@axis-dominion 😀 Works! And it continues!
OwenToo (Axis) vs Simon33 (Allies) PTV
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It was an offer.
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I’ll take the offer, thanks! You can do the edit.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 transport moved from 38 Sea Zone to 43 Sea Zone 1 bomber moved from United Kingdom to Germany 1 submarine moved from 45 Sea Zone to 56 Sea Zone 1 submarine moved from 27 Sea Zone to 47 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 55 Sea Zone 1 battleship, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 infantry, 2 marines and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands 1 fighter moved from Queensland to 47 Sea Zone 2 fighters moved from Queensland to 56 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from 55 Sea Zone to 47 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Scramble to SZ56?
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@simon33 said in OwenToo (Axis) vs Simon33 (Allies) PTV:
Scramble to SZ56?
Ok, you may have gone out so I am going to assume no scramble.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 transport moved from 38 Sea Zone to 43 Sea Zone 1 bomber moved from United Kingdom to Germany 1 submarine moved from 45 Sea Zone to 56 Sea Zone 1 submarine moved from 27 Sea Zone to 47 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 55 Sea Zone 1 battleship, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 infantry, 2 marines and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands 1 fighter moved from Queensland to 47 Sea Zone 2 fighters moved from Queensland to 56 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from 55 Sea Zone to 47 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in Caroline Islands Americans attack with 1 infantry, 2 marines and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 6 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 6 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 7 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 7 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 8 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 9 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 9 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 10 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 10 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 marines and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 47 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 56 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 34 Sea Zone 1 carrier moved from 27 Sea Zone to 34 Sea Zone 1 carrier moved from 55 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 submarine moved from 55 Sea Zone to 43 Sea Zone 2 destroyers moved from 55 Sea Zone to 34 Sea Zone 1 fighter moved from 47 Sea Zone to 34 Sea Zone 1 fighter moved from 47 Sea Zone to 27 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 bomber moved from Germany to Norway Place Units - Americans 2 destroyers and 1 transport placed in 104 Sea Zone 1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Hopei 1 fighter moved from Northern Sinkiang to Hopei 11 infantry moved from Shansi to Honan 6 infantry moved from Shansi to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Inner Mongolia, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Inner Mongolia, round 4 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Honan Chinese attack with 11 infantry Japanese defend with 1 artillery Chinese roll dice for 11 infantry in Honan, round 2 : 2/11 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 11 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 7 infantry and 1 mech_infantry moved from Shan State to Malaya Combat - British Battle in Malaya British attack with 1 armour, 7 infantry and 1 mech_infantry Japanese defend with 1 harbour and 1 marine British roll dice for 1 armour, 7 infantry and 1 mech_infantry in Malaya, round 2 : 1/9 hits, 2.00 expected hits Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - British 1 aaGun moved from Shan State to Malaya 2 aaGuns and 4 infantry moved from Shan State to Burma 2 artilleries moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 fighter and 1 tactical_bomber moved from Southern Persia to Eastern India 2 infantry moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 armour, 1 artillery and 1 infantry moved from Iraq to Southern Persia 2 cruisers and 1 transport moved from 83 Sea Zone to 74 Sea Zone 1 infantry moved from French Madagascar to 74 Sea Zone 1 infantry moved from 74 Sea Zone to Kenya 1 artillery moved from Italian Somaliland to Kenya 2 infantry moved from Anglo-Egyptian Sudan to Kenya 1 artillery moved from Rhodesia to Tanganyika Territory 1 infantry moved from Union of South Africa to Rhodesia 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Western India 1 bomber moved from French Equatorial Africa to Western India Place Units - British 3 infantry placed in Southern Persia 2 infantry placed in Union of South Africa 2 submarines placed in 112 Sea Zone 1 tactical_bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,2,1,1,6,1 British collect 31 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,5,5,5 UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -2.17 Americans regular : -6.00 Japanese regular : -5.00 Germans AA : -0.17 British regular : -1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa Italians take Anglo-Egyptian Sudan from British Italians take French Equatorial Africa from French 1 armour moved from Egypt to Syria Italians take Trans-Jordan from British Italians take Syria from British 1 armour moved from Western Ukraine to Rostov Italians take Rostov from Russians 1 submarine moved from 93 Sea Zone to 112 Sea Zone Combat - Italians Non Combat Move - Italians 2 fighters moved from Alexandria