• TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            8 ArmoredCars, 2 Fighters, 4 Infantrys and 1 Tank moved from S.Algeria to E.Morocco
            4 ArmoredCars, 2 Artillerys and 2 Infantrys moved from N.Algeria to E.Morocco
            1 Tank moved from N.Tunisia to E.Morocco
            1 HeavyTank and 1 Tank moved from Hun to Kufra
            2 ArmoredCars moved from Tripoli to Kufra
            5 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Artillerys moved from Campania to 46 Sea Zone
            3 Artillerys moved from Rome to 46 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Artillery moved from Rome to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
            5 Infantrys moved from Rome to 46 Sea Zone
            6 Artillerys, 6 Infantrys and 6 Transports moved from 46 Sea Zone to 48 Sea Zone
            6 Artillerys and 6 Infantrys moved from 48 Sea Zone to Tobruk
            3 Mech.Infs moved from Lombardy to Serbia
            1 Tank moved from Brittany to Burgundy
            2 Fighters moved from 56 Sea Zone to Kufra
    
        Purchase Units - Italians
            Italians buy 8 ArmoredCars, 6 Artillerys, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in E.Morocco
                Italians attack with 12 ArmoredCars, 2 Artillerys, 2 Fighters, 6 Infantrys and 2 Tanks
                British defend with 1 Infantry; French defend with 1 AAGun, 3 Adv.Fighters, 1 Artillery, 2 Bunkers, 1 Elite, 1 Factory and 13 Infantrys
                    French roll AA dice in E.Morocco : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 12 ArmoredCars, 2 Artillerys, 2 Fighters, 6 Infantrys and 2 Tanks in E.Morocco, round 2 : 8/24 hits, 7.67 expected hits
                Units damaged: 2 Bunkers owned by the French
                    French roll dice for 3 Adv.Fighters, 1 Artillery, 2 Bunkers, 1 Elite and 14 Infantrys in E.Morocco, round 2 : 4/21 hits, 8.33 expected hits
                    5 Infantrys owned by the French, 4 Infantrys owned by the Italians and 1 Infantry owned by the British lost in E.Morocco
                    Italians roll dice for 12 ArmoredCars, 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks in E.Morocco, round 3 : 9/20 hits, 7.00 expected hits
                    French roll dice for 3 Adv.Fighters, 1 Artillery, 2 Bunkers, 1 Elite and 8 Infantrys in E.Morocco, round 3 : 8/15 hits, 6.33 expected hits
                    6 ArmoredCars owned by the Italians, 1 Elite owned by the French, 8 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in E.Morocco
                    Italians roll dice for 6 ArmoredCars, 2 Artillerys, 2 Fighters and 2 Tanks in E.Morocco, round 4 : 5/12 hits, 4.33 expected hits
                    French roll dice for 3 Adv.Fighters, 1 Artillery and 2 Bunkers in E.Morocco, round 4 : 2/6 hits, 3.33 expected hits
                    2 ArmoredCars owned by the Italians, 2 Bunkers owned by the French, 1 Artillery owned by the French and 2 Adv.Fighters owned by the French lost in E.Morocco
                    Italians roll dice for 4 ArmoredCars, 2 Artillerys, 2 Fighters and 2 Tanks in E.Morocco, round 5 : 4/10 hits, 3.67 expected hits
                    French roll dice for 1 Adv.Fighter in E.Morocco, round 5 : 0/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the French lost in E.Morocco
                Italians win, taking E.Morocco from French with 4 ArmoredCars, 2 Artillerys, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 33
                Casualties for Italians: 8 ArmoredCars and 6 Infantrys
                Casualties for British: 1 Infantry
                Casualties for French: 3 Adv.Fighters, 1 Artillery, 2 Bunkers, 1 Elite and 13 Infantrys
            Battle in Kufra
                Italians attack with 2 ArmoredCars, 2 Fighters, 1 HeavyTank and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 2 ArmoredCars, 2 Fighters, 1 HeavyTank and 1 Tank in Kufra, round 2 : 2/6 hits, 2.50 expected hits
                    British roll dice for 1 Infantry in Kufra, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in Kufra
                Italians win, taking Kufra from British with 1 ArmoredCar, 2 Fighters, 1 HeavyTank and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Italians: 1 ArmoredCar
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            2 Fighters moved from Kufra to 56 Sea Zone
            4 ArmoredCars moved from Tunis to Tripoli
            2 Fighters moved from E.Morocco to N.Algeria
    
        Place Units - Italians
            4 ArmoredCars placed in Tunis
            1 Artillery and 1 Elite placed in Tripoli
            1 Artillery and 1 Infantry placed in Rome
            4 Artillerys and 4 Infantrys placed in Rome
            3 ArmoredCars and 2 Infantrys placed in Lombardy
            1 ArmoredCar placed in Provence
    
        Turn Complete - Italians
            Italians collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    French regular : -4.67
    Italians regular : 2.83
    British regular : 0.67
    French AA : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            1 Infantry moved from Azores to 16 Sea Zone
            1 Infantry and 1 Transport moved from 16 Sea Zone to 19 Sea Zone
            1 Infantry moved from 19 Sea Zone to Aquitaine
                  French take Aquitaine from Italians
            1 Infantry moved from Lower Egypt to Mersa Matruh
            1 Infantry moved from Nubia to New Valley
    
        Purchase Units - French
            French buy 1 Elite, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            2 Infantrys placed in Syria
            1 Elite and 2 Infantrys placed in Italian East Africa
            1 Factory placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 ArmoredCar moved from Tokyo to Chubu
            1 ArmoredCar moved from Tokyo to Tohoku
            1 Artillery moved from Tokyo to Tohoku
            1 Artillery moved from Tokyo to Chubu
            1 Artillery moved from Tokyo to 84 Sea Zone
            1 Artillery moved from 84 Sea Zone to Hokkaido
            1 Artillery and 1 Infantry moved from Tokyo to 84 Sea Zone
            1 Artillery and 1 Infantry moved from 84 Sea Zone to Kyushu
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Hokkaido
            1 Battleship, 2 Destroyers, 1 S.Submarine and 1 Submarine moved from 84 Sea Zone to 85 Sea Zone
            1 Fighter moved from 110 Sea Zone to 65 Sea Zone
            2 Bombers moved from Banjarmasin to 65 Sea Zone
            4 Artillerys and 1 Elite moved from Sumatra to Java
            2 Artillerys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Elite moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 1 Elite and 2 Infantrys moved from 110 Sea Zone to Java
            2 Fighters moved from 107 Sea Zone to 108 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 8 Artillerys and 8 Infantrys; Remaining resources: 25 PUs; 
    
        Combat - Yamamoto
            Battle in Java
                Yamamoto attack with 6 Artillerys, 2 Elites and 2 Infantrys
                Anzac defend with 1 Artillery, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 6 Artillerys, 2 Elites and 2 Infantrys in Java, round 2 : 4/10 hits, 3.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 4/8 hits, 3.00 expected hits
                    3 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 4 Artillerys and 2 Elites in Java, round 3 : 3/6 hits, 2.33 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 1 Elite, 1 Marine and 1 Tank in Java, round 3 : 3/5 hits, 2.00 expected hits
                    1 Artillery owned by the Anzac, 1 Elite owned by the Anzac, 3 Artillerys owned by the Yamamoto and 1 Marine owned by the Anzac lost in Java
                    Yamamoto roll dice for 1 Artillery and 2 Elites in Java, round 4 : 2/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Bunker and 1 Tank in Java, round 4 : 2/2 hits, 1.00 expected hits
                    1 Tank owned by the Anzac, 2 Elites owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 5 Artillerys, 2 Elites and 2 Infantrys
                Casualties for Anzac: 1 Artillery, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank
                Casualties for Dutch: 1 Bunker
            Battle in Chubu
                Yamamoto attack with 1 ArmoredCar and 1 Artillery
                Americans defend with 1 Artillery
                    Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Chubu, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery in Chubu, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Chubu, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery in Chubu, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Chubu, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery in Chubu, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Chubu, round 5 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery in Chubu, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Chubu
                Yamamoto win, taking Chubu from Americans with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for Americans: 1 Artillery
            Battle in Kyushu
                Yamamoto attack with 1 Artillery and 1 Infantry
                Americans defend with 1 Artillery
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kyushu, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery in Kyushu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Kyushu
                Yamamoto win, taking Kyushu from Americans with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Artillery
            Battle in 85 Sea Zone
                Yamamoto attack with 1 Battleship, 2 Destroyers, 1 S.Submarine and 1 Submarine
                Americans defend with 1 Cruiser, 1 Destroyer and 3 Transports
                    Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 85 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Battleship and 2 Destroyers in 85 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Cruiser, 1 Destroyer and 3 Transports in 85 Sea Zone, round 2 : 0/5 hits, 1.33 expected hits
                    1 Destroyer owned by the Americans and 3 Transports owned by the Americans lost in 85 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 85 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 Cruiser owned by the Americans lost in 85 Sea Zone
                Yamamoto win with 1 Battleship, 2 Destroyers, 1 S.Submarine and 1 Submarine remaining. Battle score for attacker is 38
                Casualties for Americans: 1 Cruiser, 1 Destroyer and 3 Transports
            Battle in 65 Sea Zone
                Yamamoto attack with 2 Bombers and 1 Fighter
                Anzac defend with 1 Battleship and 1 Transport
                    Yamamoto roll dice for 2 Bombers and 1 Fighter in 65 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Anzac roll dice for 1 Battleship and 1 Transport in 65 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 Battleship owned by the Anzac, 1 Transport owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 65 Sea Zone
                Yamamoto win with 2 Bombers remaining. Battle score for attacker is 18
                Casualties for Yamamoto: 1 Fighter
                Casualties for Anzac: 1 Battleship and 1 Transport
            Battle in Tohoku
                Yamamoto attack with 1 ArmoredCar and 1 Artillery
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Tohoku, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Tohoku, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Tohoku, round 3 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Tohoku, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Tohoku
                Yamamoto win, taking Tohoku from Americans with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Hokkaido
                Yamamoto attack with 1 Artillery and 1 Infantry
                Americans defend with 1 Elite
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Hokkaido, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Elite in Hokkaido, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Americans lost in Hokkaido
                Yamamoto win, taking Hokkaido from Americans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 Elite
            Battle in 108 Sea Zone
                Yamamoto attack with 2 Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 2 Fighters in 108 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 Submarine owned by the Americans lost in 108 Sea Zone
                Yamamoto win with 2 Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
    
        Non Combat Move - Yamamoto
            2 Fighters moved from 108 Sea Zone to 107 Sea Zone
            2 Bombers moved from 65 Sea Zone to Banjarmasin
    
        Place Units - Yamamoto
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            2 Artillerys and 2 Infantrys placed in Davao
            4 Artillerys and 4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 4.50
    Americans regular : -2.00
    Anzac regular : 0.17
    Dutch regular : 3.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Mech.Inf moved from Peking to Korea
                  Chinese take Korea from Hisaichi
            2 Infantrys moved from Szechwan to Hupeh
            2 Mech.Infs moved from Ningsia to Hupeh
            1 Infantry moved from Shansi to Anhwei
                  Chinese take Anhwei from Hisaichi
            1 Infantry and 1 Mech.Inf moved from Shantung to Shanghai
            1 Infantry moved from Chahar to Peking
            2 Infantrys moved from Shansi to Shantung
            1 Mech.Inf moved from Shantung to Hunan
            3 Mech.Infs moved from Peking to Hunan
            1 Fighter moved from Chahar to Shanghai
            3 Infantrys and 1 Mech.Inf moved from Kweichow to N.French Indochina
            2 Infantrys moved from Ningsia to Suiyuan
            1 Infantry and 1 Marine moved from Suiyuan to Chahar
            3 Infantrys moved from Lanchow to Szechwan
            5 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
            3 Infantrys and 3 Mech.Infs moved from Hsining to E.Qinghai
            3 Mech.Infs moved from E.Qinghai to Szechwan
            4 Infantrys moved from Gobi Altai to Ningsia
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Bunker, 9 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 2 Infantrys and 2 Mech.Infs
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys and 2 Mech.Infs in Hupeh, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in N.French Indochina
                Chinese attack with 3 Infantrys and 1 Mech.Inf
                Yamamoto defend with 2 Tanks
                    Chinese roll dice for 3 Infantrys and 1 Mech.Inf in N.French Indochina, round 2 : 3/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Tanks in N.French Indochina, round 2 : 2/2 hits, 1.00 expected hits
                    2 Tanks owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in N.French Indochina
                Chinese win, taking N.French Indochina from Yamamoto with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 Infantrys
                Casualties for Yamamoto: 2 Tanks
            Battle in Shanghai
                Chinese attack with 1 Fighter, 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Shanghai, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Shanghai, round 3 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
                Chinese win, taking Shanghai from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Hunan
                Chinese attack with 4 Mech.Infs
                Hisaichi defend with 1 ArmoredCar and 2 Artillerys
                    Chinese roll dice for 4 Mech.Infs in Hunan, round 2 : 3/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Artillerys in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 4 Mech.Infs remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 1 ArmoredCar and 2 Artillerys
    
        Non Combat Move - Chinese
            1 Fighter moved from Shanghai to Peking
    
        Place Units - Chinese
            2 Artillerys, 1 Bunker and 1 Marine placed in Peking
            5 Infantrys and 1 Tank placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Chinese regular : 2.33
    Hisaichi regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 Infantry moved from Kirin to Heilungchiang
                  Hisaichi take Heilungchiang from Russians
            2 Infantrys moved from Kirin to Liaoning
            2 Infantrys moved from Kirin to Korea
            6 ArmoredCars moved from Changchun to 84 Sea Zone
            6 ArmoredCars moved from 84 Sea Zone to Shanghai
            2 Mech.Infs moved from Kwangsi to N.French Indochina
            1 Bomber moved from Bangkok to N.French Indochina
            1 Bomber moved from N.French Indochina to Hunan
            2 Mech.Infs moved from Hong Kong to Hunan
            1 Mech.Inf moved from Kwangsi to Hunan
            1 Artillery and 1 Infantry moved from Kirin to Vladivostok
            4 Infantrys moved from Kirin to Khabarovsk
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 6 ArmoredCars, 6 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Liaoning
                Hisaichi attack with 2 Infantrys
                Russians defend with 1 ArmoredCar
                    Hisaichi roll dice for 2 Infantrys in Liaoning, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar in Liaoning, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Liaoning, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar in Liaoning, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Liaoning, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar in Liaoning, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Liaoning, round 5 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar in Liaoning, round 5 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Liaoning, round 6 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar in Liaoning, round 6 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Liaoning, round 7 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar in Liaoning, round 7 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Liaoning, round 8 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar in Liaoning, round 8 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Liaoning
                    Hisaichi roll dice for 1 Infantry in Liaoning, round 9 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 ArmoredCar in Liaoning, round 9 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Russians lost in Liaoning
                Hisaichi win, taking Liaoning from Russians with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 ArmoredCar
            Battle in Hunan
                Hisaichi attack with 1 Bomber and 3 Mech.Infs
                Chinese defend with 4 Mech.Infs
                    Hisaichi roll dice for 1 Bomber and 3 Mech.Infs in Hunan, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 4 Mech.Infs in Hunan, round 2 : 2/4 hits, 1.33 expected hits
                1 Mech.Inf owned by the Chinese and 2 Mech.Infs owned by the Hisaichi lost in Hunan
                    Hisaichi roll dice for 1 Bomber and 1 Mech.Inf in Hunan, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 3 Mech.Infs in Hunan, round 3 : 2/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Chinese, 1 Bomber owned by the Hisaichi and 1 Mech.Inf owned by the Hisaichi lost in Hunan
                Chinese win with 2 Mech.Infs remaining. Battle score for attacker is -20
                Casualties for Hisaichi: 1 Bomber and 3 Mech.Infs
                Casualties for Chinese: 2 Mech.Infs
            Battle in Shanghai
                Hisaichi attack with 6 ArmoredCars
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 6 ArmoredCars in Shanghai, round 2 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 6 ArmoredCars remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in N.French Indochina
                Hisaichi attack with 2 Mech.Infs
                Chinese defend with 1 Infantry and 1 Mech.Inf
                    Hisaichi roll dice for 2 Mech.Infs in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry and 1 Mech.Inf in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.French Indochina
                    Hisaichi roll dice for 1 Mech.Inf in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Mech.Inf in N.French Indochina, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in N.French Indochina
                French win with 1 Mech.Inf remaining. Battle score for attacker is -10
                Casualties for Hisaichi: 2 Mech.Infs
                Casualties for Chinese: 1 Infantry
            Battle in Khabarovsk
                Hisaichi attack with 4 Infantrys
                British defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 4 Infantrys in Khabarovsk, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Khabarovsk, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Khabarovsk
                    Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 3 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Khabarovsk, round 3 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Hisaichi lost in Khabarovsk
                1 Infantry owned by the Hisaichi retreated to Kirin
                Russians win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 3 Infantrys
            Battle in Vladivostok
                Hisaichi attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Mech.Inf in Vladivostok, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Mech.Inf in Vladivostok, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Vladivostok
                Hisaichi win, taking Vladivostok from Russians with 1 Artillery remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Mech.Inf
            Battle in Korea
                Hisaichi attack with 2 Infantrys
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 2 Infantrys in Korea, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Korea, round 3 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Korea, round 4 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Korea, round 5 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Korea, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Korea
                1 Infantry owned by the Hisaichi retreated to Kirin
                Chinese win with 1 Mech.Inf remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            6 ArmoredCars placed in Hong Kong
            1 Artillery and 2 Infantrys placed in Kwangsi
            1 Adv.Fighter, 5 Artillerys, 1 Infantry and 1 Marine placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    French regular : 1.00
    Russians regular : 1.33
    Hisaichi regular : -4.00
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            2 Artillerys moved from Wales to 18 Sea Zone
            2 Artillerys and 2 Transports moved from 18 Sea Zone to 21 Sea Zone
            2 Transports moved from 21 Sea Zone to 20 Sea Zone
            2 Artillerys moved from Wales to 20 Sea Zone
            2 Artillerys, 1 T.Boat and 2 Transports moved from 20 Sea Zone to 21 Sea Zone
            5 Infantrys moved from Dover to 21 Sea Zone
            3 Infantrys moved from Manchester to 21 Sea Zone
            2 Destroyers and 2 Submarines moved from 24 Sea Zone to 23 Sea Zone
            1 Adv.Fighter and 5 Fighters moved from 21 Sea Zone to 23 Sea Zone
            4 Artillerys and 8 Infantrys moved from 21 Sea Zone to Netherlands
            1 Fighter moved from Vyborg to 23 Sea Zone
            2 Tanks moved from Darfur to Kufra
            1 Mech.Inf moved from French Sudan to W.Morocco
            1 Mech.Inf moved from French Sudan to Kufra
            2 Adv.Fighters moved from Cairo to Kufra
            1 Artillery and 3 Infantrys moved from Iraq to Syria
            2 Mech.Infs and 3 Tanks moved from Ankara to Syria
            1 ArmoredCar and 2 Mech.Infs moved from W.Iran to Syria
            1 Artillery and 1 Infantry moved from N.Saudi Arabia to Iraq
            1 Artillery and 2 Infantrys moved from Belgian Congo to French Equatorial Africa
            1 Infantry moved from Southwest USA to Northwest USA
            1 Infantry moved from British Columbia to 80 Sea Zone
            1 Artillery moved from Vancouver to 80 Sea Zone
            2 ArmoredCars moved from Yukon to Alaska
            1 ArmoredCar moved from Vancouver to Yukon
            1 Artillery, 1 Infantry and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
            1 Artillery and 1 Infantry moved from 71 Sea Zone to Attu
            1 Infantry moved from Lombok to 67 Sea Zone
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 65 Sea Zone
            1 Infantry moved from 65 Sea Zone to Sumatra
                  Dutch take Sumatra from Yamamoto
            8 Infantrys moved from Assam to Burma
            5 Infantrys moved from Bihar to Assam
            1 Infantry moved from Hyderabad to Bihar
            2 Artillerys, 1 Elite and 2 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            4 Infantrys moved from Madras to Hyderabad
            1 Bomber moved from Dover to Netherlands
            1 Tank moved from Koryakia to Okhotsk
            1 Infantry moved from Koryakia to Kolyma
            1 Infantry and 1 Tank moved from Khabarovsk to Heilungchiang
            1 Transport moved from 75 Sea Zone to 72 Sea Zone
            2 Infantrys moved from Attu to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
    
        Purchase Units - British
            British buy 2 ArmoredCars, 6 Artillerys, 1 Bunker, 31 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Kufra
                British attack with 2 Adv.Fighters, 1 Mech.Inf and 2 Tanks
                Italians defend with 1 ArmoredCar, 1 HeavyTank and 1 Tank
                    British roll dice for 2 Adv.Fighters, 1 Mech.Inf and 2 Tanks in Kufra, round 2 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 1 ArmoredCar, 1 HeavyTank and 1 Tank in Kufra, round 2 : 0/3 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Italians and 1 Tank owned by the Italians lost in Kufra
                    British roll dice for 2 Adv.Fighters, 1 Mech.Inf and 2 Tanks in Kufra, round 3 : 3/5 hits, 2.33 expected hits
                    Italians roll dice for 1 HeavyTank in Kufra, round 3 : 1/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Italians and 1 Mech.Inf owned by the British lost in Kufra
                British win, taking Kufra from Italians with 2 Adv.Fighters and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for Italians: 1 ArmoredCar, 1 HeavyTank and 1 Tank
                Casualties for British: 1 Mech.Inf
            Battle in Heilungchiang
                British attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Heilungchiang, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Heilungchiang
                British win, taking Heilungchiang from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in 23 Sea Zone
                British attack with 1 Adv.Fighter, 2 Destroyers, 6 Fighters and 2 Submarines
                Germans defend with 3 Destroyers
                    British roll dice for 2 Submarines in 23 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Adv.Fighter, 2 Destroyers and 6 Fighters in 23 Sea Zone, round 2 : 1/9 hits, 3.17 expected hits
                    Germans roll dice for 3 Destroyers in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    3 Destroyers owned by the Germans and 1 Submarine owned by the British lost in 23 Sea Zone
                British win with 1 Adv.Fighter, 2 Destroyers, 6 Fighters and 1 Submarine remaining. Battle score for attacker is 17
                Casualties for British: 1 Submarine
                Casualties for Germans: 3 Destroyers
            Battle in Netherlands
                British attack with 4 Artillerys, 1 Bomber and 8 Infantrys
                Germans defend with 5 ArmoredCars
                    British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans lost in Netherlands
                    British roll dice for 4 Artillerys, 1 Bomber and 8 Infantrys in Netherlands, round 2 : 9/13 hits, 4.00 expected hits
                    Germans roll dice for 4 ArmoredCars in Netherlands, round 2 : 0/4 hits, 0.67 expected hits
                    4 ArmoredCars owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 4 Artillerys, 1 Bomber and 8 Infantrys remaining. Battle score for attacker is 20
                Casualties for Germans: 5 ArmoredCars
    
        Non Combat Move - British
            1 Bomber moved from Netherlands to Dover
            2 Adv.Fighters moved from Kufra to New Valley
            1 Adv.Fighter and 5 Fighters moved from 23 Sea Zone to 21 Sea Zone
            1 Fighter moved from 23 Sea Zone to Leningrad
    
        Place Units - British
            2 Artillerys, 1 Bunker and 4 Infantrys placed in Cairo
            2 Mech.Infs placed in Cape Town
            2 ArmoredCars and 1 Tank placed in W.Iran
            1 Artillery and 1 Infantry placed in N.Saudi Arabia
            2 Artillerys and 3 Infantrys placed in Delhi
            1 Artillery and 4 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            4 Infantrys placed in Manchester
            4 Infantrys placed in Wales
            8 Infantrys placed in London
            British undo move 3.
            1 Infantry and 1 Tank placed in W.Iran
            2 ArmoredCars placed in Vancouver
            British undo move 9.
            1 Infantry placed in Vancouver
            1 Infantry placed in W.Iran
            6 Infantrys placed in London
    
        Turn Complete - British
            British collect 116 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    Germans regular : -0.67
    British regular : 5.17
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Battleship and 2 Destroyers moved from 67 Sea Zone to 111 Sea Zone
            2 Transports moved from 67 Sea Zone to 113 Sea Zone
            4 Infantrys moved from Merauke to 113 Sea Zone
            3 Infantrys moved from Port Moresby to West Papua
            4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            4 Infantrys moved from 67 Sea Zone to Java
            4 Infantrys moved from Soembawa to Lombok
            3 Infantrys moved from Northern Territory to Western Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Battleship, 1 Destroyer, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 4 Infantrys
                Yamamoto defend with 1 Artillery
                    Anzac roll dice for 4 Infantrys in Java, round 2 : 1/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Transport placed in 122 Sea Zone
            1 Infantry placed in Canberra
            1 Battleship and 1 Destroyer placed in 67 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Anzac regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            1 unit repaired.
    
        Purchase Units - Dutch
            Dutch buy 1 Elite, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 Tank moved from Amazon to 32 Sea Zone
            1 Infantry moved from Amazon to 32 Sea Zone
            1 Infantry moved from Amazon to Suriname
            1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            1 Infantry and 1 Tank moved from 34 Sea Zone to Mauritania
    
        Place Units - Dutch
            1 Transport placed in 32 Sea Zone
            1 Elite and 1 Tank placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            6 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            6 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            2 Infantrys moved from W.Romania to Bulgaria
            1 Fighter moved from E.Romania to Bulgaria
            1 Mech.Inf moved from W.Romania to Vinnytsia
            1 Elite and 2 Infantrys moved from E.Romania to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Vinnytsia
                Romanians attack with 1 Elite, 2 Infantrys and 1 Mech.Inf
                Russians defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Vinnytsia, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Vinnytsia, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Vinnytsia
                    Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Vinnytsia, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Vinnytsia, round 3 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Vinnytsia
                    Romanians roll dice for 1 Elite and 1 Mech.Inf in Vinnytsia, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Vinnytsia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Romanians lost in Vinnytsia
                    Romanians roll dice for 1 Mech.Inf in Vinnytsia, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Vinnytsia, round 5 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Romanians lost in Vinnytsia
                Russians win with 1 Artillery remaining. Battle score for attacker is -9
                Casualties for Russians: 2 Infantrys
                Casualties for Romanians: 1 Elite, 2 Infantrys and 1 Mech.Inf
            Battle in Bulgaria
                Romanians attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 2 Infantrys in Bulgaria, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Fighter and 2 Infantrys in Bulgaria, round 3 : 2/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria
                Romanians win, taking Bulgaria from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Bulgaria to E.Romania
            4 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            4 Infantrys placed in Bucharest
            1 Infantry and 1 Tank placed in W.Romania
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.83
    Russians regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            4 Infantrys moved from Bangkok to 105 Sea Zone
            4 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from Malaya to 110 Sea Zone
            5 Infantrys moved from 110 Sea Zone to Sumatra
            1 Infantry moved from Bangkok to S.Thailand
            1 Infantry and 1 Tank moved from Malaya to S.Thailand
            1 Mech.Inf moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 3 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 5 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 5 Infantrys in Sumatra, round 2 : 1/5 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Sumatra
                Thai win, taking Sumatra from Dutch with 4 Infantrys remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Infantrys, 1 Marine and 2 Mech.Infs placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.17
    Dutch regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            1 Tank moved from Argentina to 39 Sea Zone
            1 Artillery moved from Rio De Janeiro to 39 Sea Zone
            1 Infantry moved from Rio De Janeiro to 39 Sea Zone
            1 Artillery moved from Rio De Janeiro to 39 Sea Zone
            1 ArmoredCar moved from Argentina to 39 Sea Zone
            1 ArmoredCar, 2 Artillerys, 1 B.Transport, 1 Infantry, 1 Tank and 1 Transport moved from 39 Sea Zone to 36 Sea Zone
            1 ArmoredCar, 2 Artillerys, 1 Infantry and 1 Tank moved from 36 Sea Zone to Mauritania
            3 ArmoredCars moved from Argentina to Bahia
            3 ArmoredCars moved from Santiago to Argentina
            1 Artillery moved from Bolivia to Amazon
            2 ArmoredCars moved from Peru to Bahia
            2 ArmoredCars moved from Colombia to Bahia
            1 Infantry moved from South Atlantic USA to 26 Sea Zone
            1 Infantry and 1 S.Submarine moved from 26 Sea Zone to 36 Sea Zone
            1 Infantry moved from 36 Sea Zone to Mauritania
            5 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport, 5 Infantrys and 1 Transport moved from 26 Sea Zone to 35 Sea Zone
            5 Infantrys moved from 35 Sea Zone to Salvador
            1 Destroyer and 2 Submarines moved from 72 Sea Zone to 85 Sea Zone
            3 S.Submarines moved from 71 Sea Zone to 85 Sea Zone
            1 Tank moved from Ayan to Vladivostok
            2 Artillerys and 3 Infantrys moved from Okhotsk to Ayan
            2 Destroyers moved from 102 Sea Zone to 85 Sea Zone
            1 Transport moved from 102 Sea Zone to 101 Sea Zone
            1 Infantry moved from Guam to 101 Sea Zone
            1 Infantry and 1 Transport moved from 101 Sea Zone to 102 Sea Zone
            1 Artillery moved from Truk to 102 Sea Zone
            1 Artillery and 1 Infantry moved from 102 Sea Zone to Ulithi
            2 Infantrys moved from Woleai to Ulithi
            2 Battleships, 2 Carriers, 3 Destroyers and 4 Fighters moved from 109 Sea Zone to 107 Sea Zone
            1 Infantry moved from Palmyra to 98 Sea Zone
            1 Infantry moved from Johnston to 98 Sea Zone
            2 Infantrys and 3 S.Submarines moved from 98 Sea Zone to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to Woleai
            2 Infantrys moved from Truk to Woleai
            1 Infantry moved from Midway to 97 Sea Zone
            1 B.Transport and 1 Infantry moved from 97 Sea Zone to 109 Sea Zone
            2 Destroyers and 1 Submarine moved from 104 Sea Zone to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to Woleai
            3 ArmoredCars moved from San Francisco to E.Mexico
            1 Destroyer and 2 Submarines moved from 28 Sea Zone to 30 Sea Zone
            1 Transport moved from 124 Sea Zone to 121 Sea Zone
            1 Infantry moved from Kermandec to 121 Sea Zone
            1 Infantry moved from New Caledonia to 121 Sea Zone
            2 Infantrys and 1 Transport moved from 121 Sea Zone to 115 Sea Zone
            2 Infantrys moved from 115 Sea Zone to Guadalcanal
            3 Bombers moved from French Equatorial Africa to Madras
            1 Adv.Fighter and 1 Fighter moved from Salvador to Mauritania
    
        Purchase Units - Americans
            Americans buy 8 ArmoredCars, 1 B.Transport, 2 Infantrys, 1 L.Fighter and 8 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Ulithi
                Americans attack with 1 Artillery and 3 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 3 Infantrys in Ulithi, round 2 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Ulithi
                Americans win, taking Ulithi from Yamamoto with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Vladivostok
                Americans attack with 1 Tank
                Hisaichi defend with 1 Artillery
                    Americans roll dice for 1 Tank in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Vladivostok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Americans lost in Vladivostok
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -5
                Casualties for Americans: 1 Tank
            Battle in 107 Sea Zone
                Americans attack with 2 Battleships, 2 Carriers, 3 Destroyers and 4 Fighters
                Yamamoto defend with 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters
                    Americans roll dice for 2 Battleships, 2 Carriers, 3 Destroyers and 4 Fighters in 107 Sea Zone, round 2 : 2/11 hits, 4.00 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters in 107 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    2 Carriers owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 107 Sea Zone
                    Americans roll dice for 2 Battleships, 3 Destroyers and 4 Fighters in 107 Sea Zone, round 3 : 4/9 hits, 3.67 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters in 107 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
                    1 Fighter owned by the Americans, 3 Destroyers owned by the Americans, 1 Carrier owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 107 Sea Zone
                    Americans roll dice for 2 Battleships and 3 Fighters in 107 Sea Zone, round 4 : 4/5 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Battleship in 107 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 Fighter owned by the Americans and 1 Battleship owned by the Yamamoto lost in 107 Sea Zone
                Americans win with 2 Battleships and 2 Fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 2 Carriers, 3 Destroyers and 2 Fighters
                Casualties for Yamamoto: 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters
            Battle in 85 Sea Zone
                Americans attack with 3 Destroyers, 3 S.Submarines and 2 Submarines
                Yamamoto defend with 1 Battleship, 2 Destroyers, 1 S.Submarine and 1 Submarine
                    Americans roll dice for 3 S.Submarines and 2 Submarines in 85 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 85 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 3 Destroyers in 85 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Battleship and 2 Destroyers in 85 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    2 Submarines owned by the Americans lost in 85 Sea Zone
                    Americans roll dice for 3 S.Submarines in 85 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 85 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 3 Destroyers in 85 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Battleship and 2 Destroyers in 85 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
                    3 Destroyers owned by the Americans, 1 Submarine owned by the Yamamoto, 2 Destroyers owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 85 Sea Zone
                    Americans roll dice for 2 S.Submarines in 85 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 S.Submarine in 85 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Battleship in 85 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                1 S.Submarine owned by the Americans lost in 85 Sea Zone
                    Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 S.Submarine in 85 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                1 S.Submarine owned by the Yamamoto lost in 85 Sea Zone
                    Yamamoto roll dice for 1 Battleship in 85 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                    1 Battleship owned by the Yamamoto lost in 85 Sea Zone
                Americans win with 1 S.Submarine remaining. Battle score for attacker is -5
                Casualties for Americans: 3 Destroyers, 2 S.Submarines and 2 Submarines
                Casualties for Yamamoto: 1 Battleship, 2 Destroyers, 1 S.Submarine and 1 Submarine
    
        Non Combat Move - Americans
            2 Fighters moved from 107 Sea Zone to Lombok
    
        Place Units - Americans
            2 S.Submarines placed in 71 Sea Zone
            1 Infantry placed in Alaska
            2 S.Submarines placed in 98 Sea Zone
            1 Infantry placed in Pearl Harbor
            4 S.Submarines placed in 83 Sea Zone
            1 L.Fighter placed in San Francisco
            1 B.Transport placed in 35 Sea Zone
            1 ArmoredCar placed in Salvador
            3 ArmoredCars placed in Santiago
            2 ArmoredCars placed in Peru
            2 ArmoredCars placed in Colombia
    
        Turn Complete - Americans
            Americans collect 120 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 3.00
    Americans regular : -2.17
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            2 Artillerys and 1 Infantry moved from Hamburg to Netherlands
            2 Artillerys and 8 Infantrys moved from Belgium to Netherlands
            1 Mech.Inf moved from Bavaria to Netherlands
            1 Adv.Fighter, 13 ArmoredCars, 5 Artillerys, 1 Fighter, 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 5 Tanks moved from Brest to Kiev
            2 ArmoredCars moved from Krakow to Kiev
            4 Infantrys moved from Krakow to Vinnytsia
            1 Stuka moved from Silesia to Vinnytsia
            1 Stuka moved from Silesia to Netherlands
            1 Fighter moved from Silesia to Kiev
            12 Tanks moved from Danzig to Kiev
            4 Tanks moved from N.Algeria to W.Morocco
            1 Mech.Inf moved from Bohemia to Vinnytsia
            4 ArmoredCars moved from Bohemia to Vinnytsia
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 1 Carrier, 3 Destroyers, 2 Fighters and 15 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 4 Artillerys, 9 Infantrys, 1 Mech.Inf and 1 Stuka
                British defend with 4 Artillerys and 8 Infantrys
                    Germans roll dice for 4 Artillerys, 9 Infantrys, 1 Mech.Inf and 1 Stuka in Netherlands, round 2 : 5/15 hits, 4.67 expected hits
                    British roll dice for 4 Artillerys and 8 Infantrys in Netherlands, round 2 : 2/12 hits, 4.00 expected hits
                    2 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Netherlands
                    Germans roll dice for 4 Artillerys, 7 Infantrys, 1 Mech.Inf and 1 Stuka in Netherlands, round 3 : 3/13 hits, 4.33 expected hits
                    British roll dice for 4 Artillerys and 3 Infantrys in Netherlands, round 3 : 1/7 hits, 2.33 expected hits
                    1 Infantry owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
                    Germans roll dice for 4 Artillerys, 6 Infantrys, 1 Mech.Inf and 1 Stuka in Netherlands, round 4 : 4/12 hits, 4.17 expected hits
                    British roll dice for 4 Artillerys in Netherlands, round 4 : 0/4 hits, 1.33 expected hits
                    4 Artillerys owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 4 Artillerys, 6 Infantrys, 1 Mech.Inf and 1 Stuka remaining. Battle score for attacker is 26
                Casualties for Germans: 3 Infantrys
                Casualties for British: 4 Artillerys and 8 Infantrys
            Battle in W.Morocco
                Germans attack with 4 Tanks
                British defend with 1 Mech.Inf
                    Germans roll dice for 4 Tanks in W.Morocco, round 2 : 2/4 hits, 2.00 expected hits
                    French roll dice for 1 Mech.Inf in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in W.Morocco
                Germans win, taking W.Morocco from French with 4 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
            Battle in Vinnytsia
                Germans attack with 4 ArmoredCars, 4 Infantrys, 1 Mech.Inf and 1 Stuka
                Russians defend with 1 Artillery
                    Germans roll dice for 4 ArmoredCars, 4 Infantrys, 1 Mech.Inf and 1 Stuka in Vinnytsia, round 2 : 3/10 hits, 3.17 expected hits
                    Russians roll dice for 1 Artillery in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Vinnytsia
                Germans win, taking Vinnytsia from Russians with 4 ArmoredCars, 4 Infantrys, 1 Mech.Inf and 1 Stuka remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
            Battle in Kiev
                Germans attack with 1 Adv.Fighter, 15 ArmoredCars, 5 Artillerys, 2 Fighters, 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 17 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Adv.Fighter, 15 ArmoredCars, 5 Artillerys, 2 Fighters, 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 17 Tanks in Kiev, round 2 : 16/50 hits, 20.33 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 1 Adv.Fighter, 15 ArmoredCars, 5 Artillerys, 2 Fighters, 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 17 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            2 Artillerys moved from Warsaw to Brest
            1 AAGun moved from Warsaw to Brest
            5 Infantrys moved from Latvia to Lithuania
            1 Infantry moved from Warsaw to Brest
            3 Infantrys moved from Pomerania to Danzig
            3 Artillerys moved from Pomerania to Danzig
            1 Stuka moved from Netherlands to Rhine
            7 Infantrys moved from Picardy to Belgium
            8 Infantrys moved from Paris to Picardy
            2 Fighters moved from Kiev to Brest
            1 Adv.Fighter moved from Kiev to Brest
            1 Infantry moved from Warsaw to Brest
            1 Stuka moved from Vinnytsia to Brest
    
        Place Units - Germans
            4 Infantrys placed in Warsaw
            1 Carrier and 3 Destroyers placed in 23 Sea Zone
            2 Fighters placed in 23 Sea Zone
            4 Infantrys placed in Rhine
            7 Infantrys placed in Paris
            3 ArmoredCars placed in Krakow
            1 ArmoredCar placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Russians regular : -0.67
    Germans regular : -5.67
    British regular : -4.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            1 HeavyTank and 6 Tanks moved from Moscow to Kursk
            12 Infantrys moved from Rostov to Kursk
            2 Infantrys moved from Georgia to Rostov
            8 Infantrys moved from Yaroslavl to Kursk
            1 Artillery moved from Minsk to Kursk
            3 Infantrys moved from Minsk to Kursk
            1 HeavyTank and 3 Tanks moved from Kotka to Tampere
            1 HeavyTank, 2 Infantrys and 1 Tank moved from Oulu to Tampere
            1 Tank moved from Lapland to Tampere
            2 Artillerys and 4 Infantrys moved from Lapland to Upper Norrland
            4 Tanks moved from Leningrad to Oulu
            4 Mech.Infs moved from Arkhangelsk to Oulu
            2 Mech.Infs moved from Kursk to Vyborg
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            5 Infantrys moved from Perm to Kirov
            3 Artillerys and 3 Infantrys moved from Eastern Mongolia to East Gobi
            1 ArmoredCar moved from Peking to Liaoning
            1 Fighter moved from Peking to Liaoning
            2 Mech.Infs moved from N.Buryat Mongolia to Vladivostok
            2 Infantrys moved from Chita to Heilungchiang
            2 Infantrys moved from Chita to Heilungchiang
            1 Elite and 1 Infantry moved from N.Buryat Mongolia to Chita
            5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery and 3 Infantrys moved from Evenkia to Olyokminsk
            5 Infantrys moved from Irkutsk to N.Buryat Mongolia
    
        Purchase Units - Russians
            Russians buy 4 Adv.Fighters, 4 ArmoredCars, 2 Bunkers, 4 HeavyTanks, 9 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Tampere
                Russians attack with 2 HeavyTanks, 2 Infantrys and 5 Tanks
                Finns defend with 1 Elite and 8 Infantrys
                    Russians roll dice for 2 HeavyTanks, 2 Infantrys and 5 Tanks in Tampere, round 2 : 6/9 hits, 4.17 expected hits
                    Finns roll dice for 1 Elite and 8 Infantrys in Tampere, round 2 : 3/9 hits, 3.00 expected hits
                    6 Infantrys owned by the Finns, 2 Infantrys owned by the Russians and 1 Tank owned by the Russians lost in Tampere
                    Russians roll dice for 2 HeavyTanks and 4 Tanks in Tampere, round 3 : 5/6 hits, 3.33 expected hits
                    Finns roll dice for 1 Elite and 2 Infantrys in Tampere, round 3 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Finns and 1 Elite owned by the Finns lost in Tampere
                Russians win, taking Tampere from Finns with 2 HeavyTanks and 4 Tanks remaining. Battle score for attacker is 10
                Casualties for Russians: 2 Infantrys and 1 Tank
                Casualties for Finns: 1 Elite and 8 Infantrys
            Battle in Vladivostok
                Russians attack with 2 Mech.Infs
                Hisaichi defend with 1 Artillery
                    Russians roll dice for 2 Mech.Infs in Vladivostok, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Vladivostok, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Vladivostok
                    Russians roll dice for 1 Mech.Inf in Vladivostok, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Vladivostok, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Mech.Inf in Vladivostok, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Vladivostok, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Mech.Inf in Vladivostok, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Vladivostok, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Mech.Inf in Vladivostok, round 6 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Vladivostok, round 6 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Vladivostok
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -12
                Casualties for Russians: 2 Mech.Infs
            Battle in East Gobi
                Russians attack with 3 Artillerys and 3 Infantrys
                Neutral defend with 4 Infantrys
                    Russians roll dice for 3 Artillerys and 3 Infantrys in East Gobi, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 3 Infantrys owned by the Neutral lost in East Gobi
                    Russians roll dice for 3 Artillerys and 1 Infantry in East Gobi, round 3 : 3/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in East Gobi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in East Gobi
                Russians loses 0 PUs for violating East Gobis neutrality.
                Russians win, taking East Gobi from Neutral with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
                Casualties for Neutral: 4 Infantrys
            Battle in Liaoning
                Russians attack with 1 ArmoredCar and 1 Fighter
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 ArmoredCar and 1 Fighter in Liaoning, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Liaoning, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Russians and 1 Infantry owned by the Hisaichi lost in Liaoning
                Russians win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Russians: 1 ArmoredCar
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Liaoning to Peking
    
        Place Units - Russians
            1 Bunker and 3 HeavyTanks placed in Kursk
            1 Bunker and 4 Infantrys placed in Leningrad
            4 ArmoredCars and 2 Mech.Infs placed in Sibirsky
            Russians undo move 2.
            4 Adv.Fighters and 1 Bunker placed in Leningrad
            1 HeavyTank and 2 Tanks placed in Moscow
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            1 Infantry placed in Moscow
    
        Turn Complete - Russians
            Russians collect 118 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.00
    Russians regular : 4.50
    Neutral regular : 0.33
    Hisaichi regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            1 ArmoredCar moved from Provence to Aquitaine
            1 Tank moved from Burgundy to Aquitaine
            4 ArmoredCars moved from Tripoli to Kufra
            5 Transports moved from 48 Sea Zone to 46 Sea Zone
            5 Artillerys and 5 Infantrys moved from Rome to 46 Sea Zone
            5 Artillerys, 5 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            5 Artillerys and 5 Infantrys moved from 48 Sea Zone to Tobruk
            3 Mech.Infs moved from Serbia to Odessa
            2 Fighters moved from Krakow to 23 Sea Zone
            2 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Transports moved from 46 Sea Zone to 44 Sea Zone
            3 ArmoredCars moved from Lombardy to Croatia
            1 Artillery and 1 Elite moved from Tripoli to Hun
            4 ArmoredCars moved from Tunis to Tripoli
            4 ArmoredCars and 2 Tanks moved from E.Morocco to Mauritania
            2 Artillerys moved from E.Morocco to W.Morocco
    
        Purchase Units - Italians
            Italians buy 6 ArmoredCars, 6 Artillerys, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mauritania
                Italians attack with 4 ArmoredCars and 2 Tanks
                Americans defend with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank; Dutch defend with 1 Infantry and 1 Tank
                    Italians roll dice for 4 ArmoredCars and 2 Tanks in Mauritania, round 2 : 4/6 hits, 2.33 expected hits
                    French roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 1 Fighter, 3 Infantrys and 2 Tanks in Mauritania, round 2 : 6/10 hits, 4.00 expected hits
                    4 ArmoredCars owned by the Italians, 2 Tanks owned by the Italians, 2 Infantrys owned by the Americans, 1 Infantry owned by the Dutch and 1 ArmoredCar owned by the Americans lost in Mauritania
                French win with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Tanks remaining. Battle score for attacker is -16
                Casualties for Italians: 4 ArmoredCars and 2 Tanks
                Casualties for Americans: 1 ArmoredCar and 2 Infantrys
                Casualties for Dutch: 1 Infantry
            Battle in Aquitaine
                Italians attack with 1 ArmoredCar and 1 Tank
                French defend with 1 Infantry
                    Italians roll dice for 1 ArmoredCar and 1 Tank in Aquitaine, round 2 : 2/2 hits, 0.83 expected hits
                    French roll dice for 1 Infantry in Aquitaine, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians and 1 Infantry owned by the French lost in Aquitaine
                Italians win, taking Aquitaine from French with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Italians: 1 ArmoredCar
                Casualties for French: 1 Infantry
            Battle in 23 Sea Zone
                Germans loiter and taunt; Italians attack with 2 Fighters
                British defend with 2 Destroyers and 1 Submarine
                    Italians roll dice for 2 Fighters in 23 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 2 Destroyers in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 Submarine owned by the British lost in 23 Sea Zone
                    Italians roll dice for 2 Fighters in 23 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 2 Destroyers in 23 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    2 Fighters owned by the Italians and 1 Destroyer owned by the British lost in 23 Sea Zone
                British win with 1 Destroyer remaining. Battle score for attacker is -1
                Casualties for British: 1 Destroyer and 1 Submarine
                Casualties for Italians: 2 Fighters
            Battle in Kufra
                Italians attack with 4 ArmoredCars
                British defend with 2 Tanks
                    Italians roll dice for 4 ArmoredCars in Kufra, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 Tanks in Kufra, round 2 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Italians and 1 Tank owned by the British lost in Kufra
                    Italians roll dice for 3 ArmoredCars in Kufra, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Tank in Kufra, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Italians and 1 Tank owned by the British lost in Kufra
                Italians win, taking Kufra from British with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Italians: 2 ArmoredCars
                Casualties for British: 2 Tanks
    
        Non Combat Move - Italians
            2 Infantrys moved from Lombardy to Tuscany
    
        Place Units - Italians
            2 Mech.Infs placed in Tripoli
            4 ArmoredCars placed in Tunis
            5 Artillerys and 5 Infantrys placed in Rome
            2 ArmoredCars, 1 Artillery and 2 Infantrys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    French regular : 2.67
    Italians regular : 3.17
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            1 Infantry moved from New Valley to Darfur
            2 Artillerys and 1 Infantry moved from Nubia to New Valley
            1 Elite and 2 Infantrys moved from Italian East Africa to Nubia
            1 Mech.Inf moved from Syria to New Valley
            1 Transport moved from 19 Sea Zone to 30 Sea Zone
    
        Purchase Units - French
            French buy 2 ArmoredCars, 2 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            2 ArmoredCars and 1 Elite placed in French Equatorial Africa
            1 Artillery, 1 Elite and 1 Infantry placed in Italian East Africa
            1 Artillery and 1 Infantry placed in Syria
    
        Turn Complete - French
            French collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            2 Bombers moved from Banjarmasin to 107 Sea Zone
            1 Artillery and 1 Infantry moved from Hokkaido to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Artillery moved from Kyushu to 84 Sea Zone
            1 ArmoredCar moved from Tohoku to 84 Sea Zone
            1 Artillery moved from Tohoku to 84 Sea Zone
            1 Artillery moved from Chubu to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Korea
            2 Artillerys and 1 Infantry moved from 84 Sea Zone to Korea
            1 ArmoredCar and 2 Artillerys moved from 84 Sea Zone to Shantung
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 6 Destroyers, 2 Fighters and 4 Infantrys; Remaining resources: 8 PUs; 
    
        Combat - Yamamoto
            Battle in 107 Sea Zone
                Yamamoto attack with 2 Bombers
                Americans defend with 2 Battleships
                    Yamamoto roll dice for 2 Bombers in 107 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 2 Battleships in 107 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    2 Bombers owned by the Yamamoto lost in 107 Sea Zone
                Americans win with 2 Battleships remaining. Battle score for attacker is -28
                Casualties for Yamamoto: 2 Bombers
            Battle in Shantung
                Yamamoto attack with 1 ArmoredCar and 2 Artillerys
                Chinese defend with 2 Infantrys
                    Yamamoto roll dice for 1 ArmoredCar and 2 Artillerys in Shantung, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 Infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Shantung
                    Yamamoto roll dice for 2 Artillerys in Shantung, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 Infantrys in Shantung, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shantung
                    Yamamoto roll dice for 1 Artillery in Shantung, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shantung
                Chinese win with no units remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 ArmoredCar and 2 Artillerys
                Casualties for Chinese: 2 Infantrys
            Battle in Korea
                Yamamoto attack with 2 Artillerys and 2 Infantrys
                Chinese defend with 1 Mech.Inf
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Korea, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Korea, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Korea
                Yamamoto win, taking Korea from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
    
        Non Combat Move - Yamamoto
            2 Artillerys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Sumatra
    
        Place Units - Yamamoto
            4 Destroyers placed in 107 Sea Zone
            2 Destroyers and 2 Fighters placed in 110 Sea Zone
            4 Artillerys and 4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 62 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Yamamoto regular : -0.67
    Americans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Infantry moved from Peking to Liaoning
                  Chinese take Liaoning from Hisaichi
            1 Infantry moved from Chahar to Shantung
            1 Marine moved from Chahar to Peking
            1 Fighter moved from Peking to Shanghai
            1 Infantry moved from Anhwei to Shanghai
            1 Mech.Inf moved from N.French Indochina to S.French Indochina
                  French take S.French Indochina from Thai
            1 Mech.Inf moved from S.French Indochina to N.French Indochina
            1 Mech.Inf moved from N.French Indochina to Kwangsi
            1 Infantry moved from Szechwan to Kweichow
            3 Mech.Infs moved from Szechwan to Kwangsi
            2 Mech.Infs moved from Hupeh to Kwangsi
            2 Mech.Infs moved from Hunan to Shanghai
            3 Infantrys moved from E.Qinghai to Sikang
            5 Infantrys and 1 Marine moved from Lanchow to Sikang
            1 Tank moved from Hsining to Sikang
            2 Infantrys moved from Szechwan to Sikang
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 1 Bunker, 8 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 10 Infantrys, 1 Marine and 1 Tank
                Neutral defend with 4 Infantrys
                    Chinese roll dice for 10 Infantrys, 1 Marine and 1 Tank in Sikang, round 2 : 5/12 hits, 2.67 expected hits
                    Neutral roll dice for 4 Infantrys in Sikang, round 2 : 0/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Neutral lost in Sikang
                Chinese loses 0 PUs for violating Sikangs neutrality.
                Chinese win, taking Sikang from Neutral with 10 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Neutral: 4 Infantrys
            Battle in Kwangsi
                Chinese attack with 6 Mech.Infs
                Hisaichi defend with 1 Artillery, 1 Factory and 2 Infantrys
                    Chinese roll dice for 6 Mech.Infs in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Kwangsi
                    Chinese roll dice for 5 Mech.Infs in Kwangsi, round 3 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Kwangsi
                Chinese win, taking Kwangsi from Hisaichi with 5 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
            Battle in Shanghai
                Chinese attack with 1 Fighter, 1 Infantry and 2 Mech.Infs
                Hisaichi defend with 6 ArmoredCars
                    Chinese roll dice for 1 Fighter, 1 Infantry and 2 Mech.Infs in Shanghai, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 6 ArmoredCars in Shanghai, round 2 : 1/6 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
                    Chinese roll dice for 1 Fighter and 2 Mech.Infs in Shanghai, round 3 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 5 ArmoredCars in Shanghai, round 3 : 1/5 hits, 0.83 expected hits
                    2 ArmoredCars owned by the Hisaichi and 1 Mech.Inf owned by the Chinese lost in Shanghai
                    Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 4 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 5 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 5 : 0/3 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shanghai
                    Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 6 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 6 : 1/2 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Shanghai
                    Chinese roll dice for 1 Fighter in Shanghai, round 7 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 7 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Fighter in Shanghai, round 8 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 8 : 1/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Fighter owned by the Chinese lost in Shanghai
                Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Fighter, 1 Infantry and 2 Mech.Infs
                Casualties for Hisaichi: 5 ArmoredCars
    
