• '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Romanians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Romanians
            1 Artillery and 3 Infantrys moved from Vinnytsia to Donetsk
            1 Bomber moved from Bucharest to Donetsk
            1 Infantry moved from Vinnytsia to Donetsk
            6 Infantrys and 1 Tank moved from Vinnytsia to Brest
            2 Infantrys moved from Vinnytsia to Brest
    
        Purchase Units - Romanians
            Romanians buy 4 Artillerys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Brest
                Romanians attack with 8 Infantrys and 1 Tank
                Russians defend with 1 Infantry and 2 Tanks
                    Romanians roll dice for 8 Infantrys and 1 Tank in Brest, round 2 : 0/9 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry and 2 Tanks in Brest, round 2 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Romanians lost in Brest
                    Romanians roll dice for 7 Infantrys and 1 Tank in Brest, round 3 : 0/8 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry and 2 Tanks in Brest, round 3 : 0/3 hits, 1.33 expected hits
                    Romanians roll dice for 7 Infantrys and 1 Tank in Brest, round 4 : 2/8 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry and 2 Tanks in Brest, round 4 : 2/3 hits, 1.33 expected hits
                    1 Infantry owned by the Russians, 2 Infantrys owned by the Romanians and 1 Tank owned by the Russians lost in Brest
                    Romanians roll dice for 5 Infantrys and 1 Tank in Brest, round 5 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 1 Tank in Brest, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Brest
                Romanians win, taking Brest from Russians with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Romanians: 3 Infantrys
                Casualties for Russians: 1 Infantry and 2 Tanks
            Battle in Donetsk
                Romanians attack with 1 Artillery, 1 Bomber and 4 Infantrys
                Russians defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Donetsk, round 2 : 1/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Romanians roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Donetsk, round 3 : 3/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 2 Infantrys
                Casualties for Romanians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Bomber moved from Donetsk to Vinnytsia
            1 Infantry moved from E.Romania to Vinnytsia
            2 Infantrys moved from Vinnytsia to Brest
    
        Place Units - Romanians
            4 Artillerys placed in Vinnytsia
            1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -3.17
    Russians regular : -2.17
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Purchase Units - Thai
            Thai buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Thai
            3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Americans
            10 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 1 Battleship, 5 Carriers, 3 Cruisers, 9 Destroyers, 2 Fighters, 5 S.Submarines, 5 Submarines, 4 T.Boats and 2 Transports moved from 93 Sea Zone to 84 Sea Zone
            1 Adv.Fighter moved from 107 Sea Zone to 84 Sea Zone
            5 Adv.Fighters, 2 B.Carriers and 1 Battleship moved from 107 Sea Zone to 84 Sea Zone
            1 Fighter moved from Panay to 84 Sea Zone
            2 Fighters moved from Wake to 84 Sea Zone
            2 Bombers, 1 Fighter, 1 L.Fighter and 1 S.Bomber moved from Hupeh to 84 Sea Zone
            1 Infantry moved from Mindoro to Manila
            2 Infantrys moved from Tangier to 41 Sea Zone
            2 Adv.Fighters, 1 Fighter and 2 Infantrys moved from 41 Sea Zone to E.Morocco
            1 Tank moved from Tangier to W.Morocco
            1 Tank moved from W.Morocco to E.Morocco
            3 Artillerys, 7 Infantrys, 5 Marines, 1 S.Bomber and 5 Tanks moved from Tangier to E.Morocco
            1 Marine moved from Rio de Oro to 31 Sea Zone
            1 Infantry moved from Mauritania to 31 Sea Zone
            2 Infantrys moved from Cape Verde to 34 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 34 Sea Zone to 41 Sea Zone
            1 B.Transport, 1 Infantry and 1 Marine moved from 31 Sea Zone to 41 Sea Zone
            3 Infantrys and 1 Marine moved from 41 Sea Zone to E.Morocco
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 B.Carrier, 1 Battleship, 4 Cruisers, 1 Factory, 4 Infantrys, 1 S.Submarine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in E.Morocco
                Americans attack with 2 Adv.Fighters, 3 Artillerys, 1 Fighter, 12 Infantrys, 6 Marines, 1 S.Bomber and 6 Tanks
                Italians defend with 1 AAGun, 2 ArmoredCars, 7 Artillerys, 1 Factory, 14 Infantrys, 1 Mech.Inf and 6 Tanks
                    Italians roll AA dice in E.Morocco : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 Battleship and 1 Cruiser in E.Morocco, round 2 : 2/2 hits, 1.17 expected hits
                    2 ArmoredCars owned by the Italians lost in E.Morocco
                    Americans roll dice for 2 Adv.Fighters, 3 Artillerys, 1 Fighter, 12 Infantrys, 6 Marines, 1 S.Bomber and 6 Tanks in E.Morocco, round 2 : 9/31 hits, 11.83 expected hits
                    Italians roll dice for 7 Artillerys, 14 Infantrys, 1 Mech.Inf and 6 Tanks in E.Morocco, round 2 : 10/28 hits, 10.33 expected hits
                    10 Infantrys owned by the Americans and 9 Infantrys owned by the Italians lost in E.Morocco
                    Americans roll dice for 2 Adv.Fighters, 3 Artillerys, 1 Fighter, 2 Infantrys, 6 Marines, 1 S.Bomber and 6 Tanks in E.Morocco, round 3 : 10/21 hits, 10.17 expected hits
                    Italians roll dice for 7 Artillerys, 5 Infantrys, 1 Mech.Inf and 6 Tanks in E.Morocco, round 3 : 7/19 hits, 7.33 expected hits
                    2 Marines owned by the Americans, 3 Artillerys owned by the Americans, 2 Infantrys owned by the Americans, 5 Artillerys owned by the Italians and 5 Infantrys owned by the Italians lost in E.Morocco
                    Americans roll dice for 2 Adv.Fighters, 1 Fighter, 4 Marines, 1 S.Bomber and 6 Tanks in E.Morocco, round 4 : 5/14 hits, 7.33 expected hits
                    Italians roll dice for 2 Artillerys, 1 Mech.Inf and 6 Tanks in E.Morocco, round 4 : 3/9 hits, 4.00 expected hits
                    3 Marines owned by the Americans, 2 Tanks owned by the Italians, 2 Artillerys owned by the Italians and 1 Mech.Inf owned by the Italians lost in E.Morocco
                    Americans roll dice for 2 Adv.Fighters, 1 Fighter, 1 Marine, 1 S.Bomber and 6 Tanks in E.Morocco, round 5 : 6/11 hits, 5.83 expected hits
                    Italians roll dice for 4 Tanks in E.Morocco, round 5 : 2/4 hits, 2.00 expected hits
                    1 Marine owned by the Americans, 4 Tanks owned by the Italians and 1 Tank owned by the Americans lost in E.Morocco
                Americans win, taking E.Morocco from Italians with 2 Adv.Fighters, 1 Fighter, 1 S.Bomber and 5 Tanks remaining. Battle score for attacker is 35
                Casualties for Italians: 2 ArmoredCars, 7 Artillerys, 14 Infantrys, 1 Mech.Inf and 6 Tanks
                Casualties for Americans: 3 Artillerys, 12 Infantrys, 6 Marines and 1 Tank
            Battle in 84 Sea Zone
                Americans attack with 16 Adv.Fighters, 3 B.Carriers, 2 B.Transports, 2 Battleships, 2 Bombers, 5 Carriers, 3 Cruisers, 9 Destroyers, 6 Fighters, 1 L.Fighter, 1 S.Bomber, 5 S.Submarines, 5 Submarines, 4 T.Boats and 2 Transports
                Hisaichi defend with 2 Adv.Fighters, 1 B.Carrier, 1 Battleship, 2 Carriers, 3 Destroyers, 4 Fighters, 1 S.Submarine, 2 Submarines, 3 T.Boats and 7 Transports; Yamamoto defend with 5 Adv.Fighters, 2 Battleships, 4 Carriers, 2 Cruisers, 8 Destroyers, 2 Fighters, 6 Submarines and 4 Transports
                    Americans roll dice for 5 S.Submarines and 5 Submarines in 84 Sea Zone, round 2 : 6/10 hits, 4.17 expected hits
                Units damaged: 1 B.Carrier owned by the Hisaichi, 2 Battleships owned by the Yamamoto and 1 Battleship owned by the Hisaichi
                    Yamamoto roll dice for 1 S.Submarine and 8 Submarines in 84 Sea Zone, round 2 : 4/9 hits, 3.17 expected hits
