TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Italians
2 ArmoredCars, 7 Artillerys, 16 Infantrys, 1 Mech.Inf and 6 Tanks moved from N.Algeria to E.Morocco
1 Artillery and 2 Infantrys moved from Kufra to Mersa Matruh
2 Fighters moved from Kufra to Mersa Matruh
1 Fighter moved from Greece to Mersa Matruh
1 Infantry moved from Kufra to Mersa Matruh
1 JetFighter moved from N.Algeria to E.Morocco
Purchase Units - Italians
Italians buy 2 Artillerys, 2 Bunkers, 1 Fighter, 12 Infantrys and 2 Submarines; Remaining resources: 0 PUs;
Combat - Italians
Battle in Mersa Matruh
Italians attack with 1 Artillery, 3 Fighters and 3 Infantrys
British defend with 2 Artillerys and 2 Infantrys
Italians roll dice for 1 Artillery, 3 Fighters and 3 Infantrys in Mersa Matruh, round 2 : 1/7 hits, 2.00 expected hits
British roll dice for 2 Artillerys and 2 Infantrys in Mersa Matruh, round 2 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
Italians roll dice for 1 Artillery, 3 Fighters and 1 Infantry in Mersa Matruh, round 3 : 2/5 hits, 1.67 expected hits
British roll dice for 2 Artillerys and 1 Infantry in Mersa Matruh, round 3 : 2/3 hits, 1.00 expected hits
1 Artillery owned by the British, 1 Artillery owned by the Italians, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
retreated to Mersa Matruh
British win with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Italians: 1 Artillery and 3 Infantrys
Casualties for British: 1 Artillery and 2 Infantrys
Battle in E.Morocco
Italians attack with 2 ArmoredCars, 7 Artillerys, 16 Infantrys, 1 JetFighter, 1 Mech.Inf and 6 Tanks
French defend with 1 Factory; Americans defend with 2 Infantrys
Italians roll dice for 2 ArmoredCars, 7 Artillerys, 16 Infantrys, 1 JetFighter, 1 Mech.Inf and 6 Tanks in E.Morocco, round 2 : 8/33 hits, 11.00 expected hits
French roll dice for 2 Infantrys in E.Morocco, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Americans and 2 Infantrys owned by the Italians lost in E.Morocco
Italians win, taking E.Morocco from French with 2 ArmoredCars, 7 Artillerys, 14 Infantrys, 1 JetFighter, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 0
Casualties for Italians: 2 Infantrys
Casualties for Americans: 2 Infantrys
Non Combat Move - Italians
1 AAGun moved from N.Algeria to E.Morocco
1 JetFighter moved from E.Morocco to Tunis
4 Tanks moved from Tunis to S.Algeria
5 Mech.Infs moved from Kufra to Hun
3 Tanks moved from Kufra to Hun
1 Artillery and 1 Infantry moved from Kufra to El Agheila
1 Artillery and 1 Infantry moved from Kufra to El Agheila
3 Infantrys moved from Kufra to Hun
3 Fighters moved from Mersa Matruh to El Agheila
2 Infantrys moved from E.Romania to Vinnytsia
4 Infantrys moved from Provence to Lombardy
1 AAGun moved from Provence to Lombardy
1 Adv.Fighter, 1 Battleship, 2 Carriers, 1 Cruiser, 2 Destroyers, 3 Fighters and 10 Transports moved from 42 Sea Zone to 46 Sea Zone
Place Units - Italians
2 Submarines placed in 46 Sea Zone
1 Artillery, 1 Bunker and 2 Infantrys placed in Hun
1 Artillery, 1 Bunker and 3 Infantrys placed in Tunis
2 Infantrys placed in Provence
1 Fighter and 5 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
French regular : 1.33
Italians regular : -3.67
British regular : 1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - French
17 Tanks moved from Lower Egypt to Kufra
French take Kufra from Italians
1 Artillery and 1 Elite moved from New Valley to Kufra
1 Elite moved from Darfur to Kufra
4 Adv.Fighters and 1 Fighter moved from Lower Egypt to Azerbaijan
1 Adv.Fighter moved from Syria to Azerbaijan
1 Tank moved from Syria to W.Iran
2 Infantrys moved from Nubia to New Valley
2 Tanks moved from Italian East Africa to New Valley
1 Infantry moved from Italian East Africa to 58 Sea Zone
1 Infantry and 1 Transport moved from 58 Sea Zone to 56 Sea Zone
1 Infantry moved from 56 Sea Zone to Mersa Matruh
Purchase Units - French
French buy 1 Factory and 5 Infantrys; Remaining resources: 2 PUs;
Combat - French
Non Combat Move - French
1 AAGun moved from Lower Egypt to New Valley
1 Transport moved from 56 Sea Zone to 57 Sea Zone
Place Units - French
1 Factory placed in French Equatorial Africa
3 Infantrys placed in Italian East Africa
2 Infantrys placed in Syria
Turn Complete - French
French collect 32 PUs; end with 34 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Yamamoto
1 Artillery and 2 Infantrys moved from Hunan to Kweichow
1 Artillery and 2 Elites moved from Hunan to N.French Indochina
1 Bomber moved from Hunan to Kweichow
1 Bomber moved from Hunan to N.French Indochina
1 Adv.Fighter moved from Hong Kong to N.French Indochina
2 Infantrys moved from Hunan to N.French Indochina
2 Infantrys moved from Tokyo to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Kyushu
1 Infantry moved from Chubu to Kyushu
1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Kyushu
1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Manila
1 Elite moved from Tokyo to 84 Sea Zone
1 Elite and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone
1 Elite moved from 92 Sea Zone to Manila
1 Infantry moved from Tokyo to 84 Sea Zone
1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Khabarovsk
1 Adv.Fighter moved from 84 Sea Zone to Khabarovsk
1 Artillery and 1 Infantry moved from Tokyo to 84 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
1 Artillery and 1 Infantry moved from 75 Sea Zone to Ayan
1 Adv.Fighter moved from 84 Sea Zone to Ayan
1 Adv.Fighter moved from 84 Sea Zone to N.French Indochina
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 2 Bunkers, 1 Elite, 12 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Kyushu
Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
Americans defend with 2 Infantrys
Yamamoto roll dice for 2 Battleships in Kyushu, round 2 : 2/2 hits, 1.33 expected hits
2 Infantrys owned by the Americans lost in Kyushu
Yamamoto win, taking Kyushu from Americans with 1 Adv.Fighter, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 2 Infantrys
Battle in Manila
