TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
1 Infantry moved from Peking to Liaoning
Chinese take Liaoning from Hisaichi
1 Infantry moved from Chahar to Shantung
1 Marine moved from Chahar to Peking
1 Fighter moved from Peking to Shanghai
1 Infantry moved from Anhwei to Shanghai
1 Mech.Inf moved from N.French Indochina to S.French Indochina
French take S.French Indochina from Thai
1 Mech.Inf moved from S.French Indochina to N.French Indochina
1 Mech.Inf moved from N.French Indochina to Kwangsi
1 Infantry moved from Szechwan to Kweichow
3 Mech.Infs moved from Szechwan to Kwangsi
2 Mech.Infs moved from Hupeh to Kwangsi
2 Mech.Infs moved from Hunan to Shanghai
3 Infantrys moved from E.Qinghai to Sikang
5 Infantrys and 1 Marine moved from Lanchow to Sikang
1 Tank moved from Hsining to Sikang
2 Infantrys moved from Szechwan to Sikang
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter, 1 Bunker, 8 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sikang
Chinese attack with 10 Infantrys, 1 Marine and 1 Tank
Neutral defend with 4 Infantrys
Chinese roll dice for 10 Infantrys, 1 Marine and 1 Tank in Sikang, round 2 : 5/12 hits, 2.67 expected hits
Neutral roll dice for 4 Infantrys in Sikang, round 2 : 0/4 hits, 1.33 expected hits
4 Infantrys owned by the Neutral lost in Sikang
Chinese loses 0 PUs for violating Sikangs neutrality.
Chinese win, taking Sikang from Neutral with 10 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 8
Casualties for Neutral: 4 Infantrys
Battle in Kwangsi
Chinese attack with 6 Mech.Infs
Hisaichi defend with 1 Artillery, 1 Factory and 2 Infantrys
Chinese roll dice for 6 Mech.Infs in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
1 Mech.Inf owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Kwangsi
Chinese roll dice for 5 Mech.Infs in Kwangsi, round 3 : 1/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Kwangsi
Chinese win, taking Kwangsi from Hisaichi with 5 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Mech.Inf
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Battle in Shanghai
Chinese attack with 1 Fighter, 1 Infantry and 2 Mech.Infs
Hisaichi defend with 6 ArmoredCars
Chinese roll dice for 1 Fighter, 1 Infantry and 2 Mech.Infs in Shanghai, round 2 : 1/4 hits, 1.33 expected hits
Hisaichi roll dice for 6 ArmoredCars in Shanghai, round 2 : 1/6 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
Chinese roll dice for 1 Fighter and 2 Mech.Infs in Shanghai, round 3 : 2/3 hits, 1.00 expected hits
Hisaichi roll dice for 5 ArmoredCars in Shanghai, round 3 : 1/5 hits, 0.83 expected hits
2 ArmoredCars owned by the Hisaichi and 1 Mech.Inf owned by the Chinese lost in Shanghai
Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 4 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 5 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 5 : 0/3 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi lost in Shanghai
Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 6 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 6 : 1/2 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Shanghai
Chinese roll dice for 1 Fighter in Shanghai, round 7 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 7 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Fighter in Shanghai, round 8 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 8 : 1/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Fighter owned by the Chinese lost in Shanghai
Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for Chinese: 1 Fighter, 1 Infantry and 2 Mech.Infs
Casualties for Hisaichi: 5 ArmoredCars
Non Combat Move - Chinese
1 Infantry moved from Hupeh to Anhwei
1 Infantry moved from Hupeh to Hunan
1 Infantry moved from Suiyuan to Shansi
1 Infantry moved from Suiyuan to Chahar
1 Infantry moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Suiyuan
2 Infantrys moved from Gobi Altai to Ningsia
5 Infantrys moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
1 Adv.Fighter, 1 Bunker and 2 Tanks placed in Peking
5 Infantrys and 1 Marine placed in Hsining
3 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 50 PUs; end with 50 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
2 Infantrys moved from Kirin to Liaoning
2 Artillerys and 1 Marine moved from Changchun to 84 Sea Zone
2 Artillerys and 1 Infantry moved from Changchun to 84 Sea Zone
1 Artillery and 1 Marine moved from 84 Sea Zone to Shantung
2 Artillerys and 1 Infantry moved from 84 Sea Zone to Liaoning
6 ArmoredCars moved from Hong Kong to Kwangsi
1 Artillery moved from 84 Sea Zone to Liaoning
1 Artillery moved from Changchun to 84 Sea Zone
1 Artillery and 1 B.Transport moved from 84 Sea Zone to 92 Sea Zone
1 Elite moved from Hong Kong to 92 Sea Zone
1 Artillery and 1 Elite moved from 92 Sea Zone to Kwangsi
1 Adv.Fighter moved from Changchun to Shantung
1 Artillery moved from Vladivostok to Khabarovsk
Hisaichi take Khabarovsk from Russians
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 1 Destroyer and 12 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Liaoning
Hisaichi attack with 3 Artillerys and 3 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 3 Artillerys and 3 Infantrys in Liaoning, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 1 Infantry in Liaoning, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Liaoning
Hisaichi win, taking Liaoning from Chinese with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Shantung
Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 1 Marine
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 1 Marine in Shantung, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shantung
Hisaichi win, taking Shantung from Chinese with 1 Adv.Fighter and 1 Marine remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Artillery
Casualties for Chinese: 1 Infantry
Battle in Kwangsi
Hisaichi attack with 6 ArmoredCars, 1 Artillery and 1 Elite
Chinese defend with 1 Factory and 5 Mech.Infs
Hisaichi roll dice for 6 ArmoredCars, 1 Artillery and 1 Elite in Kwangsi, round 2 : 5/8 hits, 2.83 expected hits
Chinese roll dice for 5 Mech.Infs in Kwangsi, round 2 : 2/5 hits, 1.67 expected hits
2 ArmoredCars owned by the Hisaichi and 5 Mech.Infs owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 4 ArmoredCars, 1 Artillery and 1 Elite remaining. Battle score for attacker is 22
Casualties for Hisaichi: 2 ArmoredCars
Casualties for Chinese: 5 Mech.Infs
Non Combat Move - Hisaichi
1 Adv.Fighter moved from Shantung to Changchun
Place Units - Hisaichi
1 Destroyer placed in 92 Sea Zone
5 Infantrys placed in Hong Kong
1 Adv.Fighter and 7 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 46 PUs; end with 46 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
1 Cruiser moved from 65 Sea Zone to 60 Sea Zone
1 Infantry moved from Madras to 60 Sea Zone
1 Cruiser and 1 Infantry moved from 60 Sea Zone to 65 Sea Zone
1 Infantry moved from 65 Sea Zone to Malaya
British take Malaya from Thai
1 Infantry moved from Yunnan to N.French Indochina
1 Infantry moved from Burma to Yunnan
5 Infantrys moved from Assam to Burma
2 Artillerys, 1 Elite and 3 Infantrys moved from Bihar to Assam
6 Infantrys moved from Hyderabad to Bihar
2 Artillerys and 3 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Rajputana to Hyderabad
1 Artillery and 9 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Bombay to Rajputana
1 Artillery and 2 Infantrys moved from French Equatorial Africa to Darfur
2 Adv.Fighters moved from New Valley to Cairo
4 Mech.Infs moved from Syria to Cairo
1 Artillery and 1 Infantry moved from Iraq to Syria
1 Tank moved from W.Iran to Syria
2 Infantrys moved from W.Iran to Iraq
1 Artillery and 1 Infantry moved from N.Saudi Arabia to Iraq
2 Mech.Infs moved from Cape Town to Belgian Congo
1 Infantry moved from Manchester to 21 Sea Zone
1 Infantry and 1 T.Boat moved from 21 Sea Zone to 22 Sea Zone
1 Infantry moved from 22 Sea Zone to Hamburg
British take Hamburg from Germans
2 Tanks moved from Manchester to 21 Sea Zone
2 Artillerys moved from Manchester to 21 Sea Zone
2 Artillerys, 2 Tanks and 6 Transports moved from 21 Sea Zone to 20 Sea Zone
4 Infantrys moved from Wales to 20 Sea Zone
2 Artillerys, 4 Infantrys, 2 Tanks and 6 Transports moved from 20 Sea Zone to 21 Sea Zone
1 Elite moved from Manchester to 21 Sea Zone
3 Infantrys moved from Manchester to 21 Sea Zone
1 Bomber moved from Dover to Netherlands
1 Adv.Fighter, 2 Artillerys, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks moved from 21 Sea Zone to Netherlands
6 Infantrys moved from London to Dover
1 Tank moved from Okhotsk to Khabarovsk
1 Tank moved from Heilungchiang to Kirin
British take Kirin from Hisaichi
1 Tank moved from Kirin to Vladivostok
Russians take Vladivostok from Hisaichi
1 Infantry moved from Heilungchiang to Khabarovsk
1 Infantry moved from Kolyma to Okhotsk
2 Infantrys moved from Koryakia to Kolyma
1 Artillery and 1 Infantry moved from Attu to 71 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 71 Sea Zone to 76 Sea Zone
1 Transport moved from 72 Sea Zone to 71 Sea Zone
2 ArmoredCars moved from Alaska to 71 Sea Zone
2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
2 ArmoredCars moved from 72 Sea Zone to Koryakia
1 Fighter moved from Leningrad to Kursk
2 ArmoredCars and 1 Infantry moved from Vancouver to British Columbia
2 ArmoredCars moved from British Columbia to Yukon
1 ArmoredCar moved from Yukon to Alaska
1 Infantry moved from Northwest USA to British Columbia
Purchase Units - British
British buy 8 ArmoredCars, 8 Artillerys, 2 Destroyers, 14 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - British
British creates battle in territory 23 Sea Zone
Battle in 23 Sea Zone
British attack with 1 Destroyer
Germans defend with 1 Carrier, 3 Destroyers and 2 Fighters
British roll dice for 1 Destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 Carrier, 3 Destroyers and 2 Fighters in 23 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
1 Destroyer owned by the Germans and 1 Destroyer owned by the British lost in 23 Sea Zone
Germans win with 1 Carrier, 2 Destroyers and 2 Fighters remaining. Battle score for attacker is 0
Casualties for British: 1 Destroyer
Casualties for Germans: 1 Destroyer
Battle in Khabarovsk
British attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 Artillery
British roll dice for 1 Infantry and 1 Tank in Khabarovsk, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Khabarovsk
British win, taking Khabarovsk from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Netherlands
British attack with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks
Germans defend with 4 Artillerys, 6 Infantrys and 1 Mech.Inf
British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Netherlands
British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks in Netherlands, round 2 : 9/19 hits, 6.33 expected hits
Germans roll dice for 4 Artillerys, 5 Infantrys and 1 Mech.Inf in Netherlands, round 2 : 6/10 hits, 3.33 expected hits
4 Artillerys owned by the Germans, 5 Infantrys owned by the Germans and 6 Infantrys owned by the British lost in Netherlands
British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 1 Infantry and 2 Tanks in Netherlands, round 3 : 4/13 hits, 5.33 expected hits
Germans roll dice for 1 Mech.Inf in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Netherlands
British win, taking Netherlands from Germans with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 22
Casualties for Germans: 4 Artillerys, 6 Infantrys and 1 Mech.Inf
Casualties for British: 6 Infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 76 Sea Zone: 1 Artillery, 1 Infantry and 1 Transport
EDIT: Adding units owned by British to 76 Sea Zone: 1 Transport
EDIT: Adding units owned by British to Kamchatka: 1 Artillery and 1 Infantry
EDIT: Turning off Edit Mode
1 Adv.Fighter, 1 Bomber and 5 Fighters moved from Netherlands to 21 Sea Zone
1 Bomber moved from 21 Sea Zone to Manchester
Place Units - British
2 ArmoredCars placed in Vancouver
1 Transport placed in 80 Sea Zone
2 Artillerys and 3 Infantrys placed in Delhi
2 Artillerys and 3 Infantrys placed in Madras
2 ArmoredCars placed in Bombay
1 Artillery and 2 Infantrys placed in W.Iran
1 Artillery and 1 Infantry placed in N.Saudi Arabia
4 ArmoredCars and 2 Artillerys placed in Cairo
British undo move 8.
2 Artillerys placed in Manchester
2 Tanks placed in Wales
2 Destroyers placed in 21 Sea Zone
2 Infantrys placed in Wales
3 ArmoredCars and 3 Infantrys placed in Cairo
1 ArmoredCar placed in Cape Town
Turn Complete - British
British collect 129 PUs; end with 129 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
1 Battleship and 1 Destroyer moved from 67 Sea Zone to 110 Sea Zone
1 Battleship and 2 Destroyers moved from 111 Sea Zone to 110 Sea Zone
2 Transports moved from 67 Sea Zone to 110 Sea Zone
1 Infantry moved from Tasmania to 122 Sea Zone
1 Infantry moved from Canberra to 122 Sea Zone
2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Java
4 Infantrys moved from Lombok to Java
Purchase Units - Anzac
Anzac buy 1 Battleship, 5 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 110 Sea Zone
Anzac attack with 2 Battleships, 3 Destroyers and 2 Transports
Yamamoto defend with 1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 6 Transports; Thai defend with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports
Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 2 Battleships, 3 Destroyers and 2 Transports in 110 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 T.Boat and 8 Transports in 110 Sea Zone, round 2 : 5/17 hits, 4.83 expected hits
Units damaged: 2 Battleships owned by the Anzac
2 Transports owned by the Anzac, 1 Destroyer owned by the Anzac and 1 T.Boat owned by the Thai lost in 110 Sea Zone
Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 2 Battleships and 2 Destroyers in 110 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 8 Transports in 110 Sea Zone, round 3 : 3/16 hits, 4.67 expected hits
2 Battleships owned by the Anzac, 1 Transport owned by the Thai and 2 Destroyers owned by the Anzac lost in 110 Sea Zone
Yamamoto win with 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 Submarine and 7 Transports remaining. Battle score for attacker is -64
Casualties for Anzac: 2 Battleships, 3 Destroyers and 2 Transports
Casualties for Thai: 1 T.Boat and 1 Transport
Non Combat Move - Anzac
Place Units - Anzac
1 Battleship and 1 Transport placed in 67 Sea Zone
1 Infantry placed in Broome
3 Infantrys placed in Townsville
1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Dutch
1 Elite and 1 Tank moved from Suriname to 32 Sea Zone
1 Elite, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
1 Transport moved from 34 Sea Zone to 32 Sea Zone
1 Tank moved from Mauritania to Rio de Oro
1 Elite and 1 Tank moved from 34 Sea Zone to Rio de Oro
Purchase Units - Dutch
Dutch buy 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Rio de Oro
Dutch attack with 1 Elite and 2 Tanks
Neutral defend with 3 Infantrys
Dutch roll dice for 1 Elite and 2 Tanks in Rio de Oro, round 2 : 1/3 hits, 1.33 expected hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 2/3 hits, 1.00 expected hits
1 Elite owned by the Dutch, 1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Rio de Oro
Dutch roll dice for 1 Tank in Rio de Oro, round 3 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 2 Infantrys in Rio de Oro, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Rio de Oro
Neutral win with 1 Infantry remaining. Battle score for attacker is -9
Casualties for Dutch: 1 Elite and 2 Tanks
Casualties for Neutral: 2 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
2 Tanks placed in Suriname
1 Transport placed in 32 Sea Zone
Turn Complete - Dutch
Dutch collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Purchase Units - Finns
Finns buy 3 Infantrys; Remaining resources: 1 PUs;
Place Units - Finns
3 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 6 PUs; end with 7 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Romanians
1 Elite and 2 Infantrys moved from Odessa to Donetsk
1 Fighter moved from E.Romania to Donetsk
4 Infantrys moved from E.Romania to Odessa
1 Infantry moved from Bulgaria to E.Romania
1 Tank moved from W.Romania to Odessa
4 Infantrys moved from Bucharest to E.Romania
1 Infantry moved from W.Romania to E.Romania
Purchase Units - Romanians
Romanians buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Elite, 1 Fighter and 2 Infantrys
Russians defend with 4 Infantrys
Romanians roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 4 Infantrys in Donetsk, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians roll dice for 1 Elite, 1 Fighter and 1 Infantry in Donetsk, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 3 Infantrys in Donetsk, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 4 : 0/2 hits, 0.67 expected hits
Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 5 : 0/2 hits, 0.67 expected hits
Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 6 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 6 : 2/2 hits, 0.67 expected hits
1 Fighter owned by the Romanians, 1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk
Russians win with 1 Infantry remaining. Battle score for attacker is -9
Casualties for Romanians: 1 Elite, 1 Fighter and 2 Infantrys
Casualties for Russians: 3 Infantrys
Non Combat Move - Romanians
Place Units - Romanians
4 Infantrys placed in Bucharest
1 Infantry and 1 Tank placed in W.Romania
Turn Complete - Romanians
Romanians collect 15 PUs; end with 15 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Thai
3 Infantrys, 1 Marine and 2 Mech.Infs moved from Bangkok to Malaya
1 Mech.Inf moved from S.Thailand to S.French Indochina
Thai take S.French Indochina from French
1 Mech.Inf moved from S.French Indochina to N.French Indochina
Purchase Units - Thai
Thai buy 2 Artillerys, 1 Infantry, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in N.French Indochina
Thai attack with 1 Mech.Inf
British defend with 1 Infantry
Thai roll dice for 1 Mech.Inf in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Mech.Inf in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Mech.Inf in N.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Thai and 1 Infantry owned by the British lost in N.French Indochina
French win with no units remaining. Battle score for attacker is -4
Casualties for Thai: 1 Mech.Inf
Casualties for British: 1 Infantry
Battle in Malaya
Thai attack with 3 Infantrys, 1 Marine and 2 Mech.Infs
British defend with 1 AAGun and 1 Infantry
Thai roll dice for 3 Infantrys, 1 Marine and 2 Mech.Infs in Malaya, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 1 Infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Malaya
Thai win, taking Malaya from British with 2 Infantrys, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for British: 1 Infantry
Non Combat Move - Thai
Place Units - Thai
2 Artillerys, 1 Infantry, 1 Marine, 1 Mech.Inf and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
French regular : 0.00
Thai regular : 0.00
British regular : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Americans
2 units repaired.
1 ArmoredCar, 6 Infantrys and 1 Marine moved from Salvador to 35 Sea Zone
2 ArmoredCars moved from Bahia to 35 Sea Zone
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
4 ArmoredCars moved from Bahia to 35 Sea Zone
1 Transport moved from 36 Sea Zone to 35 Sea Zone
1 ArmoredCar moved from Bahia to 35 Sea Zone
8 ArmoredCars, 3 B.Transports, 6 Infantrys, 1 Marine and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
1 S.Submarine moved from 36 Sea Zone to 41 Sea Zone
4 Destroyers and 4 Submarines moved from 30 Sea Zone to 41 Sea Zone
3 ArmoredCars moved from Santiago to Argentina
3 ArmoredCars moved from Argentina to Bahia
1 Artillery moved from Amazon to Bahia
2 ArmoredCars moved from Peru to Bahia
2 ArmoredCars moved from Colombia to Bahia
2 Battleships moved from 107 Sea Zone to 110 Sea Zone
2 Fighters moved from Lombok to 110 Sea Zone
3 Bombers moved from Madras to 110 Sea Zone
1 S.Submarine moved from 85 Sea Zone to 107 Sea Zone
1 Infantry moved from Ulithi to Yap
Americans take Yap from Yamamoto
1 Submarine moved from 109 Sea Zone to 107 Sea Zone
2 Destroyers moved from 109 Sea Zone to 107 Sea Zone
1 Infantry moved from Woleai to 109 Sea Zone
1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Peleliu
1 Infantry moved from Woleai to 109 Sea Zone
1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Celebes
1 Infantry moved from Woleai to 109 Sea Zone
1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Mindanao
1 B.Transport moved from 109 Sea Zone to 108 Sea Zone
2 Infantrys moved from Woleai to 108 Sea Zone
1 Artillery and 1 Infantry moved from Ulithi to 102 Sea Zone
1 Infantry moved from Ulithi to 108 Sea Zone
1 B.Transport and 3 Infantrys moved from 108 Sea Zone to 107 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 102 Sea Zone to 107 Sea Zone
1 Artillery and 4 Infantrys moved from 107 Sea Zone to Jilolo
1 Infantry moved from Pearl Harbor to 98 Sea Zone
1 Infantry and 2 S.Submarines moved from 98 Sea Zone to 103 Sea Zone
1 Infantry moved from 103 Sea Zone to Kusaie
Americans take Kusaie from Yamamoto
1 Infantry moved from Alaska to 71 Sea Zone
1 Infantry and 1 S.Submarine moved from 71 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Chubu
Americans take Chubu from Yamamoto
1 S.Submarine moved from 71 Sea Zone to 85 Sea Zone
4 S.Submarines moved from 83 Sea Zone to 88 Sea Zone
1 L.Fighter moved from San Francisco to Koryakia
3 ArmoredCars moved from E.Mexico to Colombia
2 Artillerys and 3 Infantrys moved from Ayan to Heilungchiang
2 Infantrys moved from Guadalcanal to 115 Sea Zone
2 Infantrys and 1 Transport moved from 115 Sea Zone to 103 Sea Zone
2 Infantrys moved from 103 Sea Zone to Eniwetok
Americans take Eniwetok from Yamamoto
1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Tank moved from Mauritania to Rio de Oro
8 ArmoredCars, 6 Infantrys and 1 Marine moved from 36 Sea Zone to Mauritania
Purchase Units - Americans
Americans buy 5 S.Bombers and 3 S.Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 2 Battleships, 3 Bombers and 2 Fighters
Yamamoto defend with 1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 6 Transports; Thai defend with 1 Destroyer, 1 Submarine and 1 Transport
Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Battleships, 3 Bombers and 2 Fighters in 110 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 7 Transports in 110 Sea Zone, round 2 : 3/15 hits, 4.50 expected hits
Units damaged: 2 Battleships owned by the Americans
1 Fighter owned by the Americans and 4 Transports owned by the Yamamoto lost in 110 Sea Zone
Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Battleships, 3 Bombers and 1 Fighter in 110 Sea Zone, round 3 : 3/6 hits, 3.67 expected hits
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 3 Transports in 110 Sea Zone, round 3 : 2/11 hits, 3.83 expected hits
1 Fighter owned by the Americans, 1 Transport owned by the Thai, 1 Bomber owned by the Americans and 2 Transports owned by the Yamamoto lost in 110 Sea Zone
Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Battleships and 2 Bombers in 110 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers and 2 Fighters in 110 Sea Zone, round 4 : 3/8 hits, 3.33 expected hits
2 Bombers owned by the Americans, 1 Destroyer owned by the Thai, 1 Battleship owned by the Americans, 1 B.Transport owned by the Yamamoto and 1 Submarine owned by the Thai lost in 110 Sea Zone
Americans roll dice for 1 Battleship in 110 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters in 110 Sea Zone, round 5 : 2/6 hits, 2.83 expected hits
1 Battleship owned by the Americans lost in 110 Sea Zone
Yamamoto win with 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters remaining. Battle score for attacker is -33
Casualties for Americans: 2 Battleships, 3 Bombers and 2 Fighters
Casualties for Yamamoto: 1 B.Transport and 6 Transports
Casualties for Thai: 1 Destroyer, 1 Submarine and 1 Transport
Battle in 107 Sea Zone
Americans attack with 1 B.Transport, 2 Destroyers, 4 S.Submarines, 1 Submarine and 1 Transport
Yamamoto defend with 4 Destroyers
Americans roll dice for 4 S.Submarines and 1 Submarine in 107 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Yamamoto roll dice for 4 Destroyers in 107 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
1 Submarine owned by the Americans and 4 Destroyers owned by the Yamamoto lost in 107 Sea Zone
Americans win with 1 B.Transport, 2 Destroyers, 4 S.Submarines and 1 Transport remaining. Battle score for attacker is 25
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 4 Destroyers
Battle in Celebes
Battle in Peleliu
Battle in Jilolo
Americans attack with 1 Artillery and 4 Infantrys
Yamamoto defend with 1 Artillery and 1 Infantry
Americans roll dice for 1 Artillery and 4 Infantrys in Jilolo, round 2 : 0/5 hits, 1.17 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Jilolo, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Artillery and 4 Infantrys in Jilolo, round 3 : 1/5 hits, 1.17 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Jilolo, round 3 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Jilolo
Americans roll dice for 1 Artillery and 2 Infantrys in Jilolo, round 4 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery in Jilolo, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Jilolo
Americans win, taking Celebes from Yamamoto, taking Peleliu from Yamamoto, taking Jilolo from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in Mindanao
Battle in Rio de Oro
Americans attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Tank
Neutral defend with 1 Infantry
Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Tank in Rio de Oro, round 2 : 3/5 hits, 2.00 expected hits
Neutral roll dice for 1 Infantry in Rio de Oro, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Rio de Oro
Americans loses 0 PUs for violating Rio de Oros neutrality.
Americans win, taking Mindanao from Yamamoto, taking Rio de Oro from Neutral with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - Americans
1 Adv.Fighter and 1 Fighter moved from Rio de Oro to Mauritania
Place Units - Americans
3 S.Submarines placed in 71 Sea Zone
3 S.Bombers placed in Pearl Harbor
2 S.Bombers placed in San Francisco
Turn Complete - Americans
Americans collect 134 PUs; end with 134 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Germans
2 Infantrys moved from Rhine to Hamburg
2 Fighters moved from 23 Sea Zone to Hamburg
2 Infantrys moved from Rhine to Netherlands
7 Infantrys moved from Belgium to Netherlands
1 ArmoredCar moved from Bavaria to Netherlands
1 Stuka moved from Rhine to Netherlands
1 Artillery and 1 Infantry moved from Brest to Minsk
4 Infantrys moved from Vinnytsia to Donetsk
1 Stuka moved from Brest to Minsk
1 Adv.Fighter moved from Brest to Minsk
2 Fighters moved from Brest to Donetsk
4 Tanks moved from W.Morocco to Mauritania
1 Infantry moved from El Agheila to Kufra
Purchase Units - Germans
Germans buy 4 ArmoredCars, 3 Destroyers, 1 Elite and 32 Infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Netherlands
Germans attack with 1 ArmoredCar, 9 Infantrys and 1 Stuka
British defend with 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks
Germans roll dice for 1 ArmoredCar, 9 Infantrys and 1 Stuka in Netherlands, round 2 : 2/11 hits, 2.50 expected hits
British roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks in Netherlands, round 2 : 3/6 hits, 2.33 expected hits
1 Elite owned by the British, 3 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
Germans roll dice for 1 ArmoredCar, 6 Infantrys and 1 Stuka in Netherlands, round 3 : 2/8 hits, 2.00 expected hits
British roll dice for 2 Artillerys and 2 Tanks in Netherlands, round 3 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Germans and 2 Artillerys owned by the British lost in Netherlands
Germans roll dice for 1 ArmoredCar, 4 Infantrys and 1 Stuka in Netherlands, round 4 : 4/6 hits, 1.67 expected hits
British roll dice for 2 Tanks in Netherlands, round 4 : 0/2 hits, 1.00 expected hits
2 Tanks owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 1 ArmoredCar, 4 Infantrys and 1 Stuka remaining. Battle score for attacker is 13
Casualties for Germans: 5 Infantrys
Casualties for British: 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks
Battle in Minsk
Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Stuka
Russians defend with 1 Infantry
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Stuka in Minsk, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Stuka in Minsk, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Mauritania
Germans attack with 4 Tanks
Americans defend with 1 Adv.Fighter, 8 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Marine
Germans roll dice for 4 Tanks in Mauritania, round 2 : 3/4 hits, 2.00 expected hits
French roll dice for 1 Adv.Fighter, 8 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Marine in Mauritania, round 2 : 1/17 hits, 4.83 expected hits
3 ArmoredCars owned by the Americans and 1 Tank owned by the Germans lost in Mauritania
Germans roll dice for 3 Tanks in Mauritania, round 3 : 1/3 hits, 1.50 expected hits
French roll dice for 1 Adv.Fighter, 5 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Marine in Mauritania, round 3 : 9/14 hits, 4.33 expected hits
1 ArmoredCar owned by the Americans and 3 Tanks owned by the Germans lost in Mauritania
French win with 1 Adv.Fighter, 4 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Marine remaining. Battle score for attacker is -4
Casualties for Germans: 4 Tanks
Casualties for Americans: 4 ArmoredCars
Battle in Donetsk
Germans attack with 2 Fighters and 4 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 2 Fighters and 4 Infantrys in Donetsk, round 2 : 0/6 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Fighters and 4 Infantrys in Donetsk, round 3 : 2/6 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Donetsk
Germans win, taking Donetsk from Russians with 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Hamburg
Germans attack with 2 Fighters and 2 Infantrys
British defend with 1 AAGun, 1 Factory and 1 Infantry
British roll AA dice in Hamburg : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 Fighters and 2 Infantrys in Hamburg, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 Infantry in Hamburg, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Hamburg
Germans win, taking Hamburg from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for British: 1 Infantry
Non Combat Move - Germans
2 Fighters moved from Hamburg to 23 Sea Zone
3 Artillerys and 3 Infantrys moved from Danzig to Brest
1 AAGun moved from Brest to Warsaw
4 Infantrys moved from Warsaw to Brest
1 Artillery and 1 Infantry moved from Brest to Kiev
1 Stuka moved from Minsk to Kiev
1 Adv.Fighter moved from Minsk to Kiev
5 Infantrys moved from Lithuania to Minsk
4 ArmoredCars and 1 Mech.Inf moved from Vinnytsia to Kiev
2 Fighters moved from Donetsk to Kiev
3 ArmoredCars moved from Krakow to Kiev
1 Stuka moved from Netherlands to Rhine
8 Infantrys moved from Picardy to Belgium
7 Infantrys moved from Paris to Picardy
1 Transport moved from 44 Sea Zone to 42 Sea Zone
1 Transport moved from 44 Sea Zone to 42 Sea Zone
Place Units - Germans
4 Infantrys placed in Warsaw
8 Infantrys placed in Paris
3 Destroyers placed in 20 Sea Zone
4 Infantrys placed in Rhine
3 Infantrys placed in Krakow
5 Infantrys placed in Bohemia
3 Infantrys placed in Bavaria
4 ArmoredCars, 1 Elite and 5 Infantrys placed in Berlin
Turn Complete - Germans
Germans collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
French regular : 0.83
British AA : -0.33
Russians regular : -1.33
Germans regular : 0.33
British regular : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Russians
2 HeavyTanks and 4 Tanks moved from Tampere to Helsinki
4 Tanks moved from Oulu to Helsinki
2 Infantrys moved from Rostov to Donetsk
1 Transport moved from 53 Sea Zone to 54 Sea Zone
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
1 Destroyer and 1 Submarine moved from 53 Sea Zone to 54 Sea Zone
5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
1 Infantry moved from Kursk to Donetsk
2 Artillerys and 4 Infantrys moved from Upper Norrland to Middle Norrland
2 Mech.Infs moved from Oulu to Helsinki
1 Mech.Inf moved from Oulu to Helsinki
1 Mech.Inf moved from Oulu to Helsinki
1 Infantry moved from Estonia to Latvia
1 Elite moved from Leningrad to Latvia
2 Mech.Infs moved from Vyborg to Minsk
1 Infantry moved from Novgorod to Minsk
2 Infantrys moved from Kursk to Minsk
1 Infantry moved from Kursk to Minsk
4 Adv.Fighters moved from Leningrad to Minsk
1 Artillery moved from Kursk to Donetsk
2 Tanks moved from Moscow to Kursk
1 HeavyTank moved from Moscow to Kursk
1 Infantry moved from Moscow to Yaroslavl
1 Tank moved from Kursk to Donetsk
2 Infantrys moved from Astrakhan to Georgia
5 Infantrys moved from Kirov to Arkhangelsk
3 Artillerys and 1 Infantry moved from East Gobi to Eastern Mongolia
1 Elite and 1 Infantry moved from Chita to Hulunbuir
4 Infantrys moved from Heilungchiang to Liaoning
1 Fighter moved from Peking to Liaoning
1 Tank moved from Peking to Liaoning
10 Infantrys moved from N.Buryat Mongolia to Chita
1 Artillery and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
4 ArmoredCars and 2 Mech.Infs moved from Sibirsky to Olyokminsk
2 Mech.Infs moved from Olyokminsk to N.Buryat Mongolia
Purchase Units - Russians
Russians buy 4 Artillerys, 2 Bunkers, 2 Elites, 3 HeavyTanks, 10 Infantrys and 9 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Helsinki
Russians attack with 2 HeavyTanks, 4 Mech.Infs and 8 Tanks
Finns defend with 1 AAGun, 1 Factory, 1 Fighter and 9 Infantrys
Russians roll dice for 2 HeavyTanks, 4 Mech.Infs and 8 Tanks in Helsinki, round 2 : 7/14 hits, 6.67 expected hits
Finns roll dice for 1 Fighter and 9 Infantrys in Helsinki, round 2 : 3/10 hits, 3.50 expected hits
7 Infantrys owned by the Finns and 3 Mech.Infs owned by the Russians lost in Helsinki
Russians roll dice for 2 HeavyTanks, 1 Mech.Inf and 8 Tanks in Helsinki, round 3 : 7/11 hits, 5.67 expected hits
Finns roll dice for 1 Fighter and 2 Infantrys in Helsinki, round 3 : 0/3 hits, 1.17 expected hits
2 Infantrys owned by the Finns and 1 Fighter owned by the Finns lost in Helsinki
Russians captures 7PUs while taking Finns capital
Russians win, taking Helsinki from Finns with 2 HeavyTanks, 1 Mech.Inf and 8 Tanks remaining. Battle score for attacker is 8
Casualties for Russians: 3 Mech.Infs
Casualties for Finns: 1 Fighter and 9 Infantrys
Battle in Middle Norrland
Russians attack with 2 Artillerys and 4 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Russians roll dice for 2 Artillerys and 4 Infantrys in Middle Norrland, round 2 : 2/6 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in Middle Norrland
Russians roll dice for 2 Artillerys and 3 Infantrys in Middle Norrland, round 3 : 1/5 hits, 1.50 expected hits
Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Middle Norrland
Russians loses 0 PUs for violating Middle Norrlands neutrality.
Russians win, taking Middle Norrland from Neutral with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Donetsk
Russians attack with 1 Artillery, 5 Infantrys and 1 Tank
Germans defend with 4 Infantrys
Russians roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Donetsk, round 2 : 1/7 hits, 1.83 expected hits
Germans roll dice for 4 Infantrys in Donetsk, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
Russians roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Donetsk, round 3 : 1/6 hits, 1.67 expected hits
Germans roll dice for 3 Infantrys in Donetsk, round 3 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Germans lost in Donetsk
Russians roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Donetsk, round 4 : 3/6 hits, 1.67 expected hits
Germans roll dice for 2 Infantrys in Donetsk, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Donetsk
Russians win, taking Donetsk from Germans with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Casualties for Germans: 4 Infantrys
Battle in Minsk
Russians attack with 4 Adv.Fighters, 4 Infantrys and 2 Mech.Infs
Germans defend with 1 Artillery and 6 Infantrys
Russians roll dice for 4 Adv.Fighters, 4 Infantrys and 2 Mech.Infs in Minsk, round 2 : 5/10 hits, 3.67 expected hits
Germans roll dice for 1 Artillery and 6 Infantrys in Minsk, round 2 : 3/7 hits, 2.33 expected hits
3 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Minsk
Russians roll dice for 4 Adv.Fighters, 1 Infantry and 2 Mech.Infs in Minsk, round 3 : 1/7 hits, 3.00 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Russians roll dice for 4 Adv.Fighters and 2 Mech.Infs in Minsk, round 4 : 3/6 hits, 2.67 expected hits
Germans roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 4 Adv.Fighters and 2 Mech.Infs remaining. Battle score for attacker is 8
Casualties for Russians: 4 Infantrys
Casualties for Germans: 1 Artillery and 6 Infantrys
Battle in Liaoning
Russians attack with 1 Fighter, 4 Infantrys and 1 Tank
Hisaichi defend with 3 Artillerys and 2 Infantrys
Russians roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Liaoning, round 2 : 1/6 hits, 1.50 expected hits
Hisaichi roll dice for 3 Artillerys and 2 Infantrys in Liaoning, round 2 : 1/5 hits, 1.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Liaoning
Russians roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Liaoning, round 3 : 2/5 hits, 1.33 expected hits
Hisaichi roll dice for 3 Artillerys and 1 Infantry in Liaoning, round 3 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Liaoning
Russians roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Liaoning, round 4 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 2 Artillerys in Liaoning, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in Liaoning
Russians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Liaoning, round 5 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery in Liaoning, round 5 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Liaoning
Russians win, taking Liaoning from Hisaichi with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 10
Casualties for Russians: 3 Infantrys
Casualties for Hisaichi: 3 Artillerys and 2 Infantrys
Battle in Latvia
Russians attack with 1 Elite and 1 Infantry
Germans defend with 1 Infantry
Russians roll dice for 1 Elite and 1 Infantry in Latvia, round 2 : 1/2 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Non Combat Move - Russians
1 Fighter moved from Liaoning to Peking
4 Adv.Fighters moved from Minsk to Kursk
Place Units - Russians
1 Bunker and 3 HeavyTanks placed in Kursk
3 Infantrys placed in Georgia
2 Artillerys and 3 Infantrys placed in Stalingrad
2 Artillerys placed in Arkhangelsk
1 Bunker and 4 Infantrys placed in Leningrad
1 Elite and 9 Tanks placed in Moscow
1 Elite placed in Sibirsky
Turn Complete - Russians
Russians collect 135 PUs; end with 142 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Italians
11 Artillerys and 11 Infantrys moved from Tobruk to Mersa Matruh
1 Artillery and 1 Elite moved from Hun to Kufra
2 Mech.Infs moved from Tripoli to Mersa Matruh
4 ArmoredCars moved from Tripoli to Kufra
4 ArmoredCars moved from Tunis to N.Algeria
5 Transports moved from 48 Sea Zone to 46 Sea Zone
5 Artillerys and 5 Infantrys moved from Rome to 46 Sea Zone
5 Artillerys and 5 Infantrys moved from 46 Sea Zone to N.Tunisia
2 ArmoredCars moved from Lombardy to Languedoc
1 Artillery and 2 Infantrys moved from Lombardy to 44 Sea Zone
1 Infantry moved from Tuscany to 44 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 44 Sea Zone to 45 Sea Zone
1 Artillery and 3 Infantrys moved from 45 Sea Zone to N.Tunisia
3 ArmoredCars moved from Croatia to E.Romania
3 Mech.Infs moved from Odessa to Minsk
1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 1 Submarine moved from 56 Sea Zone to 48 Sea Zone
1 Destroyer moved from 48 Sea Zone to 46 Sea Zone
Purchase Units - Italians
Italians buy 6 ArmoredCars, 4 Artillerys, 1 Carrier, 1 Destroyer, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in Minsk
Italians attack with 3 Mech.Infs
Russians defend with 2 Mech.Infs
Italians roll dice for 3 Mech.Infs in Minsk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 2 Mech.Infs in Minsk, round 2 : 0/2 hits, 0.67 expected hits
2 Mech.Infs owned by the Russians lost in Minsk
Italians win, taking Minsk from Russians with 3 Mech.Infs remaining. Battle score for attacker is 12
Casualties for Russians: 2 Mech.Infs
Battle in Mersa Matruh
Italians attack with 11 Artillerys, 11 Infantrys and 2 Mech.Infs
French defend with 1 Infantry
Italians roll dice for 11 Artillerys, 11 Infantrys and 2 Mech.Infs in Mersa Matruh, round 2 : 8/24 hits, 8.00 expected hits
British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 11 Artillerys, 11 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Non Combat Move - Italians
2 Fighters moved from N.Algeria to 46 Sea Zone
2 Artillerys moved from W.Morocco to E.Morocco
1 Infantry moved from Tuscany to Venetia
Place Units - Italians
1 Carrier and 1 Destroyer placed in 46 Sea Zone
4 Artillerys and 4 Infantrys placed in Rome
3 ArmoredCars and 1 Elite placed in E.Morocco
3 ArmoredCars placed in Tunis
Turn Complete - Italians
Italians collect 70 PUs; end with 70 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - French
2 Artillerys, 1 Infantry and 1 Mech.Inf moved from New Valley to Kufra
1 Infantry moved from Darfur to Kufra
2 ArmoredCars moved from French Equatorial Africa to Kufra
1 Elite moved from French Equatorial Africa to Darfur
1 Infantry moved from Nubia to Lower Egypt
1 Infantry moved from Nubia to New Valley
1 Artillery, 1 Elite and 1 Infantry moved from Italian East Africa to Nubia
1 Transport moved from 30 Sea Zone to 36 Sea Zone
1 Infantry moved from E.Mexico to South Central USA
Purchase Units - French
French buy 2 Artillerys, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - French
Battle in Kufra
French attack with 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Mech.Inf
Germans defend with 1 Infantry; Italians defend with 6 ArmoredCars, 1 Artillery and 1 Elite
French roll dice for 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Mech.Inf in Kufra, round 2 : 1/7 hits, 2.33 expected hits
Italians roll dice for 6 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry in Kufra, round 2 : 4/9 hits, 2.00 expected hits
1 ArmoredCar owned by the Italians, 2 ArmoredCars owned by the French and 2 Infantrys owned by the French lost in Kufra
2 Artillerys owned by the French and 1 Mech.Inf owned by the French retreated to New Valley
Italians win with 5 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is -8
Casualties for French: 2 ArmoredCars and 2 Infantrys
Casualties for Italians: 1 ArmoredCar
Non Combat Move - French
1 Artillery, 1 Elite and 9 Infantrys moved from Syria to Palestine
Place Units - French
1 Artillery, 1 Infantry and 1 Tank placed in French Equatorial Africa
1 Artillery and 2 Infantrys placed in Italian East Africa
2 Infantrys placed in Syria
Turn Complete - French
French collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Yamamoto
1 unit repaired.
1 Artillery and 1 Infantry moved from Tokyo to Chubu
1 Artillery and 1 Infantry moved from Tokyo to Chubu
1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
1 S.Submarine moved from 84 Sea Zone to 85 Sea Zone
1 Elite and 1 Infantry moved from Davao to Mindanao
1 ArmoredCar moved from Samar to Mindanao
1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters moved from 110 Sea Zone to 107 Sea Zone
1 Infantry moved from Korea to Kirin
Hisaichi take Kirin from British
1 Artillery and 1 Infantry moved from Korea to Liaoning
Purchase Units - Yamamoto
Yamamoto buy 1 Carrier, 2 Destroyers, 2 Fighters, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Mindanao
Yamamoto attack with 1 ArmoredCar, 1 Elite and 1 Infantry
Americans defend with 1 Infantry
Yamamoto roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Mindanao, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Mindanao, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Mindanao, round 4 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Mindanao
Yamamoto win, taking Mindanao from Americans with 1 ArmoredCar, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Chubu
Yamamoto attack with 2 Artillerys and 2 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Chubu, round 2 : 3/4 hits, 1.33 expected hits
Americans roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Chubu
Yamamoto win, taking Chubu from Americans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Liaoning
Yamamoto attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry and 1 Tank
Yamamoto roll dice for 1 Artillery and 1 Infantry in Liaoning, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry and 1 Tank in Liaoning, round 2 : 2/2 hits, 0.83 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Liaoning
Russians win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -6
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in 85 Sea Zone
Yamamoto attack with 1 Destroyer and 1 S.Submarine
Americans defend with 2 S.Submarines
Yamamoto roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 S.Submarines in 85 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 S.Submarine owned by the Americans lost in 85 Sea Zone
Yamamoto roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 85 Sea Zone
Yamamoto win with 1 S.Submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 S.Submarines
Casualties for Yamamoto: 1 Destroyer
