@Argothair Hey, saw the post, are you waiting on a scramble decision? Sorry if you already know this, but in PTV the engine will prompt for land and carrier scrambles even in cases when there is not an eligible scramble. The land scramble requires a defending unit, so the prompt here for Scotland can be disregarded.
BM3 Giallo +18 vs Majikforce
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TripleA Turn Summary: Italians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23 Purchase Units - Italians Italians buy 1 bomber, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Caucasus to Iraq 1 artillery moved from Northwest Persia to Iraq 1 bomber moved from Caucasus to Iraq 1 mech_infantry moved from Caucasus to Sikang 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone 1 infantry and 2 marines moved from 96 Sea Zone to Malta 1 bomber moved from Southern Italy to Malta 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Egypt causes 4 damage total. Battle in Malta Italians attack with 1 bomber, 1 infantry and 2 marines British defend with 1 aaGun, 1 airfield and 1 infantry British roll AA dice in Malta : 0/1 hits, 0.17 expected hits Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 bomber, 1 infantry and 2 marines in Malta, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 bomber, 1 infantry and 2 marines remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Iraq Italians attack with 1 artillery, 1 bomber and 2 mech_infantrys British defend with 1 artillery and 1 factory_minor Italians roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Iraq, round 2 : 0/4 hits, 1.50 expected hits British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Iraq, round 3 : 2/4 hits, 1.50 expected hits British roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Iraq Italians win, taking Iraq from British with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Iraq to Southern Italy 1 bomber moved from Egypt to Persia 1 bomber moved from Malta to Southern Italy Place Units - Italians 3 mech_infantrys placed in Caucasus 1 bomber and 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 36 PUs; end with 36 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 British AA : -0.33 British regular : -1.00
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TripleA Turn Summary: ANZAC round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 63 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 63 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 39 Sea Zone to 58 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 58 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 4 fighters moved from Japan to Amur 1 infantry moved from Chahar to Jehol 1 infantry moved from Anhwe to Jehol 1 mech_infantry moved from Hopei to Jehol 1 mech_infantry moved from Kweichow to Jehol Combat - Japanese Battle in Guam Battle in French Madagascar Battle in Jehol Japanese attack with 2 infantry and 2 mech_infantrys Americans defend with 1 infantry Japanese roll dice for 2 infantry and 2 mech_infantrys in Jehol, round 2 : 0/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 2 mech_infantrys in Jehol, round 3 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Jehol Japanese win, taking Guam from Americans, taking French Madagascar from British, taking Jehol from Chinese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 58 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 58 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 58 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Amur Japanese attack with 4 fighters Americans defend with 3 artilleries Japanese roll dice for 4 fighters in Amur, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 3 artilleries in Amur, round 2 : 2/3 hits, 1.00 expected hits 2 fighters owned by the Japanese and 1 artillery owned by the Americans lost in Amur Japanese roll dice for 2 fighters in Amur, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 2 artilleries in Amur, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Amur Japanese roll dice for 1 fighter in Amur, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery in Amur, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Amur Japanese win with 1 fighter remaining. Battle score for attacker is -18 Casualties for Japanese: 3 fighters Casualties for Americans: 3 artilleries Non Combat Move - Japanese 1 fighter moved from Amur to Yakut S.S.R. 2 battleships, 12 carriers, 2 cruisers, 2 destroyers, 12 fighters, 6 submarines and 2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from Yunnan to Hunan 1 aaGun moved from Yunnan to Hunan 1 infantry moved from Burma to Yunnan 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Sikang to Shensi 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Suiyuyan to Chahar 1 carrier moved from 39 Sea Zone to 72 Sea Zone 1 fighter and 1 tactical_bomber moved from 58 Sea Zone to 72 Sea Zone Place Units - Japanese 1 destroyer placed in 19 Sea Zone 2 infantry placed in Kiangsu Japanese undo move 2. 2 infantry placed in Kiangsu 4 fighters and 2 infantry placed in Japan 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,2,6,4,2,6,6,5,4,5,6,1,3,3,6,6,3,6,3,5,1,2,6,6,1,5,4,4,1,4,2,2,3,1,5,2,1,3,3,2,3,5,2,3,3,6,3,2,6,6,1,5,6,1,3,6,1,5,3,3,6,6,4,1,1,4,1,2,2,3,5,1,6 Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.83 Japanese regular : -0.33
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@Giallo US is up!
