Nothing to see here - Martin / Harry testing

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                1 transport owned by the ANZAC retreated to 20 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Place Units - ANZAC
            1 artillery placed in Queensland
            1 cruiser and 1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                1 transport owned by the ANZAC retreated to 20 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Place Units - ANZAC
            1 artillery placed in Queensland
            1 cruiser and 1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 4 artilleries, 1 destroyer, 5 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 artillery and 1 infantry moved from Nenetsia to Urals
            1 artillery and 1 mech_infantry moved from Timguska to Urals
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha
                  Germans take Buryatia from Russians
                  Germans take Sakha from Russians
            5 armour moved from Ukraine to Caucasus
            1 infantry moved from Rostov to Caucasus
            2 bombers moved from Western Germany to Tambov
            2 infantry moved from Rostov to Tambov
            1 artillery moved from Rostov to Tambov
            2 armour moved from Volgograd to Tambov
            1 mech_infantry moved from Novgorod to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 artillery moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            2 artilleries moved from Ukraine to Bryansk
            3 infantry moved from Bessarabia to Ukraine
            3 armour and 4 mech_infantrys moved from Romania to Ukraine
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            3 fighters moved from 110 Sea Zone to 104 Sea Zone
            4 infantry moved from Ukraine to Rostov
            2 artilleries moved from Ukraine to Rostov
            2 infantry moved from Ukraine to Rostov
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            1 artillery moved from Normandy Bordeaux to France
            1 infantry moved from Southern France to France
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 artilleries, 6 infantry and 1 mech_infantry
                Russians defend with 3 artilleries and 3 infantry
                    Germans roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Bryansk, round 2 : 3/9 hits, 2,17 expected hits
                    Russians roll dice for 3 artilleries and 3 infantry in Bryansk, round 2 : 3/6 hits, 2,00 expected hits
                    3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Bryansk, round 3 : 1/6 hits, 1,67 expected hits
                    Russians roll dice for 3 artilleries in Bryansk, round 3 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                    Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Bryansk, round 4 : 1/6 hits, 1,67 expected hits
                    Russians roll dice for 2 artilleries in Bryansk, round 4 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans retreated to Ukraine
                Russians win with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Germans: 4 infantry
                Casualties for Russians: 2 artilleries and 3 infantry
            Battle in Urals
                Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 2 armour, 1 artillery, 2 bombers and 2 infantry
                Russians defend with 6 infantry
                    Germans roll dice for 2 armour, 1 artillery, 2 bombers and 2 infantry in Tambov, round 2 : 4/7 hits, 3,17 expected hits
                    Russians roll dice for 6 infantry in Tambov, round 2 : 2/6 hits, 2,00 expected hits
                    4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                2 bombers owned by the Germans retreated
                1 artillery owned by the Germans and 2 armour owned by the Germans retreated to Rostov
                Russians win with 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Russians: 4 infantry
            Battle in 104 Sea Zone
                Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Germans attack with 5 armour and 1 infantry
                British defend with 2 armour
                    Germans roll dice for 5 armour and 1 infantry in Caucasus, round 2 : 2/6 hits, 2,67 expected hits
                    Russians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1,00 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 2 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for British: 2 armour
    
