• TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            1 unit repaired.
            1 EarlyFighter moved from Lambok to Malaya
            1 Destroyer moved from sz20 to sz3
            1 Transport moved from sz5 to sz4
            1 Infantry and 1 Tank moved from Alaska to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
            2 Infantrys moved from Alaska to sz4
            1 Artillery and 1 Infantry moved from N.Canada to Anchorage
            2 Infantrys moved from Seattle to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz5
            2 Infantrys moved from sz5 to Alaska
            1 Artillery and 1 Infantry moved from Nor Cal to sz14
            1 Artillery, 1 Infantry and 1 Transport moved from sz14 to sz5
            1 Artillery and 1 Infantry moved from sz5 to Alaska
            1 Battleship and 1 Destroyer moved from sz25 to sz20
            3 EarlyFighters moved from Wake to Palana
            1 Bomber moved from Wake to Palana
            3 Infantrys moved from British Columbia to N.Canada
            2 Artillerys, 2 Infantrys and 1 Tank moved from Canada to N.Canada
            1 Tank moved from N.Canada to Anchorage
            1 Infantry and 1 Tank moved from Seattle to British Columbia
            4 Infantrys and 2 Tanks moved from Portland to Seattle
            2 Tanks moved from Seattle to British Columbia
            1 Infantry moved from Nor Cal to Portland
            1 Destroyer moved from sz20 to sz5
    
        Purchase Units - Americans
            Americans buy 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Factorys and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 Factory placed in Alaska
            1 Factory placed in Anchorage
            8 Tankettes placed in Rocky Mt
            1 Carrier and 1 Destroyer placed in sz25
            2 EarlyFighters placed in sz25
    
        Turn Complete - Americans
            Americans collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            1 Artillery, 1 Infantry and 1 Tank moved from Belogorsk to Quingdao
            1 Tank moved from Sukhalin to sz1
            1 Artillery moved from Sukhalin to sz1
            2 Infantrys moved from Sukhalin to sz1
            1 Artillery, 2 Infantrys and 1 Tank moved from sz1 to Vostok
            2 Transports moved from sz1 to sz15
            1 Tank moved from N.Japan to sz15
            2 Infantrys moved from N.Japan to sz15
            1 Marine moved from Akina to sz15
            2 Infantrys, 1 Marine, 1 Tank and 2 Transports moved from sz15 to sz1
            2 Infantrys, 1 Marine and 1 Tank moved from sz1 to Vostok
            1 Infantry moved from Amursk to sz1
            1 Infantry moved from sz1 to Yakutsk
                  Masaharu take Yakutsk from Russians
            1 Tank moved from Amursk to Quingdao
            1 EarlyFighter moved from Manchuria to Quingdao
            1 Bomber moved from Manchuria to Quingdao
            1 Artillery and 1 Tank moved from Jinan to Quingdao
            1 Artillery and 4 Infantrys moved from Manchuria to Hsingan
            1 Artillery and 2 Infantrys moved from Amursk to Belogorsk
            1 Infantry moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 2 B.Transports and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vostok
                Masaharu attack with 1 Artillery, 4 Infantrys, 1 Marine and 2 Tanks
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery, 4 Infantrys, 1 Marine and 2 Tanks in Vostok, round 2 : 3/8 hits, 2.50 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Artillery, 3 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Quingdao
                Masaharu attack with 2 Artillerys, 1 Bomber, 1 EarlyFighter, 1 Infantry and 3 Tanks
                Russians defend with 4 Infantrys
                    Masaharu roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter, 1 Infantry and 3 Tanks in Quingdao, round 2 : 6/8 hits, 3.50 expected hits
                    Russians roll dice for 4 Infantrys in Quingdao, round 2 : 1/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 2 Artillerys, 1 Bomber, 1 EarlyFighter and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 4 Infantrys
    
        Non Combat Move - Masaharu
            1 Bomber moved from Quingdao to Hsingan
            1 EarlyFighter moved from Quingdao to Hsingan
    
        Place Units - Masaharu
            2 B.Transports placed in sz15
            4 Infantrys placed in Manchuria
            3 Infantrys placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 3.00
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Infantry moved from Ulaan Ude to Irkutsk
            2 Artillerys and 4 Infantrys moved from Kyzal to Ulaan Ude
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
            1 Infantry moved from Tulun to Ulaan Ude
            1 Tank moved from Bratsk to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            2 Tanks moved from N.Mongolia to Ulaan Ude
            1 Infantry moved from N.Mongolia to Kyzal
            1 Infantry moved from Jinquan to Kyzal
            3 Infantrys moved from Kaask to Kyzal
            1 Tank moved from Punjab to Haixi
            1 Artillery and 1 Infantry moved from Kyzyl to Jinquan
    
