@simon33 said in Lebowsky (Axis) vs Simon33 (allies+0):
hold on, I think I need to edit USA
Is the edit ok? I’ll reapply assuming you didn’t see it.
@simon33 Apologies, yes SZ25. I had a des there with my trans for that purpose :)
Let’s roll it here. Urgh, only had one hit there.
Defenders [dice 3d6]
3d6: 6, 5, 2
Next round
Attackers [dice 4d6]
Defenders [dice 3d6]
4d6: 5, 3, 6, 5
3d6: 3, 1, 5
I’ll retreat at that point. I’ll load up and re-post.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing PUs for British from 26 to 28
EDIT: Turning off Edit Mode
4 fighters moved from 50 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 fighter moved from 50 Sea Zone to 25 Sea Zone
3 fighters moved from 50 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
1 destroyer and 1 submarine moved from 50 Sea Zone to 64 Sea Zone
1 marine moved from Solomon Islands to 50 Sea Zone
1 cruiser and 1 marine moved from 50 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Wake Island
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Northern Manchuria to Amur
4 carriers, 1 destroyer and 2 submarines moved from 50 Sea Zone to 32 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 27 Sea Zone to 32 Sea Zone
1 submarine moved from 50 Sea Zone to 64 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
Combat - Americans
Battle in Wake Island
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 marine
Japanese defend with 1 airfield and 1 marine
Americans roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 marine in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Amur
Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Amur, round 2 : 1/7 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 64 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 64 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 64 Sea Zone
Americans win, taking 64 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
5 fighters moved from 25 Sea Zone to 32 Sea Zone
3 fighters moved from Wake Island to 32 Sea Zone
3 fighters moved from Eastern United States to Iceland
1 destroyer moved from 104 Sea Zone to 126 Sea Zone
2 artilleries and 2 infantry moved from Central United States to Eastern United States
1 armour and 1 transport moved from 88 Sea Zone to 85 Sea Zone
1 fighter moved from Western United States to 32 Sea Zone
1 fighter moved from Western United States to Eastern United States
Place Units - Americans
1 destroyer, 4 submarines and 2 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Chahar
1 infantry moved from Inner Mongolia to Chahar
4 infantry moved from Tsinghai to Kansu
4 infantry moved from Honan to Shansi
5 infantry moved from Hopei to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Shansi
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 2 infantry in Shansi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shansi, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Shansi, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 5 infantry in Hunan, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Chahar to Tsinghai
5 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
4 artilleries and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 109 Sea Zone to 126 Sea Zone
1 fighter and 1 infantry moved from Yunnan to Shan State
1 bomber moved from Eastern India to Shan State
Combat - British
Battle in Shan State
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French West Africa from Neutral_Axis to British
EDIT: Turning off Edit Mode
3 aaGuns, 3 artilleries and 17 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Tsinghai to Hunan
1 bomber moved from Shan State to Eastern India
1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 40 Sea Zone
1 transport moved from 81 Sea Zone to 40 Sea Zone
2 infantry moved from Western India to Eastern India
2 artilleries and 6 infantry moved from Kenya to Belgian Congo
4 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
3 infantry moved from Southern Persia to Iraq
1 artillery and 5 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Shan State to Eastern India
1 armour moved from 85 Sea Zone to French West Africa
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Trans-Jordan
Place Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Southern Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,5,2,3
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,2
British collect 28 PUs (7 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
1 artillery and 1 fighter placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 fighter
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 24 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 32 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -1.67
Japanese regular : 1.00
British regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Southern Italy to 99 Sea Zone
3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Malta to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Algeria
1 armour, 1 artillery and 2 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Italians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 1/5 hits, 2,33 expected hits
Americans roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Tobruk
Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Algeria
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 artillery
Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 0/4 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Algeria, round 3 : 3/4 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 submarine moved from 98 Sea Zone to 100 Sea Zone
2 submarines moved from 99 Sea Zone to 94 Sea Zone
3 fighters and 1 tactical_bomber moved from Tobruk to Egypt
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Ukraine to Rostov
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 transport placed in 97 Sea Zone
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Italians regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Trans-Jordan to Iraq
2 fighters moved from Trans-Jordan to Southern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 artillery moved from Queensland to New South Wales
2 infantry moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 50 Sea Zone to 32 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from Queensland to Wake Island
1 infantry moved from Yunnan to Kwangsi
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 40 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Hold on, that Anzac fighter on Hawaii could sink the Japanese TT. I’ll edit that in.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Trans-Jordan to Iraq
2 fighters moved from Trans-Jordan to Southern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 artillery moved from Queensland to New South Wales
2 infantry moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 50 Sea Zone to 32 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from Queensland to Wake Island
1 infantry moved from Yunnan to Kwangsi
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 40 Sea Zone
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@simon33 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:
Hold on, that Anzac fighter on Hawaii could sink the Japanese TT. I’ll edit that in.
Technically, I didn’t ask for an OOL in SZ25. Do you want to change that? But if so, I reckon we would have to re-roll defensive dice in the second round.
@simon33 Let’s keep it this way I guess. Generally I thought standard was to re-roll the whole battle, but this way things were quite even anyway. I could continue from here.
Btw, is there a 3 plane maximum scramble from carriers to other SZs or Land battles? Says so in the rule notes, but Wizmark and I play with only limit 1 per carrier (no limit). I have not played much PTV so I am unsure. He said something about they having changed to no limit.
@pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:
Btw, is there a 3 plane maximum scramble from carriers to other SZs or Land battles? Says so in the rule notes, but Wizmark and I play with only limit 1 per carrier (no limit). I have not played much PTV so I am unsure. He said something about they having changed to no limit.
This changed from version 6 of PtV. So in games started before this, it’s only fair to keep playing the rules which applied at the time they started.
@pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:
@simon33 Let’s keep it this way I guess. Generally I thought standard was to re-roll the whole battle, but this way things were quite even anyway. I could continue from here.
Well, the defender can ask for a re-roll but I couldn’t imagine you objecting to retaining 1/5 attacking hits .
@simon33 Fair enough! You mean that is “the risk” for taking a gamble playing without asking for scrambles? Hmm, I am divided . Let’s keep it this way here. Guess we need to be more careful asking scrambles.
@simon33 Ah ok! I think 3 planes make sense since everything else is 3.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 16 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 93 Sea Zone to 85 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
1 bomber moved from Ukraine to 94 Sea Zone
1 infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Ukraine to Kursk
Germans take Kursk from Russians
1 mech_infantry moved from Ukraine to Stalingrad
Germans take Stalingrad from Russians
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
Combat - Germans
Battle in 85 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 85 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 94 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers; Italians loiter and taunt
Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Germans roll dice for 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers in 94 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 94 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 94 Sea Zone
2 transports owned by the Americans lost in 94 Sea Zone
Germans win with 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
1 carrier moved from 96 Sea Zone to 100 Sea Zone
1 submarine moved from 122 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 112 Sea Zone
1 carrier moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 100 Sea Zone
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 transport moved from 118 Sea Zone to 117 Sea Zone
2 infantry moved from Germany to 117 Sea Zone
1 aaGun, 2 armour and 3 infantry moved from Ukraine to Rostov
4 armour moved from Western Ukraine to Rostov
8 infantry moved from Western Ukraine to Ukraine
4 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Eastern Poland to Southern Belarus
4 infantry moved from Poland to Eastern Poland
2 aaGuns and 9 infantry moved from Germany to Poland
2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
5 artilleries and 15 infantry moved from Karelia to Archangel
2 artilleries and 4 infantry moved from Leningrad to Novgorod
1 infantry moved from Leningrad to Vologda
3 armour moved from Nenetsia to Novgorod
1 aaGun, 7 artilleries and 20 infantry moved from Northern Belarus to Novgorod
6 armour moved from Northern Belarus to Eastern Poland
1 bomber moved from 94 Sea Zone to Egypt
1 bomber moved from 94 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from Bessarabia to Egypt
1 fighter moved from Bessarabia to Leningrad
1 tactical_bomber moved from 94 Sea Zone to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone
Place Units - Germans
2 infantry and 1 tactical_bomber placed in Leningrad
3 infantry placed in Ukraine
2 armour and 2 mech_infantrys placed in Western Germany
10 infantry placed in Germany
1 infantry placed in Southern France
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 76 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Germans regular : -0,17
@pejon_88 Why did your (assume) AC hit at 1 or less in the sea battle? In the battle calculator it was 2 or less? Are ACs 1 or less now?