sure, no prob
L21 #2 trulpen (X) vs Giallo (A+21) BM3
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Hunan to Yunnan Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kweichow to Yunnan 1 fighter and 28 infantry moved from Shensi to Kweichow Place Units - Chinese 8 infantry placed in Shensi Chinese undo move 1. 8 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 6 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland Combat - Americans Battle in Iceland Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Yakut S.S.R. from Japanese to Americans EDIT: Turning off Edit Mode 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 battleships, 9 carriers, 1 cruiser, 1 destroyer, 11 fighters, 2 infantry, 17 submarines, 7 tactical_bombers and 2 transports moved from 101 Sea Zone to 104 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to Central United States 7 fighters moved from British Columbia to Eastern United States 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Americans 6 tactical_bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,1,4,4,3,3,1,6,6,1,1,4,2,4,5 Americans collect 54 PUs (3 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Hunan to Yunnan Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kweichow to Yunnan 1 fighter and 28 infantry moved from Shensi to Kweichow Place Units - Chinese 8 infantry placed in Shensi Chinese undo move 1. 8 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 26 PUs; end with 28 PUs Combat Move - British 1 battleship moved from 101 Sea Zone to 104 Sea Zone Non Combat Move - British Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy 2 carriers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 5 artilleries, 24 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 marine moved from Alexandria to 98 Sea Zone 1 marine moved from 98 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 bombers and 4 tactical_bombers moved from Alexandria to Egypt 4 fighters moved from 98 Sea Zone to Egypt 1 marine moved from Southern Italy to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Egypt 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 5 artilleries and 5 infantry moved from Northern Italy to 95 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 95 Sea Zone to 98 Sea Zone 6 artilleries and 6 infantry moved from 98 Sea Zone to Egypt Combat - Italians
Combat Hit Differential Summary :
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Scramble to z98?
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy 2 carriers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 5 artilleries, 24 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 marine moved from Alexandria to 98 Sea Zone 1 marine moved from 98 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 bombers and 4 tactical_bombers moved from Alexandria to Egypt 4 fighters moved from 98 Sea Zone to Egypt 1 marine moved from Southern Italy to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Egypt 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 5 artilleries and 5 infantry moved from Northern Italy to 95 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 95 Sea Zone to 98 Sea Zone 6 artilleries and 6 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 11 artilleries, 2 bombers, 4 fighters, 31 infantry, 2 marines, 1 mech_infantry and 4 tactical_bombers British defend with 4 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 7 infantry, 5 mech_infantrys and 2 tactical_bombers; Russians defend with 6 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber British roll AA dice in Egypt : 2/10 hits, 1,67 expected hits 1 tactical_bomber owned by the Italians and 1 fighter owned by the Italians lost in Egypt Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 armour, 11 artilleries, 2 bombers, 3 fighters, 31 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 : 20/54 hits, 16,83 expected hits British roll dice for 4 aaGuns, 10 armour, 5 artilleries, 5 fighters, 7 infantry, 14 mech_infantrys and 3 tactical_bombers in Egypt, round 2 : 20/44 hits, 18,50 expected hits 5 mech_infantrys owned by the British, 4 aaGuns owned by the British, 5 artilleries owned by the British, 7 infantry owned by the British and 20 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 11 artilleries, 2 bombers, 3 fighters, 11 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers in Egypt, round 3 : 12/34 hits, 13,50 expected hits British roll dice for 10 armour, 5 fighters, 9 mech_infantrys and 3 tactical_bombers in Egypt, round 3 : 7/27 hits, 12,83 expected hits 9 mech_infantrys owned by the Russians, 7 infantry owned by the Italians and 3 armour owned by the British lost in Egypt Italians roll dice for 1 armour, 11 artilleries, 2 bombers, 3 fighters, 4 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers in Egypt, round 4 : 10/27 hits, 11,33 expected hits British roll dice for 7 armour, 5 fighters and 3 tactical_bombers in Egypt, round 4 : 9/15 hits, 8,33 expected hits 1 tactical_bomber owned by the Russians, 6 armour owned by the Russians, 2 tactical_bombers owned by the British, 5 artilleries owned by the Italians, 4 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians roll dice for 1 armour, 6 artilleries, 2 bombers, 3 fighters, 2 marines, 1 mech_infantry and 3 tactical_bombers in Egypt, round 5 : 8/18 hits, 8,33 expected hits British roll dice for 5 fighters in Egypt, round 5 : 5/5 hits, 3,33 expected hits 1 fighter owned by the Russians, 5 artilleries owned by the Italians and 4 fighters owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 