        Purchase Units - Russians
            Russians buy 1 Fighter, 6 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            2 Infantrys moved from Palana to Magadan
            1 EarlyFighter moved from Jinan to Ulaan Ude
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            1 Fighter and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.33
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            4 Artillerys moved from Spralty to sz70
            1 Infantry moved from Spralty to sz70
            4 Infantrys moved from Davao to sz70
            1 Artillery moved from Davao to sz70
            1 Artillery moved from Davao to sz70
            6 Artillerys, 5 Infantrys and 6 Transports moved from sz70 to sz73
            6 Artillerys and 5 Infantrys moved from sz73 to Malaya
            2 Bombers moved from Phuket to Malaya
            2 EarlyFighters moved from sz60 to Malaya
            4 Tanks moved from Nagasaki to sz78
            2 Infantrys moved from Nagasaki to sz78
            2 B.Transports, 2 Infantrys and 4 Tanks moved from sz78 to sz67
            2 Infantrys and 4 Tanks moved from sz67 to Frenchindochina
            1 Infantry moved from Kwangsi to N.French I.
                  Yamamoto take N.French I. from British
            1 Artillery and 2 Infantrys moved from Kwangsi to Chunking
            1 EarlyFighter moved from Kiangsi to Chunking
            5 Infantrys moved from Shangsi to Szechwan
            4 Tanks moved from Hanan to Szechwan
            2 Artillerys, 4 Infantrys and 1 Tank moved from Hsingan to Jinan
            1 Infantry moved from Tientsin to Hsingan
            1 Infantry moved from Nagasaki to sz74
            1 Infantry and 1 T.Boat moved from sz74 to sz68
            1 Infantry moved from sz68 to N.B
                  Yamamoto take N.B from British
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 2 B.Transports, 3 Destroyers and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in Szechwan
                Yamamoto attack with 5 Infantrys and 4 Tanks
                Chinese defend with 1 EarlyFighter and 1 Infantry
                    Yamamoto roll dice for 5 Infantrys and 4 Tanks in Szechwan, round 2 : 5/9 hits, 2.83 expected hits
                    Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
                    1 EarlyFighter owned by the Chinese, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan
                Yamamoto win, taking Szechwan from Chinese with 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 EarlyFighter and 1 Infantry
            Battle in Jinan
                Yamamoto attack with 2 Artillerys, 4 Infantrys and 1 Tank
                Russians defend with 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Jinan, round 2 : 1/7 hits, 2.17 expected hits
                    Russians roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Jinan
                    Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Jinan, round 3 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                Yamamoto win, taking Jinan from Russians with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Russians: 2 Infantrys
            Battle in Chunking
                Yamamoto attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Chunking, round 2 : 2/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chunking
                Yamamoto win, taking Chunking from Chinese with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Frenchindochina
                Yamamoto attack with 2 Infantrys and 4 Tanks
                British defend with 1 Artillery and 3 Tanks
                    Yamamoto roll dice for 2 Infantrys and 4 Tanks in Frenchindochina, round 2 : 4/6 hits, 2.33 expected hits
                    British roll dice for 1 Artillery and 3 Tanks in Frenchindochina, round 2 : 1/4 hits, 1.83 expected hits
                    3 Tanks owned by the British, 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Frenchindochina
                Yamamoto win, taking Frenchindochina from British with 1 Infantry and 4 Tanks remaining. Battle score for attacker is 17
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Artillery and 3 Tanks
            Battle in Malaya
                Yamamoto attack with 6 Artillerys, 2 Bombers, 2 EarlyFighters and 5 Infantrys
                British defend with 3 Artillerys and 5 Infantrys; Americans defend with 1 EarlyFighter
                    Yamamoto roll dice for 6 Artillerys, 2 Bombers, 2 EarlyFighters and 5 Infantrys in Malaya, round 2 : 6/15 hits, 5.67 expected hits
                    British roll dice for 3 Artillerys, 1 EarlyFighter and 5 Infantrys in Malaya, round 2 : 2/9 hits, 3.17 expected hits
                    2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 5 Infantrys owned by the British lost in Malaya
                    Yamamoto roll dice for 6 Artillerys, 2 Bombers, 2 EarlyFighters and 3 Infantrys in Malaya, round 3 : 8/13 hits, 5.00 expected hits
                    British roll dice for 2 Artillerys and 1 EarlyFighter in Malaya, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto, 2 Artillerys owned by the British and 1 EarlyFighter owned by the Americans lost in Malaya
                Yamamoto win, taking Malaya from British with 6 Artillerys, 2 Bombers, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 24
                Casualties for Yamamoto: 3 Infantrys
                Casualties for British: 3 Artillerys and 5 Infantrys
                Casualties for Americans: 1 EarlyFighter
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from Malaya to sz60
            1 Transport moved from sz60 to sz70
            1 Destroyer moved from sz70 to sz73
            1 Battleship, 1 Carrier, 2 EarlyFighters and 1 Submarine moved from sz70 to sz73
            2 Destroyers moved from sz78 to sz7
            1 EarlyFighter moved from Chunking to Hanan
            2 Bombers moved from Malaya to Phuket
    
