sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
1 transport owned by the ANZAC retreated to 20 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Place Units - ANZAC
1 artillery placed in Queensland
1 cruiser and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
1 transport owned by the ANZAC retreated to 20 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Place Units - ANZAC
1 artillery placed in Queensland
1 cruiser and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 1 destroyer, 5 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
1 artillery and 1 infantry moved from Nenetsia to Urals
1 artillery and 1 mech_infantry moved from Timguska to Urals
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
5 armour moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
2 bombers moved from Western Germany to Tambov
2 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
2 armour moved from Volgograd to Tambov
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
3 infantry moved from Bessarabia to Ukraine
3 armour and 4 mech_infantrys moved from Romania to Ukraine
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
3 fighters moved from 110 Sea Zone to 104 Sea Zone
4 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
Combat - Germans
Battle in Bryansk
Germans attack with 2 artilleries, 6 infantry and 1 mech_infantry
Russians defend with 3 artilleries and 3 infantry
Germans roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Bryansk, round 2 : 3/9 hits, 2,17 expected hits
Russians roll dice for 3 artilleries and 3 infantry in Bryansk, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Bryansk, round 3 : 1/6 hits, 1,67 expected hits
Russians roll dice for 3 artilleries in Bryansk, round 3 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Bryansk, round 4 : 1/6 hits, 1,67 expected hits
Russians roll dice for 2 artilleries in Bryansk, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans retreated to Ukraine
Russians win with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 4 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Urals
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 armour, 1 artillery, 2 bombers and 2 infantry
Russians defend with 6 infantry
Germans roll dice for 2 armour, 1 artillery, 2 bombers and 2 infantry in Tambov, round 2 : 4/7 hits, 3,17 expected hits
Russians roll dice for 6 infantry in Tambov, round 2 : 2/6 hits, 2,00 expected hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
2 bombers owned by the Germans retreated
1 artillery owned by the Germans and 2 armour owned by the Germans retreated to Rostov
Russians win with 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in 104 Sea Zone
Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 5 armour and 1 infantry
British defend with 2 armour
Germans roll dice for 5 armour and 1 infantry in Caucasus, round 2 : 2/6 hits, 2,67 expected hits
Russians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1,00 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 2 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 2 armour
Non Combat Move - Germans
2 bombers moved from Tambov to Rostov
2 infantry moved from Ukraine to Western Ukraine
3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
Place Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
4 armour and 4 mech_infantrys placed in Romania
1 destroyer and 2 submarines placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 71 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : 1,00
Germans regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 4 infantry moved from Vologda to Urals
3 infantry moved from Smolensk to Archangel
9 infantry moved from Samara to Volgograd
1 artillery moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Volgograd
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Germans
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Urals
Russians attack with 2 artilleries and 4 infantry
Germans defend with 2 artilleries, 1 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries and 4 infantry in Urals, round 2 : 1/6 hits, 1,67 expected hits
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
Russians roll dice for 2 artilleries and 3 infantry in Urals, round 3 : 1/5 hits, 1,50 expected hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Urals, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Russians roll dice for 2 artilleries and 1 infantry in Urals, round 4 : 2/3 hits, 1,00 expected hits
Germans roll dice for 2 artilleries in Urals, round 4 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter and 9 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 fighter and 9 infantry in Volgograd, round 2 : 2/10 hits, 2,00 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 3/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter and 6 infantry in Volgograd, round 3 : 1/7 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Germans: 3 infantry
Battle in Archangel
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Smolensk
Place Units - Russians
2 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Japan to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Hopei to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1,17 expected hits