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TripleA Turn Summary: Americans round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 3 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 2 fighters and 4 tactical_bombers moved from 6 Sea Zone to Kiangsu 2 fighters moved from Korea to Kiangsu 1 artillery and 1 infantry moved from Manchuria to Jehol 3 fighters and 6 tactical_bombers moved from Korea to Jehol 3 tactical_bombers moved from Korea to Jehol 3 battleships, 19 carriers, 4 cruisers and 2 destroyers moved from 6 Sea Zone to 19 Sea Zone 2 transports moved from 6 Sea Zone to 26 Sea Zone 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Algeria to Morocco 7 bombers moved from Eastern United States to Morocco 11 fighters and 4 tactical_bombers moved from Algeria to Libya 1 bomber moved from Western United States to 86 Sea Zone Combat - Americans Battle in 86 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 86 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kiangsu Americans attack with 4 fighters and 4 tactical_bombers Japanese defend with 1 factory_minor and 2 infantry Americans roll dice for 4 fighters and 4 tactical_bombers in Kiangsu, round 2 : 5/8 hits, 4,67 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kiangsu Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Morocco Americans attack with 1 artillery and 7 bombers Germans defend with 1 infantry Americans roll dice for 1 artillery and 7 bombers in Morocco, round 2 : 5/8 hits, 5,00 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 1 artillery and 7 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 20 Sea Zone Americans attack with 1 destroyer, 4 fighters and 4 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Jehol Americans attack with 1 artillery, 3 fighters, 1 infantry and 9 tactical_bombers Japanese defend with 2 infantry and 2 mech_infantrys Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 9 tactical_bombers in Jehol, round 2 : 3/14 hits, 7,17 expected hits Japanese roll dice for 2 infantry and 2 mech_infantrys in Jehol, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Jehol Americans roll dice for 3 fighters and 9 tactical_bombers in Jehol, round 3 : 8/12 hits, 6,50 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Americans win with 3 fighters and 9 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry and 2 mech_infantrys Battle in 19 Sea Zone ANZAC loiter and taunt; Americans attack with 3 battleships, 19 carriers, 4 cruisers, 2 destroyers and 3 transports Japanese defend with 1 destroyer Americans roll dice for 3 battleships, 19 carriers, 4 cruisers, 2 destroyers and 3 transports in 19 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 3 battleships, 19 carriers, 4 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Libya Americans attack with 11 fighters and 4 tactical_bombers Germans defend with 1 artillery and 1 infantry Americans roll dice for 11 fighters and 4 tactical_bombers in Libya, round 2 : 8/15 hits, 8,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Libya Americans win with 10 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 10 fighters and 4 tactical_bombers moved from Libya to Egypt 1 bomber moved from 86 Sea Zone to French West Africa 6 bombers moved from Western United States to French West Africa 7 bombers moved from Morocco to Algeria 4 fighters and 4 tactical_bombers moved from Kiangsu to 19 Sea Zone 4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 21 Sea Zone to 19 Sea Zone 3 fighters and 9 tactical_bombers moved from Jehol to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico Place Units - Americans 2 destroyers and 5 submarines placed in 101 Sea Zone 3 fighters placed in Eastern United States 2 armour and 1 infantry placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,4,1,3,1,4 Americans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -4,17 Italians regular : 0,33 Japanese regular : -0,83 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 3 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 2 fighters and 4 tactical_bombers moved from 6 Sea Zone to Kiangsu 2 fighters moved from Korea to Kiangsu 1 artillery and 1 infantry moved from Manchuria to Jehol 3 fighters and 6 tactical_bombers moved from Korea to Jehol 3 tactical_bombers moved from Korea to Jehol 3 battleships, 19 carriers, 4 cruisers and 2 destroyers moved from 6 Sea Zone to 19 Sea Zone 2 transports moved from 6 Sea Zone to 26 Sea Zone 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Algeria to Morocco 7 bombers moved from Eastern United States to Morocco 11 fighters and 4 tactical_bombers moved from Algeria to Libya 1 bomber moved from Western United States to 86 Sea Zone Combat - Americans Battle in 86 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 86 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kiangsu Americans attack with 4 fighters and 4 tactical_bombers Japanese defend with 1 factory_minor and 2 infantry Americans roll dice for 4 fighters and 4 tactical_bombers in Kiangsu, round 2 : 5/8 hits, 4,67 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kiangsu Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Morocco Americans attack with 1 artillery and 7 bombers Germans defend with 1 infantry Americans roll dice for 1 artillery and 7 bombers in Morocco, round 2 : 5/8 hits, 5,00 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 1 artillery and 7 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 20 Sea Zone Americans attack with 1 destroyer, 4 fighters and 4 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Jehol Americans attack with 1 artillery, 3 fighters, 1 infantry and 9 tactical_bombers Japanese defend with 2 infantry and 2 mech_infantrys Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 9 tactical_bombers in Jehol, round 2 : 3/14 hits, 7,17 expected hits Japanese roll dice for 2 infantry and 2 mech_infantrys in Jehol, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Jehol Americans roll dice for 3 fighters and 9 tactical_bombers in Jehol, round 3 : 8/12 hits, 6,50 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Americans win with 3 fighters and 9 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry and 2 mech_infantrys Battle in 19 Sea Zone ANZAC loiter and taunt; Americans attack with 3 battleships, 19 carriers, 4 cruisers, 2 destroyers and 3 transports Japanese defend with 1 destroyer Americans roll dice for 3 battleships, 19 carriers, 4 cruisers, 2 destroyers and 3 transports in 19 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 3 battleships, 19 carriers, 4 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Libya Americans attack with 11 fighters and 4 tactical_bombers Germans defend with 1 artillery and 1 infantry Americans roll dice for 11 fighters and 4 tactical_bombers in Libya, round 2 : 8/15 hits, 8,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Libya Americans win with 10 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 10 fighters and 4 tactical_bombers moved from Libya to Egypt 1 bomber moved from 86 Sea Zone to French West Africa 6 bombers moved from Western United States to French West Africa 7 bombers moved from Morocco to Algeria 4 fighters and 4 tactical_bombers moved from Kiangsu to 19 Sea Zone 4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 21 Sea Zone to 19 Sea Zone 3 fighters and 9 tactical_bombers moved from Jehol to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico Place Units - Americans 2 destroyers and 5 submarines placed in 101 Sea Zone 3 fighters placed in Eastern United States 2 armour and 1 infantry placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,4,1,3,1,4 Americans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 20 PUs; British buy 3 armour; Remaining resources: 2 PUs; Combat Move - British 1 mech_infantry moved from Belgian Congo to French Equatorial Africa 2 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Egypt to Trans-Jordan 8 fighters and 2 tactical_bombers moved from Algeria to Trans-Jordan 1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone Combat - British Battle in Trans-Jordan British attack with 8 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry British roll dice for 8 fighters, 1 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 7/11 hits, 5,50 expected hits Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 8 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 8 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt Place Units - British 3 armour placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2,1,3,4,1 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6 British collect 25 PUs (6 lost to blockades); end with 27 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -4,17 Italians regular : 0,33 Japanese regular : -0,83 Germans regular : -0,67 British regular : 1,50
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TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24 Purchase Units - Italians Italians buy 6 armour and 1 harbour; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 2 mech_infantrys moved from Iraq to Trans-Jordan 1 bomber moved from Persia to Trans-Jordan 1 infantry and 2 marines moved from Malta to 96 Sea Zone 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Tunisia 1 infantry and 1 marine moved from 94 Sea Zone to Algeria 3 bombers moved from Southern Italy to Algeria 2 fighters moved from Southern Italy to Algeria 3 fighters moved from Southern Italy to Algeria 3 fighters moved from Albania to Trans-Jordan Combat - Italians Battle in Tunisia Battle in Algeria Italians attack with 3 bombers, 5 fighters, 1 infantry and 1 marine Americans defend with 1 airfield and 7 bombers Italians roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 bombers, 5 fighters, 1 infantry and 1 marine in Algeria, round 2 : 3/10 hits, 5.00 expected hits Americans roll dice for 7 bombers in Algeria, round 2 : 3/7 hits, 1.17 expected hits 3 bombers owned by the Americans, 2 fighters owned by the Italians and 1 infantry owned by the Italians lost in Algeria Italians roll dice for 3 bombers, 3 fighters and 1 marine in Algeria, round 3 : 6/7 hits, 3.83 expected hits Americans roll dice for 4 bombers in Algeria, round 3 : 1/4 hits, 0.67 expected hits 1 marine owned by the Italians and 4 bombers owned by the Americans lost in Algeria Italians win, taking Tunisia from Americans with 3 bombers and 3 fighters remaining. Battle score for attacker is 70 Casualties