        Non Combat Move - Chinese
            1 Infantry moved from Hupeh to Anhwei
            1 Infantry moved from Hupeh to Hunan
            1 Infantry moved from Suiyuan to Shansi
            1 Infantry moved from Suiyuan to Chahar
            1 Infantry moved from Ningsia to Shensi
            1 Infantry moved from Ningsia to Shensi
            1 Infantry moved from Ningsia to Shensi
            1 Infantry moved from Ningsia to Suiyuan
            2 Infantrys moved from Gobi Altai to Ningsia
            5 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            1 Adv.Fighter, 1 Bunker and 2 Tanks placed in Peking
            5 Infantrys and 1 Marine placed in Hsining
            3 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Neutral regular : -1.33
    Hisaichi regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            2 Infantrys moved from Kirin to Liaoning
            2 Artillerys and 1 Marine moved from Changchun to 84 Sea Zone
            2 Artillerys and 1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery and 1 Marine moved from 84 Sea Zone to Shantung
            2 Artillerys and 1 Infantry moved from 84 Sea Zone to Liaoning
            6 ArmoredCars moved from Hong Kong to Kwangsi
            1 Artillery moved from 84 Sea Zone to Liaoning
            1 Artillery moved from Changchun to 84 Sea Zone
            1 Artillery and 1 B.Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Elite moved from Hong Kong to 92 Sea Zone
            1 Artillery and 1 Elite moved from 92 Sea Zone to Kwangsi
            1 Adv.Fighter moved from Changchun to Shantung
            1 Artillery moved from Vladivostok to Khabarovsk
                  Hisaichi take Khabarovsk from Russians
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 1 Destroyer and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Liaoning
                Hisaichi attack with 3 Artillerys and 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Artillerys and 3 Infantrys in Liaoning, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry in Liaoning, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Liaoning
                Hisaichi win, taking Liaoning from Chinese with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Shantung
                Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 1 Marine in Shantung, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Adv.Fighter and 1 Marine remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Artillery
                Casualties for Chinese: 1 Infantry
            Battle in Kwangsi
                Hisaichi attack with 6 ArmoredCars, 1 Artillery and 1 Elite
                Chinese defend with 1 Factory and 5 Mech.Infs
                    Hisaichi roll dice for 6 ArmoredCars, 1 Artillery and 1 Elite in Kwangsi, round 2 : 5/8 hits, 2.83 expected hits
                    Chinese roll dice for 5 Mech.Infs in Kwangsi, round 2 : 2/5 hits, 1.67 expected hits
                    2 ArmoredCars owned by the Hisaichi and 5 Mech.Infs owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 4 ArmoredCars, 1 Artillery and 1 Elite remaining. Battle score for attacker is 22
                Casualties for Hisaichi: 2 ArmoredCars
                Casualties for Chinese: 5 Mech.Infs
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from Shantung to Changchun
    
        Place Units - Hisaichi
            1 Destroyer placed in 92 Sea Zone
            5 Infantrys placed in Hong Kong
            1 Adv.Fighter and 7 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Hisaichi regular : 2.67
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            1 Cruiser moved from 65 Sea Zone to 60 Sea Zone
            1 Infantry moved from Madras to 60 Sea Zone
            1 Cruiser and 1 Infantry moved from 60 Sea Zone to 65 Sea Zone
            1 Infantry moved from 65 Sea Zone to Malaya
                  British take Malaya from Thai
            1 Infantry moved from Yunnan to N.French Indochina
            1 Infantry moved from Burma to Yunnan
            5 Infantrys moved from Assam to Burma
            2 Artillerys, 1 Elite and 3 Infantrys moved from Bihar to Assam
            6 Infantrys moved from Hyderabad to Bihar
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Rajputana to Hyderabad
            1 Artillery and 9 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            1 Artillery and 2 Infantrys moved from French Equatorial Africa to Darfur
            2 Adv.Fighters moved from New Valley to Cairo
            4 Mech.Infs moved from Syria to Cairo
            1 Artillery and 1 Infantry moved from Iraq to Syria
            1 Tank moved from W.Iran to Syria
            2 Infantrys moved from W.Iran to Iraq
            1 Artillery and 1 Infantry moved from N.Saudi Arabia to Iraq
            2 Mech.Infs moved from Cape Town to Belgian Congo
            1 Infantry moved from Manchester to 21 Sea Zone
            1 Infantry and 1 T.Boat moved from 21 Sea Zone to 22 Sea Zone
            1 Infantry moved from 22 Sea Zone to Hamburg
                  British take Hamburg from Germans
            2 Tanks moved from Manchester to 21 Sea Zone
            2 Artillerys moved from Manchester to 21 Sea Zone
            2 Artillerys, 2 Tanks and 6 Transports moved from 21 Sea Zone to 20 Sea Zone
            4 Infantrys moved from Wales to 20 Sea Zone
            2 Artillerys, 4 Infantrys, 2 Tanks and 6 Transports moved from 20 Sea Zone to 21 Sea Zone
            1 Elite moved from Manchester to 21 Sea Zone
            3 Infantrys moved from Manchester to 21 Sea Zone
            1 Bomber moved from Dover to Netherlands
            1 Adv.Fighter, 2 Artillerys, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks moved from 21 Sea Zone to Netherlands
            6 Infantrys moved from London to Dover
            1 Tank moved from Okhotsk to Khabarovsk
            1 Tank moved from Heilungchiang to Kirin
                  British take Kirin from Hisaichi
            1 Tank moved from Kirin to Vladivostok
                  Russians take Vladivostok from Hisaichi
            1 Infantry moved from Heilungchiang to Khabarovsk
            1 Infantry moved from Kolyma to Okhotsk
            2 Infantrys moved from Koryakia to Kolyma
            1 Artillery and 1 Infantry moved from Attu to 71 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 71 Sea Zone to 76 Sea Zone
            1 Transport moved from 72 Sea Zone to 71 Sea Zone
            2 ArmoredCars moved from Alaska to 71 Sea Zone
            2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            2 ArmoredCars moved from 72 Sea Zone to Koryakia
            1 Fighter moved from Leningrad to Kursk
            2 ArmoredCars and 1 Infantry moved from Vancouver to British Columbia
            2 ArmoredCars moved from British Columbia to Yukon
            1 ArmoredCar moved from Yukon to Alaska
            1 Infantry moved from Northwest USA to British Columbia
    
        Purchase Units - British
            British buy 8 ArmoredCars, 8 Artillerys, 2 Destroyers, 14 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            British creates battle in territory 23 Sea Zone
            Battle in 23 Sea Zone
                British attack with 1 Destroyer
                Germans defend with 1 Carrier, 3 Destroyers and 2 Fighters
                    British roll dice for 1 Destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Carrier, 3 Destroyers and 2 Fighters in 23 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
                    1 Destroyer owned by the Germans and 1 Destroyer owned by the British lost in 23 Sea Zone
                Germans win with 1 Carrier, 2 Destroyers and 2 Fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 Destroyer
                Casualties for Germans: 1 Destroyer
            Battle in Khabarovsk
                British attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Artillery
                    British roll dice for 1 Infantry and 1 Tank in Khabarovsk, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Khabarovsk
                British win, taking Khabarovsk from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Netherlands
                British attack with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks
                Germans defend with 4 Artillerys, 6 Infantrys and 1 Mech.Inf
                    British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                    British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks in Netherlands, round 2 : 9/19 hits, 6.33 expected hits
                    Germans roll dice for 4 Artillerys, 5 Infantrys and 1 Mech.Inf in Netherlands, round 2 : 6/10 hits, 3.33 expected hits
                    4 Artillerys owned by the Germans, 5 Infantrys owned by the Germans and 6 Infantrys owned by the British lost in Netherlands
                    British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 1 Infantry and 2 Tanks in Netherlands, round 3 : 4/13 hits, 5.33 expected hits
                    Germans roll dice for 1 Mech.Inf in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 22
                Casualties for Germans: 4 Artillerys, 6 Infantrys and 1 Mech.Inf
                Casualties for British: 6 Infantrys
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 76 Sea Zone: 1 Artillery, 1 Infantry and 1 Transport
            EDIT: Adding units owned by British to 76 Sea Zone: 1 Transport
            EDIT: Adding units owned by British to Kamchatka: 1 Artillery and 1 Infantry
            EDIT: Turning off Edit Mode
            1 Adv.Fighter, 1 Bomber and 5 Fighters moved from Netherlands to 21 Sea Zone
            1 Bomber moved from 21 Sea Zone to Manchester
    
        Place Units - British
            2 ArmoredCars placed in Vancouver
            1 Transport placed in 80 Sea Zone
            2 Artillerys and 3 Infantrys placed in Delhi
            2 Artillerys and 3 Infantrys placed in Madras
            2 ArmoredCars placed in Bombay
            1 Artillery and 2 Infantrys placed in W.Iran
            1 Artillery and 1 Infantry placed in N.Saudi Arabia
            4 ArmoredCars and 2 Artillerys placed in Cairo
            British undo move 8.
            2 Artillerys placed in Manchester
            2 Tanks placed in Wales
            2 Destroyers placed in 21 Sea Zone
            2 Infantrys placed in Wales
            3 ArmoredCars and 3 Infantrys placed in Cairo
            1 ArmoredCar placed in Cape Town
    
        Turn Complete - British
            British collect 129 PUs; end with 129 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.83
    British regular : 2.67
    Hisaichi regular : -0.33
    

    Savegame

5 / 8

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