Test summary from TripleA, engine version: 2.6.14752, time: 10:40:38
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OwenToo (Axis) vs Simon33 (Allies) PTV
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Malaya to 38 Sea Zone 1 tactical_bomber moved from Malaya to 38 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 59 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone 2 submarines moved from 36 Sea Zone to 132 Sea Zone 1 marine moved from Davao to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Java 1 battleship moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 132 Sea Zone 2 carriers moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from Manilla to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Java 1 infantry moved from 43 Sea Zone to Java 1 infantry moved from French Indo China to 37 Sea Zone 1 artillery moved from Borneo to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Java 1 infantry moved from 43 Sea Zone to Java 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from Southern Manchuria to Northern Manchuria 1 infantry moved from Honan to Inner Mongolia Japanese take Inner Mongolia from Chinese 2 bombers moved from Kiangsu to Northern Manchuria 4 fighters and 4 tactical_bombers moved from Kiangsu to Northern Manchuria 1 destroyer moved from 36 Sea Zone to 56 Sea Zone 1 destroyer moved from 22 Sea Zone to 47 Sea Zone 1 infantry moved from Southern Manchuria to Korea Japanese take Korea from Russians 7 infantry moved from Southern Manchuria to Northern Manchuria Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 59 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Northern Manchuria Japanese attack with 1 artillery, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers Russians defend with 1 aaGun, 1 armour, 3 artilleries, 13 infantry and 1 mech_infantry Russians roll AA dice in Northern Manchuria : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in Northern Manchuria Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 7 infantry and 3 tactical_bombers in Northern Manchuria, round 2 : 5/17 hits, 6.67 expected hits Chinese roll dice for 1 aaGun, 1 armour, 3 artilleries, 13 infantry and 1 mech_infantry in Northern Manchuria, round 2 : 10/18 hits, 6.33 expected hits 1 tactical_bomber owned by the Japanese, 7 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 1 aaGun owned by the Russians lost in Northern Manchuria 4 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 1 bomber owned by the Japanese retreated Chinese win with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is -40 Casualties for Japanese: 1 artillery, 1 bomber, 7 infantry and 2 tactical_bombers Casualties for Russians: 1 aaGun and 4 infantry Battle in 43 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 43 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 43 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 132 Sea Zone Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 132 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 132 Sea Zone Japanese win, taking 132 Sea Zone from ANZAC with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 38 Sea Zone Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport British defend with 1 battleship and 1 destroyer Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 38 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits British roll dice for 1 battleship and 1 destroyer in 38 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the British lost in 38 Sea Zone Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 38 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits British roll dice for 1 battleship in 38 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 38 Sea Zone Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 38 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits British roll dice for 1 battleship in 38 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 battleship owned by the British lost in 38 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship and 1 destroyer Battle in Java Japanese attack with 2 artilleries, 2 infantry and 1 marine Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Java, round 2 : 4/5 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 2 artilleries and 1 marine remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 59 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Guam to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Southern Manchuria 1 artillery moved from 20 Sea Zone to Southern Manchuria 2 tactical_bombers moved from Northern Manchuria to Southern Manchuria 4 fighters moved from Northern Manchuria to Southern Manchuria 2 fighters moved from Kwangsi to Southern Manchuria 1 fighter moved from 38 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 132 Sea Zone to 43 Sea Zone 1 fighter moved from 132 Sea Zone to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Southern Manchuria 1 artillery moved from 20 Sea Zone to Southern Manchuria 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Szechwan to Hunan 1 artillery moved from Anhwe to Honan 1 infantry moved from Kiangsu to Anhwe 1 armour and 1 mech_infantry moved from Szechwan to Kwangtung 2 infantry moved from Kwangtung to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 infantry moved from Hunan to Kweichow 1 bomber moved from Northern Manchuria to Japan 1 artillery moved from Kwangtung to Fukien 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Japan to Kyushu 1 aaGun moved from Japan to Kyushu Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 armour, 2 artilleries and 3 infantry placed in Japan 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 3,3 Japanese collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 3.67 Americans regular : 1.00 Japanese regular : -1.33 ANZAC regular : -0.33 British regular : 0.67 Russians AA : 0.50
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I had horrible dice during that turn and lost at least 4 air that I normally would not have lost.
Besides all that I set up my turn to extract the transport in 38. He didn’t move, or participate in the battle in any way, and I thought that during the NCM, he would be able to load the marine and sail away to SZ 21 and drop the marine in Kwangtung. But, alas, the TripleA program did not allow it. It assumed that the transport participated in the battle and is stuck in 132. I think the program is wrong. What is your opinion. Maybe we should consult with the rule referees. But if you agree with me, would you edit the TT and marine to SZ21 and Kawangtung, please?
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Nah, the TT has to move in combat movement to avoid participating in the battle. If it doesn’t move, it can’t move in NCM.
At least in A&A. Perhaps P2V is different although I doubt it.
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OK, it is what it is, and there the sitting ducks sit!
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@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) PTV:
OK, it is what it is, and there the sitting ducks sit!
It could have moved to SZ43 and participated in the combat there.
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Yes, let’s do that, thanks!
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Maybe that was just telling me what I COULD have done. Or was it an offer?
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It was an offer.
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I’ll take the offer, thanks! You can do the edit.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 transport moved from 38 Sea Zone to 43 Sea Zone 1 bomber moved from United Kingdom to Germany 1 submarine moved from 45 Sea Zone to 56 Sea Zone 1 submarine moved from 27 Sea Zone to 47 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 55 Sea Zone 1 battleship, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 infantry, 2 marines and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands 1 fighter moved from Queensland to 47 Sea Zone 2 fighters moved from Queensland to 56 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from 55 Sea Zone to 47 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Scramble to SZ56?
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@simon33 said in OwenToo (Axis) vs Simon33 (Allies) PTV:
Scramble to SZ56?
Ok, you may have gone out so I am going to assume no scramble.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 transport moved from 38 Sea Zone to 43 Sea Zone 1 bomber moved from United Kingdom to Germany 1 submarine moved from 45 Sea Zone to 56 Sea Zone 1 submarine moved from 27 Sea Zone to 47 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 55 Sea Zone 1 battleship, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 infantry, 2 marines and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands 1 fighter moved from Queensland to 47 Sea Zone 2 fighters moved from Queensland to 56 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from 55 Sea Zone to 47 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in Caroline Islands Americans attack with 1 infantry, 2 marines and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 6 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 6 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 7 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 7 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 8 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 9 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 9 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 10 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 10 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 marines and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 47 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 56 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 34 Sea Zone 1 carrier moved from 27 Sea Zone to 34 Sea Zone 1 carrier moved from 55 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 submarine moved from 55 Sea Zone to 43 Sea Zone 2 destroyers moved from 55 Sea Zone to 34 Sea Zone 1 fighter moved from 47 Sea Zone to 34 Sea Zone 1 fighter moved from 47 Sea Zone to 27 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 bomber moved from Germany to Norway Place Units - Americans 2 destroyers and 1 transport placed in 104 Sea Zone 1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Hopei 1 fighter moved from Northern Sinkiang to Hopei 11 infantry moved from Shansi to Honan 6 infantry moved from Shansi to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Inner Mongolia, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Inner Mongolia, round 4 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Honan Chinese attack with 11 infantry Japanese defend with 1 artillery Chinese roll dice for 11 infantry in Honan, round 2 : 2/11 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 11 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 7 infantry and 1 mech_infantry moved from Shan State to Malaya Combat - British Battle in Malaya British attack with 1 armour, 7 infantry and 1 mech_infantry Japanese defend with 1 harbour and 1 marine British roll dice for 1 armour, 7 infantry and 1 mech_infantry in Malaya, round 2 : 1/9 hits, 2.00 expected hits Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - British 1 aaGun moved from Shan State to Malaya 2 aaGuns and 4 infantry moved from Shan State to Burma 2 artilleries moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 fighter and 1 tactical_bomber moved from Southern Persia to Eastern India 2 infantry moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 armour, 1 artillery and 1 infantry moved from Iraq to Southern Persia 2 cruisers and 1 transport moved from 83 Sea Zone to 74 Sea Zone 1 infantry moved from French Madagascar to 74 Sea Zone 1 infantry moved from 74 Sea Zone to Kenya 1 artillery moved from Italian Somaliland to Kenya 2 infantry moved from Anglo-Egyptian Sudan to Kenya 1 artillery moved from Rhodesia to Tanganyika Territory 1 infantry moved from Union of South Africa to Rhodesia 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Western India 1 bomber moved from French Equatorial Africa to Western India Place Units - British 3 infantry placed in Southern Persia 2 infantry placed in Union of South Africa 2 submarines placed in 112 Sea Zone 1 tactical_bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,2,1,1,6,1 British collect 31 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,5,5,5 UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -2.17 Americans regular : -6.00 Japanese regular : -5.00 Germans AA : -0.17 British regular : -1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa Italians take Anglo-Egyptian Sudan from British Italians take French Equatorial Africa from French 1 armour moved from Egypt to Syria Italians take Trans-Jordan from British Italians take Syria from British 1 armour moved from Western Ukraine to Rostov Italians take Rostov from Russians 1 submarine moved from 93 Sea Zone to 112 Sea Zone Combat - Italians Non Combat Move - Italians 2 fighters moved from Alexandria to Malta 1 bomber moved from Greece to Malta 1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Romania to Bessarabia 1 cruiser moved from 100 Sea Zone to 99 Sea Zone 1 marine moved from Southern Italy to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 101 Sea Zone 1 marine moved from 101 Sea Zone to Syria 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 armour moved from Northern Italy to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 armour moved from 101 Sea Zone to Syria 1 infantry moved from 101 Sea Zone to Syria 1 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Northern Italy to Southern France 2 infantry moved from Egypt to 100 Sea Zone 2 infantry and 1 transport moved from 100 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Morocco 1 transport moved from 100 Sea Zone to 98 Sea Zone 2 infantry moved from Libya to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 100 Sea Zone to 94 Sea Zone 1 artillery moved from Egypt to Trans-Jordan Place Units - Italians 1 factory_minor placed in Egypt 2 transports placed in 97 Sea Zone 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter and 1 infantry moved from Shan State to French Indo China Combat - ANZAC Battle in French Indo China ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in French Indo China ANZAC win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 45 Sea Zone 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 31 Sea Zone 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 destroyer moved from 82 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 60 PUs; Germans buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Stalingrad Germans take Stalingrad from Russians 1 mech_infantry moved from Ukraine to Northern Caucasus Germans take Northern Caucasus from Russians 1 infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 infantry moved from Leningrad to Vyborg Germans take Vyborg from Russians 1 infantry moved from Northern Belarus to Novgorod Germans take Novgorod from Russians 1 armour moved from Ukraine to Kursk Germans take Kursk from Russians 1 armour moved from Kursk to Rostov 1 armour moved from Southern Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Novgorod 1 infantry moved from Southern Belarus to Bryansk Germans take Bryansk from Russians 1 fighter moved from Western Germany to Germany Combat - Germans Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 9 artilleries moved from Leningrad to Vyborg 17 infantry moved from Leningrad to Vyborg 1 aaGun moved from Leningrad to Vyborg 1 mech_infantry moved from Southern Belarus to Leningrad 1 artillery moved from Northern Belarus to Novgorod 4 infantry moved from Northern Belarus to Novgorod 1 aaGun moved from Northern Belarus to Novgorod 1 armour and 1 mech_infantry moved from Germany to Baltic States 1 artillery moved from Southern Belarus to Northern Belarus 1 infantry moved from Southern Belarus to Northern Belarus 1 armour moved from Ukraine to Northern Caucasus 9 armour and 2 mech_infantrys moved from Ukraine to Stalingrad 5 infantry moved from Ukraine to Rostov 1 fighter moved from 126 Sea Zone to Western Germany 1 fighter moved from 126 Sea Zone to 115 Sea Zone 1 carrier moved from 126 Sea Zone to 128 Sea Zone 1 battleship moved from 126 Sea Zone to 128 Sea Zone 1 submarine moved from 126 Sea Zone to 128 Sea Zone 1 artillery moved from Southern France to 95 Sea Zone 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Egypt 1 artillery moved from 100 Sea Zone to Egypt 2 infantry moved from Germany to Poland 1 tactical_bomber moved from Western Germany to Leningrad Place Units - Germans 1 carrier and 1 destroyer placed in 115 Sea Zone 1 artillery and 2 infantry placed in Romania 1 artillery, 4 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Gorky to Nenetsia 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Tula to Kursk Russians take Kursk from Germans 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Urals 8 infantry moved from Samara to Urals 2 aaGuns, 1 artillery and 8 infantry moved from Gorky to Russia 1 aaGun, 1 artillery and 22 infantry moved from Tula to Kursk 1 infantry moved from Northeast Persia to Turkmenistan 1 armour and 1 mech_infantry moved from Northern Manchuria to Siberia 3 artilleries and 9 infantry moved from Northern Manchuria to Buryatia Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Urals 1 fighter and 9 infantry placed in Russia 1 artillery and 2 infantry placed in Siberia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,5,2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1 Russians collect 33 PUs (3 lost to blockades); end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.83
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Caroline Islands 1 artillery moved from 35 Sea Zone to Caroline Islands 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Sumatra 1 marine moved from 42 Sea Zone to Sumatra 1 armour moved from Kwangtung to French Indo China 1 mech_infantry moved from Kwangtung to French Indo China 1 fighter moved from Kwangsi to French Indo China 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Caroline Islands 1 artillery moved from Java to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Caroline Islands 1 artillery moved from 35 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 2 carriers moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 21 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to Siberia 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Southern Manchuria to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Jehol to Shansi Japanese take Shansi from Chinese 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Southern Manchuria to Hopei Combat - Japanese
Combat Hit Differential Summary :
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Scramble fighters from 34 into Caroline Islands?
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No way…