Battle in 107 Sea Zone
Yamamoto attack with 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters
Americans defend with 1 B.Transport, 2 Destroyers, 4 S.Submarines and 1 Transport
Americans roll dice for 4 S.Submarines in 107 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters in 107 Sea Zone, round 2 : 0/6 hits, 2.17 expected hits
Americans roll dice for 1 B.Transport, 2 Destroyers and 1 Transport in 107 Sea Zone, round 2 : 1/4 hits, 1.00 expected hits
1 Carrier owned by the Yamamoto lost in 107 Sea Zone
Americans roll dice for 4 S.Submarines in 107 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Yamamoto roll dice for 1 Battleship, 2 Destroyers and 2 Fighters in 107 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 B.Transport, 2 Destroyers and 1 Transport in 107 Sea Zone, round 3 : 1/4 hits, 1.00 expected hits
1 B.Transport owned by the Americans, 1 Battleship owned by the Yamamoto, 1 Transport owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 107 Sea Zone
1 Fighter owned by the Yamamoto retreated
Americans win with 2 Destroyers and 4 S.Submarines remaining. Battle score for attacker is -44
Casualties for Yamamoto: 1 Battleship, 1 Carrier, 2 Destroyers and 1 Fighter
Casualties for Americans: 1 B.Transport and 1 Transport
Non Combat Move - Yamamoto
1 Fighter moved from 107 Sea Zone to Davao
2 Artillerys and 2 Infantrys moved from Tokyo to 84 Sea Zone
2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Hokkaido
1 Artillery and 1 Infantry moved from Tokyo to Tohoku
Place Units - Yamamoto
4 Infantrys placed in Banjarmasin
4 Infantrys placed in Davao
1 Carrier and 2 Destroyers placed in 85 Sea Zone
2 Fighters placed in 85 Sea Zone
2 Infantrys and 1 Marine placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 55 PUs; end with 55 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Chinese
1 Infantry moved from Kweichow to N.French Indochina
1 Infantry moved from Shansi to Shantung
1 Infantry moved from Chahar to Shantung
1 Infantry moved from Anhwei to Shanghai
1 Infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Yamamoto
1 Adv.Fighter moved from Peking to Shantung
1 Artillery moved from Peking to Shantung
1 Tank moved from Peking to Kirin
1 Tank moved from Peking to Korea
1 Adv.Fighter moved from Shantung to Shanghai
1 Infantry moved from Shensi to Hupeh
2 Infantrys moved from Shensi to Hupeh
1 Infantry moved from Suiyuan to Chahar
1 Infantry moved from Ningsia to Suiyuan
1 Infantry moved from Ningsia to Shensi
10 Infantrys, 1 Marine and 1 Tank moved from Sikang to Yunnan
1 Tank moved from Yunnan to Kweichow
3 Infantrys moved from E.Qinghai to Sikang
2 Infantrys moved from E.Qinghai to Sikang
4 Infantrys moved from Gobi Altai to Ningsia
5 Infantrys and 1 Marine moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
3 Infantrys moved from Urumqi to E.Sinkiang
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 5 Infantrys, 1 Marine, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Korea
Chinese attack with 1 Tank
Yamamoto defend with 1 Artillery
Chinese roll dice for 1 Tank in Korea, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Tank in Korea, round 3 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Korea
Chinese win, taking Korea from Hisaichi with 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in Kirin
Chinese attack with 1 Tank
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Tank in Kirin, round 2 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Kirin, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kirin
Chinese win, taking Kirin from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Shantung
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Marine
Chinese roll dice for 1 Artillery and 2 Infantrys in Shantung, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Marine in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Marine
Battle in Shanghai
Chinese attack with 1 Adv.Fighter and 1 Infantry
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Shanghai, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Shanghai, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Shanghai
Chinese win, taking Shanghai from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Non Combat Move - Chinese
1 Adv.Fighter moved from Shanghai to Hunan
Place Units - Chinese
2 ArmoredCars and 1 Tank placed in Peking
5 Infantrys and 1 Marine placed in Hsining
4 Mech.Infs placed in Urumqi
Turn Complete - Chinese
Chinese collect 52 PUs; end with 52 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Hisaichi
2 Infantrys moved from Changchun to Kirin
1 Adv.Fighter moved from Changchun to Kirin
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Korea
1 Adv.Fighter moved from Changchun to Korea
1 Infantry moved from Changchun to Kirin
2 Infantrys moved from Hong Kong to Kiangsi
1 ArmoredCar moved from Kwangsi to Hunan
1 ArmoredCar moved from Kwangsi to N.French Indochina
1 Elite moved from Kwangsi to N.French Indochina
1 Artillery moved from Kwangsi to Hunan
1 ArmoredCar moved from Kwangsi to Kiangsi
1 B.Transport and 1 Destroyer moved from 92 Sea Zone to 84 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 Destroyer, 13 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Hunan
Hisaichi attack with 1 ArmoredCar and 1 Artillery
Chinese defend with 1 Adv.Fighter
Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Adv.Fighter in Hunan, round 2 : 0/1 hits, 0.67 expected hits
1 Adv.Fighter owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 10
Casualties for Chinese: 1 Adv.Fighter
Battle in Kiangsi
Hisaichi attack with 1 ArmoredCar and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kiangsi, round 2 : 0/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kiangsi, round 3 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in N.French Indochina
Hisaichi attack with 1 ArmoredCar and 1 Elite
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar and 1 Elite in N.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi lost in N.French Indochina
Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 6 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 6 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 7 : 1/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 7 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.French Indochina
Hisaichi win, taking N.French Indochina from French with 1 ArmoredCar remaining. Battle score for attacker is -1
Casualties for Hisaichi: 1 Elite
Casualties for Chinese: 1 Infantry
Battle in Kirin
Hisaichi attack with 1 Adv.Fighter and 3 Infantrys
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in Kirin, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 Tank in Kirin, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in Kirin, round 3 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 Tank in Kirin, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in Kirin, round 4 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 Tank in Kirin, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Kirin
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kirin, round 5 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Tank in Kirin, round 5 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kirin, round 6 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Tank in Kirin, round 6 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Kirin
Hisaichi win, taking Kirin from Chinese with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Tank
Battle in Korea
Hisaichi attack with 1 Adv.Fighter and 2 Infantrys
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Korea, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Tank in Korea, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Korea
Hisaichi win, taking Korea from Chinese with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Non Combat Move - Hisaichi
2 Mech.Infs and 2 Tanks moved from N.Thailand to S.Thailand
1 ArmoredCar moved from Kwangsi to N.Thailand
3 Infantrys moved from Hong Kong to Kiangsi
1 Adv.Fighter moved from Korea to Changchun
1 Adv.Fighter moved from Kirin to Changchun
Place Units - Hisaichi
1 Destroyer placed in 84 Sea Zone
2 Artillerys and 5 Infantrys placed in Changchun
2 Infantrys and 1 Tank placed in Kwangsi
6 Infantrys placed in Hong Kong
Turn Complete - Hisaichi
Hisaichi collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -3.33
French regular : -1.00
Hisaichi regular : -4.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - British
2 Artillerys and 1 Infantry moved from Manchester to 21 Sea Zone
6 Infantrys moved from Dover to 21 Sea Zone
2 Tanks moved from Wales to Dover
2 Infantrys moved from Wales to Dover
1 Adv.Fighter and 5 Fighters moved from 21 Sea Zone to 20 Sea Zone
2 Destroyers moved from 21 Sea Zone to 20 Sea Zone
2 Artillerys and 7 Infantrys moved from 21 Sea Zone to Netherlands
2 Adv.Fighters, 5 ArmoredCars, 7 Artillerys, 12 Infantrys and 4 Mech.Infs moved from Cairo to Lower Egypt
1 ArmoredCar and 4 Tanks moved from Syria to Lower Egypt
2 Artillerys and 4 Infantrys moved from Syria to Palestine
1 Artillery and 3 Infantrys moved from Iraq to Palestine
1 Artillery and 1 Infantry moved from N.Saudi Arabia to Palestine
1 Artillery and 2 Infantrys moved from W.Iran to Iraq
1 Artillery and 2 Infantrys moved from Darfur to New Valley
2 Mech.Infs moved from Belgian Congo to New Valley
1 ArmoredCar moved from Cape Town to Rhodesia
1 Bomber moved from Manchester to 20 Sea Zone
1 Infantry moved from Yunnan to N.Thailand
2 Infantrys moved from Burma to N.Thailand
2 Artillerys, 1 Elite and 3 Infantrys moved from Assam to Burma
2 Artillerys and 9 Infantrys moved from Bihar to Assam
1 Artillery and 11 Infantrys moved from Hyderabad to Bihar
2 Artillerys and 3 Infantrys moved from Delhi to Bihar
2 Artillerys and 3 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Rajputana to Hyderabad
2 ArmoredCars moved from Bombay to Hyderabad
1 Cruiser moved from 65 Sea Zone to 67 Sea Zone
1 Transport moved from 76 Sea Zone to 71 Sea Zone
1 Transport moved from 72 Sea Zone to 71 Sea Zone
2 ArmoredCars moved from Yukon to Alaska
2 Infantrys moved from British Columbia to 80 Sea Zone
2 ArmoredCars moved from Vancouver to Yukon
2 Infantrys and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
2 Infantrys moved from 71 Sea Zone to Attu
1 Infantry and 1 Tank moved from Khabarovsk to Kirin
1 Tank moved from Vladivostok to Kirin
1 Infantry moved from Okhotsk to Ayan
2 Infantrys moved from Kolyma to Okhotsk
2 ArmoredCars moved from Koryakia to Okhotsk
1 Artillery and 1 Infantry moved from Kamchatka to Koryakia
Purchase Units - British
British buy 10 ArmoredCars, 10 Artillerys, 1 Destroyer, 1 Elite, 19 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - British
Battle in Kirin
British attack with 1 Infantry and 2 Tanks
Hisaichi defend with 2 Infantrys
British roll dice for 1 Infantry and 2 Tanks in Kirin, round 2 : 0/3 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in Kirin, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry and 2 Tanks in Kirin, round 3 : 0/3 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in Kirin, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry and 2 Tanks in Kirin, round 4 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in Kirin, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Kirin
British roll dice for 2 Tanks in Kirin, round 5 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Kirin, round 5 : 1/1 hits, 0.33 expected hits
1 Tank owned by the British lost in Kirin
British roll dice for 1 Tank in Kirin, round 6 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Kirin, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Tank in Kirin, round 7 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Kirin, round 7 : 1/1 hits, 0.33 expected hits
1 Tank owned by the British lost in Kirin
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -10
Casualties for British: 1 Infantry and 2 Tanks
Casualties for Hisaichi: 1 Infantry
Battle in 20 Sea Zone
British attack with 1 Adv.Fighter, 1 Bomber, 2 Destroyers and 5 Fighters
Germans defend with 3 Destroyers
British roll dice for 1 Adv.Fighter, 1 Bomber, 2 Destroyers and 5 Fighters in 20 Sea Zone, round 2 : 2/9 hits, 3.50 expected hits
Germans roll dice for 3 Destroyers in 20 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
2 Destroyers owned by the Germans and 2 Destroyers owned by the British lost in 20 Sea Zone
British roll dice for 1 Adv.Fighter, 1 Bomber and 5 Fighters in 20 Sea Zone, round 3 : 1/7 hits, 2.83 expected hits
Germans roll dice for 1 Destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Germans and 1 Fighter owned by the British lost in 20 Sea Zone
British win with 1 Adv.Fighter, 1 Bomber and 4 Fighters remaining. Battle score for attacker is 0
Casualties for British: 2 Destroyers and 1 Fighter
Casualties for Germans: 3 Destroyers
Battle in Netherlands
British attack with 2 Artillerys and 7 Infantrys
Germans defend with 1 ArmoredCar and 4 Infantrys
British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
1 ArmoredCar owned by the Germans lost in Netherlands
British roll dice for 2 Artillerys and 7 Infantrys in Netherlands, round 2 : 2/9 hits, 2.17 expected hits
Germans roll dice for 4 Infantrys in Netherlands, round 2 : 3/4 hits, 1.33 expected hits
2 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
British roll dice for 2 Artillerys and 4 Infantrys in Netherlands, round 3 : 2/6 hits, 1.67 expected hits
Germans roll dice for 2 Infantrys in Netherlands, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Germans lost in Netherlands
British win, taking Netherlands from Germans with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 ArmoredCar and 4 Infantrys
Casualties for British: 3 Infantrys
Battle in N.Thailand
British attack with 3 Infantrys
Hisaichi defend with 1 ArmoredCar
British roll dice for 3 Infantrys in N.Thailand, round 2 : 1/3 hits, 0.50 expected hits
Thai roll dice for 1 ArmoredCar in N.Thailand, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in N.Thailand
British win, taking N.Thailand from Thai with 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Non Combat Move - British
4 Fighters moved from 20 Sea Zone to 21 Sea Zone
1 Bomber moved from 20 Sea Zone to 21 Sea Zone
1 Bomber moved from 21 Sea Zone to Manchester
1 Adv.Fighter moved from 20 Sea Zone to 21 Sea Zone
1 T.Boat moved from 22 Sea Zone to 21 Sea Zone
Place Units - British
1 Destroyer and 1 S.Submarine placed in 21 Sea Zone
2 Artillerys placed in Manchester
2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Cairo
1 Artillery and 1 Infantry placed in N.Saudi Arabia
1 Artillery and 2 Infantrys placed in W.Iran
2 ArmoredCars placed in Bombay
2 Artillerys and 3 Infantrys placed in Madras
2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi
4 ArmoredCars placed in Wales
8 Infantrys placed in London
2 ArmoredCars and 1 Infantry placed in Vancouver
Turn Complete - British
British collect 115 PUs; end with 115 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Anzac
3 Infantrys moved from Western Australia to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
1 Battleship, 4 Infantrys and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to West Borneo
Dutch take West Borneo from Hisaichi
1 Infantry moved from 110 Sea Zone to West Borneo
2 Infantrys moved from 110 Sea Zone to West Borneo
3 Infantrys moved from Townsville to Northern Territory
3 Infantrys moved from West Papua to Merauke
1 Infantry moved from Port Moresby to West Papua
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Cruiser, 1 Elite, 1 Infantry and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Non Combat Move - Anzac
Place Units - Anzac
2 Artillerys placed in Broome
1 Elite placed in Broome
1 Cruiser and 2 Transports placed in 113 Sea Zone
1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Dutch
2 Infantrys and 2 Tanks moved from Suriname to 32 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 32 Sea Zone to 34 Sea Zone
1 Tank moved from 34 Sea Zone to Canarians
1 Tank moved from 34 Sea Zone to Mauritania
1 Infantry moved from 34 Sea Zone to Canarians
1 Infantry moved from 34 Sea Zone to Mauritania
1 Transport moved from 34 Sea Zone to 32 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Marine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Canarians
Dutch attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 3 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 3 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 4 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 4 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 5 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Canarians
Dutch roll dice for 1 Tank in Canarians, round 6 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Canarians
Dutch loses 0 PUs for violating Canarianss neutrality.
Dutch win, taking Canarians from Neutral with 1 Tank remaining. Battle score for attacker is 0
Casualties for Dutch: 1 Infantry
Casualties for Neutral: 1 Infantry
Non Combat Move - Dutch
Place Units - Dutch
1 Marine and 2 Tanks placed in Suriname
Turn Complete - Dutch
Dutch collect 20 PUs; end with 20 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Romanians
6 Infantrys moved from E.Romania to Vinnytsia
1 Tank moved from W.Romania to Odessa
1 Infantry moved from W.Romania to E.Romania
4 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Romanians
Place Units - Romanians
3 Infantrys placed in W.Romania
1 Elite and 3 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 15 PUs; end with 15 PUs
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Germans roll mine dice in SZ 11 : 0/1 hits, 0.17 expected hits
Ottomans roll mine dice in SZ 20 : 1/2 hits, 0.33 expected hits
1 cruiser lost in SZ 20
1 artillery and 6 infantry moved from Poland to Ukraine
1 artillery and 6 infantry moved from Belarus to Ukraine
6 infantry moved from Moscow to Ukraine
3 infantry moved from Tatarstan to Ukraine
1 infantry moved from Kazakhstan to Tatarstan
1 artillery and 2 infantry moved from Sevastopol to Ukraine
1 infantry moved from Finland to Karelia
3 infantry moved from Livonia to Belarus
1 artillery moved from Livonia to Karelia
1 battleship moved from SZ 12 to SZ 11
2 cruisers moved from SZ 21 to SZ 20
Combat - Russians
Russians creates battle in territory SZ 11
Russians has abandoned SZ 10 to Germans
Russians has abandoned SZ 17 to AustroHungarians
Russians has abandoned SZ 18 to AustroHungarians
Battle in SZ 20
Russians attack with 1 cruiser
Ottomans defend with 2 cruisers and 1 mines
Russians roll dice for 1 cruiser in SZ 20, round 2 : 1/1 hits, 0.50 expected hits
Ottomans roll dice for 2 cruisers in SZ 20, round 2 : 2/2 hits, 1.00 expected hits
1 cruiser owned by the Russians lost in SZ 20
1 cruiser owned by the Ottomans lost in SZ 20
Ottomans win, taking SZ 10 from Neutral, taking SZ 17 from Italians, taking SZ 18 from Neutral, taking SZ 20 from Neutral with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Russians: 1 cruiser
Casualties for Ottomans: 1 cruiser
Combat Move - Russians
Trigger ChangeToRomeMine: Italians captures territory SZ 17
Place Units - Russians
4 artilleries and 3 infantry placed in Moscow
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
2 armour moved from India to Novosibirsk
1 bomber and 4 fighters moved from India to Novosibirsk
1 fighter moved from Manchuria to Novosibirsk
1 armour moved from Manchuria to Novosibirsk
1 infantry moved from Persia to Caucasus
Japanese take Caucasus from Russians
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 3 armour, 1 bomber, 5 fighters and 2 infantry
British defend with 1 armour and 1 fighter; Russians defend with 2 fighters and 4 infantry
Japanese roll dice for 3 armour, 1 bomber, 5 fighters and 2 infantry in Novosibirsk, round 2 : 3/11 hits, 5.00 expected hits
Russians roll dice for 1 armour, 3 fighters and 4 infantry in Novosibirsk, round 2 : 4/8 hits, 3.67 expected hits
2 infantry owned by the Japanese and 2 armour owned by the Japanese lost in Novosibirsk
3 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 armour, 1 bomber and 5 fighters in Novosibirsk, round 3 : 3/7 hits, 3.67 expected hits
Russians roll dice for 1 armour, 3 fighters and 1 infantry in Novosibirsk, round 3 : 1/5 hits, 2.67 expected hits
1 armour owned by the Japanese lost in Novosibirsk
1 infantry owned by the Russians, 1 fighter owned by the British and 1 armour owned by the British lost in Novosibirsk
Japanese roll dice for 1 bomber and 5 fighters in Novosibirsk, round 4 : 3/6 hits, 3.17 expected hits
Russians roll dice for 2 fighters in Novosibirsk, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in Novosibirsk
2 fighters owned by the Russians lost in Novosibirsk
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 3 armour, 1 fighter and 2 infantry
Casualties for Russians: 2 fighters and 4 infantry
Casualties for British: 1 armour and 1 fighter
Non Combat Move - Japanese
1 infantry moved from Manchuria to Yakut S.S.R.
