Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
ItUS1.tsvg
@kilroynothere yes I see what you mean. Having played couple solo games on my board I realize that I tend to stop certain movements because I have reached a goal. For example I moved 6 US transports with units to Marocco just too avoid letting the Axis get the Africa token although it was a total suicide mission for the transports.
@robson This variant does force you to do somethings you normally wouldn’t consider. Probably why I’m so enamored with it! FYI, I chatted with Young Grasshopper. Britain’s objective bonuses do not calculate correctly. 3 instead of 5ipcs. He indicated the latest generation of the variant should solve that. Our next game (hope you are up for another) should calculate that correctly.
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
1 artillery and 4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : -0.50
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 mech_infantrys moved from Volgograd to Ukraine
1 armour and 2 mech_infantrys moved from Tambov to Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 6 mech_infantrys
Russians roll dice for 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/10 hits, 3.50 expected hits
Germans roll dice for 6 mech_infantrys in Ukraine, round 2 : 0/6 hits, 2.00 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 3/10 hits, 3.50 expected hits
Germans roll dice for 5 mech_infantrys in Ukraine, round 3 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 4/9 hits, 3.33 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 4 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 6 mech_infantrys
Casualties for Russians: 3 mech_infantrys
Non Combat Move - Russians
1 mech_infantry moved from Samara to Rostov
5 armour moved from Tambov to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Samara to Russia
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
Place Units - Russians
2 armour, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : -2.33
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Queensland to 37 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 2.67 expected hits
Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/6 hits, 2.67 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/7 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Caroline Islands to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 37 Sea Zone to Yunnan
1 submarine moved from 63 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -3.17
Italians regular : 0.00
Germans regular : 0.33
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 7
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@robson chatted with YG about the game and he just implemented a new rule. Every round that the US is neutral, UKE gets a destroyer and fighter in Canada on their turn! Lend Lease rule. Liking this game more and more… so interesting and entertaining.
@kilroynothere I agree! What about starting a new game after this with the new rules?
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour, 8 artilleries, 11 infantry and 13 mech_infantrys moved from Bryansk to Russia
1 armour, 1 artillery and 2 infantry moved from Smolensk to Russia
2 bombers and 3 tactical_bombers moved from Novgorod to Russia
1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 fighters and 6 mech_infantrys moved from Western Germany to Holland Belgium
1 artillery moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery moved from 119 Sea Zone to Eire
1 infantry moved from 119 Sea Zone to Eire
2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
Combat - Germans
Battle in Eire
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Eire from British, taking Normandy Bordeaux from Americans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 6 mech_infantrys and 2 tactical_bombers
Americans defend with 2 infantry and 1 mech_infantry
Germans roll dice for 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Holland Belgium, round 2 : 3/10 hits, 3,33 expected hits
Americans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 8 armour, 9 artilleries, 2 bombers, 13 infantry, 13 mech_infantrys and 3 tactical_bombers
British defend with 1 armour, 5 fighters and 1 mech_infantry; Russians defend with 4 aaGuns, 1 airfield, 7 armour, 11 artilleries, 1 factory_major, 3 fighters, 24 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 2/5 hits, 0,83 expected hits
2 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 8 armour, 9 artilleries, 2 bombers, 13 infantry, 13 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 15/46 hits, 14,83 expected hits
Russians roll dice for 4 aaGuns, 8 armour, 11 artilleries, 8 fighters, 24 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 21/56 hits, 22,83 expected hits
11 infantry owned by the Russians, 13 infantry owned by the Germans, 4 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 9 artilleries, 2 bombers, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/25 hits, 10,67 expected hits
Russians roll dice for 8 armour, 11 artilleries, 8 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 17/45 hits, 19,17 expected hits
13 infantry owned by the Russians, 9 artilleries owned by the Germans, 3 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans retreated
5 armour owned by the Germans retreated to Bryansk
Russians win with 8 armour, 11 artilleries, 8 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -75
Casualties for Germans: 3 armour, 9 artilleries, 13 infantry, 13 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 4 aaGuns and 24 infantry
Non Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
2 fighters moved from Holland Belgium to 112 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
2 bombers moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Bryansk
Place Units - Germans
10 infantry placed in Western Germany
3 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : -4,00
Germans regular : 2,83
Russians AA : 1,17
@kilroynothere ok I did a hail mary on Russia and failed spectacularly :-)
@robson ahahaha… I figured you would. Why not, right? Last round. And yes, let’s begin another with the new rules. I think they are out now in TripleA, but need to see.
