dawg (allies) v. Entek (axis)


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            1 Infantry moved from Tokyo to Tohoku
            1 Infantry moved from Tokyo to Tohoku
            2 Infantrys moved from Tokyo to Chubu
            1 Bomber moved from Tokyo to Tohoku
            1 Fighter moved from Tokyo to Chubu
            1 Fighter moved from Tokyo to Chubu
            1 Fighter moved from Tokyo to Tohoku
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters, 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Chubu
                Yamamoto attack with 2 Fighters and 2 Infantrys
                Americans defend with 1 Artillery
                    Yamamoto roll dice for 2 Fighters and 2 Infantrys in Chubu, round 2 : 2/4 hits, 1.00 expected hits
                    Americans roll dice for 1 Artillery in Chubu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Chubu
                Yamamoto win, taking Chubu from Americans with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Artillery
            Battle in Tohoku
                Yamamoto attack with 1 Bomber, 1 Fighter and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Tohoku, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Infantry in Tohoku, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Tohoku
                Yamamoto win, taking Tohoku from Americans with 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Bomber and 1 Fighter moved from Tohoku to Tokyo
            2 Fighters moved from Chubu to Tokyo
    
        Place Units - Yamamoto
            3 Adv.Fighters, 1 Bunker and 4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.67
    Americans regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Infantry moved from Suiyuan to Chahar
                  Chinese take Chahar from Hisaichi
            7 Infantrys moved from Ningsia to South Gobi
            1 Infantry moved from Gobi Altai to South Gobi
            3 Infantrys moved from Suiyuan to East Gobi
            1 Tank moved from Ningsia to East Gobi
            1 Mech.Inf moved from Shensi to East Gobi
            2 Mech.Infs moved from Urumqi to South Gobi
            4 Infantrys moved from E.Sinkiang to C.Sinkiang
            2 Infantrys moved from Urumqi to C.Sinkiang
            4 Infantrys moved from E.Qinghai to Sikang
            3 Mech.Infs moved from Shansi to Eastern Mongolia
            2 Infantrys moved from Hunan to Anhwei
            1 Infantry moved from Anhwei to Shansi
            1 Marine moved from Shansi to Chahar
            3 Infantrys and 1 Marine moved from Shensi to Shansi
            1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
            1 Adv.Fighter and 1 Fighter moved from Hunan to W.Qinghai
    
        Purchase Units - Chinese
            Chinese buy 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Eastern Mongolia
                Chinese attack with 3 Mech.Infs
                Neutral defend with 3 Infantrys
                    Chinese roll dice for 3 Mech.Infs in Eastern Mongolia, round 2 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 2/3 hits, 1.00 expected hits
                2 Mech.Infs owned by the Chinese and 1 Infantry owned by the Neutral lost in Eastern Mongolia
                    Chinese roll dice for 1 Mech.Inf in Eastern Mongolia, round 3 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 2 Infantrys in Eastern Mongolia, round 3 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Neutral lost in Eastern Mongolia
                Neutral win with 1 Infantry remaining. Battle score for attacker is -14
                Casualties for Chinese: 3 Mech.Infs
                Casualties for Neutral: 2 Infantrys
            Battle in South Gobi
                Chinese attack with 8 Infantrys and 2 Mech.Infs
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 8 Infantrys and 2 Mech.Infs in South Gobi, round 2 : 3/10 hits, 2.33 expected hits
                    Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in South Gobi
                Chinese loses 0 PUs for violating South Gobis neutrality.
                Chinese win, taking South Gobi from Neutral with 8 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in East Gobi
                Chinese attack with 3 Infantrys, 1 Mech.Inf and 1 Tank
                Neutral defend with 4 Infantrys
                    Chinese roll dice for 3 Infantrys, 1 Mech.Inf and 1 Tank in East Gobi, round 2 : 1/5 hits, 1.50 expected hits
                    Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi
                    Chinese roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in East Gobi, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 3 Infantrys in East Gobi, round 3 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral and 2 Infantrys owned by the Chinese lost in East Gobi
                    Chinese roll dice for 1 Mech.Inf and 1 Tank in East Gobi, round 4 : 1/2 hits, 0.83 expected hits
                    Neutral roll dice for 2 Infantrys in East Gobi, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in East Gobi
                    Chinese roll dice for 1 Mech.Inf and 1 Tank in East Gobi, round 5 : 1/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in East Gobi, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in East Gobi
                Chinese loses 0 PUs for violating East Gobis neutrality.
                Chinese win, taking East Gobi from Neutral with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 3 Infantrys
                Casualties for Neutral: 4 Infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Mech.Inf and 1 Tank placed in Urumqi
            2 Mech.Infs placed in Hsining
            Chinese undo move 2.
            1 Mech.Inf and 1 Tank placed in Peking
            2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Neutral regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Infantry and 1 Marine moved from Kirin to Heilungchiang
            1 Elite and 1 Infantry moved from Kirin to Liaoning
            1 Artillery and 1 Marine moved from Kirin to Korea
            1 Tank moved from Changchun to Vladivostok
                  Hisaichi take Vladivostok from Russians
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Destroyers and 5 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Liaoning
                Hisaichi attack with 1 Elite and 1 Infantry
                Americans defend with 1 Artillery
                    Hisaichi roll dice for 1 Elite and 1 Infantry in Liaoning, round 2 : 0/2 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery in Liaoning, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Infantry in Liaoning, round 3 : 1/2 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery in Liaoning, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in Liaoning
                Hisaichi win, taking Liaoning from Americans with 1 Elite remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Artillery
            Battle in Heilungchiang
                Hisaichi attack with 1 Infantry and 1 Marine
                Russians defend with 1 Tank
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Heilungchiang, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Heilungchiang, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
                Hisaichi win, taking Heilungchiang from Russians with 1 Marine remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Tank
            Battle in Korea
                Hisaichi attack with 1 Artillery and 1 Marine
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Korea, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Korea
                Hisaichi win, taking Korea from Americans with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            2 Destroyers and 5 Submarines placed in 84 Sea Zone
    
