L21 BM3 bretters axis vs aequitas-et-veritas allies+19


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 battleship and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Buryatia to Yenisey
            4 armour and 3 mech_infantrys moved from Buryatia to Amur
            1 infantry moved from Nenetsia to Vologda
            1 fighter moved from Novgorod to Vologda
            1 tactical_bomber moved from Novgorod to Vologda
            1 infantry moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 infantry moved from Novgorod to Archangel
            1 fighter moved from Novgorod to Archangel
            1 tactical_bomber moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Eastern Poland
            1 bomber moved from Novgorod to Eastern Poland
            1 bomber moved from Western Germany to Eastern Poland
    
        Combat - Germans
            Battle in Eastern Poland
                Germans attack with 3 bombers and 3 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 3 bombers and 3 mech_infantrys in Eastern Poland, round 2 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Amur
                Germans attack with 4 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour and 3 mech_infantrys in Amur, round 2 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Amur
                Germans win, taking Amur from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Vologda to Novgorod
            1 tactical_bomber moved from Vologda to Novgorod
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            1 bomber moved from Eastern Poland to Western Germany
            1 bomber moved from Eastern Poland to Western Germany
            1 bomber moved from Eastern Poland to Western Germany
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            4 transports moved from 115 Sea Zone to 114 Sea Zone
            1 aaGun, 3 artilleries and 4 infantry moved from Germany to 114 Sea Zone
            1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
            1 aaGun, 3 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
            1 aaGun and 5 infantry moved from Germany to Poland
            1 destroyer moved from 104 Sea Zone to 112 Sea Zone
            1 destroyer moved from 104 Sea Zone to 112 Sea Zone
            2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 9 submarines and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            1 battleship placed in 112 Sea Zone
            3 infantry placed in Novgorod
            10 infantry placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Bessarabia to Eastern Poland
            1 armour and 5 mech_infantrys moved from Ukraine to Romania
            1 armour, 7 artilleries and 1 mech_infantry moved from Bessarabia to Romania
            1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
            2 fighters moved from Russia to Eastern Poland
            1 fighter moved from Russia to Vologda
            1 fighter moved from Novosibirsk to Urals
            1 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Novosibirsk to Urals
            1 infantry moved from Timguska to Urals
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Belarus
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Smolensk to Belarus
            2 armour moved from Evenkiyskiy to Yenisey
            1 armour and 2 mech_infantrys moved from Timguska to Yenisey
    
        Combat - Russians
            Battle in Romania
                Russians attack with 2 armour, 7 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 infantry
                    Russians roll dice for 2 armour, 7 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 7/17 hits, 6,50 expected hits
                    Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 2 armour, 7 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Yenisey
                Russians attack with 3 armour and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 armour and 2 mech_infantrys in Yenisey, round 2 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Yenisey
                Russians win, taking Yenisey from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Urals
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Urals, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Urals, round 3 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 3 mech_infantrys
                    Russians roll dice for 2 fighters and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 3 mech_infantrys in Eastern Poland, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland
                    Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Russians
            1 aaGun, 1 armour, 10 artilleries and 30 infantry moved from Smolensk to Archangel
            1 armour and 1 mech_infantry moved from Russia to Archangel
            1 fighter moved from Urals to Archangel
            1 fighter moved from Vologda to Archangel
            1 fighter moved from Belarus to Archangel
            2 fighters moved from Eastern Poland to Archangel
            1 fighter and 1 tactical_bomber moved from Romania to Archangel
            1 aaGun and 2 infantry moved from Ukraine to Bessarabia
            1 aaGun moved from Russia to Smolensk
            1 infantry moved from Sakha to Siberia
    
        Place Units - Russians
            3 mech_infantrys placed in Ukraine
            7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 3,67
    

    Savegame


  • TripleA Move Summary: Japanese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Philippines to 43 Sea Zone
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from 33 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 bomber moved from Philippines to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 12 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
    

    Savegame


  • @aequitas-et-veritas scramble SZ 54?


  • @bretters No scramble in sz 54 and sz42.


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Philippines to 43 Sea Zone
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from 33 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 bomber moved from Philippines to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 12 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Java
                Japanese attack with 2 artilleries and 2 infantry
                ANZAC defend with 1 aaGun and 1 fighter; Americans defend with 1 airfield
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 aaGun and 1 fighter in Java, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
                Japanese win, taking Java from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 aaGun and 1 fighter
    
        Non Combat Move - Japanese
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 bomber moved from 54 Sea Zone to Caroline Islands
            1 aaGun moved from Korea to Manchuria
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            3 bombers and 1 tactical_bomber moved from Philippines to Kwangtung
            1 tactical_bomber moved from Japan to Kwangtung
            1 fighter moved from 43 Sea Zone to Kwangtung
    
        Place Units - Japanese
            3 artilleries placed in Kwangtung
            1 factory_minor placed in Shantung
            1 infantry placed in Japan
            2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
            Japanese collect 38 PUs (2 lost to blockades); end with 38 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 61 Sea Zone to 42 Sea Zone
            6 carriers, 1 cruiser, 4 destroyers, 12 fighters and 5 submarines moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from Hawaiian Islands to Amur
            2 artilleries and 2 infantry moved from Siberia to Amur
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 mech_infantry moved from Malaya to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from 19 Sea Zone to Shantung
            4 bombers moved from India to 42 Sea Zone
    
        Combat - Americans
            Battle in Guam
            Battle in Shantung
            Battle in Philippines
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Philippines
                Americans win, taking Guam from Japanese, taking Shantung from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Amur
                Americans attack with 2 artilleries, 2 bombers and 2 infantry
                Germans defend with 4 armour and 2 mech_infantrys
                    Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Amur, round 2 : 3/6 hits, 2,67 expected hits
                    Germans roll dice for 4 armour and 2 mech_infantrys in Amur, round 2 : 3/6 hits, 2,67 expected hits
                    1 armour owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Amur
                    Americans roll dice for 1 artillery and 2 bombers in Amur, round 3 : 2/3 hits, 1,67 expected hits
                    Germans roll dice for 3 armour in Amur, round 3 : 3/3 hits, 1,50 expected hits
                    2 armour owned by the Germans, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Amur
                Germans win with 1 armour remaining. Battle score for attacker is -12
                Casualties for Americans: 2 artilleries, 2 bombers and 2 infantry
                Casualties for Germans: 3 armour and 2 mech_infantrys
            Battle in 42 Sea Zone
                British loiter and taunt; ANZAC loiter and taunt; Americans attack with 4 bombers, 6 carriers, 1 cruiser, 4 destroyers, 7 fighters and 7 submarines
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 13 submarines, 2 tactical_bombers and 2 transports
                    Americans roll dice for 7 submarines in 42 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits
                    Americans roll dice for 4 bombers, 6 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 2 : 7/16 hits, 8,00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Japanese regular : -0,33
    Germans regular : 1,83
    

    Savegame


  • @bretters 7 hits first Round (US Subs missed). Ool, please.

    Thank you.


  • @aequitas-et-veritas
    Damage 3 capitol
    Ships and lose 4 subs


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 61 Sea Zone to 42 Sea Zone
            6 carriers, 1 cruiser, 4 destroyers, 12 fighters and 5 submarines moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from Hawaiian Islands to Amur
            2 artilleries and 2 infantry moved from Siberia to Amur
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 mech_infantry moved from Malaya to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from 19 Sea Zone to Shantung
            4 bombers moved from India to 42 Sea Zone
    
        Combat - Americans
            Battle in Guam
            Battle in Shantung
            Battle in Philippines
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Philippines
                Americans win, taking Guam from Japanese, taking Shantung from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Amur
                Americans attack with 2 artilleries, 2 bombers and 2 infantry
                Germans defend with 4 armour and 2 mech_infantrys
                    Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Amur, round 2 : 3/6 hits, 2,67 expected hits
                    Germans roll dice for 4 armour and 2 mech_infantrys in Amur, round 2 : 3/6 hits, 2,67 expected hits
                    1 armour owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Amur
                    Americans roll dice for 1 artillery and 2 bombers in Amur, round 3 : 2/3 hits, 1,67 expected hits
                    Germans roll dice for 3 armour in Amur, round 3 : 3/3 hits, 1,50 expected hits
                    2 armour owned by the Germans, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Amur
                Germans win with 1 armour remaining. Battle score for attacker is -12
                Casualties for Americans: 2 artilleries, 2 bombers and 2 infantry
                Casualties for Germans: 3 armour and 2 mech_infantrys
            Battle in 42 Sea Zone
                British loiter and taunt; ANZAC loiter and taunt; Americans attack with 4 bombers, 6 carriers, 1 cruiser, 4 destroyers, 7 fighters and 7 submarines
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 13 submarines, 2 tactical_bombers and 2 transports
                    Americans roll dice for 7 submarines in 42 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits
                    Americans roll dice for 4 bombers, 6 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 2 : 7/16 hits, 8,00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 13 submarines in 42 Sea Zone, round 2 : 2/13 hits, 2,17 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 7/14 hits, 6,17 expected hits
                Units damaged: 2 carriers owned by the Americans
                    1 submarine owned by the Americans, 4 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 2/6 hits, 2,00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Japanese regular : 0,33
    Germans regular : 1,83
    

    Savegame


  • @bretters Two US Subs hit first strike Round 2.
    Casualties?


  • @aequitas-et-veritas not first strike when I have destroyers present lol but they must hit a sea unit which will be 2 more subs


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 61 Sea Zone to 42 Sea Zone
            6 carriers, 1 cruiser, 4 destroyers, 12 fighters and 5 submarines moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from Hawaiian Islands to Amur
            2 artilleries and 2 infantry moved from Siberia to Amur
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 mech_infantry moved from Malaya to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from 19 Sea Zone to Shantung
            4 bombers moved from India to 42 Sea Zone
    
        Combat - Americans
            Battle in Guam
            Battle in Shantung
            Battle in Philippines
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Philippines
                Americans win, taking Guam from Japanese, taking Shantung from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Amur
                Americans attack with 2 artilleries, 2 bombers and 2 infantry
                Germans defend with 4 armour and 2 mech_infantrys
                    Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Amur, round 2 : 3/6 hits, 2,67 expected hits
                    Germans roll dice for 4 armour and 2 mech_infantrys in Amur, round 2 : 3/6 hits, 2,67 expected hits
                    1 armour owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Amur
                    Americans roll dice for 1 artillery and 2 bombers in Amur, round 3 : 2/3 hits, 1,67 expected hits
                    Germans roll dice for 3 armour in Amur, round 3 : 3/3 hits, 1,50 expected hits
                    2 armour owned by the Germans, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Amur
                Germans win with 1 armour remaining. Battle score for attacker is -12
                Casualties for Americans: 2 artilleries, 2 bombers and 2 infantry
                Casualties for Germans: 3 armour and 2 mech_infantrys
            Battle in 42 Sea Zone
                British loiter and taunt; ANZAC loiter and taunt; Americans attack with 4 bombers, 6 carriers, 1 cruiser, 4 destroyers, 7 fighters and 7 submarines
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 13 submarines, 2 tactical_bombers and 2 transports
                    Americans roll dice for 7 submarines in 42 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits
                    Americans roll dice for 4 bombers, 6 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 2 : 7/16 hits, 8,00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 13 submarines in 42 Sea Zone, round 2 : 2/13 hits, 2,17 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 7/14 hits, 6,17 expected hits
                Units damaged: 2 carriers owned by the Americans
                    1 submarine owned by the Americans, 4 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 2/6 hits, 2,00 expected hits
                    Americans roll dice for 4 bombers, 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 3 : 8/16 hits, 8,00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Japanese regular : 0,33
    Germans regular : 1,83
    

    Savegame


  • @bretters am aware of that lol, but it is called on the battle dice screen first strike even there are DD’s present.

    Another 8 hits. Ool?



  • Subs first and then destroyers


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 61 Sea Zone to 42 Sea Zone
            6 carriers, 1 cruiser, 4 destroyers, 12 fighters and 5 submarines moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from Hawaiian Islands to Amur
            2 artilleries and 2 infantry moved from Siberia to Amur
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 mech_infantry moved from Malaya to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from 19 Sea Zone to Shantung
            4 bombers moved from India to 42 Sea Zone
    
        Combat - Americans
            Battle in Guam
            Battle in Shantung
            Battle in Philippines
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Philippines
                Americans win, taking Guam from Japanese, taking Shantung from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Amur
                Americans attack with 2 artilleries, 2 bombers and 2 infantry
                Germans defend with 4 armour and 2 mech_infantrys
                    Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Amur, round 2 : 3/6 hits, 2,67 expected hits
                    Germans roll dice for 4 armour and 2 mech_infantrys in Amur, round 2 : 3/6 hits, 2,67 expected hits
                    1 armour owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Amur
                    Americans roll dice for 1 artillery and 2 bombers in Amur, round 3 : 2/3 hits, 1,67 expected hits
                    Germans roll dice for 3 armour in Amur, round 3 : 3/3 hits, 1,50 expected hits
                    2 armour owned by the Germans, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Amur
                Germans win with 1 armour remaining. Battle score for attacker is -12
                Casualties for Americans: 2 artilleries, 2 bombers and 2 infantry
                Casualties for Germans: 3 armour and 2 mech_infantrys
            Battle in 42 Sea Zone
                British loiter and taunt; ANZAC loiter and taunt; Americans attack with 4 bombers, 6 carriers, 1 cruiser, 4 destroyers, 7 fighters and 7 submarines
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 13 submarines, 2 tactical_bombers and 2 transports
                    Americans roll dice for 7 submarines in 42 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits
                    Americans roll dice for 4 bombers, 6 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 2 : 7/16 hits, 8,00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 13 submarines in 42 Sea Zone, round 2 : 2/13 hits, 2,17 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 7/14 hits, 6,17 expected hits
                Units damaged: 2 carriers owned by the Americans
                    1 submarine owned by the Americans, 4 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 2/6 hits, 2,00 expected hits
                    Americans roll dice for 4 bombers, 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 3 : 8/16 hits, 8,00 expected hits
                    Japanese roll dice for 9 submarines in 42 Sea Zone, round 3 : 2/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 3 : 4/14 hits, 6,17 expected hits
                    6 submarines owned by the Americans, 1 destroyer owned by the Japanese and 9 submarines owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 4 bombers, 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 4 : 9/16 hits, 8,00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : -1,33
    Germans regular : 1,83
    

    Savegame


  • @bretters 9 more to go.


  • @aequitas-et-veritas 2 carrier , 5 destroyer , 1 cruiser , 1 tac


  • TripleA Manual Gamesave Post: Chinese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            9 artilleries and 10 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangtung
                Chinese attack with 9 artilleries and 10 infantry
                Japanese defend with 1 aaGun, 11 artilleries, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour, 11 infantry and 2 tactical_bombers
                    Chinese roll dice for 9 artilleries and 10 infantry in Kwangtung, round 2 : 7/19 hits, 6,17 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Japanese regular : -0,33
    

    Savegame

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