• TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Tank moved from S.Chile to Argentina
            2 ArmoredCars moved from Santiago to Argentina
            1 Infantry moved from Santiago to 125 Sea Zone
            1 Infantry and 1 Transport moved from 125 Sea Zone to 39 Sea Zone
            1 Infantry moved from 39 Sea Zone to Argentina
            2 ArmoredCars moved from Peru to Argentina
            2 ArmoredCars moved from Colombia to Bolivia
            1 Artillery and 1 Infantry moved from Amazon to Bolivia
            1 Adv.Fighter moved from N.Chile to Bolivia
            1 Fighter moved from Amazon to Bolivia
            1 Infantry moved from Bahia to Rio De Janeiro
            2 Artillerys moved from Salvador to 35 Sea Zone
            2 Artillerys and 1 B.Transport moved from 35 Sea Zone to 39 Sea Zone
            2 Artillerys moved from 39 Sea Zone to Rio De Janeiro
            3 Bombers moved from Suriname to Rio De Janeiro
            6 Infantrys moved from South Central USA to South Atlantic USA
            1 Destroyer and 2 Submarines moved from 13 Sea Zone to 28 Sea Zone
            3 Destroyers and 2 Submarines moved from 28 Sea Zone to 30 Sea Zone
            1 Transport moved from 125 Sea Zone to 124 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            1 Transport moved from 35 Sea Zone to 26 Sea Zone
            1 Destroyer moved from 76 Sea Zone to 85 Sea Zone
            1 Fighter moved from Kamchatka to 85 Sea Zone
            1 Artillery moved from Koryakia to 72 Sea Zone
            1 Artillery and 1 Transport moved from 72 Sea Zone to 85 Sea Zone
            1 Artillery moved from 85 Sea Zone to Kyushu
            1 Artillery moved from Koryakia to 72 Sea Zone
            1 Artillery and 1 Transport moved from 72 Sea Zone to 85 Sea Zone
            1 Artillery moved from 85 Sea Zone to Chubu
            1 Elite moved from Koryakia to 72 Sea Zone
            1 Cruiser and 1 Elite moved from 72 Sea Zone to 85 Sea Zone
            1 Elite moved from 85 Sea Zone to Hokkaido
            1 Infantry moved from Koryakia to 72 Sea Zone
            1 Infantry and 1 Transport moved from 72 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Tohoku
            1 Tank moved from Zhigansk to Ayan
            2 Artillerys and 3 Infantrys moved from Kolyma to Okhotsk
            1 Destroyer and 2 Submarines moved from 71 Sea Zone to 72 Sea Zone
            1 Destroyer moved from 104 Sea Zone to 102 Sea Zone
            1 Submarine moved from 104 Sea Zone to 108 Sea Zone
            2 Fighters moved from 109 Sea Zone to 102 Sea Zone
            2 Fighters moved from 109 Sea Zone to 108 Sea Zone
            1 Artillery and 2 Infantrys moved from Ponape to Truk
                  Americans take Truk from Yamamoto
            1 B.Transport moved from 109 Sea Zone to 97 Sea Zone
            2 Infantrys moved from Kwajalein to 96 Sea Zone
            2 Infantrys and 1 Transport moved from 96 Sea Zone to 102 Sea Zone
            2 Infantrys moved from 102 Sea Zone to Woleai
            1 Destroyer moved from 109 Sea Zone to 102 Sea Zone
            2 Destroyers and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone
    
        Purchase Units - Americans
            Americans buy 10 ArmoredCars, 1 Infantry, 1 Marine and 7 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 108 Sea Zone
                Americans attack with 2 Fighters and 1 Submarine
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Fighters in 108 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto lost in 108 Sea Zone
                Americans win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in Rio De Janeiro
                Americans attack with 2 Artillerys, 3 Bombers and 1 Infantry
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 2 Artillerys, 3 Bombers and 1 Infantry in Rio De Janeiro, round 2 : 5/6 hits, 3.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Rio De Janeiro
                Americans loses 0 PUs for violating Rio De Janeiros neutrality.
                Americans win, taking Rio De Janeiro from Neutral with 2 Artillerys, 3 Bombers and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Bolivia
                Americans attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter and 1 Infantry
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter and 1 Infantry in Bolivia, round 2 : 2/6 hits, 2.17 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 3/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 2 ArmoredCars owned by the Americans lost in Bolivia
                    Americans roll dice for 1 Adv.Fighter, 1 Artillery and 1 Fighter in Bolivia, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bolivia
                Americans loses 0 PUs for violating Bolivias neutrality.
                Americans win, taking Bolivia from Neutral with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is -4
                Casualties for Americans: 2 ArmoredCars and 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in 102 Sea Zone
                Americans attack with 2 Destroyers, 2 Fighters and 1 Transport
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Destroyers, 2 Fighters and 1 Transport in 102 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 102 Sea Zone
                Americans win with 2 Destroyers, 2 Fighters and 1 Transport remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in 85 Sea Zone
                Americans attack with 1 Cruiser, 1 Destroyer, 1 Fighter and 3 Transports
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Cruiser, 1 Destroyer, 1 Fighter and 3 Transports in 85 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Cruiser, 1 Destroyer, 1 Fighter and 3 Transports in 85 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in 85 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 85 Sea Zone
                Americans win with 1 Cruiser, 1 Destroyer and 3 Transports remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Fighter
                Casualties for Yamamoto: 1 Destroyer
            Battle in Woleai
            Battle in Hokkaido
            Battle in Tohoku
            Battle in Chubu
            Battle in Kyushu
            Battle in Argentina
                Americans attack with 4 ArmoredCars, 1 Infantry and 1 Tank
                Neutral defend with 3 Infantrys
                    Americans roll dice for 4 ArmoredCars, 1 Infantry and 1 Tank in Argentina, round 2 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Argentina
                    Americans roll dice for 4 ArmoredCars and 1 Tank in Argentina, round 3 : 2/5 hits, 1.83 expected hits
                    Neutral roll dice for 2 Infantrys in Argentina, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in Argentina
                Americans loses 0 PUs for violating Argentinas neutrality.
                Americans win, taking Woleai from Yamamoto, taking Hokkaido from Yamamoto, taking Tohoku from Yamamoto, taking Chubu from Yamamoto, taking Kyushu from Yamamoto, taking Argentina from Neutral with 4 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Americans
            3 Bombers moved from Rio De Janeiro to French Equatorial Africa
            1 Adv.Fighter and 1 Fighter moved from Bolivia to Salvador
            2 Fighters moved from 102 Sea Zone to 109 Sea Zone
            2 Fighters moved from 108 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            1 Infantry and 1 Marine placed in Salvador
            3 ArmoredCars placed in Santiago
            2 ArmoredCars placed in Peru
            2 ArmoredCars placed in Colombia
            3 ArmoredCars placed in San Francisco
            3 S.Submarines placed in 98 Sea Zone
            3 S.Submarines placed in 71 Sea Zone
            1 S.Submarine placed in 26 Sea Zone
    
        Turn Complete - Americans
            Americans collect 132 PUs; end with 132 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : 1.17
    Neutral regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            2 Infantrys moved from Belgium to Netherlands
            6 ArmoredCars moved from Hamburg to Netherlands
            2 Stukas moved from Hamburg to Netherlands
            1 Fighter moved from Hamburg to Netherlands
            5 Infantrys moved from Lithuania to Latvia
            1 Artillery and 1 Infantry moved from Brest to Minsk
            1 Infantry moved from Brest to Minsk
            1 Adv.Fighter and 1 Fighter moved from Bohemia to Minsk
    
