L21 #2 trulpen (X) vs Giallo (A+21) BM3


  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 units repaired.
            1 submarine moved from 109 Sea Zone to 123 Sea Zone
    
        Combat - Germans
            Battle in 123 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 123 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Germans
            2 battleships, 7 carriers, 2 destroyers and 8 submarines moved from 109 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
            3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun moved from Western Germany to 112 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun and 3 infantry moved from 110 Sea Zone to United Kingdom
            9 fighters and 2 tactical_bombers moved from Gibraltar to United Kingdom
            1 bomber moved from Gibraltar to United Kingdom
            1 bomber moved from Southern Italy to United Kingdom
            2 transports moved from 92 Sea Zone to 97 Sea Zone
            1 aaGun, 12 artilleries and 28 infantry moved from Trans-Jordan to Egypt
            1 aaGun moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
            9 artilleries moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Iraq to Caucasus
            1 artillery and 3 infantry moved from Kazakhstan to Novosibirsk
            3 artilleries and 3 infantry moved from Caucasus to Kazakhstan
            10 armour and 24 mech_infantrys moved from Caucasus to Novosibirsk
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 transport moved from 83 Sea Zone to 70 Sea Zone
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            2 infantry placed in Scotland
            1 destroyer placed in 109 Sea Zone
            1 carrier placed in 112 Sea Zone
            2 fighters and 1 tactical_bomber placed in Western Germany
            2 fighters, 3 submarines and 1 tactical_bomber placed in 112 Sea Zone
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 84 PUs; end with 84 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 102 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpenplay said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 units repaired.
            1 submarine moved from 109 Sea Zone to 123 Sea Zone
    
        Combat - Germans
            Battle in 123 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 123 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Germans
            2 battleships, 7 carriers, 2 destroyers and 8 submarines moved from 109 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
            3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun moved from Western Germany to 112 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun and 3 infantry moved from 110 Sea Zone to United Kingdom
            9 fighters and 2 tactical_bombers moved from Gibraltar to United Kingdom
            1 bomber moved from Gibraltar to United Kingdom
            1 bomber moved from Southern Italy to United Kingdom
            2 transports moved from 92 Sea Zone to 97 Sea Zone
            1 aaGun, 12 artilleries and 28 infantry moved from Trans-Jordan to Egypt
            1 aaGun moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
            9 artilleries moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Iraq to Caucasus
            1 artillery and 3 infantry moved from Kazakhstan to Novosibirsk
            3 artilleries and 3 infantry moved from Caucasus to Kazakhstan
            10 armour and 24 mech_infantrys moved from Caucasus to Novosibirsk
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 transport moved from 83 Sea Zone to 70 Sea Zone
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            2 infantry placed in Scotland
            1 destroyer placed in 109 Sea Zone
            1 carrier placed in 112 Sea Zone
            2 fighters and 1 tactical_bomber placed in Western Germany
            2 fighters, 3 submarines and 1 tactical_bomber placed in 112 Sea Zone
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 84 PUs; end with 84 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 102 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    Savegame

    nothing russia can do you can continue with japan


  • @giallo said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:

    nothing russia can do you can continue with japan

    Will do.


  • TripleA Manual Gamesave Post: Japanese round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Combat Move - Japanese
            2 infantry and 1 transport moved from 24 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Japan
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Japan
            2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 2 marines moved from 24 Sea Zone to 6 Sea Zone
                  Japanese take 17 Sea Zone from UK_Pacific
            2 marines moved from 6 Sea Zone to Japan
            10 fighters and 6 tactical_bombers moved from 24 Sea Zone to Japan
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble?

  • '21 '20 '19 '18 '17 '16

    @trulpen yes one fighter


  • TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Combat Move - Japanese
            2 infantry and 1 transport moved from 24 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Japan
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Japan
            2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 2 marines moved from 24 Sea Zone to 6 Sea Zone
                  Japanese take 17 Sea Zone from UK_Pacific
            2 marines moved from 6 Sea Zone to Japan
            10 fighters and 6 tactical_bombers moved from 24 Sea Zone to Japan
    
        Combat - Japanese
            ANZAC scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            ANZAC scrambles to create a battle in territory 6 Sea Zone
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 8 submarines and 2 transports
                ANZAC defend with 1 fighter
                8 submarines owned by the Japanese submerged
                    Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 2 transports in 6 Sea Zone, round 2 : 3/8 hits, 3,67 expected hits
                    ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 2 transports remaining. Battle score for attacker is 10
                Casualties for ANZAC: 1 fighter
            Battle in Japan
                Japanese attack with 10 fighters, 4 infantry, 2 marines and 6 tactical_bombers
                ANZAC defend with 1 airfield, 1 factory_minor, 14 fighters, 1 harbour and 7 infantry
                    Japanese roll dice for 10 fighters, 4 infantry, 2 marines and 6 tactical_bombers in Japan, round 2 : 13/22 hits, 10,33 expected hits
                    ANZAC roll dice for 14 fighters and 7 infantry in Japan, round 2 : 12/21 hits, 11,67 expected hits
                    1 tactical_bomber owned by the Japanese, 6 fighters owned by the Japanese, 4 infantry owned by the Japanese, 1 marine owned by the Japanese, 6 fighters owned by the ANZAC and 7 infantry owned by the ANZAC lost in Japan
                    Japanese roll dice for 4 fighters, 1 marine and 5 tactical_bombers in Japan, round 3 : 6/10 hits, 5,50 expected hits
                    ANZAC roll dice for 8 fighters in Japan, round 3 : 7/8 hits, 5,33 expected hits
                    4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 6 fighters owned by the ANZAC lost in Japan
                    Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Japan, round 4 : 2/3 hits, 1,50 expected hits
                    ANZAC roll dice for 2 fighters in Japan, round 4 : 1/2 hits, 1,33 expected hits
                    1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in Japan
                Japanese win, taking Japan from ANZAC with 1 fighter and 1 marine remaining. Battle score for attacker is -12
                Casualties for Japanese: 9 fighters, 4 infantry, 1 marine and 6 tactical_bombers
                Casualties for ANZAC: 14 fighters and 7 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Japan to 6 Sea Zone
            12 infantry moved from Shan State to Burma
            1 aaGun and 5 infantry moved from India to Burma
            1 infantry moved from Persia to Eastern Persia
            2 artilleries and 1 infantry moved from Iraq to Persia
            1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
            1 aaGun, 10 artilleries and 20 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 3,00
    ANZAC regular : 2,00
    

    Savegame


  • Tough battle and close call, but I believe that’s game over there. Even if London does get liberated Axis has 8 VCs in Europe, which is sufficient with Tokyo liberated.


  • But no problem if you want to play it out.


  • Interesting development since I seriously screwed up both the attack and stacking of W Ukraine early on and then later the protection of Tokyo.

  • '21 '20 '19 '18 '17 '16

    @trulpen said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:

    Tough battle and close call, but I believe that’s game over there. Even if London does get liberated Axis has 8 VCs in Europe, which is sufficient with Tokyo liberated.

    That’s it indeed!, good game, ill post it!!


  • Well fought!

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