@Jacob16 sorry. I’ll get back to you.
L21 BM4 Surfer(X) vs Giallo(L+10)
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 45 Sea Zone 1 submarine moved from 37 Sea Zone to 55 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 45 Sea Zone 1 submarine moved from 37 Sea Zone to 55 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 2 infantry moved from Volgograd to Rostov 1 fighter moved from 112 Sea Zone to Norway Combat - French Battle in Rostov French attack with 2 infantry Italians defend with 2 infantry French roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Rostov French roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits French roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Rostov French roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits French roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0,33 expected hits French roll dice for 1 infantry in Rostov, round 7 : 1/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Rostov, round 7 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Rostov French win, taking Rostov from Italians with 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for French: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -1,33 French regular : 0,50
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 8 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Russia to Samara 1 bomber moved from Ukraine to Samara 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Ukraine to Tambov 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bryansk to Rostov 7 infantry moved from Ukraine to Rostov 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Russia to Tambov Combat - Germans Battle in Tambov Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tambov Germans win, taking Tambov from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Germans attack with 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys French defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys in Rostov, round 2 : 3/12 hits, 2.67 expected hits French roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Rostov Germans win, taking Rostov from French with 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Samara Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Germans roll dice for 1 bomber and 1 infantry in Samara, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Samara Germans win, taking Samara from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Samara to Novgorod 1 mech_infantry moved from Nenetsia to Novgorod 9 artilleries and 1 infantry moved from Baltic States to Novgorod 1 artillery moved from Belarus to Novgorod 5 mech_infantrys moved from Eastern Poland to Novgorod 9 armour, 1 artillery and 22 mech_infantrys moved from Bryansk to Rostov 5 mech_infantrys moved from Eastern Poland to Ukraine 3 armour moved from Russia to Rostov 4 mech_infantrys moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 aaGun moved from Russia to Bryansk 8 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Germany to Novgorod 5 artilleries moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Novgorod Place Units - Germans 2 infantry and 1 mech_infantry placed in Ukraine 3 infantry placed in Russia 3 infantry placed in Novgorod 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
French regular : -0.33 Germans regular : -1.33 British regular : 0.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Persia to India Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from French Indo China to Borneo 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from French Indo China to Philippines 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 fighter moved from Shan State to 37 Sea Zone 4 tactical_bombers moved from Shan State to 37 Sea Zone 5 fighters moved from 36 Sea Zone to 34 Sea Zone 5 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone 1 submarine moved from 36 Sea Zone to 34 Sea Zone Combat - Japanese Battle in Borneo Japanese attack with 1 bomber and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 2/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield, 1 harbour and 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 mech_infantry Battle in 34 Sea Zone Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 5 tactical_bombers in 34 Sea Zone, round 2 : 8/10 hits, 5.83 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 5 artilleries, 18 infantry and 2 marines moved from Burma to Yunnan 1 infantry moved from Shan State to Burma 1 aaGun, 4 armour and 1 infantry moved from Shan State to Yunnan 2 marines moved from French Indo China to 36 Sea Zone 5 infantry moved from French Indo China to 36 Sea Zone 2 battleships, 13 carriers, 2 cruisers, 3 destroyers, 12 fighters, 5 infantry, 2 marines, 9 submarines and 3 transports moved from 36 Sea Zone to 19 Sea Zone 2 marines moved from 19 Sea Zone to Kiangsu 5 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 1 mech_infantry moved from Shantung to Kiangsu 4 fighters moved from 19 Sea Zone to Kiangsu 1 fighter and 4 tactical_bombers moved from 37 Sea Zone to 19 Sea Zone 5 fighters and 5 tactical_bombers moved from 34 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to Kiangsu 1 bomber moved from Borneo to French Indo China 1 bomber moved from Philippines to French Indo China Place Units - Japanese 2 infantry and 1 mech_infantry placed in French Indo China 1 destroyer placed in 19 Sea Zone 1 artillery and 1 infantry placed in Kiangsu 2 fighters and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1 Japanese collect 61 PUs (1 lost to blockades); end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : 3.17 ANZAC regular : 0.67 UK_Pacific regular : -0.33