        Purchase Units - Germans
            Germans buy 6 ArmoredCars, 4 Artillerys, 3 Destroyers, 15 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 6 ArmoredCars, 1 Fighter, 2 Infantrys and 2 Stukas
                British defend with 2 Artillerys and 3 Infantrys
                    Germans roll dice for 6 ArmoredCars, 1 Fighter, 2 Infantrys and 2 Stukas in Netherlands, round 2 : 3/11 hits, 4.00 expected hits
                    British roll dice for 2 Artillerys and 3 Infantrys in Netherlands, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
                    Germans roll dice for 6 ArmoredCars, 1 Fighter, 1 Infantry and 2 Stukas in Netherlands, round 3 : 5/10 hits, 3.67 expected hits
                    British roll dice for 2 Artillerys in Netherlands, round 3 : 2/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans, 1 Infantry owned by the Germans and 2 Artillerys owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 5 ArmoredCars, 1 Fighter and 2 Stukas remaining. Battle score for attacker is 6
                Casualties for Germans: 1 ArmoredCar and 2 Infantrys
                Casualties for British: 2 Artillerys and 3 Infantrys
            Battle in Minsk
                Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys in Minsk, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Germans win, taking Minsk from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Adv.Fighter moved from Minsk to Brest
            1 Fighter moved from Minsk to Brest
            2 Mech.Infs moved from Warsaw to Brest
            2 Artillerys moved from Warsaw to Brest
            1 Artillery, 1 HeavyTank, 4 Infantrys and 2 Tanks moved from Krakow to Brest
            1 HeavyTank moved from Bohemia to Brest
            3 Infantrys moved from Bohemia to Krakow
            2 Artillerys moved from Danzig to Brest
            2 Mech.Infs moved from Pomerania to Brest
            8 ArmoredCars moved from Pomerania to Brest
            3 ArmoredCars and 1 Tank moved from Pomerania to Brest
            2 Tanks moved from Saxony to Danzig
            10 Tanks moved from Saxony to Danzig
            2 Stukas moved from Netherlands to Silesia
            1 Fighter moved from Netherlands to Silesia
            3 Artillerys moved from Hamburg to Pomerania
            3 Infantrys moved from Hamburg to Pomerania
            8 Infantrys moved from Picardy to Belgium
            2 Artillerys moved from Picardy to Belgium
            7 Infantrys moved from Paris to Picardy
    
        Place Units - Germans
            3 Destroyers placed in 23 Sea Zone
            2 Artillerys and 2 Infantrys placed in Warsaw
            8 Infantrys placed in Paris
            3 Infantrys placed in Normandy
            2 Artillerys and 1 Infantry placed in Hamburg
            2 ArmoredCars and 1 Infantry placed in Krakow
            4 ArmoredCars and 1 Mech.Inf placed in Bohemia
            1 Mech.Inf placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -0.33
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            2 Infantrys moved from N.Karelia to Oulu
            4 Infantrys moved from Arkhangelsk to 6 Sea Zone
            4 Infantrys moved from 6 Sea Zone to Lapland
            1 Artillery moved from Upper Norrland to Lapland
            1 Artillery, 1 Infantry and 1 Tank moved from Upper Norrland to Lapland
            1 HeavyTank and 1 Tank moved from Vyborg to Oulu
            2 ArmoredCars, 1 HeavyTank and 6 Tanks moved from Vyborg to Kotka
            1 Infantry moved from Leningrad to Estonia
                  Russians take Estonia from Germans
            3 Infantrys moved from Donetsk to Vinnytsia
            1 Artillery moved from Kiev to Vinnytsia
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Infantry moved from 53 Sea Zone to Bulgaria
                  Russians take Bulgaria from Romanians
            2 Infantrys moved from Tashkent to Chimkent
            4 Infantrys moved from Kursk to Minsk
            1 Artillery moved from Kiev to Minsk
            1 Artillery, 2 Infantrys and 12 Tanks moved from Kiev to Kursk
            1 Mech.Inf moved from N.Buryat Mongolia to Khabarovsk
            1 Mech.Inf moved from Khabarovsk to Vladivostok
                  Russians take Vladivostok from Hisaichi
            1 ArmoredCar moved from Chita to Heilungchiang
                  Russians take Heilungchiang from Hisaichi
            1 ArmoredCar moved from Heilungchiang to Liaoning
                  Russians take Liaoning from Hisaichi
            6 Tanks moved from Chita to Peking
                  Russians take Hulunbuir from Hisaichi
            1 ArmoredCar moved from Chita to Peking
            3 Artillerys and 4 Infantrys moved from Chita to Eastern Mongolia
            1 Fighter moved from N.Buryat Mongolia to Eastern Mongolia
            4 Infantrys moved from N.Buryat Mongolia to Chita
            1 Elite and 1 Infantry moved from Olyokminsk to N.Buryat Mongolia
            5 Infantrys moved from Evenkia to Olyokminsk
            1 Artillery, 3 Infantrys and 2 Mech.Infs moved from Sibirsky to Evenkia
            2 Mech.Infs moved from Evenkia to N.Buryat Mongolia
            5 Infantrys moved from Krasnoyarsk to Irkutsk
            5 Infantrys moved from Sverdlovsk to Perm
            3 Infantrys moved from Tula to Kursk
            1 Infantry moved from Rostov to Donetsk
            1 Artillery and 1 Infantry moved from Rostov to Kursk
            2 Mech.Infs moved from Moscow to Kursk
            8 Infantrys moved from Moscow to Yaroslavl
            10 Infantrys moved from Stalingrad to Rostov
            2 Infantrys moved from Georgia to Rostov
            2 Infantrys moved from Astrakhan to Georgia
    
        Purchase Units - Russians
            Russians buy 3 Bunkers, 1 HeavyTank, 4 Mech.Infs and 13 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Eastern Mongolia
                Russians attack with 3 Artillerys, 1 Fighter and 4 Infantrys
                Neutral defend with 3 Infantrys
                    Russians roll dice for 3 Artillerys, 1 Fighter and 4 Infantrys in Eastern Mongolia, round 2 : 3/8 hits, 2.50 expected hits
                    Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 3 Infantrys owned by the Neutral lost in Eastern Mongolia
                Russians loses 0 PUs for violating Eastern Mongolias neutrality.
                Russians win, taking Eastern Mongolia from Neutral with 3 Artillerys, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in Lapland
                Russians attack with 2 Artillerys, 5 Infantrys and 1 Tank
                Finns defend with 1 Infantry
                    Russians roll dice for 2 Artillerys, 5 Infantrys and 1 Tank in Lapland, round 2 : 2/8 hits, 2.33 expected hits
                    Finns roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Lapland
                Russians win, taking Lapland from Finns with 2 Artillerys, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Oulu
                Russians attack with 1 HeavyTank, 2 Infantrys and 1 Tank
                Finns defend with 1 Infantry
                    Russians roll dice for 1 HeavyTank, 2 Infantrys and 1 Tank in Oulu, round 2 : 3/4 hits, 1.50 expected hits
                    Finns roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Oulu
                Russians win, taking Oulu from Finns with 1 HeavyTank, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Vinnytsia
                Russians attack with 1 Artillery and 3 Infantrys
                Italians defend with 1 Tank
                    Russians roll dice for 1 Artillery and 3 Infantrys in Vinnytsia, round 2 : 2/4 hits, 1.00 expected hits
                    Italians roll dice for 1 Tank in Vinnytsia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Italians lost in Vinnytsia
                Russians win, taking Vinnytsia from Italians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Italians: 1 Tank
            Battle in Minsk
                Russians attack with 1 Artillery and 4 Infantrys
                Germans defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery and 4 Infantrys in Minsk, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                    Russians roll dice for 1 Artillery and 4 Infantrys in Minsk, round 3 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Kotka
                Russians attack with 2 ArmoredCars, 1 HeavyTank and 6 Tanks
                Finns defend with 1 Elite, 6 Infantrys and 1 Tank
                    Russians roll dice for 2 ArmoredCars, 1 HeavyTank and 6 Tanks in Kotka, round 2 : 3/9 hits, 4.33 expected hits
                    Finns roll dice for 1 Elite, 6 Infantrys and 1 Tank in Kotka, round 2 : 1/8 hits, 2.83 expected hits
                    3 Infantrys owned by the Finns and 1 ArmoredCar owned by the Russians lost in Kotka
                    Russians roll dice for 1 ArmoredCar, 1 HeavyTank and 6 Tanks in Kotka, round 3 : 4/8 hits, 4.00 expected hits
                    Finns roll dice for 1 Elite, 3 Infantrys and 1 Tank in Kotka, round 3 : 3/5 hits, 1.83 expected hits
                    1 Elite owned by the Finns, 3 Infantrys owned by the Finns, 1 ArmoredCar owned by the Russians and 2 Tanks owned by the Russians lost in Kotka
                    Russians roll dice for 1 HeavyTank and 4 Tanks in Kotka, round 4 : 1/5 hits, 2.67 expected hits
                    Finns roll dice for 1 Tank in Kotka, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians and 1 Tank owned by the Finns lost in Kotka
                Russians win, taking Kotka from Finns with 1 HeavyTank and 3 Tanks remaining. Battle score for attacker is -3
                Casualties for Russians: 2 ArmoredCars and 3 Tanks
                Casualties for Finns: 1 Elite, 6 Infantrys and 1 Tank
    
        Non Combat Move - Russians
            1 AAGun moved from Rostov to Kursk
            1 Fighter moved from Eastern Mongolia to Peking
    
        Place Units - Russians
            1 Bunker placed in Kursk
            1 Bunker placed in Leningrad
            1 Bunker placed in Rostov
            4 Mech.Infs placed in Arkhangelsk
            4 Tanks placed in Leningrad
            3 Tanks placed in Kursk
            1 HeavyTank and 6 Tanks placed in Moscow
    
