Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods


  • @kilroynothere I ran through the US turn rapidly last time and realized I forgot to move two units in the Pacific. I made an edit and moved them on UKP7. Shouldn’t effect anything for Japan. Sorry… been going way to quickly of late when I have a moment.

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 7
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 32 PUs; 
            UK_Pacific buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Dutch New Guinea: 1 bomber
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to Queensland: 1 bomber
            EDIT: Adding units owned by Americans to 63 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Yunnan to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 infantry moved from Yunnan to Kwangsi
            1 bomber moved from Yunnan to Kiangsu
            5 fighters moved from Yunnan to Kwangsi
    
        Combat - UK_Pacific
            Strategic bombing raid in Kiangsu
                    Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits
                Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 5 damage total. 
            Battle in Kwangsi
                UK_Pacific attack with 5 fighters and 3 infantry
                Japanese defend with 2 armour
                    UK_Pacific roll dice for 5 fighters and 3 infantry in Kwangsi, round 2 : 4/8 hits, 3.00 expected hits
                    Japanese roll dice for 2 armour in Kwangsi, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese lost in Kwangsi
                UK_Pacific win, taking Kwangsi from Japanese with 5 fighters and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 armour
    
        Non Combat Move - UK_Pacific
            1 bomber moved from Kiangsu to Yunnan
            5 fighters moved from Kwangsi to Yunnan
            4 infantry moved from Burma to Yunnan
            1 armour and 2 mech_infantrys moved from India to Yunnan
            5 infantry moved from India to Burma
    
        Place Units - UK_Pacific
            2 armour, 4 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 23 PUs; end with 23 PUs
            Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Japanese AA : -0.17
    UK_Pacific regular : 1.00
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 33 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Philippines to 35 Sea Zone
            5 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Kwangtung to Kiangsi
            1 tactical_bomber moved from Kwangtung to Kiangsi
            1 armour moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Kwangtung to Anhwe
            1 fighter moved from Kwangtung to Anhwe
            3 fighters moved from Kwangtung to Kwangsi
            2 tactical_bombers moved from Kwangtung to Kwangsi
            1 fighter moved from Kwangtung to Hopei
            1 bomber moved from Kwangtung to Hopei
            1 bomber moved from Kwangtung to Kwangsi
            1 fighter moved from Kwangtung to Kwangsi
            1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 infantry moved from 37 Sea Zone to Malaya
            1 battleship, 1 cruiser, 3 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
            3 infantry moved from Korea to Manchuria
    
        Combat - Japanese
            Battle in Malaya
            Battle in Hopei
                Japanese attack with 1 bomber and 1 fighter
                UK_Pacific defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 1 fighter in Hopei, round 2 : 1/2 hits, 1,17 expected hits
                    Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 mech_infantry owned by the UK_Pacific lost in Hopei
                Japanese win, taking Malaya from UK_Pacific with 1 bomber remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter
                Casualties for UK_Pacific: 1 mech_infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                UK_Pacific defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the UK_Pacific lost in Kiangsi
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for UK_Pacific: 1 mech_infantry
            Battle in Kwangsi
                Japanese attack with 1 bomber, 4 fighters and 2 tactical_bombers
                UK_Pacific defend with 3 infantry
                    Japanese roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Kwangsi, round 2 : 5/7 hits, 4,00 expected hits
                    Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the UK_Pacific and 1 fighter owned by the Japanese lost in Kwangsi
                Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 fighter
                Casualties for UK_Pacific: 3 infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                UK_Pacific defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the UK_Pacific lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for UK_Pacific: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Hopei to Kwangtung
            1 fighter moved from Anhwe to Kwangtung
            1 tactical_bomber moved from Anhwe to Kwangtung
            1 fighter moved from Kiangsi to Kwangtung
            1 tactical_bomber moved from Kiangsi to Kwangtung
            1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            3 armour placed in Kiangsu
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : -0,17
    

    Savegame


  • @kilroynothere Absolutely fine. No worries. Seems like I can´t get through within the next round but I will try my best.

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 3 artilleries, 1 cruiser, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 3 fighters and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber and 3 fighters moved from United Kingdom to Normandy Bordeaux
            1 infantry moved from Italian Somaliland to Ethiopia
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            2 fighters moved from Northwest Persia to Russia
            1 armour and 1 mech_infantry moved from Volgograd to Russia
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 2 artilleries, 1 bomber, 6 fighters and 2 infantry
                Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 2 artilleries, 1 bomber, 6 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/11 hits, 5.00 expected hits
                    Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits
                    1 aaGun owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Italians with 2 artilleries, 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 21
                Casualties for Italians: 1 aaGun, 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Normandy Bordeaux to 91 Sea Zone
            3 fighters moved from Normandy Bordeaux to United Kingdom
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            1 cruiser, 1 tactical_bomber and 1 transport placed in 110 Sea Zone
            3 artilleries and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective British Colonies: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British Commonwealth: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British European Theater: British met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.50
    British regular : -0.67
    Italians AA : -0.50
    

    Savegame


  • @robson Yeah, it looks unlikely. I’m basically turtling to hold the point. I’d normally try to push out about now, but don’t see the point in taking the risk.

  • '22 '21 '16 '15

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 20 PUs; 
            Italians buy 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from France to Normandy Bordeaux
            3 fighters moved from Southern Italy to Normandy Bordeaux
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
            Battle in Normandy Bordeaux
                Italians attack with 3 fighters and 2 infantry
                British defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,83 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux
                    Italians roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 0/5 hits, 1,83 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 4 : 3/5 hits, 1,83 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Normandy Bordeaux
                Italians win, taking Crete from Neutral_Allies, taking Normandy Bordeaux from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 14
                Casualties for British: 2 artilleries and 2 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Normandy Bordeaux to Northern Italy
            2 artilleries and 2 infantry moved from Northern Italy to France
    
        Place Units - Italians
            3 mech_infantrys placed in France
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,50
    British regular : -2,00
    

    Savegame


  • @kilroynothere yes I see what you mean. Having played couple solo games on my board I realize that I tend to stop certain movements because I have reached a goal. For example I moved 6 US transports with units to Marocco just too avoid letting the Axis get the Africa token although it was a total suicide mission for the transports.


  • @robson This variant does force you to do somethings you normally wouldn’t consider. Probably why I’m so enamored with it! FYI, I chatted with Young Grasshopper. Britain’s objective bonuses do not calculate correctly. 3 instead of 5ipcs. He indicated the latest generation of the variant should solve that. Our next game (hope you are up for another) should calculate that correctly.

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Kweichow to Anhwe
            1 fighter moved from Yunnan to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Yunnan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Japanese regular : -0.50
    

    Savegame

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 mech_infantrys moved from Volgograd to Ukraine
            1 armour and 2 mech_infantrys moved from Tambov to Ukraine
            3 fighters and 1 tactical_bomber moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 6 mech_infantrys
                    Russians roll dice for 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/10 hits, 3.50 expected hits
                    Germans roll dice for 6 mech_infantrys in Ukraine, round 2 : 0/6 hits, 2.00 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 3/10 hits, 3.50 expected hits
                    Germans roll dice for 5 mech_infantrys in Ukraine, round 3 : 1/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine
                    Russians roll dice for 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 4/9 hits, 3.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Ukraine, round 4 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 6 mech_infantrys
                Casualties for Russians: 3 mech_infantrys
    
        Non Combat Move - Russians
            1 mech_infantry moved from Samara to Rostov
            5 armour moved from Tambov to Russia
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Vologda
            1 mech_infantry moved from Samara to Russia
            3 fighters and 1 tactical_bomber moved from Ukraine to Russia
    
        Place Units - Russians
            2 armour, 4 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.33
    Russians regular : -2.33
    

    Savegame

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from Queensland to 37 Sea Zone
    
        Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 2.67 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/6 hits, 2.67 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/7 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Caroline Islands to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 37 Sea Zone to Yunnan
            1 submarine moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.17
    Italians regular : 0.00
    Germans regular : 0.33
    

    Savegame

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 7
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @robson chatted with YG about the game and he just implemented a new rule. Every round that the US is neutral, UKE gets a destroyer and fighter in Canada on their turn! Lend Lease rule. Liking this game more and more… so interesting and entertaining.


  • @kilroynothere I agree! What about starting a new game after this with the new rules?