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 8 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Italians from 96 Sea Zone: 1 transport EDIT: Turning off Edit Mode 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 4 artilleries and 4 infantry moved from Norway to 112 Sea Zone 4 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry and 6 transports moved from 112 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 5 fighters moved from 112 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to Libya 1 bomber moved from United Kingdom to Norway 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters and 4 tactical_bombers moved from Caroline Islands to 33 Sea Zone 2 carriers and 2 cruisers moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 armour and 1 infantry moved from Norway to Finland 1 armour moved from Finland to Karelia 1 fighter moved from Norway to Karelia Place Units - Americans 8 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Chahar 1 fighter moved from Anhwe to Chahar 1 artillery and 1 infantry moved from Anhwe to Chahar 3 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Chahar, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Hopei 3 infantry moved from Anhwe to Hopei Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 8 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Italians from 96 Sea Zone: 1 transport EDIT: Turning off Edit Mode 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 4 artilleries and 4 infantry moved from Norway to 112 Sea Zone 4 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry and 6 transports moved from 112 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 5 fighters moved from 112 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to Libya 1 bomber moved from United Kingdom to Norway 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters and 4 tactical_bombers moved from Caroline Islands to 33 Sea Zone 2 carriers and 2 cruisers moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 armour and 1 infantry moved from Norway to Finland 1 armour moved from Finland to Karelia 1 fighter moved from Norway to Karelia Place Units - Americans 8 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Chahar 1 fighter moved from Anhwe to Chahar 1 artillery and 1 infantry moved from Anhwe to Chahar 3 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Chahar, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Hopei 3 infantry moved from Anhwe to Hopei Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 9 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Anhwe to Hunan 1 bomber moved from Anhwe to Hunan 1 infantry moved from India to Burma 4 fighters and 1 tactical_bomber moved from India to Burma 1 bomber moved from India to French Indo China 1 artillery and 1 infantry moved from Volgograd to Tambov 1 bomber moved from Volgograd to Tambov 1 artillery and 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Novosibirsk British take Novosibirsk from Japanese Combat - British Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Hunan British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 1 infantry in Hunan, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Tambov British attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Tambov British win, taking Tambov from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Burma British attack with 4 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 5/6 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Samara British attack with 1 artillery and 1 infantry Germans defend with 1 artillery and 2 infantry British roll dice for 1 artillery and 1 infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Samara British roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Samara, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Samara Germans win with 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Tambov to Iraq 3 artilleries moved from Eastern Persia to West India 3 infantry moved from Northwest Persia to Iraq 10 mech_infantrys moved from Volgograd to Northwest Persia 1 aaGun moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 8 artilleries and 12 infantry moved from Volgograd to Kazakhstan 1 fighter moved from 91 Sea Zone to Libya 3 aaGuns moved from Norway to 112 Sea Zone 3 aaGuns, 2 battleships, 1 carrier, 4 cruisers, 2 destroyers and 5 transports moved from 112 Sea Zone to 91 Sea Zone 3 aaGuns moved from 91 Sea Zone to Gibraltar 2 fighters moved from 112 Sea Zone to United Kingdom 1 mech_infantry moved from Norway to Karelia 1 bomber moved from Hunan to India 4 fighters and 1 tactical_bomber moved from Burma to India 2 aaGuns, 5 artilleries and 7 infantry moved from Anhwe to Hopei 1 bomber moved from French Indo China to India Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to Eastern Persia: 3 armour and 12 mech_infantrys EDIT: Removing units owned by British from India: 3 armour and 12 mech_infantrys EDIT: Turning off Edit Mode 3 artilleries placed in Iraq 3 artilleries placed in Persia 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 artilleries
Combat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : 0,33 Japanese AA : -0,17 Germans regular : 0,67 British regular : 4,17
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Non Combat Move - Italians 2 mech_infantrys moved from Yugoslavia to Bessarabia 2 armour moved from Western Germany to Southern Italy 3 mech_infantrys moved from Western Germany to Southern Italy 1 infantry moved from Denmark to Western Germany 1 infantry moved from Germany to Western Germany 2 aaGuns, 1 fighter, 12 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Western Germany to Southern Italy 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Non Combat Move - Italians 2 mech_infantrys moved from Yugoslavia to Bessarabia 2 armour moved from Western Germany to Southern Italy 3 mech_infantrys moved from Western Germany to Southern Italy 1 infantry moved from Denmark to Western Germany 1 infantry moved from Germany to Western Germany 2 aaGuns, 1 fighter, 12 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Western Germany to Southern Italy 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Novgorod: 1 bomber EDIT: Adding units owned by Italians to Southern Italy: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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forgot to move sb. Please use second.
