• TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Dutch
            1 Infantry and 1 Tank moved from Mauritania to 34 Sea Zone
            1 Tank moved from Canarians to 34 Sea Zone
            1 Infantry, 2 Tanks and 2 Transports moved from 34 Sea Zone to 41 Sea Zone
            1 Infantry and 2 Tanks moved from 41 Sea Zone to E.Morocco
            1 Marine and 1 Tank moved from Suriname to 32 Sea Zone
            1 Marine, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            1 Marine and 1 Tank moved from 34 Sea Zone to Cape Verde
    
        Purchase Units - Dutch
            Dutch buy 1 Elite and 1 Transport; Remaining resources: 11 PUs; 
    
        Combat - Dutch
            Battle in E.Morocco
                Dutch attack with 1 Infantry and 2 Tanks
                Italians defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
                    Dutch roll dice for 1 Infantry and 2 Tanks in E.Morocco, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Artillery and 2 Infantrys in E.Morocco, round 2 : 3/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians, 1 Infantry owned by the Dutch and 2 Tanks owned by the Dutch lost in E.Morocco
                Italians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -10
                Casualties for Dutch: 1 Infantry and 2 Tanks
                Casualties for Italians: 1 Infantry
            Battle in Cape Verde
                Dutch attack with 1 Marine and 1 Tank
                Neutral defend with 1 Infantry
                    Dutch roll dice for 1 Marine and 1 Tank in Cape Verde, round 2 : 2/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Cape Verde
                Dutch loses 0 PUs for violating Cape Verdes neutrality.
                Dutch win, taking Cape Verde from Neutral with 1 Marine and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Elite placed in Suriname
            1 Transport placed in 32 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 25 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.00
    Neutral regular : -0.33
    Dutch regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Romanians
            1 Tank moved from Odessa to Crimea
                  Romanians take Crimea from Russians
            4 Infantrys and 1 Tank moved from Odessa to Vinnytsia
            5 Infantrys moved from E.Romania to Vinnytsia
            1 Infantry moved from Bucharest to E.Romania
            1 Elite moved from Bucharest to E.Romania
            2 Infantrys moved from Bucharest to E.Romania
            3 Infantrys moved from W.Romania to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            3 Infantrys placed in W.Romania
            1 Elite and 3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @entek thai?


  • TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Thai
            1 Infantry and 1 Mech.Inf moved from S.Thailand to N.Thailand
            2 Infantrys moved from S.Thailand to S.French Indochina
    
        Purchase Units - Thai
            Thai buy 1 Bunker, 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.Thailand
                Thai attack with 1 Infantry and 1 Mech.Inf
                British defend with 1 Infantry
                    Thai roll dice for 1 Infantry and 1 Mech.Inf in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.Thailand
                Thai win, taking N.Thailand from British with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in S.French Indochina
                Thai attack with 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 2 Infantrys in S.French Indochina, round 2 : 0/2 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Infantrys in S.French Indochina, round 3 : 0/2 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Infantrys in S.French Indochina, round 4 : 0/2 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.French Indochina
                1 Infantry owned by the Thai retreated to S.Thailand
                French win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Bunker, 1 Elite, 4 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Thai regular : -0.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            4 Destroyers, 1 S.Submarine and 4 Submarines moved from 42 Sea Zone to 31 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            6 ArmoredCars moved from Bahia to 35 Sea Zone
            2 ArmoredCars moved from Salvador to 35 Sea Zone
            8 ArmoredCars and 2 B.Transports moved from 35 Sea Zone to 36 Sea Zone
            1 Transport moved from 36 Sea Zone to 35 Sea Zone
            8 ArmoredCars moved from 36 Sea Zone to Mauritania
            1 Transport moved from 35 Sea Zone to 32 Sea Zone
            4 ArmoredCars, 1 Infantry and 1 Marine moved from French Equatorial Africa to 38 Sea Zone
            4 ArmoredCars, 1 B.Transport, 1 Infantry, 1 Marine and 1 Transport moved from 38 Sea Zone to 36 Sea Zone
            4 ArmoredCars, 1 Infantry and 1 Marine moved from 36 Sea Zone to Liberia
            1 Adv.Fighter and 1 Fighter moved from French Equatorial Africa to Mauritania
            2 ArmoredCars moved from Colombia to Bahia
            2 ArmoredCars moved from Peru to Bahia
            2 S.Submarines moved from 85 Sea Zone to 84 Sea Zone
            2 S.Bombers moved from Kamchatka to 84 Sea Zone
            2 Infantrys moved from Wake to 87 Sea Zone
            2 Infantrys and 1 Transport moved from 87 Sea Zone to 85 Sea Zone
            2 Infantrys moved from 85 Sea Zone to Iwo Jima
                  Americans take Iwo Jima from Yamamoto
            2 Adv.Fighters and 1 Carrier moved from 98 Sea Zone to 96 Sea Zone
            2 Adv.Fighters and 1 Carrier moved from 71 Sea Zone to 76 Sea Zone
            2 S.Bombers moved from Peking to 84 Sea Zone
            2 L.Fighters moved from Santiago to Wake
    
        Purchase Units - Americans
            Americans buy 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Factory, 3 Infantrys and 6 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 84 Sea Zone
                Americans attack with 4 S.Bombers and 2 S.Submarines
                Yamamoto defend with 1 Carrier, 2 Destroyers and 2 Fighters
                    Americans roll dice for 2 S.Submarines in 84 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 4 S.Bombers in 84 Sea Zone, round 2 : 3/4 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 Carrier, 2 Destroyers and 2 Fighters in 84 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    2 Destroyers owned by the Yamamoto, 2 S.Submarines owned by the Americans and 2 Fighters owned by the Yamamoto lost in 84 Sea Zone
                    Americans roll dice for 4 S.Bombers in 84 Sea Zone, round 3 : 2/4 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 Carrier in 84 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                1 S.Bomber owned by the Americans and 1 Carrier owned by the Yamamoto lost in 84 Sea Zone
                Americans win with 3 S.Bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 S.Bomber and 2 S.Submarines
                Casualties for Yamamoto: 1 Carrier, 2 Destroyers and 2 Fighters
            Battle in Liberia
                Americans attack with 4 ArmoredCars, 1 Infantry and 1 Marine
                Neutral defend with 1 Infantry
                    Americans roll dice for 4 ArmoredCars, 1 Infantry and 1 Marine in Liberia, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Infantry in Liberia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Liberia
                Americans loses 0 PUs for violating Liberias neutrality.
                Americans win, taking Liberia from Neutral with 4 ArmoredCars and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            3 S.Bombers moved from 84 Sea Zone to Kirin
    
        Place Units - Americans
            1 Factory placed in Kirin
            3 L.Fighters placed in Alaska
            3 L.Fighters placed in Pearl Harbor
            1 Battleship, 1 Cruiser and 1 Destroyer placed in 31 Sea Zone
            2 Infantrys placed in Salvador
            1 Infantry placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 136 PUs; end with 136 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Americans regular : -0.67
    Neutral regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            7 Infantrys moved from Belgium to Netherlands
            1 Stuka moved from Rhine to Netherlands
            1 Bomber moved from Bohemia to Netherlands
            1 Infantry moved from Lithuania to Minsk
            2 HeavyTanks moved from Warsaw to Brest
            1 Elite and 1 Infantry moved from Warsaw to Brest
            2 Artillerys and 6 Infantrys moved from Krakow to Brest
            4 ArmoredCars moved from Silesia to Brest
            4 ArmoredCars moved from Bohemia to Brest
            3 Infantrys moved from Bohemia to Krakow
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 1 Bunker, 1 Elite, 12 Infantrys, 2 Mech.Infs and 6 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 1 Bomber, 7 Infantrys and 1 Stuka
                British defend with 1 ArmoredCar, 2 Artillerys, 1 Infantry and 2 Tanks
                    Germans roll dice for 1 Bomber, 7 Infantrys and 1 Stuka in Netherlands, round 2 : 1/9 hits, 2.50 expected hits
                    British roll dice for 1 ArmoredCar, 2 Artillerys, 1 Infantry and 2 Tanks in Netherlands, round 2 : 3/6 hits, 2.17 expected hits
                    1 ArmoredCar owned by the British and 3 Infantrys owned by the Germans lost in Netherlands
                    Germans roll dice for 1 Bomber, 4 Infantrys and 1 Stuka in Netherlands, round 3 : 4/6 hits, 2.00 expected hits
                    British roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Netherlands, round 3 : 1/5 hits, 2.00 expected hits
                    1 Tank owned by the British, 1 Infantry owned by the Germans, 2 Artillerys owned by the British and 1 Infantry owned by the British lost in Netherlands
                    Germans roll dice for 1 Bomber, 3 Infantrys and 1 Stuka in Netherlands, round 4 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 Tank in Netherlands, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 1 Bomber, 3 Infantrys and 1 Stuka remaining. Battle score for attacker is 16
                Casualties for Germans: 4 Infantrys
                Casualties for British: 1 ArmoredCar, 2 Artillerys, 1 Infantry and 2 Tanks
    
        Non Combat Move - Germans
            1 Stuka moved from Netherlands to Saxony
            1 Bomber moved from Netherlands to Saxony
            1 Elite and 5 Infantrys moved from Brandenburg to Pomerania
            8 Infantrys moved from Picardy to Belgium
            7 Infantrys moved from Paris to Picardy
            3 Infantrys moved from Normandy to Picardy
            1 Infantry moved from Paris to Picardy
            1 Infantry moved from Normandy to Picardy
            3 Infantrys moved from Normandy to Brittany
    
        Place Units - Germans
            1 Bunker placed in Brest
            4 Infantrys placed in Warsaw
            3 Infantrys placed in Krakow
            6 Submarines placed in 23 Sea Zone
            Germans undo move 3.
            8 Infantrys placed in Paris
            Germans undo move 2.
            3 Infantrys placed in Normandy
            3 ArmoredCars, 1 Elite and 1 Infantry placed in Bohemia
            1 ArmoredCar and 2 Mech.Infs placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Russians
            4 Artillerys and 5 Infantrys moved from Oslo to Stockholm
            1 Destroyer, 1 Submarine and 2 Transports moved from 12 Sea Zone to 21 Sea Zone
            1 Mech.Inf moved from Vyborg to Minsk
            1 Infantry moved from Novgorod to Minsk
            1 Infantry moved from Smolensk to Minsk
            1 Elite moved from Latvia to Lithuania
                  Russians take Lithuania from Germans
            3 Artillerys and 5 Infantrys moved from Leningrad to Latvia
            2 HeavyTanks and 8 Tanks moved from Oulu to Leningrad
            3 Infantrys moved from S.Karelia to Novgorod
            8 HeavyTanks and 16 Tanks moved from Kiev to Brest
            3 HeavyTanks and 9 Tanks moved from Kursk to Brest
            1 Infantry moved from Kursk to Kiev
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Rostov to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Crimea
            2 Adv.Fighters moved from Kursk to Crimea
            2 Adv.Fighters moved from Kursk to Brest
            10 Tanks moved from Moscow to Kursk
            4 Infantrys moved from Kursk to Donetsk
            2 Artillerys and 4 Infantrys moved from Rostov to Donetsk
            2 Mech.Infs moved from Stalingrad to Donetsk
            1 Mech.Inf moved from Stalingrad to Minsk
            1 Elite moved from Yaroslavl to Kursk
            2 Infantrys moved from Stalingrad to Rostov
            6 Infantrys moved from Helsinki to Tampere
            4 ArmoredCars moved from Chita to Kirin
            3 Artillerys, 1 Elite and 12 Infantrys moved from Hulunbuir to Liaoning
            1 Artillery and 3 Infantrys moved from Chita to Hulunbuir
            1 Elite moved from Evenkia to Olyokminsk
            4 Infantrys moved from Sibirsky to Evenkia
    