Yamamoto attack with 1 Adv.Fighter, 1 Elite and 1 Fighter
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Adv.Fighter, 1 Elite and 1 Fighter in Manila, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 Infantry in Manila, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Manila
Yamamoto win, taking Manila from Americans with 1 Adv.Fighter, 1 Elite and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Ayan
Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
British defend with 1 Infantry
Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Ayan, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Ayan
Yamamoto win, taking Ayan from Russians with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Khabarovsk
Yamamoto attack with 1 Adv.Fighter and 1 Infantry
Russians defend with 1 ArmoredCar
Yamamoto roll dice for 1 Adv.Fighter and 1 Infantry in Khabarovsk, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 ArmoredCar in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Russians lost in Khabarovsk
Yamamoto win, taking Khabarovsk from Russians with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 ArmoredCar
Battle in N.French Indochina
Yamamoto attack with 2 Adv.Fighters, 1 Artillery, 1 Bomber, 2 Elites and 2 Infantrys
British defend with 1 Elite and 4 Infantrys
Yamamoto roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber, 2 Elites and 2 Infantrys in N.French Indochina, round 2 : 4/8 hits, 3.17 expected hits
French roll dice for 1 Elite and 4 Infantrys in N.French Indochina, round 2 : 0/5 hits, 1.67 expected hits
4 Infantrys owned by the British lost in N.French Indochina
Yamamoto roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber, 2 Elites and 2 Infantrys in N.French Indochina, round 3 : 5/8 hits, 3.17 expected hits
French roll dice for 1 Elite in N.French Indochina, round 3 : 1/1 hits, 0.33 expected hits
1 Elite owned by the British and 1 Infantry owned by the Yamamoto lost in N.French Indochina
Yamamoto win, taking N.French Indochina from French with 2 Adv.Fighters, 1 Artillery, 1 Bomber, 2 Elites and 1 Infantry remaining. Battle score for attacker is 9
Casualties for British: 1 Elite and 4 Infantrys
Casualties for Yamamoto: 1 Infantry
Battle in Kweichow
Yamamoto attack with 1 Artillery, 1 Bomber and 2 Infantrys
British defend with 2 Infantrys
Yamamoto roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 2 Infantrys in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in Kweichow
Yamamoto win, taking Kweichow from Chinese with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 0
Casualties for Yamamoto: 2 Infantrys
Casualties for British: 2 Infantrys
Non Combat Move - Yamamoto
1 Bomber moved from Kweichow to Hong Kong
1 Adv.Fighter moved from N.French Indochina to Hong Kong
1 Bomber moved from N.French Indochina to Hong Kong
1 Adv.Fighter moved from N.French Indochina to 84 Sea Zone
1 Artillery, 5 Infantrys and 2 Tanks moved from Kiangsi to Hunan
2 Tanks moved from Hong Kong to Hunan
1 Adv.Fighter and 1 Fighter moved from Manila to 84 Sea Zone
1 Adv.Fighter and 1 Fighter moved from Kyushu to 84 Sea Zone
1 Adv.Fighter moved from Khabarovsk to 84 Sea Zone
1 Adv.Fighter moved from Ayan to 84 Sea Zone
Place Units - Yamamoto
1 Artillery and 1 Tank placed in Malaya
1 Artillery and 1 Tank placed in Hong Kong
1 Bunker, 1 Elite, 5 Infantrys and 2 Tanks placed in Tokyo
3 Infantrys placed in Chubu
4 Infantrys placed in Hong Kong
1 Bunker placed in Hong Kong
Turn Complete - Yamamoto
Yamamoto collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Yamamoto regular : 4.83
Americans regular : -0.33
French regular : -1.00
Russians regular : -0.50
Territory Summary for Yamamoto :
Ayan : 1 flag, 1 Artillery and 1 Infantry
Khabarovsk : 1 flag, 1 Infantry
N.French Indochina : 1 flag, 1 Artillery, 2 Elites and 1 Infantry
Tokyo : 1 AAGun, 7 Bunkers, 1 Elite, 1 Factory, 21 Infantrys and 2 Tanks
Kwangsi : 1 flag
Hainan : 1 flag
Kyushu : 3 Infantrys
Chubu : 1 AAGun, 3 Bunkers, 1 Factory and 14 Infantrys
Fukien : 1 flag
Kweichow : 1 flag, 1 Artillery
Kwangtung : 1 flag
Kiangsi : 1 flag
Hunan : 1 flag, 7 Artillerys, 34 Infantrys and 17 Tanks
Hong Kong : 1 flag, 1 AAGun, 1 Adv.Fighter, 1 Artillery, 2 Bombers, 3 Bunkers, 1 Factory, 18 Infantrys and 1 Tank
Malaya : 1 flag, 1 AAGun, 1 Artillery, 3 Bunkers, 1 Factory, 22 Infantrys and 1 Tank
Manila : 1 flag, 1 Elite
Guam : 1 flag
75 Sea Zone : 1 T.Boat and 1 Transport
84 Sea Zone : 5 Adv.Fighters, 2 Battleships, 4 Carriers, 2 Cruisers, 8 Destroyers, 2 Fighters, 6 Submarines and 4 Transports
92 Sea Zone : 1 T.Boat
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Chinese
1 Infantry moved from Shensi to Shansi
Chinese take Shansi from Hisaichi
2 Infantrys moved from Ningsia to Suiyuan
1 Tank moved from Lanchow to Suiyuan
1 Tank moved from Hupeh to Shantung
Chinese take Shantung from Hisaichi
1 Tank moved from Hupeh to Chahar
Chinese take Chahar from Hisaichi
1 Fighter and 2 Infantrys moved from Hupeh to Anhwei
Purchase Units - Chinese
Chinese buy 1 Bunker, 7 Infantrys and 2 Tanks; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Anhwei
Chinese attack with 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Fighter and 2 Infantrys in Anhwei, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Suiyuan
Chinese attack with 2 Infantrys and 1 Tank
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Infantrys and 1 Tank in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Fighter moved from Anhwei to Hupeh
2 Infantrys moved from Shensi to Hupeh
1 Tank moved from Szechwan to Hupeh
1 Infantry moved from Lanchow to Szechwan
2 Infantrys moved from Lanchow to Shensi
2 Infantrys moved from E.Qinghai to Lanchow
3 Infantrys moved from E.Qinghai to Ningsia
1 Tank moved from Hsining to Ningsia
5 Infantrys moved from Hsining to E.Qinghai
Place Units - Chinese
1 Bunker and 3 Infantrys placed in Hupeh
4 Infantrys and 2 Tanks placed in Hsining
Turn Complete - Chinese
Chinese collect 36 PUs; end with 38 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Hisaichi