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 55 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 45 Sea Zone to 36 Sea Zone 2 fighters moved from Queensland to Java 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island 4 fighters moved from 33 Sea Zone to Paulau Island 1 infantry moved from Volgograd to Kazakhstan Combat - ANZAC Battle in Paulau Island ANZAC attack with 4 fighters and 1 marine Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 4 fighters and 1 marine in Paulau Island, round 2 : 4/5 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 4 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 4 fighters moved from Paulau Island to 33 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone ANZAC undo move 1. 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone ANZAC undo move 1. 1 infantry placed in New South Wales 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,17
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 55 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 45 Sea Zone to 36 Sea Zone 2 fighters moved from Queensland to Java 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island 4 fighters moved from 33 Sea Zone to Paulau Island 1 infantry moved from Volgograd to Kazakhstan Combat - ANZAC Battle in Paulau Island ANZAC attack with 4 fighters and 1 marine Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 4 fighters and 1 marine in Paulau Island, round 2 : 4/5 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 4 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 4 fighters moved from Paulau Island to 33 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone ANZAC undo move 1. 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone ANZAC undo move 1. 1 infantry placed in New South Wales 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,17
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Samara to Novosibirsk 1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk 2 artilleries and 2 infantry moved from Russia to Tambov 2 infantry moved from Rostov to Volgograd 1 bomber moved from Novgorod to Volgograd 1 tactical_bomber moved from Novgorod to Volgograd 1 armour, 2 artilleries and 6 infantry moved from Rostov to Caucasus 1 infantry moved from 99 Sea Zone to Cyprus Combat - Germans Battle in Cyprus Battle in Novosibirsk Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Novosibirsk Germans win, taking Cyprus from British, taking Novosibirsk from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Tambov Germans attack with 2 artilleries and 2 infantry British defend with 1 artillery Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Tambov Germans win, taking Tambov from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Volgograd Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 1 armour, 2 artilleries and 6 infantry British defend with 2 infantry Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Caucasus, round 2 : 1/9 hits, 2.50 expected hits British roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Caucasus, round 3 : 4/8 hits, 2.33 expected hits British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 bomber moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Rostov 12 armour and 28 mech_infantrys moved from Rostov to Caucasus 6 mech_infantrys moved from Ukraine to Caucasus 1 aaGun, 5 artilleries and 1 infantry moved from Bryansk to Rostov 3 artilleries moved from Russia to Tambov 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia 2 infantry moved from Ukraine to Rostov 1 infantry moved from Northern Italy to Western Germany 4 mech_infantrys moved from Eastern Poland to Novgorod 4 mech_infantrys moved from Eastern Poland to Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 9 infantry moved from Germany to Western Germany 1 aaGun moved from Germany to Western Germany 1 fighter moved from Germany to Western Germany Place Units - Germans 3 infantry placed in Russia 2 armour and 1 artillery placed in Ukraine Germans undo move 2. 3 artilleries placed in Novgorod 2 armour and 1 mech_infantry placed in Ukraine 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 British regular : -1.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Shensi to Hopei Non Combat Move - Russians 4 aaGuns, 2 armour, 18 artilleries, 44 infantry and 2 mech_infantrys moved from Karelia to Finland 1 fighter moved from India to Iraq Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 55 PUs; 6 SuicideAttackTokens; Japanese buy 2 artilleries, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 armour moved from Anhwe to Jehol 1 infantry moved from Suiyuyan to Chahar 2 infantry moved from Kiangsu to Shantung 2 infantry moved from Kiangsu to Kiangsi 1 submarine moved from 19 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 34 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 battleship moved from 19 Sea Zone to 35 Sea Zone 1 battleship moved from 19 Sea Zone to 35 Sea Zone 2 destroyers moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 bomber moved from Kiangsu to Chahar 1 infantry moved from Yunnan to Burma 1 bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Chahar 1 fighter moved from Kiangsu to Chahar 1 tactical_bomber moved from 19 Sea Zone to Chahar 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 4 infantry moved from Yunnan to Kweichow 3 artilleries moved from Yunnan to Kweichow 3 armour moved from Yunnan to Kweichow 1 armour moved from Yunnan to Kweichow 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Jehol 1 fighter moved from Kiangsu to Kiangsi 1 tactical_bomber moved from 19 Sea Zone to Kiangsi 1 fighter moved from 19 Sea Zone to Shantung 1 tactical_bomber moved from 19 Sea Zone to Shantung 1 fighter moved from Kiangsu to Chahar 1 tactical_bomber moved from 19 Sea Zone to Chahar 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 34 Sea Zone 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from 19 Sea Zone to 34 Sea Zone 1 fighter moved from 19 Sea Zone to 34 Sea Zone 1 fighter moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from 19 Sea Zone to Shantung 1 fighter moved from 19 Sea Zone to Kiangsi 1 fighter moved from 19 Sea Zone to Jehol Combat - Japanese Battle in 34 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Battle in 36 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 35 Sea Zone Japanese attack with 2 battleships, 3 destroyers, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 destroyers and 1 fighter in 35 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 3 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Jehol Japanese attack with 1 armour, 3 fighters and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 4 armour, 3 artilleries and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 4 armour, 3 artilleries and 4 infantry in Kweichow, round 2 : 4/11 hits, 4.