Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV

  • '19 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
                  British take Anglo-Egyptian Sudan from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Trans-Jordan to Iraq
            2 fighters moved from Trans-Jordan to Southern Persia
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
            1 artillery moved from Queensland to New South Wales
            2 infantry moved from New South Wales to Queensland
            1 cruiser and 1 destroyer moved from 50 Sea Zone to 32 Sea Zone
            1 fighter moved from Hawaiian Islands to Wake Island
            1 fighter moved from Queensland to Wake Island
            1 infantry moved from Yunnan to Kwangsi
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 40 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Hold on, that Anzac fighter on Hawaii could sink the Japanese TT. I’ll edit that in.

  • '19 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
                  British take Anglo-Egyptian Sudan from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Trans-Jordan to Iraq
            2 fighters moved from Trans-Jordan to Southern Persia
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
            1 artillery moved from Queensland to New South Wales
            2 infantry moved from New South Wales to Queensland
            1 cruiser and 1 destroyer moved from 50 Sea Zone to 32 Sea Zone
            1 fighter moved from Hawaiian Islands to Wake Island
            1 fighter moved from Queensland to Wake Island
            1 infantry moved from Yunnan to Kwangsi
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 40 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @simon33 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:

    Hold on, that Anzac fighter on Hawaii could sink the Japanese TT. I’ll edit that in.

    Technically, I didn’t ask for an OOL in SZ25. Do you want to change that? But if so, I reckon we would have to re-roll defensive dice in the second round.

  • '23 '22

    @simon33 Let’s keep it this way I guess. Generally I thought standard was to re-roll the whole battle, but this way things were quite even anyway. I could continue from here.

  • '23 '22

    Btw, is there a 3 plane maximum scramble from carriers to other SZs or Land battles? Says so in the rule notes, but Wizmark and I play with only limit 1 per carrier (no limit). I have not played much PTV so I am unsure. He said something about they having changed to no limit.

  • '19 '17 '16

    @pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:

    Btw, is there a 3 plane maximum scramble from carriers to other SZs or Land battles? Says so in the rule notes, but Wizmark and I play with only limit 1 per carrier (no limit). I have not played much PTV so I am unsure. He said something about they having changed to no limit.

    This changed from version 6 of PtV. So in games started before this, it’s only fair to keep playing the rules which applied at the time they started.

  • '19 '17 '16

    @pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:

    @simon33 Let’s keep it this way I guess. Generally I thought standard was to re-roll the whole battle, but this way things were quite even anyway. I could continue from here.

    Well, the defender can ask for a re-roll but I couldn’t imagine you objecting to retaining 1/5 attacking hits .

  • '23 '22

    @simon33 Fair enough! You mean that is “the risk” for taking a gamble playing without asking for scrambles? Hmm, I am divided . Let’s keep it this way here. Guess we need to be more careful asking scrambles.

  • '23 '22

    @simon33 Ah ok! I think 3 planes make sense since everything else is 3.

  • '23 '22

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 16 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 destroyer moved from 93 Sea Zone to 85 Sea Zone
            1 carrier and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 94 Sea Zone
            1 bomber moved from Southern Italy to 94 Sea Zone
            1 bomber moved from Ukraine to 94 Sea Zone
            1 infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Ukraine to Kursk
                  Germans take Kursk from Russians
            1 mech_infantry moved from Ukraine to Stalingrad
                  Germans take Stalingrad from Russians
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone
            1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
    
        Combat - Germans
            Battle in 85 Sea Zone
                Germans attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 85 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 94 Sea Zone
                Germans attack with 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers; Italians loiter and taunt
                Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports
                    Germans roll dice for 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers in 94 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 94 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Germans
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 94 Sea Zone
                    2 transports owned by the Americans lost in 94 Sea Zone
                Germans win with 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 47
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 transports
            Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
    
        Non Combat Move - Germans
            Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
            1 carrier moved from 96 Sea Zone to 100 Sea Zone
            1 submarine moved from 122 Sea Zone to 112 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 112 Sea Zone
            1 carrier moved from 93 Sea Zone to 96 Sea Zone
            1 destroyer moved from 96 Sea Zone to 100 Sea Zone
            1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 transport moved from 118 Sea Zone to 117 Sea Zone
            2 infantry moved from Germany to 117 Sea Zone
            1 aaGun, 2 armour and 3 infantry moved from Ukraine to Rostov
            4 armour moved from Western Ukraine to Rostov
            8 infantry moved from Western Ukraine to Ukraine
            4 infantry moved from Eastern Poland to Western Ukraine
            4 infantry moved from Eastern Poland to Southern Belarus
            4 infantry moved from Poland to Eastern Poland
            2 aaGuns and 9 infantry moved from Germany to Poland
            2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
            2 infantry moved from 118 Sea Zone to Leningrad
            5 artilleries and 15 infantry moved from Karelia to Archangel
            2 artilleries and 4 infantry moved from Leningrad to Novgorod
            1 infantry moved from Leningrad to Vologda
            3 armour moved from Nenetsia to Novgorod
            1 aaGun, 7 artilleries and 20 infantry moved from Northern Belarus to Novgorod
            6 armour moved from Northern Belarus to Eastern Poland
            1 bomber moved from 94 Sea Zone to Egypt
            1 bomber moved from 94 Sea Zone to Gibraltar
            1 fighter moved from 94 Sea Zone to 100 Sea Zone
            1 fighter and 1 tactical_bomber moved from Bessarabia to Egypt
            1 fighter moved from Bessarabia to Leningrad
            1 tactical_bomber moved from 94 Sea Zone to 100 Sea Zone
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
            1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone
    
        Place Units - Germans
            2 infantry and 1 tactical_bomber placed in Leningrad
            3 infantry placed in Ukraine
            2 armour and 2 mech_infantrys placed in Western Germany
            10 infantry placed in Germany
            1 infantry placed in Southern France
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Germans regular : -0,17
    

    Savegame

  • '23 '22

    @pejon_88 Why did your (assume) AC hit at 1 or less in the sea battle? In the battle calculator it was 2 or less? Are ACs 1 or less now?

  • '19 '17 '16

    @pejon_88
    regularkid said in WW2 Path to Victory - Rules Discussion:

    Hey folks! Version 4.0 of Path to Victory is ready for download on TripleA (delete your existing copy of the map and reinstall. The map is backwards compatible with older saved games).

    The substantive changes:

    1. Carriers reduced to 1 defense. May no longer scramble to empty sea zones (must be a defending surface warship present - player enforced)

    2. New global victory conditions for Axis. In addition to the existing theater specific victory conditions, Axis can now also win by taking and holding for one round 13 victory cities, globally.

    3. A U.S. marine has been added to Hawaii.

    Enjoy!

  • '19 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 armour, 7 infantry and 1 mech_infantry moved from Northern Caucasus to Stalingrad
            2 artilleries and 5 infantry moved from Samara to Stalingrad
            2 fighters and 1 tactical_bomber moved from Russia to Kursk
            1 infantry moved from Tula to Kursk
            1 armour, 2 artilleries, 36 infantry and 1 mech_infantry moved from Yaroslavl to Smolensk
    
        Combat - Russians
            Battle in Kursk
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry in Smolensk, round 2 : 6/40 hits, 7.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Stalingrad
                Russians attack with 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry in Stalingrad, round 2 : 3/16 hits, 3.83 expected hits
                    Germans roll dice for 1 mech_infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Stalingrad
                Russians win, taking Stalingrad from Germans with 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Kursk to Russia
            2 artilleries and 8 infantry moved from Russia to Smolensk
            1 aaGun moved from Yaroslavl to Russia
            6 infantry moved from Gorky to Russia
            2 infantry moved from Urals to Samara
            2 aaGuns, 1 armour, 5 artilleries, 19 infantry and 1 mech_infantry moved from Northern Manchuria to Amur
    
        Place Units - Russians
            10 infantry placed in Russia
            1 infantry placed in Urals
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,1
            Russians collect 28 PUs (1 lost to blockades); end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : -1.50
    

    Savegame

  • '23 '22

    TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Honan
                  Japanese take Honan from Chinese
            1 infantry moved from Anhwe to Shansi
            1 fighter moved from Anhwe to Shansi
            1 bomber moved from Manilla to Shansi
            1 infantry moved from Korea to Northern Manchuria
                  Japanese take Northern Manchuria from Chinese
            1 infantry moved from Japan to 7 Sea Zone
            1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
            1 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone
            2 infantry moved from 24 Sea Zone to Wake Island
            2 fighters and 3 tactical_bombers moved from 24 Sea Zone to Wake Island
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone
            2 infantry moved from 24 Sea Zone to Wake Island
            1 fighter and 2 tactical_bombers moved from Davao to 24 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Wake Island
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    Scrambles SZ24/Wake Island?

  • '23 '22

    @simon33 need scrambles whenever you have time.

  • '19 '17 '16

    Oh sorry, thought I had posted. I am going to scramble to SZ24 but not Wake.

  • '23 '22

    @simon33 so to be clear. To SZ from wake and the adjacent SZ?

  • '19 '17 '16

    @pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:

    @simon33 so to be clear. To SZ from wake and the adjacent SZ?

    Oh that’s right! Forgot about the scramble from SZ to SZ. Only scramble the doomed ANZAC planes. Don’t scramble the planes on the CV.

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