for Italians: 2 fighters, 1 infantry and 1 marine Casualties for Americans: 7 bombers Battle in Trans-Jordan Italians attack with 1 artillery, 1 bomber, 3 fighters and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 2 mech_infantrys in Trans-Jordan, round 2 : 4/7 hits, 3.00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Trans-Jordan to Iraq 1 bomber moved from Trans-Jordan to Iraq 3 bombers moved from Algeria to Southern Italy 3 fighters moved from Algeria to Libya 1 submarine moved from 99 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Sikang to Hopei 1 mech_infantry moved from Caucasus to Sikang 1 mech_infantry moved from Caucasus to Tsinghai 1 mech_infantry moved from Caucasus to Iraq Place Units - Italians 1 harbour placed in Malta 3 armour placed in Iraq 3 armour placed in Caucasus Turn Complete - Italians Italians collect 39 PUs; end with 41 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 50 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Libya: 1 fighter EDIT: Adding units owned by Italians to Algeria: 1 marine EDIT: Changing ownership of Algeria from Americans to Italians EDIT: Changing PUs for Italians from 58 to 59 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 2.17 Italians regular : 0.67 British regular : -0.33
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@Giallo Clicked too fast when choosing casualties in Algeria. Made the edit.
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TripleA Turn Summary: ANZAC round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 5 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Kiangsu 1 infantry moved from 19 Sea Zone to Kiangsu 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Kiangsu Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 2 aaGuns, 2 artilleries, 2 fighters, 16 infantry and 2 tactical_bombers moved from New South Wales to Queensland 1 destroyer moved from 63 Sea Zone to 33 Sea Zone Place Units - ANZAC 3 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 5 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Kiangsu 1 infantry moved from 19 Sea Zone to Kiangsu 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Kiangsu Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 2 aaGuns, 2 artilleries, 2 fighters, 16 infantry and 2 tactical_bombers moved from New South Wales to Queensland 1 destroyer moved from 63 Sea Zone to 33 Sea Zone Place Units - ANZAC 3 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 25 Purchase Units - Japanese Japanese buy 6 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Kiangsu 2 fighters moved from Japan to Kiangsu 2 fighters moved from Japan to Manchuria 5 fighters moved from Japan to Korea 1 fighter moved from Japan to Korea 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa 1 carrier, 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 71 Sea Zone Combat - Japanese Battle in Union of South Africa Battle in Manchuria Japanese attack with 2 fighters Americans defend with 1 artillery Japanese roll dice for 2 fighters in Manchuria, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria Japanese win, taking Union of South Africa from British with 1 fighter remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter Casualties for Americans: 1 artillery Battle in Korea Japanese attack with 6 fighters ANZAC defend with 1 fighter; Americans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry Japanese roll dice for 6 fighters in Korea, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 2 armour, 1 fighter and 1 infantry in Korea, round 2 : 2/4 hits, 2.00 expected hits 2 fighters owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Korea Japanese roll dice for 4 fighters in Korea, round 3 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 armour and 1 fighter in Korea, round 3 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 armour owned by the Americans lost in Korea Japanese win with 3 fighters remaining. Battle score for attacker is -5 Casualties for Japanese: 3 fighters Casualties for Americans: 2 armour and 1 infantry Casualties for ANZAC: 1 fighter Battle in Kiangsu Japanese attack with 2 fighters and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu Japanese roll dice for 2 fighters and 1 infantry in Kiangsu, round 3 : 3/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 20 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hopei to Anhwe 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Hopei 1 infantry moved from Tsinghai to Shensi 1 aaGun and 2 infantry moved from Hunan to Anhwe 2 mech_infantrys moved from French Indo China to Hunan 1 destroyer moved from 58 Sea Zone to 37 Sea Zone 2 fighters moved from Kiangsu to Hopei 1 fighter moved from Manchuria to Chahar 3 fighters moved from Korea to Japan 1 fighter moved from Yakut S.S.R. to Suiyuyan Place Units - Japanese 6 fighters placed in Japan 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,6,6,3,5,3,2,5,1,4,5,3,6,5,1,1,5,6,1,2,1,2,1,6,2,3,6,4,1,3,4,2,1,4,6,3,2,6,2,5,1,5,5,3,1,4,1,4,1,4,6,3,4,1,2,1,1,3,6,6,2,1,4,5,5,5,2,3,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,6,1,4,3,5,6,3,4,6,6,1,1,4,4,6,1,2,5,1,5,6,4,2,3,3,1,2,1,2,2 Japanese collect 50 PUs (14 lost to blockades); end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.50 Japanese regular : 4.67 ANZAC regular : -0.17
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TripleA Turn Summary: Americans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 25 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 destroyers, 4 fighters and 4 infantry; Remaining resources: 3 PUs; Combat Move - Americans 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Kiangsu 9 fighters and 14 tactical_bombers moved from 19 Sea Zone to Anhwe 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 2 fighters moved from Eastern United States to 106 Sea Zone 1 fighter moved from Eastern United States to 89 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from French West Africa to Union of South Africa 5 bombers moved from French West Africa to 71 Sea Zone Combat - Americans Battle in Union of South Africa Americans attack with 2 bombers Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 bombers in Union of South Africa, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Union of South Africa Americans roll dice for 1 bomber in Union of South Africa, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Union of South Africa, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Union of South Africa Americans win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery and 1 infantry Battle in Kiangsu Americans attack with 3 fighters and 3 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 3 fighters and 3 tactical_bombers in Kiangsu, round 2 : 4/6 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 89 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 71 Sea Zone Americans attack with 5 bombers Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 5 bombers in 71 Sea Zone, round 2 : 4/5 hits, 3,33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 71 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 71 Sea Zone 1 transport owned by the Japanese lost in 71 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 30 Casualties for Americans: 1 bomber Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Battle in Anhwe Americans attack with 9 fighters and 14 tactical_bombers Japanese defend with 1 aaGun and 3 infantry Japanese roll AA dice in Anhwe : 2/3 hits, 0,50 expected hits 2 tactical_bombers owned by the Americans lost in Anhwe Americans roll dice for 9 fighters and 12 tactical_bombers in Anhwe, round 2 : 12/21 hits, 12,00 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 aaGun owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe Americans win with 8 fighters and 11 tactical_bombers remaining. Battle score for attacker is -29 Casualties for Americans: 1 fighter and 3 tactical_bombers Casualties for Japanese: 1 aaGun and 3 infantry Battle in 91 Sea Zone Americans attack with 1 submarine Germans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged Battle in 106 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans winGermans winGermans win with 1 submarine and 1 transport remaining with 1 submarine and 1 transport remaining with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 106 Sea Zone to Eastern United States 1 fighter moved from 89 Sea Zone to Eastern United States 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to Central United States 8 fighters and 11 tactical_bombers moved from Anhwe to 19 Sea Zone 3 fighters and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 4 bombers moved from 71 Sea Zone to Belgian Congo 1 bomber moved from Union of South Africa to Belgian Congo Place Units - Americans 1 armour and 2 infantry placed in Korea 2 artilleries and 2 infantry placed in Western United States 4 fighters placed in Western United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4 Americans collect 54 PUs (1 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : 0,17 Japanese AA : 1,50 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 25 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Jehol to Shantung 1 infantry moved from Jehol to Shantung Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shantung Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 25 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 destroyers, 4 fighters and 4 infantry; Remaining resources: 3 PUs; Combat Move - Americans 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Kiangsu 9 fighters and 14 tactical_bombers moved from 19 Sea Zone to Anhwe 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 2 fighters moved from Eastern United States to 106 Sea Zone 1 fighter moved from Eastern United States to 89 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from French West Africa to Union of South Africa 5 bombers moved from French West Africa to 71 Sea Zone Combat - Americans Battle in Union of South Africa Americans attack with 2 bombers Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 bombers in Union of South Africa, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Union of South Africa Americans roll dice for 1 bomber in Union of South Africa, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Union of South Africa, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Union of South Africa Americans win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery and 1 infantry Battle in Kiangsu Americans attack with 3 fighters and 3 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 3 fighters and 3 tactical_bombers in Kiangsu, round 2 : 4/6 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 89 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 71 Sea Zone Americans attack with 5 bombers Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 5 bombers in 71 Sea Zone, round 2 : 4/5 hits, 3,33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 71 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 71 Sea Zone 1 transport owned by the Japanese lost in 71 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 30 Casualties for Americans: 1 bomber Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Battle in Anhwe Americans attack with 9 fighters and 14 tactical_bombers Japanese defend with 1 aaGun and 3 infantry Japanese roll AA dice in Anhwe : 2/3 hits, 0,50 expected hits 2 tactical_bombers owned by the Americans lost in Anhwe Americans roll dice for 9 fighters and 12 tactical_bombers in Anhwe, round 2 : 12/21 hits, 12,00 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 aaGun owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe Americans win with 8 fighters and 11 tactical_bombers remaining. Battle score for attacker is -29 Casualties for Americans: 1 fighter and 3 tactical_bombers Casualties for Japanese: 1 aaGun and 3 infantry Battle in 91 Sea Zone Americans attack with 1 submarine Germans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged Battle in 106 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans winGermans winGermans win with 1 submarine and 1 transport remaining with 1 submarine and 1 transport remaining with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 106 Sea Zone to Eastern United States 1 fighter moved from 89 Sea Zone to Eastern United States 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to Central United States 8 fighters and 11 tactical_bombers moved from Anhwe to 19 Sea Zone 3 fighters and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 4 bombers moved from 71 Sea Zone to Belgian Congo 1 bomber moved from Union of South Africa to Belgian Congo Place Units - Americans 1 armour and 2 infantry placed in Korea 2 artilleries and 2 infantry placed in Western United States 4 fighters placed in Western United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4 Americans collect 54 PUs (1 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Jehol to Shantung 1 infantry moved from Jehol to Shantung Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shantung Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 armour and 2 fighters; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Belgian Congo to Union of South Africa British take Union of South Africa from Japanese 2 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from French Equatorial Africa to Egypt Combat - British Non Combat Move - British Place Units - British 1 armour and 2 fighters placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4,6,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,1,4 British collect 24 PUs (6 lost to blockades); end with 25 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : 0,17 Japanese AA : 1,50 Germans regular : -0,33
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TripleA Turn Summary: Italians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 25 Purchase Units - Italians Italians buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Hopei to Jehol Italians take Jehol from Chinese 3 bombers moved from Southern Italy to United Kingdom Combat - Italians Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 2/3 hits, 0.50 expected hits 2 bombers killed by AA Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Non Combat Move - Italians 1 mech_infantry moved from Tsinghai to Hopei 1 mech_infantry moved from Sikang to Kweichow 1 armour moved from Caucasus to Tsinghai 1 armour moved from Caucasus to Sikang 1 armour moved from Caucasus to Tsinghai 1 bomber moved from Iraq to India 1 mech_infantry moved from Iraq to Trans-Jordan 2 armour moved from Iraq to Trans-Jordan 1 submarine moved from 70 Sea Zone to 71 Sea Zone 1 submarine moved from 82 Sea Zone to 70 Sea Zone 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 1 marine moved from Tunisia to 94 Sea Zone 1 cruiser and 1 marine moved from 94 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 submarine moved from 93 Sea Zone to 92 Sea Zone 2 fighters moved from Libya to Gibraltar 1 bomber moved from United Kingdom to Normandy Bordeaux 1 aaGun moved from Southern France to Normandy Bordeaux 5 infantry moved from Southern France to Normandy Bordeaux Place Units - Italians 1 airfield and 1 infantry placed in Iraq 1 carrier and 1 transport placed in 80 Sea Zone 1 destroyer placed in 93 Sea Zone 1 armour and 1 mech_infantry placed in Caucasus Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,2,2,1,5,6,4,2,1,4,3,2,2,6,1,6,3,5,2,6,3,4,4,4,2,2,3,4,1,4,2,2,3,5,2,6,4,4,6,2,4,1,6,4,6,5,5,1,5,6,4,2,4,1,1,5,2,6,6,3 Italians collect 40 PUs (1 lost to blockades); end with 40 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 49 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 52 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Iraq: 2 fighters EDIT: Adding units owned by Italians to 80 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : 1.50
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TripleA Turn Summary: ANZAC round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 19 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 26 Purchase Units - Germans Germans buy 2 carriers, 4 fighters, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 14 armour, 11 fighters, 41 mech_infantrys and 4 tactical_bombers moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Iraq to Egypt 2 tactical_bombers moved from Persia to Egypt 1 bomber moved from Libya to Egypt 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 carrier moved from 93 Sea Zone to 98 Sea Zone 1 carrier moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 102 Sea Zone to 91 Sea Zone 1 submarine moved from 87 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 6 bombers moved from Southern Italy to Egypt 9 bombers moved from Western Germany to Egypt 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 mech_infantry moved from Suiyuyan to Chahar 1 mech_infantry moved from Kansu to Chahar 1 mech_infantry moved from Novosibirsk to Kansu 2 mech_infantrys moved from Novosibirsk to Suiyuyan 1 mech_infantry moved from Caucasus to Tsinghai 1 mech_infantry moved from Caucasus to Tsinghai 1 mech_infantry moved from Caucasus to Sikang 3 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 carrier and 2 destroyers moved from 93 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Finland to Norway 1 mech_infantry moved from Finland to Norway Combat - Germans Battle in French West Africa Battle in Egypt Germans attack with 14 armour, 1 artillery, 16 bombers, 11 fighters, 1 infantry, 44 mech_infantrys and 6 tactical_bombers British defend with 1 airfield, 14 armour, 4 artilleries, 1 factory_minor, 10 fighters, 1 harbour, 2 infantry, 24 mech_infantrys and 2 tactical_bombers; Americans defend with 10 fighters and 4 tactical_bombers Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 14 armour, 1 artillery, 16 bombers, 11 fighters, 1 infantry, 44 mech_infantrys and 6 tactical_bombers in Egypt, round 2 : 31/93 hits, 35.17 expected hits British roll dice for 14 armour, 4 artilleries, 20 fighters, 2 infantry, 24 mech_infantrys and 6 tactical_bombers in Egypt, round 2 : 29/70 hits, 33.33 expected hits 24 mech_infantrys owned by the British, 1 infantry owned by the Germans, 4 artilleries owned by the British, 28 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 armour owned by the British lost in Egypt Germans roll dice for 14 armour, 1 artillery, 16 bombers, 11 fighters, 16 mech_infantrys and 6 tactical_bombers in Egypt, round 3 : 37/64 hits, 30.33 expected hits British roll dice for 12 armour, 20 fighters and 6 tactical_bombers in Egypt, round 3 : 24/38 hits, 22.33 expected hits 2 tactical_bombers owned by the British, 1 artillery owned by the Germans, 4 tactical_bombers owned by the Americans, 7 armour owned by the Germans, 10 fighters owned by the Americans, 16 mech_infantrys owned by the Germans, 9 fighters owned by the British and 12 armour owned by the British lost in Egypt Germans roll dice for 7 armour, 16 bombers, 11 fighters and 6 tactical_bombers in Egypt, round 4 : 25/40 hits, 23.67 expected hits British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Egypt Germans win, taking French West Africa from British, taking Egypt from British with 6 armour, 16 bombers, 11 fighters and 6 tactical_bombers remaining. Battle score for attacker is 237 Casualties for Germans: 8 armour, 1 artillery, 1 infantry and 44 mech_infantrys Casualties for British: 14 armour, 4 artilleries, 10 fighters, 2 infantry, 24 mech_infantrys and 2 tactical_bombers Casualties for Americans: 10 fighters and 4 tactical_bombers Battle in 91 Sea Zone Germans attack with 1 carrier, 3 destroyers and 5 submarines Americans defend with 1 submarine Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits 1 submarine owned by the Americans lost in 91 Sea Zone Germans win with 1 carrier, 3 destroyers and 5 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Germans 4 fighters moved from Egypt to 98 Sea Zone 2 fighters moved from Egypt to Iraq 1 fighter moved from Egypt to Libya 1 bomber moved from Egypt to Malta 3 bombers moved from Egypt to Malta 2 bombers moved from Egypt to Malta 3 tactical_bombers moved from Egypt to Libya 4 fighters moved from Egypt to Libya 1 tactical_bomber moved from Egypt to Libya 1 tactical_bomber moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 5 bombers moved from Egypt to Iraq 2 bombers moved from Egypt to Iraq 1 bomber moved from Egypt to Iraq 2 bombers moved from Egypt to Iraq Place Units - Germans 2 carriers and 2 transports placed in 112 Sea Zone 4 fighters placed in 112 Sea Zone 1 infantry placed in Western Germany 1 mech_infantry placed in Volgograd Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans regular : 6.00 British regular : -2.33
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@Giallo I think that’s game, unless you want to continue for world domination.:stuck_out_tongue_winking_eye: GG It was a slug fest!