        Place Units - Yamamoto
            2 B.Transports and 3 Destroyers placed in sz78
            2 Artillerys and 2 Infantrys placed in Davao
            2 Artillerys placed in S.Japan
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Yamamoto regular : 7.83
    Russians regular : 0.00
    British regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Chinese
            2 Artillerys, 1 EarlyFighter, 7 Infantrys and 3 Tanks moved from Gansu to Szechwan
            1 Infantry moved from Tsingnan to Gansu
            1 Bomber moved from Urumal to Tsingnan
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 Artillerys, 1 EarlyFighter, 7 Infantrys and 3 Tanks
                Yamamoto defend with 4 Infantrys and 4 Tanks
                    Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 7 Infantrys and 3 Tanks in Szechwan, round 2 : 4/13 hits, 4.00 expected hits
                    Yamamoto roll dice for 4 Infantrys and 4 Tanks in Szechwan, round 2 : 2/8 hits, 3.33 expected hits
                    4 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 3 Tanks in Szechwan, round 3 : 3/11 hits, 3.67 expected hits
                    Yamamoto roll dice for 4 Tanks in Szechwan, round 3 : 2/4 hits, 2.00 expected hits
                    3 Tanks owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 3 Tanks in Szechwan, round 4 : 3/9 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 Tank in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 18
                Casualties for Chinese: 5 Infantrys
                Casualties for Yamamoto: 4 Infantrys and 4 Tanks
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Szechwan to Tsingnan
            2 Infantrys moved from Tsingnan to Sikang
            1 Tank moved from N.Chunking to Sikang
            2 Tanks moved from Gobi to Sikang
            1 Artillery and 2 Infantrys moved from Gobi to Tsingnan
            2 Artillerys, 3 Infantrys and 1 Marine moved from Xining to Nancheng
            1 Tank moved from Urumal to Gobi
            2 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.83
    Chinese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Artillery and 7 Infantrys moved from N.Shangsi to Gansu
            7 Tanks moved from Sian to Gansu
            1 Infantry moved from Hanan to N.Chunking
                  Hisaichi take N.Chunking from Chinese
            1 Artillery and 1 Infantry moved from Hanan to W.Sian
            1 Artillery and 3 Infantrys moved from Hanan to Sian
            1 EarlyFighter moved from Shansi to Gansu
            2 Tanks moved from Hsingan to Jinan
            5 Infantrys moved from Tientsin to Hsingan
            2 Artillerys and 2 Tanks moved from S.Borneo to W.Borneo
            2 EarlyFighters moved from sz60 to W.Borneo
            1 Artillery moved from Seoul to sz79
            1 Marine moved from Seoul to sz79
            3 Infantrys moved from Vladivostok to sz79
            3 Infantrys moved from Seoul to sz79
            1 Artillery, 3 Destroyers, 6 Infantrys, 1 Marine, 2 Submarines and 4 Transports moved from sz79 to sz68
            1 Artillery, 6 Infantrys and 1 Marine moved from sz68 to Borneo
            1 Bomber moved from Phuket to W.Sian
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 2 B.Transports, 2 Destroyers, 1 Elite, 4 Infantrys and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Gansu
                Hisaichi attack with 1 Artillery, 1 EarlyFighter, 7 Infantrys and 7 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 7 Infantrys and 7 Tanks in Gansu, round 2 : 7/16 hits, 5.50 expected hits
                    Chinese roll dice for 1 Infantry in Gansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 1 Artillery, 1 EarlyFighter, 7 Infantrys and 7 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Borneo
                Hisaichi attack with 1 Artillery, 6 Infantrys and 1 Marine
                Anzac defend with 1 EarlyFighter; Dutch defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 6 Infantrys and 1 Marine in Borneo, round 2 : 2/8 hits, 1.83 expected hits
                    Dutch roll dice for 1 EarlyFighter and 2 Infantrys in Borneo, round 2 : 1/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Borneo
                    Hisaichi roll dice for 1 Artillery, 5 Infantrys and 1 Marine in Borneo, round 3 : 1/7 hits, 1.67 expected hits
                    Dutch roll dice for 1 EarlyFighter in Borneo, round 3 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Borneo
                Hisaichi win, taking Borneo from Dutch with 1 Artillery, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Dutch: 2 Infantrys
                Casualties for Anzac: 1 EarlyFighter
            Battle in W.Borneo
                Hisaichi attack with 2 Artillerys, 2 EarlyFighters and 2 Tanks
                British defend with 1 Artillery and 1 Tank
                    Hisaichi roll dice for 2 Artillerys, 2 EarlyFighters and 2 Tanks in W.Borneo, round 2 : 4/6 hits, 2.33 expected hits
                    British roll dice for 1 Artillery and 1 Tank in W.Borneo, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 1 Artillery owned by the British and 1 Artillery owned by the Hisaichi lost in W.Borneo
                Hisaichi win, taking W.Borneo from British with 1 Artillery, 2 EarlyFighters and 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Artillery
                Casualties for British: 1 Artillery and 1 Tank
            Battle in W.Sian
                Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in W.Sian, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Bomber moved from W.Sian to Hanan
            1 EarlyFighter moved from Gansu to Sian
            2 EarlyFighters moved from W.Borneo to sz60
    
        Place Units - Hisaichi
            3 Tankettes placed in Peking
            Turning on Edit Mode
            EDIT: Adding units owned by Hisaichi to Kiangsi: 6 Tankettes
            EDIT: Removing units owned by Hisaichi from Hongkong: 1 Tankette
            EDIT: Removing units owned by Hisaichi from Hongkong: 5 Tankettes
            EDIT: Turning off Edit Mode
            1 Infantry and 5 Tankettes placed in Hongkong
            2 Artillerys, 1 Elite and 1 Infantry placed in S.Borneo
            2 Artillerys and 2 Infantrys placed in Seoul
            2 B.Transports and 2 Destroyers placed in sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    British regular : 0.17
    Dutch regular : 0.33
    Hisaichi regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Infantry moved from Bali to Java
            1 Destroyer moved from sz57 to sz50
            1 T.Boat moved from sz57 to sz59
            1 Infantry moved from Celebs to sz59
            1 Infantry moved from sz59 to Java
            1 Infantry moved from N.G to New Guinea
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Infantry moved from Phuket to Thailand
                  Thai take Thailand from British
            2 Transports moved from sz60 to sz73
            1 Elite moved from Phuket to sz73
            3 Infantrys moved from Phuket to sz73
            1 Elite, 3 Infantrys and 2 Transports moved from sz73 to sz60
            1 Elite and 3 Infantrys moved from sz60 to Sumatra
    
        Purchase Units - Thai
            Thai buy 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 1 Elite and 3 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 1 Elite and 3 Infantrys in Sumatra, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Sumatra
                    Thai roll dice for 1 Elite and 3 Infantrys in Sumatra, round 3 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 Artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Sumatra
                Thai win, taking Sumatra from British with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.00
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - British
            1 B.Transport, 3 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports moved from sz66 to sz64
            5 Infantrys and 1 Tank moved from E.India to sz64
            5 Infantrys and 1 Tank moved from sz64 to Bengal
            1 Marine moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            1 B.Transport, 1 Infantry and 1 Marine moved from sz63 to sz64
            2 Destroyers moved from sz63 to sz64
            3 Mech.Infs moved from Dheli to N.Tibet
            1 Tank moved from Agra to N.Tibet
            1 Infantry moved from W.Tibet to N.Tibet
            1 Artillery, 2 Infantrys and 1 Tank moved from W.Tibet to S.Tibet
            5 EarlyFighters and 1 Fighter moved from E.India to S.Tibet
            3 Infantrys moved from Calcutta to C.India
            1 Infantry moved from New Guinea to sz49
            3 Infantrys moved from Moresby to sz49
            4 Infantrys and 2 Transports moved from sz49 to sz50
            4 Infantrys moved from sz50 to Soem
            2 Tankettes moved from Vancouver to N.Canada
            1 Infantry moved from Vancouver to British Columbia
    
        Purchase Units - British
            British buy 1 Factory, 1 Fighter, 9 Infantrys, 3 Mech.Infs, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.Tibet
                British attack with 1 Infantry, 3 Mech.Infs and 1 Tank
                Neutral defend with 1 Bunker
                    British roll dice for 1 Infantry, 3 Mech.Infs and 1 Tank in N.Tibet, round 2 : 1/5 hits, 1.83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in N.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry, 3 Mech.Infs and 1 Tank in N.Tibet, round 3 : 1/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Bunker in N.Tibet, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in N.Tibet
                British loses 0 PUs for violating N.Tibets neutrality.
                British win, taking N.Tibet from Neutral with 1 Infantry, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in S.Tibet
                British attack with 1 Artillery, 5 EarlyFighters, 1 Fighter, 2 Infantrys and 1 Tank
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery, 5 EarlyFighters, 1 Fighter, 2 Infantrys and 1 Tank in S.Tibet, round 2 : 6/10 hits, 3.50 expected hits
                    Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in S.Tibet
                British loses 0 PUs for violating S.Tibets neutrality.
                British win, taking S.Tibet from Neutral with 1 Artillery, 5 EarlyFighters, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - British
            1 Marine moved from sz64 to Bengal
            1 Infantry moved from sz64 to Bengal
            5 EarlyFighters and 1 Fighter moved from S.Tibet to Bengal
    
        Place Units - British
            1 Factory placed in Bengal
            3 Mech.Infs placed in Dheli
            1 Infantry and 2 Tankettes placed in Vancouver
            1 Infantry and 2 Tanks placed in Moresby
            1 Fighter and 7 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -1.50
    British regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Transport moved from sz50 to sz49
            1 Infantry moved from N.Australia to sz49
            1 Infantry and 1 Transport moved from sz49 to sz50
            1 Artillery moved from Derby to sz50
            1 Tank moved from Derby to sz50
            1 Tank moved from W.Australia to sz50
            2 Transports moved from sz57 to sz50
            1 Artillery moved from W.Australia to sz50
            1 Tank moved from W.Australia to sz50
            2 Infantrys moved from W.Australia to sz51
            4 Infantrys moved from W.Australia to sz50
            2 Infantrys and 2 T.Boats moved from sz51 to sz50
            3 Infantrys moved from Darwin to Derby
            5 Infantrys moved from Melbourne to S.W.Australia
            2 Artillerys, 7 Infantrys and 3 Tanks moved from sz50 to Soem
            1 Battleship and 1 Submarine moved from sz57 to sz50
            1 Fighter moved from Melbourne to sz50
    