        Purchase Units - Russians
            Russians buy 9 HeavyTanks and 13 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Stockholm
                Russians attack with 4 Artillerys and 5 Infantrys
                Neutral defend with 1 Bunker
                    Russians roll dice for 4 Artillerys and 5 Infantrys in Stockholm, round 2 : 2/9 hits, 2.83 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Stockholm
                Russians loses 0 PUs for violating Stockholms neutrality.
                Russians win, taking Stockholm from Neutral with 4 Artillerys and 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Donetsk
                Russians attack with 2 Artillerys, 8 Infantrys and 2 Mech.Infs
                Italians defend with 3 Mech.Infs
                    Russians roll dice for 2 Artillerys, 8 Infantrys and 2 Mech.Infs in Donetsk, round 2 : 6/12 hits, 3.33 expected hits
                    Italians roll dice for 3 Mech.Infs in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 3 Mech.Infs owned by the Italians lost in Donetsk
                Russians win, taking Donetsk from Italians with 2 Artillerys, 7 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 16
                Casualties for Russians: 1 Infantry
                Casualties for Italians: 3 Mech.Infs
            Battle in Minsk
                Russians attack with 2 Infantrys and 2 Mech.Infs
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Infantrys and 2 Mech.Infs in Minsk, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Italians with 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Crimea
                Russians attack with 2 Adv.Fighters and 2 Infantrys
                Romanians defend with 1 Tank
                    Russians roll dice for 2 Adv.Fighters and 2 Infantrys in Crimea, round 2 : 1/4 hits, 1.33 expected hits
                    Romanians roll dice for 1 Tank in Crimea, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Romanians lost in Crimea
                Russians win, taking Crimea from Romanians with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Romanians: 1 Tank
            Battle in Brest
                Russians attack with 2 Adv.Fighters, 11 HeavyTanks and 25 Tanks
                Germans defend with 8 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 2 HeavyTanks and 11 Infantrys
                    Russians roll dice for 2 Adv.Fighters, 11 HeavyTanks and 25 Tanks in Brest, round 2 : 20/38 hits, 20.83 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 8 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 2 HeavyTanks and 11 Infantrys in Brest, round 2 : 9/25 hits, 7.83 expected hits
                    8 ArmoredCars owned by the Germans, 11 Infantrys owned by the Germans and 9 Tanks owned by the Russians lost in Brest
                    Russians roll dice for 2 Adv.Fighters, 11 HeavyTanks and 16 Tanks in Brest, round 3 : 13/29 hits, 16.33 expected hits
                    Germans roll dice for 2 Artillerys, 1 Bunker, 1 Elite and 2 HeavyTanks in Brest, round 3 : 3/6 hits, 2.83 expected hits
                    2 HeavyTanks owned by the Germans, 1 Elite owned by the Germans, 2 Artillerys owned by the Germans, 3 Tanks owned by the Russians and 1 Bunker owned by the Germans lost in Brest
                Russians win, taking Brest from Germans with 2 Adv.Fighters, 11 HeavyTanks and 13 Tanks remaining. Battle score for attacker is 25
                Casualties for Russians: 12 Tanks
                Casualties for Germans: 8 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 2 HeavyTanks and 11 Infantrys
    
        Non Combat Move - Russians
            2 Adv.Fighters moved from Brest to Kursk
            2 Adv.Fighters moved from Crimea to Kursk
    
        Place Units - Russians
            4 HeavyTanks placed in Leningrad
            3 HeavyTanks placed in Kursk
            2 HeavyTanks placed in Arkhangelsk
            10 Mech.Infs placed in Moscow
            3 Mech.Infs placed in Stalingrad
            Russians undo move 4.
            3 Mech.Infs placed in Georgia
            Russians undo move 3.
            2 HeavyTanks and 7 Mech.Infs placed in Moscow
    
        Turn Complete - Russians
            Russians collect 145 PUs; end with 145 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Romanians regular : -0.50
    Germans regular : 1.33
    Russians regular : -3.00
    Neutral regular : -0.50
    

    Savegame


  • @dawgoneit This one looks pretty much over, another? Same sides or different?


  • @entek sounds awesome. what side do you want?


  • @dawgoneit Why don’t you take the axis this time

5 / 8

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