Global 1940 and 1943 Expansion for use with TripleA


  • @barnee said in G 40 Expansion For TripleA:

    @gen-manstein heh heh trying to make it through rd 1 still. Confidence is getting higher though. Made it to Italy last time : )

    You gaming this week ? Good one to spend in the basement and escape this heat

    Not till July 24

  • 2023 '22 '21 '20 '19 '18

    @gen-manstein well plenty of time to prepare : )

  • 2023 '22 '21 '20 '19 '18

    Update to 5.6

    Change Log:

    5.6

    6/23/21

    Fix Air Transports.

    Went ahead and made landmines air transportable. Easier to player enforce than edit. Can switch it back if needed. No biggie.

    Commiesars are not. Just went with the Oberst rules for them. Didn’t do any other adjustments. Edit will work for those. I’ll do it later. Wanna get back to playing the game lol

  • 2023 '22 '21 '20 '19 '18

    yea gotta make a Japan specific Destroyer as well. So if you get to rd 5 lol only use transport ability for them.

  • 2023 '22 '21 '20 '19 '18

    Update to 5.7

    Change Log: 5.7

    6/27/21
    Add Japanese Destroyer. Remove Fortifications from Russia and Italy purchase windows. Add auto place of 1 Wolfpack in Sea Zone 113 every round through round 8.

    Time for another test game. See how far I make it this time lol

  • 2023 '22 '21 '20 '19 '18

    Uggh…forgot to auto place rail movement lol. I’ll do it next update :)

  • 2023 '22 '21 '20 '19 '18

    Update to 5.8

    Change Log: 5.8

    6/28/21
    Fix Rail movement. Add Auto Rail placements. Make AA Guns moveable by rail.

    Yea rail movement was all jacked up. Got it on the run now lol

  • 2023 '22 '21 '20 '19 '18

    Rail movement works ! lol woulda forgot about it again lol

    Edit
    Wow ! Way better than expected ! Just move the rail units, stop, load up and go wherever you want. Sweet :)

    Still gotta legal move, but will save a ton of edit :grinning:

    Ok I 'll stop gushing over railroads. They were invented about 200 years ago lol and been around in many game variants. Oh … yea, maybe not variant but mods

    And they totally rock lolRock On !!!.png

  • 2023 '22 '21 '20 '19 '18

    Forgot to turn on China’s RRs. You can do it by turning on tech in map options and then give them mechanized infantry tech. I got it fixed and it does seem to have some game impact, so it’ll be in the next update.

  • 2023 '22 '21 '20 '19 '18

    Update to 5.9

    Change Log: 5.9

    7/2/21
    Armour units will not transport Infantry when Mech Infantry tech is on. Add China Rail movement. Add Colored Mines.

    Made it to rd 3 and the mines were getting a bit confusing for SSR. I think having multiple options should help. We’ll see. Gonna start another test game now.
    They aren’t hardwired, so can be ignored if desired.

    With Rail movement , I turned off the “Improved Mech Infantry” tech for tanks , so they won’t transport infantry anymore when it’s on. Need to use edit if it is. As Captain said to me, “tech doesn’t get used much anyway”. Same as most games, but want to make it as flexible as possible, so, you need to use edit if necessary. If I missed something on it, will fix later, but the less player enforced the better : )

    Game on
    :grinning:

  • 2023 '22 '21 '20 '19 '18

    Hmm…for some reason I had UnArmed Mines unable to move by rail. Thought I’d fixed that. Anyway, is fixed now and will be in next update.

    Guess I’ll start another test game lol Italy isn’t falling for Alexandria sucker attack this time lol

  • 2023 '22 '21 '20 '19 '18

    Another error. UK wasn’t getting it’s bonus for control of all European TTys. Now that they’re 1 nation lol when Japan takes something it shuts it down. Fixed for next update.

    Man, I was just starting to roll too lol. Had made through UK2 when i noticed it. Doesn’t look good for Italy in Africa. Yea, Idk, might need to buy Rommel’s transport turn 1. I guess I could. Been buying 2 U-Boats. Idk if Rommel can help enough. Maybe with the Luftwaffe.

    Anyway, I think I’ll just edit the dough and keep going till the next error lol

    Fun stuff all the same. Think I shoulda bought 2 Commiesars rd1. Coulda made an Army Group sooner then. lol

  • 2023 '22 '21 '20 '19 '18

    The Soviets plant the first Army Group Flag

    Screenshot from 2021-07-03 07-17-55.png

    Think I’ll add a couple popups for the first few rounds to remind people to check for edits. I keep spacing but the more you do it the more you remember. Well usually lol

  • 2023 '22 '21 '20 '19 '18

    yea need to clean some Game Notes up. Japan thought about getting uppity but they reined Tojo in. lol

    Screenshot from 2021-07-04 20-32-54.png

  • 2023 '22 '21 '20 '19 '18

    Landmines are sweet. Got an extra buck and don’t know what to do ? Just buy a landmine lol

  • 2023 '22 '21 '20 '19 '18

    While I appreciate the patriotism, The USA activating their National Guard every turn does seem a bit much :)

    Put a fix out in a bit

  • 2023 '22 '21 '20 '19 '18

    Update to 6.0

    Change Log: 6.0
    7/4/21

    Fix USA activating National Guard more than once.

  • 2023 '22 '21 '20 '19 '18

    Made Russian Factories only able to move in Non Combat. Be in next update.

  • 2023 '22 '21 '20 '19 '18

    Hmm…just saw where U-Boats Defend at 3 first rd. Only have them at 2. That’s a big difference. Guess I better do an update.

  • 2023 '22 '21 '20 '19 '18

    @barnee well unfortunately somethings all jacked up. They’re not getting a defense bonus at all. wtf pretty sure it worked when i made it. W/e. we’ll figure it out. Kind of a bummer. Was just starting to have fun lol

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