        Purchase Units - Anzac
            Anzac buy 1 Factory, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            Turning on Edit Mode
            EDIT: Removing units owned by British from sz57: 1 Destroyer and 1 Submarine
            EDIT: Adding units owned by British to sz50: 1 Destroyer and 1 Submarine
            EDIT: Turning off Edit Mode
            1 Factory placed in W.Australia
            2 Infantrys and 1 Marine placed in Darwin
            2 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Carrier, 1 Destroyer and 2 EarlyFighters moved from sz25 to sz20
            1 Infantry moved from Portland to Seattle
            4 Infantrys moved from Seattle to Canada
            2 Artillerys moved from N.Canada to sz5
            2 Infantrys moved from N.Canada to sz5
            8 Tankettes moved from Rocky Mt to N.Canada
            1 Infantry and 3 Tanks moved from British Columbia to N.Canada
            3 Infantrys and 3 Tanks moved from N.Canada to Anchorage
            1 Artillery and 1 Infantry moved from Alaska to sz4
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz5 to sz4
            1 Artillery, 1 Infantry and 1 Tank moved from Anchorage to Alaska
            3 Artillerys and 5 Infantrys moved from sz4 to Palana
    
        Purchase Units - Americans
            Americans buy 3 B.Transports, 4 Destroyers, 9 Infantrys, 1 Marine and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 B.Transport and 1 Destroyer placed in sz25
            2 Destroyers placed in sz25
            1 Destroyer placed in sz4
            2 B.Transports placed in sz5
            1 Infantry placed in Alaska
            Americans undo move 5.
            1 Marine placed in Alaska
            9 Infantrys and 4 Tankettes placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Carrier, 1 Destroyer and 2 EarlyFighters moved from sz25 to sz20
            1 Infantry moved from Portland to Seattle
            4 Infantrys moved from Seattle to Canada
            2 Artillerys moved from N.Canada to sz5
            2 Infantrys moved from N.Canada to sz5
            8 Tankettes moved from Rocky Mt to N.Canada
            1 Infantry and 3 Tanks moved from British Columbia to N.Canada
            3 Infantrys and 3 Tanks moved from N.Canada to Anchorage
            1 Artillery and 1 Infantry moved from Alaska to sz4
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz5 to sz4
            1 Artillery, 1 Infantry and 1 Tank moved from Anchorage to Alaska
            3 Artillerys and 5 Infantrys moved from sz4 to Palana
    
        Purchase Units - Americans
            Americans buy 3 B.Transports, 4 Destroyers, 9 Infantrys, 1 Marine and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 B.Transport and 1 Destroyer placed in sz25
            2 Destroyers placed in sz25
            1 Destroyer placed in sz4
            2 B.Transports placed in sz5
            1 Infantry placed in Alaska
            Americans undo move 5.
            1 Marine placed in Alaska
            9 Infantrys and 4 Tankettes placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Masaharu
            1 Artillery and 1 Infantry moved from Vostok to Angarsk
            1 Infantry moved from Vostok to Irkutsk
            1 Marine moved from Vostok to Irkutsk
            1 Infantry moved from Vostok to Angarsk
            1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao
            2 Tanks moved from Vostok to Quingdao
            2 Infantrys moved from N.Japan to sz1
            2 Infantrys moved from sz1 to Yakutsk
            3 Infantrys moved from Amursk to sz1
            3 Infantrys moved from sz1 to Yakutsk
            4 Infantrys moved from Manchuria to Hsingan
            1 EarlyFighter moved from Hsingan to Angarsk
            1 Destroyer and 1 Submarine moved from sz7 to sz3
            1 Bomber moved from Hsingan to sz3
    
        Purchase Units - Masaharu
            Masaharu buy 4 Artillerys and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Angarsk
                Masaharu attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Angarsk, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Angarsk
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Angarsk, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Angarsk
                Masaharu win, taking Angarsk from Russians with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Irkutsk
                Masaharu attack with 1 Infantry and 1 Marine
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Infantry and 1 Marine in Irkutsk, round 2 : 2/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk
                Masaharu win, taking Irkutsk from Russians with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in sz3
                Masaharu attack with 1 Bomber, 1 Destroyer and 1 Submarine
                Americans defend with 1 Destroyer
                    Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Masaharu lost in sz3
                Masaharu win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Submarine
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Masaharu
            1 Bomber moved from sz3 to N.Japan
            1 EarlyFighter moved from Angarsk to Vostok
    
        Place Units - Masaharu
            2 Artillerys and 2 Infantrys placed in Manchuria
            1 Artillery and 2 Infantrys placed in Amursk
            1 Artillery and 5 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Masaharu regular : 1.00
    Russians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            5 Infantrys moved from Kyzal to Ulaan Ude
            1 Artillery and 1 Infantry moved from Jinquan to Kyzal
            1 AAGun and 6 Infantrys moved from Kaask to Kyzal
            1 Tank moved from Haixi to Kyzal
            1 Fighter moved from Achinsk to Ulaan Ude
            3 Mech.Infs moved from Achinsk to Kyzal
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Infantry moved from N.B to sz68
            1 Infantry moved from sz68 to Mindor
                  Yamamoto take Mindor from Americans
            1 Artillery and 1 Infantry moved from Hainan to sz67
            1 Infantry moved from Frenchindochina to sz67
            3 Tanks moved from Frenchindochina to sz67
            1 Infantry moved from N.French I. to Burma
                  Yamamoto take Burma from British
            1 Artillery and 2 Infantrys moved from Chunking to W.Chunking
                  Yamamoto take W.Chunking from Chinese
            1 Artillery, 2 B.Transports, 1 Infantry and 3 Tanks moved from sz67 to sz60
            1 Artillery, 2 EarlyFighters, 1 Infantry and 3 Tanks moved from sz60 to N.S
            1 Infantry and 1 T.Boat moved from sz67 to sz68
            1 Infantry moved from sz68 to N.B
            1 Tank moved from Davao to Mindanao
                  Yamamoto take Mindanao from Americans
            1 Artillery and 1 Infantry moved from Davao to sz70
            1 Artillery and 1 Infantry moved from sz70 to Celebs
                  Yamamoto take Celebs from Dutch
            2 EarlyFighters moved from sz73 to N.S
            6 Transports moved from sz73 to sz74
            4 Infantrys and 3 Tanks moved from Nagasaki to sz74
            4 Infantrys and 3 Tanks moved from sz74 to Tientsin
            2 Tanks moved from Tokyo to sz78
            2 Artillerys moved from Tokyo to sz78
            2 Infantrys moved from Tokyo to sz78
            2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz78 to sz74
            2 Artillerys, 2 Infantrys and 2 Tanks moved from sz74 to Tientsin
            1 Infantry moved from Hsingan to Jinan
            1 Artillery and 9 Infantrys moved from Tokyo to S.Japan
            3 Destroyers moved from sz78 to sz76
            1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from sz73 to sz70
            1 EarlyFighter moved from Hanan to W.Sian
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 4 Artillerys, 1 Carrier, 3 Destroyers, 1 EarlyFighter and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 1 Artillery, 4 EarlyFighters, 1 Infantry and 3 Tanks
                Dutch defend with 1 Artillery, 1 Bunker, 4 Infantrys and 1 Tank
                    Yamamoto roll dice for 1 Artillery, 4 EarlyFighters, 1 Infantry and 3 Tanks in N.S, round 2 : 2/9 hits, 3.50 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker, 4 Infantrys and 1 Tank in N.S, round 2 : 1/7 hits, 2.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.S
                    Yamamoto roll dice for 1 Artillery, 4 EarlyFighters and 3 Tanks in N.S, round 3 : 4/8 hits, 3.17 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 3 Infantrys and 1 Tank in N.S, round 3 : 2/6 hits, 2.33 expected hits
                    1 Artillery owned by the Dutch, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 3 EarlyFighters and 3 Tanks in N.S, round 4 : 2/6 hits, 2.50 expected hits
                    Dutch roll dice for 1 Bunker and 1 Tank in N.S, round 4 : 2/2 hits, 1.00 expected hits
                    1 Bunker owned by the Dutch, 2 Tanks owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.S
                Yamamoto win, taking N.S from Dutch with 3 EarlyFighters and 1 Tank remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Artillery, 1 EarlyFighter, 1 Infantry and 2 Tanks
                Casualties for Dutch: 1 Artillery, 1 Bunker, 4 Infantrys and 1 Tank
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from N.S to sz60
            1 EarlyFighter moved from N.S to sz60
            1 EarlyFighter moved from N.S to Malaya
    
        Place Units - Yamamoto
            2 Artillerys and 2 Infantrys placed in Davao
            1 Carrier and 3 Destroyers placed in sz78
            1 EarlyFighter placed in sz78
            1 Artillery and 3 Infantrys placed in S.Japan
            1 Artillery placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.17
    Dutch regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Tsingnan to Gansu
            2 Artillerys, 1 Infantry and 3 Tanks moved from Szechwan to Gansu
            2 Infantrys and 3 Tanks moved from Sikang to Gansu
            2 Artillerys, 3 Infantrys and 1 Marine moved from Nancheng to Sikang
            1 Bomber and 1 EarlyFighter moved from Tsingnan to Gansu
            1 Tank moved from Gobi to Gansu
            4 Infantrys moved from Xining to Nancheng
            2 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 6 Infantrys, 2 Marines and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 3 Artillerys, 1 Bomber, 1 EarlyFighter, 5 Infantrys and 7 Tanks
                Hisaichi defend with 1 Artillery, 7 Infantrys and 7 Tanks
                    Chinese roll dice for 3 Artillerys, 1 Bomber, 1 EarlyFighter, 5 Infantrys and 7 Tanks in Gansu, round 2 : 6/17 hits, 6.83 expected hits
                    Hisaichi roll dice for 1 Artillery, 7 Infantrys and 7 Tanks in Gansu, round 2 : 6/15 hits, 6.17 expected hits
                    6 Infantrys owned by the Hisaichi, 5 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu
                    Chinese roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter and 7 Tanks in Gansu, round 3 : 5/11 hits, 5.17 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 7 Tanks in Gansu, round 3 : 1/9 hits, 4.17 expected hits
                    3 Tanks owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Gansu
                    Chinese roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 7 Tanks in Gansu, round 4 : 3/10 hits, 4.83 expected hits
                    Hisaichi roll dice for 4 Tanks in Gansu, round 4 : 3/4 hits, 2.00 expected hits
                    1 EarlyFighter owned by the Chinese, 3 Tanks owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu
                    Chinese roll dice for 1 Bomber and 6 Tanks in Gansu, round 5 : 3/7 hits, 3.67 expected hits
                    Hisaichi roll dice for 1 Tank in Gansu, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 1 Bomber and 6 Tanks remaining. Battle score for attacker is 18
                Casualties for Chinese: 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank
                Casualties for Hisaichi: 1 Artillery, 7 Infantrys and 7 Tanks
    
        Non Combat Move - Chinese
            1 Bomber moved from Gansu to Tsingnan
    
        Place Units - Chinese
            4 Infantrys and 2 Marines placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.50
    Hisaichi regular : -2.83
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Artillery, 1 EarlyFighter and 6 Infantrys moved from Sian to Szechwan
            6 Tankettes moved from Kiangsi to W.Sian
            1 Infantry moved from W.Sian to E.Tibet
                  Hisaichi take E.Tibet from Chinese
            2 Tankettes moved from Peking to Shangsi
            1 Artillery and 2 Infantrys moved from Peking to E.Shansi
            1 Tankette moved from Peking to E.Shansi
            5 Infantrys moved from Hsingan to Jinan
            5 Tankettes moved from Hongkong to Kiangsi
            1 Infantry moved from Hongkong to Kwangtung
            1 Artillery and 2 Tanks moved from W.Borneo to sz60
            1 Elite and 1 Infantry moved from S.Borneo to sz60
            1 Artillery moved from S.Borneo to sz60
            1 Artillery, 1 Tank and 2 Transports moved from sz60 to sz68
            1 Marine moved from Borneo to sz68
            1 Infantry moved from Borneo to sz68
            1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 2 Transports moved from sz68 to sz60
            1 Artillery and 3 Infantrys moved from Borneo to sz68
            1 Artillery, 3 Infantrys and 2 Transports moved from sz68 to sz60
            3 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 1 Marine and 2 Tanks moved from sz60 to Java
            2 Submarines moved from sz68 to sz59
            2 Artillerys and 2 Infantrys moved from Seoul to sz79
            2 Artillerys, 2 B.Transports, 2 Destroyers and 2 Infantrys moved from sz79 to sz1
            2 Artillerys and 2 Infantrys moved from sz1 to Yakutsk
            1 EarlyFighter moved from Phuket to sz59
            1 Bomber moved from Hanan to Sian
            1 Bomber moved from Sian to Szechwan
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 4 Artillerys, 2 Elites, 9 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Java
                Hisaichi attack with 3 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 1 Marine and 2 Tanks
                Anzac defend with 4 Infantrys; Dutch defend with 2 Infantrys
                    Hisaichi roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 1 Marine and 2 Tanks in Java, round 2 : 4/14 hits, 4.83 expected hits
                    Dutch roll dice for 6 Infantrys in Java, round 2 : 1/6 hits, 2.00 expected hits
                    4 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 3 Artillerys, 2 EarlyFighters, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks in Java, round 3 : 4/13 hits, 4.67 expected hits
                    Dutch roll dice for 2 Infantrys in Java, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Dutch lost in Java
                Hisaichi win, taking Java from Dutch with 3 Artillerys, 2 EarlyFighters, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 4 Infantrys
                Casualties for Dutch: 2 Infantrys
            Battle in Szechwan
                Hisaichi attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys in Szechwan, round 2 : 3/9 hits, 2.50 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz59
                Hisaichi attack with 1 EarlyFighter and 2 Submarines
                Dutch defend with 1 T.Boat
                    Hisaichi roll dice for 2 Submarines in sz59, round 2 : 2/2 hits, 0.67 expected hits
                1 T.Boat owned by the Dutch lost in sz59
                Hisaichi win with 1 EarlyFighter and 2 Submarines remaining. Battle score for attacker is 5
                Casualties for Dutch: 1 T.Boat
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from sz59 to sz60
            2 EarlyFighters moved from Java to sz60
            1 EarlyFighter moved from Szechwan to Sian
            1 Bomber moved from Szechwan to Sian
            1 T.Boat moved from sz74 to sz79
    
