Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV

  • '23 '22

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 13 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 marine moved from Caroline Islands to 35 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 24 Sea Zone
            1 marine moved from 24 Sea Zone to Wake Island
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Korea to Southern Manchuria
                  Japanese take Southern Manchuria from Chinese
            1 infantry moved from Kwangsi to Hunan
            1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangtung to Hunan
            1 artillery moved from Kiangsi to Hunan
            2 fighters and 2 tactical_bombers moved from French Indo China to Hunan
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
            1 transport moved from 21 Sea Zone to 36 Sea Zone
            2 infantry moved from Davao to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone
            2 infantry moved from 132 Sea Zone to Malaya
            2 bombers moved from Davao to Hunan
    
        Combat - Japanese
            Battle in Midway
            Battle in Wake Island
            Battle in Hunan
                Japanese attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
                Chinese defend with 7 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Hunan, round 2 : 6/12 hits, 5,50 expected hits
                    Chinese roll dice for 7 infantry in Hunan, round 2 : 1/7 hits, 2,33 expected hits
                    1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 3 : 4/11 hits, 5,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Hunan from Chinese with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 7 infantry
            Battle in Malaya
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Malaya to 132 Sea Zone
            1 destroyer moved from 37 Sea Zone to 132 Sea Zone
            1 carrier moved from 36 Sea Zone to 132 Sea Zone
            2 carriers and 2 fighters moved from 6 Sea Zone to 24 Sea Zone
            1 tactical_bomber moved from Japan to 24 Sea Zone
            1 tactical_bomber moved from Davao to 24 Sea Zone
            1 submarine moved from 64 Sea Zone to 58 Sea Zone
            1 submarine moved from 35 Sea Zone to 132 Sea Zone
            1 destroyer moved from 35 Sea Zone to 25 Sea Zone
            1 carrier, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 24 Sea Zone
            1 marine moved from Caroline Islands to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Davao to 24 Sea Zone
            1 infantry moved from Anhwe to Kiangsi
            3 infantry moved from Kiangsu to Anhwe
            3 infantry moved from Shantung to Anhwe
            2 transports moved from 6 Sea Zone to 7 Sea Zone
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
            3 fighters and 3 tactical_bombers moved from Hunan to French Indo China
            1 battleship and 1 marine moved from 35 Sea Zone to 132 Sea Zone
            1 marine moved from 132 Sea Zone to Malaya
            2 transports moved from 37 Sea Zone to 132 Sea Zone
            2 bombers moved from Hunan to Manilla
            1 fighter moved from Davao to Anhwe
    
        Place Units - Japanese
            1 fighter and 1 tactical_bomber placed in Japan
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            4 infantry placed in Japan
            1 destroyer and 2 submarines placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : -1,33
    UK_Pacific regular : -0,33
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: British round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 109 Sea Zone to 126 Sea Zone
            1 fighter and 1 infantry moved from Yunnan to Shan State
            1 bomber moved from Eastern India to Shan State
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Forgot to apply the IPCs for Brazil, edited that in, and moving the USSR sub.

    Scramble to Shan State?

  • '23 '22

    @simon33 Right! I was going to edit that but also forgot apparently. No scramble Shan state, but re-do batttle in SZ next to Wake with three figs from the Japanese ACs please.

  • '19 '17 '16

    @pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:

    @simon33 Right! I was going to edit that but also forgot apparently. No scramble Shan state, but re-do batttle in SZ next to Wake with three figs from the Japanese ACs please.

    You can’t do a CV scramble to the SZ because there are no surface warships in the SZ.

  • '19 '17 '16

    That’s why I didn’t worry about it.

    Will proceed.

  • '19 '17 '16

    You didn’t mean next to Midway did you?

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for British from 26 to 28
                EDIT: Turning off Edit Mode
            4 fighters moved from 50 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 fighter moved from 50 Sea Zone to 25 Sea Zone
            3 fighters moved from 50 Sea Zone to Wake Island
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 destroyer and 1 submarine moved from 50 Sea Zone to 64 Sea Zone
            1 marine moved from Solomon Islands to 50 Sea Zone
            1 cruiser and 1 marine moved from 50 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Wake Island
            1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Northern Manchuria to Amur
            4 carriers, 1 destroyer and 2 submarines moved from 50 Sea Zone to 32 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 27 Sea Zone to 32 Sea Zone
            1 submarine moved from 50 Sea Zone to 64 Sea Zone
            1 infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
    
        Combat - Americans
            Battle in Wake Island
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 marine
                Japanese defend with 1 airfield and 1 marine
                    Americans roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 marine in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
            Battle in Amur
                Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Amur, round 2 : 1/7 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 5 fighters
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 64 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 64 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 64 Sea Zone
                Americans win, taking 64 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            5 fighters moved from 25 Sea Zone to 32 Sea Zone
            3 fighters moved from Wake Island to 32 Sea Zone
            3 fighters moved from Eastern United States to Iceland
            1 destroyer moved from 104 Sea Zone to 126 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to Eastern United States
            1 armour and 1 transport moved from 88 Sea Zone to 85 Sea Zone
            1 fighter moved from Western United States to 32 Sea Zone
            1 fighter moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 destroyer, 4 submarines and 2 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Tsinghai to Chahar
            1 infantry moved from Inner Mongolia to Chahar
            4 infantry moved from Tsinghai to Kansu
            4 infantry moved from Honan to Shansi
            5 infantry moved from Hopei to Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 2 infantry in Shansi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shansi, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Shansi, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                Chinese attack with 5 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 5 infantry in Hunan, round 2 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Tsinghai
            5 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            4 artilleries and 1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 109 Sea Zone to 126 Sea Zone
            1 fighter and 1 infantry moved from Yunnan to Shan State
            1 bomber moved from Eastern India to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 1 bomber, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of French West Africa from Neutral_Axis to British
            EDIT: Turning off Edit Mode
            3 aaGuns, 3 artilleries and 17 infantry moved from Yunnan to Kwangsi
            1 armour and 1 mech_infantry moved from Tsinghai to Hunan
            1 bomber moved from Shan State to Eastern India
            1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 40 Sea Zone
            1 transport moved from 81 Sea Zone to 40 Sea Zone
            2 infantry moved from Western India to Eastern India
            2 artilleries and 6 infantry moved from Kenya to Belgian Congo
            4 infantry moved from Union of South Africa to 73 Sea Zone
            2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
            2 infantry moved from 82 Sea Zone to Iraq
            3 infantry moved from Southern Persia to Iraq
            1 artillery and 5 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from Shan State to Eastern India
            1 armour moved from 85 Sea Zone to French West Africa
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Trans-Jordan
    
        Place Units - British
            3 infantry placed in Union of South Africa
            3 infantry placed in Southern Persia
            1 artillery and 2 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,5,2,3
                Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,2
            British collect 28 PUs (7 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 fighter placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 1 artillery and 1 fighter
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -1.67
    Japanese regular : 1.00
    British regular : 0.83
    

    Savegame

  • '23 '22

    @simon33 Apologies, yes SZ25. I had a des there with my trans for that purpose :)

  • '19 '17 '16

    Let’s roll it here. Urgh, only had one hit there.

    Defenders [dice 3d6]


  • 3d6: 6, 5, 2

  • '19 '17 '16

    Next round

    Attackers [dice 4d6]
    Defenders [dice 3d6]


  • 4d6: 5, 3, 6, 5
    3d6: 3, 1, 5

  • '19 '17 '16

    I’ll retreat at that point. I’ll load up and re-post.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for British from 26 to 28
                EDIT: Turning off Edit Mode
            4 fighters moved from 50 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 fighter moved from 50 Sea Zone to 25 Sea Zone
            3 fighters moved from 50 Sea Zone to Wake Island
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 destroyer and 1 submarine moved from 50 Sea Zone to 64 Sea Zone
            1 marine moved from Solomon Islands to 50 Sea Zone
            1 cruiser and 1 marine moved from 50 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Wake Island
            1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Northern Manchuria to Amur
            4 carriers, 1 destroyer and 2 submarines moved from 50 Sea Zone to 32 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 27 Sea Zone to 32 Sea Zone
            1 submarine moved from 50 Sea Zone to 64 Sea Zone
            1 infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
    
        Combat - Americans
            Battle in Wake Island
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 marine
                Japanese defend with 1 airfield and 1 marine
                    Americans roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 marine in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
            Battle in Amur
                Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Amur, round 2 : 1/7 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 5 fighters
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 64 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 64 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 64 Sea Zone
                Americans win, taking 64 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            5 fighters moved from 25 Sea Zone to 32 Sea Zone
            3 fighters moved from Wake Island to 32 Sea Zone
            3 fighters moved from Eastern United States to Iceland
            1 destroyer moved from 104 Sea Zone to 126 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to Eastern United States
            1 armour and 1 transport moved from 88 Sea Zone to 85 Sea Zone
            1 fighter moved from Western United States to 32 Sea Zone
            1 fighter moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 destroyer, 4 submarines and 2 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Tsinghai to Chahar
            1 infantry moved from Inner Mongolia to Chahar
            4 infantry moved from Tsinghai to Kansu
            4 infantry moved from Honan to Shansi
            5 infantry moved from Hopei to Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 2 infantry in Shansi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shansi, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Shansi, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                Chinese attack with 5 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 5 infantry in Hunan, round 2 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Tsinghai
            5 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            4 artilleries and 1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 109 Sea Zone to 126 Sea Zone
            1 fighter and 1 infantry moved from Yunnan to Shan State
            1 bomber moved from Eastern India to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 1 bomber, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of French West Africa from Neutral_Axis to British
            EDIT: Turning off Edit Mode
            3 aaGuns, 3 artilleries and 17 infantry moved from Yunnan to Kwangsi
            1 armour and 1 mech_infantry moved from Tsinghai to Hunan
            1 bomber moved from Shan State to Eastern India
            1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 40 Sea Zone
            1 transport moved from 81 Sea Zone to 40 Sea Zone
            2 infantry moved from Western India to Eastern India
            2 artilleries and 6 infantry moved from Kenya to Belgian Congo
            4 infantry moved from Union of South Africa to 73 Sea Zone
            2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
            2 infantry moved from 82 Sea Zone to Iraq
            3 infantry moved from Southern Persia to Iraq
            1 artillery and 5 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from Shan State to Eastern India
            1 armour moved from 85 Sea Zone to French West Africa
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Trans-Jordan
    
        Place Units - British
            3 infantry placed in Union of South Africa
            3 infantry placed in Southern Persia
            1 artillery and 2 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,5,2,3
                Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,2
            British collect 28 PUs (7 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 fighter placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 1 artillery and 1 fighter
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 transport
            EDIT: Removing units owned by Japanese from 24 Sea Zone: 1 fighter
            EDIT: Removing units owned by Americans from 32 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -1.67
    Japanese regular : 1.00
    British regular : 0.83
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Southern Italy to 99 Sea Zone
            3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery moved from Malta to 98 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 3 infantry moved from 96 Sea Zone to Algeria
            1 armour, 1 artillery and 2 infantry moved from Ukraine to Rostov
                  Italians take Rostov from Russians
            3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Tobruk
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Italians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 1/5 hits, 2,33 expected hits
                    Americans roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Tobruk
                Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Algeria
                Italians attack with 1 artillery and 3 infantry
                Americans defend with 1 artillery
                    Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 0/4 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Algeria, round 3 : 3/4 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Algeria
                Italians win, taking Algeria from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            1 submarine moved from 98 Sea Zone to 100 Sea Zone
            2 submarines moved from 99 Sea Zone to 94 Sea Zone
            3 fighters and 1 tactical_bomber moved from Tobruk to Egypt
            2 infantry moved from Yugoslavia to Romania
            1 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from Ukraine to Rostov
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Egypt
            1 transport placed in 97 Sea Zone
            1 transport placed in 99 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Italians regular : -0,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
                  British take Anglo-Egyptian Sudan from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Trans-Jordan to Iraq
            2 fighters moved from Trans-Jordan to Southern Persia
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
            1 artillery moved from Queensland to New South Wales
            2 infantry moved from New South Wales to Queensland
            1 cruiser and 1 destroyer moved from 50 Sea Zone to 32 Sea Zone
            1 fighter moved from Hawaiian Islands to Wake Island
            1 fighter moved from Queensland to Wake Island
            1 infantry moved from Yunnan to Kwangsi
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 40 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Hold on, that Anzac fighter on Hawaii could sink the Japanese TT. I’ll edit that in.

  • '19 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
                  British take Anglo-Egyptian Sudan from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Trans-Jordan to Iraq
            2 fighters moved from Trans-Jordan to Southern Persia
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
            1 artillery moved from Queensland to New South Wales
            2 infantry moved from New South Wales to Queensland
            1 cruiser and 1 destroyer moved from 50 Sea Zone to 32 Sea Zone
            1 fighter moved from Hawaiian Islands to Wake Island
            1 fighter moved from Queensland to Wake Island
            1 infantry moved from Yunnan to Kwangsi
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 40 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @simon33 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:

    Hold on, that Anzac fighter on Hawaii could sink the Japanese TT. I’ll edit that in.

    Technically, I didn’t ask for an OOL in SZ25. Do you want to change that? But if so, I reckon we would have to re-roll defensive dice in the second round.

Suggested Topics

  • 4
  • 35
  • 199
  • 79
  • 68
  • 43
  • 81
  • 866
Axis & Allies Boardgaming Custom Painted Miniatures

81

Online

17.5k

Users

40.1k

Topics

1.7m

Posts