Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone 1 transport owned by the ANZAC retreated to 20 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Place Units - ANZAC 1 artillery placed in Queensland 1 cruiser and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone 1 transport owned by the ANZAC retreated to 20 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Place Units - ANZAC 1 artillery placed in Queensland 1 cruiser and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 4 artilleries, 1 destroyer, 5 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 1 artillery and 1 infantry moved from Nenetsia to Urals 1 artillery and 1 mech_infantry moved from Timguska to Urals 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha Germans take Buryatia from Russians Germans take Sakha from Russians 5 armour moved from Ukraine to Caucasus 1 infantry moved from Rostov to Caucasus 2 bombers moved from Western Germany to Tambov 2 infantry moved from Rostov to Tambov 1 artillery moved from Rostov to Tambov 2 armour moved from Volgograd to Tambov 1 mech_infantry moved from Novgorod to Bryansk 1 infantry moved from Belarus to Bryansk 1 artillery moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 3 infantry moved from Bessarabia to Ukraine 3 armour and 4 mech_infantrys moved from Romania to Ukraine 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 104 Sea Zone 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 3 fighters moved from 110 Sea Zone to 104 Sea Zone 4 infantry moved from Ukraine to Rostov 2 artilleries moved from Ukraine to Rostov 2 infantry moved from Ukraine to Rostov 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from Southern France to France Combat - Germans Battle in Bryansk Germans attack with 2 artilleries, 6 infantry and 1 mech_infantry Russians defend with 3 artilleries and 3 infantry Germans roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Bryansk, round 2 : 3/9 hits, 2,17 expected hits Russians roll dice for 3 artilleries and 3 infantry in Bryansk, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Bryansk, round 3 : 1/6 hits, 1,67 expected hits Russians roll dice for 3 artilleries in Bryansk, round 3 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Russians lost in Bryansk Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Bryansk, round 4 : 1/6 hits, 1,67 expected hits Russians roll dice for 2 artilleries in Bryansk, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans retreated to Ukraine Russians win with 1 artillery remaining. Battle score for attacker is 5 Casualties for Germans: 4 infantry Casualties for Russians: 2 artilleries and 3 infantry Battle in Urals Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 armour, 1 artillery, 2 bombers and 2 infantry Russians defend with 6 infantry Germans roll dice for 2 armour, 1 artillery, 2 bombers and 2 infantry in Tambov, round 2 : 4/7 hits, 3,17 expected hits Russians roll dice for 6 infantry in Tambov, round 2 : 2/6 hits, 2,00 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov 2 bombers owned by the Germans retreated 1 artillery owned by the Germans and 2 armour owned by the Germans retreated to Rostov Russians win with 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Battle in 104 Sea Zone Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 5 armour and 1 infantry British defend with 2 armour Germans roll dice for 5 armour and 1 infantry in Caucasus, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1,00 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 2 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 2 armour Non Combat Move - Germans 2 bombers moved from Tambov to Rostov 2 infantry moved from Ukraine to Western Ukraine 3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone Place Units - Germans 3 infantry placed in Volgograd 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 4 armour and 4 mech_infantrys placed in Romania 1 destroyer and 2 submarines placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Germans collect 71 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 1,00 Germans regular : -1,50
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 4 infantry moved from Vologda to Urals 3 infantry moved from Smolensk to Archangel 9 infantry moved from Samara to Volgograd 1 artillery moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 1 fighter moved from Russia to Volgograd 1 infantry moved from Amur to Buryatia Russians take Buryatia from Germans Combat - Russians Battle in Western Ukraine Russians attack with 1 artillery and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Urals Russians attack with 2 artilleries and 4 infantry Germans defend with 2 artilleries, 1 infantry and 1 mech_infantry Russians roll dice for 2 artilleries and 4 infantry in Urals, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals Russians roll dice for 2 artilleries and 3 infantry in Urals, round 3 : 1/5 hits, 1,50 expected hits Germans roll dice for 2 artilleries and 1 mech_infantry in Urals, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Russians roll dice for 2 artilleries and 1 infantry in Urals, round 4 : 2/3 hits, 1,00 expected hits Germans roll dice for 2 artilleries in Urals, round 4 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Germans lost in Urals Russians win, taking Urals from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry Battle in Volgograd Russians attack with 1 fighter and 9 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 fighter and 9 infantry in Volgograd, round 2 : 2/10 hits, 2,00 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter and 6 infantry in Volgograd, round 3 : 1/7 hits, 1,50 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry Battle in Archangel Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Volgograd to Russia 1 infantry moved from Russia to Tambov 2 infantry moved from Russia to Bryansk 5 infantry moved from Russia to Samara 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Smolensk Place Units - Russians 