Chinese roll dice for 2 artilleries in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Kwangtung to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 artillery moved from Kiangsu to Kiangsi
2 artilleries moved from Kiangsu to Anhwe
1 fighter moved from 20 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to Kwangsi
Place Units - Japanese
3 infantry placed in Kwangtung
2 submarines placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67
Japanese regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 battleships, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Morocco to Algeria
3 artilleries moved from Morocco to Algeria
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
Combat - Americans
Battle in Southern France
Americans attack with 2 infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 harbour
1 aaGun owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Northern Italy
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 aaGun, 1 factory_major and 3 infantry
Americans roll dice for 2 battleships and 2 cruisers in Northern Italy, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 0/3 hits, 1,00 expected hits
1 aaGun owned by the Italians and 3 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 1 aaGun and 3 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
Place Units - Americans
1 infantry placed in Eastern United States
1 battleship, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : -1,00
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Sikang to Szechwan
1 artillery and 1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 artillery moved from Tsinghai to Shensi
Place Units - Chinese
3 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 battleships, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Morocco to Algeria
3 artilleries moved from Morocco to Algeria
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
Combat - Americans
Battle in Southern France
Americans attack with 2 infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 harbour
1 aaGun owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Northern Italy
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 aaGun, 1 factory_major and 3 infantry
Americans roll dice for 2 battleships and 2 cruisers in Northern Italy, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 0/3 hits, 1,00 expected hits
1 aaGun owned by the Italians and 3 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 1 aaGun and 3 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
Place Units - Americans
1 infantry placed in Eastern United States
1 battleship, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Sikang to Szechwan
1 artillery and 1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 artillery moved from Tsinghai to Shensi
Place Units - Chinese
3 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from Iraq to Caucasus
1 tactical_bomber moved from Trans-Jordan to Caucasus
2 infantry moved from Eastern Persia to Persia
1 armour and 1 infantry moved from Yunnan to French Indo China
1 bomber moved from India to Caucasus
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Kazakhstan to Caucasus
1 artillery moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
Combat - British
Battle in Caucasus
British attack with 3 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 armour
British roll dice for 3 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 3,00 expected hits
Germans roll dice for 4 armour in Caucasus, round 2 : 1/4 hits, 2,00 expected hits
1 mech_infantry owned by the British and 3 armour owned by the Germans lost in Caucasus
British roll dice for 3 armour, 1 bomber and 1 tactical_bomber in Caucasus, round 3 : 3/5 hits, 2,83 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 mech_infantry
Casualties for Germans: 4 armour
Battle in French Indo China
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 infantry in French Indo China, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Caucasus to West India
1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
Place Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 1,67
Americans regular : 0,67
Japanese regular : -1,67
Italians regular : -1,00
Germans regular : -1,83
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
1 fighter moved from Greece to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 2 artilleries, 1 fighter and 3 infantry
Americans defend with 2 artilleries, 1 factory_minor and 2 infantry
Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Northern Italy, round 2 : 3/6 hits, 2,00 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Northern Italy, round 3 : 0/6 hits, 2,00 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Northern Italy, round 4 : 2/6 hits, 2,00 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 14
Casualties for Americans: 2 artilleries and 2 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 5 PUs (3 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -2,00
Italians regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Siam to French Indo China
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
ANZAC undo move 1.
1 armour placed in Queensland
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Siam to French Indo China
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
ANZAC undo move 1.