                Units damaged: 3 B.Carriers owned by the Americans and 1 Battleship owned by the Americans
                    Americans roll dice for 16 Adv.Fighters, 3 B.Carriers, 2 B.Transports, 2 Battleships, 2 Bombers, 5 Carriers, 3 Cruisers, 9 Destroyers, 6 Fighters, 1 L.Fighter, 1 S.Bomber, 4 T.Boats and 2 Transports in 84 Sea Zone, round 2 : 22/52 hits, 21.17 expected hits
                    Yamamoto roll dice for 7 Adv.Fighters, 1 B.Carrier, 3 Battleships, 6 Carriers, 2 Cruisers, 11 Destroyers, 6 Fighters, 3 T.Boats and 11 Transports in 84 Sea Zone, round 2 : 18/50 hits, 20.17 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    5 Carriers owned by the Americans, 1 Destroyer owned by the Hisaichi, 6 Submarines owned by the Yamamoto, 2 Transports owned by the Americans, 4 Transports owned by the Yamamoto, 4 T.Boats owned by the Americans, 1 Submarine owned by the Americans, 2 B.Transports owned by the Americans, 3 B.Carriers owned by the Americans, 7 Transports owned by the Hisaichi, 3 T.Boats owned by the Hisaichi, 1 Destroyer owned by the Yamamoto and 2 Submarines owned by the Hisaichi lost in 84 Sea Zone
                    Americans roll dice for 5 S.Submarines and 4 Submarines in 84 Sea Zone, round 3 : 5/9 hits, 3.83 expected hits
                    Yamamoto roll dice for 1 S.Submarine in 84 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 16 Adv.Fighters, 2 Battleships, 2 Bombers, 3 Cruisers, 9 Destroyers, 6 Fighters, 1 L.Fighter and 1 S.Bomber in 84 Sea Zone, round 3 : 24/40 hits, 18.50 expected hits
                    Yamamoto roll dice for 7 Adv.Fighters, 1 B.Carrier, 3 Battleships, 6 Carriers, 2 Cruisers, 9 Destroyers and 6 Fighters in 84 Sea Zone, round 3 : 19/34 hits, 17.17 expected hits
                    2 Carriers owned by the Hisaichi, 6 Destroyers owned by the Americans, 4 Adv.Fighters owned by the Yamamoto, 1 S.Submarine owned by the Hisaichi, 2 Destroyers owned by the Hisaichi, 4 Adv.Fighters owned by the Americans, 6 Fighters owned by the Americans, 1 B.Carrier owned by the Hisaichi, 4 Submarines owned by the Americans, 2 Cruisers owned by the Yamamoto, 4 Fighters owned by the Hisaichi, 4 Carriers owned by the Yamamoto, 7 Destroyers owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 84 Sea Zone
                    Americans roll dice for 5 S.Submarines in 84 Sea Zone, round 4 : 1/5 hits, 2.50 expected hits
                    1 Battleship owned by the Hisaichi lost in 84 Sea Zone
                    Americans roll dice for 12 Adv.Fighters, 2 Battleships, 2 Bombers, 3 Cruisers, 3 Destroyers, 1 L.Fighter and 1 S.Bomber in 84 Sea Zone, round 4 : 15/24 hits, 12.50 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters and 2 Battleships in 84 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits
                1 Adv.Fighter owned by the Yamamoto, 2 Battleships owned by the Yamamoto, 2 Adv.Fighters owned by the Hisaichi and 4 S.Submarines owned by the Americans lost in 84 Sea Zone
                Americans win with 12 Adv.Fighters, 2 Battleships, 2 Bombers, 3 Cruisers, 3 Destroyers, 1 L.Fighter, 1 S.Bomber and 1 S.Submarine remaining. Battle score for attacker is 151
                Casualties for Americans: 4 Adv.Fighters, 3 B.Carriers, 2 B.Transports, 5 Carriers, 6 Destroyers, 6 Fighters, 4 S.Submarines, 5 Submarines, 4 T.Boats and 2 Transports
                Casualties for Yamamoto: 5 Adv.Fighters, 2 Battleships, 4 Carriers, 2 Cruisers, 8 Destroyers, 2 Fighters, 6 Submarines and 4 Transports
                Casualties for Hisaichi: 2 Adv.Fighters, 1 B.Carrier, 1 Battleship, 2 Carriers, 3 Destroyers, 4 Fighters, 1 S.Submarine, 2 Submarines, 3 T.Boats and 7 Transports
            Battle in Manila
                Americans attack with 1 Infantry
                Yamamoto defend with 1 Elite
                    Americans roll dice for 1 Infantry in Manila, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Elite in Manila, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Manila, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Elite in Manila, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Manila, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Elite in Manila, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Manila
                Yamamoto win with 1 Elite remaining. Battle score for attacker is -2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Americans
            1 Infantry moved from Mindanao to Panay
            3 Infantrys moved from Davao to Mindanao
            2 Submarines moved from 102 Sea Zone to 107 Sea Zone
            3 Adv.Fighters moved from 84 Sea Zone to 107 Sea Zone
            9 Adv.Fighters, 2 Bombers, 1 L.Fighter and 1 S.Bomber moved from 84 Sea Zone to Formosa
            3 Adv.Fighters moved from Pearl Harbor to 88 Sea Zone
            3 Adv.Fighters moved from 88 Sea Zone to Wake
            1 Artillery and 1 Infantry moved from South Atlantic USA to 26 Sea Zone
            1 Transport moved from 41 Sea Zone to 34 Sea Zone
            2 Infantrys moved from Cape Verde to 34 Sea Zone
            2 Infantrys moved from 34 Sea Zone to Mauritania
            1 Destroyer moved from 31 Sea Zone to 41 Sea Zone
            1 Infantry moved from Salvador to 35 Sea Zone
            1 Infantry and 1 S.Submarine moved from 35 Sea Zone to 31 Sea Zone
            1 Infantry moved from 31 Sea Zone to Tangier
            1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
            1 B.Transport moved from 33 Sea Zone to 26 Sea Zone
            1 Artillery and 1 Infantry moved from 33 Sea Zone to Cape Verde
            1 Artillery moved from South Central USA to South Atlantic USA
            2 Adv.Fighters and 1 Fighter moved from E.Morocco to 41 Sea Zone
            1 S.Bomber moved from E.Morocco to Tangier
    
