Game History
Round: 9 Purchase Units - Americans Americans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Libya to SZ 17 8 infantry moved from Piedmont to Venice 6 infantry moved from Marseilles to Piedmont 2 infantry moved from Burgundy to Picardy 8 infantry moved from Canada to SZ 2 8 infantry and 4 transports moved from SZ 2 to SZ 16 8 infantry moved from SZ 16 to Marseilles 3 transports moved from SZ 16 to SZ 2 6 infantry moved from United States of America to Canada 2 infantry moved from Belgium to Lorraine Combat Move - Americans Place Units - Americans 7 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 21 PUsdawg (allies) v. Entek (axis)
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 1 Infantry moved from Tokyo to Tohoku 1 Infantry moved from Tokyo to Tohoku 2 Infantrys moved from Tokyo to Chubu 1 Bomber moved from Tokyo to Tohoku 1 Fighter moved from Tokyo to Chubu 1 Fighter moved from Tokyo to Chubu 1 Fighter moved from Tokyo to Tohoku Purchase Units - Yamamoto Yamamoto buy 3 Adv.Fighters, 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Chubu Yamamoto attack with 2 Fighters and 2 Infantrys Americans defend with 1 Artillery Yamamoto roll dice for 2 Fighters and 2 Infantrys in Chubu, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 1 Artillery in Chubu, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Chubu Yamamoto win, taking Chubu from Americans with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Artillery Battle in Tohoku Yamamoto attack with 1 Bomber, 1 Fighter and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Tohoku, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 Infantry in Tohoku, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Tohoku Yamamoto win, taking Tohoku from Americans with 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Infantry Non Combat Move - Yamamoto 1 Bomber and 1 Fighter moved from Tohoku to Tokyo 2 Fighters moved from Chubu to Tokyo Place Units - Yamamoto 3 Adv.Fighters, 1 Bunker and 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.67 Americans regular : 1.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 1 Infantry moved from Suiyuan to Chahar Chinese take Chahar from Hisaichi 7 Infantrys moved from Ningsia to South Gobi 1 Infantry moved from Gobi Altai to South Gobi 3 Infantrys moved from Suiyuan to East Gobi 1 Tank moved from Ningsia to East Gobi 1 Mech.Inf moved from Shensi to East Gobi 2 Mech.Infs moved from Urumqi to South Gobi 4 Infantrys moved from E.Sinkiang to C.Sinkiang 2 Infantrys moved from Urumqi to C.Sinkiang 4 Infantrys moved from E.Qinghai to Sikang 3 Mech.Infs moved from Shansi to Eastern Mongolia 2 Infantrys moved from Hunan to Anhwei 1 Infantry moved from Anhwei to Shansi 1 Marine moved from Shansi to Chahar 3 Infantrys and 1 Marine moved from Shensi to Shansi 1 Elite and 5 Infantrys moved from Hsining to E.Qinghai 1 Adv.Fighter and 1 Fighter moved from Hunan to W.Qinghai Purchase Units - Chinese Chinese buy 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Eastern Mongolia Chinese attack with 3 Mech.Infs Neutral defend with 3 Infantrys Chinese roll dice for 3 Mech.Infs in Eastern Mongolia, round 2 : 1/3 hits, 1.00 expected hits Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 2/3 hits, 1.00 expected hits 2 Mech.Infs owned by the Chinese and 1 Infantry owned by the Neutral lost in Eastern Mongolia Chinese roll dice for 1 Mech.Inf in Eastern Mongolia, round 3 : 1/1 hits, 0.33 expected hits Neutral roll dice for 2 Infantrys in Eastern Mongolia, round 3 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Neutral lost in Eastern Mongolia Neutral win with 1 Infantry remaining. Battle score for attacker is -14 Casualties for Chinese: 3 Mech.Infs Casualties for Neutral: 2 Infantrys Battle in South Gobi Chinese attack with 8 Infantrys and 2 Mech.Infs Neutral defend with 2 Infantrys Chinese roll dice for 8 Infantrys and 2 Mech.Infs in South Gobi, round 2 : 3/10 hits, 2.33 expected hits Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in South Gobi Chinese loses 0 PUs for violating South Gobis neutrality. Chinese win, taking South Gobi from Neutral with 8 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Battle in East Gobi Chinese attack with 3 Infantrys, 1 Mech.Inf and 1 Tank Neutral defend with 4 Infantrys Chinese roll dice for 3 Infantrys, 1 Mech.Inf and 1 Tank in East Gobi, round 2 : 1/5 hits, 1.50 expected hits Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi Chinese roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in East Gobi, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 3 Infantrys in East Gobi, round 3 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral and 2 Infantrys owned by the Chinese lost in East Gobi Chinese roll dice for 1 Mech.Inf and 1 Tank in East Gobi, round 4 : 1/2 hits, 0.83 expected hits Neutral roll dice for 2 Infantrys in East Gobi, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in East Gobi Chinese roll dice for 1 Mech.Inf and 1 Tank in East Gobi, round 5 : 1/2 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in East Gobi, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in East Gobi Chinese loses 0 PUs for violating East Gobis neutrality. Chinese win, taking East Gobi from Neutral with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 3 Infantrys Casualties for Neutral: 4 Infantrys Non Combat Move - Chinese Place Units - Chinese 1 Mech.Inf and 1 Tank placed in Urumqi 2 Mech.Infs placed in Hsining Chinese undo move 2. 1 Mech.Inf and 1 Tank placed in Peking 2 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Neutral regular : 0.33