        Non Combat Move - Germans
            2 bombers moved from Tambov to Rostov
            2 infantry moved from Ukraine to Western Ukraine
            3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 artilleries placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            4 armour and 4 mech_infantrys placed in Romania
            1 destroyer and 2 submarines placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
            Germans collect 71 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : 1,00
    Germans regular : -1,50
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 4 infantry moved from Vologda to Urals
            3 infantry moved from Smolensk to Archangel
            9 infantry moved from Samara to Volgograd
            1 artillery moved from Bryansk to Western Ukraine
            1 tactical_bomber moved from Russia to Western Ukraine
            1 fighter moved from Russia to Volgograd
            1 infantry moved from Amur to Buryatia
                  Russians take Buryatia from Germans
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 artillery and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 3 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Urals
                Russians attack with 2 artilleries and 4 infantry
                Germans defend with 2 artilleries, 1 infantry and 1 mech_infantry
                    Russians roll dice for 2 artilleries and 4 infantry in Urals, round 2 : 1/6 hits, 1,67 expected hits
                    Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
                    Russians roll dice for 2 artilleries and 3 infantry in Urals, round 3 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Urals, round 3 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                    Russians roll dice for 2 artilleries and 1 infantry in Urals, round 4 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 2 artilleries in Urals, round 4 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 9 infantry
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 1 fighter and 9 infantry in Volgograd, round 2 : 2/10 hits, 2,00 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 3/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter and 6 infantry in Volgograd, round 3 : 1/7 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 infantry
            Battle in Archangel
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Western Ukraine to Russia
            1 fighter moved from Volgograd to Russia
            1 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Bryansk
            5 infantry moved from Russia to Samara
            2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            2 armour and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,00
    Russians regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 fighter moved from Kwangsi to 37 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from Japan to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to Philippines
            1 artillery moved from Anhwe to Hunan
            1 infantry moved from Kwangsi to Hunan
            1 artillery and 1 infantry moved from Hopei to Kweichow
            1 tactical_bomber moved from Kwangsi to Kweichow
            1 fighter moved from Kwangtung to Hunan
            2 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 artillery, 1 infantry and 1 transport
                    1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 transport owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 artilleries
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1,17 expected hits
                    Chinese roll dice for 2 artilleries in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Chinese: 2 artilleries
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Kwangtung to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            1 tactical_bomber moved from Kweichow to Kwangsi
            1 artillery moved from Kiangsu to Kiangsi
            2 artilleries moved from Kiangsu to Anhwe
            1 fighter moved from 20 Sea Zone to Philippines
            1 fighter moved from 37 Sea Zone to Kwangsi
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            2 submarines placed in 6 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,67
    Japanese regular : 0,50
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 battleships, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 infantry moved from Morocco to Algeria
            3 artilleries moved from Morocco to Algeria
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Morocco to Algeria
            1 artillery moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 artillery moved from Trans-Jordan to Iraq
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 2 infantry
                Germans defend with 1 aaGun, 1 factory_minor and 1 harbour
                    1 aaGun owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Northern Italy
                Americans attack with 2 artilleries and 2 infantry
                Italians defend with 1 aaGun, 1 factory_major and 3 infantry
                    Americans roll dice for 2 battleships and 2 cruisers in Northern Italy, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits
                    Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 0/3 hits, 1,00 expected hits
                    1 aaGun owned by the Italians and 3 infantry owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 14
                Casualties for Italians: 1 aaGun and 3 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 battleship, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Italians regular : -1,00
    Germans regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Sikang to Szechwan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 artillery moved from Tsinghai to Shensi
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Japanese regular : -1,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 battleships, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 infantry moved from Morocco to Algeria
            3 artilleries moved from Morocco to Algeria
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Morocco to Algeria
            1 artillery moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 artillery moved from Trans-Jordan to Iraq
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 2 infantry
                Germans defend with 1 aaGun, 1 factory_minor and 1 harbour
                    1 aaGun owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Northern Italy
                Americans attack with 2 artilleries and 2 infantry
                Italians defend with 1 aaGun, 1 factory_major and 3 infantry
                    Americans roll dice for 2 battleships and 2 cruisers in Northern Italy, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits
                    Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 0/3 hits, 1,00 expected hits
                    1 aaGun owned by the Italians and 3 infantry owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 14
                Casualties for Italians: 1 aaGun and 3 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 battleship, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Sikang to Szechwan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 artillery moved from Tsinghai to Shensi
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour moved from Iraq to Caucasus
            1 tactical_bomber moved from Trans-Jordan to Caucasus
            2 infantry moved from Eastern Persia to Persia
            1 armour and 1 infantry moved from Yunnan to French Indo China
            1 bomber moved from India to Caucasus
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 mech_infantry moved from Kazakhstan to Caucasus
            1 artillery moved from Alexandria to Egypt
            1 infantry moved from Libya to Tobruk
    
        Combat - British
            Battle in Caucasus
                British attack with 3 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 4 armour
                    British roll dice for 3 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 3,00 expected hits
                    Germans roll dice for 4 armour in Caucasus, round 2 : 1/4 hits, 2,00 expected hits
                    1 mech_infantry owned by the British and 3 armour owned by the Germans lost in Caucasus
                    British roll dice for 3 armour, 1 bomber and 1 tactical_bomber in Caucasus, round 3 : 3/5 hits, 2,83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 3 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 4 armour
            Battle in French Indo China
                British attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 infantry in French Indo China, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Caucasus to West India
            1 tactical_bomber moved from Caucasus to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
            1 infantry moved from 81 Sea Zone to Egypt
            1 artillery moved from 81 Sea Zone to Egypt
    
        Place Units - British
            1 transport placed in 81 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            1 armour, 1 artillery and 1 infantry placed in Iraq
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
            1 artillery, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
            UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Americans regular : 0,67
    Japanese regular : -1,67
    Italians regular : -1,00
    Germans regular : -1,83
    British regular : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Southern Italy to Northern Italy
            2 artilleries moved from Southern Italy to Northern Italy
            1 fighter moved from Greece to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 2 artilleries, 1 fighter and 3 infantry
                Americans defend with 2 artilleries, 1 factory_minor and 2 infantry
                    Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Northern Italy, round 2 : 3/6 hits, 2,00 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 0/4 hits, 1,33 expected hits
                    2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
                    Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Northern Italy, round 3 : 0/6 hits, 2,00 expected hits
                    Americans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Northern Italy, round 4 : 2/6 hits, 2,00 expected hits
                    Americans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 14
                Casualties for Americans: 2 artilleries and 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
            Italians collect 5 PUs (3 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,00
    Italians regular : -1,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from Siam to French Indo China
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                    ANZAC roll dice for 1 artillery in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Dutch New Guinea, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Dutch New Guinea
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            ANZAC undo move 1.
            1 armour placed in Queensland
            1 infantry placed in New South Wales
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -1,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from Siam to French Indo China
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                    ANZAC roll dice for 1 artillery in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Dutch New Guinea, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Dutch New Guinea
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            ANZAC undo move 1.
            1 armour placed in Queensland
            1 infantry placed in New South Wales
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -1,67
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Romania to Western Ukraine
            1 artillery and 1 infantry moved from Ukraine to Western Ukraine
            1 artillery and 2 infantry moved from Novgorod to Archangel
            1 artillery and 1 infantry moved from Belarus to Archangel
            4 mech_infantrys moved from Romania to Belarus
            1 armour moved from Romania to Belarus
            1 bomber moved from Rostov to Volgograd
            1 bomber moved from Rostov to Tambov
            2 infantry moved from Rostov to Tambov
            1 artillery moved from Rostov to Tambov
            2 artilleries and 4 infantry moved from Rostov to Volgograd
            3 armour moved from Ukraine to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            2 armour moved from Rostov to Caucasus
            3 infantry moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Bryansk
            2 mech_infantrys moved from Ukraine to Volgograd
            2 infantry moved from Ukraine to Rostov
            2 artilleries moved from Ukraine to Rostov
            2 armour moved from Romania to Ukraine
            1 armour and 1 mech_infantry moved from Sakha to Buryatia
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
            1 artillery moved from France to Southern France
            1 infantry moved from France to Southern France
            1 battleship, 2 carriers, 2 destroyers, 1 fighter, 5 submarines and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            1 infantry moved from Holland Belgium to France
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 infantry moved from Ukraine to Western Ukraine
    
        Combat - Germans
            Battle in Buryatia
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Germans win, taking Buryatia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in 91 Sea Zone
                Germans attack with 1 fighter
                British defend with 2 submarines; Americans defend with 1 transport
                2 submarines owned by the British submerged
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Western Ukraine
                Germans attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 2 : 3/4 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Tambov
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 4 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Volgograd
                Germans attack with 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys
                Russians defend with 1 factory_minor and 6 infantry
                    Germans roll dice for 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys in Volgograd, round 2 : 5/9 hits, 2,67 expected hits
                    Russians roll dice for 6 infantry in Volgograd, round 2 : 3/6 hits, 2,00 expected hits
                    5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Volgograd, round 3 : 1/6 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
                Casualties for Russians: 6 infantry
            Battle in Archangel
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Archangel, round 2 : 2/5 hits, 1,50 expected hits
                    Russians roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 3 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Southern France
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1,83 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 6 submarines and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 6 submarines in 104 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Germans attack with 5 armour and 3 mech_infantrys
                British defend with 3 armour
                    Germans roll dice for 5 armour and 3 mech_infantrys in Caucasus, round 2 : 3/8 hits, 3,00 expected hits
                    Russians roll dice for 3 armour in Caucasus, round 2 : 1/3 hits, 1,50 expected hits
                    1 mech_infantry owned by the Germans and 3 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 3 armour
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
            1 bomber moved from Volgograd to Southern Italy
            1 bomber moved from Tambov to Southern Italy
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 aaGun moved from Western Germany to Northern Italy
    
        Place Units - Germans
            1 factory_minor placed in Rostov
            1 fighter placed in 110 Sea Zone
            3 infantry placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            3 armour and 4 mech_infantrys placed in Romania
            1 artillery and 1 infantry placed in Western Germany
            1 infantry placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,3,5,6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
            Germans collect 65 PUs (7 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : 0,50
    Germans regular : 1,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 artillery moved from Urals to Timguska
                  Russians take Timguska from Germans
            7 infantry moved from Samara to Volgograd
            2 armour moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            3 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Amur to Sakha
                  Russians take Sakha from Germans
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Tambov
                Russians attack with 3 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
            Battle in Volgograd
                Russians attack with 2 armour, 1 fighter, 7 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys
                    Russians roll dice for 2 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/11 hits, 3,33 expected hits
                    Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/9 hits, 3,00 expected hits
                    Germans roll dice for 2 artilleries and 2 mech_infantrys in Volgograd, round 3 : 0/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Germans lost in Volgograd
                    Russians roll dice for 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Volgograd, round 4 : 3/9 hits, 3,00 expected hits
                    Germans roll dice for 2 artilleries in Volgograd, round 4 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 artilleries, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,33
    Russians regular : -4,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 41 Sea Zone to 39 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
            2 fighters moved from Philippines to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Korea to Manchuria
            4 infantry moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            1 fighter moved from Kwangsi to Kweichow
            1 artillery and 1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Kwangtung to Kwangsi
            2 artilleries moved from Anhwe to Chahar
            2 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kiangsi to Kwangsi
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 2/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in 39 Sea Zone
                Japanese attack with 1 destroyer
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 39 Sea Zone
                    1 transport owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Chahar
                Japanese attack with 2 artilleries
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 artilleries in Chahar, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                ANZAC defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                    Japanese roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Japanese roll dice for 2 fighters in 45 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the ANZAC lost in 45 Sea Zone
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 19
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in French Indo China
                Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
                British defend with 1 armour and 1 infantry; ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/6 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery and 2 infantry in French Indo China, round 2 : 1/4 hits, 1,50 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour and 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
            2 fighters moved from 45 Sea Zone to Philippines
            1 aaGun moved from Kwangsi to Kwangtung
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Kweichow to Kiangsu
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 fighter placed in Japan
            1 artillery and 1 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : 0,67
    UK_Pacific regular : -0,50
    ANZAC regular : -1,17
    British regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 transports moved from 95 Sea Zone to 94 Sea Zone
            2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Southern Italy
            2 artilleries moved from 95 Sea Zone to Southern Italy
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
            1 artillery moved from Iraq to Northwest Persia
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 carrier moved from 26 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 46 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone
            2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
            1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Southern France
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in New Guinea
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in New Guinea, round 2 : 3/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
                Americans win, taking New Guinea from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Southern Italy
                Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 bombers, 1 fighter and 1 tactical_bomber; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry
                    Italians roll AA dice in Southern Italy : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 2 battleships and 2 cruisers in Southern Italy, round 2 : 0/4 hits, 2,33 expected hits
                    Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/6 hits, 2,50 expected hits
                    Italians roll dice for 2 aaGuns, 2 bombers, 3 fighters, 9 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/15 hits, 5,83 expected hits
                    1 aaGun owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
                    Americans roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 aaGun, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Southern Italy, round 3 : 9/13 hits, 5,17 expected hits
                    1 artillery owned by the Americans lost in Southern Italy
                Italians win with 1 aaGun, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Americans: 2 artilleries and 2 infantry
                Casualties for Italians: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 tactical_bomber moved from Southern Italy to 95 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Italians regular : 1,00
    Japanese regular : 1,33
    Germans regular : -1,67
    Italians AA : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Szechwan to Kweichow
            1 artillery moved from Shensi to Kweichow
            3 artilleries and 1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Chinese lost in Kweichow
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Kwangsi
                Chinese attack with 3 artilleries and 1 infantry
                Japanese defend with 1 aaGun, 1 artillery and 3 infantry
                    Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 2 : 4/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1,33 expected hits
                    3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangsi
                    Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 artillery placed in Yunnan
            Chinese undo move 2.
            Chinese undo move 1.
            3 artilleries and 1 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,33
    Japanese regular : 0,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 transports moved from 95 Sea Zone to 94 Sea Zone
            2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Southern Italy
            2 artilleries moved from 95 Sea Zone to Southern Italy
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
            1 artillery moved from Iraq to Northwest Persia
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 carrier moved from 26 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 46 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone
            2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
            1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Southern France
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in New Guinea
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in New Guinea, round 2 : 3/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
                Americans win, taking New Guinea from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Southern Italy
                Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 bombers, 1 fighter and 1 tactical_bomber; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry
                    Italians roll AA dice in Southern Italy : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 2 battleships and 2 cruisers in Southern Italy, round 2 : 0/4 hits, 2,33 expected hits
                    Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/6 hits, 2,50 expected hits
                    Italians roll dice for 2 aaGuns, 2 bombers, 3 fighters, 9 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/15 hits, 5,83 expected hits
                    1 aaGun owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
                    Americans roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 aaGun, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Southern Italy, round 3 : 9/13 hits, 5,17 expected hits
                    1 artillery owned by the Americans lost in Southern Italy
                Italians win with 1 aaGun, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Americans: 2 artilleries and 2 infantry
                Casualties for Italians: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 tactical_bomber moved from Southern Italy to 95 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Szechwan to Kweichow
            1 artillery moved from Shensi to Kweichow
            3 artilleries and 1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Chinese lost in Kweichow
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Kwangsi
                Chinese attack with 3 artilleries and 1 infantry
                Japanese defend with 1 aaGun, 1 artillery and 3 infantry
                    Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 2 : 4/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1,33 expected hits
                    3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangsi
                    Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 artillery placed in Yunnan
            Chinese undo move 2.
            Chinese undo move 1.
            3 artilleries and 1 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour and 4 mech_infantrys moved from Yunnan to Kwangtung
            1 bomber moved from West India to Kwangtung
            1 artillery and 2 infantry moved from Yunnan to Kweichow
            1 tactical_bomber moved from Northwest Persia to Iraq
            1 tactical_bomber moved from Tobruk to Egypt
            1 fighter moved from Tobruk to Egypt
            2 infantry moved from Persia to Northwest Persia
            2 submarines moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            2 mech_infantrys moved from India to Yunnan
    
        Combat - British
            Battle in Kweichow
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                    British roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kweichow
                    British roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Kweichow
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangtung
                British attack with 2 armour, 1 bomber and 4 mech_infantrys
                Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
                    Japanese roll AA dice in Kwangtung : 1/1 hits, 0,17 expected hits
                    1 bomber owned by the British lost in Kwangtung
                    British roll dice for 2 armour and 4 mech_infantrys in Kwangtung, round 2 : 1/6 hits, 1,67 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,83 expected hits
                    1 mech_infantry owned by the British and 1 aaGun owned by the Japanese lost in Kwangtung
                    British roll dice for 2 armour and 3 mech_infantrys in Kwangtung, round 3 : 3/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 4/4 hits, 1,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Kwangtung
                    British roll dice for 1 armour in Kwangtung, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 fighter in Kwangtung, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 armour owned by the British lost in Kwangtung
                Japanese win with no units remaining. Battle score for attacker is -7
                Casualties for British: 2 armour, 1 bomber and 4 mech_infantrys
                Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            Battle in 104 Sea Zone
                British attack with 1 destroyer and 2 submarines
                Germans defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers
                    British roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 5 submarines in 104 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
                    Germans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits
                    1 destroyer owned by the British and 2 submarines owned by the British lost in 104 Sea Zone
                Germans win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is -20
                Casualties for British: 1 destroyer and 2 submarines
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from India to Burma
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Iraq
            1 carrier placed in 81 Sea Zone
            1 armour and 1 artillery placed in Egypt
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 81 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by British from Egypt: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5
            UK_Pacific collect 22 PUs; end with 22 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour and 2 mech_infantrys
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Chinese regular : 2,33
    Americans regular : 0,17
    Italians regular : 1,00
    Japanese regular : 4,00
    Japanese AA : 0,83
    Germans regular : -1,83
    British regular : -1,33
    Italians AA : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 4 submarines and 1 transport
                4 submarines owned by the Americans submerged
                    1 transport owned by the Americans lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Southern France
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 0/3 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 4 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,6,1,4,3,4
            Italians collect 8 PUs (3 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Italians regular : -1,50
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            ANZAC undo move 2.
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    ANZAC regular : -1,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            ANZAC undo move 2.
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    ANZAC regular : -1,00
    

    Savegame

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