        Place Units - Hisaichi
            2 Artillerys, 1 Elite and 1 Infantry placed in S.Borneo
            6 Tankettes placed in Hongkong
            1 Artillery and 2 Infantrys placed in Peking
            1 Artillery, 1 Elite and 6 Infantrys placed in Seoul
            Turning on Edit Mode
            EDIT: Adding units owned by Hisaichi to sz79: 3 Destroyers and 2 Transports
            EDIT: Removing units owned by Hisaichi from sz68: 3 Destroyers and 2 Transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Dutch regular : -1.67
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 Destroyer moved from sz50 to sz59
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Combat - Dutch
            Battle in sz59
                Dutch attack with 1 Destroyer
                Hisaichi defend with 2 Submarines
                    Hisaichi roll dice for 2 Submarines in sz59, round 2 : 0/2 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Hisaichi lost in sz59
                    Hisaichi roll dice for 1 Submarine in sz59, round 3 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in sz59, round 4 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer in sz59, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in sz59, round 5 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer in sz59, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in sz59, round 6 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer in sz59, round 6 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Hisaichi lost in sz59
                Dutch win with 1 Destroyer remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 2 Submarines
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Dutch regular : 0.33
    Hisaichi regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            6 Infantrys moved from Phuket to Thailand
            1 Marine moved from Phuket to Thailand
            1 Elite and 3 Infantrys moved from Sumatra to N.S
            2 Infantrys moved from E.Borneo to sz60
            2 Infantrys moved from sz60 to N.S
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            1 Infantry moved from N.Tibet to E.Tibet
            1 Artillery and 2 Infantrys moved from S.Tibet to E.Tibet
            2 Infantrys moved from Bengal to Burma
            5 EarlyFighters and 1 Fighter moved from Bengal to Burma
            1 Fighter moved from Calcutta to Burma
            1 Marine and 1 Tank moved from Bengal to sz64
            2 B.Transports, 1 Marine, 1 Tank and 2 Transports moved from sz64 to sz63
            3 Infantrys moved from C.India to sz63
            7 Infantrys moved from Calcutta to sz63
            2 B.Transports, 10 Infantrys, 1 Marine, 1 Tank and 2 Transports moved from sz63 to sz61
            2 Infantrys moved from Bengal to sz64
            2 Infantrys and 2 T.Boats moved from sz64 to sz66
            2 Infantrys moved from sz66 to N.S
            10 Infantrys, 1 Marine and 1 Tank moved from sz61 to N.S
            2 Infantrys moved from Bengal to W.Chunking
            1 Tank moved from S.Tibet to W.Chunking
            3 Mech.Infs moved from N.Tibet to Bengal
            3 Mech.Infs moved from Bengal to W.Chunking
            1 Tank moved from N.Tibet to E.Tibet
            1 Artillery and 2 Infantrys moved from Agra to W.Tibet
            3 Mech.Infs moved from Dheli to Nepal
            4 Infantrys moved from Soem to sz50
            1 Destroyer, 4 Infantrys and 2 Transports moved from sz50 to sz56
            4 Infantrys moved from sz56 to Sumatra
                  British take Sumatra from Thai
            1 Submarine moved from sz50 to sz56
            5 Destroyers and 2 Submarines moved from sz64 to sz61
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from N.Canada to sz5
            2 Tankettes and 1 Transport moved from sz5 to sz4
            1 Infantry moved from British Columbia to N.Canada
            2 Tankettes moved from Vancouver to N.Canada
            1 Infantry moved from Vancouver to British Columbia
            2 Tankettes moved from sz4 to Palana
            4 Infantrys moved from Palana to Magadan
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 2 Artillerys, 1 B.Transport, 10 Infantrys, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in E.Tibet
                British attack with 1 Artillery, 3 Infantrys and 1 Tank
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in E.Tibet, round 2 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in E.Tibet, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in E.Tibet
                British win, taking E.Tibet from Hisaichi with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Burma
                British attack with 5 EarlyFighters, 2 Fighters and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 5 EarlyFighters, 2 Fighters and 2 Infantrys in Burma, round 2 : 2/9 hits, 3.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Burma
                British win, taking Burma from Yamamoto with 5 EarlyFighters, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in W.Chunking
                British attack with 2 Infantrys, 3 Mech.Infs and 1 Tank
                Yamamoto defend with 1 Artillery and 2 Infantrys
                    British roll dice for 2 Infantrys, 3 Mech.Infs and 1 Tank in W.Chunking, round 2 : 2/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in W.Chunking, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Yamamoto lost in W.Chunking
                    British roll dice for 2 Infantrys, 3 Mech.Infs and 1 Tank in W.Chunking, round 3 : 1/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Artillery in W.Chunking, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the British lost in W.Chunking
                British win, taking W.Chunking from Yamamoto with 1 Infantry, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in N.S
                British attack with 12 Infantrys, 1 Marine and 1 Tank
                Yamamoto defend with 1 Tank; Thai defend with 1 Elite and 5 Infantrys
                    British roll dice for 12 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 2/14 hits, 2.83 expected hits
                    Yamamoto roll dice for 1 Elite, 5 Infantrys and 1 Tank in N.S, round 2 : 4/7 hits, 2.50 expected hits
                    2 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in N.S
                    British roll dice for 8 Infantrys, 1 Marine and 1 Tank in N.S, round 3 : 4/10 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Elite, 3 Infantrys and 1 Tank in N.S, round 3 : 2/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Thai, 1 Elite owned by the Thai and 2 Infantrys owned by the British lost in N.S
                    British roll dice for 6 Infantrys, 1 Marine and 1 Tank in N.S, round 4 : 1/8 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Tank in N.S, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in N.S
                British win, taking N.S from Yamamoto with 5 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 5
                Casualties for British: 7 Infantrys
                Casualties for Thai: 1 Elite and 5 Infantrys
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - British
            5 EarlyFighters and 2 Fighters moved from Burma to Bengal
    
        Place Units - British
            1 B.Transport placed in sz49
            1 Infantry placed in Moresby
            2 Tankettes placed in Vancouver
            3 Infantrys placed in Dheli
            British undo move 4.
            3 Mech.Infs placed in Dheli
            Turning on Edit Mode
            EDIT: Removing units owned by British from Nepal: 3 Mech.Infs
            EDIT: Adding units owned by British to Bengal: 3 Mech.Infs
            EDIT: Turning off Edit Mode
            1 Artillery and 1 Infantry placed in Bengal
            1 Artillery and 7 Infantrys placed in Calcutta
            1 Infantry placed in Moresby
    
        Turn Complete - British
            British collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.50
    British regular : -1.67
    Hisaichi regular : -0.33
    

    Savegame

2 / 6

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