marines, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 106 Casualties for Italians: 10 artilleries, 1 fighter, 31 infantry and 1 tactical_bomber Casualties for British: 4 aaGuns, 4 armour, 5 artilleries, 4 fighters, 7 infantry, 5 mech_infantrys and 2 tactical_bombers Casualties for Russians: 6 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber Non Combat Move - Italians 2 fighters and 2 tactical_bombers moved from Egypt to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone 2 bombers moved from Egypt to Gibraltar 1 infantry moved from South West Africa to Rhodesia Place Units - Italians 2 carriers placed in 95 Sea Zone 1 fighter placed in Southern Italy 3 infantry placed in Union of South Africa Turn Complete - Italians Italians collect 33 PUs; end with 33 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : -0,17 British AA : 0,33 British regular : -2,00
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 10 PUs; Combat Move - ANZAC 8 fighters moved from Hawaiian Islands to Japan 1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone 1 artillery and 1 infantry moved from 85 Sea Zone to Brazil Combat - ANZAC Battle in Brazil ANZAC attack with 1 artillery and 1 infantry Germans defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Brazil, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Brazil ANZAC win, taking Brazil from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in Japan Turn Complete - ANZAC Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,6,1,4,1,5,2,4,6,1,5,6,5,3 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,5,1,4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,1,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5,2,5 ANZAC collect 8 PUs (13 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
ANZAC regular : -0,33 Germans regular : -0,67
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 units repaired. 1 submarine moved from 109 Sea Zone to 123 Sea Zone Combat - Germans Battle in 123 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 123 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Germans 2 battleships, 7 carriers, 2 destroyers and 8 submarines moved from 109 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from Western Germany to 112 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to United Kingdom 9 fighters and 2 tactical_bombers moved from Gibraltar to United Kingdom 1 bomber moved from Gibraltar to United Kingdom 1 bomber moved from Southern Italy to United Kingdom 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 aaGun, 12 artilleries and 28 infantry moved from Trans-Jordan to Egypt 1 aaGun moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 9 artilleries moved from Iraq to Northwest Persia 3 mech_infantrys moved from Iraq to Caucasus 1 artillery and 3 infantry moved from Kazakhstan to Novosibirsk 3 artilleries and 3 infantry moved from Caucasus to Kazakhstan 10 armour and 24 mech_infantrys moved from Caucasus to Novosibirsk 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 transport moved from 83 Sea Zone to 70 Sea Zone Place Units - Germans 3 infantry placed in United Kingdom 2 infantry placed in Scotland 1 destroyer placed in 109 Sea Zone 1 carrier placed in 112 Sea Zone 2 fighters and 1 tactical_bomber placed in Western Germany 2 fighters, 3 submarines and 1 tactical_bomber placed in 112 Sea Zone 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 84 PUs; end with 84 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 102 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUs
Combat Hit Differential Summary :
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@trulpenplay said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 units repaired. 1 submarine moved from 109 Sea Zone to 123 Sea Zone Combat - Germans Battle in 123 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 123 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Germans 2 battleships, 7 carriers, 2 destroyers and 8 submarines moved from 109 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from Western Germany to 112 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to United Kingdom 9 fighters and 2 tactical_bombers moved from Gibraltar to United Kingdom 1 bomber moved from Gibraltar to United Kingdom 1 bomber moved from Southern Italy to United Kingdom 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 aaGun, 12 artilleries and 28 infantry moved from Trans-Jordan to Egypt 1 aaGun moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 9 artilleries moved from Iraq to Northwest Persia 3 mech_infantrys moved from Iraq to Caucasus 1 artillery and 3 infantry moved from Kazakhstan to Novosibirsk 3 artilleries and 3 infantry moved from Caucasus to Kazakhstan 10 armour and 24 mech_infantrys moved from Caucasus to Novosibirsk 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 transport moved from 83 Sea Zone to 70 Sea Zone Place Units - Germans 3 infantry placed in United Kingdom 2 infantry placed in Scotland 1 destroyer placed in 109 Sea Zone 1 carrier placed in 112 Sea Zone 2 fighters and 1 tactical_bomber placed in Western Germany 2 fighters, 3 submarines and 1 tactical_bomber placed in 112 Sea Zone 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 84 PUs; end with 84 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 102 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUs
Combat Hit Differential Summary :
nothing russia can do you can continue with japan
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@giallo said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
nothing russia can do you can continue with japan
Will do.