        Turn Complete - Hisaichi
            Hisaichi collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Russians regular : 0.50
    Hisaichi regular : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            1 Carrier, 1 Destroyer and 2 Fighters moved from 21 Sea Zone to 20 Sea Zone
            1 Transport moved from 22 Sea Zone to 21 Sea Zone
            1 Transport moved from 21 Sea Zone to 20 Sea Zone
            1 Battleship, 3 Carriers, 5 Fighters, 1 S.Submarine and 2 Transports moved from 22 Sea Zone to 20 Sea Zone
            1 Bomber moved from Dover to 24 Sea Zone
            1 ArmoredCar moved from Cairo to New Valley
                  British take New Valley from Italians
            1 Transport moved from 51 Sea Zone to 56 Sea Zone
            1 Artillery moved from Palestine to 56 Sea Zone
            1 Artillery and 1 Transport moved from 56 Sea Zone to 55 Sea Zone
            1 Artillery moved from 55 Sea Zone to Rhodes
                  British take Rhodes from Italians
            1 Mech.Inf moved from Mozambique to French Equatorial Africa
                  French take French Equatorial Africa from Italians
            2 Mech.Infs moved from Cape Town to Angola
            10 Infantrys moved from Bihar to Punjab
            2 ArmoredCars and 6 Infantrys moved from Assam to E.Tibet
            2 Infantrys moved from Rajputana to Baluchistan
            3 ArmoredCars moved from Delhi to Baluchistan
            2 Infantrys moved from Delhi to Punjab
            3 Infantrys moved from Hyderabad to Rajputana
            2 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from S.Thailand to 61 Sea Zone
            4 Infantrys and 2 Transports moved from 61 Sea Zone to 64 Sea Zone
            2 ArmoredCars moved from Bangkok to N.Thailand
            1 Artillery and 2 Infantrys moved from S.French Indochina to N.Thailand
            1 Infantry moved from Malaya to S.Thailand
            1 Transport moved from 84 Sea Zone to 92 Sea Zone
            1 ArmoredCar moved from Kwangtung to 92 Sea Zone
            1 ArmoredCar moved from 92 Sea Zone to Hainan
                  Chinese take Hainan from Yamamoto
            1 ArmoredCar moved from Shanghai to Fukien
                  Chinese take Fukien from Yamamoto
            1 Tank moved from Hunan to Yunnan
            2 Infantrys moved from Yunnan to Assam
            1 Infantry moved from Yukon to Alaska
            2 Tanks moved from Mersa Matruh to Lower Egypt
            1 Tank moved from Hamburg to Saxony
            1 Tank moved from Hamburg to Saxony
            1 Infantry moved from Okhotsk to Ayan
            2 Infantrys moved from Canadian Prairies to British Columbia
            1 Artillery and 2 Infantrys moved from Iraq to Palestine
            1 Carrier, 1 Destroyer, 2 Fighters and 1 Submarine moved from 56 Sea Zone to 48 Sea Zone
            2 Carriers, 2 Cruisers, 1 Destroyer, 4 Fighters, 2 Submarines and 3 Transports moved from 51 Sea Zone to 48 Sea Zone
            1 Infantry moved from Madras to Hyderabad
            1 Infantry moved from Northwest USA to British Columbia
            1 ArmoredCar moved from Lombok to Sumatra
            1 Tank moved from Lower Egypt to Nubia
                  British take Nubia from Italians
    
        Purchase Units - British
            British buy 4 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 Elite, 4 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in E.Tibet
                British attack with 2 ArmoredCars and 6 Infantrys
                Neutral defend with 2 Infantrys
                    British roll dice for 2 ArmoredCars and 6 Infantrys in E.Tibet, round 2 : 1/8 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in E.Tibet
                    British roll dice for 2 ArmoredCars and 6 Infantrys in E.Tibet, round 3 : 0/8 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in E.Tibet, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 ArmoredCars and 6 Infantrys in E.Tibet, round 4 : 1/8 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in E.Tibet, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in E.Tibet
                British loses 0 PUs for violating E.Tibets neutrality.
                British win, taking E.Tibet from Neutral with 2 ArmoredCars and 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in 20 Sea Zone
                British attack with 1 Battleship, 4 Carriers, 1 Destroyer, 7 Fighters, 1 S.Submarine, 1 T.Boat and 3 Transports
                Germans defend with 3 Destroyers
                    British roll dice for 1 S.Submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Battleship, 4 Carriers, 1 Destroyer, 7 Fighters, 1 T.Boat and 3 Transports in 20 Sea Zone, round 2 : 5/14 hits, 4.33 expected hits
                    Germans roll dice for 3 Destroyers in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the British
                    3 Destroyers owned by the Germans lost in 20 Sea Zone
                British win with 1 Battleship, 4 Carriers, 1 Destroyer, 7 Fighters, 1 S.Submarine, 1 T.Boat and 3 Transports remaining. Battle score for attacker is 24
                Casualties for Germans: 3 Destroyers
            Battle in 24 Sea Zone
                British attack with 1 Bomber
                Germans defend with 1 T.Boat and 1 Transport
                    British roll dice for 1 Bomber in 24 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 T.Boat and 1 Transport in 24 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 Bomber owned by the British and 1 T.Boat owned by the Germans lost in 24 Sea Zone
                Germans win with 1 Transport remaining. Battle score for attacker is -8
                Casualties for British: 1 Bomber
                Casualties for Germans: 1 T.Boat
            Battle in Angola
                British attack with 2 Mech.Infs
                Neutral defend with 1 Infantry
                    British roll dice for 2 Mech.Infs in Angola, round 2 : 2/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Angola
                British loses 0 PUs for violating Angolas neutrality.
                British win, taking Angola from Neutral with 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Saxony
                British attack with 2 Tanks
                Germans defend with 1 Tank
                    British roll dice for 2 Tanks in Saxony, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 Tank in Saxony, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 Tanks in Saxony, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 Tank in Saxony, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Tank owned by the Germans lost in Saxony
                British win, taking Saxony from Germans with 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Tank
                Casualties for Germans: 1 Tank
    
        Non Combat Move - British
    
        Place Units - British
            1 Battleship and 1 Carrier placed in 20 Sea Zone
            British undo move 1.
            1 Battleship and 1 Carrier placed in 56 Sea Zone
            2 Adv.Fighters placed in 56 Sea Zone
            1 Carrier placed in 20 Sea Zone
            2 Adv.Fighters and 1 Cruiser placed in 20 Sea Zone
            1 S.Submarine placed in 18 Sea Zone
            1 Destroyer and 1 Submarine placed in 56 Sea Zone
            4 Infantrys placed in Hamburg
            1 Elite placed in Manchester
    
        Turn Complete - British
            British collect 136 PUs; end with 136 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Neutral regular : -0.67
    British regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            2 Infantrys moved from West Papua to 113 Sea Zone
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 112 Sea Zone
            2 Infantrys moved from 112 Sea Zone to Celebes
                  Dutch take Celebes from Hisaichi
            1 Artillery and 1 Infantry moved from West Papua to 113 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 107 Sea Zone
            1 Artillery and 1 Infantry moved from 107 Sea Zone to Peleliu
            1 Infantry moved from Manila to 92 Sea Zone
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys and 1 Transport moved from 92 Sea Zone to 85 Sea Zone
            1 Infantry and 1 Transport moved from 92 Sea Zone to 85 Sea Zone
            2 Fighters moved from Kwangtung to Chubu
            3 Infantrys moved from 85 Sea Zone to Chubu
            1 Fighter moved from Kwangtung to Chubu
            1 Infantry moved from British Borneo to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to Palawan
                  Americans take Palawan from Yamamoto
            1 Transport moved from 106 Sea Zone to 111 Sea Zone
            1 Infantry moved from Lombok to 111 Sea Zone
            1 Transport moved from 92 Sea Zone to 111 Sea Zone
            1 Infantry moved from Lombok to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Mindanao
                  Americans take Mindanao from Hisaichi
            1 Infantry moved from 111 Sea Zone to Panay
                  Americans take Panay from Hisaichi
            1 Carrier and 1 Destroyer moved from 106 Sea Zone to 111 Sea Zone
            1 Carrier and 1 Destroyer moved from 111 Sea Zone to 112 Sea Zone
            1 Carrier moved from 106 Sea Zone to 111 Sea Zone
            1 Battleship moved from 92 Sea Zone to 111 Sea Zone
            1 Adv.Fighter moved from Broome to 112 Sea Zone
            1 Fighter moved from Broome to 111 Sea Zone
            1 Infantry moved from Canberra to New South Wales
            2 Artillerys and 2 Marines moved from Townsville to Northern Territory
            1 Infantry moved from Northern Territory to Western Australia
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 3 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Peleliu
                Anzac attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Artillery and 1 Infantry in Peleliu, round 2 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Peleliu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Peleliu
                Anzac win, taking Peleliu from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Chubu
                Anzac attack with 3 Fighters and 3 Infantrys
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 3 Fighters and 3 Infantrys in Chubu, round 2 : 1/6 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Chubu
                Anzac win, taking Chubu from Yamamoto with 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
            3 Fighters moved from Chubu to Kyushu
    
        Place Units - Anzac
            1 Destroyer and 2 Transports placed in 67 Sea Zone
            2 Artillerys and 1 Elite placed in Townsville
            3 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Anzac regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Elite moved from Banjarmasin to 110 Sea Zone
            1 Cruiser and 1 Elite moved from 110 Sea Zone to 106 Sea Zone
            1 Elite moved from 106 Sea Zone to Mindoro
                  Americans take Mindoro from Hisaichi
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 93 Sea Zone
            1 Artillery and 1 Infantry moved from 93 Sea Zone to Samar
            1 Destroyer moved from 110 Sea Zone to 106 Sea Zone
            1 Destroyer moved from 106 Sea Zone to 92 Sea Zone
            2 Elites moved from Rio de Oro to 34 Sea Zone
            2 Elites moved from 34 Sea Zone to Canarians
    
        Purchase Units - Dutch
            Dutch buy 1 Elite, 1 Factory, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Samar
                Dutch attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Artillery
                    Dutch roll dice for 1 Artillery and 1 Infantry in Samar, round 2 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Samar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Samar
                Dutch win, taking Samar from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Canarians
                Dutch attack with 2 Elites
                Neutral defend with 1 Infantry
                    Dutch roll dice for 2 Elites in Canarians, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Dutch lost in Canarians
                    Dutch roll dice for 1 Elite in Canarians, round 3 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Elite in Canarians, round 4 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Elite in Canarians, round 5 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Canarians
                Dutch loses 0 PUs for violating Canarianss neutrality.
                Dutch win, taking Canarians from Neutral with 1 Elite remaining. Battle score for attacker is -1
                Casualties for Dutch: 1 Elite
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Factory placed in Rio de Oro
            1 Transport placed in 32 Sea Zone
            1 Elite and 1 Infantry placed in Suriname
            3 Infantrys placed in Banjarmasin
            Dutch undo move 2.
            1 Transport placed in 110 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from 34 Sea Zone: 1 Transport
            EDIT: Adding units owned by Dutch to 32 Sea Zone: 1 Transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Dutch
            Dutch collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -0.33
    Dutch regular : 0.67
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            1 Infantry moved from Tampere to Kotka
                  Finns take Kotka from Russians
            1 Elite moved from Helsinki to Tampere
            5 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            1 Infantry moved from Donetsk to Crimea
                  Romanians take Crimea from Russians
            3 Infantrys moved from E.Romania to Odessa
            1 Artillery moved from Bulgaria to E.Romania
            3 Artillerys moved from E.Romania to Odessa
            1 Tank moved from Bucharest to Vinnytsia
            1 Artillery and 2 Infantrys moved from Vinnytsia to Kiev
            1 Mech.Inf moved from Bucharest to Vinnytsia
            2 Infantrys moved from Bucharest to E.Romania
            1 Fighter moved from E.Romania to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Artillery and 2 Elites placed in E.Romania
            1 Artillery and 3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Americans
            1 Destroyer moved from 41 Sea Zone to 45 Sea Zone
            3 B.Transports moved from 34 Sea Zone to 33 Sea Zone
            1 ArmoredCar and 1 Tank moved from Bahia to 32 Sea Zone
            1 ArmoredCar, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            3 B.Transports moved from 33 Sea Zone to 35 Sea Zone
            2 ArmoredCars moved from Salvador to Rio De Janeiro
            1 ArmoredCar and 2 Infantrys moved from Bahia to Rio De Janeiro
            2 Infantrys moved from Amazon to Rio De Janeiro
            2 ArmoredCars moved from Colombia to N.Chile
            2 ArmoredCars, 2 Infantrys and 1 Tank moved from Bolivia to N.Chile
            3 S.Submarines moved from 29 Sea Zone to 41 Sea Zone
            1 ArmoredCar and 1 Tank moved from 34 Sea Zone to Mauritania
            4 Tanks moved from Mauritania to E.Morocco
            2 Marines moved from Iwo Jima to 85 Sea Zone
            2 Marines moved from 85 Sea Zone to Tokyo
            1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Tokyo
            1 Adv.Fighter and 1 Fighter moved from 93 Sea Zone to Tokyo
            1 Battleship moved from 93 Sea Zone to 85 Sea Zone
            1 S.Submarine moved from 93 Sea Zone to 101 Sea Zone
            1 Infantry moved from Ulithi to 101 Sea Zone
            1 Infantry and 1 S.Submarine moved from 101 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Tokyo
            1 Transport moved from 85 Sea Zone to 93 Sea Zone
            1 Infantry moved from Formosa to 93 Sea Zone
            1 Infantry and 1 Transport moved from 93 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Tokyo
            1 Battleship moved from 84 Sea Zone to 85 Sea Zone
            2 ArmoredCars moved from Alaska to 71 Sea Zone
            2 ArmoredCars and 2 S.Submarines moved from 71 Sea Zone to 85 Sea Zone
            2 ArmoredCars moved from 85 Sea Zone to Tokyo
            2 L.Fighters moved from 88 Sea Zone to Tokyo
            2 Carriers, 2 S.Submarines and 1 Transport moved from 84 Sea Zone to 85 Sea Zone
            1 Carrier moved from 93 Sea Zone to 85 Sea Zone
            1 Infantry moved from British Columbia to Yukon
            1 Infantry moved from Shantung to Peking
            2 Bombers moved from S.French Indochina to Tokyo
            1 Bomber and 1 S.Bomber moved from Ponape to Tokyo
            1 S.Bomber moved from Pearl Harbor to Tokyo
            3 S.Bombers moved from Iwo Jima to Tokyo
            1 Bomber moved from Kamchatka to Tokyo
            1 Fighter moved from Bangkok to Kiangsi
            1 Infantry moved from Wake to 88 Sea Zone
            1 B.Transport and 1 Infantry moved from 88 Sea Zone to 96 Sea Zone
            1 Infantry moved from Kwajalein to 96 Sea Zone
            1 B.Transport and 2 Infantrys moved from 96 Sea Zone to 95 Sea Zone
            2 Infantrys moved from 95 Sea Zone to Minamitori
    
        Purchase Units - Americans
            Americans buy 6 Infantrys, 5 S.Bombers, 1 S.Submarine and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rio De Janeiro
                Americans attack with 3 ArmoredCars and 4 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 3 ArmoredCars and 4 Infantrys in Rio De Janeiro, round 2 : 3/7 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Rio De Janeiro
                Americans loses 0 PUs for violating Rio De Janeiros neutrality.
                Americans win, taking Rio De Janeiro from Neutral with 3 ArmoredCars and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in E.Morocco
                Americans attack with 4 Tanks
                Italians defend with 1 AAGun, 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Factory and 3 Infantrys
                    Americans roll dice for 4 Tanks in E.Morocco, round 2 : 1/4 hits, 2.00 expected hits
                    Italians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite and 3 Infantrys in E.Morocco, round 2 : 3/7 hits, 2.67 expected hits
                    1 Infantry owned by the Italians and 3 Tanks owned by the Americans lost in E.Morocco
                1 Tank owned by the Americans retreated to W.Morocco
                Italians win with 1 Adv.Fighter, 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is -13
                Casualties for Americans: 3 Tanks
                Casualties for Italians: 1 Infantry
            Battle in Minamitori
                Americans attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Infantrys in Minamitori, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Minamitori
                    Americans roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Minamitori, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Minamitori
                Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 2 Infantrys
            Battle in N.Chile
                Americans attack with 4 ArmoredCars, 2 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 4 ArmoredCars, 2 Infantrys and 1 Tank in N.Chile, round 2 : 2/7 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in N.Chile
                    Americans roll dice for 4 ArmoredCars, 1 Infantry and 1 Tank in N.Chile, round 3 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery in N.Chile, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in N.Chile
                Americans loses 0 PUs for violating N.Chiles neutrality.
                Americans win, taking N.Chile from Neutral with 4 ArmoredCars, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Tokyo
                Americans attack with 2 Adv.Fighters, 2 ArmoredCars, 4 Bombers, 2 Fighters, 2 Infantrys, 2 L.Fighters, 2 Marines and 5 S.Bombers
                Hisaichi defend with 4 Infantrys; Yamamoto defend with 1 AAGun, 3 Adv.Fighters, 1 Bomber, 2 Bunkers, 1 Factory, 3 Fighters, 4 Infantrys and 1 Tank
                    Yamamoto roll AA dice in Tokyo : 3/15 hits, 2.50 expected hits
                    1 Fighter owned by the Americans, 1 S.Bomber owned by the Americans and 1 L.Fighter owned by the Americans lost in Tokyo
                    Americans roll dice for 3 Battleships in Tokyo, round 2 : 2/3 hits, 2.00 expected hits
                Units damaged: 2 Bunkers owned by the Yamamoto
                    Americans roll dice for 2 Adv.Fighters, 2 ArmoredCars, 4 Bombers, 1 Fighter, 2 Infantrys, 1 L.Fighter, 2 Marines and 4 S.Bombers in Tokyo, round 2 : 10/18 hits, 10.50 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 1 Bomber, 2 Bunkers, 3 Fighters, 8 Infantrys and 1 Tank in Tokyo, round 2 : 7/18 hits, 7.83 expected hits
                    1 Fighter owned by the Americans, 4 Infantrys owned by the Yamamoto, 2 Infantrys owned by the Americans, 1 Bomber owned by the Yamamoto, 1 Tank owned by the Yamamoto, 2 Adv.Fighters owned by the Americans, 4 Infantrys owned by the Hisaichi and 2 ArmoredCars owned by the Americans lost in Tokyo
                    Americans roll dice for 4 Bombers, 1 L.Fighter, 2 Marines and 4 S.Bombers in Tokyo, round 3 : 9/11 hits, 7.83 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 2 Bunkers and 3 Fighters in Tokyo, round 3 : 5/8 hits, 4.50 expected hits
                    1 Marine owned by the Americans, 3 Adv.Fighters owned by the Yamamoto, 3 Bombers owned by the Americans, 1 L.Fighter owned by the Americans, 2 Bunkers owned by the Yamamoto and 3 Fighters owned by the Yamamoto lost in Tokyo
                Americans captures 29PUs while taking Yamamoto capital
                Americans win, taking Tokyo from Yamamoto with 1 Bomber, 1 Marine and 4 S.Bombers remaining. Battle score for attacker is -35
                Casualties for Americans: 2 Adv.Fighters, 2 ArmoredCars, 3 Bombers, 2 Fighters, 2 Infantrys, 2 L.Fighters, 1 Marine and 1 S.Bomber
                Casualties for Hisaichi: 4 Infantrys
                Casualties for Yamamoto: 3 Adv.Fighters, 1 Bomber, 2 Bunkers, 3 Fighters, 4 Infantrys and 1 Tank
    
        Non Combat Move - Americans
            1 Bomber and 4 S.Bombers moved from Tokyo to Chubu
    
        Place Units - Americans
            3 Tanks placed in Hokkaido
            3 Tanks placed in Kyushu
            2 S.Bombers placed in Iwo Jima
            3 S.Bombers placed in Pearl Harbor
            1 S.Submarine placed in 71 Sea Zone
            1 Infantry placed in Alaska
            2 Infantrys placed in Salvador
            2 Infantrys placed in Colombia
            1 Infantry placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 148 PUs; end with 177 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Americans regular : -0.83
    Italians regular : 0.33
    Yamamoto AA : 0.50
    Neutral regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Germans
            4 Infantrys moved from Rhine to Hamburg
            1 Tank moved from Pomerania to Hamburg
            7 Infantrys moved from Berlin to Saxony
            1 Tank moved from Brandenburg to Saxony
            1 Submarine moved from 23 Sea Zone to 22 Sea Zone
            1 Adv.Fighter moved from 23 Sea Zone to 22 Sea Zone
            2 Fighters moved from 23 Sea Zone to 22 Sea Zone
            4 ArmoredCars, 2 Artillerys, 1 HeavyTank and 3 Tanks moved from Kiev to Kursk
            1 Adv.Fighter moved from Brest to Kursk
            2 Stukas moved from Brest to Kursk
            1 Bomber moved from Warsaw to Kursk
            1 JetFighter moved from Warsaw to Kursk
            1 HeavyTank moved from Vinnytsia to Kursk
            2 Artillerys and 2 Infantrys moved from Languedoc to Provence
            2 Destroyers moved from 44 Sea Zone to 45 Sea Zone
    
        Purchase Units - Germans
            Germans buy 6 ArmoredCars, 2 Artillerys, 2 Destroyers, 2 Fighters, 2 HeavyTanks, 9 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Saxony
                Germans attack with 7 Infantrys and 1 Tank
                British defend with 1 Tank
                    Germans roll dice for 7 Infantrys and 1 Tank in Saxony, round 2 : 2/8 hits, 1.67 expected hits
                    British roll dice for 1 Tank in Saxony, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Saxony
                Germans win, taking Saxony from British with 7 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
            Battle in Hamburg
                Germans attack with 4 Infantrys and 1 Tank
                British defend with 1 AAGun, 1 Factory and 4 Infantrys
                    Germans roll dice for 4 Infantrys and 1 Tank in Hamburg, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 4 Infantrys in Hamburg, round 2 : 0/4 hits, 1.33 expected hits
                    1 Infantry owned by the British lost in Hamburg
                    Germans roll dice for 4 Infantrys and 1 Tank in Hamburg, round 3 : 1/5 hits, 1.17 expected hits
                    British roll dice for 3 Infantrys in Hamburg, round 3 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Hamburg
                    Germans roll dice for 2 Infantrys and 1 Tank in Hamburg, round 4 : 1/3 hits, 0.83 expected hits
                    British roll dice for 2 Infantrys in Hamburg, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Hamburg
                    Germans roll dice for 1 Infantry and 1 Tank in Hamburg, round 5 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Hamburg, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry and 1 Tank in Hamburg, round 6 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Hamburg, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry and 1 Tank in Hamburg, round 7 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Hamburg, round 7 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Hamburg
                Germans win, taking Hamburg from British with 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 4 Infantrys
                Casualties for Germans: 4 Infantrys
            Battle in 22 Sea Zone
                Germans attack with 1 Adv.Fighter, 2 Fighters and 1 Submarine
                British defend with 1 Destroyer
                    Germans roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Adv.Fighter and 2 Fighters in 22 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 22 Sea Zone
                Germans win with 1 Adv.Fighter, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
            Battle in Kursk
                Germans attack with 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Bomber, 2 HeavyTanks, 1 JetFighter, 2 Stukas and 3 Tanks
                Russians defend with 3 ArmoredCars, 1 Factory, 4 HeavyTanks and 5 Infantrys
                    Germans roll dice for 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Bomber, 2 HeavyTanks, 1 JetFighter, 2 Stukas and 3 Tanks in Kursk, round 2 : 5/16 hits, 7.67 expected hits
                    Russians roll dice for 3 ArmoredCars, 4 HeavyTanks and 5 Infantrys in Kursk, round 2 : 6/12 hits, 4.83 expected hits
                    4 ArmoredCars owned by the Germans, 3 ArmoredCars owned by the Russians, 2 Infantrys owned by the Russians and 2 Artillerys owned by the Germans lost in Kursk
                    Germans roll dice for 1 Adv.Fighter, 1 Bomber, 2 HeavyTanks, 1 JetFighter, 2 Stukas and 3 Tanks in Kursk, round 3 : 4/10 hits, 5.67 expected hits
                    Russians roll dice for 4 HeavyTanks and 3 Infantrys in Kursk, round 3 : 4/7 hits, 3.67 expected hits
                    3 Infantrys owned by the Russians, 1 HeavyTank owned by the Russians, 1 Stuka owned by the Germans and 3 Tanks owned by the Germans lost in Kursk
                    Germans roll dice for 1 Adv.Fighter, 1 Bomber, 2 HeavyTanks, 1 JetFighter and 1 Stuka in Kursk, round 4 : 1/6 hits, 3.67 expected hits
                    Russians roll dice for 3 HeavyTanks in Kursk, round 4 : 1/3 hits, 2.00 expected hits
                    1 HeavyTank owned by the Russians and 1 Stuka owned by the Germans lost in Kursk
                    Germans roll dice for 1 Adv.Fighter, 1 Bomber, 2 HeavyTanks and 1 JetFighter in Kursk, round 5 : 4/5 hits, 3.17 expected hits
                    Russians roll dice for 2 HeavyTanks in Kursk, round 5 : 2/2 hits, 1.33 expected hits
                    1 HeavyTank owned by the Germans, 1 Adv.Fighter owned by the Germans and 2 HeavyTanks owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 1 Bomber, 1 HeavyTank and 1 JetFighter remaining. Battle score for attacker is -22
                Casualties for Germans: 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 HeavyTank, 2 Stukas and 3 Tanks
                Casualties for Russians: 3 ArmoredCars, 4 HeavyTanks and 5 Infantrys
            Battle in 45 Sea Zone
                Germans attack with 2 Destroyers
                Americans defend with 1 Destroyer
                    Germans roll dice for 2 Destroyers in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Destroyers in 45 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Germans lost in 45 Sea Zone
                Germans win with 1 Destroyer remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Destroyer
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Germans
            7 Infantrys moved from Belgium to Netherlands
            5 Infantrys moved from Picardy to Belgium
            1 Elite and 4 Infantrys moved from Bohemia to Krakow
            2 Artillerys moved from Warsaw to Brest
            2 Infantrys moved from Warsaw to Brest
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Bomber moved from Kursk to Kiev
            1 JetFighter moved from Kursk to Kiev
            2 Fighters moved from 22 Sea Zone to 23 Sea Zone
            1 Adv.Fighter moved from 22 Sea Zone to 23 Sea Zone
            1 Destroyer moved from 23 Sea Zone to 21 Sea Zone
    
        Place Units - Germans
            2 Destroyers placed in 44 Sea Zone
            3 Infantrys placed in Normandy
            6 Infantrys placed in Paris
            2 ArmoredCars and 2 Artillerys placed in Warsaw
            4 ArmoredCars and 1 Tank placed in Bohemia
            2 HeavyTanks and 1 Tank placed in Bavaria
            2 Fighters and 2 Mech.Infs placed in Berlin
    
        Turn Complete - Germans
            Germans collect 116 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Russians regular : 1.17
    Germans regular : -7.83
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Russians
            1 Artillery and 3 Infantrys moved from Ayan to Heilungchiang
            1 Infantry moved from Ayan to Khabarovsk
            2 ArmoredCars, 2 Artillerys, 4 Mech.Infs and 9 Tanks moved from Peking to Liaoning
            2 Fighters moved from Hulunbuir to Heilungchiang
            3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            6 Artillerys, 5 Infantrys and 1 Tank moved from Oulu to Kotka
            1 ArmoredCar and 1 Infantry moved from Latvia to East Prussia
            2 Infantrys moved from Novgorod to Minsk
            1 Infantry moved from Smolensk to Minsk
            1 Infantry moved from Tula to Kursk
            7 Infantrys moved from Rostov to Donetsk
            2 Tanks moved from Georgia to Kursk
            1 Bomber moved from Moscow to Minsk
            5 HeavyTanks and 5 Tanks moved from Moscow to Kursk
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Infantry moved from Ankara to 54 Sea Zone
            1 Artillery moved from Georgia to 54 Sea Zone
            1 Artillery and 1 Infantry moved from 54 Sea Zone to Crimea
            1 Tank moved from Stalingrad to Donetsk
            4 Tanks moved from Stalingrad to Kursk
            1 Artillery and 3 Infantrys moved from Arkhangelsk to 6 Sea Zone
            1 Artillery and 3 Infantrys moved from 6 Sea Zone to Lapland
            2 Tanks moved from Tashkent to Kuybyshev
            1 Infantry moved from Kolyma to Okhotsk
    
        Purchase Units - Russians
            Russians buy 5 HeavyTanks and 17 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Heilungchiang
                Russians attack with 1 Artillery, 2 Fighters and 3 Infantrys
                Hisaichi defend with 1 Marine
                    Russians roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Heilungchiang, round 2 : 2/6 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Marine in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Heilungchiang
                Russians win, taking Heilungchiang from Hisaichi with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Marine
            Battle in East Prussia
                Russians attack with 1 ArmoredCar and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in East Prussia, round 2 : 0/2 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in East Prussia, round 3 : 1/2 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in East Prussia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in East Prussia
                Russians win, taking East Prussia from Germans with 1 ArmoredCar remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Kursk
                Russians attack with 5 HeavyTanks, 1 Infantry and 11 Tanks
                Germans defend with 1 Factory and 1 HeavyTank
                    Russians roll dice for 5 HeavyTanks, 1 Infantry and 11 Tanks in Kursk, round 2 : 11/17 hits, 9.00 expected hits
                    Germans roll dice for 1 HeavyTank in Kursk, round 2 : 1/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Germans and 1 Infantry owned by the Russians lost in Kursk
                Russians win, taking Kursk from Germans with 5 HeavyTanks and 11 Tanks remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 HeavyTank
            Battle in Donetsk
                Russians attack with 7 Infantrys and 1 Tank
                Romanians defend with 4 Infantrys
                    Russians roll dice for 7 Infantrys and 1 Tank in Donetsk, round 2 : 2/8 hits, 1.67 expected hits
                    Romanians roll dice for 4 Infantrys in Donetsk, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                    Russians roll dice for 6 Infantrys and 1 Tank in Donetsk, round 3 : 2/7 hits, 1.50 expected hits
                    Romanians roll dice for 2 Infantrys in Donetsk, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 6 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 4 Infantrys
            Battle in Minsk
                Russians attack with 1 Bomber and 3 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 3 Infantrys in Minsk, round 2 : 1/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Crimea
                Russians attack with 1 Artillery and 1 Infantry
                Romanians defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 2 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Infantry in Crimea, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 3 : 1/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Infantry in Crimea, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Crimea
                Russians win, taking Crimea from Romanians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Infantry
            Battle in Kotka
                Russians attack with 6 Artillerys, 5 Infantrys and 1 Tank
                Finns defend with 1 Infantry
                    Russians roll dice for 6 Artillerys, 5 Infantrys and 1 Tank in Kotka, round 2 : 4/12 hits, 4.17 expected hits
                    Finns roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Kotka
                Russians win, taking Kotka from Finns with 6 Artillerys, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Liaoning
                Russians attack with 2 ArmoredCars, 2 Artillerys, 4 Mech.Infs and 9 Tanks
                Hisaichi defend with 1 Elite
                    Russians roll dice for 2 ArmoredCars, 2 Artillerys, 4 Mech.Infs and 9 Tanks in Liaoning, round 2 : 7/17 hits, 7.17 expected hits
                    Hisaichi roll dice for 1 Elite in Liaoning, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi and 1 ArmoredCar owned by the Russians lost in Liaoning
                Russians win, taking Liaoning from Hisaichi with 1 ArmoredCar, 2 Artillerys, 4 Mech.Infs and 9 Tanks remaining. Battle score for attacker is -1
                Casualties for Russians: 1 ArmoredCar
                Casualties for Hisaichi: 1 Elite
    
        Non Combat Move - Russians
            1 Bomber moved from Minsk to Moscow
            2 Fighters moved from Heilungchiang to Peking
            1 Infantry moved from Leningrad to Latvia
            1 Elite and 5 Infantrys moved from Leningrad to Vyborg
    
        Place Units - Russians
            2 HeavyTanks and 2 Tanks placed in Leningrad
            3 HeavyTanks and 7 Tanks placed in Moscow
            5 Tanks placed in Stalingrad
            Russians undo move 3.
            4 Tanks placed in Arkhangelsk
            4 Tanks placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 127 PUs; end with 127 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.33
    Romanians regular : -0.67
    Germans regular : 1.33
    Russians regular : 2.33
    Hisaichi regular : 0.33
    

    Savegame


  • @dawgoneit This ones done too I think


  • @entek another. if so what side do you want


  • @dawgoneit I’m fine with either side. Did you have a preference?


  • @entek it seems that we both do well with the allies. I’ll take the Axis. not sure when i can set it up. weather has been good been working out side alot.

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