TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Germans
1 ArmoredCar, 1 Artillery and 4 Infantrys moved from Netherlands to Hamburg
1 Infantry moved from Brest to Lithuania
1 Infantry moved from Brest to East Prussia
1 Infantry moved from Brest to Minsk
1 Adv.Fighter, 7 ArmoredCars, 1 Bomber, 1 Fighter, 1 HeavyTank, 1 JetFighter, 2 Stukas and 12 Tanks moved from Brest to Kursk
1 HeavyTank and 3 Tanks moved from Krakow to Kiev
4 ArmoredCars moved from Warsaw to Kiev
2 Artillerys moved from Brest to Kiev
1 Artillery moved from Pomerania to 23 Sea Zone
2 Infantrys moved from Danzig to 23 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 2 Infantrys moved from 24 Sea Zone to Latvia
1 Adv.Fighter moved from 23 Sea Zone to Latvia
3 Fighters moved from 23 Sea Zone to Latvia
1 Infantry moved from Languedoc to Aquitaine
Germans take Aquitaine from French
Purchase Units - Germans
Germans buy 2 Artillerys, 8 Destroyers, 1 Elite, 13 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Combat - Germans
Battle in Latvia
Germans attack with 1 Adv.Fighter, 1 Artillery, 3 Fighters and 2 Infantrys
Russians defend with 1 Artillery and 3 HeavyTanks
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 3 Fighters and 2 Infantrys in Latvia, round 2 : 3/7 hits, 2.33 expected hits
Russians roll dice for 1 Artillery and 3 HeavyTanks in Latvia, round 2 : 2/4 hits, 2.33 expected hits
1 Artillery owned by the Russians, 2 Infantrys owned by the Germans and 2 HeavyTanks owned by the Russians lost in Latvia
Germans roll dice for 1 Adv.Fighter, 1 Artillery and 3 Fighters in Latvia, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 HeavyTank in Latvia, round 3 : 1/1 hits, 0.67 expected hits
1 Fighter owned by the Germans and 1 HeavyTank owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 1 Adv.Fighter, 1 Artillery and 2 Fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 Fighter and 2 Infantrys
Casualties for Russians: 1 Artillery and 3 HeavyTanks
Battle in Kursk
Germans attack with 1 Adv.Fighter, 7 ArmoredCars, 1 Bomber, 1 Fighter, 1 HeavyTank, 1 JetFighter, 2 Stukas and 12 Tanks
Russians defend with 1 ArmoredCar, 1 Artillery, 2 Bunkers, 1 Factory, 3 HeavyTanks and 6 Infantrys
Germans roll dice for 1 Adv.Fighter, 7 ArmoredCars, 1 Bomber, 1 Fighter, 1 HeavyTank, 1 JetFighter, 2 Stukas and 12 Tanks in Kursk, round 2 : 10/26 hits, 12.17 expected hits
Units damaged: 2 Bunkers owned by the Russians
Russians roll dice for 1 ArmoredCar, 1 Artillery, 2 Bunkers, 3 HeavyTanks and 6 Infantrys in Kursk, round 2 : 5/13 hits, 5.50 expected hits
5 ArmoredCars owned by the Germans, 1 ArmoredCar owned by the Russians, 6 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Kursk
Germans roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Bomber, 1 Fighter, 1 HeavyTank, 1 JetFighter, 2 Stukas and 12 Tanks in Kursk, round 3 : 12/21 hits, 10.50 expected hits
Russians roll dice for 2 Bunkers and 3 HeavyTanks in Kursk, round 3 : 3/5 hits, 3.00 expected hits
1 Fighter owned by the Germans, 2 ArmoredCars owned by the Germans, 2 Bunkers owned by the Russians and 3 HeavyTanks owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 Adv.Fighter, 1 Bomber, 1 HeavyTank, 1 JetFighter, 2 Stukas and 12 Tanks remaining. Battle score for attacker is 17
Casualties for Germans: 7 ArmoredCars and 1 Fighter
Casualties for Russians: 1 ArmoredCar, 1 Artillery, 2 Bunkers, 3 HeavyTanks and 6 Infantrys
Battle in Hamburg
Germans attack with 1 ArmoredCar, 1 Artillery and 4 Infantrys
British defend with 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks
Germans roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Hamburg, round 2 : 1/6 hits, 1.50 expected hits
British roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Hamburg, round 2 : 2/5 hits, 2.00 expected hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Hamburg
Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Hamburg, round 3 : 1/4 hits, 1.17 expected hits
British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Hamburg, round 3 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Hamburg
Germans roll dice for 1 ArmoredCar and 1 Artillery in Hamburg, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Artillery and 2 Tanks in Hamburg, round 4 : 2/3 hits, 1.33 expected hits
1 ArmoredCar owned by the Germans, 1 Artillery owned by the Germans and 1 Artillery owned by the British lost in Hamburg
British win with 2 Tanks remaining. Battle score for attacker is -8
Casualties for Germans: 1 ArmoredCar, 1 Artillery and 4 Infantrys
Casualties for British: 1 Artillery and 2 Infantrys
Battle in Kiev
Germans attack with 4 ArmoredCars, 2 Artillerys, 1 HeavyTank and 3 Tanks
Russians defend with 1 ArmoredCar, 1 Artillery and 2 Infantrys
Germans roll dice for 4 ArmoredCars, 2 Artillerys, 1 HeavyTank and 3 Tanks in Kiev, round 2 : 5/10 hits, 4.17 expected hits
Russians roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Kiev, round 2 : 0/4 hits, 1.17 expected hits
2 Infantrys owned by the Russians, 1 ArmoredCar owned by the Russians and 1 Artillery owned by the Russians lost in Kiev
Germans win, taking Kiev from Russians with 4 ArmoredCars, 2 Artillerys, 1 HeavyTank and 3 Tanks remaining. Battle score for attacker is 12
Casualties for Russians: 1 ArmoredCar, 1 Artillery and 2 Infantrys
Non Combat Move - Germans
1 Tank moved from Bohemia to Pomerania
1 Tank moved from Bohemia to Saxony
1 Tank moved from Bohemia to Brandenburg
1 HeavyTank moved from Bohemia to Vinnytsia
4 Infantrys moved from Belgium to Rhine
7 Infantrys moved from Picardy to Belgium
3 Infantrys moved from Normandy to Picardy
7 Infantrys moved from Normandy to Picardy
8 Infantrys moved from Paris to Normandy
1 AAGun, 2 Artillerys and 2 Infantrys moved from Provence to Languedoc
1 Adv.Fighter moved from Latvia to 23 Sea Zone
2 Fighters moved from Latvia to 23 Sea Zone
1 Bomber moved from Kursk to Warsaw
1 JetFighter moved from Kursk to Warsaw
1 Adv.Fighter moved from Kursk to Brest
2 Stukas moved from Kursk to Brest
Place Units - Germans
3 Destroyers placed in 20 Sea Zone
2 Destroyers and 2 Transports placed in 44 Sea Zone
2 Artillerys and 2 Infantrys placed in Warsaw
1 Elite and 4 Infantrys placed in Bohemia
7 Infantrys placed in Berlin
Germans undo move 5.
