@leemorrison VF has me using 3.7 verzion
Is my 11 bid giving me the Allies?
pls add a tac from W. Germany to the Eng. Channel battle
no scramble
i closed the game and then realized i hadn’t posted. I looked for the auto save, but not sure if I’m looking in the right place. Do you know where they are saved to?
No, I don’t. Just reload the savegame above and recreate your move. You know the dice rolls, so edit the map and do you NCM, and then post your end of move
Actually I think if you open the game and click “open Saved game” and then look in the “autoSave” folder, you should be able to find it after your NCM
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
2 infantry moved from Northern Belarus to Smolensk
1 infantry moved from Northern Belarus to Smolensk
1 infantry moved from Northern Belarus to Leningrad
1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad
2 infantry moved from Southern Belarus to Smolensk
2 infantry moved from Northern Caucasus to Rostov
3 infantry moved from Ukraine to Kursk
3 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Buryatia to Yakut S.S.R.
Place Units - Russians
2 artilleries and 1 infantry placed in Leningrad
1 armour, 2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
scramble? owen12302020.tsvg
Scramble both available ANZAC fighters
you want the US sub to dive?
No, sub stays and fights
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 3 infantry moved from Japan to 7 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 infantry moved from Hokkaido to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Kwangtung
2 artilleries moved from Kiangsi to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
3 infantry moved from Kiangsi to Hopei
2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Honan
1 infantry moved from Shansi to Honan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Shansi
1 mech_infantry moved from Shansi to Hopei
1 artillery moved from Jehol to Shansi
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 59 Sea Zone
1 fighter moved from 36 Sea Zone to Java
1 marine moved from Kwangsi to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Kwangsi to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 132 Sea Zone
1 infantry moved from Siam to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Java
3 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
1 bomber moved from Kwangsi to Borneo
2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 50 Sea Zone
1 destroyer moved from 34 Sea Zone to 17 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 34 Sea Zone to 55 Sea Zone
1 fighter moved from Caroline Islands to 64 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
1 carrier moved from 36 Sea Zone to 47 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 47 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kyushu to 20 Sea Zone
1 infantry moved from Siam to Shan State
1 fighter moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Jehol to Kwangtung
Combat - Japanese
Americans scrambles 2 units out of Queensland to defend against the attack in 55 Sea Zone
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 55 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers in 55 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
2 fighters owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking 55 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 3 : 2/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 3 artilleries, 5 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Hopei, round 2 : 3/9 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4.00 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Honan
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Honan, round 2 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Japanese win, taking Honan from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 59 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 64 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Java to 43 Sea Zone
1 tactical_bomber moved from 59 Sea Zone to 43 Sea Zone
1 fighter moved from 55 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone
1 fighter moved from 64 Sea Zone to 55 Sea Zone
1 fighter moved from Marshall Islands to 7 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsu
2 infantry moved from 37 Sea Zone to French Indo China
Japanese take French Indo China from Neutral_Axis
1 fighter moved from Yunnan to Fukien
1 tactical_bomber moved from Yunnan to Fukien
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 bomber moved from Shan State to Fukien
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kwangsi to Fukien
2 infantry moved from Southern Manchuria to Jehol
1 aaGun moved from Southern Manchuria to Jehol
1 bomber moved from Borneo to Paulau
1 infantry moved from Korea to Southern Manchuria
1 infantry moved from Southern Manchuria to Jehol
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -3.00
Japanese regular : 4.00
UK_Pacific regular : 1.33
ANZAC regular : -0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 27 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 50 Sea Zone
1 fighter moved from Hawaiian Islands to 50 Sea Zone
2 fighters moved from 27 Sea Zone to 50 Sea Zone
1 bomber moved from Hawaiian Islands to 50 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
scramble fighters from 55 and/or 47 to SZ 50 ?
no scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 27 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 50 Sea Zone
1 fighter moved from Hawaiian Islands to 50 Sea Zone
2 fighters moved from 27 Sea Zone to 50 Sea Zone
1 bomber moved from Hawaiian Islands to 50 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 50 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 50 Sea Zone to Queensland
3 fighters moved from 50 Sea Zone to Queensland
1 bomber moved from 50 Sea Zone to Queensland
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 52 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to 27 Sea Zone
2 carriers moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to 27 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 marine moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 armour moved from Central United States to Western United States
1 transport moved from 27 Sea Zone to 11 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
Americans undo move 1.
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 11 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
7 infantry moved from Szechwan to Yunnan
1 fighter moved from Tsinghai to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 3/8 hits, 1.67 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
4 infantry moved from Tsinghai to Kansu
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 27 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 50 Sea Zone
1 fighter moved from Hawaiian Islands to 50 Sea Zone
2 fighters moved from 27 Sea Zone to 50 Sea Zone
1 bomber moved from Hawaiian Islands to 50 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 50 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 50 Sea Zone to Queensland
3 fighters moved from 50 Sea Zone to Queensland
1 bomber moved from 50 Sea Zone to Queensland
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 52 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to 27 Sea Zone
2 carriers moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to 27 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 marine moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 armour moved from Central United States to Western United States
1 transport moved from 27 Sea Zone to 11 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
Americans undo move 1.
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 11 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
7 infantry moved from Szechwan to Yunnan
1 fighter moved from Tsinghai to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 3/8 hits, 1.67 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
4 infantry moved from Tsinghai to Kansu
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Ethiopia to 78 Sea Zone
1 mech_infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
1 mech_infantry moved from 83 Sea Zone to Trans-Jordan
1 cruiser moved from 78 Sea Zone to 83 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
3 fighters moved from Gibraltar to 100 Sea Zone
1 fighter moved from 94 Sea Zone to 100 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 100 Sea Zone
1 bomber moved from Gibraltar to 100 Sea Zone
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 2 cruisers
Italians defend with 1 destroyer
British roll dice for 2 cruisers in 98 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win with 2 cruisers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 artillery
Casualties for Italians: 2 infantry
Battle in 100 Sea Zone
British attack with 1 bomber, 4 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 submarine and 2 transports
1 submarine owned by the Italians submerged
British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 100 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 cruiser owned by the Italians and 2 fighters owned by the British lost in 100 Sea Zone
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 100 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 tactical_bomber owned by the British, 1 cruiser owned by the Italians, 1 bomber owned by the British and 1 battleship owned by the Italians lost in 100 Sea Zone
2 transports owned by the Italians lost in 100 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 10
Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Non Combat Move - British
1 infantry moved from Baluchistan to Southern Persia
British take Southern Persia from Neutral_Allies
1 mech_infantry moved from Eastern India to Yunnan
1 fighter and 1 tactical_bomber moved from Eastern India to Yunnan
5 infantry moved from Eastern India to Burma
2 aaGuns moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 battleship moved from 40 Sea Zone to 78 Sea Zone
1 destroyer moved from 40 Sea Zone to 78 Sea Zone
1 fighter moved from Tanganyika Territory to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 carrier moved from 94 Sea Zone to 100 Sea Zone
1 destroyer moved from 94 Sea Zone to 100 Sea Zone
1 armour moved from Morocco to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
1 armour moved from 100 Sea Zone to Egypt
1 infantry moved from 100 Sea Zone to Egypt
1 fighter moved from 100 Sea Zone to Egypt
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 infantry moved from Quebec to 109 Sea Zone
1 artillery moved from Quebec to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Gibraltar
1 artillery moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 93 Sea Zone to 107 Sea Zone
Place Units - British
1 airfield placed in Egypt
1 artillery and 1 fighter placed in United Kingdom
1 submarine placed in 73 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
4 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 1.00
Italians regular : 1.17
Japanese regular : -0.33
British regular : 0.00
Scramble fighter from 100 to SZ 98