        Place Units - Americans
            1 B.Carrier, 1 Cruiser and 1 Transport placed in 107 Sea Zone
            1 Factory placed in Saipan
            2 Artillerys placed in Rio de Oro
            1 Battleship placed in 31 Sea Zone
            1 Infantry placed in Salvador
            1 S.Submarine placed in 35 Sea Zone
            2 Infantrys placed in South Atlantic USA
            1 Infantry placed in Panay
            Americans undo move 2.
            1 Factory placed in Formosa
            1 Cruiser placed in 26 Sea Zone
            2 Cruisers placed in 13 Sea Zone
    
        Turn Complete - Americans
            Americans collect 128 PUs; end with 128 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.67
    Americans regular : 5.50
    Italians regular : -1.67
    Italians AA : -0.67
    

    Savegame

  • '20

    I forgot that I still had a good deal of S subs in final round of battle so hisai/yam can roll a “2” if they would have kept one. I’ll lose S sub if it hits

  • '20

    @colt45554 “one” meaning destroyer


  • @colt45554 I’m ready to call it quits on this game, but I’ll let Germany decide if we go on…


  • @captainwalker

    Yeah, with Japan dead, Axis are doomed even if German can collapse Russia, which is still a big maybe at this point.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @karl7 said in W@W team game 13:

    @captainwalker

    Yeah, with Japan dead, Axis are doomed even if German can collapse Russia, which is still a big maybe at this point.

    So, I will concede.

    I will play again! The pace of our play is good for my schedule right now.


  • Good game guys…well played by the allies!

  • TripleA

    GG all! Glad to play another one.

  • '20

    I’m down for another too


  • Garg’s gone and Wayne is still very ill…so it would be nice if we could recruit another couple of players.


  • @captainwalker Anyone have any luck recruiting anyone?


  • @entek not that I’m aware of…I’m ready to start another game though.


  • TripleA

    So looks like so far we have:
    @redrum68 @Karl7 @Colt45554 @Entek @captainwalker

    Seems like Garg and Wayne are probably out.

    @Witt @Degrasse Are you in or out?

  • '21 '19 '18 '17 '16

    I have time for another game, be happy to run any of the minor countries.


  • @redrum do you know anybody else who would like to play?
    we could use a couple of more players…


  • @captainwalker Not that I can think of. Though maybe games will go faster with 6-7 players rather than the 9 we had.


  • @redrum hi and hello everyone else too.
    I will play please .
    Can someone roll dice for me , as usual?

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