2 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : -0,33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from Kwangsi to 37 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Japan to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to Philippines 1 artillery moved from Anhwe to Hunan 1 infantry moved from Kwangsi to Hunan 1 artillery and 1 infantry moved from Hopei to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter moved from Kwangtung to Hunan 2 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Battle in 20 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 artillery, 1 infantry and 1 transport 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport Battle in Kweichow Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 2 artilleries Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1,17 expected hits Chinese roll dice for 2 artilleries in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Chinese: 2 artilleries Battle in Hunan Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Kwangtung to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 tactical_bomber moved from Kweichow to Kwangsi 1 artillery moved from Kiangsu to Kiangsi 2 artilleries moved from Kiangsu to Anhwe 1 fighter moved from 20 Sea Zone to Philippines 1 fighter moved from 37 Sea Zone to Kwangsi Place Units - Japanese 3 infantry placed in Kwangtung 2 submarines placed in 6 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67 Japanese regular : 0,50
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 battleships, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from Morocco to Algeria 3 artilleries moved from Morocco to Algeria 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 1 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq Combat - Americans Battle in Southern France Americans attack with 2 infantry Germans defend with 1 aaGun, 1 factory_minor and 1 harbour 1 aaGun owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Northern Italy Americans attack with 2 artilleries and 2 infantry Italians defend with 1 aaGun, 1 factory_major and 3 infantry Americans roll dice for 2 battleships and 2 cruisers in Northern Italy, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the Italians and 3 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 14 Casualties for Italians: 1 aaGun and 3 infantry Battle in 104 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway Place Units - Americans 1 infantry placed in Eastern United States 1 battleship, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -1,00 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Sikang to Szechwan 1 artillery and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 artillery moved from Tsinghai to Shensi Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 battleships, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from Morocco to Algeria 3 artilleries moved from Morocco to Algeria 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 1 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq Combat - Americans Battle in Southern France Americans attack with 2 infantry Germans defend with 1 aaGun, 1 factory_minor and 1 harbour 1 aaGun owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Northern Italy Americans attack with 2 artilleries and 2 infantry Italians defend with 1 aaGun, 1 factory_major and 3 infantry Americans roll dice for 2 battleships and 2 cruisers in Northern Italy, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the Italians and 3 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 14 Casualties for Italians: 1 aaGun and 3 infantry Battle in 104 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway Place Units - Americans 1 infantry placed in Eastern United States 1 battleship, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Sikang to Szechwan 1 artillery and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 artillery moved from Tsinghai to Shensi Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 armour moved from Iraq to Caucasus 1 tactical_bomber moved from Trans-Jordan to Caucasus 2 infantry moved from Eastern Persia to Persia 1 armour and 1 infantry moved from Yunnan to French Indo China 1 bomber moved from India to Caucasus 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from Kazakhstan to Caucasus 1 artillery moved from Alexandria to Egypt 1 infantry moved from Libya to Tobruk Combat - British Battle in Caucasus British attack with 3 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber Germans defend with 4 armour British roll dice for 3 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 3,00 expected hits Germans roll dice for 4 armour in Caucasus, round 2 : 1/4 hits, 2,00 expected hits 1 mech_infantry owned by the British and 3 armour owned by the Germans lost in Caucasus British roll dice for 3 armour, 1 bomber and 1 tactical_bomber in Caucasus, round 3 : 3/5 hits, 2,83 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 3 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 1 mech_infantry Casualties for Germans: 4 armour Battle in French Indo China British attack with 1 armour and 1 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 infantry in French Indo China, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Caucasus to West India 1 tactical_bomber moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Egypt to Tobruk 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt Place Units - British 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 armour, 1 artillery and 1 infantry placed in Iraq 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 artillery, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2 UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 1,67 Americans regular : 0,67 Japanese regular : -1,67 Italians regular : -1,00 Germans regular : -1,83 British regular : -0,17
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 1 fighter moved from Greece to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 2 artilleries, 1 fighter and 3 infantry Americans defend with 2 artilleries, 1 factory_minor and 2 infantry Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Northern Italy, round 2 : 3/6 hits, 2,00 expected hits Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Northern Italy, round 3 : 0/6 hits, 2,00 expected hits Americans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Northern Italy, round 4 : 2/6 hits, 2,00 expected hits Americans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 14 Casualties for Americans: 2 artilleries and 2 infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 Italians collect 5 PUs (3 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -2,00 Italians regular : -1,00
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Siam to French Indo China Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 artillery in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Dutch New Guinea, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Dutch New Guinea Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales ANZAC undo move 1. 1 armour placed in Queensland 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Siam to French Indo China Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 artillery in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Dutch New Guinea, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Dutch New Guinea Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales ANZAC undo move 1. 1 armour placed in Queensland 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,67
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Romania to Western Ukraine 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 artillery and 2 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Belarus to Archangel 4 mech_infantrys moved from Romania to Belarus 1 armour moved from Romania to Belarus 1 bomber moved from Rostov to Volgograd 1 bomber moved from Rostov to Tambov 2 infantry moved from Rostov to Tambov 1 artillery moved from Rostov to Tambov 2 artilleries and 4 infantry moved from Rostov to Volgograd 3 armour moved from Ukraine to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 2 armour moved from Rostov to Caucasus 3 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 2 mech_infantrys moved from Ukraine to Volgograd 2 infantry moved from Ukraine to Rostov 2 artilleries moved from Ukraine to Rostov 2 armour moved from Romania to Ukraine 1 armour and 1 mech_infantry moved from Sakha to Buryatia 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France 1 artillery moved from France to Southern France 1 infantry moved from France to Southern France 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 5 submarines and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 1 infantry moved from Holland Belgium to France 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 infantry moved from Ukraine to Western Ukraine Combat - Germans Battle in Buryatia Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buryatia Germans win, taking Buryatia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 91 Sea Zone Germans attack with 1 fighter British defend with 2 submarines; Americans defend with 1 transport 2 submarines owned by the British submerged 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Western Ukraine Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 2 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Tambov Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 4 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Volgograd Germans attack with 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 6 infantry Germans roll dice for 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys in Volgograd, round 2 : 5/9 hits, 2,67 expected hits Russians roll dice for 6 infantry in Volgograd, round 2 : 3/6 hits, 2,00 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd Germans roll dice for 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Volgograd, round 3 : 1/6 hits, 2,17 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Casualties for Russians: 6 infantry Battle in Archangel Germans attack with 2 artilleries and 3 infantry Russians defend with 3 infantry Germans roll dice for 2 artilleries and 3 infantry in Archangel, round 2 : 2/5 hits, 1,50 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 3 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Southern France Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1,83 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Southern France Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 104 Sea Zone Germans attack with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 6 submarines and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 6 submarines in 104 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 5 armour and 3 mech_infantrys British defend with 3 armour Germans roll dice for 5 armour and 3 mech_infantrys in Caucasus, round 2 : 3/8 hits, 3,00 expected hits Russians roll dice for 3 armour in Caucasus, round 2 : 1/3 hits, 1,50 expected hits 1 mech_infantry owned by the Germans and 3 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 1 mech_infantry Casualties for British: 3 armour Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy 1 bomber moved from Volgograd to Southern Italy 1 bomber moved from Tambov to Southern Italy 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 aaGun moved from Western Germany to Northern Italy Place Units - Germans 1 factory_minor placed in Rostov 1 fighter placed in 110 Sea Zone 3 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 3 armour and 4 mech_infantrys placed in Romania 1 artillery and 1 infantry placed in Western Germany 1 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,3,5,6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Germans collect 65 PUs (7 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 0,50 Germans regular : 1,33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 artillery moved from Urals to Timguska Russians take Timguska from Germans 7 infantry moved from Samara to Volgograd 2 armour moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 3 infantry moved from Russia to Tambov 2 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Amur to Sakha Russians take Sakha from Germans Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is -2 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Tambov Russians attack with 3 infantry Germans defend with 1 artillery Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery in Tambov, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win with 1 artillery remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Battle in Volgograd Russians attack with 2 armour, 1 fighter, 7 infantry and 1 tactical_bomber Germans defend with 2 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys Russians roll dice for 2 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/11 hits, 3,33 expected hits Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/9 hits, 3,00 expected hits Germans roll dice for 2 artilleries and 2 mech_infantrys in Volgograd, round 3 : 0/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Volgograd, round 4 : 3/9 hits, 3,00 expected hits Germans roll dice for 2 artilleries in Volgograd, round 4 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 2 infantry Casualties for Germans: 2 artilleries, 1 infantry and 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 1,33 Russians regular : -4,83
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone 2 fighters moved from Philippines to 45 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 4 infantry moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to Kweichow 1 artillery and 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangtung to Kwangsi 2 artilleries moved from Anhwe to Chahar 2 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kiangsi to Kwangsi 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in 39 Sea Zone Japanese attack with 1 destroyer British defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone 1 transport owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Chahar Japanese attack with 2 artilleries Chinese defend with 1 infantry Japanese roll dice for 2 artilleries in Chahar, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 artilleries in Chahar, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine ANZAC defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone Japanese roll dice for 2 fighters in 45 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 45 Sea Zone 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Casualties for Japanese: 1 destroyer and 1 submarine Battle in French Indo China Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 armour and 1 infantry; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/6 hits, 1,83 expected hits UK_Pacific roll dice for 1 armour, 1 artillery and 2 infantry in French Indo China, round 2 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 2 fighters moved from 45 Sea Zone to Philippines 1 aaGun moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Kweichow to Kiangsu Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery and 1 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 0,67 UK_Pacific regular : -0,50 ANZAC regular : -1,17 British regular : -0,33
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 transports moved from 95 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 2 artilleries moved from 95 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 artillery moved from Iraq to Northwest Persia 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 carrier moved from 26 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 46 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea 1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Southern France Americans attack with 1 artillery and 1 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Southern France Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in New Guinea Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 artilleries and 2 infantry in New Guinea, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 bombers, 1 fighter and 1 tactical_bomber; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry Italians roll AA dice in Southern Italy : 0/2 hits, 0,33 expected hits Americans roll dice for 2 battleships and 2 cruisers in Southern Italy, round 2 : 0/4 hits, 2,33 expected hits Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/6 hits, 2,50 expected hits Italians roll dice for 2 aaGuns, 2 bombers, 3 fighters, 9 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/15 hits, 5,83 expected hits 1 aaGun owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated Americans roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 aaGun, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Southern Italy, round 3 : 9/13 hits, 5,17 expected hits 1 artillery owned by the Americans lost in Southern Italy Italians win with 1 aaGun, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Italians: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from Southern Italy to 95 Sea Zone 1 tactical_bomber moved from Southern Italy to 95 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0,17 Italians regular : 1,00 Japanese regular : 1,33 Germans regular : -1,67 Italians AA : -0,33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Shensi to Kweichow 3 artilleries and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangsi Chinese attack with 3 artilleries and 1 infantry Japanese defend with 1 aaGun, 1 artillery and 3 infantry Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 2 : 4/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangsi Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 artillery placed in Yunnan Chinese undo move 2. Chinese undo move 1. 3 artilleries and 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 2,33 Japanese regular : 0,00
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 transports moved from 95 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 2 artilleries moved from 95 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 artillery moved from Iraq to Northwest Persia 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 carrier moved from 26 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 46 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea 1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Southern France Americans attack with 1 artillery and 1 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Southern France Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in New Guinea Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 artilleries and 2 infantry in New Guinea, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 bombers, 1 fighter and 1 tactical_bomber; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry Italians roll AA dice in Southern Italy : 0/2 hits, 0,33 expected hits Americans roll dice for 2 battleships and 2 cruisers in Southern Italy, round 2 : 0/4 hits, 2,33 expected hits Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/6 hits, 2,50 expected hits Italians roll dice for 2 aaGuns, 2 bombers, 3 fighters, 9 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/15 hits, 5,83 expected hits 1 aaGun owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated Americans roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 aaGun, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Southern Italy, round 3 : 9/13 hits, 5,17 expected hits 1 artillery owned by the Americans lost in Southern Italy Italians win with 1 aaGun, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Italians: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from Southern Italy to 95 Sea Zone 1 tactical_bomber moved from Southern Italy to 95 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Shensi to Kweichow 3 artilleries and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangsi Chinese attack with 3 artilleries and 1 infantry Japanese defend with 1 aaGun, 1 artillery and 3 infantry Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 2 : 4/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangsi Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 artillery placed in Yunnan Chinese undo move 2. Chinese undo move 1. 3 artilleries and 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 armour and 4 mech_infantrys moved from Yunnan to Kwangtung 1 bomber moved from West India to Kwangtung 1 artillery and 2 infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Northwest Persia to Iraq 1 tactical_bomber moved from Tobruk to Egypt 1 fighter moved from Tobruk to Egypt 2 infantry moved from Persia to Northwest Persia 2 submarines moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 mech_infantrys moved from India to Yunnan Combat - British Battle in Kweichow British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow British roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kweichow British roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Kweichow Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Battle in Kwangtung British attack with 2 armour, 1 bomber and 4 mech_infantrys Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber Japanese roll AA dice in Kwangtung : 1/1 hits, 0,17 expected hits 1 bomber owned by the British lost in Kwangtung British roll dice for 2 armour and 4 mech_infantrys in Kwangtung, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,83 expected hits 1 mech_infantry owned by the British and 1 aaGun owned by the Japanese lost in Kwangtung British roll dice for 2 armour and 3 mech_infantrys in Kwangtung, round 3 : 3/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 4/4 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Kwangtung British roll dice for 1 armour in Kwangtung, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 armour owned by the British lost in Kwangtung Japanese win with no units remaining. Battle score for attacker is -7 Casualties for British: 2 armour, 1 bomber and 4 mech_infantrys Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Battle in 104 Sea Zone British attack with 1 destroyer and 2 submarines Germans defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers British roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 5 submarines in 104 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits Germans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits 1 destroyer owned by the British and 2 submarines owned by the British lost in 104 Sea Zone Germans win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is -20 Casualties for British: 1 destroyer and 2 submarines Non Combat Move - British 1 artillery and 1 infantry moved from India to Burma Place Units - British 1 armour, 1 artillery and 1 infantry placed in Iraq 1 carrier placed in 81 Sea Zone 1 armour and 1 artillery placed in Egypt Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 81 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by British from Egypt: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5 UK_Pacific collect 22 PUs; end with 22 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 2,33 Americans regular : 0,17 Italians regular : 1,00 Japanese regular : 4,00 Japanese AA : 0,83 Germans regular : -1,83 British regular : -1,33 Italians AA : -0,33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 4 submarines and 1 transport 4 submarines owned by the Americans submerged 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Southern France Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Southern France Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 4 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,6,1,4,3,4 Italians collect 8 PUs (3 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Italians regular : -1,50
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland ANZAC undo move 2. 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -1,00
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland ANZAC undo move 2. 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -1,00