        Turn Complete - Russians
            Russians collect 134 PUs; end with 134 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Finns regular : 0.17
    Germans regular : -1.00
    Russians regular : -0.67
    Neutral regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            8 ArmoredCars, 2 Fighters, 4 Infantrys and 1 Tank moved from S.Algeria to E.Morocco
            4 ArmoredCars, 2 Artillerys and 2 Infantrys moved from N.Algeria to E.Morocco
            1 Tank moved from N.Tunisia to E.Morocco
            1 HeavyTank and 1 Tank moved from Hun to Kufra
            2 ArmoredCars moved from Tripoli to Kufra
            5 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Artillerys moved from Campania to 46 Sea Zone
            3 Artillerys moved from Rome to 46 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Artillery moved from Rome to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
            5 Infantrys moved from Rome to 46 Sea Zone
            6 Artillerys, 6 Infantrys and 6 Transports moved from 46 Sea Zone to 48 Sea Zone
            6 Artillerys and 6 Infantrys moved from 48 Sea Zone to Tobruk
            3 Mech.Infs moved from Lombardy to Serbia
            1 Tank moved from Brittany to Burgundy
            2 Fighters moved from 56 Sea Zone to Kufra
    
        Purchase Units - Italians
            Italians buy 8 ArmoredCars, 6 Artillerys, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in E.Morocco
                Italians attack with 12 ArmoredCars, 2 Artillerys, 2 Fighters, 6 Infantrys and 2 Tanks
                British defend with 1 Infantry; French defend with 1 AAGun, 3 Adv.Fighters, 1 Artillery, 2 Bunkers, 1 Elite, 1 Factory and 13 Infantrys
                    French roll AA dice in E.Morocco : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 12 ArmoredCars, 2 Artillerys, 2 Fighters, 6 Infantrys and 2 Tanks in E.Morocco, round 2 : 8/24 hits, 7.67 expected hits
                Units damaged: 2 Bunkers owned by the French
                    French roll dice for 3 Adv.Fighters, 1 Artillery, 2 Bunkers, 1 Elite and 14 Infantrys in E.Morocco, round 2 : 4/21 hits, 8.33 expected hits
                    5 Infantrys owned by the French, 4 Infantrys owned by the Italians and 1 Infantry owned by the British lost in E.Morocco
                    Italians roll dice for 12 ArmoredCars, 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks in E.Morocco, round 3 : 9/20 hits, 7.00 expected hits
                    French roll dice for 3 Adv.Fighters, 1 Artillery, 2 Bunkers, 1 Elite and 8 Infantrys in E.Morocco, round 3 : 8/15 hits, 6.33 expected hits
                    6 ArmoredCars owned by the Italians, 1 Elite owned by the French, 8 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in E.Morocco
                    Italians roll dice for 6 ArmoredCars, 2 Artillerys, 2 Fighters and 2 Tanks in E.Morocco, round 4 : 5/12 hits, 4.33 expected hits
                    French roll dice for 3 Adv.Fighters, 1 Artillery and 2 Bunkers in E.Morocco, round 4 : 2/6 hits, 3.33 expected hits
                    2 ArmoredCars owned by the Italians, 2 Bunkers owned by the French, 1 Artillery owned by the French and 2 Adv.Fighters owned by the French lost in E.Morocco
                    Italians roll dice for 4 ArmoredCars, 2 Artillerys, 2 Fighters and 2 Tanks in E.Morocco, round 5 : 4/10 hits, 3.67 expected hits
                    French roll dice for 1 Adv.Fighter in E.Morocco, round 5 : 0/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the French lost in E.Morocco
                Italians win, taking E.Morocco from French with 4 ArmoredCars, 2 Artillerys, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 33
                Casualties for Italians: 8 ArmoredCars and 6 Infantrys
                Casualties for British: 1 Infantry
                Casualties for French: 3 Adv.Fighters, 1 Artillery, 2 Bunkers, 1 Elite and 13 Infantrys
            Battle in Kufra
                Italians attack with 2 ArmoredCars, 2 Fighters, 1 HeavyTank and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 2 ArmoredCars, 2 Fighters, 1 HeavyTank and 1 Tank in Kufra, round 2 : 2/6 hits, 2.50 expected hits
                    British roll dice for 1 Infantry in Kufra, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in Kufra
                Italians win, taking Kufra from British with 1 ArmoredCar, 2 Fighters, 1 HeavyTank and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Italians: 1 ArmoredCar
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            2 Fighters moved from Kufra to 56 Sea Zone
            4 ArmoredCars moved from Tunis to Tripoli
            2 Fighters moved from E.Morocco to N.Algeria
    
        Place Units - Italians
            4 ArmoredCars placed in Tunis
            1 Artillery and 1 Elite placed in Tripoli
            1 Artillery and 1 Infantry placed in Rome
            4 Artillerys and 4 Infantrys placed in Rome
            3 ArmoredCars and 2 Infantrys placed in Lombardy
            1 ArmoredCar placed in Provence
    
        Turn Complete - Italians
            Italians collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    French regular : -4.67
    Italians regular : 2.83
    British regular : 0.67
    French AA : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            1 Infantry moved from Azores to 16 Sea Zone
            1 Infantry and 1 Transport moved from 16 Sea Zone to 19 Sea Zone
            1 Infantry moved from 19 Sea Zone to Aquitaine
                  French take Aquitaine from Italians
            1 Infantry moved from Lower Egypt to Mersa Matruh
            1 Infantry moved from Nubia to New Valley
    
        Purchase Units - French
            French buy 1 Elite, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            2 Infantrys placed in Syria
            1 Elite and 2 Infantrys placed in Italian East Africa
            1 Factory placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 ArmoredCar moved from Tokyo to Chubu
            1 ArmoredCar moved from Tokyo to Tohoku
            1 Artillery moved from Tokyo to Tohoku
            1 Artillery moved from Tokyo to Chubu
            1 Artillery moved from Tokyo to 84 Sea Zone
            1 Artillery moved from 84 Sea Zone to Hokkaido
            1 Artillery and 1 Infantry moved from Tokyo to 84 Sea Zone
            1 Artillery and 1 Infantry moved from 84 Sea Zone to Kyushu
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Hokkaido
            1 Battleship, 2 Destroyers, 1 S.Submarine and 1 Submarine moved from 84 Sea Zone to 85 Sea Zone
            1 Fighter moved from 110 Sea Zone to 65 Sea Zone
            2 Bombers moved from Banjarmasin to 65 Sea Zone
            4 Artillerys and 1 Elite moved from Sumatra to Java
            2 Artillerys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Elite moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 1 Elite and 2 Infantrys moved from 110 Sea Zone to Java
            2 Fighters moved from 107 Sea Zone to 108 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 8 Artillerys and 8 Infantrys; Remaining resources: 25 PUs; 
    