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 4 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 5/7 hits, 3.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Burma Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Kweichow 1 mech_infantry moved from French Indo China to Kweichow 10 infantry moved from Yunnan to Kweichow 2 artilleries moved from Yunnan to Kweichow 1 artillery and 5 infantry moved from Kiangsu to 19 Sea Zone 2 marines moved from Kiangsu to 19 Sea Zone 2 infantry moved from French Indo China to Yunnan 2 infantry moved from Yunnan to Kweichow 1 aaGun moved from Yunnan to Kweichow 1 aaGun moved from French Indo China to Yunnan 2 marines moved from Yunnan to French Indo China 4 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone 2 fighters moved from Kiangsu to 35 Sea Zone 1 artillery, 13 carriers, 2 cruisers, 5 infantry, 2 marines, 7 submarines and 3 transports moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from Shantung to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 3 fighters and 2 tactical_bombers moved from Jehol to 35 Sea Zone 2 fighters moved from Chahar to Kiangsu 2 tactical_bombers moved from Chahar to Kiangsu 2 bombers moved from Chahar to Kiangsu 2 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Burma to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 2 artilleries and 1 infantry placed in Kiangsu 3 submarines placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4 Japanese collect 56 PUs (6 lost to blockades); end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.83 Japanese regular : -1.50 UK_Pacific regular : -0.33 ANZAC regular : 1.33
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 destroyer and 8 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Libya to 99 Sea Zone 1 bomber moved from Norway to Novgorod Combat - Americans Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Battle in 99 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Americans 1 fighter moved from 99 Sea Zone to Egypt 2 fighters moved from Libya to Egypt 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 10 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 fighter moved from Karelia to Norway 1 bomber moved from Novgorod to Norway 2 carriers and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 5 fighters moved from 92 Sea Zone to Libya 8 fighters moved from Eastern United States to 92 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 8 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans AA : -0,17
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hunan Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Kansu to Suiyuyan 1 fighter moved from Anhwe to Chahar 4 infantry moved from Hopei to Chahar Place Units - Chinese 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 0,00
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 destroyer and 8 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Libya to 99 Sea Zone 1 bomber moved from Norway to Novgorod Combat - Americans Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Battle in 99 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Americans 1 fighter moved from 99 Sea Zone to Egypt 2 fighters moved from Libya to Egypt 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 10 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 fighter moved from Karelia to Norway 1 bomber moved from Novgorod to Norway 2 carriers and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 5 fighters moved from 92 Sea Zone to Libya 8 fighters moved from Eastern United States to 92 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 8 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hunan Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Kansu to Suiyuyan 1 fighter moved from Anhwe to Chahar 4 infantry moved from Hopei to Chahar Place Units - Chinese 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Iraq to Volgograd 1 artillery and 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Kazakhstan to Samara British take Samara from Germans 1 infantry moved from Kazakhstan to Volgograd 1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk 1 infantry moved from India to Burma 2 bombers, 4 fighters and 1 tactical_bomber moved from India to Burma Combat - British Battle in Novosibirsk British attack with 1 artillery and 1 infantry Germans defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Novosibirsk British win, taking Novosibirsk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Volgograd British attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 factory_minor and 2 infantry British roll dice for 1 artillery, 1 bomber and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Volgograd British roll dice for 1 artillery, 1 bomber and 2 infantry in Volgograd, round 3 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Burma British attack with 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 5/8 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 bombers moved from Burma to India 4 fighters and 1 tactical_bomber moved from Burma to India 10 mech_infantrys moved from Northwest Persia to Iraq 3 artilleries moved from Persia to Iraq 3 armour and 12 mech_infantrys moved from Eastern Persia to Iraq 1 aaGun, 6 artilleries and 6 infantry moved from Kazakhstan to Turkmenistan 1 bomber moved from Volgograd to Iraq 3 artilleries and 5 infantry moved from Egypt to Trans-Jordan 2 battleships, 1 carrier, 4 cruisers, 2 destroyers and 5 transports moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Karelia to Norway 2 aaGuns, 5 artilleries and 6 infantry moved from Hopei to Chahar 1 infantry moved from Hopei to Shensi 3 artilleries moved from West India to India 1 fighter moved from Libya to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Iraq to Northwest Persia Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt British undo move 3. 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in Norway Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6 British collect 40 PUs (1 lost to blockades); end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : -0,33 Germans AA : -0,17 Germans regular : -1,67 British regular : 0,50
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Italians Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 infantry moved from Northern Italy to France 2 mech_infantrys moved from Western Germany to Southern Italy 3 fighters moved from Western Germany to Southern Italy 2 mech_infantrys moved from Bessarabia to Rostov 1 mech_infantry moved from Romania to Ukraine Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy 2 infantry placed in Northern Italy 1 infantry placed in Southern France Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :