@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 infantry moved from Hunan to Yunnan
Combat - Chinese
Chinese creates battle in territory Tsinghai
Non Combat Move - Chinese
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kweichow to Yunnan
1 fighter and 28 infantry moved from Shensi to Kweichow
Place Units - Chinese
8 infantry placed in Shensi
Chinese undo move 1.
8 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 6 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
Combat - Americans
Battle in Iceland
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Japanese to Americans
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 battleships, 9 carriers, 1 cruiser, 1 destroyer, 11 fighters, 2 infantry, 17 submarines, 7 tactical_bombers and 2 transports moved from 101 Sea Zone to 104 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to Central United States
7 fighters moved from British Columbia to Eastern United States
1 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Americans
6 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,1,4,4,3,3,1,6,6,1,1,4,2,4,5
Americans collect 54 PUs (3 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 infantry moved from Hunan to Yunnan
Combat - Chinese
Chinese creates battle in territory Tsinghai
Non Combat Move - Chinese
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kweichow to Yunnan
1 fighter and 28 infantry moved from Shensi to Kweichow
Place Units - Chinese
8 infantry placed in Shensi
Chinese undo move 1.
8 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 26 PUs; end with 28 PUs
Combat Move - British
1 battleship moved from 101 Sea Zone to 104 Sea Zone
Non Combat Move - British
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 carriers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 5 artilleries, 24 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 marine moved from Alexandria to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 bombers and 4 tactical_bombers moved from Alexandria to Egypt
4 fighters moved from 98 Sea Zone to Egypt
1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
5 artilleries and 5 infantry moved from Northern Italy to 95 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 95 Sea Zone to 98 Sea Zone
6 artilleries and 6 infantry moved from 98 Sea Zone to Egypt
Combat - Italians
Combat Hit Differential Summary :
Scramble to z98?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 carriers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 5 artilleries, 24 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 marine moved from Alexandria to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 bombers and 4 tactical_bombers moved from Alexandria to Egypt
4 fighters moved from 98 Sea Zone to Egypt
1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
5 artilleries and 5 infantry moved from Northern Italy to 95 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 95 Sea Zone to 98 Sea Zone
6 artilleries and 6 infantry moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 11 artilleries, 2 bombers, 4 fighters, 31 infantry, 2 marines, 1 mech_infantry and 4 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 7 infantry, 5 mech_infantrys and 2 tactical_bombers; Russians defend with 6 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber
British roll AA dice in Egypt : 2/10 hits, 1,67 expected hits
1 tactical_bomber owned by the Italians and 1 fighter owned by the Italians lost in Egypt
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 armour, 11 artilleries, 2 bombers, 3 fighters, 31 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 : 20/54 hits, 16,83 expected hits
British roll dice for 4 aaGuns, 10 armour, 5 artilleries, 5 fighters, 7 infantry, 14 mech_infantrys and 3 tactical_bombers in Egypt, round 2 : 20/44 hits, 18,50 expected hits
5 mech_infantrys owned by the British, 4 aaGuns owned by the British, 5 artilleries owned by the British, 7 infantry owned by the British and 20 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 11 artilleries, 2 bombers, 3 fighters, 11 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers in Egypt, round 3 : 12/34 hits, 13,50 expected hits
British roll dice for 10 armour, 5 fighters, 9 mech_infantrys and 3 tactical_bombers in Egypt, round 3 : 7/27 hits, 12,83 expected hits
9 mech_infantrys owned by the Russians, 7 infantry owned by the Italians and 3 armour owned by the British lost in Egypt
Italians roll dice for 1 armour, 11 artilleries, 2 bombers, 3 fighters, 4 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers in Egypt, round 4 : 10/27 hits, 11,33 expected hits
British roll dice for 7 armour, 5 fighters and 3 tactical_bombers in Egypt, round 4 : 9/15 hits, 8,33 expected hits
1 tactical_bomber owned by the Russians, 6 armour owned by the Russians, 2 tactical_bombers owned by the British, 5 artilleries owned by the Italians, 4 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians roll dice for 1 armour, 6 artilleries, 2 bombers, 3 fighters, 2 marines, 1 mech_infantry and 3 tactical_bombers in Egypt, round 5 : 8/18 hits, 8,33 expected hits
British roll dice for 5 fighters in Egypt, round 5 : 5/5 hits, 3,33 expected hits
1 fighter owned by the Russians, 5 artilleries owned by the Italians and 4 fighters owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 marines, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 106