        Combat - Yamamoto
            Battle in Java
                Yamamoto attack with 6 Artillerys, 2 Elites and 2 Infantrys
                Anzac defend with 1 Artillery, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 6 Artillerys, 2 Elites and 2 Infantrys in Java, round 2 : 4/10 hits, 3.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 4/8 hits, 3.00 expected hits
                    3 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 4 Artillerys and 2 Elites in Java, round 3 : 3/6 hits, 2.33 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 1 Elite, 1 Marine and 1 Tank in Java, round 3 : 3/5 hits, 2.00 expected hits
                    1 Artillery owned by the Anzac, 1 Elite owned by the Anzac, 3 Artillerys owned by the Yamamoto and 1 Marine owned by the Anzac lost in Java
                    Yamamoto roll dice for 1 Artillery and 2 Elites in Java, round 4 : 2/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Bunker and 1 Tank in Java, round 4 : 2/2 hits, 1.00 expected hits
                    1 Tank owned by the Anzac, 2 Elites owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 5 Artillerys, 2 Elites and 2 Infantrys
                Casualties for Anzac: 1 Artillery, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank
                Casualties for Dutch: 1 Bunker
            Battle in Chubu
                Yamamoto attack with 1 ArmoredCar and 1 Artillery
                Americans defend with 1 Artillery
                    Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Chubu, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery in Chubu, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Chubu, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery in Chubu, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Chubu, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery in Chubu, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Chubu, round 5 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery in Chubu, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Chubu
                Yamamoto win, taking Chubu from Americans with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for Americans: 1 Artillery
            Battle in Kyushu
                Yamamoto attack with 1 Artillery and 1 Infantry
                Americans defend with 1 Artillery
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kyushu, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery in Kyushu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Kyushu
                Yamamoto win, taking Kyushu from Americans with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Artillery
            Battle in 85 Sea Zone
                Yamamoto attack with 1 Battleship, 2 Destroyers, 1 S.Submarine and 1 Submarine
                Americans defend with 1 Cruiser, 1 Destroyer and 3 Transports
                    Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 85 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Battleship and 2 Destroyers in 85 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Cruiser, 1 Destroyer and 3 Transports in 85 Sea Zone, round 2 : 0/5 hits, 1.33 expected hits
                    1 Destroyer owned by the Americans and 3 Transports owned by the Americans lost in 85 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 85 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 Cruiser owned by the Americans lost in 85 Sea Zone
                Yamamoto win with 1 Battleship, 2 Destroyers, 1 S.Submarine and 1 Submarine remaining. Battle score for attacker is 38
                Casualties for Americans: 1 Cruiser, 1 Destroyer and 3 Transports
            Battle in 65 Sea Zone
                Yamamoto attack with 2 Bombers and 1 Fighter
                Anzac defend with 1 Battleship and 1 Transport
                    Yamamoto roll dice for 2 Bombers and 1 Fighter in 65 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Anzac roll dice for 1 Battleship and 1 Transport in 65 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 Battleship owned by the Anzac, 1 Transport owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 65 Sea Zone
                Yamamoto win with 2 Bombers remaining. Battle score for attacker is 18
                Casualties for Yamamoto: 1 Fighter
                Casualties for Anzac: 1 Battleship and 1 Transport
            Battle in Tohoku
                Yamamoto attack with 1 ArmoredCar and 1 Artillery
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Tohoku, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Tohoku, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Tohoku, round 3 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Tohoku, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Tohoku
                Yamamoto win, taking Tohoku from Americans with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Hokkaido
                Yamamoto attack with 1 Artillery and 1 Infantry
                Americans defend with 1 Elite
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Hokkaido, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Elite in Hokkaido, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Americans lost in Hokkaido
                Yamamoto win, taking Hokkaido from Americans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 Elite
            Battle in 108 Sea Zone
                Yamamoto attack with 2 Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 2 Fighters in 108 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 Submarine owned by the Americans lost in 108 Sea Zone
                Yamamoto win with 2 Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
    
        Non Combat Move - Yamamoto
            2 Fighters moved from 108 Sea Zone to 107 Sea Zone
            2 Bombers moved from 65 Sea Zone to Banjarmasin
    
        Place Units - Yamamoto
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            2 Artillerys and 2 Infantrys placed in Davao
            4 Artillerys and 4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 4.50
    Americans regular : -2.00
    Anzac regular : 0.17
    Dutch regular : 3.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Mech.Inf moved from Peking to Korea
                  Chinese take Korea from Hisaichi
            2 Infantrys moved from Szechwan to Hupeh
            2 Mech.Infs moved from Ningsia to Hupeh
            1 Infantry moved from Shansi to Anhwei
                  Chinese take Anhwei from Hisaichi
            1 Infantry and 1 Mech.Inf moved from Shantung to Shanghai
            1 Infantry moved from Chahar to Peking
            2 Infantrys moved from Shansi to Shantung
            1 Mech.Inf moved from Shantung to Hunan
            3 Mech.Infs moved from Peking to Hunan
            1 Fighter moved from Chahar to Shanghai
            3 Infantrys and 1 Mech.Inf moved from Kweichow to N.French Indochina
            2 Infantrys moved from Ningsia to Suiyuan
            1 Infantry and 1 Marine moved from Suiyuan to Chahar
            3 Infantrys moved from Lanchow to Szechwan
            5 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
            3 Infantrys and 3 Mech.Infs moved from Hsining to E.Qinghai
            3 Mech.Infs moved from E.Qinghai to Szechwan
            4 Infantrys moved from Gobi Altai to Ningsia
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Bunker, 9 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 2 Infantrys and 2 Mech.Infs
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys and 2 Mech.Infs in Hupeh, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in N.French Indochina
                Chinese attack with 3 Infantrys and 1 Mech.Inf
                Yamamoto defend with 2 Tanks
                    Chinese roll dice for 3 Infantrys and 1 Mech.Inf in N.French Indochina, round 2 : 3/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Tanks in N.French Indochina, round 2 : 2/2 hits, 1.00 expected hits
                    2 Tanks owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in N.French Indochina
                Chinese win, taking N.French Indochina from Yamamoto with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 Infantrys
                Casualties for Yamamoto: 2 Tanks
            Battle in Shanghai
                Chinese attack with 1 Fighter, 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Shanghai, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Shanghai, round 3 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
                Chinese win, taking Shanghai from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Hunan
                Chinese attack with 4 Mech.Infs
                Hisaichi defend with 1 ArmoredCar and 2 Artillerys
                    Chinese roll dice for 4 Mech.Infs in Hunan, round 2 : 3/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Artillerys in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 4 Mech.Infs remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 1 ArmoredCar and 2 Artillerys
    
        Non Combat Move - Chinese
            1 Fighter moved from Shanghai to Peking
    
        Place Units - Chinese
            2 Artillerys, 1 Bunker and 1 Marine placed in Peking
            5 Infantrys and 1 Tank placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Chinese regular : 2.33
    Hisaichi regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 Infantry moved from Kirin to Heilungchiang
                  Hisaichi take Heilungchiang from Russians
            2 Infantrys moved from Kirin to Liaoning
            2 Infantrys moved from Kirin to Korea
            6 ArmoredCars moved from Changchun to 84 Sea Zone
            6 ArmoredCars moved from 84 Sea Zone to Shanghai
            2 Mech.Infs moved from Kwangsi to N.French Indochina
            1 Bomber moved from Bangkok to N.French Indochina
            1 Bomber moved from N.French Indochina to Hunan
            2 Mech.Infs moved from Hong Kong to Hunan
            1 Mech.Inf moved from Kwangsi to Hunan
            1 Artillery and 1 Infantry moved from Kirin to Vladivostok
            4 Infantrys moved from Kirin to Khabarovsk
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 6 ArmoredCars, 6 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Liaoning
                Hisaichi attack with 2 Infantrys
                Russians defend with 1 ArmoredCar
                    Hisaichi roll dice for 2 Infantrys in Liaoning, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar in Liaoning, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Liaoning, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar in Liaoning, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Liaoning, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar in Liaoning, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Liaoning, round 5 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar in Liaoning, round 5 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Liaoning, round 6 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar in Liaoning, round 6 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Liaoning, round 7 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar in Liaoning, round 7 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Liaoning, round 8 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar in Liaoning, round 8 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Liaoning
                    Hisaichi roll dice for 1 Infantry in Liaoning, round 9 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 ArmoredCar in Liaoning, round 9 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Russians lost in Liaoning
                Hisaichi win, taking Liaoning from Russians with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 ArmoredCar
            Battle in Hunan
                Hisaichi attack with 1 Bomber and 3 Mech.Infs
                Chinese defend with 4 Mech.Infs
                    Hisaichi roll dice for 1 Bomber and 3 Mech.Infs in Hunan, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 4 Mech.Infs in Hunan, round 2 : 2/4 hits, 1.33 expected hits
                1 Mech.Inf owned by the Chinese and 2 Mech.Infs owned by the Hisaichi lost in Hunan
                    Hisaichi roll dice for 1 Bomber and 1 Mech.Inf in Hunan, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 3 Mech.Infs in Hunan, round 3 : 2/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Chinese, 1 Bomber owned by the Hisaichi and 1 Mech.Inf owned by the Hisaichi lost in Hunan
                Chinese win with 2 Mech.Infs remaining. Battle score for attacker is -20
                Casualties for Hisaichi: 1 Bomber and 3 Mech.Infs
                Casualties for Chinese: 2 Mech.Infs
            Battle in Shanghai
                Hisaichi attack with 6 ArmoredCars
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 6 ArmoredCars in Shanghai, round 2 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 6 ArmoredCars remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in N.French Indochina
                Hisaichi attack with 2 Mech.Infs
                Chinese defend with 1 Infantry and 1 Mech.Inf
                    Hisaichi roll dice for 2 Mech.Infs in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry and 1 Mech.Inf in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.French Indochina
                    Hisaichi roll dice for 1 Mech.Inf in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Mech.Inf in N.French Indochina, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in N.French Indochina
                French win with 1 Mech.Inf remaining. Battle score for attacker is -10
                Casualties for Hisaichi: 2 Mech.Infs
                Casualties for Chinese: 1 Infantry
            Battle in Khabarovsk
                Hisaichi attack with 4 Infantrys
                British defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 4 Infantrys in Khabarovsk, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Khabarovsk, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Khabarovsk
                    Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 3 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Khabarovsk, round 3 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Hisaichi lost in Khabarovsk
                1 Infantry owned by the Hisaichi retreated to Kirin
                Russians win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 3 Infantrys
            Battle in Vladivostok
                Hisaichi attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Mech.Inf in Vladivostok, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Mech.Inf in Vladivostok, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Vladivostok
                Hisaichi win, taking Vladivostok from Russians with 1 Artillery remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Mech.Inf
            Battle in Korea
                Hisaichi attack with 2 Infantrys
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 2 Infantrys in Korea, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Korea, round 3 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Korea, round 4 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Korea, round 5 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Korea, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Korea
                1 Infantry owned by the Hisaichi retreated to Kirin
                Chinese win with 1 Mech.Inf remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            6 ArmoredCars placed in Hong Kong
            1 Artillery and 2 Infantrys placed in Kwangsi
            1 Adv.Fighter, 5 Artillerys, 1 Infantry and 1 Marine placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    French regular : 1.00
    Russians regular : 1.33
    Hisaichi regular : -4.00
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            2 Artillerys moved from Wales to 18 Sea Zone
            2 Artillerys and 2 Transports moved from 18 Sea Zone to 21 Sea Zone
            2 Transports moved from 21 Sea Zone to 20 Sea Zone
            2 Artillerys moved from Wales to 20 Sea Zone
            2 Artillerys, 1 T.Boat and 2 Transports moved from 20 Sea Zone to 21 Sea Zone
            5 Infantrys moved from Dover to 21 Sea Zone
            3 Infantrys moved from Manchester to 21 Sea Zone
            2 Destroyers and 2 Submarines moved from 24 Sea Zone to 23 Sea Zone
            1 Adv.Fighter and 5 Fighters moved from 21 Sea Zone to 23 Sea Zone
            4 Artillerys and 8 Infantrys moved from 21 Sea Zone to Netherlands
            1 Fighter moved from Vyborg to 23 Sea Zone
            2 Tanks moved from Darfur to Kufra
            1 Mech.Inf moved from French Sudan to W.Morocco
            1 Mech.Inf moved from French Sudan to Kufra
            2 Adv.Fighters moved from Cairo to Kufra
            1 Artillery and 3 Infantrys moved from Iraq to Syria
            2 Mech.Infs and 3 Tanks moved from Ankara to Syria
            1 ArmoredCar and 2 Mech.Infs moved from W.Iran to Syria
            1 Artillery and 1 Infantry moved from N.Saudi Arabia to Iraq
            1 Artillery and 2 Infantrys moved from Belgian Congo to French Equatorial Africa
            1 Infantry moved from Southwest USA to Northwest USA
            1 Infantry moved from British Columbia to 80 Sea Zone
            1 Artillery moved from Vancouver to 80 Sea Zone
            2 ArmoredCars moved from Yukon to Alaska
            1 ArmoredCar moved from Vancouver to Yukon
            1 Artillery, 1 Infantry and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
            1 Artillery and 1 Infantry moved from 71 Sea Zone to Attu
            1 Infantry moved from Lombok to 67 Sea Zone
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 65 Sea Zone
            1 Infantry moved from 65 Sea Zone to Sumatra
                  Dutch take Sumatra from Yamamoto
            8 Infantrys moved from Assam to Burma
            5 Infantrys moved from Bihar to Assam
            1 Infantry moved from Hyderabad to Bihar
            2 Artillerys, 1 Elite and 2 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            4 Infantrys moved from Madras to Hyderabad
            1 Bomber moved from Dover to Netherlands
            1 Tank moved from Koryakia to Okhotsk
            1 Infantry moved from Koryakia to Kolyma
            1 Infantry and 1 Tank moved from Khabarovsk to Heilungchiang
            1 Transport moved from 75 Sea Zone to 72 Sea Zone
            2 Infantrys moved from Attu to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
    
