Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

  • '22 '21 '16 '15

    @kilroynothere ok I did a hail mary on Russia and failed spectacularly :-)


  • @robson ahahaha… I figured you would. Why not, right? Last round. And yes, let’s begin another with the new rules. I think they are out now in TripleA, but need to see.

    Sounds like it’s my turn with the Axis. I’ve only completed this game and one face to face, and both times the Axis lost, but both had some bad dice. You in France, and face to face it was at Russia in the 7th round.

    In both though, sure seems hard for Japan to get moving. UKP is a force!

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 8
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - UK_Pacific
            1 bomber moved from Yunnan to Kiangsu
            2 armour, 5 fighters and 2 mech_infantrys moved from Yunnan to Malaya
    
        Combat - UK_Pacific
            Strategic bombing raid in Kiangsu
                    Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits
                Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
            Battle in Malaya
                UK_Pacific attack with 2 armour, 5 fighters and 2 mech_infantrys
                Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    UK_Pacific roll dice for 2 armour, 5 fighters and 2 mech_infantrys in Malaya, round 2 : 4/9 hits, 3.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the UK_Pacific lost in Malaya
                UK_Pacific win, taking Malaya from Japanese with 2 armour and 5 fighters remaining. Battle score for attacker is -1
                Casualties for UK_Pacific: 2 mech_infantrys
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - UK_Pacific
            1 bomber moved from Kiangsu to Yunnan
            5 fighters moved from Malaya to Yunnan
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to French Indo China
            5 infantry moved from Burma to Yunnan
            2 armour and 2 mech_infantrys moved from India to Yunnan
            4 infantry moved from India to Burma
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
    
        Place Units - UK_Pacific
            1 carrier and 1 transport placed in 39 Sea Zone
            1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 23 PUs; end with 23 PUs
            Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    Japanese AA : -0.17
    UK_Pacific regular : 0.17
    

    Dice Statistics:

    Total
            1 was rolled 256 times
            2 was rolled 242 times
            3 was rolled 244 times
            4 was rolled 291 times
            5 was rolled 240 times
            6 was rolled 275 times
        Average roll : 3.544
        Median : 4.000
        Variance : 1.395
        Standard Deviation : 1.181
        Total rolls : 1548
    
    Null / Other
            1 was rolled 24 times
            2 was rolled 15 times
            3 was rolled 17 times
            4 was rolled 17 times
            5 was rolled 11 times
            6 was rolled 15 times
        Average roll : 3.212
        Median : 3.000
        Variance : 0.934
        Standard Deviation : 0.966
        Total rolls : 99
    
    Germans Combat
            1 was rolled 64 times
            2 was rolled 77 times
            3 was rolled 61 times
            4 was rolled 68 times
            5 was rolled 65 times
            6 was rolled 83 times
        Average roll : 3.579
        Median : 4.000
        Variance : 0.871
        Standard Deviation : 0.933
        Total rolls : 418
    
    British Combat
            1 was rolled 18 times
            2 was rolled 16 times
            3 was rolled 19 times
            4 was rolled 21 times
            5 was rolled 19 times
            6 was rolled 24 times
        Average roll : 3.675
        Median : 4.000
        Variance : 0.323
        Standard Deviation : 0.569
        Total rolls : 117
    
    Italians Combat
            1 was rolled 18 times
            2 was rolled 18 times
            3 was rolled 19 times
            4 was rolled 19 times
            5 was rolled 13 times
            6 was rolled 18 times
        Average roll : 3.429
        Median : 3.000
        Variance : 0.245
        Standard Deviation : 0.495
        Total rolls : 105
    
    French Combat
            1 was rolled 9 times
            2 was rolled 5 times
            3 was rolled 6 times
            4 was rolled 5 times
            5 was rolled 7 times
            6 was rolled 5 times
        Average roll : 3.297
        Median : 3.000
        Variance : 0.356
        Standard Deviation : 0.597
        Total rolls : 37
    
    Americans Combat
            1 was rolled 11 times
            2 was rolled 10 times
            3 was rolled 9 times
            4 was rolled 13 times
            5 was rolled 17 times
            6 was rolled 14 times
        Average roll : 3.770
        Median : 4.000
        Variance : 0.594
        Standard Deviation : 0.770
        Total rolls : 74
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.883
        Standard Deviation : 0.940
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 13 times
            2 was rolled 13 times
            3 was rolled 13 times
            4 was rolled 25 times
            5 was rolled 17 times
            6 was rolled 16 times
        Average roll : 3.701
        Median : 4.000
        Variance : 1.134
        Standard Deviation : 1.065
        Total rolls : 97
    