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 1 Infantry and 1 Marine moved from Kirin to Heilungchiang 1 Elite and 1 Infantry moved from Kirin to Liaoning 1 Artillery and 1 Marine moved from Kirin to Korea 1 Tank moved from Changchun to Vladivostok Hisaichi take Vladivostok from Russians Purchase Units - Hisaichi Hisaichi buy 2 Destroyers and 5 Submarines; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Liaoning Hisaichi attack with 1 Elite and 1 Infantry Americans defend with 1 Artillery Hisaichi roll dice for 1 Elite and 1 Infantry in Liaoning, round 2 : 0/2 hits, 0.50 expected hits Americans roll dice for 1 Artillery in Liaoning, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Elite and 1 Infantry in Liaoning, round 3 : 1/2 hits, 0.50 expected hits Americans roll dice for 1 Artillery in Liaoning, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in Liaoning Hisaichi win, taking Liaoning from Americans with 1 Elite remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Artillery Battle in Heilungchiang Hisaichi attack with 1 Infantry and 1 Marine Russians defend with 1 Tank Hisaichi roll dice for 1 Infantry and 1 Marine in Heilungchiang, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Tank in Heilungchiang, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang Hisaichi win, taking Heilungchiang from Russians with 1 Marine remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Tank Battle in Korea Hisaichi attack with 1 Artillery and 1 Marine Americans defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Marine in Korea, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Korea Hisaichi win, taking Korea from Americans with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Non Combat Move - Hisaichi Place Units - Hisaichi 2 Destroyers and 5 Submarines placed in 84 Sea Zone Turn Complete - Hisaichi Hisaichi collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 0.50 Hisaichi regular : 0.33
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 1 Carrier, 1 Destroyer and 2 Fighters moved from 21 Sea Zone to 20 Sea Zone 1 Transport moved from 22 Sea Zone to 21 Sea Zone 1 Transport moved from 21 Sea Zone to 20 Sea Zone 1 Battleship, 3 Carriers, 5 Fighters, 1 S.Submarine and 2 Transports moved from 22 Sea Zone to 20 Sea Zone 1 Bomber moved from Dover to 24 Sea Zone 1 ArmoredCar moved from Cairo to New Valley British take New Valley from Italians 1 Transport moved from 51 Sea Zone to 56 Sea Zone 1 Artillery moved from Palestine to 56 Sea Zone 1 Artillery and 1 Transport moved from 56 Sea Zone to 55 Sea Zone 1 Artillery moved from 55 Sea Zone to Rhodes British take Rhodes from Italians 1 Mech.Inf moved from Mozambique to French Equatorial Africa French take French Equatorial Africa from Italians 2 Mech.Infs moved from Cape Town to Angola 10 Infantrys moved from Bihar to Punjab 2 ArmoredCars and 6 Infantrys moved from Assam to E.Tibet 2 Infantrys moved from Rajputana to Baluchistan 3 ArmoredCars moved from Delhi to Baluchistan 2 Infantrys moved from Delhi to Punjab 3 Infantrys moved from Hyderabad to Rajputana 2 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from S.Thailand to 61 Sea Zone 4 Infantrys and 2 Transports moved from 61 Sea Zone to 64 Sea Zone 2 ArmoredCars moved from Bangkok to N.Thailand 1 Artillery and 2 Infantrys moved from S.French Indochina to N.Thailand 1 Infantry moved from Malaya to S.Thailand 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 ArmoredCar moved from Kwangtung to 92 Sea Zone 1 ArmoredCar moved from 92 Sea Zone to Hainan Chinese take Hainan from Yamamoto 1 ArmoredCar moved from Shanghai to Fukien Chinese take Fukien from Yamamoto 1 Tank moved from Hunan to Yunnan 2 Infantrys moved from Yunnan to Assam 1 Infantry moved from Yukon to Alaska 2 Tanks moved from Mersa Matruh to Lower Egypt 1 Tank moved from Hamburg to Saxony 1 Tank moved from Hamburg to Saxony 1 Infantry moved from Okhotsk to Ayan 2 Infantrys moved from Canadian Prairies to British Columbia 1 Artillery and 2 Infantrys moved from Iraq to Palestine 1 Carrier, 1 Destroyer, 2 Fighters and 1 Submarine moved from 56 Sea Zone to 48 Sea Zone 2 Carriers, 2 Cruisers, 1 Destroyer, 4 Fighters, 2 Submarines and 3 Transports moved from 51 Sea Zone to 48 Sea Zone 1 Infantry moved from Madras to Hyderabad 1 Infantry moved from Northwest USA to British Columbia 1 ArmoredCar moved from Lombok to Sumatra 1 Tank moved from Lower Egypt to Nubia British take Nubia from Italians Purchase Units - British British buy 4 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 Elite, 4 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; Combat - British Battle in E.Tibet British attack with 2 ArmoredCars and 6 Infantrys Neutral defend with 2 Infantrys British roll dice for 2 ArmoredCars and 6 Infantrys in E.Tibet, round 2 : 1/8 hits, 1.67 expected hits Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in E.Tibet British roll dice for 2 ArmoredCars and 6 Infantrys in E.Tibet, round 3 : 0/8 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in E.Tibet, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 ArmoredCars and 6 Infantrys in E.Tibet, round 4 : 1/8 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in E.Tibet, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in E.Tibet British loses 0 PUs for violating E.Tibets neutrality. British win, taking E.Tibet from Neutral with 2 ArmoredCars and 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 2 Infantrys Casualties for British: 1 Infantry Battle in 20 Sea Zone British attack with 1 Battleship, 4 Carriers, 1 Destroyer, 7 Fighters, 1 S.Submarine, 1 T.Boat and 3 Transports Germans defend with 3 Destroyers British roll dice for 1 S.Submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 Battleship, 4 Carriers, 1 Destroyer, 7 Fighters, 1 T.Boat and 3 Transports in 20 Sea Zone, round 2 : 5/14 hits, 4.33 expected hits Germans roll dice for 3 Destroyers in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 Battleship owned by the British 3 Destroyers owned by the Germans lost in 20 Sea Zone British win with 1 Battleship, 4 Carriers, 1 Destroyer, 7 Fighters, 1 S.Submarine, 1 T.Boat and 3 Transports remaining. Battle score for attacker is 24 Casualties for Germans: 3 Destroyers Battle in 24 Sea Zone British attack with 1 Bomber Germans defend with 1 T.Boat and 1 Transport British roll dice for 1 Bomber in 24 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 T.Boat and 1 Transport in 24 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 Bomber owned by the British and 1 T.Boat owned by the Germans lost in 24 Sea Zone Germans win with 1 Transport remaining. Battle score for attacker is -8 Casualties for British: 1 Bomber Casualties for Germans: 1 T.Boat Battle in Angola British attack with 2 Mech.Infs Neutral defend with 1 Infantry British roll dice for 2 Mech.Infs in Angola, round 2 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Angola British loses 0 PUs for violating Angolas neutrality. British win, taking Angola from Neutral with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Saxony British attack with 2 Tanks Germans defend with 1 Tank British roll dice for 2 Tanks in Saxony, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 Tank in Saxony, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 Tanks in Saxony, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 Tank in Saxony, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Tank owned by the Germans lost in Saxony British win, taking Saxony from Germans with 1 Tank remaining. Battle score for attacker is 0 Casualties for British: 1 Tank Casualties for Germans: 1 Tank Non Combat Move - British Place Units - British 1 Battleship and 1 Carrier placed in 20 Sea Zone British undo move 1. 1 Battleship and 1 Carrier placed in 56 Sea Zone 2 Adv.Fighters placed in 56 Sea Zone 1 Carrier placed in 20 Sea Zone 2 Adv.Fighters and 1 Cruiser placed in 20 Sea Zone 1 S.Submarine placed in 18 Sea Zone 1 Destroyer and 1 Submarine placed in 56 Sea Zone 4 Infantrys placed in Hamburg 1 Elite placed in Manchester Turn Complete - British British collect 136 PUs; end with 136 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Neutral regular : -0.67 British regular : -1.17
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Anzac 2 Infantrys moved from West Papua to 113 Sea Zone 2 Infantrys and 1 Transport moved from 113 Sea Zone to 112 Sea Zone 2 Infantrys moved from 112 Sea Zone to Celebes Dutch take Celebes from Hisaichi 1 Artillery and 1 Infantry moved from West Papua to 113 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 107 Sea Zone 1 Artillery and 1 Infantry moved from 107 Sea Zone to Peleliu 1 Infantry moved from Manila to 92 Sea Zone 2 Infantrys moved from Hong Kong to 92 Sea Zone 2 Infantrys and 1 Transport moved from 92 Sea Zone to 85 Sea Zone 1 Infantry and 1 Transport moved from 92 Sea Zone to 85 Sea Zone 2 Fighters moved from Kwangtung to Chubu 3 Infantrys moved from 85 Sea Zone to Chubu 1 Fighter moved from Kwangtung to Chubu 1 Infantry moved from British Borneo to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to Palawan Americans take Palawan from Yamamoto 1 Transport moved from 106 Sea Zone to 111 Sea Zone 1 Infantry moved from Lombok to 111 Sea Zone 1 Transport moved from 92 Sea Zone to 111 Sea Zone 1 Infantry moved from Lombok to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Mindanao Americans take Mindanao from Hisaichi 1 Infantry moved from 111 Sea Zone to Panay Americans take Panay from Hisaichi 1 Carrier and 1 Destroyer moved from 106 Sea Zone to 111 Sea Zone 1 Carrier and 1 Destroyer moved from 111 Sea Zone to 112 Sea Zone 1 Carrier moved from 106 Sea Zone to 111 Sea Zone 1 Battleship moved from 92 Sea Zone to 111 Sea Zone 1 Adv.Fighter moved from Broome to 112 Sea Zone 1 Fighter moved from Broome to 111 Sea Zone 1 Infantry moved from Canberra to New South Wales 2 Artillerys and 2 Marines moved from Townsville to Northern Territory 1 Infantry moved from Northern Territory to Western Australia Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 3 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Peleliu Anzac attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Anzac roll dice for 1 Artillery and 1 Infantry in Peleliu, round 2 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Peleliu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Peleliu Anzac win, taking Peleliu from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Chubu Anzac attack with 3 Fighters and 3 Infantrys Yamamoto defend with 1 Infantry Anzac roll dice for 3 Fighters and 3 Infantrys in Chubu, round 2 : 1/6 hits, 1.50 expected hits Yamamoto roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Chubu Anzac win, taking Chubu from Yamamoto with 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac 3 Fighters moved from Chubu to Kyushu Place Units - Anzac 1 Destroyer and 2 Transports placed in 67 Sea Zone 2 Artillerys and 1 Elite placed in Townsville 3 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Anzac regular : 0.83
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Dutch 1 Elite moved from Banjarmasin to 110 Sea Zone 1 Cruiser and 1 Elite moved from 110 Sea Zone to 106 Sea Zone 1 Elite moved from 106 Sea Zone to Mindoro Americans take Mindoro from Hisaichi 1 Artillery moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 93 Sea Zone 1 Artillery and 1 Infantry moved from 93 Sea Zone to Samar 1 Destroyer moved from 110 Sea Zone to 106 Sea Zone 1 Destroyer moved from 106 Sea Zone to 92 Sea Zone 2 Elites moved from Rio de Oro to 34 Sea Zone 2 Elites moved from 34 Sea Zone to Canarians Purchase Units - Dutch Dutch buy 1 Elite, 1 Factory, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Battle in Samar Dutch attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Artillery Dutch roll dice for 1 Artillery and 1 Infantry in Samar, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Samar, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Samar Dutch win, taking Samar from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Canarians Dutch attack with 2 Elites Neutral defend with 1 Infantry Dutch roll dice for 2 Elites in Canarians, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Canarians, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Dutch lost in Canarians Dutch roll dice for 1 Elite in Canarians, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Canarians, round 3 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Elite in Canarians, round 4 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Canarians, round 4 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Elite in Canarians, round 5 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Canarians, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Canarians Dutch loses 0 PUs for violating Canarianss neutrality. Dutch win, taking Canarians from Neutral with 1 Elite remaining. Battle score for attacker is -1 Casualties for Dutch: 1 Elite Casualties for Neutral: 1 Infantry Non Combat Move - Dutch Place Units - Dutch 1 Factory placed in Rio de Oro 1 Transport placed in 32 Sea Zone 1 Elite and 1 Infantry placed in Suriname 3 Infantrys placed in Banjarmasin Dutch undo move 2. 1 Transport placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Dutch from 34 Sea Zone: 1 Transport EDIT: Adding units owned by Dutch to 32 Sea Zone: 1 Transport EDIT: Turning off Edit Mode Turn Complete - Dutch Dutch collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Neutral regular : -0.33 Dutch regular : 0.67 Hisaichi regular : -0.33
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TripleA Turn Summary: Finns round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Finns 1 Infantry moved from Tampere to Kotka Finns take Kotka from Russians 1 Elite moved from Helsinki to Tampere 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 5 Infantrys; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Romanians 1 Infantry moved from Donetsk to Crimea Romanians take Crimea from Russians 3 Infantrys moved from E.Romania to Odessa 1 Artillery moved from Bulgaria to E.Romania 3 Artillerys moved from E.Romania to Odessa 1 Tank moved from Bucharest to Vinnytsia 1 Artillery and 2 Infantrys moved from Vinnytsia to Kiev 1 Mech.Inf moved from Bucharest to Vinnytsia 2 Infantrys moved from Bucharest to E.Romania 1 Fighter moved from E.Romania to Vinnytsia Purchase Units - Romanians Romanians buy 2 Artillerys, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Non Combat Move - Romanians Place Units - Romanians 1 Artillery and 2 Elites placed in E.Romania 1 Artillery and 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Americans 1 Destroyer moved from 41 Sea Zone to 45 Sea Zone 3 B.Transports moved from 34 Sea Zone to 33 Sea Zone 1 ArmoredCar and 1 Tank moved from Bahia to 32 Sea Zone 1 ArmoredCar, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 3 B.Transports moved from 33 Sea Zone to 35 Sea Zone 2 ArmoredCars moved from Salvador to Rio De Janeiro 1 ArmoredCar and 2 Infantrys moved from Bahia to Rio De Janeiro 2 Infantrys moved from Amazon to Rio De Janeiro 2 ArmoredCars moved from Colombia to N.Chile 2 ArmoredCars, 2 Infantrys and 1 Tank moved from Bolivia to N.Chile 3 S.Submarines moved from 29 Sea Zone to 41 Sea Zone 1 ArmoredCar and 1 Tank moved from 34 Sea Zone to Mauritania 4 Tanks moved from Mauritania to E.Morocco 2 Marines moved from Iwo Jima to 85 Sea Zone 2 Marines moved from 85 Sea Zone to Tokyo 1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Tokyo 1 Adv.Fighter and 1 Fighter moved from 93 Sea Zone to Tokyo 1 Battleship moved from 93 Sea Zone to 85 Sea Zone 1 S.Submarine moved from 93 Sea Zone to 101 Sea Zone 1 Infantry moved from Ulithi to 101 Sea Zone 1 Infantry and 1 S.Submarine moved from 101 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Tokyo 1 Transport moved from 85 Sea Zone to 93 Sea Zone 1 Infantry moved from Formosa to 93 Sea Zone 1 Infantry and 1 Transport moved from 93 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Tokyo 1 Battleship moved from 84 Sea Zone to 85 Sea Zone 2 ArmoredCars moved from Alaska to 71 Sea Zone 2 ArmoredCars and 2 S.Submarines moved from 71 Sea Zone to 85 Sea Zone 2 ArmoredCars moved from 85 Sea Zone to Tokyo 2 L.Fighters moved from 88 Sea Zone to Tokyo 2 Carriers, 2 S.Submarines and 1 Transport moved from 84 Sea Zone to 85 Sea Zone 1 Carrier moved from 93 Sea Zone to 85 Sea Zone 1 Infantry moved from British Columbia to Yukon 1 Infantry moved from Shantung to Peking 2 Bombers moved from S.French Indochina to Tokyo 1 Bomber and 1 S.Bomber moved from Ponape to Tokyo 1 S.Bomber moved from Pearl Harbor to Tokyo 3 S.Bombers moved from Iwo Jima to Tokyo 1 Bomber moved from Kamchatka to Tokyo 1 Fighter moved from Bangkok to Kiangsi 1 Infantry moved from Wake to 88 Sea Zone 1 B.Transport and 1 Infantry moved from 88 Sea Zone to 96 Sea Zone 1 Infantry moved from Kwajalein to 96 Sea Zone 1 B.Transport and 2 Infantrys moved from 96 Sea Zone to 95 Sea Zone 2 Infantrys moved from 95 Sea Zone to Minamitori Purchase Units - Americans Americans buy 6 Infantrys, 5 S.Bombers, 1 S.Submarine and 6 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in Rio De Janeiro Americans attack with 3 ArmoredCars and 4 Infantrys Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 3 ArmoredCars and 4 Infantrys in Rio De Janeiro, round 2 : 3/7 hits, 1.67 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Rio De Janeiro Americans loses 0 PUs for violating Rio De Janeiros neutrality. Americans win, taking Rio De Janeiro from Neutral with 3 ArmoredCars and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in E.Morocco Americans attack with 4 Tanks Italians defend with 1 AAGun, 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Factory and 3 Infantrys Americans roll dice for 4 Tanks in E.Morocco, round 2 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite and 3 Infantrys in E.Morocco, round 2 : 3/7 hits, 2.67 expected hits 1 Infantry owned by the Italians and 3 Tanks owned by the Americans lost in E.Morocco 1 Tank owned by the Americans retreated to W.Morocco Italians win with 1 Adv.Fighter, 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is -13 Casualties for Americans: 3 Tanks Casualties for Italians: 1 Infantry Battle in Minamitori Americans attack with 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 2 Infantrys in Minamitori, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Minamitori Americans roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Minamitori, round 4 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Minamitori Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Americans: 2 Infantrys Battle in N.Chile Americans attack with 4 ArmoredCars, 2 Infantrys and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 4 ArmoredCars, 2 Infantrys and 1 Tank in N.Chile, round 2 : 2/7 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in N.Chile Americans roll dice for 4 ArmoredCars, 1 Infantry and 1 Tank in N.Chile, round 3 : 1/6 hits, 2.00 expected hits Neutral roll dice for 1 Artillery in N.Chile, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in N.Chile Americans loses 0 PUs for violating N.Chiles neutrality. Americans win, taking N.Chile from Neutral with 4 ArmoredCars, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Tokyo Americans attack with 2 Adv.Fighters, 2 ArmoredCars, 4 Bombers, 2 Fighters, 2 Infantrys, 2 L.Fighters, 2 Marines and 5 S.Bombers Hisaichi defend with 4 Infantrys; Yamamoto defend with 1 AAGun, 3 Adv.Fighters, 1 Bomber, 2 Bunkers, 1 Factory, 3 Fighters, 4 Infantrys and 1 Tank Yamamoto roll AA dice in Tokyo : 3/15 hits, 2.50 expected hits 1 Fighter owned by the Americans, 1 S.Bomber owned by the Americans and 1 L.Fighter owned by the Americans lost in Tokyo Americans roll dice for 3 Battleships in Tokyo, round 2 : 2/3 hits, 2.00 expected hits Units damaged: 2 Bunkers owned by the Yamamoto Americans roll dice for 2 Adv.Fighters, 2 ArmoredCars, 4 Bombers, 1 Fighter, 2 Infantrys, 1 L.Fighter, 2 Marines and 4 S.Bombers in Tokyo, round 2 : 10/18 hits, 10.50 expected hits Yamamoto roll dice for 3 Adv.Fighters, 1 Bomber, 2 Bunkers, 3 Fighters, 8 Infantrys and 1 Tank in Tokyo, round 2 : 7/18 hits, 7.83 expected hits 1 Fighter owned by the Americans, 4 Infantrys owned by the Yamamoto, 2 Infantrys owned by the Americans, 1 Bomber owned by the Yamamoto, 1 Tank owned by the Yamamoto, 2 Adv.Fighters owned by the Americans, 4 Infantrys owned by the Hisaichi and 2 ArmoredCars owned by the Americans lost in Tokyo Americans roll dice for 4 Bombers, 1 L.Fighter, 2 Marines and 4 S.Bombers in Tokyo, round 3 : 9/11 hits, 7.83 expected hits Yamamoto roll dice for 3 Adv.Fighters, 2 Bunkers and 3 Fighters in Tokyo, round 3 : 5/8 hits, 4.50 expected hits 1 Marine owned by the Americans, 3 Adv.Fighters owned by the Yamamoto, 3 Bombers owned by the Americans, 1 L.Fighter owned by the Americans, 2 Bunkers owned by the Yamamoto and 3 Fighters owned by the Yamamoto lost in Tokyo Americans captures 29PUs while taking Yamamoto capital Americans win, taking Tokyo from Yamamoto with 1 Bomber, 1 Marine and 4 S.Bombers remaining. Battle score for attacker is -35 Casualties for Americans: 2 Adv.Fighters, 2 ArmoredCars, 3 Bombers, 2 Fighters, 2 Infantrys, 2 L.Fighters, 1 Marine and 1 S.Bomber Casualties for Hisaichi: 4 Infantrys Casualties for Yamamoto: 3 Adv.Fighters, 1 Bomber, 2 Bunkers, 3 Fighters, 4 Infantrys and 1 Tank Non Combat Move - Americans 1 Bomber and 4 S.Bombers moved from Tokyo to Chubu Place Units - Americans 3 Tanks placed in Hokkaido 3 Tanks placed in Kyushu 2 S.Bombers placed in Iwo Jima 3 S.Bombers placed in Pearl Harbor 1 S.Submarine placed in 71 Sea Zone 1 Infantry placed in Alaska 2 Infantrys placed in Salvador 2 Infantrys placed in Colombia 1 Infantry placed in South Atlantic USA Turn Complete - Americans Americans collect 148 PUs; end with 177 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67 Americans regular : -0.83 Italians regular : 0.33 Yamamoto AA : 0.50 Neutral regular : -0.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Germans 4 Infantrys moved from Rhine to Hamburg 1 Tank moved from Pomerania to Hamburg 7 Infantrys moved from Berlin to Saxony 1 Tank moved from Brandenburg to Saxony 1 Submarine moved from 23 Sea Zone to 22 Sea Zone 1 Adv.Fighter moved from 23 Sea Zone to 22 Sea Zone 2 Fighters moved from 23 Sea Zone to 22 Sea Zone 4 ArmoredCars, 2 Artillerys, 1 HeavyTank and 3 Tanks moved from Kiev to Kursk 1 Adv.Fighter moved from Brest to Kursk 2 Stukas moved from Brest to Kursk 1 Bomber moved from Warsaw to Kursk 1 JetFighter moved from Warsaw to Kursk 1 HeavyTank moved from Vinnytsia to Kursk 2 Artillerys and 2 Infantrys moved from Languedoc to Provence 2 Destroyers moved from 44 Sea Zone to 45 Sea Zone Purchase Units - Germans Germans buy 6 ArmoredCars, 2 Artillerys, 2 Destroyers, 2 Fighters, 2 HeavyTanks, 9 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Saxony Germans attack with 7 Infantrys and 1 Tank British defend with 1 Tank Germans roll dice for 7 Infantrys and 1 Tank in Saxony, round 2 : 2/8 hits, 1.67 expected hits British roll dice for 1 Tank in Saxony, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Saxony Germans win, taking Saxony from British with 7 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for British: 1 Tank Battle in Hamburg Germans attack with 4 Infantrys and 1 Tank British defend with 1 AAGun, 1 Factory and 4 Infantrys Germans roll dice for 4 Infantrys and 1 Tank in Hamburg, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 4 Infantrys in Hamburg, round 2 : 0/4 hits, 1.33 expected hits 1 Infantry owned by the British lost in Hamburg Germans roll dice for 4 Infantrys and 1 Tank in Hamburg, round 3 : 1/5 hits, 1.17 expected hits British roll dice for 3 Infantrys in Hamburg, round 3 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Hamburg Germans roll dice for 2 Infantrys and 1 Tank in Hamburg, round 4 : 1/3 hits, 0.83 expected hits British roll dice for 2 Infantrys in Hamburg, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Hamburg Germans roll dice for 1 Infantry and 1 Tank in Hamburg, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Hamburg, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry and 1 Tank in Hamburg, round 6 : 0/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Hamburg, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry and 1 Tank in Hamburg, round 7 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Hamburg, round 7 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Hamburg Germans win, taking Hamburg from British with 1 Tank remaining. Battle score for attacker is 0 Casualties for British: 4 Infantrys Casualties for Germans: 4 Infantrys Battle in 22 Sea Zone Germans attack with 1 Adv.Fighter, 2 Fighters and 1 Submarine British defend with 1 Destroyer Germans roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Adv.Fighter and 2 Fighters in 22 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 22 Sea Zone Germans win with 1 Adv.Fighter, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in Kursk Germans attack with 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Bomber, 2 HeavyTanks, 1 JetFighter, 2 Stukas and 3 Tanks Russians defend with 3 ArmoredCars, 1 Factory, 4 HeavyTanks and 5 Infantrys Germans roll dice for 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Bomber, 2 HeavyTanks, 1 JetFighter, 2 Stukas and 3 Tanks in Kursk, round 2 : 5/16 hits, 7.67 expected hits Russians roll dice for 3 ArmoredCars, 4 HeavyTanks and 5 Infantrys in Kursk, round 2 : 6/12 hits, 4.83 expected hits 4 ArmoredCars owned by the Germans, 3 ArmoredCars owned by the Russians, 2 Infantrys owned by the Russians and 2 Artillerys owned by the Germans lost in Kursk Germans roll dice for 1 Adv.Fighter, 1 Bomber, 2 HeavyTanks, 1 JetFighter, 2 Stukas and 3 Tanks in Kursk, round 3 : 4/10 hits, 5.67 expected hits Russians roll dice for 4 HeavyTanks and 3 Infantrys in Kursk, round 3 : 4/7 hits, 3.67 expected hits 3 Infantrys owned by the Russians, 1 HeavyTank owned by the Russians, 1 Stuka owned by the Germans and 3 Tanks owned by the Germans lost in Kursk Germans roll dice for 1 Adv.Fighter, 1 Bomber, 2 HeavyTanks, 1 JetFighter and 1 Stuka in Kursk, round 4 : 1/6 hits, 3.67 expected hits Russians roll dice for 3 HeavyTanks in Kursk, round 4 : 1/3 hits, 2.00 expected hits 1 HeavyTank owned by the Russians and 1 Stuka owned by the Germans lost in Kursk Germans roll dice for 1 Adv.Fighter, 1 Bomber, 2 HeavyTanks and 1 JetFighter in Kursk, round 5 : 4/5 hits, 3.17 expected hits Russians roll dice for 2 HeavyTanks in Kursk, round 5 : 2/2 hits, 1.33 expected hits 1 HeavyTank owned by the Germans, 1 Adv.Fighter owned by the Germans and 2 HeavyTanks owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 Bomber, 1 HeavyTank and 1 JetFighter remaining. Battle score for attacker is -22 Casualties for Germans: 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 HeavyTank, 2 Stukas and 3 Tanks Casualties for Russians: 3 ArmoredCars, 4 HeavyTanks and 5 Infantrys Battle in 45 Sea Zone Germans attack with 2 Destroyers Americans defend with 1 Destroyer Germans roll dice for 2 Destroyers in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Destroyers in 45 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Germans lost in 45 Sea Zone Germans win with 1 Destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 1 Destroyer Casualties for Americans: 1 Destroyer Non Combat Move - Germans 7 Infantrys moved from Belgium to Netherlands 5 Infantrys moved from Picardy to Belgium 1 Elite and 4 Infantrys moved from Bohemia to Krakow 2 Artillerys moved from Warsaw to Brest 2 Infantrys moved from Warsaw to Brest 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Bomber moved from Kursk to Kiev 1 JetFighter moved from Kursk to Kiev 2 Fighters moved from 22 Sea Zone to 23 Sea Zone 1 Adv.Fighter moved from 22 Sea Zone to 23 Sea Zone 1 Destroyer moved from 23 Sea Zone to 21 Sea Zone Place Units - Germans 2 Destroyers placed in 44 Sea Zone 3 Infantrys placed in Normandy 6 Infantrys placed in Paris 2 ArmoredCars and 2 Artillerys placed in Warsaw 4 ArmoredCars and 1 Tank placed in Bohemia 2 HeavyTanks and 1 Tank placed in Bavaria 2 Fighters and 2 Mech.Infs placed in Berlin Turn Complete - Germans Germans collect 116 PUs; end with 116 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 1.17 Germans regular : -7.83 British regular : -0.83
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Russians 1 Artillery and 3 Infantrys moved from Ayan to Heilungchiang 1 Infantry moved from Ayan to Khabarovsk 2 ArmoredCars, 2 Artillerys, 4 Mech.Infs and 9 Tanks moved from Peking to Liaoning 2 Fighters moved from Hulunbuir to Heilungchiang 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia 6 Artillerys, 5 Infantrys and 1 Tank moved from Oulu to Kotka 1 ArmoredCar and 1 Infantry moved from Latvia to East Prussia 2 Infantrys moved from Novgorod to Minsk 1 Infantry moved from Smolensk to Minsk 1 Infantry moved from Tula to Kursk 7 Infantrys moved from Rostov to Donetsk 2 Tanks moved from Georgia to Kursk 1 Bomber moved from Moscow to Minsk 5 HeavyTanks and 5 Tanks moved from Moscow to Kursk 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Infantry moved from Ankara to 54 Sea Zone 1 Artillery moved from Georgia to 54 Sea Zone 1 Artillery and 1 Infantry moved from 54 Sea Zone to Crimea 1 Tank moved from Stalingrad to Donetsk 4 Tanks moved from Stalingrad to Kursk 1 Artillery and 3 Infantrys moved from Arkhangelsk to 6 Sea Zone 1 Artillery and 3 Infantrys moved from 6 Sea Zone to Lapland 2 Tanks moved from Tashkent to Kuybyshev 1 Infantry moved from Kolyma to Okhotsk Purchase Units - Russians Russians buy 5 HeavyTanks and 17 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Heilungchiang Russians attack with 1 Artillery, 2 Fighters and 3 Infantrys Hisaichi defend with 1 Marine Russians roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Heilungchiang, round 2 : 2/6 hits, 1.67 expected hits Hisaichi roll dice for 1 Marine in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi lost in Heilungchiang Russians win, taking Heilungchiang from Hisaichi with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Marine Battle in East Prussia Russians attack with 1 ArmoredCar and 1 Infantry Germans defend with 1 Infantry Russians roll dice for 1 ArmoredCar and 1 Infantry in East Prussia, round 2 : 0/2 hits, 0.50 expected hits Germans roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 ArmoredCar and 1 Infantry in East Prussia, round 3 : 1/2 hits, 0.50 expected hits Germans roll dice for 1 Infantry in East Prussia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in East Prussia Russians win, taking East Prussia from Germans with 1 ArmoredCar remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Kursk Russians attack with 5 HeavyTanks, 1 Infantry and 11 Tanks Germans defend with 1 Factory and 1 HeavyTank Russians roll dice for 5 HeavyTanks, 1 Infantry and 11 Tanks in Kursk, round 2 : 11/17 hits, 9.00 expected hits Germans roll dice for 1 HeavyTank in Kursk, round 2 : 1/1 hits, 0.67 expected hits 1 HeavyTank owned by the Germans and 1 Infantry owned by the Russians lost in Kursk Russians win, taking Kursk from Germans with 5 HeavyTanks and 11 Tanks remaining. Battle score for attacker is 5 Casualties for Russians: 1 Infantry Casualties for Germans: 1 HeavyTank Battle in Donetsk Russians attack with 7 Infantrys and 1 Tank Romanians defend with 4 Infantrys Russians roll dice for 7 Infantrys and 1 Tank in Donetsk, round 2 : 2/8 hits, 1.67 expected hits Romanians roll dice for 4 Infantrys in Donetsk, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk Russians roll dice for 6 Infantrys and 1 Tank in Donetsk, round 3 : 2/7 hits, 1.50 expected hits Romanians roll dice for 2 Infantrys in Donetsk, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 6 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Infantry Casualties for Romanians: 4 Infantrys Battle in Minsk Russians attack with 1 Bomber and 3 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Bomber and 3 Infantrys in Minsk, round 2 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Crimea Russians attack with 1 Artillery and 1 Infantry Romanians defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 2 : 0/2 hits, 0.67 expected hits Romanians roll dice for 1 Infantry in Crimea, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 3 : 1/2 hits, 0.67 expected hits Romanians roll dice for 1 Infantry in Crimea, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Crimea Russians win, taking Crimea from Romanians with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Infantry Battle in Kotka Russians attack with 6 Artillerys, 5 Infantrys and 1 Tank Finns defend with 1 Infantry Russians roll dice for 6 Artillerys, 5 Infantrys and 1 Tank in Kotka, round 2 : 4/12 hits, 4.17 expected hits Finns roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Kotka Russians win, taking Kotka from Finns with 6 Artillerys, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Liaoning Russians attack with 2 ArmoredCars, 2 Artillerys, 4 Mech.Infs and 9 Tanks Hisaichi defend with 1 Elite Russians roll dice for 2 ArmoredCars, 2 Artillerys, 4 Mech.Infs and 9 Tanks in Liaoning, round 2 : 7/17 hits, 7.17 expected hits Hisaichi roll dice for 1 Elite in Liaoning, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi and 1 ArmoredCar owned by the Russians lost in Liaoning Russians win, taking Liaoning from Hisaichi with 1 ArmoredCar, 2 Artillerys, 4 Mech.Infs and 9 Tanks remaining. Battle score for attacker is -1 Casualties for Russians: 1 ArmoredCar Casualties for Hisaichi: 1 Elite Non Combat Move - Russians 1 Bomber moved from Minsk to Moscow 2 Fighters moved from Heilungchiang to Peking 1 Infantry moved from Leningrad to Latvia 1 Elite and 5 Infantrys moved from Leningrad to Vyborg Place Units - Russians 2 HeavyTanks and 2 Tanks placed in Leningrad 3 HeavyTanks and 7 Tanks placed in Moscow 5 Tanks placed in Stalingrad Russians undo move 3. 4 Tanks placed in Arkhangelsk 4 Tanks placed in Stalingrad Turn Complete - Russians Russians collect 127 PUs; end with 127 PUs
Combat Hit Differential Summary :
Finns regular : -0.33 Romanians regular : -0.67 Germans regular : 1.33 Russians regular : 2.33 Hisaichi regular : 0.33
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@dawgoneit This ones done too I think
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@entek another. if so what side do you want
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@dawgoneit I’m fine with either side. Did you have a preference?
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@entek it seems that we both do well with the allies. I’ll take the Axis. not sure when i can set it up. weather has been good been working out side alot.