L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15)


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Kursk to Penza
                  Italians take Penza from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 bomber moved from Greece to Southern Italy
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 5 submarines and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 battleship, 1 cruiser and 3 destroyers moved from 97 Sea Zone to 99 Sea Zone
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
            2 transports placed in 99 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
            EDIT: Adding units owned by Italians to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @ArtofWar1947 for some reason, another bug?, my anz trn in z65 can’t go to z45? I’ll edit it.


  • TripleA Move Summary: ANZAC round 14

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New Zealand to 65 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Paulau
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
            1 submarine moved from 38 Sea Zone to 43 Sea Zone
    

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New Zealand to 65 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Paulau
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
            1 submarine moved from 38 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 12 units out of 132 Sea Zone to defend against the attack in 43 Sea Zone
            Battle in Paulau
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 12 fighters and 1 transport
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Japanese and ANZAC reach a stalemate
                , taking Paulau from Japanese. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 59 Sea Zone to Java
            1 destroyer moved from 38 Sea Zone to 43 Sea Zone
            1 fighter moved from Sumatra to Eastern India
            1 artillery, 1 infantry and 1 marine moved from Johnston Island to 31 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 31 Sea Zone to 32 Sea Zone
            2 fighters moved from Midway to Wake Island
            1 infantry moved from 32 Sea Zone to Wake Island
            1 carrier moved from 64 Sea Zone to 55 Sea Zone
            3 fighters moved from 38 Sea Zone to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    Territory Summary for ANZAC :

    Paulau : 1 flag, 1 artillery and 1 infantry
    Wake Island : 2 fighters and 1 infantry
    Eastern India : 1 fighter
    Ethiopia : 1 flag
    New South Wales : 1 factory_minor, 1 harbour and 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 2 infantry
    New Zealand : 1 airfield and 1 harbour
    Syria : 1 flag
    38 Sea Zone : 1 carrier and 2 fighters
    64 Sea Zone : 2 destroyers and 1 transport
    Java : 1 infantry
    43 Sea Zone : 1 destroyer and 1 submarine
    35 Sea Zone : 1 transport
    Dutch New Guinea : 1 flag
    45 Sea Zone : 1 transport
    32 Sea Zone : 1 artillery, 1 cruiser, 1 marine and 1 transport
    Celebes : 1 flag, 1 artillery and 1 infantry
    55 Sea Zone : 1 carrier
    

    Production/PUs Summary :

    Germans : 68 / 101
    Russians : 9 / 0
    Japanese : 65 / 78
    Americans : 64 / 89
    Chinese : 6 / 6
    British : 26 / 0
    UK_Pacific : 7 / 10
    Italians : 18 / 26
    ANZAC : 14 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New Zealand to 65 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Paulau
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
            1 submarine moved from 38 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 12 units out of 132 Sea Zone to defend against the attack in 43 Sea Zone
            Battle in Paulau
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 12 fighters and 1 transport
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Japanese and ANZAC reach a stalemate
                , taking Paulau from Japanese. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 59 Sea Zone to Java
            1 destroyer moved from 38 Sea Zone to 43 Sea Zone
            1 fighter moved from Sumatra to Eastern India
            1 artillery, 1 infantry and 1 marine moved from Johnston Island to 31 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 31 Sea Zone to 32 Sea Zone
            2 fighters moved from Midway to Wake Island
            1 infantry moved from 32 Sea Zone to Wake Island
            1 carrier moved from 64 Sea Zone to 55 Sea Zone
            3 fighters moved from 38 Sea Zone to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    Territory Summary for ANZAC :

    Paulau : 1 flag, 1 artillery and 1 infantry
    Wake Island : 2 fighters and 1 infantry
    Eastern India : 1 fighter
    Ethiopia : 1 flag
    New South Wales : 1 factory_minor, 1 harbour and 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 2 infantry
    New Zealand : 1 airfield and 1 harbour
    Syria : 1 flag
    38 Sea Zone : 1 carrier and 2 fighters
    64 Sea Zone : 2 destroyers and 1 transport
    Java : 1 infantry
    43 Sea Zone : 1 destroyer and 1 submarine
    35 Sea Zone : 1 transport
    Dutch New Guinea : 1 flag
    45 Sea Zone : 1 transport
    32 Sea Zone : 1 artillery, 1 cruiser, 1 marine and 1 transport
    Celebes : 1 flag, 1 artillery and 1 infantry
    55 Sea Zone : 1 carrier
    