  • '22 '21 '16 '15

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 armour, 8 artilleries, 11 infantry and 13 mech_infantrys moved from Bryansk to Russia
            1 armour, 1 artillery and 2 infantry moved from Smolensk to Russia
            2 bombers and 3 tactical_bombers moved from Novgorod to Russia
            1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            2 fighters and 6 mech_infantrys moved from Western Germany to Holland Belgium
            1 artillery moved from Norway to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
            1 artillery moved from 119 Sea Zone to Eire
            1 infantry moved from 119 Sea Zone to Eire
            2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
    
        Combat - Germans
            Battle in Eire
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Eire from British, taking Normandy Bordeaux from Americans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 6 mech_infantrys and 2 tactical_bombers
                Americans defend with 2 infantry and 1 mech_infantry
                    Germans roll dice for 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Holland Belgium, round 2 : 3/10 hits, 3,33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 2 infantry and 1 mech_infantry
            Battle in Russia
                Germans attack with 8 armour, 9 artilleries, 2 bombers, 13 infantry, 13 mech_infantrys and 3 tactical_bombers
                British defend with 1 armour, 5 fighters and 1 mech_infantry; Russians defend with 4 aaGuns, 1 airfield, 7 armour, 11 artilleries, 1 factory_major, 3 fighters, 24 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Russians roll AA dice in Russia : 2/5 hits, 0,83 expected hits
                    2 tactical_bombers owned by the Germans lost in Russia
                    Germans roll dice for 8 armour, 9 artilleries, 2 bombers, 13 infantry, 13 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 15/46 hits, 14,83 expected hits
                    Russians roll dice for 4 aaGuns, 8 armour, 11 artilleries, 8 fighters, 24 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 21/56 hits, 22,83 expected hits
                    11 infantry owned by the Russians, 13 infantry owned by the Germans, 4 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 8 armour, 9 artilleries, 2 bombers, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/25 hits, 10,67 expected hits
                    Russians roll dice for 8 armour, 11 artilleries, 8 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 17/45 hits, 19,17 expected hits
                    13 infantry owned by the Russians, 9 artilleries owned by the Germans, 3 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
                2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                5 armour owned by the Germans retreated to Bryansk
                Russians win with 8 armour, 11 artilleries, 8 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -75
                Casualties for Germans: 3 armour, 9 artilleries, 13 infantry, 13 mech_infantrys and 2 tactical_bombers
                Casualties for Russians: 4 aaGuns and 24 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Bessarabia
            1 armour moved from Novgorod to Bryansk
            1 armour moved from Novgorod to Archangel
            1 armour moved from Novgorod to Smolensk
            2 fighters moved from Holland Belgium to 112 Sea Zone
            2 tactical_bombers moved from Holland Belgium to Western Germany
            1 fighter moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Russia to Novgorod
            1 tactical_bomber moved from Russia to Bryansk
    
        Place Units - Germans
            10 infantry placed in Western Germany
            3 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : -4,00
    Germans regular : 2,83
    Russians AA : 1,17
    

    Savegame

  • '22 '21 '16 '15

    @kilroynothere ok I did a hail mary on Russia and failed spectacularly :-)


  • @robson ahahaha… I figured you would. Why not, right? Last round. And yes, let’s begin another with the new rules. I think they are out now in TripleA, but need to see.

    Sounds like it’s my turn with the Axis. I’ve only completed this game and one face to face, and both times the Axis lost, but both had some bad dice. You in France, and face to face it was at Russia in the 7th round.

    In both though, sure seems hard for Japan to get moving. UKP is a force!

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 8
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - UK_Pacific
            1 bomber moved from Yunnan to Kiangsu
            2 armour, 5 fighters and 2 mech_infantrys moved from Yunnan to Malaya
    
        Combat - UK_Pacific
            Strategic bombing raid in Kiangsu
                    Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits
                Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
            Battle in Malaya
                UK_Pacific attack with 2 armour, 5 fighters and 2 mech_infantrys
                Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    UK_Pacific roll dice for 2 armour, 5 fighters and 2 mech_infantrys in Malaya, round 2 : 4/9 hits, 3.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the UK_Pacific lost in Malaya
                UK_Pacific win, taking Malaya from Japanese with 2 armour and 5 fighters remaining. Battle score for attacker is -1
                Casualties for UK_Pacific: 2 mech_infantrys
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - UK_Pacific
            1 bomber moved from Kiangsu to Yunnan
            5 fighters moved from Malaya to Yunnan
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to French Indo China
            5 infantry moved from Burma to Yunnan
            2 armour and 2 mech_infantrys moved from India to Yunnan
            4 infantry moved from India to Burma
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
    
        Place Units - UK_Pacific
            1 carrier and 1 transport placed in 39 Sea Zone
            1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 23 PUs; end with 23 PUs
            Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    Japanese AA : -0.17
    UK_Pacific regular : 0.17
    

    Dice Statistics:

    Total
            1 was rolled 256 times
            2 was rolled 242 times
            3 was rolled 244 times
            4 was rolled 291 times
            5 was rolled 240 times
            6 was rolled 275 times
        Average roll : 3.544
        Median : 4.000
        Variance : 1.395
        Standard Deviation : 1.181
        Total rolls : 1548
    
    Null / Other
            1 was rolled 24 times
            2 was rolled 15 times
            3 was rolled 17 times
            4 was rolled 17 times
            5 was rolled 11 times
            6 was rolled 15 times
        Average roll : 3.212
        Median : 3.000
        Variance : 0.934
        Standard Deviation : 0.966
        Total rolls : 99
    
    Germans Combat
            1 was rolled 64 times
            2 was rolled 77 times
            3 was rolled 61 times
            4 was rolled 68 times
            5 was rolled 65 times
            6 was rolled 83 times
        Average roll : 3.579
        Median : 4.000
        Variance : 0.871
        Standard Deviation : 0.933
        Total rolls : 418
    
    British Combat
            1 was rolled 18 times
            2 was rolled 16 times
            3 was rolled 19 times
            4 was rolled 21 times
            5 was rolled 19 times
            6 was rolled 24 times
        Average roll : 3.675
        Median : 4.000
        Variance : 0.323
        Standard Deviation : 0.569
        Total rolls : 117
    
    Italians Combat
            1 was rolled 18 times
            2 was rolled 18 times
            3 was rolled 19 times
            4 was rolled 19 times
            5 was rolled 13 times
            6 was rolled 18 times
        Average roll : 3.429
        Median : 3.000
        Variance : 0.245
        Standard Deviation : 0.495
        Total rolls : 105
    
    French Combat
            1 was rolled 9 times
            2 was rolled 5 times
            3 was rolled 6 times
            4 was rolled 5 times
            5 was rolled 7 times
            6 was rolled 5 times
        Average roll : 3.297
        Median : 3.000
        Variance : 0.356
        Standard Deviation : 0.597
        Total rolls : 37
    
    Americans Combat
            1 was rolled 11 times
            2 was rolled 10 times
            3 was rolled 9 times
            4 was rolled 13 times
            5 was rolled 17 times
            6 was rolled 14 times
        Average roll : 3.770
        Median : 4.000
        Variance : 0.594
        Standard Deviation : 0.770
        Total rolls : 74
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.883
        Standard Deviation : 0.940
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 13 times
            2 was rolled 13 times
            3 was rolled 13 times
            4 was rolled 25 times
            5 was rolled 17 times
            6 was rolled 16 times
        Average roll : 3.701
        Median : 4.000
        Variance : 1.134
        Standard Deviation : 1.065
        Total rolls : 97
    
    UK_Pacific Combat
            1 was rolled 24 times
            2 was rolled 15 times
            3 was rolled 17 times
            4 was rolled 17 times
            5 was rolled 11 times
            6 was rolled 15 times
        Average roll : 3.212
        Median : 3.000
        Variance : 0.934
        Standard Deviation : 0.966
        Total rolls : 99
    
    Russians Combat
            1 was rolled 43 times
            2 was rolled 35 times
            3 was rolled 36 times
            4 was rolled 55 times
            5 was rolled 45 times
            6 was rolled 51 times
        Average roll : 3.668
        Median : 4.000
        Variance : 1.200
        Standard Deviation : 1.096
        Total rolls : 265
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 4
    
    Japanese Combat
            1 was rolled 30 times
            2 was rolled 33 times
            3 was rolled 45 times
            4 was rolled 48 times
            5 was rolled 32 times
            6 was rolled 34 times
        Average roll : 3.545
        Median : 4.000
        Variance : 1.285
        Standard Deviation : 1.134
        Total rolls : 222
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 31 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            4 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 armour moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Hunan
                  Japanese take Kiangsi from Chinese
                  Japanese take Hunan from Chinese
            3 infantry moved from Kwangtung to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 armour moved from Kiangsu to Kwangsi
            1 infantry moved from Manchuria to Jehol
            1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            2 tactical_bombers moved from Kwangtung to Anhwe
            2 fighters moved from Kwangtung to Anhwe
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 10/16 hits, 7,67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Anhwe
                Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/6 hits, 3,00 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Anhwe to Kiangsu
            2 fighters moved from Anhwe to Kiangsu
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
            Japanese collect 35 PUs (3 lost to blockades); end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -0,33
    Japanese regular : 0,33
    

    Savegame

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