Sounds like it’s my turn with the Axis. I’ve only completed this game and one face to face, and both times the Axis lost, but both had some bad dice. You in France, and face to face it was at Russia in the 7th round.
In both though, sure seems hard for Japan to get moving. UKP is a force!
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - UK_Pacific
1 bomber moved from Yunnan to Kiangsu
2 armour, 5 fighters and 2 mech_infantrys moved from Yunnan to Malaya
Combat - UK_Pacific
Strategic bombing raid in Kiangsu
Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Malaya
UK_Pacific attack with 2 armour, 5 fighters and 2 mech_infantrys
Japanese defend with 1 artillery, 1 harbour and 1 infantry
UK_Pacific roll dice for 2 armour, 5 fighters and 2 mech_infantrys in Malaya, round 2 : 4/9 hits, 3.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the UK_Pacific lost in Malaya
UK_Pacific win, taking Malaya from Japanese with 2 armour and 5 fighters remaining. Battle score for attacker is -1
Casualties for UK_Pacific: 2 mech_infantrys
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - UK_Pacific
1 bomber moved from Kiangsu to Yunnan
5 fighters moved from Malaya to Yunnan
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to French Indo China
5 infantry moved from Burma to Yunnan
2 armour and 2 mech_infantrys moved from India to Yunnan
4 infantry moved from India to Burma
1 submarine moved from 37 Sea Zone to 43 Sea Zone
Place Units - UK_Pacific
1 carrier and 1 transport placed in 39 Sea Zone
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs
Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Japanese AA : -0.17
UK_Pacific regular : 0.17
Dice Statistics:
Total
1 was rolled 256 times
2 was rolled 242 times
3 was rolled 244 times
4 was rolled 291 times
5 was rolled 240 times
6 was rolled 275 times
Average roll : 3.544
Median : 4.000
Variance : 1.395
Standard Deviation : 1.181
Total rolls : 1548
Null / Other
1 was rolled 24 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 11 times
6 was rolled 15 times
Average roll : 3.212
Median : 3.000
Variance : 0.934
Standard Deviation : 0.966
Total rolls : 99
Germans Combat
1 was rolled 64 times
2 was rolled 77 times
3 was rolled 61 times
4 was rolled 68 times
5 was rolled 65 times
6 was rolled 83 times
Average roll : 3.579
Median : 4.000
Variance : 0.871
Standard Deviation : 0.933
Total rolls : 418
British Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 19 times
4 was rolled 21 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.675
Median : 4.000
Variance : 0.323
Standard Deviation : 0.569
Total rolls : 117
Italians Combat
1 was rolled 18 times
2 was rolled 18 times
3 was rolled 19 times
4 was rolled 19 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3.429
Median : 3.000
Variance : 0.245
Standard Deviation : 0.495
Total rolls : 105
French Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.297
Median : 3.000
Variance : 0.356
Standard Deviation : 0.597
Total rolls : 37
Americans Combat
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 17 times
6 was rolled 14 times
Average roll : 3.770
Median : 4.000
Variance : 0.594
Standard Deviation : 0.770
Total rolls : 74
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Chinese Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 25 times
5 was rolled 17 times
6 was rolled 16 times
Average roll : 3.701
Median : 4.000
Variance : 1.134
Standard Deviation : 1.065
Total rolls : 97
UK_Pacific Combat
1 was rolled 24 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 11 times
6 was rolled 15 times
Average roll : 3.212
Median : 3.000
Variance : 0.934
Standard Deviation : 0.966
Total rolls : 99
Russians Combat
1 was rolled 43 times
2 was rolled 35 times
3 was rolled 36 times
4 was rolled 55 times
5 was rolled 45 times
6 was rolled 51 times
Average roll : 3.668
Median : 4.000
Variance : 1.200
Standard Deviation : 1.096
Total rolls : 265
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Japanese Combat
1 was rolled 30 times
2 was rolled 33 times
3 was rolled 45 times
4 was rolled 48 times
5 was rolled 32 times
6 was rolled 34 times
Average roll : 3.545
Median : 4.000
Variance : 1.285
Standard Deviation : 1.134
Total rolls : 222
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 31 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
4 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hunan
Japanese take Kiangsi from Chinese
Japanese take Hunan from Chinese
3 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kiangsu to Kwangsi
1 infantry moved from Manchuria to Jehol
1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Kwangtung to Anhwe
2 fighters moved from Kwangtung to Anhwe