7 Infantrys placed in Berlin
3 Destroyers were produced but were not placed
Turn Complete - Germans
Germans collect 114 PUs; end with 114 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Russians
1 Bomber and 9 Infantrys moved from Yaroslavl to Kursk
2 Infantrys moved from Rostov to Kursk
6 ArmoredCars and 4 HeavyTanks moved from Moscow to Kursk
1 Infantry moved from Novgorod to Minsk
1 ArmoredCar moved from Leningrad to Minsk
1 ArmoredCar moved from Vyborg to Latvia
1 Infantry moved from Leningrad to Latvia
1 Tank moved from Oulu to Kotka
Russians take Kotka from Finns
1 Tank moved from Kotka to Oulu
2 Infantrys moved from Arkhangelsk to 6 Sea Zone
2 Infantrys moved from Arkhangelsk to 6 Sea Zone
2 Artillerys and 2 Infantrys moved from Lapland to Oulu
1 Infantry moved from Vyborg to Oulu
4 Infantrys moved from 6 Sea Zone to Lapland
1 Infantry moved from Stalingrad to Rostov
1 Transport moved from 53 Sea Zone to 54 Sea Zone
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
2 Infantrys moved from 53 Sea Zone to Bulgaria
4 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
1 Infantry moved from Penza to Tula
1 Infantry moved from Penza to Rostov
1 Tank moved from Vladivostok to Khabarovsk
Russians take Khabarovsk from Hisaichi
1 Tank moved from Khabarovsk to Heilungchiang
Russians take Heilungchiang from Hisaichi
2 Infantrys moved from N.Buryat Mongolia to Ayan
2 Artillerys, 1 Infantry, 4 Mech.Infs and 6 Tanks moved from Hulunbuir to Peking
3 Tanks moved from Chita to Peking
1 Artillery and 2 Infantrys moved from Chita to Ayan
3 ArmoredCars moved from Chita to Peking
2 Fighters moved from Chita to Peking
3 Infantrys moved from Evenkia to Olyokminsk
Purchase Units - Russians
Russians buy 2 Artillerys, 5 HeavyTanks, 7 Infantrys and 14 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bulgaria
Russians attack with 2 Infantrys
Romanians defend with 1 Artillery
Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 0/2 hits, 0.33 expected hits
Romanians roll dice for 1 Artillery in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Bulgaria
Russians roll dice for 1 Infantry in Bulgaria, round 3 : 0/1 hits, 0.17 expected hits
Romanians roll dice for 1 Artillery in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Bulgaria
Romanians win with 1 Artillery remaining. Battle score for attacker is -4
Casualties for Russians: 2 Infantrys
Battle in Ayan
Russians attack with 1 Artillery and 4 Infantrys
Hisaichi defend with 1 ArmoredCar
Russians roll dice for 1 Artillery and 4 Infantrys in Ayan, round 2 : 0/5 hits, 1.17 expected hits
Hisaichi roll dice for 1 ArmoredCar in Ayan, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Artillery and 4 Infantrys in Ayan, round 3 : 1/5 hits, 1.17 expected hits
Hisaichi roll dice for 1 ArmoredCar in Ayan, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Peking
Russians attack with 3 ArmoredCars, 2 Artillerys, 2 Fighters, 1 Infantry, 4 Mech.Infs and 9 Tanks
Hisaichi defend with 3 Artillerys, 1 Bunker, 1 Factory and 5 Infantrys
Russians roll dice for 3 ArmoredCars, 2 Artillerys, 2 Fighters, 1 Infantry, 4 Mech.Infs and 9 Tanks in Peking, round 2 : 9/21 hits, 8.50 expected hits
Units damaged: 1 Bunker owned by the Hisaichi
Hisaichi roll dice for 3 Artillerys, 1 Bunker and 5 Infantrys in Peking, round 2 : 2/9 hits, 3.17 expected hits
1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians, 5 Infantrys owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in Peking
Russians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Fighters, 4 Mech.Infs and 9 Tanks in Peking, round 3 : 6/19 hits, 7.83 expected hits
Hisaichi roll dice for 1 Bunker in Peking, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Hisaichi lost in Peking
Russians win, taking Peking from Hisaichi with 2 ArmoredCars, 2 Artillerys, 2 Fighters, 4 Mech.Infs and 9 Tanks remaining. Battle score for attacker is 22
Casualties for Russians: 1 ArmoredCar and 1 Infantry
Casualties for Hisaichi: 3 Artillerys, 1 Bunker and 5 Infantrys
Battle in Kursk
Russians attack with 6 ArmoredCars, 1 Bomber, 4 HeavyTanks and 11 Infantrys
Germans defend with 1 Factory, 1 HeavyTank and 12 Tanks
Russians roll dice for 6 ArmoredCars, 1 Bomber, 4 HeavyTanks and 11 Infantrys in Kursk, round 2 : 7/22 hits, 7.17 expected hits
Germans roll dice for 1 HeavyTank and 12 Tanks in Kursk, round 2 : 6/13 hits, 6.67 expected hits
6 Infantrys owned by the Russians and 7 Tanks owned by the Germans lost in Kursk
Russians roll dice for 6 ArmoredCars, 1 Bomber, 4 HeavyTanks and 5 Infantrys in Kursk, round 3 : 7/16 hits, 6.17 expected hits
Germans roll dice for 1 HeavyTank and 5 Tanks in Kursk, round 3 : 3/6 hits, 3.17 expected hits
1 HeavyTank owned by the Germans, 3 ArmoredCars owned by the Russians and 5 Tanks owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 3 ArmoredCars, 1 Bomber, 4 HeavyTanks and 5 Infantrys remaining. Battle score for attacker is 43
Casualties for Russians: 3 ArmoredCars and 6 Infantrys
Casualties for Germans: 1 HeavyTank and 12 Tanks
Battle in Minsk
Russians attack with 1 ArmoredCar and 1 Infantry
Germans defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
Russians roll dice for 1 ArmoredCar in Minsk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Russians lost in Minsk
Germans win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 ArmoredCar and 1 Infantry
Battle in Latvia
Russians attack with 1 ArmoredCar and 1 Infantry
Germans defend with 1 Artillery
Russians roll dice for 1 ArmoredCar and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.50 expected hits
Germans roll dice for 1 Artillery in Latvia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in Latvia, round 3 : 1/2 hits, 0.50 expected hits
Germans roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 Artillery
Non Combat Move - Russians
1 Bomber moved from Kursk to Moscow
1 Infantry moved from S.Karelia to Smolensk
1 Infantry moved from S.Karelia to Novgorod
1 Infantry moved from S.Karelia to Novgorod
1 Artillery, 2 Infantrys and 4 Tanks moved from Izmir to Ankara
2 Fighters moved from Peking to Hulunbuir
Place Units - Russians
5 HeavyTanks and 5 Tanks placed in Moscow
4 Infantrys placed in Leningrad
1 Artillery placed in Georgia
5 Tanks placed in Stalingrad
2 Tanks placed in Georgia
1 Artillery and 3 Infantrys placed in Arkhangelsk
2 Tanks placed in Hulunbuir
Russians undo move 7.
2 Tanks placed in Tashkent
Turn Complete - Russians
Russians collect 120 PUs; end with 120 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Italians
1 Tank moved from Croatia to Greece
1 ArmoredCar moved from Kufra to French Equatorial Africa
Italians take Darfur from British
Italians take French Equatorial Africa from French
1 ArmoredCar moved from Kufra to Nubia
Italians take New Valley from British
Italians take Nubia from British
5 Artillerys and 5 Infantrys moved from Tobruk to Mersa Matruh
1 Artillery moved from Kufra to Mersa Matruh
2 Fighters moved from 48 Sea Zone to Mersa Matruh
2 Artillerys and 1 Elite moved from W.Morocco to E.Morocco
1 Adv.Fighter moved from 46 Sea Zone to Greece
1 Fighter moved from 46 Sea Zone to Greece
Purchase Units - Italians
Italians buy 1 Adv.Fighter, 2 Artillerys, 3 Destroyers and 8 Infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in Greece
Italians attack with 1 Adv.Fighter, 1 Fighter and 1 Tank
British defend with 1 AAGun and 1 Infantry
British roll AA dice in Greece : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Greece, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 Infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 Adv.Fighter, 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Mersa Matruh
Italians attack with 6 Artillerys, 2 Fighters and 5 Infantrys
British defend with 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 3 Tanks
Italians roll dice for 6 Artillerys, 2 Fighters and 5 Infantrys in Mersa Matruh, round 2 : 3/13 hits, 4.33 expected hits
British roll dice for 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 3 Tanks in Mersa Matruh, round 2 : 4/10 hits, 3.50 expected hits
2 ArmoredCars owned by the British, 4 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
Italians roll dice for 6 Artillerys, 2 Fighters and 1 Infantry in Mersa Matruh, round 3 : 3/9 hits, 3.00 expected hits
British roll dice for 2 Artillerys, 2 Infantrys and 3 Tanks in Mersa Matruh, round 3 : 5/7 hits, 2.83 expected hits
1 Artillery owned by the British, 4 Artillerys owned by the Italians, 1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Mersa Matruh
Italians roll dice for 2 Artillerys and 2 Fighters in Mersa Matruh, round 4 : 2/4 hits, 1.33 expected hits
British roll dice for 1 Artillery and 3 Tanks in Mersa Matruh, round 4 : 4/4 hits, 1.83 expected hits
2 Fighters owned by the Italians, 1 Tank owned by the British, 1 Artillery owned by the British and 2 Artillerys owned by the Italians lost in Mersa Matruh
British win with 2 Tanks remaining. Battle score for attacker is -23
Casualties for Italians: 6 Artillerys, 2 Fighters and 5 Infantrys
Casualties for British: 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 1 Tank
Non Combat Move - Italians
1 Infantry moved from Hun to Kufra
1 Infantry moved from Hun to Kufra
4 ArmoredCars moved from Tripoli to Tobruk
1 Battleship, 1 Carrier and 8 Transports moved from 48 Sea Zone to 46 Sea Zone
1 Destroyer moved from 46 Sea Zone to 48 Sea Zone
1 Fighter moved from Greece to 46 Sea Zone
1 Adv.Fighter moved from Greece to 46 Sea Zone
Place Units - Italians
3 Destroyers placed in 46 Sea Zone
1 Artillery and 2 Infantrys placed in Hun
1 Artillery and 3 Infantrys placed in Tunis
1 Adv.Fighter and 3 Infantrys placed in E.Morocco
Turn Complete - Italians
Italians collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
British AA : -0.33
British regular : 4.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - French
1 Infantry moved from Azores to 30 Sea Zone
1 Infantry and 1 Transport moved from 30 Sea Zone to 31 Sea Zone
1 Infantry moved from 31 Sea Zone to W.Morocco
French take W.Morocco from Germans
1 Destroyer moved from 41 Sea Zone to 43 Sea Zone
1 T.Boat moved from 16 Sea Zone to 8 Sea Zone
2 Infantrys moved from Palestine to Lower Egypt
1 Destroyer moved from 51 Sea Zone to 48 Sea Zone
1 Adv.Fighter and 1 Fighter moved from Italian East Africa to French Equatorial Africa
1 Adv.Fighter moved from Italian East Africa to Nubia
1 Infantry moved from Colombia to Central America
Purchase Units - French
French buy 2 ArmoredCars, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;
Combat - French
Battle in French Equatorial Africa
French attack with 1 Adv.Fighter and 1 Fighter
Italians defend with 1 ArmoredCar
French roll dice for 1 Adv.Fighter and 1 Fighter in French Equatorial Africa, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 ArmoredCar in French Equatorial Africa, round 2 : 1/1 hits, 0.17 expected hits
1 Fighter owned by the French lost in French Equatorial Africa
French roll dice for 1 Adv.Fighter in French Equatorial Africa, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 ArmoredCar in French Equatorial Africa, round 3 : 0/1 hits, 0.17 expected hits
French roll dice for 1 Adv.Fighter in French Equatorial Africa, round 4 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 ArmoredCar in French Equatorial Africa, round 4 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Italians lost in French Equatorial Africa
French win with 1 Adv.Fighter remaining. Battle score for attacker is -4
Casualties for French: 1 Fighter
Casualties for Italians: 1 ArmoredCar
Battle in 48 Sea Zone
French attack with 1 Destroyer
Italians defend with 1 Destroyer
French roll dice for 1 Destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Destroyer in 48 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 Destroyer in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Italians lost in 48 Sea Zone
French win with 1 Destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 Destroyer
Battle in Nubia
French attack with 1 Adv.Fighter
Italians defend with 1 ArmoredCar
French roll dice for 1 Adv.Fighter in Nubia, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 ArmoredCar in Nubia, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 Adv.Fighter in Nubia, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 ArmoredCar in Nubia, round 3 : 0/1 hits, 0.17 expected hits
French roll dice for 1 Adv.Fighter in Nubia, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 ArmoredCar in Nubia, round 4 : 0/1 hits, 0.17 expected hits
French roll dice for 1 Adv.Fighter in Nubia, round 5 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 ArmoredCar in Nubia, round 5 : 0/1 hits, 0.17 expected hits
French roll dice for 1 Adv.Fighter in Nubia, round 6 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 ArmoredCar in Nubia, round 6 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Italians lost in Nubia
French win with 1 Adv.Fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 ArmoredCar
Non Combat Move - French
1 Adv.Fighter moved from French Equatorial Africa to Italian East Africa
1 Adv.Fighter moved from Nubia to Lower Egypt
Place Units - French
1 Mech.Inf and 2 Tanks placed in Italian East Africa
2 ArmoredCars placed in Syria
Turn Complete - French
French collect 23 PUs; end with 23 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
1 Infantry moved from Tokyo to Tohoku
1 Infantry moved from Tokyo to Tohoku
2 Infantrys moved from Tokyo to Chubu
1 Bomber moved from Tokyo to Tohoku
1 Fighter moved from Tokyo to Chubu
1 Fighter moved from Tokyo to Chubu
1 Fighter moved from Tokyo to Tohoku
Purchase Units - Yamamoto
Yamamoto buy 3 Adv.Fighters, 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Chubu
Yamamoto attack with 2 Fighters and 2 Infantrys
Americans defend with 1 Artillery
Yamamoto roll dice for 2 Fighters and 2 Infantrys in Chubu, round 2 : 2/4 hits, 1.00 expected hits
Americans roll dice for 1 Artillery in Chubu, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Chubu
Yamamoto win, taking Chubu from Americans with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Artillery
Battle in Tohoku
Yamamoto attack with 1 Bomber, 1 Fighter and 2 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Tohoku, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 Infantry in Tohoku, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Tohoku
Yamamoto win, taking Tohoku from Americans with 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry
Non Combat Move - Yamamoto
1 Bomber and 1 Fighter moved from Tohoku to Tokyo
2 Fighters moved from Chubu to Tokyo
Place Units - Yamamoto
3 Adv.Fighters, 1 Bunker and 4 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 29 PUs; end with 29 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
1 Infantry moved from Suiyuan to Chahar
Chinese take Chahar from Hisaichi
7 Infantrys moved from Ningsia to South Gobi
1 Infantry moved from Gobi Altai to South Gobi
3 Infantrys moved from Suiyuan to East Gobi
1 Tank moved from Ningsia to East Gobi
1 Mech.Inf moved from Shensi to East Gobi
2 Mech.Infs moved from Urumqi to South Gobi
4 Infantrys moved from E.Sinkiang to C.Sinkiang
2 Infantrys moved from Urumqi to C.Sinkiang
4 Infantrys moved from E.Qinghai to Sikang
3 Mech.Infs moved from Shansi to Eastern Mongolia
2 Infantrys moved from Hunan to Anhwei
1 Infantry moved from Anhwei to Shansi
1 Marine moved from Shansi to Chahar
3 Infantrys and 1 Marine moved from Shensi to Shansi
1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
1 Adv.Fighter and 1 Fighter moved from Hunan to W.Qinghai
Purchase Units - Chinese
Chinese buy 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Eastern Mongolia
Chinese attack with 3 Mech.Infs
Neutral defend with 3 Infantrys
Chinese roll dice for 3 Mech.Infs in Eastern Mongolia, round 2 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 2/3 hits, 1.00 expected hits
2 Mech.Infs owned by the Chinese and 1 Infantry owned by the Neutral lost in Eastern Mongolia
Chinese roll dice for 1 Mech.Inf in Eastern Mongolia, round 3 : 1/1 hits, 0.33 expected hits
Neutral roll dice for 2 Infantrys in Eastern Mongolia, round 3 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Neutral lost in Eastern Mongolia
Neutral win with 1 Infantry remaining. Battle score for attacker is -14
Casualties for Chinese: 3 Mech.Infs
Casualties for Neutral: 2 Infantrys
Battle in South Gobi
Chinese attack with 8 Infantrys and 2 Mech.Infs
Neutral defend with 2 Infantrys
Chinese roll dice for 8 Infantrys and 2 Mech.Infs in South Gobi, round 2 : 3/10 hits, 2.33 expected hits
Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in South Gobi
Chinese loses 0 PUs for violating South Gobis neutrality.
Chinese win, taking South Gobi from Neutral with 8 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in East Gobi
Chinese attack with 3 Infantrys, 1 Mech.Inf and 1 Tank
Neutral defend with 4 Infantrys
Chinese roll dice for 3 Infantrys, 1 Mech.Inf and 1 Tank in East Gobi, round 2 : 1/5 hits, 1.50 expected hits
Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi
Chinese roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in East Gobi, round 3 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 3 Infantrys in East Gobi, round 3 : 2/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral and 2 Infantrys owned by the Chinese lost in East Gobi
Chinese roll dice for 1 Mech.Inf and 1 Tank in East Gobi, round 4 : 1/2 hits, 0.83 expected hits
Neutral roll dice for 2 Infantrys in East Gobi, round 4 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in East Gobi
Chinese roll dice for 1 Mech.Inf and 1 Tank in East Gobi, round 5 : 1/2 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in East Gobi, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in East Gobi
Chinese loses 0 PUs for violating East Gobis neutrality.
Chinese win, taking East Gobi from Neutral with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 3 Infantrys
Casualties for Neutral: 4 Infantrys
Non Combat Move - Chinese
Place Units - Chinese
1 Mech.Inf and 1 Tank placed in Urumqi
2 Mech.Infs placed in Hsining
Chinese undo move 2.
1 Mech.Inf and 1 Tank placed in Peking
2 Mech.Infs placed in Urumqi
Turn Complete - Chinese
Chinese collect 52 PUs; end with 52 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
1 Infantry and 1 Marine moved from Kirin to Heilungchiang
1 Elite and 1 Infantry moved from Kirin to Liaoning
1 Artillery and 1 Marine moved from Kirin to Korea
1 Tank moved from Changchun to Vladivostok
Hisaichi take Vladivostok from Russians
Purchase Units - Hisaichi
Hisaichi buy 2 Destroyers and 5 Submarines; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Liaoning
Hisaichi attack with 1 Elite and 1 Infantry
Americans defend with 1 Artillery
Hisaichi roll dice for 1 Elite and 1 Infantry in Liaoning, round 2 : 0/2 hits, 0.50 expected hits
Americans roll dice for 1 Artillery in Liaoning, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Elite and 1 Infantry in Liaoning, round 3 : 1/2 hits, 0.50 expected hits
Americans roll dice for 1 Artillery in Liaoning, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in Liaoning
Hisaichi win, taking Liaoning from Americans with 1 Elite remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Americans: 1 Artillery
Battle in Heilungchiang
Hisaichi attack with 1 Infantry and 1 Marine
Russians defend with 1 Tank
Hisaichi roll dice for 1 Infantry and 1 Marine in Heilungchiang, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Tank in Heilungchiang, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
Hisaichi win, taking Heilungchiang from Russians with 1 Marine remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Tank
Battle in Korea
Hisaichi attack with 1 Artillery and 1 Marine
Americans defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Marine in Korea, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 Infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Korea
Hisaichi win, taking Korea from Americans with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Non Combat Move - Hisaichi
Place Units - Hisaichi
2 Destroyers and 5 Submarines placed in 84 Sea Zone
Turn Complete - Hisaichi
Hisaichi collect 34 PUs; end with 34 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
1 Carrier, 1 Destroyer and 2 Fighters moved from 21 Sea Zone to 20 Sea Zone
1 Transport moved from 22 Sea Zone to 21 Sea Zone
1 Transport moved from 21 Sea Zone to 20 Sea Zone
1 Battleship, 3 Carriers, 5 Fighters, 1 S.Submarine and 2 Transports moved from 22 Sea Zone to 20 Sea Zone
1 Bomber moved from Dover to 24 Sea Zone
1 ArmoredCar moved from Cairo to New Valley
British take New Valley from Italians
1 Transport moved from 51 Sea Zone to 56 Sea Zone
1 Artillery moved from Palestine to 56 Sea Zone
1 Artillery and 1 Transport moved from 56 Sea Zone to 55 Sea Zone
1 Artillery moved from 55 Sea Zone to Rhodes
British take Rhodes from Italians
1 Mech.Inf moved from Mozambique to French Equatorial Africa
French take French Equatorial Africa from Italians
2 Mech.Infs moved from Cape Town to Angola
10 Infantrys moved from Bihar to Punjab
2 ArmoredCars and 6 Infantrys moved from Assam to E.Tibet
2 Infantrys moved from Rajputana to Baluchistan
3 ArmoredCars moved from Delhi to Baluchistan
2 Infantrys moved from Delhi to Punjab
3 Infantrys moved from Hyderabad to Rajputana
2 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from S.Thailand to 61 Sea Zone
4 Infantrys and 2 Transports moved from 61 Sea Zone to 64 Sea Zone
2 ArmoredCars moved from Bangkok to N.Thailand
1 Artillery and 2 Infantrys moved from S.French Indochina to N.Thailand
1 Infantry moved from Malaya to S.Thailand
1 Transport moved from 84 Sea Zone to 92 Sea Zone
1 ArmoredCar moved from Kwangtung to 92 Sea Zone
1 ArmoredCar moved from 92 Sea Zone to Hainan
Chinese take Hainan from Yamamoto
1 ArmoredCar moved from Shanghai to Fukien
Chinese take Fukien from Yamamoto
1 Tank moved from Hunan to Yunnan
2 Infantrys moved from Yunnan to Assam
1 Infantry moved from Yukon to Alaska
2 Tanks moved from Mersa Matruh to Lower Egypt
1 Tank moved from Hamburg to Saxony
1 Tank moved from Hamburg to Saxony
1 Infantry moved from Okhotsk to Ayan
2 Infantrys moved from Canadian Prairies to British Columbia
1 Artillery and 2 Infantrys moved from Iraq to Palestine
1 Carrier, 1 Destroyer, 2 Fighters and 1 Submarine moved from 56 Sea Zone to 48 Sea Zone
2 Carriers, 2 Cruisers, 1 Destroyer, 4 Fighters, 2 Submarines and 3 Transports moved from 51 Sea Zone to 48 Sea Zone
1 Infantry moved from Madras to Hyderabad
1 Infantry moved from Northwest USA to British Columbia
1 ArmoredCar moved from Lombok to Sumatra
1 Tank moved from Lower Egypt to Nubia
British take Nubia from Italians
Purchase Units - British
British buy 4 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 Elite, 4 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs;
Combat - British
Battle in E.Tibet
British attack with 2 ArmoredCars and 6 Infantrys
Neutral defend with 2 Infantrys
British roll dice for 2 ArmoredCars and 6 Infantrys in E.Tibet, round 2 : 1/8 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in E.Tibet
British roll dice for 2 ArmoredCars and 6 Infantrys in E.Tibet, round 3 : 0/8 hits, 1.67 expected hits
Neutral roll dice for 1 Infantry in E.Tibet, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 ArmoredCars and 6 Infantrys in E.Tibet, round 4 : 1/8 hits, 1.67 expected hits
Neutral roll dice for 1 Infantry in E.Tibet, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in E.Tibet
British loses 0 PUs for violating E.Tibets neutrality.
British win, taking E.Tibet from Neutral with 2 ArmoredCars and 5 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Infantrys
Casualties for British: 1 Infantry
Battle in 20 Sea Zone
British attack with 1 Battleship, 4 Carriers, 1 Destroyer, 7 Fighters, 1 S.Submarine, 1 T.Boat and 3 Transports
Germans defend with 3 Destroyers
British roll dice for 1 S.Submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Battleship, 4 Carriers, 1 Destroyer, 7 Fighters, 1 T.Boat and 3 Transports in 20 Sea Zone, round 2 : 5/14 hits, 4.33 expected hits
Germans roll dice for 3 Destroyers in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 Battleship owned by the British
3 Destroyers owned by the Germans lost in 20 Sea Zone
British win with 1 Battleship, 4 Carriers, 1 Destroyer, 7 Fighters, 1 S.Submarine, 1 T.Boat and 3 Transports remaining. Battle score for attacker is 24
Casualties for Germans: 3 Destroyers
Battle in 24 Sea Zone
British attack with 1 Bomber
Germans defend with 1 T.Boat and 1 Transport
British roll dice for 1 Bomber in 24 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 T.Boat and 1 Transport in 24 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 Bomber owned by the British and 1 T.Boat owned by the Germans lost in 24 Sea Zone
Germans win with 1 Transport remaining. Battle score for attacker is -8
Casualties for British: 1 Bomber
Casualties for Germans: 1 T.Boat
Battle in Angola
British attack with 2 Mech.Infs
Neutral defend with 1 Infantry
British roll dice for 2 Mech.Infs in Angola, round 2 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Angola
British loses 0 PUs for violating Angolas neutrality.
British win, taking Angola from Neutral with 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Saxony
British attack with 2 Tanks
Germans defend with 1 Tank
British roll dice for 2 Tanks in Saxony, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 Tank in Saxony, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 Tanks in Saxony, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 Tank in Saxony, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British and 1 Tank owned by the Germans lost in Saxony
British win, taking Saxony from Germans with 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 1 Tank
Casualties for Germans: 1 Tank
Non Combat Move - British
Place Units - British
1 Battleship and 1 Carrier placed in 20 Sea Zone
British undo move 1.
1 Battleship and 1 Carrier placed in 56 Sea Zone
2 Adv.Fighters placed in 56 Sea Zone
1 Carrier placed in 20 Sea Zone
2 Adv.Fighters and 1 Cruiser placed in 20 Sea Zone
1 S.Submarine placed in 18 Sea Zone
1 Destroyer and 1 Submarine placed in 56 Sea Zone
4 Infantrys placed in Hamburg
1 Elite placed in Manchester
Turn Complete - British
British collect 136 PUs; end with 136 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
2 Infantrys moved from West Papua to 113 Sea Zone
2 Infantrys and 1 Transport moved from 113 Sea Zone to 112 Sea Zone
2 Infantrys moved from 112 Sea Zone to Celebes
Dutch take Celebes from Hisaichi
1 Artillery and 1 Infantry moved from West Papua to 113 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 107 Sea Zone
1 Artillery and 1 Infantry moved from 107 Sea Zone to Peleliu
1 Infantry moved from Manila to 92 Sea Zone
2 Infantrys moved from Hong Kong to 92 Sea Zone
2 Infantrys and 1 Transport moved from 92 Sea Zone to 85 Sea Zone
1 Infantry and 1 Transport moved from 92 Sea Zone to 85 Sea Zone
2 Fighters moved from Kwangtung to Chubu
3 Infantrys moved from 85 Sea Zone to Chubu
1 Fighter moved from Kwangtung to Chubu
1 Infantry moved from British Borneo to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to Palawan
Americans take Palawan from Yamamoto
1 Transport moved from 106 Sea Zone to 111 Sea Zone
1 Infantry moved from Lombok to 111 Sea Zone
1 Transport moved from 92 Sea Zone to 111 Sea Zone
1 Infantry moved from Lombok to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Mindanao
Americans take Mindanao from Hisaichi
1 Infantry moved from 111 Sea Zone to Panay
Americans take Panay from Hisaichi
1 Carrier and 1 Destroyer moved from 106 Sea Zone to 111 Sea Zone
1 Carrier and 1 Destroyer moved from 111 Sea Zone to 112 Sea Zone
1 Carrier moved from 106 Sea Zone to 111 Sea Zone
1 Battleship moved from 92 Sea Zone to 111 Sea Zone
1 Adv.Fighter moved from Broome to 112 Sea Zone
1 Fighter moved from Broome to 111 Sea Zone
1 Infantry moved from Canberra to New South Wales
2 Artillerys and 2 Marines moved from Townsville to Northern Territory
1 Infantry moved from Northern Territory to Western Australia
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 3 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Peleliu
Anzac attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Anzac roll dice for 1 Artillery and 1 Infantry in Peleliu, round 2 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Peleliu, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Peleliu
Anzac win, taking Peleliu from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Chubu
Anzac attack with 3 Fighters and 3 Infantrys
Yamamoto defend with 1 Infantry
Anzac roll dice for 3 Fighters and 3 Infantrys in Chubu, round 2 : 1/6 hits, 1.50 expected hits
Yamamoto roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Chubu
Anzac win, taking Chubu from Yamamoto with 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Anzac
3 Fighters moved from Chubu to Kyushu
Place Units - Anzac
1 Destroyer and 2 Transports placed in 67 Sea Zone
2 Artillerys and 1 Elite placed in Townsville
3 Infantrys placed in Port Moresby
Turn Complete - Anzac
Anzac collect 41 PUs; end with 41 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Dutch
1 Elite moved from Banjarmasin to 110 Sea Zone
1 Cruiser and 1 Elite moved from 110 Sea Zone to 106 Sea Zone
1 Elite moved from 106 Sea Zone to Mindoro
Americans take Mindoro from Hisaichi
1 Artillery moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 93 Sea Zone
1 Artillery and 1 Infantry moved from 93 Sea Zone to Samar
1 Destroyer moved from 110 Sea Zone to 106 Sea Zone
1 Destroyer moved from 106 Sea Zone to 92 Sea Zone
2 Elites moved from Rio de Oro to 34 Sea Zone
2 Elites moved from 34 Sea Zone to Canarians
Purchase Units - Dutch
Dutch buy 1 Elite, 1 Factory, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Samar
Dutch attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Artillery
Dutch roll dice for 1 Artillery and 1 Infantry in Samar, round 2 : 2/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Samar, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Samar
Dutch win, taking Samar from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Canarians
Dutch attack with 2 Elites
Neutral defend with 1 Infantry
Dutch roll dice for 2 Elites in Canarians, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Dutch lost in Canarians
Dutch roll dice for 1 Elite in Canarians, round 3 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 3 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Elite in Canarians, round 4 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 4 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Elite in Canarians, round 5 : 1/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Canarians
Dutch loses 0 PUs for violating Canarianss neutrality.
Dutch win, taking Canarians from Neutral with 1 Elite remaining. Battle score for attacker is -1
Casualties for Dutch: 1 Elite
Casualties for Neutral: 1 Infantry
Non Combat Move - Dutch
Place Units - Dutch
1 Factory placed in Rio de Oro
1 Transport placed in 32 Sea Zone
1 Elite and 1 Infantry placed in Suriname
3 Infantrys placed in Banjarmasin
Dutch undo move 2.
1 Transport placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Dutch from 34 Sea Zone: 1 Transport
EDIT: Adding units owned by Dutch to 32 Sea Zone: 1 Transport
EDIT: Turning off Edit Mode
Turn Complete - Dutch
Dutch collect 34 PUs; end with 34 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Finns
1 Infantry moved from Tampere to Kotka
Finns take Kotka from Russians
1 Elite moved from Helsinki to Tampere
5 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 5 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Non Combat Move - Finns
Place Units - Finns
5 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 9 PUs; end with 9 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Romanians
1 Infantry moved from Donetsk to Crimea
Romanians take Crimea from Russians
3 Infantrys moved from E.Romania to Odessa
1 Artillery moved from Bulgaria to E.Romania
3 Artillerys moved from E.Romania to Odessa
1 Tank moved from Bucharest to Vinnytsia
1 Artillery and 2 Infantrys moved from Vinnytsia to Kiev
1 Mech.Inf moved from Bucharest to Vinnytsia
2 Infantrys moved from Bucharest to E.Romania
1 Fighter moved from E.Romania to Vinnytsia
Purchase Units - Romanians
Romanians buy 2 Artillerys, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Non Combat Move - Romanians
Place Units - Romanians
1 Artillery and 2 Elites placed in E.Romania
1 Artillery and 3 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 21 PUs; end with 21 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Americans
1 Destroyer moved from 41 Sea Zone to 45 Sea Zone
3 B.Transports moved from 34 Sea Zone to 33 Sea Zone
1 ArmoredCar and 1 Tank moved from Bahia to 32 Sea Zone
1 ArmoredCar, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
3 B.Transports moved from 33 Sea Zone to 35 Sea Zone
2 ArmoredCars moved from Salvador to Rio De Janeiro
1 ArmoredCar and 2 Infantrys moved from Bahia to Rio De Janeiro
2 Infantrys moved from Amazon to Rio De Janeiro
2 ArmoredCars moved from Colombia to N.Chile
2 ArmoredCars, 2 Infantrys and 1 Tank moved from Bolivia to N.Chile
3 S.Submarines moved from 29 Sea Zone to 41 Sea Zone
1 ArmoredCar and 1 Tank moved from 34 Sea Zone to Mauritania
4 Tanks moved from Mauritania to E.Morocco
2 Marines moved from Iwo Jima to 85 Sea Zone
2 Marines moved from 85 Sea Zone to Tokyo
1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Tokyo
1 Adv.Fighter and 1 Fighter moved from 93 Sea Zone to Tokyo
1 Battleship moved from 93 Sea Zone to 85 Sea Zone
1 S.Submarine moved from 93 Sea Zone to 101 Sea Zone
1 Infantry moved from Ulithi to 101 Sea Zone
1 Infantry and 1 S.Submarine moved from 101 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Tokyo
1 Transport moved from 85 Sea Zone to 93 Sea Zone
1 Infantry moved from Formosa to 93 Sea Zone
1 Infantry and 1 Transport moved from 93 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Tokyo
1 Battleship moved from 84 Sea Zone to 85 Sea Zone
2 ArmoredCars moved from Alaska to 71 Sea Zone
2 ArmoredCars and 2 S.Submarines moved from 71 Sea Zone to 85 Sea Zone
2 ArmoredCars moved from 85 Sea Zone to Tokyo
2 L.Fighters moved from 88 Sea Zone to Tokyo
2 Carriers, 2 S.Submarines and 1 Transport moved from 84 Sea Zone to 85 Sea Zone
1 Carrier moved from 93 Sea Zone to 85 Sea Zone
1 Infantry moved from British Columbia to Yukon
1 Infantry moved from Shantung to Peking
2 Bombers moved from S.French Indochina to Tokyo
1 Bomber and 1 S.Bomber moved from Ponape to Tokyo
1 S.Bomber moved from Pearl Harbor to Tokyo
3 S.Bombers moved from Iwo Jima to Tokyo
1 Bomber moved from Kamchatka to Tokyo
1 Fighter moved from Bangkok to Kiangsi
1 Infantry moved from Wake to 88 Sea Zone
1 B.Transport and 1 Infantry moved from 88 Sea Zone to 96 Sea Zone
1 Infantry moved from Kwajalein to 96 Sea Zone
1 B.Transport and 2 Infantrys moved from 96 Sea Zone to 95 Sea Zone
2 Infantrys moved from 95 Sea Zone to Minamitori
Purchase Units - Americans
Americans buy 6 Infantrys, 5 S.Bombers, 1 S.Submarine and 6 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in Rio De Janeiro
Americans attack with 3 ArmoredCars and 4 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 3 ArmoredCars and 4 Infantrys in Rio De Janeiro, round 2 : 3/7 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Rio De Janeiro
Americans loses 0 PUs for violating Rio De Janeiros neutrality.
Americans win, taking Rio De Janeiro from Neutral with 3 ArmoredCars and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in E.Morocco
Americans attack with 4 Tanks
Italians defend with 1 AAGun, 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Factory and 3 Infantrys
Americans roll dice for 4 Tanks in E.Morocco, round 2 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite and 3 Infantrys in E.Morocco, round 2 : 3/7 hits, 2.67 expected hits
1 Infantry owned by the Italians and 3 Tanks owned by the Americans lost in E.Morocco
1 Tank owned by the Americans retreated to W.Morocco
Italians win with 1 Adv.Fighter, 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is -13
Casualties for Americans: 3 Tanks
Casualties for Italians: 1 Infantry
Battle in Minamitori
Americans attack with 2 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 2 Infantrys in Minamitori, round 2 : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Minamitori
Americans roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Minamitori, round 4 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Infantry in Minamitori, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Minamitori
Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Americans: 2 Infantrys
Battle in N.Chile
Americans attack with 4 ArmoredCars, 2 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 4 ArmoredCars, 2 Infantrys and 1 Tank in N.Chile, round 2 : 2/7 hits, 2.17 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in N.Chile
Americans roll dice for 4 ArmoredCars, 1 Infantry and 1 Tank in N.Chile, round 3 : 1/6 hits, 2.00 expected hits
Neutral roll dice for 1 Artillery in N.Chile, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in N.Chile
Americans loses 0 PUs for violating N.Chiles neutrality.
Americans win, taking N.Chile from Neutral with 4 ArmoredCars, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Tokyo
Americans attack with 2 Adv.Fighters, 2 ArmoredCars, 4 Bombers, 2 Fighters, 2 Infantrys, 2 L.Fighters, 2 Marines and 5 S.Bombers
Hisaichi defend with 4 Infantrys; Yamamoto defend with 1 AAGun, 3 Adv.Fighters, 1 Bomber, 2 Bunkers, 1 Factory, 3 Fighters, 4 Infantrys and 1 Tank
Yamamoto roll AA dice in Tokyo : 3/15 hits, 2.50 expected hits
1 Fighter owned by the Americans, 1 S.Bomber owned by the Americans and 1 L.Fighter owned by the Americans lost in Tokyo
Americans roll dice for 3 Battleships in Tokyo, round 2 : 2/3 hits, 2.00 expected hits
Units damaged: 2 Bunkers owned by the Yamamoto
Americans roll dice for 2 Adv.Fighters, 2 ArmoredCars, 4 Bombers, 1 Fighter, 2 Infantrys, 1 L.Fighter, 2 Marines and 4 S.Bombers in Tokyo, round 2 : 10/18 hits, 10.50 expected hits
Yamamoto roll dice for 3 Adv.Fighters, 1 Bomber, 2 Bunkers, 3 Fighters, 8 Infantrys and 1 Tank in Tokyo, round 2 : 7/18 hits, 7.83 expected hits
1 Fighter owned by the Americans, 4 Infantrys owned by the Yamamoto, 2 Infantrys owned by the Americans, 1 Bomber owned by the Yamamoto, 1 Tank owned by the Yamamoto, 2 Adv.Fighters owned by the Americans, 4 Infantrys owned by the Hisaichi and 2 ArmoredCars owned by the Americans lost in Tokyo
Americans roll dice for 4 Bombers, 1 L.Fighter, 2 Marines and 4 S.Bombers in Tokyo, round 3 : 9/11 hits, 7.83 expected hits
Yamamoto roll dice for 3 Adv.Fighters, 2 Bunkers and 3 Fighters in Tokyo, round 3 : 5/8 hits, 4.50 expected hits
1 Marine owned by the Americans, 3 Adv.Fighters owned by the Yamamoto, 3 Bombers owned by the Americans, 1 L.Fighter owned by the Americans, 2 Bunkers owned by the Yamamoto and 3 Fighters owned by the Yamamoto lost in Tokyo
Americans captures 29PUs while taking Yamamoto capital
Americans win, taking Tokyo from Yamamoto with 1 Bomber, 1 Marine and 4 S.Bombers remaining. Battle score for attacker is -35
Casualties for Americans: 2 Adv.Fighters, 2 ArmoredCars, 3 Bombers, 2 Fighters, 2 Infantrys, 2 L.Fighters, 1 Marine and 1 S.Bomber
Casualties for Hisaichi: 4 Infantrys
Casualties for Yamamoto: 3 Adv.Fighters, 1 Bomber, 2 Bunkers, 3 Fighters, 4 Infantrys and 1 Tank
Non Combat Move - Americans
1 Bomber and 4 S.Bombers moved from Tokyo to Chubu
Place Units - Americans
3 Tanks placed in Hokkaido
3 Tanks placed in Kyushu
2 S.Bombers placed in Iwo Jima
3 S.Bombers placed in Pearl Harbor
1 S.Submarine placed in 71 Sea Zone
1 Infantry placed in Alaska
2 Infantrys placed in Salvador
2 Infantrys placed in Colombia
1 Infantry placed in South Atlantic USA
Turn Complete - Americans
Americans collect 148 PUs; end with 177 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Germans
4 Infantrys moved from Rhine to Hamburg
1 Tank moved from Pomerania to Hamburg
7 Infantrys moved from Berlin to Saxony
1 Tank moved from Brandenburg to Saxony
1 Submarine moved from 23 Sea Zone to 22 Sea Zone
1 Adv.Fighter moved from 23 Sea Zone to 22 Sea Zone
2 Fighters moved from 23 Sea Zone to 22 Sea Zone
4 ArmoredCars, 2 Artillerys, 1 HeavyTank and 3 Tanks moved from Kiev to Kursk
1 Adv.Fighter moved from Brest to Kursk
2 Stukas moved from Brest to Kursk
1 Bomber moved from Warsaw to Kursk
1 JetFighter moved from Warsaw to Kursk
1 HeavyTank moved from Vinnytsia to Kursk
2 Artillerys and 2 Infantrys moved from Languedoc to Provence
2 Destroyers moved from 44 Sea Zone to 45 Sea Zone
Purchase Units - Germans
Germans buy 6 ArmoredCars, 2 Artillerys, 2 Destroyers, 2 Fighters, 2 HeavyTanks, 9 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Saxony
Germans attack with 7 Infantrys and 1 Tank
British defend with 1 Tank
Germans roll dice for 7 Infantrys and 1 Tank in Saxony, round 2 : 2/8 hits, 1.67 expected hits
British roll dice for 1 Tank in Saxony, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Saxony
Germans win, taking Saxony from British with 7 Infantrys and 1 Tank remaining. Battle score for attacker is 5
Casualties for British: 1 Tank
Battle in Hamburg
Germans attack with 4 Infantrys and 1 Tank
British defend with 1 AAGun, 1 Factory and 4 Infantrys
Germans roll dice for 4 Infantrys and 1 Tank in Hamburg, round 2 : 1/5 hits, 1.17 expected hits
British roll dice for 4 Infantrys in Hamburg, round 2 : 0/4 hits, 1.33 expected hits
1 Infantry owned by the British lost in Hamburg
Germans roll dice for 4 Infantrys and 1 Tank in Hamburg, round 3 : 1/5 hits, 1.17 expected hits
British roll dice for 3 Infantrys in Hamburg, round 3 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Hamburg
Germans roll dice for 2 Infantrys and 1 Tank in Hamburg, round 4 : 1/3 hits, 0.83 expected hits
British roll dice for 2 Infantrys in Hamburg, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Hamburg
Germans roll dice for 1 Infantry and 1 Tank in Hamburg, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Hamburg, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Infantry and 1 Tank in Hamburg, round 6 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Hamburg, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Infantry and 1 Tank in Hamburg, round 7 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Hamburg, round 7 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Hamburg
Germans win, taking Hamburg from British with 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 4 Infantrys
Casualties for Germans: 4 Infantrys
Battle in 22 Sea Zone
Germans attack with 1 Adv.Fighter, 2 Fighters and 1 Submarine
British defend with 1 Destroyer
Germans roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Adv.Fighter and 2 Fighters in 22 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 22 Sea Zone
Germans win with 1 Adv.Fighter, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 8
Casualties for British: 1 Destroyer
Battle in Kursk
Germans attack with 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Bomber, 2 HeavyTanks, 1 JetFighter, 2 Stukas and 3 Tanks
Russians defend with 3 ArmoredCars, 1 Factory, 4 HeavyTanks and 5 Infantrys
Germans roll dice for 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Bomber, 2 HeavyTanks, 1 JetFighter, 2 Stukas and 3 Tanks in Kursk, round 2 : 5/16 hits, 7.67 expected hits
Russians roll dice for 3 ArmoredCars, 4 HeavyTanks and 5 Infantrys in Kursk, round 2 : 6/12 hits, 4.83 expected hits
4 ArmoredCars owned by the Germans, 3 ArmoredCars owned by the Russians, 2 Infantrys owned by the Russians and 2 Artillerys owned by the Germans lost in Kursk
Germans roll dice for 1 Adv.Fighter, 1 Bomber, 2 HeavyTanks, 1 JetFighter, 2 Stukas and 3 Tanks in Kursk, round 3 : 4/10 hits, 5.67 expected hits
Russians roll dice for 4 HeavyTanks and 3 Infantrys in Kursk, round 3 : 4/7 hits, 3.67 expected hits
3 Infantrys owned by the Russians, 1 HeavyTank owned by the Russians, 1 Stuka owned by the Germans and 3 Tanks owned by the Germans lost in Kursk
Germans roll dice for 1 Adv.Fighter, 1 Bomber, 2 HeavyTanks, 1 JetFighter and 1 Stuka in Kursk, round 4 : 1/6 hits, 3.67 expected hits
Russians roll dice for 3 HeavyTanks in Kursk, round 4 : 1/3 hits, 2.00 expected hits
1 HeavyTank owned by the Russians and 1 Stuka owned by the Germans lost in Kursk
Germans roll dice for 1 Adv.Fighter, 1 Bomber, 2 HeavyTanks and 1 JetFighter in Kursk, round 5 : 4/5 hits, 3.17 expected hits
Russians roll dice for 2 HeavyTanks in Kursk, round 5 : 2/2 hits, 1.33 expected hits
1 HeavyTank owned by the Germans, 1 Adv.Fighter owned by the Germans and 2 HeavyTanks owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 Bomber, 1 HeavyTank and 1 JetFighter remaining. Battle score for attacker is -22
Casualties for Germans: 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 HeavyTank, 2 Stukas and 3 Tanks
Casualties for Russians: 3 ArmoredCars, 4 HeavyTanks and 5 Infantrys
Battle in 45 Sea Zone
Germans attack with 2 Destroyers
Americans defend with 1 Destroyer
Germans roll dice for 2 Destroyers in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Destroyers in 45 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans and 1 Destroyer owned by the Germans lost in 45 Sea Zone
Germans win with 1 Destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 Destroyer
Casualties for Americans: 1 Destroyer
Non Combat Move - Germans
7 Infantrys moved from Belgium to Netherlands
5 Infantrys moved from Picardy to Belgium
1 Elite and 4 Infantrys moved from Bohemia to Krakow
2 Artillerys moved from Warsaw to Brest
2 Infantrys moved from Warsaw to Brest
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Bomber moved from Kursk to Kiev
1 JetFighter moved from Kursk to Kiev
2 Fighters moved from 22 Sea Zone to 23 Sea Zone
1 Adv.Fighter moved from 22 Sea Zone to 23 Sea Zone
1 Destroyer moved from 23 Sea Zone to 21 Sea Zone
Place Units - Germans
2 Destroyers placed in 44 Sea Zone
3 Infantrys placed in Normandy
6 Infantrys placed in Paris
2 ArmoredCars and 2 Artillerys placed in Warsaw
4 ArmoredCars and 1 Tank placed in Bohemia
2 HeavyTanks and 1 Tank placed in Bavaria
2 Fighters and 2 Mech.Infs placed in Berlin
Turn Complete - Germans
Germans collect 116 PUs; end with 116 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Russians
1 Artillery and 3 Infantrys moved from Ayan to Heilungchiang
1 Infantry moved from Ayan to Khabarovsk
2 ArmoredCars, 2 Artillerys, 4 Mech.Infs and 9 Tanks moved from Peking to Liaoning
2 Fighters moved from Hulunbuir to Heilungchiang
3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
6 Artillerys, 5 Infantrys and 1 Tank moved from Oulu to Kotka
1 ArmoredCar and 1 Infantry moved from Latvia to East Prussia
2 Infantrys moved from Novgorod to Minsk
1 Infantry moved from Smolensk to Minsk
1 Infantry moved from Tula to Kursk
7 Infantrys moved from Rostov to Donetsk
2 Tanks moved from Georgia to Kursk
1 Bomber moved from Moscow to Minsk
5 HeavyTanks and 5 Tanks moved from Moscow to Kursk
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Infantry moved from Ankara to 54 Sea Zone
1 Artillery moved from Georgia to 54 Sea Zone
1 Artillery and 1 Infantry moved from 54 Sea Zone to Crimea
1 Tank moved from Stalingrad to Donetsk
4 Tanks moved from Stalingrad to Kursk
1 Artillery and 3 Infantrys moved from Arkhangelsk to 6 Sea Zone
1 Artillery and 3 Infantrys moved from 6 Sea Zone to Lapland
2 Tanks moved from Tashkent to Kuybyshev
1 Infantry moved from Kolyma to Okhotsk
Purchase Units - Russians
Russians buy 5 HeavyTanks and 17 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Heilungchiang
Russians attack with 1 Artillery, 2 Fighters and 3 Infantrys
Hisaichi defend with 1 Marine
Russians roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Heilungchiang, round 2 : 2/6 hits, 1.67 expected hits
Hisaichi roll dice for 1 Marine in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Hisaichi lost in Heilungchiang
Russians win, taking Heilungchiang from Hisaichi with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Marine
Battle in East Prussia
Russians attack with 1 ArmoredCar and 1 Infantry
Germans defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 1 Infantry in East Prussia, round 2 : 0/2 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in East Prussia, round 3 : 1/2 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in East Prussia, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in East Prussia
Russians win, taking East Prussia from Germans with 1 ArmoredCar remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Infantry
Battle in Kursk
Russians attack with 5 HeavyTanks, 1 Infantry and 11 Tanks
Germans defend with 1 Factory and 1 HeavyTank
Russians roll dice for 5 HeavyTanks, 1 Infantry and 11 Tanks in Kursk, round 2 : 11/17 hits, 9.00 expected hits
Germans roll dice for 1 HeavyTank in Kursk, round 2 : 1/1 hits, 0.67 expected hits
1 HeavyTank owned by the Germans and 1 Infantry owned by the Russians lost in Kursk
Russians win, taking Kursk from Germans with 5 HeavyTanks and 11 Tanks remaining. Battle score for attacker is 5
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 HeavyTank
Battle in Donetsk
Russians attack with 7 Infantrys and 1 Tank
Romanians defend with 4 Infantrys
Russians roll dice for 7 Infantrys and 1 Tank in Donetsk, round 2 : 2/8 hits, 1.67 expected hits
Romanians roll dice for 4 Infantrys in Donetsk, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
Russians roll dice for 6 Infantrys and 1 Tank in Donetsk, round 3 : 2/7 hits, 1.50 expected hits
Romanians roll dice for 2 Infantrys in Donetsk, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 6 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Russians: 1 Infantry
Casualties for Romanians: 4 Infantrys
Battle in Minsk
Russians attack with 1 Bomber and 3 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Bomber and 3 Infantrys in Minsk, round 2 : 1/4 hits, 1.17 expected hits
Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Infantry
Battle in Crimea
Russians attack with 1 Artillery and 1 Infantry
Romanians defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 2 : 0/2 hits, 0.67 expected hits
Romanians roll dice for 1 Infantry in Crimea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 3 : 1/2 hits, 0.67 expected hits
Romanians roll dice for 1 Infantry in Crimea, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Crimea
Russians win, taking Crimea from Romanians with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Romanians: 1 Infantry
Battle in Kotka
Russians attack with 6 Artillerys, 5 Infantrys and 1 Tank
Finns defend with 1 Infantry
Russians roll dice for 6 Artillerys, 5 Infantrys and 1 Tank in Kotka, round 2 : 4/12 hits, 4.17 expected hits
Finns roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Kotka
Russians win, taking Kotka from Finns with 6 Artillerys, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Liaoning
Russians attack with 2 ArmoredCars, 2 Artillerys, 4 Mech.Infs and 9 Tanks
Hisaichi defend with 1 Elite
Russians roll dice for 2 ArmoredCars, 2 Artillerys, 4 Mech.Infs and 9 Tanks in Liaoning, round 2 : 7/17 hits, 7.17 expected hits
Hisaichi roll dice for 1 Elite in Liaoning, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi and 1 ArmoredCar owned by the Russians lost in Liaoning
Russians win, taking Liaoning from Hisaichi with 1 ArmoredCar, 2 Artillerys, 4 Mech.Infs and 9 Tanks remaining. Battle score for attacker is -1
Casualties for Russians: 1 ArmoredCar
Casualties for Hisaichi: 1 Elite
Non Combat Move - Russians
1 Bomber moved from Minsk to Moscow
2 Fighters moved from Heilungchiang to Peking
1 Infantry moved from Leningrad to Latvia
1 Elite and 5 Infantrys moved from Leningrad to Vyborg
Place Units - Russians
2 HeavyTanks and 2 Tanks placed in Leningrad
3 HeavyTanks and 7 Tanks placed in Moscow
5 Tanks placed in Stalingrad
Russians undo move 3.
4 Tanks placed in Arkhangelsk
4 Tanks placed in Stalingrad
Turn Complete - Russians
Russians collect 127 PUs; end with 127 PUs
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Germans roll mine dice in SZ 11 : 0/1 hits, 0.17 expected hits
Ottomans roll mine dice in SZ 20 : 1/2 hits, 0.33 expected hits
1 cruiser lost in SZ 20
1 artillery and 6 infantry moved from Poland to Ukraine
1 artillery and 6 infantry moved from Belarus to Ukraine
6 infantry moved from Moscow to Ukraine
3 infantry moved from Tatarstan to Ukraine
1 infantry moved from Kazakhstan to Tatarstan
1 artillery and 2 infantry moved from Sevastopol to Ukraine
1 infantry moved from Finland to Karelia
3 infantry moved from Livonia to Belarus
1 artillery moved from Livonia to Karelia
1 battleship moved from SZ 12 to SZ 11
2 cruisers moved from SZ 21 to SZ 20
Combat - Russians
Russians creates battle in territory SZ 11
Russians has abandoned SZ 10 to Germans
Russians has abandoned SZ 17 to AustroHungarians
Russians has abandoned SZ 18 to AustroHungarians
Battle in SZ 20
Russians attack with 1 cruiser
Ottomans defend with 2 cruisers and 1 mines
Russians roll dice for 1 cruiser in SZ 20, round 2 : 1/1 hits, 0.50 expected hits
Ottomans roll dice for 2 cruisers in SZ 20, round 2 : 2/2 hits, 1.00 expected hits
1 cruiser owned by the Russians lost in SZ 20
1 cruiser owned by the Ottomans lost in SZ 20
Ottomans win, taking SZ 10 from Neutral, taking SZ 17 from Italians, taking SZ 18 from Neutral, taking SZ 20 from Neutral with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Russians: 1 cruiser
Casualties for Ottomans: 1 cruiser
Combat Move - Russians
Trigger ChangeToRomeMine: Italians captures territory SZ 17
Place Units - Russians
4 artilleries and 3 infantry placed in Moscow
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
2 armour moved from India to Novosibirsk
1 bomber and 4 fighters moved from India to Novosibirsk
1 fighter moved from Manchuria to Novosibirsk
1 armour moved from Manchuria to Novosibirsk
1 infantry moved from Persia to Caucasus
Japanese take Caucasus from Russians
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 3 armour, 1 bomber, 5 fighters and 2 infantry
British defend with 1 armour and 1 fighter; Russians defend with 2 fighters and 4 infantry
Japanese roll dice for 3 armour, 1 bomber, 5 fighters and 2 infantry in Novosibirsk, round 2 : 3/11 hits, 5.00 expected hits
Russians roll dice for 1 armour, 3 fighters and 4 infantry in Novosibirsk, round 2 : 4/8 hits, 3.67 expected hits
2 infantry owned by the Japanese and 2 armour owned by the Japanese lost in Novosibirsk
3 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 armour, 1 bomber and 5 fighters in Novosibirsk, round 3 : 3/7 hits, 3.67 expected hits
Russians roll dice for 1 armour, 3 fighters and 1 infantry in Novosibirsk, round 3 : 1/5 hits, 2.67 expected hits
1 armour owned by the Japanese lost in Novosibirsk
1 infantry owned by the Russians, 1 fighter owned by the British and 1 armour owned by the British lost in Novosibirsk
Japanese roll dice for 1 bomber and 5 fighters in Novosibirsk, round 4 : 3/6 hits, 3.17 expected hits
Russians roll dice for 2 fighters in Novosibirsk, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in Novosibirsk
2 fighters owned by the Russians lost in Novosibirsk
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 3 armour, 1 fighter and 2 infantry
Casualties for Russians: 2 fighters and 4 infantry
Casualties for British: 1 armour and 1 fighter
Non Combat Move - Japanese
1 infantry moved from Manchuria to Yakut S.S.R.
3 infantry moved from Manchuria to China
1 infantry moved from China to Sinkiang
2 infantry moved from China to Sinkiang
8 infantry moved from French Indo China to Sinkiang
1 infantry moved from India to Persia
2 infantry moved from East Indies to East Indies Sea Zone
2 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
6 infantry moved from Japan to Japan Sea Zone
6 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone
3 transports moved from French Indo China Sea Zone to Japan Sea Zone
6 infantry moved from French Indo China Sea Zone to French Indo China
6 infantry moved from Japan to Japan Sea Zone
6 infantry moved from Japan Sea Zone to Manchuria
2 battleships and 1 carrier moved from Caroline Islands Sea Zone to French Indo China Sea Zone
1 fighter moved from Novosibirsk to Manchuria
1 fighter moved from Novosibirsk to Manchuria
2 fighters moved from Novosibirsk to Sinkiang
1 bomber moved from Novosibirsk to Sinkiang
1 submarine moved from South Compass Sea Zone to East Compass Sea Zone
Place Units - Japanese
1 armour and 10 infantry placed in Japan
1 transport placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Round: 2
Combat Move - French
1 Artillery and 1 Infantry moved from Greenland to 2 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 2 Sea Zone to 16 Sea Zone
1 Artillery and 1 Infantry moved from 16 Sea Zone to Azores
Purchase Units - French
French buy 1 Adv.Fighter, 15 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - French
Battle in Azores
French attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 Artillery and 1 Infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Azores
French roll dice for 1 Artillery in Azores, round 3 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Azores, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the French lost in Azores
Neutral win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for French: 1 Artillery and 1 Infantry
Non Combat Move - French
1 AAGun and 1 Infantry moved from Normandy to Brittany
1 Fighter moved from Paris to Wales
1 Infantry moved from French Somaliland to Italian East Africa
1 Infantry moved from French Sudan to French Equatorial Africa
1 Infantry moved from Paris to Orleanais
1 Artillery moved from Paris to Normandy
Place Units - French
1 Adv.Fighter and 1 Infantry placed in Syria
2 Infantrys and 2 Tanks placed in E.Morocco
8 Infantrys placed in Paris
3 Infantrys placed in Normandy
1 Transport placed in 1 Sea Zone
1 Infantry placed in Churchill
Turn Complete - French
French collect 45 PUs; end with 45 PUs
Round: 2
Combat Move - Americans
1 Destroyer moved from 13 Sea Zone to 25 Sea Zone
1 Fighter moved from Colombia to 25 Sea Zone
5 Infantrys moved from Amazon to Bahia
1 Bomber moved from French Guiana to Bahia
1 Transport moved from 32 Sea Zone to 26 Sea Zone
2 Infantrys moved from South Atlantic USA to 26 Sea Zone
2 Infantrys and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
2 Infantrys moved from 32 Sea Zone to Bahia
1 Infantry moved from Northeast USA to South Atlantic USA
1 Infantry moved from South Central USA to South Atlantic USA
1 Artillery moved from Oahu to 91 Sea Zone
2 Infantrys moved from Pearl Harbor to 91 Sea Zone
1 Infantry moved from Kauai to 91 Sea Zone
1 Artillery, 1 Battleship, 2 Carriers, 3 Destroyers, 4 Fighters, 3 Infantrys and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
1 Artillery and 3 Infantrys moved from 88 Sea Zone to Wake
4 Fighters moved from 88 Sea Zone to Wake
1 Bomber moved from Pearl Harbor to Wake
1 Artillery and 1 Infantry moved from Koryakia to Kolyma
1 Destroyer, 1 Submarine and 1 Transport moved from 72 Sea Zone to 88 Sea Zone
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 Destroyer and 1 Fighter
Germans defend with 1 Submarine
Germans roll dice for 1 Submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer and 1 Fighter in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer and 1 Fighter in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 Destroyer owned by the Americans lost in 25 Sea Zone
1 Submarine owned by the Germans submerged
Americans win with 1 Fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 Destroyer
Battle in Wake
Americans attack with 1 Artillery, 1 Bomber, 4 Fighters and 3 Infantrys
Yamamoto defend with 1 Artillery, 3 Infantrys and 1 Tank
Americans roll dice for 1 Battleship in Wake, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 Artillery, 1 Bomber, 4 Fighters and 3 Infantrys in Wake, round 2 : 4/9 hits, 3.00 expected hits
Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Wake, round 2 : 2/5 hits, 1.83 expected hits
2 Infantrys owned by the Americans lost in Wake
1 Artillery owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Wake
Americans roll dice for 1 Artillery, 1 Bomber, 4 Fighters and 1 Infantry in Wake, round 3 : 2/7 hits, 2.67 expected hits
Yamamoto roll dice for 1 Tank in Wake, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Americans lost in Wake
1 Tank owned by the Yamamoto lost in Wake
Americans win, taking Wake from Yamamoto with 1 Artillery, 1 Bomber and 4 Fighters remaining. Battle score for attacker is 9
Casualties for Americans: 3 Infantrys
Casualties for Yamamoto: 1 Artillery, 3 Infantrys and 1 Tank
Battle in Bahia
Americans attack with 1 Bomber and 7 Infantrys
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 1 Bomber and 7 Infantrys in Bahia, round 2 : 1/8 hits, 1.83 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Americans lost in Bahia
1 Infantry owned by the Neutral lost in Bahia
Americans roll dice for 1 Bomber and 6 Infantrys in Bahia, round 3 : 2/7 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Americans lost in Bahia
2 Infantrys owned by the Neutral lost in Bahia
Americans roll dice for 1 Bomber and 5 Infantrys in Bahia, round 4 : 1/6 hits, 1.50 expected hits
Neutral roll dice for 1 Tank in Bahia, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 1 Bomber and 5 Infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 3 Infantrys and 1 Tank
Non Combat Move - Americans
1 Bomber moved from Bahia to Mauritania
1 Tank moved from Central America to Amazon
1 Artillery and 1 Infantry moved from Central America to Colombia
1 Fighter moved from 25 Sea Zone to 32 Sea Zone
1 B.Transport and 1 Carrier moved from 13 Sea Zone to 32 Sea Zone
1 Infantry and 4 Tanks moved from E.Mexico to Central America
4 Tanks moved from Central America to Colombia
2 Transports moved from 100 Sea Zone to 99 Sea Zone
2 Artillerys and 2 Infantrys moved from W.Mexico to 99 Sea Zone
1 Tank moved from W.Mexico to Central America
2 Artillerys, 2 Infantrys and 2 Transports moved from 99 Sea Zone to 100 Sea Zone
2 Artillerys and 2 Infantrys moved from 100 Sea Zone to Colombia
4 Fighters moved from Wake to 88 Sea Zone
1 Bomber moved from Wake to Midway
Place Units - Americans
1 Battleship, 1 Cruiser and 1 Destroyer placed in 91 Sea Zone
1 Carrier placed in 83 Sea Zone
2 Adv.Fighters placed in 83 Sea Zone
1 B.Transport placed in 83 Sea Zone
1 Artillery and 1 Elite placed in San Francisco
3 Infantrys placed in South Atlantic USA
1 Artillery placed in San Francisco
Turn Complete - Americans
Americans collect 98 PUs; end with 98 PUs
Round: 3
Combat Move - Americans
2 Artillerys and 2 Infantrys moved from Wake to sz20
1 Infantry moved from Taka to sz20
1 Destroyer and 1 Submarine moved from sz9 to sz17
1 Destroyer moved from sz20 to sz19
2 Artillerys, 2 Infantrys and 2 Transports moved from sz20 to sz17
2 Artillerys and 2 Infantrys moved from sz17 to Marcus
1 Bomber moved from Wake to Marcus
4 EarlyFighters moved from sz20 to sz42
1 Infantry moved from sz20 to Wake
2 Destroyers and 2 Submarines moved from sz25 to sz20
1 Fighter moved from San Francisco to Kauai
8 Marines moved from San Francisco to sz23
2 Tanks moved from British Columbia to Anchorage
1 Tank moved from Anchorage to Alaska
3 Artillerys and 1 Tank moved from N.Canada to Anchorage
1 Tank moved from Anchorage to Alaska
8 Infantrys moved from N.Canada to sz6
2 B.Transports and 8 Infantrys moved from sz6 to sz4
8 Infantrys moved from sz4 to Palana
1 Transport moved from sz4 to sz5
2 Infantrys moved from N.Canada to sz5
2 Infantrys and 1 Transport moved from sz5 to sz4
2 Infantrys moved from sz4 to Palana
1 Infantry moved from N.Canada to Anchorage
1 Infantry moved from British Columbia to N.Canada
1 Infantry moved from Seattle to British Columbia
2 B.Transports and 8 Marines moved from sz23 to sz6
8 Marines moved from sz6 to N.Canada
Purchase Units - Americans
Americans buy 3 B.Transports, 1 Carrier, 1 Destroyer, 2 Fighters, 7 Marines and 1 Submarine; Remaining resources: 1 PUs;
Combat - Americans
Battle in Marcus
Americans attack with 2 Artillerys, 1 Bomber and 2 Infantrys
Yamamoto defend with 1 Infantry and 1 Tank
Americans roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Marcus, round 2 : 2/5 hits, 2.00 expected hits
Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Marcus
Americans win, taking Marcus from Yamamoto with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Infantry and 1 Tank
Battle in sz42
Americans attack with 4 EarlyFighters
Yamamoto defend with 1 Submarine
Americans roll dice for 4 EarlyFighters in sz42, round 2 : 0/4 hits, 1.33 expected hits
1 Submarine owned by the Yamamoto submerged
Non Combat Move - Americans
4 EarlyFighters moved from sz42 to sz20
1 Bomber moved from Marcus to Wake
Place Units - Americans
1 B.Transport and 1 Carrier placed in sz25
2 B.Transports placed in sz25
1 Destroyer and 1 Submarine placed in sz4
Americans undo move 2.
2 Fighters placed in sz25
2 B.Transports placed in sz23
7 Marines placed in San Francisco
Turn Complete - Americans
Americans collect 91 PUs; end with 92 PUs
Round: 7
Combat Move - Germans
1 Artillery and 3 Infantrys moved from Hamburg to 23 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Cruiser moved from 23 Sea Zone to 24 Sea Zone
1 Battleship moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 3 Infantrys moved from 24 Sea Zone to Lapland
4 Infantrys and 1 Tank moved from Oulu to Lapland
1 Fighter moved from Oulu to Lapland
1 Fighter moved from 23 Sea Zone to Lapland
1 Adv.Fighter moved from 23 Sea Zone to Lapland
1 Artillery moved from Kiev to Minsk
1 Elite moved from Kiev to Minsk
1 Infantry moved from Brest to Minsk
1 Stuka moved from Vinnytsia to Minsk
1 Fighter moved from Vinnytsia to Minsk
Purchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Carrier, 2 Elites, 12 Infantrys, 2 Submarines, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Lapland
Germans attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 7 Infantrys and 1 Tank
Russians defend with 4 Artillerys and 3 Infantrys
Germans roll dice for 1 Battleship and 1 Cruiser in Lapland, round 2 : 1/2 hits, 1.17 expected hits
1 Infantry owned by the Russians lost in Lapland
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 7 Infantrys and 1 Tank in Lapland, round 2 : 3/12 hits, 3.33 expected hits
Russians roll dice for 4 Artillerys and 2 Infantrys in Lapland, round 2 : 1/6 hits, 2.00 expected hits
1 Infantry owned by the Germans lost in Lapland
2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Lapland
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 6 Infantrys and 1 Tank in Lapland, round 3 : 4/11 hits, 3.17 expected hits
Russians roll dice for 3 Artillerys in Lapland, round 3 : 0/3 hits, 1.00 expected hits
3 Artillerys owned by the Russians lost in Lapland
Germans win, taking Lapland from Russians with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 20
Casualties for Russians: 4 Artillerys and 3 Infantrys
Casualties for Germans: 1 Infantry
Battle in Minsk
Germans attack with 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka
Russians defend with 1 ArmoredCar and 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka in Minsk, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in Minsk, round 2 : 2/2 hits, 0.50 expected hits
1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Minsk
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Elite, 1 Fighter and 1 Stuka remaining. Battle score for attacker is 0
Casualties for Germans: 1 Artillery and 1 Infantry
Casualties for Russians: 1 ArmoredCar and 1 Infantry
Non Combat Move - Germans
1 Infantry moved from Brest to Lithuania
1 Artillery and 1 Elite moved from Brest to Vinnytsia
1 Fighter and 1 Stuka moved from Minsk to Brest
1 Elite and 2 Infantrys moved from Warsaw to Brest
1 Artillery moved from Warsaw to Brest
2 ArmoredCars and 3 Tanks moved from Bohemia to Vinnytsia
1 Infantry moved from Vinnytsia to Kiev
3 Infantrys moved from Bohemia to Krakow
1 Adv.Fighter and 2 Fighters moved from Lapland to 23 Sea Zone
1 Adv.Fighter moved from Normandy to 23 Sea Zone
3 Artillerys, 1 Elite and 1 Infantry moved from Netherlands to Hamburg
1 Artillery, 1 Elite and 2 Infantrys moved from Rhine to Hamburg
1 Artillery, 1 Elite and 2 Infantrys moved from Berlin to Saxony
1 Infantry moved from Belgium to Netherlands
1 Artillery, 1 Elite and 1 Infantry moved from Picardy to Belgium
1 Artillery and 1 Elite moved from Bavaria to Bohemia
Place Units - Germans
1 Battleship, 1 Carrier and 2 Submarines placed in 23 Sea Zone
1 T.Boat placed in 22 Sea Zone
1 Artillery, 1 Elite and 1 Infantry placed in Danzig
1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
4 Infantrys placed in Vinnytsia
2 ArmoredCars and 3 Tanks placed in Bohemia
4 Infantrys placed in Rhine
1 Infantry placed in Hamburg
Turn Complete - Germans
Germans collect 108 PUs; end with 108 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 fighters moved from 20 Sea Zone to Kwangsi
Combat - ANZAC
Battle in Formosa
Battle in Kwangsi
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC lost in Kwangsi
1 fighter owned by the ANZAC retreated
Japanese win, taking Formosa from Japanese with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Kwangsi to 20 Sea Zone
2 fighters moved from Caroline Islands to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
5 infantry moved from Tobruk to Alexandria
1 fighter and 2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Turn Complete - French