        Purchase Units - British
            British buy 2 ArmoredCars, 6 Artillerys, 1 Bunker, 31 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Kufra
                British attack with 2 Adv.Fighters, 1 Mech.Inf and 2 Tanks
                Italians defend with 1 ArmoredCar, 1 HeavyTank and 1 Tank
                    British roll dice for 2 Adv.Fighters, 1 Mech.Inf and 2 Tanks in Kufra, round 2 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 1 ArmoredCar, 1 HeavyTank and 1 Tank in Kufra, round 2 : 0/3 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Italians and 1 Tank owned by the Italians lost in Kufra
                    British roll dice for 2 Adv.Fighters, 1 Mech.Inf and 2 Tanks in Kufra, round 3 : 3/5 hits, 2.33 expected hits
                    Italians roll dice for 1 HeavyTank in Kufra, round 3 : 1/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Italians and 1 Mech.Inf owned by the British lost in Kufra
                British win, taking Kufra from Italians with 2 Adv.Fighters and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for Italians: 1 ArmoredCar, 1 HeavyTank and 1 Tank
                Casualties for British: 1 Mech.Inf
            Battle in Heilungchiang
                British attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Heilungchiang, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Heilungchiang
                British win, taking Heilungchiang from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in 23 Sea Zone
                British attack with 1 Adv.Fighter, 2 Destroyers, 6 Fighters and 2 Submarines
                Germans defend with 3 Destroyers
                    British roll dice for 2 Submarines in 23 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Adv.Fighter, 2 Destroyers and 6 Fighters in 23 Sea Zone, round 2 : 1/9 hits, 3.17 expected hits
                    Germans roll dice for 3 Destroyers in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    3 Destroyers owned by the Germans and 1 Submarine owned by the British lost in 23 Sea Zone
                British win with 1 Adv.Fighter, 2 Destroyers, 6 Fighters and 1 Submarine remaining. Battle score for attacker is 17
                Casualties for British: 1 Submarine
                Casualties for Germans: 3 Destroyers
            Battle in Netherlands
                British attack with 4 Artillerys, 1 Bomber and 8 Infantrys
                Germans defend with 5 ArmoredCars
                    British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans lost in Netherlands
                    British roll dice for 4 Artillerys, 1 Bomber and 8 Infantrys in Netherlands, round 2 : 9/13 hits, 4.00 expected hits
                    Germans roll dice for 4 ArmoredCars in Netherlands, round 2 : 0/4 hits, 0.67 expected hits
                    4 ArmoredCars owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 4 Artillerys, 1 Bomber and 8 Infantrys remaining. Battle score for attacker is 20
                Casualties for Germans: 5 ArmoredCars
    
        Non Combat Move - British
            1 Bomber moved from Netherlands to Dover
            2 Adv.Fighters moved from Kufra to New Valley
            1 Adv.Fighter and 5 Fighters moved from 23 Sea Zone to 21 Sea Zone
            1 Fighter moved from 23 Sea Zone to Leningrad
    
        Place Units - British
            2 Artillerys, 1 Bunker and 4 Infantrys placed in Cairo
            2 Mech.Infs placed in Cape Town
            2 ArmoredCars and 1 Tank placed in W.Iran
            1 Artillery and 1 Infantry placed in N.Saudi Arabia
            2 Artillerys and 3 Infantrys placed in Delhi
            1 Artillery and 4 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            4 Infantrys placed in Manchester
            4 Infantrys placed in Wales
            8 Infantrys placed in London
            British undo move 3.
            1 Infantry and 1 Tank placed in W.Iran
            2 ArmoredCars placed in Vancouver
            British undo move 9.
            1 Infantry placed in Vancouver
            1 Infantry placed in W.Iran
            6 Infantrys placed in London
    
        Turn Complete - British
            British collect 116 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    Germans regular : -0.67
    British regular : 5.17
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Battleship and 2 Destroyers moved from 67 Sea Zone to 111 Sea Zone
            2 Transports moved from 67 Sea Zone to 113 Sea Zone
            4 Infantrys moved from Merauke to 113 Sea Zone
            3 Infantrys moved from Port Moresby to West Papua
            4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            4 Infantrys moved from 67 Sea Zone to Java
            4 Infantrys moved from Soembawa to Lombok
            3 Infantrys moved from Northern Territory to Western Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Battleship, 1 Destroyer, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 4 Infantrys
                Yamamoto defend with 1 Artillery
                    Anzac roll dice for 4 Infantrys in Java, round 2 : 1/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Transport placed in 122 Sea Zone
            1 Infantry placed in Canberra
            1 Battleship and 1 Destroyer placed in 67 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Anzac regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            1 unit repaired.
    
        Purchase Units - Dutch
            Dutch buy 1 Elite, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 Tank moved from Amazon to 32 Sea Zone
            1 Infantry moved from Amazon to 32 Sea Zone
            1 Infantry moved from Amazon to Suriname
            1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            1 Infantry and 1 Tank moved from 34 Sea Zone to Mauritania
    
        Place Units - Dutch
            1 Transport placed in 32 Sea Zone
            1 Elite and 1 Tank placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            6 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            6 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            2 Infantrys moved from W.Romania to Bulgaria
            1 Fighter moved from E.Romania to Bulgaria
            1 Mech.Inf moved from W.Romania to Vinnytsia
            1 Elite and 2 Infantrys moved from E.Romania to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Vinnytsia
                Romanians attack with 1 Elite, 2 Infantrys and 1 Mech.Inf
                Russians defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Vinnytsia, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Vinnytsia, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Vinnytsia
                    Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Vinnytsia, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Vinnytsia, round 3 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Vinnytsia
                    Romanians roll dice for 1 Elite and 1 Mech.Inf in Vinnytsia, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Vinnytsia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Romanians lost in Vinnytsia
                    Romanians roll dice for 1 Mech.Inf in Vinnytsia, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Vinnytsia, round 5 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Romanians lost in Vinnytsia
                Russians win with 1 Artillery remaining. Battle score for attacker is -9
                Casualties for Russians: 2 Infantrys
                Casualties for Romanians: 1 Elite, 2 Infantrys and 1 Mech.Inf
            Battle in Bulgaria
                Romanians attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 2 Infantrys in Bulgaria, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Fighter and 2 Infantrys in Bulgaria, round 3 : 2/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria
                Romanians win, taking Bulgaria from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Bulgaria to E.Romania
            4 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            4 Infantrys placed in Bucharest
            1 Infantry and 1 Tank placed in W.Romania
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.83
    Russians regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            4 Infantrys moved from Bangkok to 105 Sea Zone
            4 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from Malaya to 110 Sea Zone
            5 Infantrys moved from 110 Sea Zone to Sumatra
            1 Infantry moved from Bangkok to S.Thailand
            1 Infantry and 1 Tank moved from Malaya to S.Thailand
            1 Mech.Inf moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 3 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 5 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 5 Infantrys in Sumatra, round 2 : 1/5 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Sumatra
                Thai win, taking Sumatra from Dutch with 4 Infantrys remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Infantrys, 1 Marine and 2 Mech.Infs placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.17
    Dutch regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            1 Tank moved from Argentina to 39 Sea Zone
            1 Artillery moved from Rio De Janeiro to 39 Sea Zone
            1 Infantry moved from Rio De Janeiro to 39 Sea Zone
            1 Artillery moved from Rio De Janeiro to 39 Sea Zone
            1 ArmoredCar moved from Argentina to 39 Sea Zone
            1 ArmoredCar, 2 Artillerys, 1 B.Transport, 1 Infantry, 1 Tank and 1 Transport moved from 39 Sea Zone to 36 Sea Zone
            1 ArmoredCar, 2 Artillerys, 1 Infantry and 1 Tank moved from 36 Sea Zone to Mauritania
            3 ArmoredCars moved from Argentina to Bahia
            3 ArmoredCars moved from Santiago to Argentina
            1 Artillery moved from Bolivia to Amazon
            2 ArmoredCars moved from Peru to Bahia
            2 ArmoredCars moved from Colombia to Bahia
            1 Infantry moved from South Atlantic USA to 26 Sea Zone
            1 Infantry and 1 S.Submarine moved from 26 Sea Zone to 36 Sea Zone
            1 Infantry moved from 36 Sea Zone to Mauritania
            5 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport, 5 Infantrys and 1 Transport moved from 26 Sea Zone to 35 Sea Zone
            5 Infantrys moved from 35 Sea Zone to Salvador
            1 Destroyer and 2 Submarines moved from 72 Sea Zone to 85 Sea Zone
            3 S.Submarines moved from 71 Sea Zone to 85 Sea Zone
            1 Tank moved from Ayan to Vladivostok
            2 Artillerys and 3 Infantrys moved from Okhotsk to Ayan
            2 Destroyers moved from 102 Sea Zone to 85 Sea Zone
            1 Transport moved from 102 Sea Zone to 101 Sea Zone
            1 Infantry moved from Guam to 101 Sea Zone
            1 Infantry and 1 Transport moved from 101 Sea Zone to 102 Sea Zone
            1 Artillery moved from Truk to 102 Sea Zone
            1 Artillery and 1 Infantry moved from 102 Sea Zone to Ulithi
            2 Infantrys moved from Woleai to Ulithi
            2 Battleships, 2 Carriers, 3 Destroyers and 4 Fighters moved from 109 Sea Zone to 107 Sea Zone
            1 Infantry moved from Palmyra to 98 Sea Zone
            1 Infantry moved from Johnston to 98 Sea Zone
            2 Infantrys and 3 S.Submarines moved from 98 Sea Zone to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to Woleai
            2 Infantrys moved from Truk to Woleai
            1 Infantry moved from Midway to 97 Sea Zone
            1 B.Transport and 1 Infantry moved from 97 Sea Zone to 109 Sea Zone
            2 Destroyers and 1 Submarine moved from 104 Sea Zone to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to Woleai
            3 ArmoredCars moved from San Francisco to E.Mexico
            1 Destroyer and 2 Submarines moved from 28 Sea Zone to 30 Sea Zone
            1 Transport moved from 124 Sea Zone to 121 Sea Zone
            1 Infantry moved from Kermandec to 121 Sea Zone
            1 Infantry moved from New Caledonia to 121 Sea Zone
            2 Infantrys and 1 Transport moved from 121 Sea Zone to 115 Sea Zone
            2 Infantrys moved from 115 Sea Zone to Guadalcanal
            3 Bombers moved from French Equatorial Africa to Madras
            1 Adv.Fighter and 1 Fighter moved from Salvador to Mauritania
    
        Purchase Units - Americans
            Americans buy 8 ArmoredCars, 1 B.Transport, 2 Infantrys, 1 L.Fighter and 8 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Ulithi
                Americans attack with 1 Artillery and 3 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 3 Infantrys in Ulithi, round 2 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Ulithi
                Americans win, taking Ulithi from Yamamoto with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Vladivostok
                Americans attack with 1 Tank
                Hisaichi defend with 1 Artillery
                    Americans roll dice for 1 Tank in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Vladivostok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Americans lost in Vladivostok
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -5
                Casualties for Americans: 1 Tank
            Battle in 107 Sea Zone
                Americans attack with 2 Battleships, 2 Carriers, 3 Destroyers and 4 Fighters
                Yamamoto defend with 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters
                    Americans roll dice for 2 Battleships, 2 Carriers, 3 Destroyers and 4 Fighters in 107 Sea Zone, round 2 : 2/11 hits, 4.00 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters in 107 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    2 Carriers owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 107 Sea Zone
                    Americans roll dice for 2 Battleships, 3 Destroyers and 4 Fighters in 107 Sea Zone, round 3 : 4/9 hits, 3.67 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters in 107 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
                    1 Fighter owned by the Americans, 3 Destroyers owned by the Americans, 1 Carrier owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 107 Sea Zone
                    Americans roll dice for 2 Battleships and 3 Fighters in 107 Sea Zone, round 4 : 4/5 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Battleship in 107 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 Fighter owned by the Americans and 1 Battleship owned by the Yamamoto lost in 107 Sea Zone
                Americans win with 2 Battleships and 2 Fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 2 Carriers, 3 Destroyers and 2 Fighters
                Casualties for Yamamoto: 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters
            Battle in 85 Sea Zone
                Americans attack with 3 Destroyers, 3 S.Submarines and 2 Submarines
                Yamamoto defend with 1 Battleship, 2 Destroyers, 1 S.Submarine and 1 Submarine
                    Americans roll dice for 3 S.Submarines and 2 Submarines in 85 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 85 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 3 Destroyers in 85 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Battleship and 2 Destroyers in 85 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    2 Submarines owned by the Americans lost in 85 Sea Zone
                    Americans roll dice for 3 S.Submarines in 85 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 85 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 3 Destroyers in 85 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Battleship and 2 Destroyers in 85 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
                    3 Destroyers owned by the Americans, 1 Submarine owned by the Yamamoto, 2 Destroyers owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 85 Sea Zone
                    Americans roll dice for 2 S.Submarines in 85 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 S.Submarine in 85 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Battleship in 85 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                1 S.Submarine owned by the Americans lost in 85 Sea Zone
                    Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 S.Submarine in 85 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                1 S.Submarine owned by the Yamamoto lost in 85 Sea Zone
                    Yamamoto roll dice for 1 Battleship in 85 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                    1 Battleship owned by the Yamamoto lost in 85 Sea Zone
                Americans win with 1 S.Submarine remaining. Battle score for attacker is -5
                Casualties for Americans: 3 Destroyers, 2 S.Submarines and 2 Submarines
                Casualties for Yamamoto: 1 Battleship, 2 Destroyers, 1 S.Submarine and 1 Submarine
    
        Non Combat Move - Americans
            2 Fighters moved from 107 Sea Zone to Lombok
    
        Place Units - Americans
            2 S.Submarines placed in 71 Sea Zone
            1 Infantry placed in Alaska
            2 S.Submarines placed in 98 Sea Zone
            1 Infantry placed in Pearl Harbor
            4 S.Submarines placed in 83 Sea Zone
            1 L.Fighter placed in San Francisco
            1 B.Transport placed in 35 Sea Zone
            1 ArmoredCar placed in Salvador
            3 ArmoredCars placed in Santiago
            2 ArmoredCars placed in Peru
            2 ArmoredCars placed in Colombia
    
        Turn Complete - Americans
            Americans collect 120 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 3.00
    Americans regular : -2.17
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            2 Artillerys and 1 Infantry moved from Hamburg to Netherlands
            2 Artillerys and 8 Infantrys moved from Belgium to Netherlands
            1 Mech.Inf moved from Bavaria to Netherlands
            1 Adv.Fighter, 13 ArmoredCars, 5 Artillerys, 1 Fighter, 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 5 Tanks moved from Brest to Kiev
            2 ArmoredCars moved from Krakow to Kiev
            4 Infantrys moved from Krakow to Vinnytsia
            1 Stuka moved from Silesia to Vinnytsia
            1 Stuka moved from Silesia to Netherlands
            1 Fighter moved from Silesia to Kiev
            12 Tanks moved from Danzig to Kiev
            4 Tanks moved from N.Algeria to W.Morocco
            1 Mech.Inf moved from Bohemia to Vinnytsia
            4 ArmoredCars moved from Bohemia to Vinnytsia
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 1 Carrier, 3 Destroyers, 2 Fighters and 15 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 4 Artillerys, 9 Infantrys, 1 Mech.Inf and 1 Stuka
                British defend with 4 Artillerys and 8 Infantrys
                    Germans roll dice for 4 Artillerys, 9 Infantrys, 1 Mech.Inf and 1 Stuka in Netherlands, round 2 : 5/15 hits, 4.67 expected hits
                    British roll dice for 4 Artillerys and 8 Infantrys in Netherlands, round 2 : 2/12 hits, 4.00 expected hits
                    2 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Netherlands
                    Germans roll dice for 4 Artillerys, 7 Infantrys, 1 Mech.Inf and 1 Stuka in Netherlands, round 3 : 3/13 hits, 4.33 expected hits
                    British roll dice for 4 Artillerys and 3 Infantrys in Netherlands, round 3 : 1/7 hits, 2.33 expected hits
                    1 Infantry owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
                    Germans roll dice for 4 Artillerys, 6 Infantrys, 1 Mech.Inf and 1 Stuka in Netherlands, round 4 : 4/12 hits, 4.17 expected hits
                    British roll dice for 4 Artillerys in Netherlands, round 4 : 0/4 hits, 1.33 expected hits
                    4 Artillerys owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 4 Artillerys, 6 Infantrys, 1 Mech.Inf and 1 Stuka remaining. Battle score for attacker is 26
                Casualties for Germans: 3 Infantrys
                Casualties for British: 4 Artillerys and 8 Infantrys
            Battle in W.Morocco
                Germans attack with 4 Tanks
                British defend with 1 Mech.Inf
                    Germans roll dice for 4 Tanks in W.Morocco, round 2 : 2/4 hits, 2.00 expected hits
                    French roll dice for 1 Mech.Inf in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in W.Morocco
                Germans win, taking W.Morocco from French with 4 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
            Battle in Vinnytsia
                Germans attack with 4 ArmoredCars, 4 Infantrys, 1 Mech.Inf and 1 Stuka
                Russians defend with 1 Artillery
                    Germans roll dice for 4 ArmoredCars, 4 Infantrys, 1 Mech.Inf and 1 Stuka in Vinnytsia, round 2 : 3/10 hits, 3.17 expected hits
                    Russians roll dice for 1 Artillery in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Vinnytsia
                Germans win, taking Vinnytsia from Russians with 4 ArmoredCars, 4 Infantrys, 1 Mech.Inf and 1 Stuka remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
            Battle in Kiev
                Germans attack with 1 Adv.Fighter, 15 ArmoredCars, 5 Artillerys, 2 Fighters, 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 17 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Adv.Fighter, 15 ArmoredCars, 5 Artillerys, 2 Fighters, 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 17 Tanks in Kiev, round 2 : 16/50 hits, 20.33 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 1 Adv.Fighter, 15 ArmoredCars, 5 Artillerys, 2 Fighters, 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 17 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            2 Artillerys moved from Warsaw to Brest
            1 AAGun moved from Warsaw to Brest
            5 Infantrys moved from Latvia to Lithuania
            1 Infantry moved from Warsaw to Brest
            3 Infantrys moved from Pomerania to Danzig
            3 Artillerys moved from Pomerania to Danzig
            1 Stuka moved from Netherlands to Rhine
            7 Infantrys moved from Picardy to Belgium
            8 Infantrys moved from Paris to Picardy
            2 Fighters moved from Kiev to Brest
            1 Adv.Fighter moved from Kiev to Brest
            1 Infantry moved from Warsaw to Brest
            1 Stuka moved from Vinnytsia to Brest
    
        Place Units - Germans
            4 Infantrys placed in Warsaw
            1 Carrier and 3 Destroyers placed in 23 Sea Zone
            2 Fighters placed in 23 Sea Zone
            4 Infantrys placed in Rhine
            7 Infantrys placed in Paris
            3 ArmoredCars placed in Krakow
            1 ArmoredCar placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Russians regular : -0.67
    Germans regular : -5.67
    British regular : -4.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            1 HeavyTank and 6 Tanks moved from Moscow to Kursk
            12 Infantrys moved from Rostov to Kursk
            2 Infantrys moved from Georgia to Rostov
            8 Infantrys moved from Yaroslavl to Kursk
            1 Artillery moved from Minsk to Kursk
            3 Infantrys moved from Minsk to Kursk
            1 HeavyTank and 3 Tanks moved from Kotka to Tampere
            1 HeavyTank, 2 Infantrys and 1 Tank moved from Oulu to Tampere
            1 Tank moved from Lapland to Tampere
            2 Artillerys and 4 Infantrys moved from Lapland to Upper Norrland
            4 Tanks moved from Leningrad to Oulu
            4 Mech.Infs moved from Arkhangelsk to Oulu
            2 Mech.Infs moved from Kursk to Vyborg
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            5 Infantrys moved from Perm to Kirov
            3 Artillerys and 3 Infantrys moved from Eastern Mongolia to East Gobi
            1 ArmoredCar moved from Peking to Liaoning
            1 Fighter moved from Peking to Liaoning
            2 Mech.Infs moved from N.Buryat Mongolia to Vladivostok
            2 Infantrys moved from Chita to Heilungchiang
            2 Infantrys moved from Chita to Heilungchiang
            1 Elite and 1 Infantry moved from N.Buryat Mongolia to Chita
            5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery and 3 Infantrys moved from Evenkia to Olyokminsk
            5 Infantrys moved from Irkutsk to N.Buryat Mongolia
    
        Purchase Units - Russians
            Russians buy 4 Adv.Fighters, 4 ArmoredCars, 2 Bunkers, 4 HeavyTanks, 9 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Tampere
                Russians attack with 2 HeavyTanks, 2 Infantrys and 5 Tanks
                Finns defend with 1 Elite and 8 Infantrys
                    Russians roll dice for 2 HeavyTanks, 2 Infantrys and 5 Tanks in Tampere, round 2 : 6/9 hits, 4.17 expected hits
                    Finns roll dice for 1 Elite and 8 Infantrys in Tampere, round 2 : 3/9 hits, 3.00 expected hits
                    6 Infantrys owned by the Finns, 2 Infantrys owned by the Russians and 1 Tank owned by the Russians lost in Tampere
                    Russians roll dice for 2 HeavyTanks and 4 Tanks in Tampere, round 3 : 5/6 hits, 3.33 expected hits
                    Finns roll dice for 1 Elite and 2 Infantrys in Tampere, round 3 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Finns and 1 Elite owned by the Finns lost in Tampere
                Russians win, taking Tampere from Finns with 2 HeavyTanks and 4 Tanks remaining. Battle score for attacker is 10
                Casualties for Russians: 2 Infantrys and 1 Tank
                Casualties for Finns: 1 Elite and 8 Infantrys
            Battle in Vladivostok
                Russians attack with 2 Mech.Infs
                Hisaichi defend with 1 Artillery
                    Russians roll dice for 2 Mech.Infs in Vladivostok, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Vladivostok, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Vladivostok
                    Russians roll dice for 1 Mech.Inf in Vladivostok, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Vladivostok, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Mech.Inf in Vladivostok, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Vladivostok, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Mech.Inf in Vladivostok, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Vladivostok, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Mech.Inf in Vladivostok, round 6 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Vladivostok, round 6 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Vladivostok
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -12
                Casualties for Russians: 2 Mech.Infs
            Battle in East Gobi
                Russians attack with 3 Artillerys and 3 Infantrys
                Neutral defend with 4 Infantrys
                    Russians roll dice for 3 Artillerys and 3 Infantrys in East Gobi, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 3 Infantrys owned by the Neutral lost in East Gobi
                    Russians roll dice for 3 Artillerys and 1 Infantry in East Gobi, round 3 : 3/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in East Gobi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in East Gobi
                Russians loses 0 PUs for violating East Gobis neutrality.
                Russians win, taking East Gobi from Neutral with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
                Casualties for Neutral: 4 Infantrys
            Battle in Liaoning
                Russians attack with 1 ArmoredCar and 1 Fighter
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 ArmoredCar and 1 Fighter in Liaoning, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Liaoning, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Russians and 1 Infantry owned by the Hisaichi lost in Liaoning
                Russians win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Russians: 1 ArmoredCar
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Liaoning to Peking
    
        Place Units - Russians
            1 Bunker and 3 HeavyTanks placed in Kursk
            1 Bunker and 4 Infantrys placed in Leningrad
            4 ArmoredCars and 2 Mech.Infs placed in Sibirsky
            Russians undo move 2.
            4 Adv.Fighters and 1 Bunker placed in Leningrad
            1 HeavyTank and 2 Tanks placed in Moscow
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            1 Infantry placed in Moscow
    
        Turn Complete - Russians
            Russians collect 118 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.00
    Russians regular : 4.50
    Neutral regular : 0.33
    Hisaichi regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            1 ArmoredCar moved from Provence to Aquitaine
            1 Tank moved from Burgundy to Aquitaine
            4 ArmoredCars moved from Tripoli to Kufra
            5 Transports moved from 48 Sea Zone to 46 Sea Zone
            5 Artillerys and 5 Infantrys moved from Rome to 46 Sea Zone
            5 Artillerys, 5 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            5 Artillerys and 5 Infantrys moved from 48 Sea Zone to Tobruk
            3 Mech.Infs moved from Serbia to Odessa
            2 Fighters moved from Krakow to 23 Sea Zone
            2 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Transports moved from 46 Sea Zone to 44 Sea Zone
            3 ArmoredCars moved from Lombardy to Croatia
            1 Artillery and 1 Elite moved from Tripoli to Hun
            4 ArmoredCars moved from Tunis to Tripoli
            4 ArmoredCars and 2 Tanks moved from E.Morocco to Mauritania
            2 Artillerys moved from E.Morocco to W.Morocco
    
        Purchase Units - Italians
            Italians buy 6 ArmoredCars, 6 Artillerys, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mauritania
                Italians attack with 4 ArmoredCars and 2 Tanks
                Americans defend with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank; Dutch defend with 1 Infantry and 1 Tank
                    Italians roll dice for 4 ArmoredCars and 2 Tanks in Mauritania, round 2 : 4/6 hits, 2.33 expected hits
                    French roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 1 Fighter, 3 Infantrys and 2 Tanks in Mauritania, round 2 : 6/10 hits, 4.00 expected hits
                    4 ArmoredCars owned by the Italians, 2 Tanks owned by the Italians, 2 Infantrys owned by the Americans, 1 Infantry owned by the Dutch and 1 ArmoredCar owned by the Americans lost in Mauritania
                French win with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Tanks remaining. Battle score for attacker is -16
                Casualties for Italians: 4 ArmoredCars and 2 Tanks
                Casualties for Americans: 1 ArmoredCar and 2 Infantrys
                Casualties for Dutch: 1 Infantry
            Battle in Aquitaine
                Italians attack with 1 ArmoredCar and 1 Tank
                French defend with 1 Infantry
                    Italians roll dice for 1 ArmoredCar and 1 Tank in Aquitaine, round 2 : 2/2 hits, 0.83 expected hits
                    French roll dice for 1 Infantry in Aquitaine, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians and 1 Infantry owned by the French lost in Aquitaine
                Italians win, taking Aquitaine from French with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Italians: 1 ArmoredCar
                Casualties for French: 1 Infantry
            Battle in 23 Sea Zone
                Germans loiter and taunt; Italians attack with 2 Fighters
                British defend with 2 Destroyers and 1 Submarine
                    Italians roll dice for 2 Fighters in 23 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 2 Destroyers in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 Submarine owned by the British lost in 23 Sea Zone
                    Italians roll dice for 2 Fighters in 23 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 2 Destroyers in 23 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    2 Fighters owned by the Italians and 1 Destroyer owned by the British lost in 23 Sea Zone
                British win with 1 Destroyer remaining. Battle score for attacker is -1
                Casualties for British: 1 Destroyer and 1 Submarine
                Casualties for Italians: 2 Fighters
            Battle in Kufra
                Italians attack with 4 ArmoredCars
                British defend with 2 Tanks
                    Italians roll dice for 4 ArmoredCars in Kufra, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 Tanks in Kufra, round 2 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Italians and 1 Tank owned by the British lost in Kufra
                    Italians roll dice for 3 ArmoredCars in Kufra, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Tank in Kufra, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Italians and 1 Tank owned by the British lost in Kufra
                Italians win, taking Kufra from British with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Italians: 2 ArmoredCars
                Casualties for British: 2 Tanks
    
        Non Combat Move - Italians
            2 Infantrys moved from Lombardy to Tuscany
    
        Place Units - Italians
            2 Mech.Infs placed in Tripoli
            4 ArmoredCars placed in Tunis
            5 Artillerys and 5 Infantrys placed in Rome
            2 ArmoredCars, 1 Artillery and 2 Infantrys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    French regular : 2.67
    Italians regular : 3.17
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            1 Infantry moved from New Valley to Darfur
            2 Artillerys and 1 Infantry moved from Nubia to New Valley
            1 Elite and 2 Infantrys moved from Italian East Africa to Nubia
            1 Mech.Inf moved from Syria to New Valley
            1 Transport moved from 19 Sea Zone to 30 Sea Zone
    
        Purchase Units - French
            French buy 2 ArmoredCars, 2 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            2 ArmoredCars and 1 Elite placed in French Equatorial Africa
            1 Artillery, 1 Elite and 1 Infantry placed in Italian East Africa
            1 Artillery and 1 Infantry placed in Syria
    
        Turn Complete - French
            French collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            2 Bombers moved from Banjarmasin to 107 Sea Zone
            1 Artillery and 1 Infantry moved from Hokkaido to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Artillery moved from Kyushu to 84 Sea Zone
            1 ArmoredCar moved from Tohoku to 84 Sea Zone
            1 Artillery moved from Tohoku to 84 Sea Zone
            1 Artillery moved from Chubu to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Korea
            2 Artillerys and 1 Infantry moved from 84 Sea Zone to Korea
            1 ArmoredCar and 2 Artillerys moved from 84 Sea Zone to Shantung
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 6 Destroyers, 2 Fighters and 4 Infantrys; Remaining resources: 8 PUs; 
    
        Combat - Yamamoto
            Battle in 107 Sea Zone
                Yamamoto attack with 2 Bombers
                Americans defend with 2 Battleships
                    Yamamoto roll dice for 2 Bombers in 107 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 2 Battleships in 107 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    2 Bombers owned by the Yamamoto lost in 107 Sea Zone
                Americans win with 2 Battleships remaining. Battle score for attacker is -28
                Casualties for Yamamoto: 2 Bombers
            Battle in Shantung
                Yamamoto attack with 1 ArmoredCar and 2 Artillerys
                Chinese defend with 2 Infantrys
                    Yamamoto roll dice for 1 ArmoredCar and 2 Artillerys in Shantung, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 Infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Shantung
                    Yamamoto roll dice for 2 Artillerys in Shantung, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 Infantrys in Shantung, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shantung
                    Yamamoto roll dice for 1 Artillery in Shantung, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shantung
                Chinese win with no units remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 ArmoredCar and 2 Artillerys
                Casualties for Chinese: 2 Infantrys
            Battle in Korea
                Yamamoto attack with 2 Artillerys and 2 Infantrys
                Chinese defend with 1 Mech.Inf
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Korea, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Korea, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Korea
                Yamamoto win, taking Korea from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
    
        Non Combat Move - Yamamoto
            2 Artillerys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Sumatra
    
        Place Units - Yamamoto
            4 Destroyers placed in 107 Sea Zone
            2 Destroyers and 2 Fighters placed in 110 Sea Zone
            4 Artillerys and 4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 62 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Yamamoto regular : -0.67
    Americans regular : 0.67
    

    Savegame

5 / 8

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