to Malta 1 bomber moved from Greece to Malta 1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Romania to Bessarabia 1 cruiser moved from 100 Sea Zone to 99 Sea Zone 1 marine moved from Southern Italy to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 101 Sea Zone 1 marine moved from 101 Sea Zone to Syria 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 armour moved from Northern Italy to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 armour moved from 101 Sea Zone to Syria 1 infantry moved from 101 Sea Zone to Syria 1 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Northern Italy to Southern France 2 infantry moved from Egypt to 100 Sea Zone 2 infantry and 1 transport moved from 100 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Morocco 1 transport moved from 100 Sea Zone to 98 Sea Zone 2 infantry moved from Libya to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 100 Sea Zone to 94 Sea Zone 1 artillery moved from Egypt to Trans-Jordan Place Units - Italians 1 factory_minor placed in Egypt 2 transports placed in 97 Sea Zone 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter and 1 infantry moved from Shan State to French Indo China Combat - ANZAC Battle in French Indo China ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in French Indo China ANZAC win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 45 Sea Zone 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 31 Sea Zone 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 destroyer moved from 82 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 60 PUs; Germans buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Stalingrad Germans take Stalingrad from Russians 1 mech_infantry moved from Ukraine to Northern Caucasus Germans take Northern Caucasus from Russians 1 infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 infantry moved from Leningrad to Vyborg Germans take Vyborg from Russians 1 infantry moved from Northern Belarus to Novgorod Germans take Novgorod from Russians 1 armour moved from Ukraine to Kursk Germans take Kursk from Russians 1 armour moved from Kursk to Rostov 1 armour moved from Southern Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Novgorod 1 infantry moved from Southern Belarus to Bryansk Germans take Bryansk from Russians 1 fighter moved from Western Germany to Germany Combat - Germans Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 9 artilleries moved from Leningrad to Vyborg 17 infantry moved from Leningrad to Vyborg 1 aaGun moved from Leningrad to Vyborg 1 mech_infantry moved from Southern Belarus to Leningrad 1 artillery moved from Northern Belarus to Novgorod 4 infantry moved from Northern Belarus to Novgorod 1 aaGun moved from Northern Belarus to Novgorod 1 armour and 1 mech_infantry moved from Germany to Baltic States 1 artillery moved from Southern Belarus to Northern Belarus 1 infantry moved from Southern Belarus to Northern Belarus 1 armour moved from Ukraine to Northern Caucasus 9 armour and 2 mech_infantrys moved from Ukraine to Stalingrad 5 infantry moved from Ukraine to Rostov 1 fighter moved from 126 Sea Zone to Western Germany 1 fighter moved from 126 Sea Zone to 115 Sea Zone 1 carrier moved from 126 Sea Zone to 128 Sea Zone 1 battleship moved from 126 Sea Zone to 128 Sea Zone 1 submarine moved from 126 Sea Zone to 128 Sea Zone 1 artillery moved from Southern France to 95 Sea Zone 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Egypt 1 artillery moved from 100 Sea Zone to Egypt 2 infantry moved from Germany to Poland 1 tactical_bomber moved from Western Germany to Leningrad Place Units - Germans 1 carrier and 1 destroyer placed in 115 Sea Zone 1 artillery and 2 infantry placed in Romania 1 artillery, 4 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Gorky to Nenetsia 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Tula to Kursk Russians take Kursk from Germans 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Urals 8 infantry moved from Samara to Urals 2 aaGuns, 1 artillery and 8 infantry moved from Gorky to Russia 1 aaGun, 1 artillery and 22 infantry moved from Tula to Kursk 1 infantry moved from Northeast Persia to Turkmenistan 1 armour and 1 mech_infantry moved from Northern Manchuria to Siberia 3 artilleries and 9 infantry moved from Northern Manchuria to Buryatia Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Urals 1 fighter and 9 infantry placed in Russia 1 artillery and 2 infantry placed in Siberia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,5,2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1 Russians collect 33 PUs (3 lost to blockades); end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.83
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Caroline Islands 1 artillery moved from 35 Sea Zone to Caroline Islands 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Sumatra 1 marine moved from 42 Sea Zone to Sumatra 1 armour moved from Kwangtung to French Indo China 1 mech_infantry moved from Kwangtung to French Indo China 1 fighter moved from Kwangsi to French Indo China 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Caroline Islands 1 artillery moved from Java to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Caroline Islands 1 artillery moved from 35 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 2 carriers moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 21 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to Siberia 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Southern Manchuria to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Jehol to Shansi Japanese take Shansi from Chinese 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Southern Manchuria to Hopei Combat - Japanese
Combat Hit Differential Summary :
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Scramble fighters from 34 into Caroline Islands?
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No way…
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Caroline Islands 1 artillery moved from 35 Sea Zone to Caroline Islands 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Sumatra 1 marine moved from 42 Sea Zone to Sumatra 1 armour moved from Kwangtung to French Indo China 1 mech_infantry moved from Kwangtung to French Indo China 1 fighter moved from Kwangsi to French Indo China 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Caroline Islands 1 artillery moved from Java to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Caroline Islands 1 artillery moved from 35 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 2 carriers moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 21 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to Siberia 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Southern Manchuria to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Jehol to Shansi Japanese take Shansi from Chinese 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Southern Manchuria to Hopei Combat - Japanese Strategic bombing raid in Siberia Russians roll AA dice in Siberia : 0/1 hits, 0.17 expected hits Bombing raid in Siberia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Siberia causes 6 damage total. Battle in French Indo China Japanese attack with 1 armour, 1 fighter and 1 mech_infantry ANZAC defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 infantry Battle in Sumatra Japanese attack with 1 artillery and 1 marine ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Hopei Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Caroline Islands Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour, 2 marines and 1 mech_infantry Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 1/9 hits, 4.00 expected hits Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 marines owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 marines and 1 mech_infantry Non Combat Move - Japanese 2 tactical_bombers moved from Caroline Islands to 35 Sea Zone 2 fighters moved from Caroline Islands to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 bomber moved from Siberia to Japan 1 infantry moved from Kyushu to 20 Sea Zone 1 aaGun moved from Kyushu to 20 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Caroline Islands 1 aaGun moved from 35 Sea Zone to Caroline Islands 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 armour and 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Jehol 2 infantry moved from 20 Sea Zone to Jehol 1 artillery moved from 20 Sea Zone to Jehol 1 infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Southern Manchuria to Japan 1 fighter moved from Southern Manchuria to 35 Sea Zone 1 fighter moved from Southern Manchuria to 35 Sea Zone 3 fighters moved from Southern Manchuria to Japan 1 aaGun moved from Southern Manchuria to Jehol Place Units - Japanese 2 infantry and 1 mech_infantry placed in Kiangsu 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 6,6 Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.00 Japanese regular : -2.67 ANZAC regular : 0.33 Russians AA : -0.17
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Combat Move - British 2 submarines moved from 112 Sea Zone to 128 Sea Zone 2 fighters and 1 tactical_bomber moved from United Kingdom to 128 Sea Zone 1 armour and 1 mech_infantry moved from Malaya to French Indo China 2 artilleries and 8 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Eastern India to French Indo China 1 bomber moved from Western India to French Indo China Combat - British
Combat Hit Differential Summary :
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Scramble and submerge SZ115?
First sub hit (if I get one first round) goes on sub or CV?
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@simon33 Scramble fighter. Sub stays and fights. First sub hit goes on sub.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 56 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber moved from 33 Sea Zone to Marshall Islands Combat - Americans Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Marshall Islands Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Marshall Islands to 33 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 104 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Iceland 2 fighters moved from Eastern United States to Iceland 2 bombers moved from Eastern United States to Norway Place Units - Americans 1 transport placed in 104 Sea Zone 1 infantry placed in Central United States 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 carrier and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Szechwan 1 infantry moved from Honan to Anhwe 10 infantry moved from Honan to Hopei 1 fighter moved from Tsinghai to Anhwe Combat - Chinese Battle in Hopei Chinese attack with 10 infantry Japanese defend with 2 infantry Chinese roll dice for 10 infantry in Hopei, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 10 infantry in Hopei, round 3 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Tsinghai 5 infantry moved from Inner Mongolia to Tsinghai Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 submarines moved from 112 Sea Zone to 128 Sea Zone 2 fighters and 1 tactical_bomber moved from United Kingdom to 128 Sea Zone 1 armour and 1 mech_infantry moved from Malaya to French Indo China 2 artilleries and 8 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Eastern India to French Indo China 1 bomber moved from Western India to French Indo China Combat - British Germans scrambles 1 units out of 115 Sea Zone to defend against the attack in 128 Sea Zone Battle in 128 Sea Zone British attack with 2 fighters, 2 submarines and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 fighter and 1 submarine British roll dice for 2 submarines in 128 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 fighters and 1 tactical_bomber in 128 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 battleship and 1 carrier in 128 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 fighter in 128 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 carrier owned by the Germans and 1 submarine owned by the British lost in 128 Sea Zone British roll dice for 1 submarine in 128 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 128 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 128 Sea Zone British roll dice for 2 fighters and 1 tactical_bomber in 128 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 battleship and 1 fighter in 128 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 128 Sea Zone Germans and British reach a stalemate . Battle score for attacker is 22 Casualties for British: 1 fighter and 2 submarines Casualties for Germans: 1 battleship, 1 carrier and 1 fighter Battle in Yunnan British attack with 2 artilleries and 8 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries and 8 infantry in Yunnan, round 2 : 4/10 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 aaGun and 7 infantry moved from Malaya to Shan State 2 aaGuns moved from Burma to Yunnan 1 bomber and 1 tactical_bomber moved from French Indo China to Shan State 8 infantry moved from Eastern India to Burma 1 bomber and 1 tactical_bomber moved from Shan State to Burma 1 artillery and 1 infantry moved from Western India to Eastern India 1 armour, 2 artilleries and 6 infantry moved from Southern Persia to Iraq 1 fighter moved from Eastern India to Southern Persia 1 infantry moved from Rhodesia to Belgian Congo 1 artillery and 3 infantry moved from Kenya to Belgian Congo 1 artillery moved from Tanganyika Territory to Belgian Congo 1 cruiser moved from 74 Sea Zone to 82 Sea Zone 1 fighter moved from Southern Persia to Iraq 1 cruiser moved from 74 Sea Zone to 81 Sea Zone 1 transport moved from 74 Sea Zone to 73 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Norway 1 fighter moved from United Kingdom to Iceland 1 artillery and 1 infantry moved from Ontario to Eastern United States Place Units - British 3 infantry placed in Southern Persia 3 infantry placed in Union of South Africa 1 destroyer and 1 transport placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,4 British collect 29 PUs (1 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,3,4,1 UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : -0.17 Japanese regular : -0.50 Germans regular : -0.17 British regular : 0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Rostov to Southern Caucasus Italians take Southern Caucasus from Russians Combat - Italians Non Combat Move - Italians 1 submarine moved from 112 Sea Zone to 93 Sea Zone 1 submarine moved from 94 Sea Zone to 85 Sea Zone 1 transport moved from 94 Sea Zone to 93 Sea Zone 2 infantry moved from Morocco to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 85 Sea Zone 2 infantry moved from 85 Sea Zone to French West Africa Italians take French West Africa from Neutral_Axis 1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt 1 marine moved from Syria to Trans-Jordan 1 infantry moved from Syria to Trans-Jordan 2 fighters moved from Malta to 100 Sea Zone 1 cruiser moved from 101 Sea Zone to 100 Sea Zone 2 infantry moved from Greece to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Trans-Jordan 2 artilleries moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 100 Sea Zone 3 infantry moved from 100 Sea Zone to Trans-Jordan 1 artillery moved from 100 Sea Zone to Trans-Jordan 2 armour moved from Syria to Trans-Jordan 1 infantry moved from Bessarabia to Eastern Poland 1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Southern France to Yugoslavia 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from Southern France to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Morocco to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 battleship moved from 94 Sea Zone to 93 Sea Zone 1 cruiser moved from 94 Sea Zone to 93 Sea Zone 1 destroyer moved from 94 Sea Zone to 93 Sea Zone Place Units - Italians 1 carrier placed in 100 Sea Zone 1 mech_infantry placed in Egypt 1 submarine placed in 100 Sea Zone 1 fighter placed in Southern Italy 1 mech_infantry placed in Northern Italy Italians undo move 5. Italians undo move 3. 1 submarine placed in 97 Sea Zone 1 mech_infantry placed in Egypt Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 58 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Marshall Islands Place Units - ANZAC 1 artillery and 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :