axis-dominion vs karl7 (allies+20) bm4

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @karl7 said in axis-dominion vs karl7 (allies+20) bm4:

    @karl7

    Hey man, I thought I clawed back the hit on the German sub in 125, but forgot to do so… So I edited it out. If not ok, let me know. I made the move and then number in 110 seeing you could nuke my fleet… so I was like, ok got to change that after I go through the other moves and forgot to… LOL

    Let me know if not ok.

    *ran the numbers on 110


  • @karl7 said in axis-dominion vs karl7 (allies+20) bm4:

    @karl7

    Hey man, I thought I clawed back the hit on the German sub in 125, but forgot to do so… So I edited it out. If not ok, let me know. I made the move and then number in 110 seeing you could nuke my fleet… so I was like, ok got to change that after I go through the other moves and forgot to… LOL

    Let me know if not ok.

    no problem, you’re good


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
    
        Combat Move - Italians
            1 artillery, 10 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Spain
            3 armour, 5 artilleries, 7 infantry and 6 mech_infantrys moved from Northwest Persia to Turkey
            3 infantry moved from Caucasus to Turkey
            2 fighters moved from Western Germany to Spain
            1 bomber moved from Southern Italy to Spain
            1 bomber moved from Western Germany to Spain
    
        Combat - Italians
            Battle in Turkey
                Italians attack with 3 armour, 5 artilleries, 10 infantry and 6 mech_infantrys
                Neutral_True defend with 8 infantry
                    Italians roll dice for 3 armour, 5 artilleries, 10 infantry and 6 mech_infantrys in Turkey, round 2 : 6/24 hits, 6.67 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits
                    6 infantry owned by the Neutral_True and 4 infantry owned by the Italians lost in Turkey
                    Italians roll dice for 3 armour, 5 artilleries, 6 infantry and 6 mech_infantrys in Turkey, round 3 : 8/20 hits, 6.00 expected hits
                    Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Turkey
                Italians win, taking Turkey from Neutral_True with 3 armour, 5 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Italians: 5 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Spain
                Italians attack with 1 artillery, 2 bombers, 2 fighters, 10 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Italians roll dice for 1 artillery, 2 bombers, 2 fighters, 10 infantry and 2 mech_infantrys in Spain, round 2 : 5/17 hits, 4.83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    5 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Spain
                    Italians roll dice for 1 artillery, 2 bombers, 2 fighters, 8 infantry and 2 mech_infantrys in Spain, round 3 : 6/15 hits, 4.50 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Italians win, taking Spain from Neutral_True with 1 artillery, 2 bombers, 2 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Italians: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Western Ukraine to Ukraine
            1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
            2 fighters moved from Spain to Northern Italy
            1 bomber moved from Spain to Western Germany
            1 bomber moved from Spain to Southern Italy
            2 infantry moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Ukraine: 1 infantry
            EDIT: Adding units owned by Italians to Western Ukraine: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry placed in Ukraine
            2 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,5,6,1,6,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
            Italians collect 13 PUs (9 lost to blockades); end with 13 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 3.00
    Neutral_True regular : 1.33
    

    Savegame


  • @axis-dominion

    You son of a Bitch!

    THE NEUTRALS!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @karl7

    BOOM!
    ```~~~~
  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @karl7

    BOOM!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @karl7

    With sweden on our side, defeat is impossible! (Unless you win…)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 61 Sea Zone to 55 Sea Zone
            1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 55 Sea Zone to India
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 harbour placed in Northern Territory
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 marine moved from Western Germany to 112 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 112 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            2 bombers, 7 fighters and 7 tactical_bombers moved from Southern Italy to 91 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
            3 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
            1 infantry and 1 marine moved from Western Germany to 112 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 infantry and 1 marine moved from 115 Sea Zone to Novgorod
            2 artilleries and 6 infantry moved from Vyborg to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 artillery and 1 infantry moved from Northwest Persia to Persia
            1 infantry moved from Northwest Persia to Persia
    

    Savegame


  • would you like to S.C.R.A.M. ??


  • also, will need OOL… unless you want to go round by round


  • @axis-dominion

    Odds are 200% I assume?