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 10/16 hits, 7,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/6 hits, 3,00 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 tactical_bombers moved from Anhwe to Kiangsu
2 fighters moved from Anhwe to Kiangsu
Place Units - Japanese
3 armour placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Japanese collect 35 PUs (3 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -0,33
Japanese regular : 0,33
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 8
Purchase Units - British
British buy 1 battleship, 1 carrier and 1 cruiser; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 fighter moved from Russia to 99 Sea Zone
1 fighter moved from 91 Sea Zone to 98 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Eire
1 fighter moved from United Kingdom to Eire
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Eire
1 armour and 1 mech_infantry moved from Russia to Archangel
4 fighters moved from Russia to Archangel
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 119 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 119 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Normandy Bordeaux
British attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 3.00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Eire
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Eire, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eire
British win, taking Eire from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
British attack with 1 armour, 4 fighters and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 armour, 4 fighters and 1 mech_infantry in Archangel, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 1 armour, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
4 fighters moved from Archangel to Russia
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from 119 Sea Zone to United Kingdom
1 bomber moved from Eire to United Kingdom
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Eire to United Kingdom
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
Place Units - British
1 battleship, 1 carrier and 1 cruiser placed in 98 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 41 PUs
Objective British Colonies: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British Commonwealth: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British European Theater: British met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : -0.83
British regular : 0.50
@Robson just gave you something to go sink as the Italians… you know, because they always need a moral boost! ;-)
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Bulgaria to Yugoslavia
Combat - Italians
Battle in Cyprus
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 2 infantry
British defend with 2 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
British roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 4/4 hits, 1,33 expected hits
British roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the British lost in Normandy Bordeaux
Italians win, taking Cyprus from British, taking Normandy Bordeaux from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
British defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 98 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
Units damaged: 1 battleship owned by the Italians
1 cruiser owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 4/4 hits, 2,33 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 98 Sea Zone, round 3 : 4/5 hits, 2,83 expected hits
1 tactical_bomber owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 fighter owned by the Italians, 1 battleship owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is -33
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser and 2 fighters
Non Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
2 destroyers placed in 95 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 2,17
British regular : 1,00
@kilroynothere ok it does not get any better then that. If you want we can restart. Which side do you prefer with the new rules?
@robson Wow… that was close to a 50/50 fight. But a fun ending to the game. I’ll try Axis this time. still convinced it has the disadvantage in this variant (especially now with UK getting a DD and ftr each round US is not in the war). Maybe the dice gods will be more kind this time.
@kilroynothere Sounds great! Waiting for your first turn. I think we can keep this thread and just restart the game. If you download the update you wlil receive the latest version of 3G40 YG.
@robson I downloaded and noticed that the new rule was within the game. Hope to have a first round to you today. Looking forward to another exciting game!