Casualties for Italians: 10 artilleries, 1 fighter, 31 infantry and 1 tactical_bomber
Casualties for British: 4 aaGuns, 4 armour, 5 artilleries, 4 fighters, 7 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 6 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber
Non Combat Move - Italians
2 fighters and 2 tactical_bombers moved from Egypt to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
2 bombers moved from Egypt to Gibraltar
1 infantry moved from South West Africa to Rhodesia
Place Units - Italians
2 carriers placed in 95 Sea Zone
1 fighter placed in Southern Italy
3 infantry placed in Union of South Africa
Turn Complete - Italians
Italians collect 33 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : -0,17
British AA : 0,33
British regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 10 PUs;
Combat Move - ANZAC
8 fighters moved from Hawaiian Islands to Japan
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
Combat - ANZAC
Battle in Brazil
ANZAC attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Brazil, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Brazil
ANZAC win, taking Brazil from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Japan
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,6,1,4,1,5,2,4,6,1,5,6,5,3
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,5,1,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,1,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5,2,5
ANZAC collect 8 PUs (13 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
ANZAC regular : -0,33
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 units repaired.
1 submarine moved from 109 Sea Zone to 123 Sea Zone
Combat - Germans
Battle in 123 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 123 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
2 battleships, 7 carriers, 2 destroyers and 8 submarines moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to United Kingdom
9 fighters and 2 tactical_bombers moved from Gibraltar to United Kingdom
1 bomber moved from Gibraltar to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
2 transports moved from 92 Sea Zone to 97 Sea Zone
1 aaGun, 12 artilleries and 28 infantry moved from Trans-Jordan to Egypt
1 aaGun moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
9 artilleries moved from Iraq to Northwest Persia
3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Kazakhstan to Novosibirsk
3 artilleries and 3 infantry moved from Caucasus to Kazakhstan
10 armour and 24 mech_infantrys moved from Caucasus to Novosibirsk
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 83 Sea Zone to 70 Sea Zone
Place Units - Germans
3 infantry placed in United Kingdom
2 infantry placed in Scotland
1 destroyer placed in 109 Sea Zone
1 carrier placed in 112 Sea Zone
2 fighters and 1 tactical_bomber placed in Western Germany
2 fighters, 3 submarines and 1 tactical_bomber placed in 112 Sea Zone
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 84 PUs; end with 84 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUs
Combat Hit Differential Summary :
@trulpenplay said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 units repaired. 1 submarine moved from 109 Sea Zone to 123 Sea Zone Combat - Germans Battle in 123 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 123 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Germans 2 battleships, 7 carriers, 2 destroyers and 8 submarines moved from 109 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from Western Germany to 112 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to United Kingdom 9 fighters and 2 tactical_bombers moved from Gibraltar to United Kingdom 1 bomber moved from Gibraltar to United Kingdom 1 bomber moved from Southern Italy to United Kingdom 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 aaGun, 12 artilleries and 28 infantry moved from Trans-Jordan to Egypt 1 aaGun moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 9 artilleries moved from Iraq to Northwest Persia 3 mech_infantrys moved from Iraq to Caucasus 1 artillery and 3 infantry moved from Kazakhstan to Novosibirsk 3 artilleries and 3 infantry moved from Caucasus to Kazakhstan 10 armour and 24 mech_infantrys moved from Caucasus to Novosibirsk 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 transport moved from 83 Sea Zone to 70 Sea Zone Place Units - Germans 3 infantry placed in United Kingdom 2 infantry placed in Scotland 1 destroyer placed in 109 Sea Zone 1 carrier placed in 112 Sea Zone 2 fighters and 1 tactical_bomber placed in Western Germany 2 fighters, 3 submarines and 1 tactical_bomber placed in 112 Sea Zone 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 84 PUs; end with 84 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 102 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUs
Combat Hit Differential Summary :
nothing russia can do you can continue with japan
@giallo said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
nothing russia can do you can continue with japan
Will do.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Combat Move - Japanese
2 infantry and 1 transport moved from 24 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 2 marines moved from 24 Sea Zone to 6 Sea Zone
Japanese take 17 Sea Zone from UK_Pacific
2 marines moved from 6 Sea Zone to Japan
10 fighters and 6 tactical_bombers moved from 24 Sea Zone to Japan
Combat - Japanese
Combat Hit Differential Summary :
Scramble?
@trulpen yes one fighter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Combat Move - Japanese
2 infantry and 1 transport moved from 24 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 2 marines moved from 24 Sea Zone to 6 Sea Zone
Japanese take 17 Sea Zone from UK_Pacific
2 marines moved from 6 Sea Zone to Japan
10 fighters and 6 tactical_bombers moved from 24 Sea Zone to Japan
Combat - Japanese
ANZAC scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
ANZAC scrambles to create a battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 8 submarines and 2 transports
ANZAC defend with 1 fighter
8 submarines owned by the Japanese submerged
Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 2 transports in 6 Sea Zone, round 2 : 3/8 hits, 3,67 expected hits
ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the ANZAC lost in 6 Sea Zone
Japanese win with 2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 2 transports remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in Japan
Japanese attack with 10 fighters, 4 infantry, 2 marines and 6 tactical_bombers
ANZAC defend with 1 airfield, 1 factory_minor, 14 fighters, 1 harbour and 7 infantry
Japanese roll dice for 10 fighters, 4 infantry, 2 marines and 6 tactical_bombers in Japan, round 2 : 13/22 hits, 10,33 expected hits
ANZAC roll dice for 14 fighters and 7 infantry in Japan, round 2 : 12/21 hits, 11,67 expected hits
1 tactical_bomber owned by the Japanese, 6 fighters owned by the Japanese, 4 infantry owned by the Japanese, 1 marine owned by the Japanese, 6 fighters owned by the ANZAC and 7 infantry owned by the ANZAC lost in Japan
Japanese roll dice for 4 fighters, 1 marine and 5 tactical_bombers in Japan, round 3 : 6/10 hits, 5,50 expected hits
ANZAC roll dice for 8 fighters in Japan, round 3 : 7/8 hits, 5,33 expected hits
4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 6 fighters owned by the ANZAC lost in Japan
Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Japan, round 4 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 2 fighters in Japan, round 4 : 1/2 hits, 1,33 expected hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in Japan
Japanese win, taking Japan from ANZAC with 1 fighter and 1 marine remaining. Battle score for attacker is -12
Casualties for Japanese: 9 fighters, 4 infantry, 1 marine and 6 tactical_bombers
Casualties for ANZAC: 14 fighters and 7 infantry
Non Combat Move - Japanese
1 fighter moved from Japan to 6 Sea Zone
12 infantry moved from Shan State to Burma
1 aaGun and 5 infantry moved from India to Burma
1 infantry moved from Persia to Eastern Persia
2 artilleries and 1 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
1 aaGun, 10 artilleries and 20 infantry moved from Trans-Jordan to Iraq
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Japanese regular : 3,00
ANZAC regular : 2,00
Tough battle and close call, but I believe that’s game over there. Even if London does get liberated Axis has 8 VCs in Europe, which is sufficient with Tokyo liberated.
But no problem if you want to play it out.
Interesting development since I seriously screwed up both the attack and stacking of W Ukraine early on and then later the protection of Tokyo.
@trulpen said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
Tough battle and close call, but I believe that’s game over there. Even if London does get liberated Axis has 8 VCs in Europe, which is sufficient with Tokyo liberated.
That’s it indeed!, good game, ill post it!!
Well fought!