1 Infantry moved from Peking to Chahar
1 Artillery moved from Peking to Chahar
3 Infantrys moved from Changchun to 84 Sea Zone
3 Infantrys moved from 84 Sea Zone to Shantung
2 Artillerys moved from Peking to Hulunbuir
13 Infantrys moved from Peking to Hulunbuir
1 Infantry moved from Peking to Hulunbuir
1 Infantry moved from Peking to Hulunbuir
2 Infantrys moved from Changchun to 84 Sea Zone
1 Adv.Fighter and 1 Infantry moved from 84 Sea Zone to Liaoning
2 Bombers moved from Peking to 93 Sea Zone
2 Bombers moved from 93 Sea Zone to 101 Sea Zone
2 Adv.Fighters and 4 Fighters moved from 84 Sea Zone to 101 Sea Zone
1 Bomber moved from Changchun to Shantung
1 Bomber moved from Changchun to Chahar
1 Infantry moved from 84 Sea Zone to Liaoning
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Liaoning
Purchase Units - Hisaichi
Hisaichi buy 2 Bunkers, 1 Destroyer, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in 101 Sea Zone
Hisaichi attack with 2 Adv.Fighters, 2 Bombers and 4 Fighters
Americans defend with 2 Destroyers and 3 Transports
Hisaichi roll dice for 2 Adv.Fighters, 2 Bombers and 4 Fighters in 101 Sea Zone, round 2 : 6/8 hits, 3.67 expected hits
Americans roll dice for 2 Destroyers and 3 Transports in 101 Sea Zone, round 2 : 0/5 hits, 1.17 expected hits
2 Destroyers owned by the Americans and 3 Transports owned by the Americans lost in 101 Sea Zone
Hisaichi win with 2 Adv.Fighters, 2 Bombers and 4 Fighters remaining. Battle score for attacker is 34
Casualties for Americans: 2 Destroyers and 3 Transports
Battle in Chahar
Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Chahar, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 Tank in Chahar, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Battle in Shantung
Hisaichi attack with 1 Bomber and 3 Infantrys
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Battleship in Shantung, round 2 : 1/1 hits, 0.67 expected hits
1 Tank owned by the Chinese lost in Shantung
Hisaichi win, taking Shantung from Chinese with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Battle in Hulunbuir
Hisaichi attack with 2 Artillerys and 15 Infantrys
Russians defend with 1 Artillery
Hisaichi roll dice for 2 Artillerys and 15 Infantrys in Hulunbuir, round 2 : 3/17 hits, 3.50 expected hits
Russians roll dice for 1 Artillery in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Hulunbuir
Hisaichi win, taking Hulunbuir from Russians with 2 Artillerys and 15 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 Artillery
Non Combat Move - Hisaichi
1 Bomber moved from Chahar to Changchun
1 Bomber moved from Shantung to Changchun
1 Adv.Fighter moved from Liaoning to Changchun
2 Adv.Fighters, 2 Bombers and 4 Fighters moved from 101 Sea Zone to 84 Sea Zone
2 Bombers moved from 84 Sea Zone to Changchun
Place Units - Hisaichi
1 Destroyer placed in 84 Sea Zone
1 Bunker, 2 Infantrys and 1 Tank placed in Peking
1 Bunker and 7 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 33 PUs; end with 33 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - British
1 unit repaired.
2 ArmoredCars, 9 Artillerys, 4 Fighters, 18 Infantrys, 4 Mech.Infs and 4 Tanks moved from New Valley to Kufra
1 Artillery moved from Mersa Matruh to Tobruk
British take Tobruk from Italians
2 Mech.Infs moved from Lower Egypt to Kufra
1 Submarine moved from 56 Sea Zone to 48 Sea Zone
4 Infantrys moved from Yunnan to N.French Indochina
1 Infantry moved from N.Thailand to N.French Indochina
4 Infantrys moved from Yunnan to N.French Indochina
15 Infantrys and 2 Tanks moved from Yunnan to Kweichow
1 Infantry moved from Nordland to Finnmark
British take Finnmark from Germans
1 Artillery and 2 Infantrys moved from Nordland to Upper Norrland
1 Infantry and 3 Tanks moved from Middle Norrland to Upper Norrland
1 Battleship moved from 24 Sea Zone to 22 Sea Zone
2 Destroyers moved from 21 Sea Zone to 22 Sea Zone
3 Destroyers and 4 Transports moved from 20 Sea Zone to 21 Sea Zone
6 Infantrys and 2 Tanks moved from Dover to 21 Sea Zone
1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 6 Infantrys, 2 Tanks and 4 Transports moved from 21 Sea Zone to 22 Sea Zone
6 Infantrys and 2 Tanks moved from 22 Sea Zone to Denmark
British take Denmark from Germans
2 Artillerys moved from Cairo to 56 Sea Zone
2 Infantrys moved from Cairo to 56 Sea Zone
1 Artillery moved from Cairo to Lower Egypt
1 Infantry moved from Cairo to Lower Egypt
2 Artillerys and 2 Infantrys moved from 56 Sea Zone to Mersa Matruh
Purchase Units - British
British buy 2 Adv.Fighters, 4 ArmoredCars, 12 Artillerys, 9 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in Kweichow
British attack with 15 Infantrys and 2 Tanks
Yamamoto defend with 1 Artillery
British roll dice for 15 Infantrys and 2 Tanks in Kweichow, round 2 : 2/17 hits, 3.50 expected hits
Yamamoto roll dice for 1 Artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Kweichow
British win, taking Kweichow from Yamamoto with 15 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in Upper Norrland
British attack with 1 Artillery, 3 Infantrys and 3 Tanks
Finns defend with 1 Infantry
British roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Upper Norrland, round 2 : 2/7 hits, 2.50 expected hits
Finns roll dice for 1 Infantry in Upper Norrland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Upper Norrland
British win, taking Upper Norrland from Finns with 1 Artillery, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in N.French Indochina
British attack with 9 Infantrys
Yamamoto defend with 1 Artillery, 2 Elites and 1 Infantry
British roll dice for 9 Infantrys in N.French Indochina, round 2 : 1/9 hits, 1.50 expected hits
Yamamoto roll dice for 1 Artillery, 2 Elites and 1 Infantry in N.French Indochina, round 2 : 2/4 hits, 1.33 expected hits
1 Infantry owned by the Yamamoto and 2 Infantrys owned by the British lost in N.French Indochina
British roll dice for 7 Infantrys in N.French Indochina, round 3 : 2/7 hits, 1.17 expected hits
Yamamoto roll dice for 1 Artillery and 2 Elites in N.French Indochina, round 3 : 0/3 hits, 1.00 expected hits
2 Elites owned by the Yamamoto lost in N.French Indochina
British roll dice for 7 Infantrys in N.French Indochina, round 4 : 1/7 hits, 1.17 expected hits
Yamamoto roll dice for 1 Artillery in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in N.French Indochina
British win, taking N.French Indochina from Yamamoto with 7 Infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 Infantrys
Casualties for Yamamoto: 1 Artillery, 2 Elites and 1 Infantry
Non Combat Move - British
1 Elite and 2 Infantrys moved from Burma to S.Thailand
9 Infantrys moved from Assam to Yunnan
2 Artillerys, 1 Elite and 2 Infantrys moved from Bihar to Assam
1 Infantry moved from Madras to 60 Sea Zone
1 Artillery moved from Madras to 60 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 60 Sea Zone to 61 Sea Zone
1 Artillery and 1 Infantry moved from 61 Sea Zone to S.Thailand
2 Infantrys moved from Calcutta to Assam
2 Artillerys, 1 Elite and 2 Infantrys moved from Hyderabad to Calcutta
1 Artillery and 1 Elite moved from Rajputana to Hyderabad
1 Infantry moved from Madras to Hyderabad
Place Units - British
2 Artillerys and 2 Infantrys placed in Manchester
3 Artillerys and 3 Infantrys placed in Cairo
2 Artillerys and 2 Infantrys placed in Delhi
2 Adv.Fighters, 2 Artillerys and 2 Infantrys placed in London
3 Mech.Infs placed in W.Iran
2 ArmoredCars and 3 Artillerys placed in Madras
2 ArmoredCars placed in Bombay
Turn Complete - British
British collect 113 PUs; end with 113 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00
Finns regular : -0.33
British regular : -1.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Anzac
1 Artillery moved from Rongelap to 103 Sea Zone
1 Artillery moved from 103 Sea Zone to Kusaie
Anzac take Kusaie from Yamamoto
1 Artillery and 1 Infantry moved from Eniwetok to 102 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 102 Sea Zone to 95 Sea Zone
1 Artillery and 1 Infantry moved from 95 Sea Zone to Minamitori
Anzac take Minamitori from Yamamoto
2 Adv.Fighters moved from 105 Sea Zone to 92 Sea Zone
1 Fighter moved from 93 Sea Zone to 92 Sea Zone
2 Fighters moved from 110 Sea Zone to 92 Sea Zone
Purchase Units - Anzac
Anzac buy 1 Bunker, 1 Factory and 10 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 92 Sea Zone
Anzac attack with 2 Adv.Fighters and 3 Fighters
Yamamoto defend with 1 T.Boat
Anzac roll dice for 2 Adv.Fighters and 3 Fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
Yamamoto roll dice for 1 T.Boat in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Yamamoto lost in 92 Sea Zone
Anzac win with 2 Adv.Fighters and 3 Fighters remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 T.Boat
Non Combat Move - Anzac
2 Artillerys moved from Broome to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
1 Infantry moved from Western Australia to 67 Sea Zone
6 Infantrys moved from Merauke to 113 Sea Zone
2 Infantrys moved from Northern Territory to 67 Sea Zone
2 Artillerys, 4 Infantrys and 3 Transports moved from 67 Sea Zone to 105 Sea Zone
6 Infantrys and 3 Transports moved from 113 Sea Zone to 67 Sea Zone
6 Infantrys moved from 67 Sea Zone to Java
1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Artillery moved from West Borneo to 110 Sea Zone
1 Artillery and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
3 Artillerys and 4 Infantrys moved from 105 Sea Zone to S.Thailand
2 Infantrys moved from Queensland to Northern Territory
5 Infantrys moved from Merauke to West Papua
3 Infantrys moved from New South Wales to Queensland
5 Transports moved from 105 Sea Zone to 67 Sea Zone
2 Adv.Fighters and 3 Fighters moved from 92 Sea Zone to S.Thailand
Place Units - Anzac
1 Bunker and 1 Factory placed in S.Thailand
3 Infantrys placed in Broome
3 Infantrys placed in Townsville
3 Infantrys placed in Port Moresby
1 Infantry placed in Canberra
Turn Complete - Anzac
Anzac collect 43 PUs; end with 43 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Dutch
1 Elite moved from Valencia to Catalonia
Dutch take Catalonia from Germans
Purchase Units - Dutch
Dutch buy 2 Artillerys, 1 Bunker, 6 Infantrys, 2 Submarines and 1 Transport; Remaining resources: 1 PUs;
Combat - Dutch
Non Combat Move - Dutch
2 Infantrys moved from Banjarmasin to 110 Sea Zone
1 Cruiser moved from 105 Sea Zone to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Carrier, 1 Cruiser, 3 Infantrys and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
3 Infantrys moved from 105 Sea Zone to S.Thailand
1 Elite moved from S.French Indochina to S.Thailand
1 Transport moved from 34 Sea Zone to 32 Sea Zone
1 Infantry moved from Suriname to Amazon
5 Tanks moved from Santiago to Argentina
Place Units - Dutch
1 Bunker placed in Andalusia
2 Submarines placed in 41 Sea Zone
1 Artillery placed in Suriname
1 Transport placed in 32 Sea Zone
1 Infantry placed in Suriname
1 Artillery and 2 Infantrys placed in West Borneo
3 Infantrys placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 48 PUs; end with 49 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Romanians
1 Artillery and 3 Infantrys moved from Vinnytsia to Donetsk
1 Bomber moved from Bucharest to Donetsk
1 Infantry moved from Vinnytsia to Donetsk
6 Infantrys and 1 Tank moved from Vinnytsia to Brest
2 Infantrys moved from Vinnytsia to Brest
Purchase Units - Romanians
Romanians buy 4 Artillerys and 1 Tank; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Brest
Romanians attack with 8 Infantrys and 1 Tank
Russians defend with 1 Infantry and 2 Tanks
Romanians roll dice for 8 Infantrys and 1 Tank in Brest, round 2 : 0/9 hits, 1.83 expected hits
Russians roll dice for 1 Infantry and 2 Tanks in Brest, round 2 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the Romanians lost in Brest
Romanians roll dice for 7 Infantrys and 1 Tank in Brest, round 3 : 0/8 hits, 1.67 expected hits
Russians roll dice for 1 Infantry and 2 Tanks in Brest, round 3 : 0/3 hits, 1.33 expected hits