1 armour placed in Queensland
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Romania to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Belarus to Archangel
4 mech_infantrys moved from Romania to Belarus
1 armour moved from Romania to Belarus
1 bomber moved from Rostov to Volgograd
1 bomber moved from Rostov to Tambov
2 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
2 artilleries and 4 infantry moved from Rostov to Volgograd
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Rostov to Caucasus
3 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Volgograd
2 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
2 armour moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Sakha to Buryatia
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
1 artillery moved from France to Southern France
1 infantry moved from France to Southern France
1 battleship, 2 carriers, 2 destroyers, 1 fighter, 5 submarines and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Holland Belgium to France
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Ukraine to Western Ukraine
Combat - Germans
Battle in Buryatia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buryatia
Germans win, taking Buryatia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 fighter
British defend with 2 submarines; Americans defend with 1 transport
2 submarines owned by the British submerged
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 2 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 4 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Volgograd
Germans attack with 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 6 infantry
Germans roll dice for 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys in Volgograd, round 2 : 5/9 hits, 2,67 expected hits
Russians roll dice for 6 infantry in Volgograd, round 2 : 3/6 hits, 2,00 expected hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Volgograd, round 3 : 1/6 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantry
Battle in Archangel
Germans attack with 2 artilleries and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries and 3 infantry in Archangel, round 2 : 2/5 hits, 1,50 expected hits
Russians roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 3 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1,83 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 6 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 6 submarines in 104 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 5 armour and 3 mech_infantrys
British defend with 3 armour
Germans roll dice for 5 armour and 3 mech_infantrys in Caucasus, round 2 : 3/8 hits, 3,00 expected hits
Russians roll dice for 3 armour in Caucasus, round 2 : 1/3 hits, 1,50 expected hits
1 mech_infantry owned by the Germans and 3 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 armour
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 bomber moved from Volgograd to Southern Italy
1 bomber moved from Tambov to Southern Italy
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 aaGun moved from Western Germany to Northern Italy
Place Units - Germans
1 factory_minor placed in Rostov
1 fighter placed in 110 Sea Zone
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
3 armour and 4 mech_infantrys placed in Romania
1 artillery and 1 infantry placed in Western Germany
1 infantry placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,3,5,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 65 PUs (7 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : 0,50
Germans regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 artillery moved from Urals to Timguska
Russians take Timguska from Germans
7 infantry moved from Samara to Volgograd
2 armour moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
3 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Amur to Sakha
Russians take Sakha from Germans
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 3 infantry
Germans defend with 1 artillery
Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery in Tambov, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Volgograd
Russians attack with 2 armour, 1 fighter, 7 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys
Russians roll dice for 2 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/11 hits, 3,33 expected hits
Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/9 hits, 3,00 expected hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in Volgograd, round 3 : 0/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Volgograd, round 4 : 3/9 hits, 3,00 expected hits
Germans roll dice for 2 artilleries in Volgograd, round 4 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 2 infantry
Casualties for Germans: 2 artilleries, 1 infantry and 2 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 1,33
Russians regular : -4,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from Philippines to 45 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
4 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to Kweichow
1 artillery and 1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
2 artilleries moved from Anhwe to Chahar
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 2/3 hits, 1,17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 39 Sea Zone
1 transport owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Chahar
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 artilleries in Chahar, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 2 fighters in 45 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in French Indo China
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/6 hits, 1,83 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery and 2 infantry in French Indo China, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
2 fighters moved from 45 Sea Zone to Philippines
1 aaGun moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kweichow to Kiangsu
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 0,67
UK_Pacific regular : -0,50
ANZAC regular : -1,17
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - Americans
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 transports moved from 95 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 artilleries moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 artillery moved from Iraq to Northwest Persia
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 carrier moved from 26 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 46 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Southern France
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in New Guinea
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in New Guinea, round 2 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 bombers, 1 fighter and 1 tactical_bomber; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry
Italians roll AA dice in Southern Italy : 0/2 hits, 0,33 expected hits
Americans roll dice for 2 battleships and 2 cruisers in Southern Italy, round 2 : 0/4 hits, 2,33 expected hits
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/6 hits, 2,50 expected hits
Italians roll dice for 2 aaGuns, 2 bombers, 3 fighters, 9 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/15 hits, 5,83 expected hits
1 aaGun owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
Americans roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 aaGun, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Southern Italy, round 3 : 9/13 hits, 5,17 expected hits
1 artillery owned by the Americans lost in Southern Italy
Italians win with 1 aaGun, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Italians: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter moved from Southern Italy to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Italians regular : 1,00
Japanese regular : 1,33
Germans regular : -1,67
Italians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Shensi to Kweichow
3 artilleries and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangsi
Chinese attack with 3 artilleries and 1 infantry
Japanese defend with 1 aaGun, 1 artillery and 3 infantry
Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 2 : 4/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1,33 expected hits
3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangsi
Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 artillery placed in Yunnan
Chinese undo move 2.
Chinese undo move 1.
3 artilleries and 1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 2,33
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - Americans
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 transports moved from 95 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 artilleries moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 artillery moved from Iraq to Northwest Persia
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 carrier moved from 26 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 46 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Southern France
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in New Guinea
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in New Guinea, round 2 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 bombers, 1 fighter and 1 tactical_bomber; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry
Italians roll AA dice in Southern Italy : 0/2 hits, 0,33 expected hits
Americans roll dice for 2 battleships and 2 cruisers in Southern Italy, round 2 : 0/4 hits, 2,33 expected hits
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/6 hits, 2,50 expected hits
Italians roll dice for 2 aaGuns, 2 bombers, 3 fighters, 9 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/15 hits, 5,83 expected hits
1 aaGun owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
Americans roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 aaGun, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Southern Italy, round 3 : 9/13 hits, 5,17 expected hits
1 artillery owned by the Americans lost in Southern Italy
Italians win with 1 aaGun, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Italians: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter moved from Southern Italy to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Shensi to Kweichow
3 artilleries and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangsi
Chinese attack with 3 artilleries and 1 infantry
Japanese defend with 1 aaGun, 1 artillery and 3 infantry
Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 2 : 4/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1,33 expected hits
3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangsi
Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 artillery placed in Yunnan
Chinese undo move 2.
Chinese undo move 1.
3 artilleries and 1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 4 mech_infantrys moved from Yunnan to Kwangtung
1 bomber moved from West India to Kwangtung
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Northwest Persia to Iraq
1 tactical_bomber moved from Tobruk to Egypt
1 fighter moved from Tobruk to Egypt
2 infantry moved from Persia to Northwest Persia
2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 mech_infantrys moved from India to Yunnan
Combat - British
Battle in Kweichow
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kweichow
British roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 2 armour, 1 bomber and 4 mech_infantrys
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Japanese roll AA dice in Kwangtung : 1/1 hits, 0,17 expected hits
1 bomber owned by the British lost in Kwangtung
British roll dice for 2 armour and 4 mech_infantrys in Kwangtung, round 2 : 1/6 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,83 expected hits
1 mech_infantry owned by the British and 1 aaGun owned by the Japanese lost in Kwangtung
British roll dice for 2 armour and 3 mech_infantrys in Kwangtung, round 3 : 3/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 4/4 hits, 1,83 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Kwangtung
British roll dice for 1 armour in Kwangtung, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter in Kwangtung, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 armour owned by the British lost in Kwangtung
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for British: 2 armour, 1 bomber and 4 mech_infantrys
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Battle in 104 Sea Zone
British attack with 1 destroyer and 2 submarines
Germans defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers
British roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 5 submarines in 104 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits
1 destroyer owned by the British and 2 submarines owned by the British lost in 104 Sea Zone
Germans win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is -20
Casualties for British: 1 destroyer and 2 submarines
Non Combat Move - British
1 artillery and 1 infantry moved from India to Burma
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
1 carrier placed in 81 Sea Zone
1 armour and 1 artillery placed in Egypt
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 81 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by British from Egypt: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5
UK_Pacific collect 22 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 2,33
Americans regular : 0,17
Italians regular : 1,00
Japanese regular : 4,00
Japanese AA : 0,83
Germans regular : -1,83
British regular : -1,33
Italians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 4 submarines and 1 transport
4 submarines owned by the Americans submerged
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 0/3 hits, 1,17 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 4 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,6,1,4,3,4
Italians collect 8 PUs (3 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -1,33
Italians regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
ANZAC undo move 2.
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
ANZAC regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
ANZAC undo move 2.
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00
ANZAC regular : -1,00