Test summary from TripleA, engine version: 2.6.14748, time: 1:43:17 PM
Savegame
PTV OwenToo vs max334 (Axis)
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I have never thought Taranto was worth the risk, and besides, on this map, the air from the UK can’t reach to help out with it.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Trans-Jordan 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone 1 artillery moved from 100 Sea Zone to Crete 1 infantry moved from 100 Sea Zone to Crete 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 cruiser and 1 submarine moved from 97 Sea Zone to 100 Sea Zone 1 battleship and 1 cruiser moved from 99 Sea Zone to 100 Sea Zone 2 fighters moved from Southern Italy to Greece 1 bomber moved from Northern Italy to Greece 1 armour and 2 infantry moved from Albania to Greece 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British Combat - Italians Battle in Crete Battle in Trans-Jordan Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Crete from Neutral_Allies, taking Trans-Jordan from British, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 2/6 hits, 2.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 3 : 1/6 hits, 2.33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 4 : 5/6 hits, 2.33 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 1 armour moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 Neutral_Allies regular : -2.33 British regular : -0.33
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if you haven’t gone yet, pls add an Italian inf from S Italy to Trans-Jordan
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OK, will do
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Sumatra 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Sumatra 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 74 Sea Zone to 83 Sea Zone 1 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 bomber, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 4 infantry moved from Finland to Vyborg 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 3 fighters and 3 tactical_bombers moved from Western Germany to Vyborg 2 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 artilleries and 12 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 bomber moved from Western Germany to Vyborg
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scramble UK and Vyborg
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pls add a tac from W. Germany to the Eng. Channel battle
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no scramble
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i closed the game and then realized i hadn’t posted. I looked for the auto save, but not sure if I’m looking in the right place. Do you know where they are saved to?
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No, I don’t. Just reload the savegame above and recreate your move. You know the dice rolls, so edit the map and do you NCM, and then post your end of move
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Actually I think if you open the game and click “open Saved game” and then look in the “autoSave” folder, you should be able to find it after your NCM
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 2 infantry moved from Northern Belarus to Smolensk 1 infantry moved from Northern Belarus to Smolensk 1 infantry moved from Northern Belarus to Leningrad 1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad 2 infantry moved from Southern Belarus to Smolensk 2 infantry moved from Northern Caucasus to Rostov 3 infantry moved from Ukraine to Kursk 3 infantry moved from Yakut S.S.R. to Yenisey 3 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun moved from Buryatia to Yakut S.S.R. Place Units - Russians 2 artilleries and 1 infantry placed in Leningrad 1 armour, 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
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scramble? owen12302020.tsvg
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Scramble both available ANZAC fighters
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you want the US sub to dive?
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No, sub stays and fights
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 3 infantry moved from Japan to 7 Sea Zone 1 armour moved from Korea to 6 Sea Zone 1 infantry moved from Hokkaido to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Kwangtung 2 artilleries moved from Kiangsi to Hopei 1 artillery moved from Anhwe to Hopei 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 3 infantry moved from Kiangsi to Hopei 2 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Honan 1 infantry moved from Shansi to Honan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Shansi 1 mech_infantry moved from Shansi to Hopei 1 artillery moved from Jehol to Shansi 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 59 Sea Zone 1 fighter moved from 36 Sea Zone to Java 1 marine moved from Kwangsi to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Java 1 battleship moved from 37 Sea Zone to 43 Sea Zone 1 artillery moved from Kwangsi to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 infantry moved from Siam to 132 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Java 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Borneo 1 bomber moved from Kwangsi to Borneo 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 50 Sea Zone 1 destroyer moved from 34 Sea Zone to 17 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 34 Sea Zone to 55 Sea Zone 1 fighter moved from Caroline Islands to 64 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone 1 carrier moved from 36 Sea Zone to 47 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 47 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Kyushu to 20 Sea Zone 1 infantry moved from Siam to Shan State 1 fighter moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Jehol to Kwangtung Combat - Japanese Americans scrambles 2 units out of Queensland to defend against the attack in 55 Sea Zone Battle in 55 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 55 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers in 55 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits 2 fighters owned by the ANZAC lost in 55 Sea Zone Japanese win, taking 55 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 47 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters Casualties for Americans: 1 destroyer and 1 submarine Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Borneo Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 3 : 2/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Hopei Japanese attack with 3 artilleries, 5 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Hopei, round 2 : 3/9 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4.00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Shan State Japanese attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Honan Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Honan, round 2 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Japanese win, taking Honan from Chinese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from 59 Sea Zone: 1 transport EDIT: Removing units owned by ANZAC from 64 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter moved from Java to 43 Sea Zone 1 tactical_bomber moved from 59 Sea Zone to 43 Sea Zone 1 fighter moved from 55 Sea Zone to 47 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone 1 fighter moved from 64 Sea Zone to 55 Sea Zone 1 fighter moved from Marshall Islands to 7 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsu 2 infantry moved from 37 Sea Zone to French Indo China Japanese take French Indo China from Neutral_Axis 1 fighter moved from Yunnan to Fukien 1 tactical_bomber moved from Yunnan to Fukien 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 1 fighter moved from Shan State to Kwangsi 1 bomber moved from Shan State to Fukien 1 fighter moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kwangsi to Fukien 2 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Southern Manchuria to Jehol 1 bomber moved from Borneo to Paulau 1 infantry moved from Korea to Southern Manchuria 1 infantry moved from Southern Manchuria to Jehol Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -3.00 Japanese regular : 4.00 UK_Pacific regular : 1.33 ANZAC regular : -0.67