    UK_Pacific Combat
            1 was rolled 24 times
            2 was rolled 15 times
            3 was rolled 17 times
            4 was rolled 17 times
            5 was rolled 11 times
            6 was rolled 15 times
        Average roll : 3.212
        Median : 3.000
        Variance : 0.934
        Standard Deviation : 0.966
        Total rolls : 99
    
    Russians Combat
            1 was rolled 43 times
            2 was rolled 35 times
            3 was rolled 36 times
            4 was rolled 55 times
            5 was rolled 45 times
            6 was rolled 51 times
        Average roll : 3.668
        Median : 4.000
        Variance : 1.200
        Standard Deviation : 1.096
        Total rolls : 265
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 4
    
    Japanese Combat
            1 was rolled 30 times
            2 was rolled 33 times
            3 was rolled 45 times
            4 was rolled 48 times
            5 was rolled 32 times
            6 was rolled 34 times
        Average roll : 3.545
        Median : 4.000
        Variance : 1.285
        Standard Deviation : 1.134
        Total rolls : 222
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 31 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            4 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 armour moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Hunan
                  Japanese take Kiangsi from Chinese
                  Japanese take Hunan from Chinese
            3 infantry moved from Kwangtung to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 armour moved from Kiangsu to Kwangsi
            1 infantry moved from Manchuria to Jehol
            1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            2 tactical_bombers moved from Kwangtung to Anhwe
            2 fighters moved from Kwangtung to Anhwe
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 10/16 hits, 7,67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Anhwe
                Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/6 hits, 3,00 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Anhwe to Kiangsu
            2 fighters moved from Anhwe to Kiangsu
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
            Japanese collect 35 PUs (3 lost to blockades); end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -0,33
    Japanese regular : 0,33
    

    Savegame

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 battleship, 1 carrier and 1 cruiser; Remaining resources: 1 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 fighter moved from Russia to 99 Sea Zone
            1 fighter moved from 91 Sea Zone to 98 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 fighter moved from United Kingdom to 119 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Eire
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Eire
            1 fighter moved from United Kingdom to Eire
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Eire
            1 armour and 1 mech_infantry moved from Russia to Archangel
            4 fighters moved from Russia to Archangel
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 119 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 119 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Normandy Bordeaux
                British attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 3.00 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/5 hits, 2.33 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Battle in Eire
                British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Eire, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eire
                British win, taking Eire from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Archangel
                British attack with 1 armour, 4 fighters and 1 mech_infantry
                Germans defend with 1 armour
                    British roll dice for 1 armour, 4 fighters and 1 mech_infantry in Archangel, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Archangel
                British win, taking Archangel from Germans with 1 armour, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            4 fighters moved from Archangel to Russia
            1 fighter moved from 99 Sea Zone to 98 Sea Zone
            1 fighter moved from 119 Sea Zone to United Kingdom
            1 bomber moved from Eire to United Kingdom
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 91 Sea Zone
            2 fighters moved from Eire to United Kingdom
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
    
        Place Units - British
            1 battleship, 1 carrier and 1 cruiser placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 40 PUs; end with 41 PUs
            Objective British Colonies: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British Commonwealth: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British European Theater: British met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.83
    British regular : 0.50
    

    Savegame


  • @Robson just gave you something to go sink as the Italians… you know, because they always need a moral boost! ;-)

  • '22 '21 '16 '15

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Bulgaria to Yugoslavia
    
        Combat - Italians
            Battle in Cyprus
            Battle in Normandy Bordeaux
                Italians attack with 2 artilleries and 2 infantry
                British defend with 2 artilleries, 1 factory_minor and 1 harbour
                    Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
                    British roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 4/4 hits, 1,33 expected hits
                    British roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the British lost in Normandy Bordeaux
                Italians win, taking Cyprus from British, taking Normandy Bordeaux from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 artilleries
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
                British defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
                Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 98 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 cruiser owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 4/4 hits, 2,33 expected hits
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 98 Sea Zone, round 3 : 4/5 hits, 2,83 expected hits
                    1 tactical_bomber owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 fighter owned by the Italians, 1 battleship owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
                British win with 1 battleship remaining. Battle score for attacker is -33
                Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
                Casualties for British: 1 carrier, 1 cruiser and 2 fighters
    
        Non Combat Move - Italians
            3 fighters moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 destroyers placed in 95 Sea Zone
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2,17
    British regular : 1,00
    

    Savegame

  • '22 '21 '16 '15

    @kilroynothere ok it does not get any better then that. If you want we can restart. Which side do you prefer with the new rules?


  • @robson Wow… that was close to a 50/50 fight. But a fun ending to the game. I’ll try Axis this time. still convinced it has the disadvantage in this variant (especially now with UK getting a DD and ftr each round US is not in the war). Maybe the dice gods will be more kind this time.


  • @kilroynothere Sounds great! Waiting for your first turn. I think we can keep this thread and just restart the game. If you download the update you wlil receive the latest version of 3G40 YG.


  • @robson I downloaded and noticed that the new rule was within the game. Hope to have a first round to you today. Looking forward to another exciting game!


  • @kilroynothere Awesome! Can´t wait to try.

  • '22 '21 '19 '18 '17 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 8:38:25 PM
    Savegame

  • '22 '21 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 armour moved from Holland Belgium to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            1 infantry moved from Romania to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to France
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @robson Game 3, Kilroy Axis, latest YGTE ruleset. “Will the Dice Gods still be angry?”

    Scramble in UK?


  • @kilroynothere One fighter scramble please for 111 but zero for 110.

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 armour moved from Holland Belgium to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            1 infantry moved from Romania to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to France
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
            Battle in Yugoslavia
                Germans attack with 2 artilleries, 1 fighter and 7 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 2 artilleries, 1 fighter and 7 infantry in Yugoslavia, round 2 : 3/10 hits, 2.67 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
                1 fighter owned by the Germans retreated
                2 artilleries owned by the Germans and 4 infantry owned by the Germans retreated to Greater Southern Germany
                Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for Neutral_Allies: 3 infantry
            Battle in France
                Germans attack with 5 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    French roll AA dice in France : 1/1 hits, 0.17 expected hits
                    1 tactical_bomber owned by the Germans lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 3 mech_infantrys in France, round 2 : 9/16 hits, 5.00 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 4 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in France, round 3 : 5/12 hits, 4.33 expected hits
                    French roll dice for 2 armour and 1 fighter in France, round 3 : 2/3 hits, 1.67 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 24
                Casualties for Germans: 6 infantry and 1 tactical_bomber
                Casualties for British: 1 armour and 1 artillery
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 cruiser
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 91 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 111 Sea Zone
                Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
                    Germans roll dice for 2 bombers and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                    British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
            2 bombers moved from 111 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Holland Belgium
            2 aaGuns moved from Western Germany to Holland Belgium
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 armour moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Denmark to Western Germany
            1 armour moved from Poland to Slovakia Hungary
            3 aaGuns, 3 artilleries and 9 infantry moved from Germany to Poland
            1 fighter moved from Yugoslavia to Southern Italy
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
    
        Place Units - Germans
            5 infantry placed in Germany
            1 destroyer and 1 transport placed in 113 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Romania: 2 artilleries and 4 infantry
            EDIT: Removing units owned by Germans from Greater Southern Germany: 2 artilleries and 4 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Neutral_Allies regular : 1.33
    Germans regular : 8.50
    British regular : 0.17
    French AA : 0.83
    

    Savegame


  • @robson Usually don’t send the tac against France… did, and of course it got shot down! Lot’s of downed German air. That might come back to haunt me. Also, had to edit the bounce out to Romania because the system took that inf and not the others first.

  • '22 '21 '16 '15

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 1
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - UK_Pacific
            2 fighters moved from New Zealand to Java
            1 fighter moved from Queensland to Java
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser moved from 63 Sea Zone to 42 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from Burma to Java
    
        Combat - UK_Pacific
    
        Non Combat Move - UK_Pacific
            1 artillery moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Persia
                  UK_Pacific take Persia from Neutral_Allies
            1 infantry moved from 80 Sea Zone to Persia
            1 fighter moved from India to Trans-Jordan
            1 tactical_bomber moved from India to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            2 infantry moved from Burma to Shan State
            1 infantry moved from West India to Eastern Persia
                  UK_Pacific take Eastern Persia from Neutral_Allies
            1 infantry moved from India to West India
            1 aaGun moved from India to West India
            2 aaGuns and 4 infantry moved from India to Burma
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - UK_Pacific
            3 armour placed in India
            3 infantry placed in New South Wales
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @kilroynothere Yes I see what you mean. I truly believe there must be some kind of a curse on the German tac who is part of the attack on France. Happened way too often in our ftf games.

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