Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 cruiser moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 3 infantry moved from 96 Sea Zone to Malta
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Malta
                    Italians roll dice for 1 artillery and 2 infantry in Malta, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British lost in Malta
                    Italians roll dice for 1 artillery and 2 infantry in Malta, round 4 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 mech_infantry moved from Libya to Tunisia
            1 armour moved from Northern Italy to Romania
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            2 armour moved from Western Ukraine to Ukraine
            1 bomber moved from Greece to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 carrier and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.17
    British regular : 0.00
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Timguska to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Timguska to Yenisey
            1 mech_infantry moved from Bryansk to Archangel
            2 infantry moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Belarus
            1 infantry moved from Sikang to Kazakhstan
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Belarus, round 2 : 3/8 hits, 3,00 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Belarus to Russia
            2 tactical_bombers moved from Belarus to Russia
            1 aaGun moved from Vologda to Russia
            1 aaGun and 4 infantry moved from Timguska to Novosibirsk
            2 armour moved from Bryansk to Russia
            4 mech_infantrys moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Russia
            5 artilleries moved from Bryansk to Russia
            1 aaGun and 12 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            1 mech_infantry placed in Volgograd
            8 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 0,00
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys, 2 submarines, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to United Kingdom
            1 fighter moved from Eastern United States to Morocco
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 1 bomber and 2 fighters in 54 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
                Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Gibraltar, round 2 : 1/10 hits, 2,33 expected hits
                    Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/3 hits, 1,50 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Gibraltar, round 3 : 0/8 hits, 2,00 expected hits
                    Italians roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 3 : 2/2 hits, 1,17 expected hits
                    2 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Gibraltar, round 4 : 1/6 hits, 1,67 expected hits
                    Italians roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 4 : 0/2 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Germans lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Gibraltar, round 5 : 1/6 hits, 1,67 expected hits
                    Italians roll dice for 1 fighter in Gibraltar, round 5 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 4 infantry
                Casualties for Italians: 1 infantry
                Casualties for Germans: 1 fighter and 1 tactical_bomber
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
            1 fighter moved from 54 Sea Zone to Queensland
            1 bomber moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
            1 carrier placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -6,67
    Italians regular : -0,50
    Japanese regular : -0,67
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @robson sorry for the delay in my move. Busy weekend! Hope to get a move in here soon. Thanks for your patience.


  • @kilroynothere No worries, I also had some delay in the past. We all have jobs and family to deal with :-) In addition to that I am currently doing my first steps in global war 36 from hbg. It is massive!


  • @robson Thanks for the understanding as always. Have not heard about Global war 36. Can you send me a link. Love to check it out.

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 112 Sea Zone to 91 Sea Zone
            3 submarines moved from 93 Sea Zone to 91 Sea Zone
            3 bombers moved from Southern France to 91 Sea Zone
            1 fighter moved from 96 Sea Zone to 91 Sea Zone
            2 infantry moved from Novgorod to Archangel
            2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Novgorod to Belarus
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
            1 fighter moved from Slovakia Hungary to Bryansk
            1 tactical_bomber moved from Slovakia Hungary to Archangel
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 3 bombers, 1 fighter and 3 submarines
                British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 5 transports
                    Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship in 91 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 3 bombers and 1 fighter in 91 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
                    1 destroyer owned by the British, 1 destroyer owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 battleship in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 3 bombers and 1 fighter in 91 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser and 5 transports in 91 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 battleship owned by the Germans, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 3 bombers in 91 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                    Americans roll dice for 1 fighter and 5 transports in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans, 1 fighter owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
                    3 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 52
                Casualties for Germans: 1 battleship, 1 bomber, 1 fighter and 3 submarines
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 5 transports
                Casualties for British: 1 destroyer
            Battle in Archangel
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Bryansk
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 armour, 2 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 4 infantry
                    Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 4/15 hits, 4.67 expected hits
                    Russians roll dice for 4 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            2 bombers moved from 91 Sea Zone to Southern France
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 carrier moved from 112 Sea Zone to 115 Sea Zone
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 aaGun moved from Novgorod to Belarus
            1 tactical_bomber moved from Archangel to Novgorod
            1 tactical_bomber moved from Belarus to Novgorod
            1 fighter moved from Belarus to Novgorod
            1 fighter moved from Bryansk to Ukraine
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
            1 artillery and 2 infantry moved from France to Western Germany
            2 armour and 1 mech_infantry moved from Romania to Ukraine
            2 aaGuns, 5 armour, 5 artilleries, 19 infantry and 3 mech_infantrys moved from Ukraine to Rostov
    
        Place Units - Germans
            2 submarines placed in 110 Sea Zone
            Germans undo move 1.
            2 submarines placed in 105 Sea Zone
            2 artilleries and 1 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            2 armour and 1 mech_infantry placed in Romania
            1 fighter placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Russians regular : 0.00
    Germans regular : 2.00
    

    Savegame


  • @Robson sorry it took so long. Finally had a few minutes this morning to make the move. Going to be a crazy finish at Moscow!


  • @kilroynothere yes definately. Just bought it from https://www.historicalboardgaming.com/The-Game_c_1443.html it is like playing Axis and Allies on Steroids :-)

  • '22 '21 '16 '15

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - UK_Pacific
            1 fighter moved from India to 41 Sea Zone
            1 mech_infantry moved from India to 39 Sea Zone
            1 mech_infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Shan State to 38 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from 43 Sea Zone to Borneo
            1 mech_infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 mech_infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 infantry moved from Caucasus to Volgograd
            6 mech_infantrys moved from Yunnan to Kweichow
            1 fighter moved from India to Kweichow
            1 artillery and 3 infantry moved from Alexandria to Egypt
            1 fighter moved from Eastern Persia to Volgograd
            1 tactical_bomber moved from Eastern Persia to Volgograd
    
        Combat - UK_Pacific
            Battle in Borneo
            Battle in 41 Sea Zone
                UK_Pacific attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                UK_Pacific win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Kweichow
                UK_Pacific attack with 1 fighter and 6 mech_infantrys
                Japanese defend with 2 mech_infantrys
                    UK_Pacific roll dice for 1 fighter and 6 mech_infantrys in Kweichow, round 2 : 1/7 hits, 1,50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    UK_Pacific roll dice for 1 fighter and 6 mech_infantrys in Kweichow, round 3 : 3/7 hits, 1,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the UK_Pacific lost in Kweichow
                UK_Pacific win, taking Kweichow from Japanese with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 mech_infantrys
                Casualties for UK_Pacific: 1 mech_infantry
    
        Non Combat Move - UK_Pacific
            1 fighter moved from Kweichow to Yunnan
            1 armour and 4 mech_infantrys moved from India to Yunnan
            1 fighter moved from 41 Sea Zone to India
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in Persia
            6 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2
            UK_Pacific collect 27 PUs (2 lost to blockades); end with 27 PUs
            Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    UK_Pacific regular : 1,00
    

    Savegame


  • @robson wow, yeah, 1936 is on steroids. Fairly certain I’ve played an older version of it at some point. Many rules, but fascinating to play as I recall.


  • @robson Just opened the game and realized that UK Pacific received a +5 objective bonus for occupying an original dutch territory. I don’t see that this is actually happening. Can you check as well and see if you concur. If so, I’ll make the edits and notify the game makers of the situation.


  • @kilroynothere sorry I was a bit late. But yes you are absolutely right. I do not have a land unit on a original dutch territory. Must be a glitch in the software I guess :-)

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 16 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Manchuria to Siberia
                  Japanese take Siberia from Russians
            1 armour moved from Manchuria to Sakha
                  Japanese take Sakha from Russians
            1 artillery and 2 infantry moved from Tsinghai to Shensi
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
            1 fighter moved from Kiangsi to Kwangsi
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 tactical_bomber moved from 42 Sea Zone to Borneo
            1 fighter moved from 42 Sea Zone to Borneo
            1 battleship and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 destroyer moved from 20 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            2 bombers and 2 fighters moved from Japan to 33 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            2 fighters moved from 42 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in 16 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win, taking Soviet Far East from Russians with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry and 2 mech_infantrys
                UK_Pacific defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 3/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the UK_Pacific lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for UK_Pacific: 1 mech_infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                UK_Pacific defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 0/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 3 : 1/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the UK_Pacific and 1 tactical_bomber owned by the Japanese lost in Borneo
                    Japanese roll dice for 1 artillery and 1 fighter in Borneo, round 4 : 1/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the UK_Pacific lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for UK_Pacific: 1 infantry and 1 mech_infantry
            Battle in 33 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 2 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 3 transports
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 2 destroyers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 7/12 hits, 6.67 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 transports in 33 Sea Zone, round 2 : 4/10 hits, 4.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans, 4 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 2/10 hits, 6.00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports in 33 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 1 fighter and 2 tactical_bombers in 33 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 3 transports in 33 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 bombers and 2 tactical_bombers in 33 Sea Zone, round 5 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 battleship, 1 fighter and 3 transports in 33 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                    3 transports owned by the Americans lost in 33 Sea Zone
                Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 35
                Casualties for Japanese: 1 battleship, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 3 transports
    
        Non Combat Move - Japanese
            1 fighter moved from Borneo to 43 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 42 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Paulau Island
            2 bombers moved from 33 Sea Zone to Philippines
            1 tactical_bomber moved from 16 Sea Zone to 20 Sea Zone
            1 fighter moved from Kwangsi to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            2 artilleries and 4 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from 20 Sea Zone to Kwangtung
            1 aaGun moved from Kiangsi to Kwangtung
            1 infantry moved from Anhwe to Chahar
            1 aaGun moved from Anhwe to Kiangsu
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            2 fighters and 5 infantry placed in Japan
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
            Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from 43 Sea Zone: 1 transport
            EDIT: Changing PUs for UK_Pacific from 37 to 32
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.33
    Japanese regular : -6.00
    UK_Pacific regular : 0.33
    

    Savegame


  • @kilroynothere Hey Kilroy, my apologies for not letting you know the I am abroad for a week. Will come back and resume the game on the weekend. We are on a spontaneous vacation trip to Turkey.


  • @robson Man, I am jealous of your spontaneous trips! Enjoy and absolutely no worries.


  • @kilroynothere thanks. Normally we do not go on holidays twice per year but due to Corona and the decline of the Turkish currency the prizes for a week of beach holiday in Turkey are insanely cheap so we took the chance.


  • @robson hope it is a fabulous time. Always wanted to go to Turkey for a number of reasons. Being an architect, I’ve always wanted to see some that side of things, but have heard the culture is amazing as well.

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