  • @karl7 said in axis-dominion vs karl7 (allies+20) bm4:

    @axis-dominion

    Odds are 200% I assume?

    something like that lol


  • @axis-dominion

    Hmm

    Hold on

    Not at computer

    Need to see if throwing 3 more ftrs on does anything

    Give me 20 mins


  • @karl7 said in axis-dominion vs karl7 (allies+20) bm4:

    @axis-dominion

    Hmm

    Hold on

    Not at computer

    Need to see if throwing 3 more ftrs on does anything

    Give me 20 mins

    with scramble:

    b0294fe6-60c7-4f82-a2e0-72f66a13bf54-image.png


  • without:

    f1d1a86d-9831-4f1c-bd11-e4893660fdd4-image.png


  • @axis-dominion

    100% kill for the neutrals! Interesting

    Scram all max d

    They’re all dead anyway

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @karl7

    Kill kill kill


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 marine moved from Western Germany to 112 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 112 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            2 bombers, 7 fighters and 7 tactical_bombers moved from Southern Italy to 91 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
            3 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
            1 infantry and 1 marine moved from Western Germany to 112 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 infantry and 1 marine moved from 115 Sea Zone to Novgorod
            2 artilleries and 6 infantry moved from Vyborg to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 artillery and 1 infantry moved from Northwest Persia to Persia
            1 infantry moved from Northwest Persia to Persia
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Battle in Novgorod
                Germans attack with 2 artilleries, 8 infantry and 1 marine
                Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 2 artilleries, 8 infantry and 1 marine in Novgorod, round 2 : 4/11 hits, 2.67 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Novgorod, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 2 artilleries, 5 infantry and 1 marine in Novgorod, round 3 : 1/8 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Novgorod
                Germans win, taking 125 Sea Zone from Americans, taking Novgorod from Russians with 2 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 8
                Casualties for Germans: 3 infantry
                Casualties for Russians: 2 artilleries and 3 infantry
            Battle in Persia
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Persia, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 1 destroyer, 12 fighters, 2 submarines and 8 tactical_bombers
                British defend with 2 carriers, 3 cruisers, 2 destroyers, 1 fighter and 2 transports; Americans defend with 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 8 transports
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 1 destroyer, 12 fighters and 8 tactical_bombers in 91 Sea Zone, round 2 : 19/26 hits, 14.83 expected hits
                    Americans roll dice for 5 carriers, 4 cruisers, 4 destroyers, 9 fighters and 10 transports in 91 Sea Zone, round 2 : 11/22 hits, 11.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the British, 2 destroyers owned by the Americans, 2 submarines owned by the Germans, 3 cruisers owned by the British, 3 carriers owned by the Germans, 3 carriers owned by the Americans, 1 fighter owned by the Americans, 1 cruiser owned by the Germans and 2 carriers owned by the British lost in 91 Sea Zone
                    Germans roll dice for 1 battleship, 3 bombers, 12 fighters and 8 tactical_bombers in 91 Sea Zone, round 3 : 17/24 hits, 14.00 expected hits
                    Americans roll dice for 8 fighters and 10 transports in 91 Sea Zone, round 3 : 7/8 hits, 5.33 expected hits
                    2 transports owned by the British, 7 fighters owned by the Germans, 7 fighters owned by the Americans, 7 transports owned by the Americans and 1 fighter owned by the British lost in 91 Sea Zone
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 battleship, 3 bombers, 5 fighters and 8 tactical_bombers remaining. Battle score for attacker is 170
                Casualties for Germans: 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 2 submarines
                Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 8 transports
                Casualties for British: 2 carriers, 3 cruisers, 2 destroyers, 1 fighter and 2 transports
            Battle in Morocco
                Germans attack with 1 marine
                Americans defend with 1 aaGun
                    1 aaGun owned by the Americans lost in Morocco
                Germans win, taking Morocco from Americans with 1 marine remaining. Battle score for attacker is 5
                Casualties for Americans: 1 aaGun
    
        Non Combat Move - Germans
            3 bombers moved from 91 Sea Zone to Northern Italy
            5 fighters moved from 91 Sea Zone to Spain
            8 tactical_bombers moved from 91 Sea Zone to Spain
            1 aaGun and 13 infantry moved from Normandy Bordeaux to Spain
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Eastern Poland to Baltic States
            5 infantry and 4 mech_infantrys moved from Poland to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            1 infantry moved from Romania to Eastern Poland
            1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 infantry and 1 mech_infantry moved from 115 Sea Zone to Baltic States
            1 mech_infantry moved from Western Germany to Poland
            1 armour, 7 infantry and 8 mech_infantrys moved from Caucasus to Turkey
            1 aaGun, 9 armour, 4 artilleries, 1 infantry and 85 mech_infantrys moved from Northwest Persia to Turkey
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northwest Persia: 1 aaGun
            EDIT: Adding units owned by Italians to Turkey: 1 aaGun
            EDIT: Turning off Edit Mode
            2 artilleries and 2 infantry placed in Germany
            1 fighter placed in Western Germany
            1 submarine placed in 110 Sea Zone
            1 destroyer placed in 112 Sea Zone
            1 transport placed in 112 Sea Zone
            1 artillery and 1 infantry placed in Western Germany
            2 mech_infantrys placed in Normandy Bordeaux
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,1,1,2,4,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
            Germans collect 45 PUs (6 lost to blockades); end with 45 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Russians regular : 1.00
    Germans regular : 7.83
    British regular : -0.33
    

    Savegame


  • next stop, gonna enjoy me some pyramids ;)

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