OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Manchuria to Siberia Japanese take Siberia from Russians 1 armour moved from Manchuria to Sakha Japanese take Sakha from Russians 1 artillery and 2 infantry moved from Tsinghai to Shensi 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 fighter moved from Kiangsi to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangsi 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from 42 Sea Zone to Borneo 1 fighter moved from 42 Sea Zone to Borneo 1 battleship and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 20 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 2 bombers and 2 fighters moved from Japan to 33 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from 42 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in 16 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 2 mech_infantrys UK_Pacific defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 3/4 hits, 1.00 expected hits Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the UK_Pacific lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for UK_Pacific: 1 mech_infantry Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber UK_Pacific defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 0/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 3 : 1/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the UK_Pacific and 1 tactical_bomber owned by the Japanese lost in Borneo Japanese roll dice for 1 artillery and 1 fighter in Borneo, round 4 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the UK_Pacific lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for UK_Pacific: 1 infantry and 1 mech_infantry Battle in 33 Sea Zone Japanese attack with 1 battleship, 2 bombers, 2 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 3 transports Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 bombers, 2 destroyers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 7/12 hits, 6.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 transports in 33 Sea Zone, round 2 : 4/10 hits, 4.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans, 4 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 2/10 hits, 6.00 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports in 33 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 1 fighter and 2 tactical_bombers in 33 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 3 transports in 33 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Japanese roll dice for 2 bombers and 2 tactical_bombers in 33 Sea Zone, round 5 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 battleship, 1 fighter and 3 transports in 33 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone 3 transports owned by the Americans lost in 33 Sea Zone Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for Japanese: 1 battleship, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 3 transports Non Combat Move - Japanese 1 fighter moved from Borneo to 43 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 42 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 2 bombers moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from 16 Sea Zone to 20 Sea Zone 1 fighter moved from Kwangsi to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 2 artilleries and 4 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 20 Sea Zone to Kwangtung 1 aaGun moved from Kiangsi to Kwangtung 1 infantry moved from Anhwe to Chahar 1 aaGun moved from Anhwe to Kiangsu 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 2 fighters and 5 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2 Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from 43 Sea Zone: 1 transport EDIT: Changing PUs for UK_Pacific from 37 to 32 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.33 Japanese regular : -6.00 UK_Pacific regular : 0.33
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@kilroynothere Hey Kilroy, my apologies for not letting you know the I am abroad for a week. Will come back and resume the game on the weekend. We are on a spontaneous vacation trip to Turkey.
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@robson Man, I am jealous of your spontaneous trips! Enjoy and absolutely no worries.
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@kilroynothere thanks. Normally we do not go on holidays twice per year but due to Corona and the decline of the Turkish currency the prizes for a week of beach holiday in Turkey are insanely cheap so we took the chance.
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@robson hope it is a fabulous time. Always wanted to go to Turkey for a number of reasons. Being an architect, I’ve always wanted to see some that side of things, but have heard the culture is amazing as well.
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@Robson I noticed that I made a mistake on my German turn. At the end I edited a move of one of my subs. Not sure why I did that except I was in a huge rush and apparently got confused. I really do not want to edit and would like to leave my sub in sz 110. Would you mind editing my sub back to sz110 when you start your UK turn?
I don’t think it affects anything as UK has not moved yet. Sorry for the inconvenience on my error.
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@kilroynothere hey Kilroy, absolutely no problem. Will edit the sub when starting the UK turn.
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@kilroynothere it really was a great time there. Most important for us was the lovely temperature of 30C° and the beautiful beaches. Our hotel was located in the city of Side which was a big naval hub during the Roman empire. They still have a beautiful Amphitheater to visit. Maybe you have the chance one day to discover the place.
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@kilroynothere should I move them sub from 112 back to 110 or the two subs from 105 to 110?
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@robson Just the one sub from 112 to 110. Thanks
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@robson. Just looked up Side… wow! Looks amazing. Just put something else on my list to go see! My dream is to spend a few weeks sailing the Aegean and stopping in ports like that to explore. Someday…
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode British buy 3 armour and 2 destroyers; Remaining resources: 0 PUs; Combat Move - British 2 armour and 1 mech_infantry moved from Iraq to Caucasus 1 infantry moved from Tobruk to Libya British take Libya from Italians 3 armour moved from Egypt to Iraq 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 2 infantry moved from Morocco to Algeria 1 fighter moved from United Kingdom to Scotland 1 tactical_bomber moved from United Kingdom to Algeria Combat - British Non Combat Move - British Place Units - British 2 destroyers placed in 109 Sea Zone 3 armour placed in Egypt Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British Colonies: British met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Tunisia to Algeria 1 artillery moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry and 1 mech_infantry moved from Tunisia to Libya 1 artillery and 5 infantry moved from 94 Sea Zone to Algeria 1 cruiser moved from 96 Sea Zone to 94 Sea Zone 1 bomber moved from Southern Italy to Libya 2 fighters moved from Southern Italy to Algeria Combat - Italians Battle in Libya Italians attack with 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 4 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Libya, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 5 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Libya, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 6 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Libya, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Algeria Italians attack with 3 artilleries, 2 fighters and 5 infantry British defend with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry Italians roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 artilleries, 2 fighters and 5 infantry in Algeria, round 2 : 2/10 hits, 3.33 expected hits French roll dice for 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Algeria, round 2 : 1/6 hits, 2.17 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria Italians roll dice for 3 artilleries, 2 fighters and 4 infantry in Algeria, round 3 : 2/9 hits, 3.17 expected hits French roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Algeria, round 3 : 3/4 hits, 1.50 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the French and 3 infantry owned by the Italians lost in Algeria Italians roll dice for 3 artilleries, 2 fighters and 1 infantry in Algeria, round 4 : 0/6 hits, 2.33 expected hits French roll dice for 1 artillery and 1 tactical_bomber in Algeria, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Algeria Italians roll dice for 3 artilleries and 2 fighters in Algeria, round 5 : 3/5 hits, 2.00 expected hits French roll dice for 1 artillery and 1 tactical_bomber in Algeria, round 5 : 0/2 hits, 0.83 expected hits 1 tactical_bomber owned by the British and 1 artillery owned by the British lost in Algeria Italians win, taking Algeria from French with 3 artilleries and 2 fighters remaining. Battle score for attacker is 13 Casualties for Italians: 5 infantry Casualties for British: 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for French: 1 infantry Non Combat Move - Italians 1 carrier, 2 destroyers and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone 2 fighters moved from Algeria to 94 Sea Zone 1 carrier moved from 95 Sea Zone to 94 Sea Zone 1 bomber moved from Libya to Southern Italy 2 armour, 1 artillery and 2 infantry moved from Ukraine to Rostov 1 armour moved from Romania to Ukraine Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -8.33 British regular : -0.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Novosibirsk to Kansu 3 infantry moved from Novosibirsk to Timguska 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Tambov Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 1 aaGun moved from Novosibirsk to Timguska Place Units - Russians 1 armour and 7 infantry placed in Russia Russians undo move 1. 1 armour and 7 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -0,50
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux 3 submarines moved from 26 Sea Zone to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@kilroynothere do you want to scramble in SZ6?
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@robson Please scramble everything. Thanks
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux 3 submarines moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 6 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -0,33 Germans AA : -0,17
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@kilroynothere in my first attack round I scored one hit and I put it to the carrier. In my second attack round my last submarine scored one more hit. Do you want to remove on destroyer or the carrier? Or do you want to remove two destroyers and keeping the carrier?