3 infantry moved from Manchuria to China
1 infantry moved from China to Sinkiang
2 infantry moved from China to Sinkiang
8 infantry moved from French Indo China to Sinkiang
1 infantry moved from India to Persia
2 infantry moved from East Indies to East Indies Sea Zone
2 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
6 infantry moved from Japan to Japan Sea Zone
6 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone
3 transports moved from French Indo China Sea Zone to Japan Sea Zone
6 infantry moved from French Indo China Sea Zone to French Indo China
6 infantry moved from Japan to Japan Sea Zone
6 infantry moved from Japan Sea Zone to Manchuria
2 battleships and 1 carrier moved from Caroline Islands Sea Zone to French Indo China Sea Zone
1 fighter moved from Novosibirsk to Manchuria
1 fighter moved from Novosibirsk to Manchuria
2 fighters moved from Novosibirsk to Sinkiang
1 bomber moved from Novosibirsk to Sinkiang
1 submarine moved from South Compass Sea Zone to East Compass Sea Zone
Place Units - Japanese
1 armour and 10 infantry placed in Japan
1 transport placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Round: 2
Combat Move - French
1 Artillery and 1 Infantry moved from Greenland to 2 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 2 Sea Zone to 16 Sea Zone
1 Artillery and 1 Infantry moved from 16 Sea Zone to Azores
Purchase Units - French
French buy 1 Adv.Fighter, 15 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - French
Battle in Azores
French attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 Artillery and 1 Infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Azores
French roll dice for 1 Artillery in Azores, round 3 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Azores, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the French lost in Azores
Neutral win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for French: 1 Artillery and 1 Infantry
Non Combat Move - French
1 AAGun and 1 Infantry moved from Normandy to Brittany
1 Fighter moved from Paris to Wales
1 Infantry moved from French Somaliland to Italian East Africa
1 Infantry moved from French Sudan to French Equatorial Africa
1 Infantry moved from Paris to Orleanais
1 Artillery moved from Paris to Normandy
Place Units - French
1 Adv.Fighter and 1 Infantry placed in Syria
2 Infantrys and 2 Tanks placed in E.Morocco
8 Infantrys placed in Paris
3 Infantrys placed in Normandy
1 Transport placed in 1 Sea Zone
1 Infantry placed in Churchill
Turn Complete - French
French collect 45 PUs; end with 45 PUs
Round: 3
Combat Move - Americans
2 Artillerys and 2 Infantrys moved from Wake to sz20
1 Infantry moved from Taka to sz20
1 Destroyer and 1 Submarine moved from sz9 to sz17
1 Destroyer moved from sz20 to sz19
2 Artillerys, 2 Infantrys and 2 Transports moved from sz20 to sz17
2 Artillerys and 2 Infantrys moved from sz17 to Marcus
1 Bomber moved from Wake to Marcus
4 EarlyFighters moved from sz20 to sz42
1 Infantry moved from sz20 to Wake
2 Destroyers and 2 Submarines moved from sz25 to sz20
1 Fighter moved from San Francisco to Kauai
8 Marines moved from San Francisco to sz23
2 Tanks moved from British Columbia to Anchorage
1 Tank moved from Anchorage to Alaska
3 Artillerys and 1 Tank moved from N.Canada to Anchorage
1 Tank moved from Anchorage to Alaska
8 Infantrys moved from N.Canada to sz6
2 B.Transports and 8 Infantrys moved from sz6 to sz4
8 Infantrys moved from sz4 to Palana
1 Transport moved from sz4 to sz5
2 Infantrys moved from N.Canada to sz5
2 Infantrys and 1 Transport moved from sz5 to sz4
2 Infantrys moved from sz4 to Palana
1 Infantry moved from N.Canada to Anchorage
1 Infantry moved from British Columbia to N.Canada
1 Infantry moved from Seattle to British Columbia
2 B.Transports and 8 Marines moved from sz23 to sz6
8 Marines moved from sz6 to N.Canada
Purchase Units - Americans
Americans buy 3 B.Transports, 1 Carrier, 1 Destroyer, 2 Fighters, 7 Marines and 1 Submarine; Remaining resources: 1 PUs;
Combat - Americans
Battle in Marcus
Americans attack with 2 Artillerys, 1 Bomber and 2 Infantrys
Yamamoto defend with 1 Infantry and 1 Tank
Americans roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Marcus, round 2 : 2/5 hits, 2.00 expected hits
Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Marcus
Americans win, taking Marcus from Yamamoto with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Infantry and 1 Tank
Battle in sz42
Americans attack with 4 EarlyFighters
Yamamoto defend with 1 Submarine
Americans roll dice for 4 EarlyFighters in sz42, round 2 : 0/4 hits, 1.33 expected hits
1 Submarine owned by the Yamamoto submerged
Non Combat Move - Americans
4 EarlyFighters moved from sz42 to sz20
1 Bomber moved from Marcus to Wake
Place Units - Americans
1 B.Transport and 1 Carrier placed in sz25
2 B.Transports placed in sz25
1 Destroyer and 1 Submarine placed in sz4
Americans undo move 2.
2 Fighters placed in sz25
2 B.Transports placed in sz23
7 Marines placed in San Francisco
Turn Complete - Americans
Americans collect 91 PUs; end with 92 PUs
Round: 7
Combat Move - Germans
1 Artillery and 3 Infantrys moved from Hamburg to 23 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Cruiser moved from 23 Sea Zone to 24 Sea Zone
1 Battleship moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 3 Infantrys moved from 24 Sea Zone to Lapland
4 Infantrys and 1 Tank moved from Oulu to Lapland
1 Fighter moved from Oulu to Lapland
1 Fighter moved from 23 Sea Zone to Lapland
1 Adv.Fighter moved from 23 Sea Zone to Lapland
1 Artillery moved from Kiev to Minsk
1 Elite moved from Kiev to Minsk
1 Infantry moved from Brest to Minsk
1 Stuka moved from Vinnytsia to Minsk
1 Fighter moved from Vinnytsia to Minsk
Purchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Carrier, 2 Elites, 12 Infantrys, 2 Submarines, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Lapland
Germans attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 7 Infantrys and 1 Tank
Russians defend with 4 Artillerys and 3 Infantrys
Germans roll dice for 1 Battleship and 1 Cruiser in Lapland, round 2 : 1/2 hits, 1.17 expected hits
1 Infantry owned by the Russians lost in Lapland
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 7 Infantrys and 1 Tank in Lapland, round 2 : 3/12 hits, 3.33 expected hits
Russians roll dice for 4 Artillerys and 2 Infantrys in Lapland, round 2 : 1/6 hits, 2.00 expected hits
1 Infantry owned by the Germans lost in Lapland
2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Lapland
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 6 Infantrys and 1 Tank in Lapland, round 3 : 4/11 hits, 3.17 expected hits
Russians roll dice for 3 Artillerys in Lapland, round 3 : 0/3 hits, 1.00 expected hits
3 Artillerys owned by the Russians lost in Lapland
Germans win, taking Lapland from Russians with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 20
Casualties for Russians: 4 Artillerys and 3 Infantrys
Casualties for Germans: 1 Infantry
Battle in Minsk
Germans attack with 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka
Russians defend with 1 ArmoredCar and 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka in Minsk, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in Minsk, round 2 : 2/2 hits, 0.50 expected hits
1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Minsk
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Elite, 1 Fighter and 1 Stuka remaining. Battle score for attacker is 0
Casualties for Germans: 1 Artillery and 1 Infantry
Casualties for Russians: 1 ArmoredCar and 1 Infantry
Non Combat Move - Germans
1 Infantry moved from Brest to Lithuania
1 Artillery and 1 Elite moved from Brest to Vinnytsia
1 Fighter and 1 Stuka moved from Minsk to Brest
1 Elite and 2 Infantrys moved from Warsaw to Brest
1 Artillery moved from Warsaw to Brest
2 ArmoredCars and 3 Tanks moved from Bohemia to Vinnytsia
1 Infantry moved from Vinnytsia to Kiev
3 Infantrys moved from Bohemia to Krakow
1 Adv.Fighter and 2 Fighters moved from Lapland to 23 Sea Zone
1 Adv.Fighter moved from Normandy to 23 Sea Zone
3 Artillerys, 1 Elite and 1 Infantry moved from Netherlands to Hamburg
1 Artillery, 1 Elite and 2 Infantrys moved from Rhine to Hamburg
1 Artillery, 1 Elite and 2 Infantrys moved from Berlin to Saxony
1 Infantry moved from Belgium to Netherlands
1 Artillery, 1 Elite and 1 Infantry moved from Picardy to Belgium
1 Artillery and 1 Elite moved from Bavaria to Bohemia
Place Units - Germans
1 Battleship, 1 Carrier and 2 Submarines placed in 23 Sea Zone
1 T.Boat placed in 22 Sea Zone
1 Artillery, 1 Elite and 1 Infantry placed in Danzig
1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
4 Infantrys placed in Vinnytsia
2 ArmoredCars and 3 Tanks placed in Bohemia
4 Infantrys placed in Rhine
1 Infantry placed in Hamburg
Turn Complete - Germans
Germans collect 108 PUs; end with 108 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 fighters moved from 20 Sea Zone to Kwangsi
Combat - ANZAC
Battle in Formosa
Battle in Kwangsi
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC lost in Kwangsi
1 fighter owned by the ANZAC retreated
Japanese win, taking Formosa from Japanese with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Kwangsi to 20 Sea Zone
2 fighters moved from Caroline Islands to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
5 infantry moved from Tobruk to Alexandria
1 fighter and 2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Turn Complete - French