@simon33
Did not know that rule, I have blitzed in the past but guess my opponent was unsure of that rule like me. I will keep it, lesson learned.
L21 BM3 bretters axis vs aequitas-et-veritas allies+19
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@bretters please Note that i made an Walk in Edit with the US wich I forgot to perform on my CM Phase. I hope that is ok?
Also Note that one UKP Inf is on one US TT at Malaya.
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@bretters please use 2nd File.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 1 bomber moved from Southern Italy to Romania Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Romania Italians attack with 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from Romania to Southern Italy Place Units - Italians 1 infantry placed in Northern Italy 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 0.17 Russians regular : -0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from India to Hopei 1 fighter moved from Yunnan to Hopei Combat - ANZAC Battle in Hopei ANZAC attack with 1 bomber and 1 fighter Japanese defend with 1 infantry ANZAC roll dice for 1 bomber and 1 fighter in Hopei, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 1 bomber moved from Hopei to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Java to Kwangsi 6 submarines moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from Queensland to Hawaiian Islands 1 infantry moved from Persia to Eastern Persia Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Iraq to 80 Sea Zone 1 fighter moved from Iraq to Egypt 1 destroyer moved from 42 Sea Zone to 37 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -1,17
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 battleship and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 mech_infantry moved from Buryatia to Yenisey 4 armour and 3 mech_infantrys moved from Buryatia to Amur 1 infantry moved from Nenetsia to Vologda 1 fighter moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Novgorod to Eastern Poland 1 mech_infantry moved from Novgorod to Eastern Poland 1 mech_infantry moved from Novgorod to Eastern Poland 1 infantry moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 1 bomber moved from Novgorod to Eastern Poland 1 bomber moved from Novgorod to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 3 bombers and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 3 bombers and 3 mech_infantrys in Eastern Poland, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Amur Germans attack with 4 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour and 3 mech_infantrys in Amur, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Amur Germans win, taking Amur from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Vologda to Novgorod 1 tactical_bomber moved from Vologda to Novgorod 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 bomber moved from Eastern Poland to Western Germany 1 bomber moved from Eastern Poland to Western Germany 1 bomber moved from Eastern Poland to Western Germany 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 4 transports moved from 115 Sea Zone to 114 Sea Zone 1 aaGun, 3 artilleries and 4 infantry moved from Germany to 114 Sea Zone 1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone 1 aaGun, 3 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod 1 aaGun and 5 infantry moved from Germany to Poland 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 9 submarines and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone Place Units - Germans 1 battleship placed in 112 Sea Zone 3 infantry placed in Novgorod 10 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -1.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bessarabia to Eastern Poland 1 armour and 5 mech_infantrys moved from Ukraine to Romania 1 armour, 7 artilleries and 1 mech_infantry moved from Bessarabia to Romania 1 fighter and 1 tactical_bomber moved from Bessarabia to Romania 2 fighters moved from Russia to Eastern Poland 1 fighter moved from Russia to Vologda 1 fighter moved from Novosibirsk to Urals 1 infantry moved from Novosibirsk to Vologda 1 infantry moved from Novosibirsk to Urals 1 infantry moved from Timguska to Urals 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Belarus 1 infantry moved from Smolensk to Belarus 1 infantry moved from Smolensk to Belarus 2 armour moved from Evenkiyskiy to Yenisey 1 armour and 2 mech_infantrys moved from Timguska to Yenisey Combat - Russians Battle in Romania Russians attack with 2 armour, 7 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber Italians defend with 2 infantry Russians roll dice for 2 armour, 7 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 7/17 hits, 6,50 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 armour, 7 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Yenisey Russians attack with 3 armour and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 3 armour and 2 mech_infantrys in Yenisey, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Yenisey Russians win, taking Yenisey from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Urals Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Urals, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Urals, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 2 fighters and 3 infantry Germans defend with 3 mech_infantrys Russians roll dice for 2 fighters and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 3 mech_infantrys in Eastern Poland, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - Russians 1 aaGun, 1 armour, 10 artilleries and 30 infantry moved from Smolensk to Archangel 1 armour and 1 mech_infantry moved from Russia to Archangel 1 fighter moved from Urals to Archangel 1 fighter moved from Vologda to Archangel 1 fighter moved from Belarus to Archangel 2 fighters moved from Eastern Poland to Archangel 1 fighter and 1 tactical_bomber moved from Romania to Archangel 1 aaGun and 2 infantry moved from Ukraine to Bessarabia 1 aaGun moved from Russia to Smolensk 1 infantry moved from Sakha to Siberia Place Units - Russians 3 mech_infantrys placed in Ukraine 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 3,67
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TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Philippines to 43 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 33 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Philippines to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 12 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria
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@aequitas-et-veritas scramble SZ 54?
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@bretters No scramble in sz 54 and sz42.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Philippines to 43 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 33 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Philippines to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 12 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 54 Sea Zone Japanese attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 aaGun and 1 fighter; Americans defend with 1 airfield Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 aaGun and 1 fighter in Java, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 aaGun and 1 fighter Non Combat Move - Japanese 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from 54 Sea Zone to Caroline Islands 1 aaGun moved from Korea to Manchuria 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 3 bombers and 1 tactical_bomber moved from Philippines to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 fighter moved from 43 Sea Zone to Kwangtung Place Units - Japanese 3 artilleries placed in Kwangtung 1 factory_minor placed in Shantung 1 infantry placed in Japan 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2 Japanese collect 38 PUs (2 lost to blockades); end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.33
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 61 Sea Zone to 42 Sea Zone 6 carriers, 1 cruiser, 4 destroyers, 12 fighters and 5 submarines moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Hawaiian Islands to Amur 2 artilleries and 2 infantry moved from Siberia to Amur 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 19 Sea Zone to Shantung 4 bombers moved from India to 42 Sea Zone Combat - Americans Battle in Guam Battle in Shantung Battle in Philippines Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines Americans win, taking Guam from Japanese, taking Shantung from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Amur Americans attack with 2 artilleries, 2 bombers and 2 infantry Germans defend with 4 armour and 2 mech_infantrys Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Amur, round 2 : 3/6 hits, 2,67 expected hits Germans roll dice for 4 armour and 2 mech_infantrys in Amur, round 2 : 3/6 hits, 2,67 expected hits 1 armour owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Amur Americans roll dice for 1 artillery and 2 bombers in Amur, round 3 : 2/3 hits, 1,67 expected hits Germans roll dice for 3 armour in Amur, round 3 : 3/3 hits, 1,50 expected hits 2 armour owned by the Germans, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Amur Germans win with 1 armour remaining. Battle score for attacker is -12 Casualties for Americans: 2 artilleries, 2 bombers and 2 infantry Casualties for Germans: 3 armour and 2 mech_infantrys Battle in 42 Sea Zone British loiter and taunt; ANZAC loiter and taunt; Americans attack with 4 bombers, 6 carriers, 1 cruiser, 4 destroyers, 7 fighters and 7 submarines Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 13 submarines, 2 tactical_bombers and 2 transports Americans roll dice for 7 submarines in 42 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits Americans roll dice for 4 bombers, 6 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 2 : 7/16 hits, 8,00 expected hits
Combat Hit Differential Summary :
Americans regular : -1,33 Japanese regular : -0,33 Germans regular : 1,83
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@bretters 7 hits first Round (US Subs missed). Ool, please.
Thank you.
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@aequitas-et-veritas
Damage 3 capitol
Ships and lose 4 subs -
TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 61 Sea Zone to 42 Sea Zone 6 carriers, 1 cruiser, 4 destroyers, 12 fighters and 5 submarines moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Hawaiian Islands to Amur 2 artilleries and 2 infantry moved from Siberia to Amur 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 19 Sea Zone to Shantung 4 bombers moved from India to 42 Sea Zone Combat - Americans Battle in Guam Battle in Shantung Battle in Philippines Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines Americans win, taking Guam from Japanese, taking Shantung from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Amur Americans attack with 2 artilleries, 2 bombers and 2 infantry Germans defend with 4 armour and 2 mech_infantrys Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Amur, round 2 : 3/6 hits, 2,67 expected hits Germans roll dice for 4 armour and 2 mech_infantrys in Amur, round 2 : 3/6 hits, 2,67 expected hits 1 armour owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Amur Americans roll dice for 1 artillery and 2 bombers in Amur, round 3 : 2/3 hits, 1,67 expected hits Germans roll dice for 3 armour in Amur, round 3 : 3/3 hits, 1,50 expected hits 2 armour owned by the Germans, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Amur Germans win with 1 armour remaining. Battle score for attacker is -12 Casualties for Americans: 2 artilleries, 2 bombers and 2 infantry Casualties for Germans: 3 armour and 2 mech_infantrys Battle in 42 Sea Zone British loiter and taunt; ANZAC loiter and taunt; Americans attack with 4 bombers, 6 carriers, 1 cruiser, 4 destroyers, 7 fighters and 7 submarines Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 13 submarines, 2 tactical_bombers and 2 transports Americans roll dice for 7 submarines in 42 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits Americans roll dice for 4 bombers, 6 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 2 : 7/16 hits, 8,00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 13 submarines in 42 Sea Zone, round 2 : 2/13 hits, 2,17 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 7/14 hits, 6,17 expected hits Units damaged: 2 carriers owned by the Americans 1 submarine owned by the Americans, 4 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 2/6 hits, 2,00 expected hits
Combat Hit Differential Summary :
Americans regular : -1,33 Japanese regular : 0,33 Germans regular : 1,83
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@bretters Two US Subs hit first strike Round 2.
Casualties? -
@aequitas-et-veritas not first strike when I have destroyers present lol but they must hit a sea unit which will be 2 more subs
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 61 Sea Zone to 42 Sea Zone 6 carriers, 1 cruiser, 4 destroyers, 12 fighters and 5 submarines moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Hawaiian Islands to Amur 2 artilleries and 2 infantry moved from Siberia to Amur 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 19 Sea Zone to Shantung 4 bombers moved from India to 42 Sea Zone Combat - Americans Battle in Guam Battle in Shantung Battle in Philippines Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines Americans win, taking Guam from Japanese, taking Shantung from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Amur Americans attack with 2 artilleries, 2 bombers and 2 infantry Germans defend with 4 armour and 2 mech_infantrys Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Amur, round 2 : 3/6 hits, 2,67 expected hits Germans roll dice for 4 armour and 2 mech_infantrys in Amur, round 2 : 3/6 hits, 2,67 expected hits 1 armour owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Amur Americans roll dice for 1 artillery and 2 bombers in Amur, round 3 : 2/3 hits, 1,67 expected hits Germans roll dice for 3 armour in Amur, round 3 : 3/3 hits, 1,50 expected hits 2 armour owned by the Germans, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Amur Germans win with 1 armour remaining. Battle score for attacker is -12 Casualties for Americans: 2 artilleries, 2 bombers and 2 infantry Casualties for Germans: 3 armour and 2 mech_infantrys Battle in 42 Sea Zone British loiter and taunt; ANZAC loiter and taunt; Americans attack with 4 bombers, 6 carriers, 1 cruiser, 4 destroyers, 7 fighters and 7 submarines Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 13 submarines, 2 tactical_bombers and 2 transports Americans roll dice for 7 submarines in 42 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits Americans roll dice for 4 bombers, 6 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 2 : 7/16 hits, 8,00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 13 submarines in 42 Sea Zone, round 2 : 2/13 hits, 2,17 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 7/14 hits, 6,17 expected hits Units damaged: 2 carriers owned by the Americans 1 submarine owned by the Americans, 4 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 2/6 hits, 2,00 expected hits Americans roll dice for 4 bombers, 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 3 : 8/16 hits, 8,00 expected hits
Combat Hit Differential Summary :
Americans regular : -1,33 Japanese regular : 0,33 Germans regular : 1,83
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@bretters am aware of that lol, but it is called on the battle dice screen first strike even there are DD’s present.
Another 8 hits. Ool?
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@aequitas-et-veritas all subs
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Subs first and then destroyers