    Production/PUs Summary :

    Germans : 68 / 101
    Russians : 9 / 0
    Japanese : 65 / 78
    Americans : 64 / 89
    Chinese : 6 / 6
    British : 26 / 0
    UK_Pacific : 7 / 10
    Italians : 18 / 26
    ANZAC : 14 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New Zealand to 65 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Paulau
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
            1 submarine moved from 38 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 12 units out of 132 Sea Zone to defend against the attack in 43 Sea Zone
            Battle in Paulau
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 12 fighters and 1 transport
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Japanese and ANZAC reach a stalemate
                , taking Paulau from Japanese. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
            Moving scrambled unit from 43 Sea Zone back to originating territory: 132 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 59 Sea Zone to Java
            1 destroyer moved from 38 Sea Zone to 43 Sea Zone
            1 fighter moved from Sumatra to Eastern India
            1 artillery, 1 infantry and 1 marine moved from Johnston Island to 31 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 31 Sea Zone to 32 Sea Zone
            2 fighters moved from Midway to Wake Island
            1 infantry moved from 32 Sea Zone to Wake Island
            1 carrier moved from 64 Sea Zone to 55 Sea Zone
            3 fighters moved from 38 Sea Zone to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    Territory Summary for ANZAC and French :

    Paulau : 1 flag, 1 artillery and 1 infantry
    Wake Island : 2 fighters and 1 infantry
    Gibraltar : 1 fighter
    Eastern India : 1 fighter
    Ethiopia : 1 flag
    New South Wales : 1 factory_minor, 1 harbour and 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 2 infantry
    New Zealand : 1 airfield and 1 harbour
    38 Sea Zone : 1 carrier and 2 fighters
    64 Sea Zone : 2 destroyers and 1 transport
    Java : 1 infantry
    43 Sea Zone : 1 destroyer and 1 submarine
    35 Sea Zone : 1 transport
    Dutch New Guinea : 1 flag
    45 Sea Zone : 1 transport
    32 Sea Zone : 1 artillery, 1 cruiser, 1 marine and 1 transport
    Celebes : 1 flag, 1 artillery and 1 infantry
    55 Sea Zone : 1 carrier
    

    Production/PUs Summary :

    Germans : 68 / 101
    Russians : 9 / 0
    Japanese : 65 / 78
    Americans : 64 / 89
    Chinese : 6 / 6
    British : 26 / 0
    UK_Pacific : 7 / 10
    Italians : 18 / 26
    ANZAC : 14 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • @ArtofWar1947 losing England was quite the blunder…


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 7 artilleries, 1 carrier, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Leningrad to Gorky
                  Germans take Gorky from Russians
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
            1 submarine moved from 113 Sea Zone to 107 Sea Zone
            6 fighters and 4 tactical_bombers moved from 113 Sea Zone to 107 Sea Zone
            3 fighters and 2 tactical_bombers moved from United Kingdom to 107 Sea Zone
    
        Combat - Germans
            Battle in 107 Sea Zone
                Germans attack with 9 fighters, 1 submarine and 6 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 9 fighters and 6 tactical_bombers in 107 Sea Zone, round 2 : 11/15 hits, 8.50 expected hits
                    British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 107 Sea Zone
                Germans win with 9 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            6 submarines moved from 97 Sea Zone to 93 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 94 Sea Zone
            4 bombers moved from Western Germany to Southern Italy
            3 fighters and 2 tactical_bombers moved from 107 Sea Zone to United Kingdom
            3 fighters moved from France to United Kingdom
            3 tactical_bombers moved from Slovakia Hungary to United Kingdom
            6 fighters and 4 tactical_bombers moved from 107 Sea Zone to 93 Sea Zone
            5 carriers, 2 destroyers and 2 submarines moved from 113 Sea Zone to 93 Sea Zone
            1 destroyer moved from 111 Sea Zone to 93 Sea Zone
            7 transports moved from 113 Sea Zone to 115 Sea Zone
            1 artillery moved from Eire to Scotland
            3 infantry moved from France to Normandy Bordeaux
            1 aaGun moved from Normandy Bordeaux to Southern France
            1 aaGun moved from Western Germany to Holland Belgium
            1 infantry moved from Southern France to Normandy Bordeaux
            1 aaGun, 6 armour, 10 artilleries, 1 fighter, 28 infantry, 7 mech_infantrys and 4 tactical_bombers moved from Smolensk to Russia
            2 fighters and 1 tactical_bomber moved from Leningrad to Russia
            7 armour and 6 mech_infantrys moved from Bryansk to Russia
            3 tactical_bombers moved from Russia to Kursk
            1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Bryansk to Kursk
            2 armour, 1 artillery and 2 mech_infantrys moved from Bryansk to Russia
            3 infantry moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            1 carrier placed in 115 Sea Zone
            1 armour and 2 mech_infantrys placed in Leningrad
            3 infantry placed in Russia
            2 infantry and 1 mech_infantry placed in United Kingdom
            7 artilleries and 1 infantry placed in Western Germany
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 73 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 86 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.17
    British regular : -0.33
    

    Savegame


  • @666

    The Allied naval thrust in Pacific claimed too many resources to adequately protect the UK. I did not want to delay the German move on Russia, but the UK was too tempting a target.


  • @artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):

    @666

    The Allied naval thrust in Pacific claimed too many resources to adequately protect the UK. I did not want to delay the German move on Russia, but the UK was too tempting a target.

    yeah, sometime mid game I thought, damn I can lose Russia and then you turned away slightly…I have been playing chess again and spending more time on that, than this. It has hurt my A&A game. going to put the chess board down again and focus on this.


  • TripleA Move Summary: Russians round 15

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 15
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Western Sinkiang to Szechwan
            1 fighter and 1 tactical_bomber moved from Western Sinkiang to Hopei
            1 fighter moved from Western Sinkiang to Inner Mongolia
            1 armour moved from Eastern Sinkiang to Inner Mongolia
            2 fighters moved from Western Sinkiang to Honan
            1 armour moved from Stalingrad to Rostov
                  Russians take Rostov from Italians
            1 armour moved from Rostov to Stalingrad
            1 armour moved from Stalingrad to Tambov
                  Russians take Tambov from Italians
            1 armour moved from Tambov to Stalingrad
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 15
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Western Sinkiang to Szechwan
            1 fighter and 1 tactical_bomber moved from Western Sinkiang to Hopei
            1 fighter moved from Western Sinkiang to Inner Mongolia
            1 armour moved from Eastern Sinkiang to Inner Mongolia
            2 fighters moved from Western Sinkiang to Honan
            1 armour moved from Stalingrad to Rostov
                  Russians take Rostov from Italians
            1 armour moved from Rostov to Stalingrad
            1 armour moved from Stalingrad to Tambov
                  Russians take Tambov from Italians
            1 armour moved from Tambov to Stalingrad
    
        Combat - Russians
            Battle in Inner Mongolia
                Russians attack with 1 armour and 1 fighter
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 fighter in Inner Mongolia, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Inner Mongolia
                Russians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Russians: 1 armour
                Casualties for Japanese: 1 infantry
            Battle in Honan
                Russians attack with 2 fighters
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters in Honan, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Russians lost in Honan
                    Russians roll dice for 1 fighter in Honan, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Russians win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for Russians: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Russians attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Russians attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 tactical_bomber owned by the Russians lost in Szechwan
                Russians win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for Russians: 1 tactical_bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Szechwan to Tsinghai
            1 fighter and 1 tactical_bomber moved from Hopei to Tsinghai
            1 fighter moved from Honan to Tsinghai
            1 fighter moved from Inner Mongolia to Tsinghai
            1 infantry moved from Eastern Sinkiang to Tsinghai
            1 infantry moved from Western Sinkiang to Northern Sinkiang
            10 infantry moved from Western India to Eastern India
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    Russians regular : 0.17
    

    Territory Summary for Russians :

    Southern Caucasus : 1 factory_minor
    Stalingrad : 6 aaGuns, 8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys
    Western Sinkiang : 1 infantry
    Tsinghai : 4 fighters, 1 infantry and 1 tactical_bomber
    Northern Sinkiang : 1 infantry
    Egypt : 10 infantry
    Eastern India : 10 infantry
    Buyant-Uhaa : 1 flag
    Central Mongolia : 1 flag
    

    Production/PUs Summary :

    Germans : 70 / 96
    Russians : 9 / 0
    Japanese : 65 / 78
    Americans : 64 / 89
    Chinese : 6 / 6
    British : 26 / 0
    UK_Pacific : 7 / 10
    Italians : 16 / 26
    ANZAC : 14 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 15
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Western Sinkiang to Szechwan
            1 fighter and 1 tactical_bomber moved from Western Sinkiang to Hopei
            1 fighter moved from Western Sinkiang to Inner Mongolia
            1 armour moved from Eastern Sinkiang to Inner Mongolia
            2 fighters moved from Western Sinkiang to Honan
            1 armour moved from Stalingrad to Rostov
                  Russians take Rostov from Italians
            1 armour moved from Rostov to Stalingrad
            1 armour moved from Stalingrad to Tambov
                  Russians take Tambov from Italians
            1 armour moved from Tambov to Stalingrad
    
        Combat - Russians
            Battle in Inner Mongolia
                Russians attack with 1 armour and 1 fighter
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 fighter in Inner Mongolia, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Inner Mongolia
                Russians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Russians: 1 armour
                Casualties for Japanese: 1 infantry
            Battle in Honan
                Russians attack with 2 fighters
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters in Honan, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Russians lost in Honan
                    Russians roll dice for 1 fighter in Honan, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Russians win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for Russians: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Russians attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Russians attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 tactical_bomber owned by the Russians lost in Szechwan
                Russians win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for Russians: 1 tactical_bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Szechwan to Tsinghai
            1 fighter and 1 tactical_bomber moved from Hopei to Tsinghai
            1 fighter moved from Honan to Tsinghai
            1 fighter moved from Inner Mongolia to Tsinghai
            1 infantry moved from Eastern Sinkiang to Tsinghai
            1 infantry moved from Western Sinkiang to Northern Sinkiang
            10 infantry moved from Western India to Eastern India
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    Russians regular : 0.17
    

    Territory Summary for Russians :

    Southern Caucasus : 1 factory_minor
    Stalingrad : 6 aaGuns, 8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys
    Western Sinkiang : 1 infantry
    Tsinghai : 4 fighters, 1 infantry and 1 tactical_bomber
    Northern Sinkiang : 1 infantry
    Egypt : 10 infantry
    Eastern India : 10 infantry
    Buyant-Uhaa : 1 flag
    Central Mongolia : 1 flag
    

    Production/PUs Summary :

    Germans : 70 / 96
    Russians : 9 / 0
    Japanese : 65 / 78
    Americans : 64 / 89
    Chinese : 6 / 6
    British : 26 / 0
    UK_Pacific : 7 / 10
    Italians : 16 / 26
    ANZAC : 14 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 artilleries, 1 destroyer, 6 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 7 Sea Zone to 1 Sea Zone
            1 destroyer moved from 7 Sea Zone to 4 Sea Zone
            2 fighters and 1 tactical_bomber moved from 7 Sea Zone to 4 Sea Zone
            1 tactical_bomber moved from Japan to 4 Sea Zone
            2 infantry moved from Kwangsi to Yunnan
            1 submarine moved from 7 Sea Zone to 35 Sea Zone
            1 fighter moved from 132 Sea Zone to 45 Sea Zone
            1 bomber moved from Siam to 59 Sea Zone
            1 destroyer moved from 132 Sea Zone to 43 Sea Zone
            15 fighters and 8 tactical_bombers moved from 132 Sea Zone to 43 Sea Zone
            1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Timguska to Northern Sinkiang
            1 infantry moved from Urals to Northern Sinkiang
            1 fighter and 1 tactical_bomber moved from Siam to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Siam to Yunnan
    
        Combat - Japanese
            Battle in 59 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 59 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in 1 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 1 Sea Zone
                Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 16 fighters and 9 tactical_bombers
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 16 fighters and 9 tactical_bombers in 43 Sea Zone, round 2 : 13/26 hits, 14.33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 16 fighters and 9 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in 4 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 4 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 4 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Northern Sinkiang
                Japanese attack with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry in Northern Sinkiang, round 2 : 4/15 hits, 4.00 expected hits
                    Chinese roll dice for 1 infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Northern Sinkiang
                Japanese win, taking Northern Sinkiang from Chinese with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Shansi to Honan
            1 infantry moved from Anhwe to Shansi
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Hopei
            1 infantry moved from Hunan to Szechwan
            3 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kiangsi to Hunan
            1 armour and 2 marines moved from Malaya to 132 Sea Zone
            1 infantry moved from Malaya to 132 Sea Zone
            1 bomber moved from 59 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 armour, 2 battleships, 12 carriers, 3 cruisers, 6 destroyers, 1 infantry, 2 marines, 10 submarines and 1 transport moved from 132 Sea Zone to 37 Sea Zone
            1 armour, 1 infantry and 2 marines moved from 37 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 fighter moved from 45 Sea Zone to 37 Sea Zone
            16 fighters and 5 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
            4 tactical_bombers moved from 43 Sea Zone to Borneo
            2 fighters and 2 tactical_bombers moved from 4 Sea Zone to 7 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 132 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            2 infantry placed in Japan
            1 infantry placed in Malaya
            3 submarines and 1 transport placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Borneo: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from Kiangsu: 1 artillery
            EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
            EDIT: Adding units owned by Japanese to 7 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.17
    Japanese regular : -2.50
    ANZAC regular : 0.50
    

    Savegame


  • @artofwar1947

    Decided to take the hit in SZ 43 on the tac instead of the DD, because the latter could block the US naval advance.

    I sjould have taken more time to plan the turn. Realized that Malaya was no longer defensible. If you will allow it, I traded an airfield and art for 2 DDs. Will place and destroy the airfield next my next turn. If not, I use the 15 ipcs credit next turn and edit back in the art.


  • @artofwar1947

    Please move Japanese AA from Timguska to N. Sinkiang NCM. Thanks.


  • @artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):

    @artofwar1947

    Decided to take the hit in SZ 43 on the tac instead of the DD, because the latter could block the US naval advance.

    I sjould have taken more time to plan the turn. Realized that Malaya was no longer defensible. If you will allow it, I traded an airfield and art for 2 DDs. Will place and destroy the airfield next my next turn. If not, I use the 15 ipcs credit next turn and edit back in the art.

    sorry brother, you gotta live with that one. You are going to win this anyway! I wanted to take back my UK purchase 4-5 turns ago when I didn’t reinforce England!


  • @artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):

    @artofwar1947

    Please move Japanese AA from Timguska to N. Sinkiang NCM. Thanks.

    ok


  • @ArtofWar1947 I just noticed that you made all those purchase changes. How about you edit the AA and do the best you can with the placement of your original purchases and send me that file so I can continue in this losing endeavor…


  • @666

    No problem. Will you edit out the 2 DDs in in SZ 7 and replace one of the infantry units in Kiangsu with an arty or should I do it my next turn.

    My understanding of the rules is that the unplaced airfield is returned and the cost is reimbursed, correct? If so, I’ll make the edits on the next Japanese turn.

Suggested Topics

  • 23
  • 34
  • 53
  • 47
  • 88
  • 56
  • 215
  • 119
Axis & Allies Boardgaming Custom Painted Miniatures

65

Online

17.5k

Users

40.0k

Topics

1.7m

Posts