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TripleA Manual Gamesave Post: Japanese round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Combat Move - Japanese 2 infantry and 1 transport moved from 24 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 2 marines moved from 24 Sea Zone to 6 Sea Zone Japanese take 17 Sea Zone from UK_Pacific 2 marines moved from 6 Sea Zone to Japan 10 fighters and 6 tactical_bombers moved from 24 Sea Zone to Japan Combat - Japanese
Combat Hit Differential Summary :
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Scramble?
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@trulpen yes one fighter
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Combat Move - Japanese 2 infantry and 1 transport moved from 24 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 2 marines moved from 24 Sea Zone to 6 Sea Zone Japanese take 17 Sea Zone from UK_Pacific 2 marines moved from 6 Sea Zone to Japan 10 fighters and 6 tactical_bombers moved from 24 Sea Zone to Japan Combat - Japanese ANZAC scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone ANZAC scrambles to create a battle in territory 6 Sea Zone Battle in 6 Sea Zone Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 8 submarines and 2 transports ANZAC defend with 1 fighter 8 submarines owned by the Japanese submerged Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 2 transports in 6 Sea Zone, round 2 : 3/8 hits, 3,67 expected hits ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the ANZAC lost in 6 Sea Zone Japanese win with 2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 2 transports remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 fighter Battle in Japan Japanese attack with 10 fighters, 4 infantry, 2 marines and 6 tactical_bombers ANZAC defend with 1 airfield, 1 factory_minor, 14 fighters, 1 harbour and 7 infantry Japanese roll dice for 10 fighters, 4 infantry, 2 marines and 6 tactical_bombers in Japan, round 2 : 13/22 hits, 10,33 expected hits ANZAC roll dice for 14 fighters and 7 infantry in Japan, round 2 : 12/21 hits, 11,67 expected hits 1 tactical_bomber owned by the Japanese, 6 fighters owned by the Japanese, 4 infantry owned by the Japanese, 1 marine owned by the Japanese, 6 fighters owned by the ANZAC and 7 infantry owned by the ANZAC lost in Japan Japanese roll dice for 4 fighters, 1 marine and 5 tactical_bombers in Japan, round 3 : 6/10 hits, 5,50 expected hits ANZAC roll dice for 8 fighters in Japan, round 3 : 7/8 hits, 5,33 expected hits 4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 6 fighters owned by the ANZAC lost in Japan Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Japan, round 4 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 2 fighters in Japan, round 4 : 1/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in Japan Japanese win, taking Japan from ANZAC with 1 fighter and 1 marine remaining. Battle score for attacker is -12 Casualties for Japanese: 9 fighters, 4 infantry, 1 marine and 6 tactical_bombers Casualties for ANZAC: 14 fighters and 7 infantry Non Combat Move - Japanese 1 fighter moved from Japan to 6 Sea Zone 12 infantry moved from Shan State to Burma 1 aaGun and 5 infantry moved from India to Burma 1 infantry moved from Persia to Eastern Persia 2 artilleries and 1 infantry moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Persia 1 aaGun, 10 artilleries and 20 infantry moved from Trans-Jordan to Iraq Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Japanese regular : 3,00 ANZAC regular : 2,00
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Tough battle and close call, but I believe that’s game over there. Even if London does get liberated Axis has 8 VCs in Europe, which is sufficient with Tokyo liberated.
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But no problem if you want to play it out.
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Interesting development since I seriously screwed up both the attack and stacking of W Ukraine early on and then later the protection of Tokyo.
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@trulpen said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
Tough battle and close call, but I believe that’s game over there. Even if London does get liberated Axis has 8 VCs in Europe, which is sufficient with Tokyo liberated.
That’s it indeed!, good game, ill post it!!
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Well fought!