Romanians roll dice for 7 Infantrys and 1 Tank in Brest, round 4 : 2/8 hits, 1.67 expected hits
Russians roll dice for 1 Infantry and 2 Tanks in Brest, round 4 : 2/3 hits, 1.33 expected hits
1 Infantry owned by the Russians, 2 Infantrys owned by the Romanians and 1 Tank owned by the Russians lost in Brest
Romanians roll dice for 5 Infantrys and 1 Tank in Brest, round 5 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 Tank in Brest, round 5 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Russians lost in Brest
Romanians win, taking Brest from Russians with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Romanians: 3 Infantrys
Casualties for Russians: 1 Infantry and 2 Tanks
Battle in Donetsk
Romanians attack with 1 Artillery, 1 Bomber and 4 Infantrys
Russians defend with 1 Artillery and 2 Infantrys
Romanians roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Donetsk, round 2 : 1/6 hits, 1.83 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Russians lost in Donetsk
Romanians roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Donetsk, round 3 : 3/6 hits, 1.83 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Artillery and 2 Infantrys
Casualties for Romanians: 1 Infantry
Non Combat Move - Romanians
1 Bomber moved from Donetsk to Vinnytsia
1 Infantry moved from E.Romania to Vinnytsia
2 Infantrys moved from Vinnytsia to Brest
Place Units - Romanians
4 Artillerys placed in Vinnytsia
1 Tank placed in Bucharest
Turn Complete - Romanians
Romanians collect 21 PUs; end with 21 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Purchase Units - Thai
Thai buy 3 Infantrys; Remaining resources: 0 PUs;
Place Units - Thai
3 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 6 PUs; end with 6 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Americans
10 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 1 Battleship, 5 Carriers, 3 Cruisers, 9 Destroyers, 2 Fighters, 5 S.Submarines, 5 Submarines, 4 T.Boats and 2 Transports moved from 93 Sea Zone to 84 Sea Zone
1 Adv.Fighter moved from 107 Sea Zone to 84 Sea Zone
5 Adv.Fighters, 2 B.Carriers and 1 Battleship moved from 107 Sea Zone to 84 Sea Zone
1 Fighter moved from Panay to 84 Sea Zone
2 Fighters moved from Wake to 84 Sea Zone
2 Bombers, 1 Fighter, 1 L.Fighter and 1 S.Bomber moved from Hupeh to 84 Sea Zone
1 Infantry moved from Mindoro to Manila
2 Infantrys moved from Tangier to 41 Sea Zone
2 Adv.Fighters, 1 Fighter and 2 Infantrys moved from 41 Sea Zone to E.Morocco
1 Tank moved from Tangier to W.Morocco
1 Tank moved from W.Morocco to E.Morocco
3 Artillerys, 7 Infantrys, 5 Marines, 1 S.Bomber and 5 Tanks moved from Tangier to E.Morocco
1 Marine moved from Rio de Oro to 31 Sea Zone
1 Infantry moved from Mauritania to 31 Sea Zone
2 Infantrys moved from Cape Verde to 34 Sea Zone
2 Infantrys and 2 S.Submarines moved from 34 Sea Zone to 41 Sea Zone
1 B.Transport, 1 Infantry and 1 Marine moved from 31 Sea Zone to 41 Sea Zone
3 Infantrys and 1 Marine moved from 41 Sea Zone to E.Morocco
Purchase Units - Americans
Americans buy 2 Artillerys, 1 B.Carrier, 1 Battleship, 4 Cruisers, 1 Factory, 4 Infantrys, 1 S.Submarine and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in E.Morocco
Americans attack with 2 Adv.Fighters, 3 Artillerys, 1 Fighter, 12 Infantrys, 6 Marines, 1 S.Bomber and 6 Tanks
Italians defend with 1 AAGun, 2 ArmoredCars, 7 Artillerys, 1 Factory, 14 Infantrys, 1 Mech.Inf and 6 Tanks
Italians roll AA dice in E.Morocco : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 Battleship and 1 Cruiser in E.Morocco, round 2 : 2/2 hits, 1.17 expected hits
2 ArmoredCars owned by the Italians lost in E.Morocco
Americans roll dice for 2 Adv.Fighters, 3 Artillerys, 1 Fighter, 12 Infantrys, 6 Marines, 1 S.Bomber and 6 Tanks in E.Morocco, round 2 : 9/31 hits, 11.83 expected hits
Italians roll dice for 7 Artillerys, 14 Infantrys, 1 Mech.Inf and 6 Tanks in E.Morocco, round 2 : 10/28 hits, 10.33 expected hits
10 Infantrys owned by the Americans and 9 Infantrys owned by the Italians lost in E.Morocco
Americans roll dice for 2 Adv.Fighters, 3 Artillerys, 1 Fighter, 2 Infantrys, 6 Marines, 1 S.Bomber and 6 Tanks in E.Morocco, round 3 : 10/21 hits, 10.17 expected hits
Italians roll dice for 7 Artillerys, 5 Infantrys, 1 Mech.Inf and 6 Tanks in E.Morocco, round 3 : 7/19 hits, 7.33 expected hits
2 Marines owned by the Americans, 3 Artillerys owned by the Americans, 2 Infantrys owned by the Americans, 5 Artillerys owned by the Italians and 5 Infantrys owned by the Italians lost in E.Morocco
Americans roll dice for 2 Adv.Fighters, 1 Fighter, 4 Marines, 1 S.Bomber and 6 Tanks in E.Morocco, round 4 : 5/14 hits, 7.33 expected hits
Italians roll dice for 2 Artillerys, 1 Mech.Inf and 6 Tanks in E.Morocco, round 4 : 3/9 hits, 4.00 expected hits
3 Marines owned by the Americans, 2 Tanks owned by the Italians, 2 Artillerys owned by the Italians and 1 Mech.Inf owned by the Italians lost in E.Morocco
Americans roll dice for 2 Adv.Fighters, 1 Fighter, 1 Marine, 1 S.Bomber and 6 Tanks in E.Morocco, round 5 : 6/11 hits, 5.83 expected hits
Italians roll dice for 4 Tanks in E.Morocco, round 5 : 2/4 hits, 2.00 expected hits
1 Marine owned by the Americans, 4 Tanks owned by the Italians and 1 Tank owned by the Americans lost in E.Morocco
Americans win, taking E.Morocco from Italians with 2 Adv.Fighters, 1 Fighter, 1 S.Bomber and 5 Tanks remaining. Battle score for attacker is 35
Casualties for Italians: 2 ArmoredCars, 7 Artillerys, 14 Infantrys, 1 Mech.Inf and 6 Tanks
Casualties for Americans: 3 Artillerys, 12 Infantrys, 6 Marines and 1 Tank
Battle in 84 Sea Zone
Americans attack with 16 Adv.Fighters, 3 B.Carriers, 2 B.Transports, 2 Battleships, 2 Bombers, 5 Carriers, 3 Cruisers, 9 Destroyers, 6 Fighters, 1 L.Fighter, 1 S.Bomber, 5 S.Submarines, 5 Submarines, 4 T.Boats and 2 Transports
Hisaichi defend with 2 Adv.Fighters, 1 B.Carrier, 1 Battleship, 2 Carriers, 3 Destroyers, 4 Fighters, 1 S.Submarine, 2 Submarines, 3 T.Boats and 7 Transports; Yamamoto defend with 5 Adv.Fighters, 2 Battleships, 4 Carriers, 2 Cruisers, 8 Destroyers, 2 Fighters, 6 Submarines and 4 Transports
Americans roll dice for 5 S.Submarines and 5 Submarines in 84 Sea Zone, round 2 : 6/10 hits, 4.17 expected hits
Units damaged: 1 B.Carrier owned by the Hisaichi, 2 Battleships owned by the Yamamoto and 1 Battleship owned by the Hisaichi
Yamamoto roll dice for 1 S.Submarine and 8 Submarines in 84 Sea Zone, round 2 : 4/9 hits, 3.17 expected hits
Units damaged: 3 B.Carriers owned by the Americans and 1 Battleship owned by the Americans
Americans roll dice for 16 Adv.Fighters, 3 B.Carriers, 2 B.Transports, 2 Battleships, 2 Bombers, 5 Carriers, 3 Cruisers, 9 Destroyers, 6 Fighters, 1 L.Fighter, 1 S.Bomber, 4 T.Boats and 2 Transports in 84 Sea Zone, round 2 : 22/52 hits, 21.17 expected hits
Yamamoto roll dice for 7 Adv.Fighters, 1 B.Carrier, 3 Battleships, 6 Carriers, 2 Cruisers, 11 Destroyers, 6 Fighters, 3 T.Boats and 11 Transports in 84 Sea Zone, round 2 : 18/50 hits, 20.17 expected hits
Units damaged: 1 Battleship owned by the Americans
5 Carriers owned by the Americans, 1 Destroyer owned by the Hisaichi, 6 Submarines owned by the Yamamoto, 2 Transports owned by the Americans, 4 Transports owned by the Yamamoto, 4 T.Boats owned by the Americans, 1 Submarine owned by the Americans, 2 B.Transports owned by the Americans, 3 B.Carriers owned by the Americans, 7 Transports owned by the Hisaichi, 3 T.Boats owned by the Hisaichi, 1 Destroyer owned by the Yamamoto and 2 Submarines owned by the Hisaichi lost in 84 Sea Zone
Americans roll dice for 5 S.Submarines and 4 Submarines in 84 Sea Zone, round 3 : 5/9 hits, 3.83 expected hits
Yamamoto roll dice for 1 S.Submarine in 84 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 16 Adv.Fighters, 2 Battleships, 2 Bombers, 3 Cruisers, 9 Destroyers, 6 Fighters, 1 L.Fighter and 1 S.Bomber in 84 Sea Zone, round 3 : 24/40 hits, 18.50 expected hits
Yamamoto roll dice for 7 Adv.Fighters, 1 B.Carrier, 3 Battleships, 6 Carriers, 2 Cruisers, 9 Destroyers and 6 Fighters in 84 Sea Zone, round 3 : 19/34 hits, 17.17 expected hits
2 Carriers owned by the Hisaichi, 6 Destroyers owned by the Americans, 4 Adv.Fighters owned by the Yamamoto, 1 S.Submarine owned by the Hisaichi, 2 Destroyers owned by the Hisaichi, 4 Adv.Fighters owned by the Americans, 6 Fighters owned by the Americans, 1 B.Carrier owned by the Hisaichi, 4 Submarines owned by the Americans, 2 Cruisers owned by the Yamamoto, 4 Fighters owned by the Hisaichi, 4 Carriers owned by the Yamamoto, 7 Destroyers owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 84 Sea Zone
Americans roll dice for 5 S.Submarines in 84 Sea Zone, round 4 : 1/5 hits, 2.50 expected hits
1 Battleship owned by the Hisaichi lost in 84 Sea Zone
Americans roll dice for 12 Adv.Fighters, 2 Battleships, 2 Bombers, 3 Cruisers, 3 Destroyers, 1 L.Fighter and 1 S.Bomber in 84 Sea Zone, round 4 : 15/24 hits, 12.50 expected hits
Yamamoto roll dice for 3 Adv.Fighters and 2 Battleships in 84 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits
1 Adv.Fighter owned by the Yamamoto, 2 Battleships owned by the Yamamoto, 2 Adv.Fighters owned by the Hisaichi and 4 S.Submarines owned by the Americans lost in 84 Sea Zone
Americans win with 12 Adv.Fighters, 2 Battleships, 2 Bombers, 3 Cruisers, 3 Destroyers, 1 L.Fighter, 1 S.Bomber and 1 S.Submarine remaining. Battle score for attacker is 151
Casualties for Americans: 4 Adv.Fighters, 3 B.Carriers, 2 B.Transports, 5 Carriers, 6 Destroyers, 6 Fighters, 4 S.Submarines, 5 Submarines, 4 T.Boats and 2 Transports
Casualties for Yamamoto: 5 Adv.Fighters, 2 Battleships, 4 Carriers, 2 Cruisers, 8 Destroyers, 2 Fighters, 6 Submarines and 4 Transports
Casualties for Hisaichi: 2 Adv.Fighters, 1 B.Carrier, 1 Battleship, 2 Carriers, 3 Destroyers, 4 Fighters, 1 S.Submarine, 2 Submarines, 3 T.Boats and 7 Transports
Battle in Manila
Americans attack with 1 Infantry
Yamamoto defend with 1 Elite
Americans roll dice for 1 Infantry in Manila, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Elite in Manila, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Manila, round 3 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Elite in Manila, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Manila, round 4 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Elite in Manila, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Manila
Yamamoto win with 1 Elite remaining. Battle score for attacker is -2
Casualties for Americans: 1 Infantry
Non Combat Move - Americans
1 Infantry moved from Mindanao to Panay
3 Infantrys moved from Davao to Mindanao
2 Submarines moved from 102 Sea Zone to 107 Sea Zone
3 Adv.Fighters moved from 84 Sea Zone to 107 Sea Zone
9 Adv.Fighters, 2 Bombers, 1 L.Fighter and 1 S.Bomber moved from 84 Sea Zone to Formosa
3 Adv.Fighters moved from Pearl Harbor to 88 Sea Zone
3 Adv.Fighters moved from 88 Sea Zone to Wake
1 Artillery and 1 Infantry moved from South Atlantic USA to 26 Sea Zone
1 Transport moved from 41 Sea Zone to 34 Sea Zone
2 Infantrys moved from Cape Verde to 34 Sea Zone
2 Infantrys moved from 34 Sea Zone to Mauritania
1 Destroyer moved from 31 Sea Zone to 41 Sea Zone
1 Infantry moved from Salvador to 35 Sea Zone
1 Infantry and 1 S.Submarine moved from 35 Sea Zone to 31 Sea Zone
1 Infantry moved from 31 Sea Zone to Tangier
1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
1 B.Transport moved from 33 Sea Zone to 26 Sea Zone
1 Artillery and 1 Infantry moved from 33 Sea Zone to Cape Verde
1 Artillery moved from South Central USA to South Atlantic USA
2 Adv.Fighters and 1 Fighter moved from E.Morocco to 41 Sea Zone
1 S.Bomber moved from E.Morocco to Tangier
Place Units - Americans
1 B.Carrier, 1 Cruiser and 1 Transport placed in 107 Sea Zone
1 Factory placed in Saipan
2 Artillerys placed in Rio de Oro
1 Battleship placed in 31 Sea Zone
1 Infantry placed in Salvador
1 S.Submarine placed in 35 Sea Zone
2 Infantrys placed in South Atlantic USA
1 Infantry placed in Panay
Americans undo move 2.
1 Factory placed in Formosa
1 Cruiser placed in 26 Sea Zone
2 Cruisers placed in 13 Sea Zone
Turn Complete - Americans
Americans collect 128 PUs; end with 128 PUs
I forgot that I still had a good deal of S subs in final round of battle so hisai/yam can roll a “2” if they would have kept one. I’ll lose S sub if it hits
Research Technology - Communists
Communists spend 5 on tech rolls
Combat Move - Communists
1 cavalry and 1 conscript moved from Western Siberian Lowlands to Vologda
5 cavalrys moved from Krasnoyarsk to Vologda
1 conscript, 1 field_gun and 1 infantry moved from Norilsk to Western Siberian Lowlands
4 conscripts, 3 field_guns and 1 infantry moved from Aldan to Bratsk
1 conscript moved from Khabarovsk to Aldan
6 conscripts and 3 field_guns moved from Yakutsk to Aldan
1 field_gun moved from Buryatia to Bratsk
1 fighter moved from Aldan to Novosibirsk
1 field_gun moved from Bratsk to Krasnoyarsk
1 infantry moved from Bratsk to Krasnoyarsk
1 infantry moved from Bratsk to Novosibirsk
1 cavalry moved from Buryatia to Krasnoyarsk
1 cavalry moved from Buryatia to Krasnoyarsk
1 cavalry moved from Yakutsk to Krasnoyarsk
1 cavalry moved from Yakutsk to Krasnoyarsk
1 conscript moved from Tiksi to Bratsk
5 cavalrys moved from Krasnoyarsk to Vologda
1 cavalry moved from Krasnoyarsk to Vologda
Purchase Units - Communists
Communists buy 4 conscripts, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - Communists
Battle in Vologda
Communists attack with 12 cavalrys and 1 conscript
Russia defend with 1 conscript and 1 trench
Units damaged: 1 trench owned by the Russia
Communists win, taking Vologda from Russia with 12 cavalrys remaining. Battle score for attacker is 3
Casualties for Russia: 1 conscript and 1 trench
Casualties for Communists: 1 conscript
Battle in Novosibirsk
Communists attack with 1 fighter and 1 infantry
Russia defend with 1 conscript
Communists win, taking Novosibirsk from Russia with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Non Combat Move - Communists
1 fighter moved from Novosibirsk to Bratsk
Place Units - Communists
4 conscripts, 2 fighters and 2 infantry placed in Yakutsk
Activate Technology - Communists
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Communists
Communists collect 39 PUs; end with 39 PUs
Territory Summary for Communists :
Aldan : 1 flag, 7 conscripts and 3 field_guns
Amur : 1 flag
Bratsk : 1 flag, 5 conscripts, 8 field_guns, 1 fighter and 2 infantry
Buryatia : 1 flag
Chita : 1 flag
Evenkia : 1 flag
Irkutsk : 1 flag, 1 Factory
Khabarovsk : 1 flag, 1 conscript
Krasnoyarsk : 1 flag, 6 cavalrys, 1 field_gun and 1 infantry
Norilsk : 1 flag
Novosibirsk : 1 flag, 1 infantry
Sakhe : 1 flag, 1 conscript
Tiksi : 1 flag
Vologda : 1 flag, 12 cavalrys
Western Siberian Lowlands : 1 flag, 1 conscript, 1 field_gun and 1 infantry
Yakutsk : 1 Factory, 4 conscripts, 2 fighters and 2 infantry
@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 7 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Bulgaria to Yugoslavia
Americans take Yugoslavia from Germans
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 carrier, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Greece to Bulgaria
2 tactical_bombers moved from 96 Sea Zone to Greece
3 tactical_bombers moved from Gibraltar to Central United States
4 fighters moved from Eastern United States to Central United States
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
4 infantry moved from 88 Sea Zone to Suriname
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 92 Sea Zone to Greece
1 battleship, 10 carriers, 2 cruisers, 3 destroyers, 12 fighters, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 infantry moved from Morocco to Algeria
Place Units - Americans
2 infantry placed in Greece
1 airfield and 7 fighters placed in Central United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 7 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 bomber and 3 tactical_bombers moved from Caroline Islands to 54 Sea Zone
2 fighters and 3 tactical_bombers moved from 36 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 54 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Midway
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Americans defend with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 3 tactical_bombers and 4 transports; ANZAC defend with 3 carriers, 1 destroyer and 5 fighters
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 54 Sea Zone, round 2 : 14/31 hits, 17.50 expected hits
Units damaged: 3 carriers owned by the ANZAC, 5 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 19/31 hits, 15.50 expected hits
Units damaged: 2 battleships owned by the Japanese
7 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 54 Sea Zone
3 submarines owned by the Americans and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 cruiser, 1 destroyer, 12 fighters and 12 tactical_bombers in 54 Sea Zone, round 3 : 20/29 hits, 16.83 expected hits
Americans roll dice for 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 11 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 3 : 17/30 hits, 15.17 expected hits
6 tactical_bombers owned by the Japanese, 10 fighters owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
3 carriers owned by the ANZAC, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans, 3 tactical_bombers owned by the Americans and 5 carriers owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 destroyer, 2 fighters and 6 tactical_bombers in 54 Sea Zone, round 4 : 8/12 hits, 6.67 expected hits
Americans roll dice for 2 battleships, 8 fighters and 4 transports in 54 Sea Zone, round 4 : 8/10 hits, 6.67 expected hits
6 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in 54 Sea Zone
2 fighters owned by the ANZAC and 6 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber and 1 destroyer in 54 Sea Zone, round 5 : 1/4 hits, 2.33 expected hits
Americans roll dice for 2 battleships and 4 transports in 54 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Japanese lost in 54 Sea Zone
1 battleship owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships and 1 destroyer in 54 Sea Zone, round 6 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 battleship and 4 transports in 54 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 54 Sea Zone
1 battleship owned by the Americans lost in 54 Sea Zone
4 transports owned by the Americans lost in 54 Sea Zone
Japanese win, taking Wake Island from Americans, taking 54 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is -17
Casualties for Japanese: 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 2 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Casualties for ANZAC: 3 carriers, 1 destroyer and 5 fighters
Casualties for Americans: 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 3 tactical_bombers and 4 transports
Non Combat Move - Japanese
1 bomber moved from 45 Sea Zone to French Indo China
6 infantry moved from Caroline Islands to 33 Sea Zone
6 infantry and 3 transports moved from 33 Sea Zone to 36 Sea Zone
3 artilleries moved from French Indo China to Shan State
1 infantry moved from Yunnan to Kwangsi
6 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
3 infantry moved from Kwangsi to Yunnan
Place Units - Japanese
3 infantry placed in Shantung
3 fighters placed in French Indo China
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 89 to 93
EDIT: Turning off Edit Mode
Americans buy 1 battleship, 1 carrier, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
5 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
3 tactical_bombers moved from 110 Sea Zone to Southern France
7 fighters moved from 110 Sea Zone to Southern France
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 marines moved from Caroline Islands to 33 Sea Zone
2 marines and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Paulau Island
5 battleships, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 5 submarines and 8 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Wake Island to 35 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
1 destroyer owned by the Americans lost in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in Guam
Battle in Iwo Jima
Battle in Southern France
Americans attack with 9 fighters, 5 infantry and 4 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 9 fighters, 5 infantry and 4 tactical_bombers in Southern France, round 2 : 8/18 hits, 8.00 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
2 infantry owned by the Italians lost in Southern France
Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese, taking Southern France from Italians with 9 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Paulau Island
Americans attack with 2 marines
Japanese defend with 1 artillery
Americans roll dice for 2 marines in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 2 marines remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 35 Sea Zone
Americans attack with 5 battleships, 1 bomber, 9 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines and 8 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 3 battleships, 11 carriers, 2 cruisers, 3 destroyers, 13 fighters, 3 submarines and 7 tactical_bombers
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 5 battleships, 1 bomber, 9 carriers, 2 cruisers, 3 destroyers, 8 fighters and 8 tactical_bombers in 35 Sea Zone, round 2 : 13/27 hits, 15.33 expected hits
Units damaged: 9 carriers owned by the Japanese and 3 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 battleships, 11 carriers, 2 cruisers, 3 destroyers, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 : 22/39 hits, 19.83 expected hits
Units damaged: 5 battleships owned by the Americans
2 fighters owned by the ANZAC and 9 carriers owned by the Americans lost in 35 Sea Zone
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 5 submarines in 35 Sea Zone, round 3 : 3/5 hits, 1.67 expected hits
Americans roll dice for 5 battleships, 1 bomber, 2 cruisers, 3 destroyers, 8 fighters and 8 tactical_bombers in 35 Sea Zone, round 3 : 19/27 hits, 15.33 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 3 battleships, 11 carriers, 2 cruisers, 3 destroyers, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 3 : 23/39 hits, 19.83 expected hits
5 submarines owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 6 tactical_bombers owned by the Americans and 7 fighters owned by the Americans lost in 35 Sea Zone
6 tactical_bombers owned by the Japanese, 11 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 5 battleships, 1 bomber, 1 fighter and 2 tactical_bombers in 35 Sea Zone, round 4 : 7/9 hits, 5.67 expected hits
Japanese roll dice for 3 battleships, 2 cruisers, 13 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 14/19 hits, 12.17 expected hits
2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 5 battleships owned by the Americans lost in 35 Sea Zone
4 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 cruisers owned by the Japanese lost in 35 Sea Zone
Japanese win with 3 battleships and 9 fighters remaining. Battle score for attacker is -165
Casualties for Americans: 5 battleships, 1 bomber, 9 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines and 8 tactical_bombers
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 11 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 7 tactical_bombers
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
6 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 transports moved from 91 Sea Zone to 101 Sea Zone
9 fighters moved from Southern France to 110 Sea Zone
3 tactical_bombers moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Southern France to 110 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 battleship and 1 carrier placed in 10 Sea Zone
2 fighters, 1 marine and 1 tactical_bomber placed in Western United States
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs