TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
1 Infantry moved from Tokyo to Tohoku
1 Infantry moved from Tokyo to Tohoku
2 Infantrys moved from Tokyo to Chubu
1 Bomber moved from Tokyo to Tohoku
1 Fighter moved from Tokyo to Chubu
1 Fighter moved from Tokyo to Chubu
1 Fighter moved from Tokyo to Tohoku
Purchase Units - Yamamoto
Yamamoto buy 3 Adv.Fighters, 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Chubu
Yamamoto attack with 2 Fighters and 2 Infantrys
Americans defend with 1 Artillery
Yamamoto roll dice for 2 Fighters and 2 Infantrys in Chubu, round 2 : 2/4 hits, 1.00 expected hits
Americans roll dice for 1 Artillery in Chubu, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Chubu
Yamamoto win, taking Chubu from Americans with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Artillery
Battle in Tohoku
Yamamoto attack with 1 Bomber, 1 Fighter and 2 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Tohoku, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 Infantry in Tohoku, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Tohoku
Yamamoto win, taking Tohoku from Americans with 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry
Non Combat Move - Yamamoto
1 Bomber and 1 Fighter moved from Tohoku to Tokyo
2 Fighters moved from Chubu to Tokyo
Place Units - Yamamoto
3 Adv.Fighters, 1 Bunker and 4 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 29 PUs; end with 29 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
1 Infantry moved from Suiyuan to Chahar
Chinese take Chahar from Hisaichi
7 Infantrys moved from Ningsia to South Gobi
1 Infantry moved from Gobi Altai to South Gobi
3 Infantrys moved from Suiyuan to East Gobi
1 Tank moved from Ningsia to East Gobi
1 Mech.Inf moved from Shensi to East Gobi
2 Mech.Infs moved from Urumqi to South Gobi
4 Infantrys moved from E.Sinkiang to C.Sinkiang
2 Infantrys moved from Urumqi to C.Sinkiang
4 Infantrys moved from E.Qinghai to Sikang
3 Mech.Infs moved from Shansi to Eastern Mongolia
2 Infantrys moved from Hunan to Anhwei
1 Infantry moved from Anhwei to Shansi
1 Marine moved from Shansi to Chahar
3 Infantrys and 1 Marine moved from Shensi to Shansi
1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
1 Adv.Fighter and 1 Fighter moved from Hunan to W.Qinghai
Purchase Units - Chinese
Chinese buy 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Eastern Mongolia
Chinese attack with 3 Mech.Infs
Neutral defend with 3 Infantrys
Chinese roll dice for 3 Mech.Infs in Eastern Mongolia, round 2 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 2/3 hits, 1.00 expected hits
2 Mech.Infs owned by the Chinese and 1 Infantry owned by the Neutral lost in Eastern Mongolia
Chinese roll dice for 1 Mech.Inf in Eastern Mongolia, round 3 : 1/1 hits, 0.33 expected hits
Neutral roll dice for 2 Infantrys in Eastern Mongolia, round 3 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Neutral lost in Eastern Mongolia
Neutral win with 1 Infantry remaining. Battle score for attacker is -14
Casualties for Chinese: 3 Mech.Infs
Casualties for Neutral: 2 Infantrys
Battle in South Gobi
Chinese attack with 8 Infantrys and 2 Mech.Infs
Neutral defend with 2 Infantrys
Chinese roll dice for 8 Infantrys and 2 Mech.Infs in South Gobi, round 2 : 3/10 hits, 2.33 expected hits
Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in South Gobi
Chinese loses 0 PUs for violating South Gobis neutrality.
Chinese win, taking South Gobi from Neutral with 8 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in East Gobi
Chinese attack with 3 Infantrys, 1 Mech.Inf and 1 Tank
Neutral defend with 4 Infantrys
Chinese roll dice for 3 Infantrys, 1 Mech.Inf and 1 Tank in East Gobi, round 2 : 1/5 hits, 1.50 expected hits
Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi
Chinese roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in East Gobi, round 3 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 3 Infantrys in East Gobi, round 3 : 2/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral and 2 Infantrys owned by the Chinese lost in East Gobi
Chinese roll dice for 1 Mech.Inf and 1 Tank in East Gobi, round 4 : 1/2 hits, 0.83 expected hits
Neutral roll dice for 2 Infantrys in East Gobi, round 4 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in East Gobi
Chinese roll dice for 1 Mech.Inf and 1 Tank in East Gobi, round 5 : 1/2 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in East Gobi, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in East Gobi
Chinese loses 0 PUs for violating East Gobis neutrality.
Chinese win, taking East Gobi from Neutral with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 3 Infantrys
Casualties for Neutral: 4 Infantrys
Non Combat Move - Chinese
Place Units - Chinese
1 Mech.Inf and 1 Tank placed in Urumqi
2 Mech.Infs placed in Hsining
Chinese undo move 2.
1 Mech.Inf and 1 Tank placed in Peking
2 Mech.Infs placed in Urumqi
Turn Complete - Chinese
Chinese collect 52 PUs; end with 52 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
1 Infantry and 1 Marine moved from Kirin to Heilungchiang
1 Elite and 1 Infantry moved from Kirin to Liaoning
1 Artillery and 1 Marine moved from Kirin to Korea
1 Tank moved from Changchun to Vladivostok
Hisaichi take Vladivostok from Russians
Purchase Units - Hisaichi
Hisaichi buy 2 Destroyers and 5 Submarines; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Liaoning
Hisaichi attack with 1 Elite and 1 Infantry
Americans defend with 1 Artillery
Hisaichi roll dice for 1 Elite and 1 Infantry in Liaoning, round 2 : 0/2 hits, 0.50 expected hits
Americans roll dice for 1 Artillery in Liaoning, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Elite and 1 Infantry in Liaoning, round 3 : 1/2 hits, 0.50 expected hits
Americans roll dice for 1 Artillery in Liaoning, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in Liaoning
Hisaichi win, taking Liaoning from Americans with 1 Elite remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Americans: 1 Artillery
Battle in Heilungchiang
Hisaichi attack with 1 Infantry and 1 Marine
Russians defend with 1 Tank
Hisaichi roll dice for 1 Infantry and 1 Marine in Heilungchiang, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Tank in Heilungchiang, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
Hisaichi win, taking Heilungchiang from Russians with 1 Marine remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Tank
Battle in Korea
Hisaichi attack with 1 Artillery and 1 Marine
Americans defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Marine in Korea, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 Infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Korea
Hisaichi win, taking Korea from Americans with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Non Combat Move - Hisaichi
Place Units - Hisaichi
2 Destroyers and 5 Submarines placed in 84 Sea Zone
Turn Complete - Hisaichi
Hisaichi collect 34 PUs; end with 34 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
1 Carrier, 1 Destroyer and 2 Fighters moved from 21 Sea Zone to 20 Sea Zone
1 Transport moved from 22 Sea Zone to 21 Sea Zone
1 Transport moved from 21 Sea Zone to 20 Sea Zone
1 Battleship, 3 Carriers, 5 Fighters, 1 S.Submarine and 2 Transports moved from 22 Sea Zone to 20 Sea Zone
1 Bomber moved from Dover to 24 Sea Zone
1 ArmoredCar moved from Cairo to New Valley
British take New Valley from Italians
1 Transport moved from 51 Sea Zone to 56 Sea Zone
1 Artillery moved from Palestine to 56 Sea Zone
1 Artillery and 1 Transport moved from 56 Sea Zone to 55 Sea Zone
1 Artillery moved from 55 Sea Zone to Rhodes
British take Rhodes from Italians
1 Mech.Inf moved from Mozambique to French Equatorial Africa
French take French Equatorial Africa from Italians
2 Mech.Infs moved from Cape Town to Angola
10 Infantrys moved from Bihar to Punjab
2 ArmoredCars and 6 Infantrys moved from Assam to E.Tibet
2 Infantrys moved from Rajputana to Baluchistan
3 ArmoredCars moved from Delhi to Baluchistan
2 Infantrys moved from Delhi to Punjab
3 Infantrys moved from Hyderabad to Rajputana
2 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from S.Thailand to 61 Sea Zone
4 Infantrys and 2 Transports moved from 61 Sea Zone to 64 Sea Zone
2 ArmoredCars moved from Bangkok to N.Thailand
1 Artillery and 2 Infantrys moved from S.French Indochina to N.Thailand
1 Infantry moved from Malaya to S.Thailand
1 Transport moved from 84 Sea Zone to 92 Sea Zone
1 ArmoredCar moved from Kwangtung to 92 Sea Zone
1 ArmoredCar moved from 92 Sea Zone to Hainan
Chinese take Hainan from Yamamoto
1 ArmoredCar moved from Shanghai to Fukien
Chinese take Fukien from Yamamoto
1 Tank moved from Hunan to Yunnan
2 Infantrys moved from Yunnan to Assam
1 Infantry moved from Yukon to Alaska
2 Tanks moved from Mersa Matruh to Lower Egypt
1 Tank moved from Hamburg to Saxony
1 Tank moved from Hamburg to Saxony
1 Infantry moved from Okhotsk to Ayan
2 Infantrys moved from Canadian Prairies to British Columbia
1 Artillery and 2 Infantrys moved from Iraq to Palestine
1 Carrier, 1 Destroyer, 2 Fighters and 1 Submarine moved from 56 Sea Zone to 48 Sea Zone
2 Carriers, 2 Cruisers, 1 Destroyer, 4 Fighters, 2 Submarines and 3 Transports moved from 51 Sea Zone to 48 Sea Zone
1 Infantry moved from Madras to Hyderabad
1 Infantry moved from Northwest USA to British Columbia
1 ArmoredCar moved from Lombok to Sumatra
1 Tank moved from Lower Egypt to Nubia
British take Nubia from Italians
Purchase Units - British
British buy 4 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 Elite, 4 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs;
Combat - British
Battle in E.Tibet
British attack with 2 ArmoredCars and 6 Infantrys
Neutral defend with 2 Infantrys
British roll dice for 2 ArmoredCars and 6 Infantrys in E.Tibet, round 2 : 1/8 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in E.Tibet
British roll dice for 2 ArmoredCars and 6 Infantrys in E.Tibet, round 3 : 0/8 hits, 1.67 expected hits
Neutral roll dice for 1 Infantry in E.Tibet, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 ArmoredCars and 6 Infantrys in E.Tibet, round 4 : 1/8 hits, 1.67 expected hits
Neutral roll dice for 1 Infantry in E.Tibet, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in E.Tibet
British loses 0 PUs for violating E.Tibets neutrality.
British win, taking E.Tibet from Neutral with 2 ArmoredCars and 5 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Infantrys
Casualties for British: 1 Infantry
Battle in 20 Sea Zone
British attack with 1 Battleship, 4 Carriers, 1 Destroyer, 7 Fighters, 1 S.Submarine, 1 T.Boat and 3 Transports
Germans defend with 3 Destroyers
British roll dice for 1 S.Submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Battleship, 4 Carriers, 1 Destroyer, 7 Fighters, 1 T.Boat and 3 Transports in 20 Sea Zone, round 2 : 5/14 hits, 4.33 expected hits
Germans roll dice for 3 Destroyers in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 Battleship owned by the British
3 Destroyers owned by the Germans lost in 20 Sea Zone
British win with 1 Battleship, 4 Carriers, 1 Destroyer, 7 Fighters, 1 S.Submarine, 1 T.Boat and 3 Transports remaining. Battle score for attacker is 24
Casualties for Germans: 3 Destroyers
Battle in 24 Sea Zone
British attack with 1 Bomber
Germans defend with 1 T.Boat and 1 Transport
British roll dice for 1 Bomber in 24 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 T.Boat and 1 Transport in 24 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 Bomber owned by the British and 1 T.Boat owned by the Germans lost in 24 Sea Zone
Germans win with 1 Transport remaining. Battle score for attacker is -8
Casualties for British: 1 Bomber
Casualties for Germans: 1 T.Boat
Battle in Angola
British attack with 2 Mech.Infs
Neutral defend with 1 Infantry
British roll dice for 2 Mech.Infs in Angola, round 2 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Angola
British loses 0 PUs for violating Angolas neutrality.
British win, taking Angola from Neutral with 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Saxony
British attack with 2 Tanks
Germans defend with 1 Tank
British roll dice for 2 Tanks in Saxony, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 Tank in Saxony, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 Tanks in Saxony, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 Tank in Saxony, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British and 1 Tank owned by the Germans lost in Saxony
British win, taking Saxony from Germans with 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 1 Tank
Casualties for Germans: 1 Tank
Non Combat Move - British
Place Units - British
1 Battleship and 1 Carrier placed in 20 Sea Zone
British undo move 1.
1 Battleship and 1 Carrier placed in 56 Sea Zone
2 Adv.Fighters placed in 56 Sea Zone
1 Carrier placed in 20 Sea Zone
2 Adv.Fighters and 1 Cruiser placed in 20 Sea Zone
1 S.Submarine placed in 18 Sea Zone
1 Destroyer and 1 Submarine placed in 56 Sea Zone
4 Infantrys placed in Hamburg
1 Elite placed in Manchester
Turn Complete - British
British collect 136 PUs; end with 136 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
2 Infantrys moved from West Papua to 113 Sea Zone
2 Infantrys and 1 Transport moved from 113 Sea Zone to 112 Sea Zone
2 Infantrys moved from 112 Sea Zone to Celebes
Dutch take Celebes from Hisaichi
1 Artillery and 1 Infantry moved from West Papua to 113 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 107 Sea Zone
1 Artillery and 1 Infantry moved from 107 Sea Zone to Peleliu
1 Infantry moved from Manila to 92 Sea Zone
2 Infantrys moved from Hong Kong to 92 Sea Zone
2 Infantrys and 1 Transport moved from 92 Sea Zone to 85 Sea Zone
1 Infantry and 1 Transport moved from 92 Sea Zone to 85 Sea Zone
2 Fighters moved from Kwangtung to Chubu
3 Infantrys moved from 85 Sea Zone to Chubu
1 Fighter moved from Kwangtung to Chubu
1 Infantry moved from British Borneo to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to Palawan
Americans take Palawan from Yamamoto
1 Transport moved from 106 Sea Zone to 111 Sea Zone
1 Infantry moved from Lombok to 111 Sea Zone
1 Transport moved from 92 Sea Zone to 111 Sea Zone
1 Infantry moved from Lombok to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Mindanao
Americans take Mindanao from Hisaichi
1 Infantry moved from 111 Sea Zone to Panay
Americans take Panay from Hisaichi
1 Carrier and 1 Destroyer moved from 106 Sea Zone to 111 Sea Zone
1 Carrier and 1 Destroyer moved from 111 Sea Zone to 112 Sea Zone
1 Carrier moved from 106 Sea Zone to 111 Sea Zone
1 Battleship moved from 92 Sea Zone to 111 Sea Zone
1 Adv.Fighter moved from Broome to 112 Sea Zone
1 Fighter moved from Broome to 111 Sea Zone
1 Infantry moved from Canberra to New South Wales
2 Artillerys and 2 Marines moved from Townsville to Northern Territory
1 Infantry moved from Northern Territory to Western Australia
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 3 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Peleliu
Anzac attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Anzac roll dice for 1 Artillery and 1 Infantry in Peleliu, round 2 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Peleliu, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Peleliu
Anzac win, taking Peleliu from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Chubu
Anzac attack with 3 Fighters and 3 Infantrys
Yamamoto defend with 1 Infantry
Anzac roll dice for 3 Fighters and 3 Infantrys in Chubu, round 2 : 1/6 hits, 1.50 expected hits
Yamamoto roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Chubu
Anzac win, taking Chubu from Yamamoto with 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Anzac
3 Fighters moved from Chubu to Kyushu
Place Units - Anzac
1 Destroyer and 2 Transports placed in 67 Sea Zone
2 Artillerys and 1 Elite placed in Townsville
3 Infantrys placed in Port Moresby
Turn Complete - Anzac
Anzac collect 41 PUs; end with 41 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Dutch
1 Elite moved from Banjarmasin to 110 Sea Zone
1 Cruiser and 1 Elite moved from 110 Sea Zone to 106 Sea Zone
1 Elite moved from 106 Sea Zone to Mindoro
Americans take Mindoro from Hisaichi
1 Artillery moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 93 Sea Zone
1 Artillery and 1 Infantry moved from 93 Sea Zone to Samar
1 Destroyer moved from 110 Sea Zone to 106 Sea Zone
1 Destroyer moved from 106 Sea Zone to 92 Sea Zone
2 Elites moved from Rio de Oro to 34 Sea Zone
2 Elites moved from 34 Sea Zone to Canarians
Purchase Units - Dutch
Dutch buy 1 Elite, 1 Factory, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Samar
Dutch attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Artillery
Dutch roll dice for 1 Artillery and 1 Infantry in Samar, round 2 : 2/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Samar, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Samar
Dutch win, taking Samar from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Canarians
Dutch attack with 2 Elites
Neutral defend with 1 Infantry
Dutch roll dice for 2 Elites in Canarians, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Dutch lost in Canarians
Dutch roll dice for 1 Elite in Canarians, round 3 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 3 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Elite in Canarians, round 4 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 4 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Elite in Canarians, round 5 : 1/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Canarians
Dutch loses 0 PUs for violating Canarianss neutrality.
Dutch win, taking Canarians from Neutral with 1 Elite remaining. Battle score for attacker is -1
Casualties for Dutch: 1 Elite
Casualties for Neutral: 1 Infantry
Non Combat Move - Dutch
Place Units - Dutch
1 Factory placed in Rio de Oro
1 Transport placed in 32 Sea Zone
1 Elite and 1 Infantry placed in Suriname
3 Infantrys placed in Banjarmasin
Dutch undo move 2.
1 Transport placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Dutch from 34 Sea Zone: 1 Transport
EDIT: Adding units owned by Dutch to 32 Sea Zone: 1 Transport
EDIT: Turning off Edit Mode
Turn Complete - Dutch
Dutch collect 34 PUs; end with 34 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Finns
1 Infantry moved from Tampere to Kotka
Finns take Kotka from Russians
1 Elite moved from Helsinki to Tampere
5 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 5 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Non Combat Move - Finns
Place Units - Finns
5 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 9 PUs; end with 9 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Romanians
1 Infantry moved from Donetsk to Crimea
Romanians take Crimea from Russians
3 Infantrys moved from E.Romania to Odessa
1 Artillery moved from Bulgaria to E.Romania
3 Artillerys moved from E.Romania to Odessa
1 Tank moved from Bucharest to Vinnytsia
1 Artillery and 2 Infantrys moved from Vinnytsia to Kiev
1 Mech.Inf moved from Bucharest to Vinnytsia
2 Infantrys moved from Bucharest to E.Romania
1 Fighter moved from E.Romania to Vinnytsia
Purchase Units - Romanians
Romanians buy 2 Artillerys, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Non Combat Move - Romanians
Place Units - Romanians
1 Artillery and 2 Elites placed in E.Romania
1 Artillery and 3 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 21 PUs; end with 21 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Americans
1 Destroyer moved from 41 Sea Zone to 45 Sea Zone
3 B.Transports moved from 34 Sea Zone to 33 Sea Zone
1 ArmoredCar and 1 Tank moved from Bahia to 32 Sea Zone
1 ArmoredCar, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
3 B.Transports moved from 33 Sea Zone to 35 Sea Zone
2 ArmoredCars moved from Salvador to Rio De Janeiro
1 ArmoredCar and 2 Infantrys moved from Bahia to Rio De Janeiro
2 Infantrys moved from Amazon to Rio De Janeiro
2 ArmoredCars moved from Colombia to N.Chile
2 ArmoredCars, 2 Infantrys and 1 Tank moved from Bolivia to N.Chile
3 S.Submarines moved from 29 Sea Zone to 41 Sea Zone
1 ArmoredCar and 1 Tank moved from 34 Sea Zone to Mauritania
4 Tanks moved from Mauritania to E.Morocco
2 Marines moved from Iwo Jima to 85 Sea Zone
2 Marines moved from 85 Sea Zone to Tokyo
1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Tokyo
1 Adv.Fighter and 1 Fighter moved from 93 Sea Zone to Tokyo
1 Battleship moved from 93 Sea Zone to 85 Sea Zone
1 S.Submarine moved from 93 Sea Zone to 101 Sea Zone
1 Infantry moved from Ulithi to 101 Sea Zone
1 Infantry and 1 S.Submarine moved from 101 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Tokyo
1 Transport moved from 85 Sea Zone to 93 Sea Zone
1 Infantry moved from Formosa to 93 Sea Zone
1 Infantry and 1 Transport moved from 93 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Tokyo
1 Battleship moved from 84 Sea Zone to 85 Sea Zone
2 ArmoredCars moved from Alaska to 71 Sea Zone
2 ArmoredCars and 2 S.Submarines moved from 71 Sea Zone to 85 Sea Zone
2 ArmoredCars moved from 85 Sea Zone to Tokyo
2 L.Fighters moved from 88 Sea Zone to Tokyo
2 Carriers, 2 S.Submarines and 1 Transport moved from 84 Sea Zone to 85 Sea Zone
1 Carrier moved from 93 Sea Zone to 85 Sea Zone
1 Infantry moved from British Columbia to Yukon
1 Infantry moved from Shantung to Peking
2 Bombers moved from S.French Indochina to Tokyo
1 Bomber and 1 S.Bomber moved from Ponape to Tokyo
1 S.Bomber moved from Pearl Harbor to Tokyo
3 S.Bombers moved from Iwo Jima to Tokyo
1 Bomber moved from Kamchatka to Tokyo
1 Fighter moved from Bangkok to Kiangsi
1 Infantry moved from Wake to 88 Sea Zone
1 B.Transport and 1 Infantry moved from 88 Sea Zone to 96 Sea Zone
1 Infantry moved from Kwajalein to 96 Sea Zone
1 B.Transport and 2 Infantrys moved from 96 Sea Zone to 95 Sea Zone
2 Infantrys moved from 95 Sea Zone to Minamitori
Purchase Units - Americans
Americans buy 6 Infantrys, 5 S.Bombers, 1 S.Submarine and 6 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in Rio De Janeiro
Americans attack with 3 ArmoredCars and 4 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 3 ArmoredCars and 4 Infantrys in Rio De Janeiro, round 2 : 3/7 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Rio De Janeiro
Americans loses 0 PUs for violating Rio De Janeiros neutrality.
Americans win, taking Rio De Janeiro from Neutral with 3 ArmoredCars and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in E.Morocco
Americans attack with 4 Tanks
Italians defend with 1 AAGun, 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Factory and 3 Infantrys
Americans roll dice for 4 Tanks in E.Morocco, round 2 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite and 3 Infantrys in E.Morocco, round 2 : 3/7 hits, 2.67 expected hits
1 Infantry owned by the Italians and 3 Tanks owned by the Americans lost in E.Morocco
1 Tank owned by the Americans retreated to W.Morocco
Italians win with 1 Adv.Fighter, 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is -13
Casualties for Americans: 3 Tanks
Casualties for Italians: 1 Infantry
Battle in Minamitori
Americans attack with 2 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 2 Infantrys in Minamitori, round 2 : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Minamitori
Americans roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Minamitori, round 4 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Infantry in Minamitori, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Minamitori
Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Americans: 2 Infantrys
Battle in N.Chile
Americans attack with 4 ArmoredCars, 2 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 4 ArmoredCars, 2 Infantrys and 1 Tank in N.Chile, round 2 : 2/7 hits, 2.17 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in N.Chile
Americans roll dice for 4 ArmoredCars, 1 Infantry and 1 Tank in N.Chile, round 3 : 1/6 hits, 2.00 expected hits
Neutral roll dice for 1 Artillery in N.Chile, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in N.Chile
Americans loses 0 PUs for violating N.Chiles neutrality.
Americans win, taking N.Chile from Neutral with 4 ArmoredCars, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Tokyo
Americans attack with 2 Adv.Fighters, 2 ArmoredCars, 4 Bombers, 2 Fighters, 2 Infantrys, 2 L.Fighters, 2 Marines and 5 S.Bombers
Hisaichi defend with 4 Infantrys; Yamamoto defend with 1 AAGun, 3 Adv.Fighters, 1 Bomber, 2 Bunkers, 1 Factory, 3 Fighters, 4 Infantrys and 1 Tank
Yamamoto roll AA dice in Tokyo : 3/15 hits, 2.50 expected hits
1 Fighter owned by the Americans, 1 S.Bomber owned by the Americans and 1 L.Fighter owned by the Americans lost in Tokyo
Americans roll dice for 3 Battleships in Tokyo, round 2 : 2/3 hits, 2.00 expected hits
Units damaged: 2 Bunkers owned by the Yamamoto
Americans roll dice for 2 Adv.Fighters, 2 ArmoredCars, 4 Bombers, 1 Fighter, 2 Infantrys, 1 L.Fighter, 2 Marines and 4 S.Bombers in Tokyo, round 2 : 10/18 hits, 10.50 expected hits
Yamamoto roll dice for 3 Adv.Fighters, 1 Bomber, 2 Bunkers, 3 Fighters, 8 Infantrys and 1 Tank in Tokyo, round 2 : 7/18 hits, 7.83 expected hits
1 Fighter owned by the Americans, 4 Infantrys owned by the Yamamoto, 2 Infantrys owned by the Americans, 1 Bomber owned by the Yamamoto, 1 Tank owned by the Yamamoto, 2 Adv.Fighters owned by the Americans, 4 Infantrys owned by the Hisaichi and 2 ArmoredCars owned by the Americans lost in Tokyo
Americans roll dice for 4 Bombers, 1 L.Fighter, 2 Marines and 4 S.Bombers in Tokyo, round 3 : 9/11 hits, 7.83 expected hits
Yamamoto roll dice for 3 Adv.Fighters, 2 Bunkers and 3 Fighters in Tokyo, round 3 : 5/8 hits, 4.50 expected hits
1 Marine owned by the Americans, 3 Adv.Fighters owned by the Yamamoto, 3 Bombers owned by the Americans, 1 L.Fighter owned by the Americans, 2 Bunkers owned by the Yamamoto and 3 Fighters owned by the Yamamoto lost in Tokyo
Americans captures 29PUs while taking Yamamoto capital
Americans win, taking Tokyo from Yamamoto with 1 Bomber, 1 Marine and 4 S.Bombers remaining. Battle score for attacker is -35
Casualties for Americans: 2 Adv.Fighters, 2 ArmoredCars, 3 Bombers, 2 Fighters, 2 Infantrys, 2 L.Fighters, 1 Marine and 1 S.Bomber
Casualties for Hisaichi: 4 Infantrys
Casualties for Yamamoto: 3 Adv.Fighters, 1 Bomber, 2 Bunkers, 3 Fighters, 4 Infantrys and 1 Tank
Non Combat Move - Americans
1 Bomber and 4 S.Bombers moved from Tokyo to Chubu
Place Units - Americans
3 Tanks placed in Hokkaido
3 Tanks placed in Kyushu
2 S.Bombers placed in Iwo Jima
3 S.Bombers placed in Pearl Harbor
1 S.Submarine placed in 71 Sea Zone
1 Infantry placed in Alaska
2 Infantrys placed in Salvador
2 Infantrys placed in Colombia
1 Infantry placed in South Atlantic USA
Turn Complete - Americans
Americans collect 148 PUs; end with 177 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Germans
4 Infantrys moved from Rhine to Hamburg
1 Tank moved from Pomerania to Hamburg
7 Infantrys moved from Berlin to Saxony
1 Tank moved from Brandenburg to Saxony
1 Submarine moved from 23 Sea Zone to 22 Sea Zone
1 Adv.Fighter moved from 23 Sea Zone to 22 Sea Zone
2 Fighters moved from 23 Sea Zone to 22 Sea Zone
4 ArmoredCars, 2 Artillerys, 1 HeavyTank and 3 Tanks moved from Kiev to Kursk
1 Adv.Fighter moved from Brest to Kursk
2 Stukas moved from Brest to Kursk
1 Bomber moved from Warsaw to Kursk
1 JetFighter moved from Warsaw to Kursk
1 HeavyTank moved from Vinnytsia to Kursk
2 Artillerys and 2 Infantrys moved from Languedoc to Provence
2 Destroyers moved from 44 Sea Zone to 45 Sea Zone
Purchase Units - Germans
Germans buy 6 ArmoredCars, 2 Artillerys, 2 Destroyers, 2 Fighters, 2 HeavyTanks, 9 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Saxony
Germans attack with 7 Infantrys and 1 Tank
British defend with 1 Tank
Germans roll dice for 7 Infantrys and 1 Tank in Saxony, round 2 : 2/8 hits, 1.67 expected hits
British roll dice for 1 Tank in Saxony, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Saxony
Germans win, taking Saxony from British with 7 Infantrys and 1 Tank remaining. Battle score for attacker is 5
Casualties for British: 1 Tank
Battle in Hamburg
Germans attack with 4 Infantrys and 1 Tank
British defend with 1 AAGun, 1 Factory and 4 Infantrys
Germans roll dice for 4 Infantrys and 1 Tank in Hamburg, round 2 : 1/5 hits, 1.17 expected hits
British roll dice for 4 Infantrys in Hamburg, round 2 : 0/4 hits, 1.33 expected hits
1 Infantry owned by the British lost in Hamburg
Germans roll dice for 4 Infantrys and 1 Tank in Hamburg, round 3 : 1/5 hits, 1.17 expected hits
British roll dice for 3 Infantrys in Hamburg, round 3 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Hamburg
Germans roll dice for 2 Infantrys and 1 Tank in Hamburg, round 4 : 1/3 hits, 0.83 expected hits
British roll dice for 2 Infantrys in Hamburg, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Hamburg
Germans roll dice for 1 Infantry and 1 Tank in Hamburg, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Hamburg, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Infantry and 1 Tank in Hamburg, round 6 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Hamburg, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Infantry and 1 Tank in Hamburg, round 7 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Hamburg, round 7 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Hamburg
Germans win, taking Hamburg from British with 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 4 Infantrys
Casualties for Germans: 4 Infantrys
Battle in 22 Sea Zone
Germans attack with 1 Adv.Fighter, 2 Fighters and 1 Submarine
British defend with 1 Destroyer
Germans roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Adv.Fighter and 2 Fighters in 22 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 22 Sea Zone
Germans win with 1 Adv.Fighter, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 8
Casualties for British: 1 Destroyer
Battle in Kursk
Germans attack with 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Bomber, 2 HeavyTanks, 1 JetFighter, 2 Stukas and 3 Tanks
Russians defend with 3 ArmoredCars, 1 Factory, 4 HeavyTanks and 5 Infantrys
Germans roll dice for 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Bomber, 2 HeavyTanks, 1 JetFighter, 2 Stukas and 3 Tanks in Kursk, round 2 : 5/16 hits, 7.67 expected hits
Russians roll dice for 3 ArmoredCars, 4 HeavyTanks and 5 Infantrys in Kursk, round 2 : 6/12 hits, 4.83 expected hits
4 ArmoredCars owned by the Germans, 3 ArmoredCars owned by the Russians, 2 Infantrys owned by the Russians and 2 Artillerys owned by the Germans lost in Kursk
Germans roll dice for 1 Adv.Fighter, 1 Bomber, 2 HeavyTanks, 1 JetFighter, 2 Stukas and 3 Tanks in Kursk, round 3 : 4/10 hits, 5.67 expected hits
Russians roll dice for 4 HeavyTanks and 3 Infantrys in Kursk, round 3 : 4/7 hits, 3.67 expected hits
3 Infantrys owned by the Russians, 1 HeavyTank owned by the Russians, 1 Stuka owned by the Germans and 3 Tanks owned by the Germans lost in Kursk
Germans roll dice for 1 Adv.Fighter, 1 Bomber, 2 HeavyTanks, 1 JetFighter and 1 Stuka in Kursk, round 4 : 1/6 hits, 3.67 expected hits
Russians roll dice for 3 HeavyTanks in Kursk, round 4 : 1/3 hits, 2.00 expected hits
1 HeavyTank owned by the Russians and 1 Stuka owned by the Germans lost in Kursk
Germans roll dice for 1 Adv.Fighter, 1 Bomber, 2 HeavyTanks and 1 JetFighter in Kursk, round 5 : 4/5 hits, 3.17 expected hits
Russians roll dice for 2 HeavyTanks in Kursk, round 5 : 2/2 hits, 1.33 expected hits
1 HeavyTank owned by the Germans, 1 Adv.Fighter owned by the Germans and 2 HeavyTanks owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 Bomber, 1 HeavyTank and 1 JetFighter remaining. Battle score for attacker is -22
Casualties for Germans: 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 HeavyTank, 2 Stukas and 3 Tanks
Casualties for Russians: 3 ArmoredCars, 4 HeavyTanks and 5 Infantrys
Battle in 45 Sea Zone
Germans attack with 2 Destroyers
Americans defend with 1 Destroyer
Germans roll dice for 2 Destroyers in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Destroyers in 45 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans and 1 Destroyer owned by the Germans lost in 45 Sea Zone
Germans win with 1 Destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 Destroyer
Casualties for Americans: 1 Destroyer
Non Combat Move - Germans
7 Infantrys moved from Belgium to Netherlands
5 Infantrys moved from Picardy to Belgium
1 Elite and 4 Infantrys moved from Bohemia to Krakow
2 Artillerys moved from Warsaw to Brest
2 Infantrys moved from Warsaw to Brest
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Bomber moved from Kursk to Kiev
1 JetFighter moved from Kursk to Kiev
2 Fighters moved from 22 Sea Zone to 23 Sea Zone
1 Adv.Fighter moved from 22 Sea Zone to 23 Sea Zone
1 Destroyer moved from 23 Sea Zone to 21 Sea Zone
Place Units - Germans
2 Destroyers placed in 44 Sea Zone
3 Infantrys placed in Normandy
6 Infantrys placed in Paris
2 ArmoredCars and 2 Artillerys placed in Warsaw
4 ArmoredCars and 1 Tank placed in Bohemia
2 HeavyTanks and 1 Tank placed in Bavaria
2 Fighters and 2 Mech.Infs placed in Berlin
Turn Complete - Germans
Germans collect 116 PUs; end with 116 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Russians
1 Artillery and 3 Infantrys moved from Ayan to Heilungchiang
1 Infantry moved from Ayan to Khabarovsk
2 ArmoredCars, 2 Artillerys, 4 Mech.Infs and 9 Tanks moved from Peking to Liaoning
2 Fighters moved from Hulunbuir to Heilungchiang
3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
6 Artillerys, 5 Infantrys and 1 Tank moved from Oulu to Kotka
1 ArmoredCar and 1 Infantry moved from Latvia to East Prussia
2 Infantrys moved from Novgorod to Minsk
1 Infantry moved from Smolensk to Minsk
1 Infantry moved from Tula to Kursk
7 Infantrys moved from Rostov to Donetsk
2 Tanks moved from Georgia to Kursk
1 Bomber moved from Moscow to Minsk
5 HeavyTanks and 5 Tanks moved from Moscow to Kursk
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Infantry moved from Ankara to 54 Sea Zone
1 Artillery moved from Georgia to 54 Sea Zone
1 Artillery and 1 Infantry moved from 54 Sea Zone to Crimea
1 Tank moved from Stalingrad to Donetsk
4 Tanks moved from Stalingrad to Kursk
1 Artillery and 3 Infantrys moved from Arkhangelsk to 6 Sea Zone
1 Artillery and 3 Infantrys moved from 6 Sea Zone to Lapland
2 Tanks moved from Tashkent to Kuybyshev
1 Infantry moved from Kolyma to Okhotsk
Purchase Units - Russians
Russians buy 5 HeavyTanks and 17 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Heilungchiang
Russians attack with 1 Artillery, 2 Fighters and 3 Infantrys
Hisaichi defend with 1 Marine
Russians roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Heilungchiang, round 2 : 2/6 hits, 1.67 expected hits
Hisaichi roll dice for 1 Marine in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Hisaichi lost in Heilungchiang
Russians win, taking Heilungchiang from Hisaichi with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Marine
Battle in East Prussia
Russians attack with 1 ArmoredCar and 1 Infantry
Germans defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 1 Infantry in East Prussia, round 2 : 0/2 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in East Prussia, round 3 : 1/2 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in East Prussia, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in East Prussia
Russians win, taking East Prussia from Germans with 1 ArmoredCar remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Infantry
Battle in Kursk
Russians attack with 5 HeavyTanks, 1 Infantry and 11 Tanks
Germans defend with 1 Factory and 1 HeavyTank
Russians roll dice for 5 HeavyTanks, 1 Infantry and 11 Tanks in Kursk, round 2 : 11/17 hits, 9.00 expected hits
Germans roll dice for 1 HeavyTank in Kursk, round 2 : 1/1 hits, 0.67 expected hits
1 HeavyTank owned by the Germans and 1 Infantry owned by the Russians lost in Kursk
Russians win, taking Kursk from Germans with 5 HeavyTanks and 11 Tanks remaining. Battle score for attacker is 5
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 HeavyTank
Battle in Donetsk
Russians attack with 7 Infantrys and 1 Tank
Romanians defend with 4 Infantrys
Russians roll dice for 7 Infantrys and 1 Tank in Donetsk, round 2 : 2/8 hits, 1.67 expected hits
Romanians roll dice for 4 Infantrys in Donetsk, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
Russians roll dice for 6 Infantrys and 1 Tank in Donetsk, round 3 : 2/7 hits, 1.50 expected hits
Romanians roll dice for 2 Infantrys in Donetsk, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 6 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Russians: 1 Infantry
Casualties for Romanians: 4 Infantrys
Battle in Minsk
Russians attack with 1 Bomber and 3 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Bomber and 3 Infantrys in Minsk, round 2 : 1/4 hits, 1.17 expected hits
Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Infantry
Battle in Crimea
Russians attack with 1 Artillery and 1 Infantry
Romanians defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 2 : 0/2 hits, 0.67 expected hits
Romanians roll dice for 1 Infantry in Crimea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 3 : 1/2 hits, 0.67 expected hits
Romanians roll dice for 1 Infantry in Crimea, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Crimea
Russians win, taking Crimea from Romanians with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Romanians: 1 Infantry
Battle in Kotka
Russians attack with 6 Artillerys, 5 Infantrys and 1 Tank
Finns defend with 1 Infantry
Russians roll dice for 6 Artillerys, 5 Infantrys and 1 Tank in Kotka, round 2 : 4/12 hits, 4.17 expected hits
Finns roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Kotka
Russians win, taking Kotka from Finns with 6 Artillerys, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Liaoning
Russians attack with 2 ArmoredCars, 2 Artillerys, 4 Mech.Infs and 9 Tanks
Hisaichi defend with 1 Elite
Russians roll dice for 2 ArmoredCars, 2 Artillerys, 4 Mech.Infs and 9 Tanks in Liaoning, round 2 : 7/17 hits, 7.17 expected hits
Hisaichi roll dice for 1 Elite in Liaoning, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi and 1 ArmoredCar owned by the Russians lost in Liaoning
Russians win, taking Liaoning from Hisaichi with 1 ArmoredCar, 2 Artillerys, 4 Mech.Infs and 9 Tanks remaining. Battle score for attacker is -1
Casualties for Russians: 1 ArmoredCar
Casualties for Hisaichi: 1 Elite
Non Combat Move - Russians
1 Bomber moved from Minsk to Moscow
2 Fighters moved from Heilungchiang to Peking
1 Infantry moved from Leningrad to Latvia
1 Elite and 5 Infantrys moved from Leningrad to Vyborg
Place Units - Russians
2 HeavyTanks and 2 Tanks placed in Leningrad
3 HeavyTanks and 7 Tanks placed in Moscow
5 Tanks placed in Stalingrad
Russians undo move 3.
4 Tanks placed in Arkhangelsk
4 Tanks placed in Stalingrad
Turn Complete - Russians
Russians collect 127 PUs; end with 127 PUs
@entek it seems that we both do well with the allies. I’ll take the Axis. not sure when i can set it up. weather has been good been working out side alot.
Round: 5
Purchase Units - Dutch
Dutch buy 1 Bunker, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Non Combat Move - Dutch
1 Artillery and 1 Tank moved from Hollandia to West Papua
1 Infantry moved from Merauke to West Papua
3 Infantrys moved from Suriname to Amazon
Place Units - Dutch
1 Bunker placed in Sumatra
2 Infantrys and 1 Tank placed in Suriname
Turn Complete - Dutch
Dutch collect 13 PUs; end with 13 PUs
Round: 8
Purchase Units - Americans
Americans buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
6 infantry moved from Canada to SZ 2
6 infantry and 3 transports moved from SZ 2 to SZ 16
4 transports moved from SZ 16 to SZ 2
7 infantry moved from United States of America to Canada
2 artilleries and 4 infantry moved from Piedmont to Venice
2 infantry moved from Marseilles to Burgundy
2 infantry moved from Lorraine to Belgium
6 infantry moved from SZ 16 to Marseilles
6 infantry moved from Marseilles to Piedmont
2 infantry moved from SZ 17 to Piedmont
2 infantry moved from Tunisia to Libya
Combat Move - Americans
Place Units - Americans
6 infantry placed in United States of America
Turn Complete - Americans
Americans collect 20 PUs; end with 22 PUs
@squirecam I wanted to put an Aussie Ft on Hawaii, so you had to send more units .
Annoyingly , realised too late that a lone US Sub was a better bet .
Have a good day . At work now.
Round: 9
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Karelia S.S.R.: 1 aaGun
EDIT: Adding units owned by Americans to Finland Norway: 1 aaGun
EDIT: Turning off Edit Mode
2 infantry moved from Novosibirsk to Yakut S.S.R.
2 fighters moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
2 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 fighters moved from Yakut S.S.R. to Russia
1 aaGun moved from Russia to Karelia S.S.R.
1 aaGun and 8 infantry moved from Novosibirsk to Russia
7 infantry moved from Karelia S.S.R. to Russia
Place Units - Russians
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs