I made it in sz 106.
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
864c7958-fdc7-44d1-ade8-5f46d9b9d888-image.png
OK, it is what it is, and there the sitting ducks sit!
@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) PTV:
OK, it is what it is, and there the sitting ducks sit!
It could have moved to SZ43 and participated in the combat there.
Yes, let’s do that, thanks!
Maybe that was just telling me what I COULD have done. Or was it an offer?
It was an offer.
I’ll take the offer, thanks! You can do the edit.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 bomber moved from United Kingdom to Germany
1 submarine moved from 45 Sea Zone to 56 Sea Zone
1 submarine moved from 27 Sea Zone to 47 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 55 Sea Zone
1 battleship, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 infantry, 2 marines and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 47 Sea Zone
2 fighters moved from Queensland to 56 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 47 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble to SZ56?
@simon33 said in OwenToo (Axis) vs Simon33 (Allies) PTV:
Scramble to SZ56?
Ok, you may have gone out so I am going to assume no scramble.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 bomber moved from United Kingdom to Germany
1 submarine moved from 45 Sea Zone to 56 Sea Zone
1 submarine moved from 27 Sea Zone to 47 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 55 Sea Zone
1 battleship, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 infantry, 2 marines and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 47 Sea Zone
2 fighters moved from Queensland to 56 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 47 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Caroline Islands
Americans attack with 1 infantry, 2 marines and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 6 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 6 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 7 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 7 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 8 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 9 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 9 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 10 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 10 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 marines and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 47 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 47 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 56 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 34 Sea Zone
1 carrier moved from 27 Sea Zone to 34 Sea Zone
1 carrier moved from 55 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea Zone
2 destroyers moved from 55 Sea Zone to 34 Sea Zone
1 fighter moved from 47 Sea Zone to 34 Sea Zone
1 fighter moved from 47 Sea Zone to 27 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 bomber moved from Germany to Norway
Place Units - Americans
2 destroyers and 1 transport placed in 104 Sea Zone
1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Hopei
1 fighter moved from Northern Sinkiang to Hopei
11 infantry moved from Shansi to Honan
6 infantry moved from Shansi to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Inner Mongolia, round 3 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Inner Mongolia, round 4 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Honan
Chinese attack with 11 infantry
Japanese defend with 1 artillery
Chinese roll dice for 11 infantry in Honan, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Honan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 11 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British buy 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 7 infantry and 1 mech_infantry moved from Shan State to Malaya
Combat - British
Battle in Malaya
British attack with 1 armour, 7 infantry and 1 mech_infantry
Japanese defend with 1 harbour and 1 marine
British roll dice for 1 armour, 7 infantry and 1 mech_infantry in Malaya, round 2 : 1/9 hits, 2.00 expected hits
Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - British
1 aaGun moved from Shan State to Malaya
2 aaGuns and 4 infantry moved from Shan State to Burma
2 artilleries moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 fighter and 1 tactical_bomber moved from Southern Persia to Eastern India
2 infantry moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 armour, 1 artillery and 1 infantry moved from Iraq to Southern Persia
2 cruisers and 1 transport moved from 83 Sea Zone to 74 Sea Zone
1 infantry moved from French Madagascar to 74 Sea Zone
1 infantry moved from 74 Sea Zone to Kenya
1 artillery moved from Italian Somaliland to Kenya
2 infantry moved from Anglo-Egyptian Sudan to Kenya
1 artillery moved from Rhodesia to Tanganyika Territory
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Western India
1 bomber moved from French Equatorial Africa to Western India
Place Units - British
3 infantry placed in Southern Persia
2 infantry placed in Union of South Africa
2 submarines placed in 112 Sea Zone
1 tactical_bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,2,1,1,6,1
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,5,5,5
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -2.17
Americans regular : -6.00
Japanese regular : -5.00
Germans AA : -0.17
British regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take Anglo-Egyptian Sudan from British
Italians take French Equatorial Africa from French
1 armour moved from Egypt to Syria
Italians take Trans-Jordan from British
Italians take Syria from British
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 submarine moved from 93 Sea Zone to 112 Sea Zone
Combat - Italians
Non Combat Move - Italians
2 fighters moved from Alexandria to Malta
1 bomber moved from Greece to Malta
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
1 cruiser moved from 100 Sea Zone to 99 Sea Zone
1 marine moved from Southern Italy to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 101 Sea Zone
1 marine moved from 101 Sea Zone to Syria
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 armour moved from Northern Italy to 99 Sea Zone
1 infantry moved from Southern Italy to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 armour moved from 101 Sea Zone to Syria
1 infantry moved from 101 Sea Zone to Syria
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
2 infantry moved from Egypt to 100 Sea Zone
2 infantry and 1 transport moved from 100 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Morocco
1 transport moved from 100 Sea Zone to 98 Sea Zone
2 infantry moved from Libya to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 100 Sea Zone to 94 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
Place Units - Italians
1 factory_minor placed in Egypt
2 transports placed in 97 Sea Zone
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter and 1 infantry moved from Shan State to French Indo China
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 31 Sea Zone
2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
1 destroyer moved from 82 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 60 PUs;
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Stalingrad
Germans take Stalingrad from Russians
1 mech_infantry moved from Ukraine to Northern Caucasus
Germans take Northern Caucasus from Russians
1 infantry moved from Leningrad to Archangel
Germans take Archangel from Russians
1 infantry moved from Leningrad to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Northern Belarus to Novgorod
Germans take Novgorod from Russians
1 armour moved from Ukraine to Kursk
Germans take Kursk from Russians
1 armour moved from Kursk to Rostov
1 armour moved from Southern Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Novgorod
1 infantry moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 fighter moved from Western Germany to Germany
Combat - Germans
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
9 artilleries moved from Leningrad to Vyborg
17 infantry moved from Leningrad to Vyborg
1 aaGun moved from Leningrad to Vyborg
1 mech_infantry moved from Southern Belarus to Leningrad
1 artillery moved from Northern Belarus to Novgorod
4 infantry moved from Northern Belarus to Novgorod
1 aaGun moved from Northern Belarus to Novgorod
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 artillery moved from Southern Belarus to Northern Belarus
1 infantry moved from Southern Belarus to Northern Belarus
1 armour moved from Ukraine to Northern Caucasus
9 armour and 2 mech_infantrys moved from Ukraine to Stalingrad
5 infantry moved from Ukraine to Rostov
1 fighter moved from 126 Sea Zone to Western Germany
1 fighter moved from 126 Sea Zone to 115 Sea Zone
1 carrier moved from 126 Sea Zone to 128 Sea Zone
1 battleship moved from 126 Sea Zone to 128 Sea Zone
1 submarine moved from 126 Sea Zone to 128 Sea Zone
1 artillery moved from Southern France to 95 Sea Zone
1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Egypt
1 artillery moved from 100 Sea Zone to Egypt
2 infantry moved from Germany to Poland
1 tactical_bomber moved from Western Germany to Leningrad
Place Units - Germans
1 carrier and 1 destroyer placed in 115 Sea Zone
1 artillery and 2 infantry placed in Romania
1 artillery, 4 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Gorky to Nenetsia
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Tula to Kursk
Russians take Kursk from Germans
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Urals
8 infantry moved from Samara to Urals
2 aaGuns, 1 artillery and 8 infantry moved from Gorky to Russia
1 aaGun, 1 artillery and 22 infantry moved from Tula to Kursk
1 infantry moved from Northeast Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Northern Manchuria to Siberia
3 artilleries and 9 infantry moved from Northern Manchuria to Buryatia
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Urals
1 fighter and 9 infantry placed in Russia
1 artillery and 2 infantry placed in Siberia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,5,2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.83
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 artillery moved from 35 Sea Zone to Caroline Islands
1 transport moved from 43 Sea Zone to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Sumatra
1 marine moved from 42 Sea Zone to Sumatra
1 armour moved from Kwangtung to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 fighter moved from Kwangsi to French Indo China
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Caroline Islands
1 artillery moved from Java to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Caroline Islands
1 artillery moved from Southern Manchuria to 20 Sea Zone
1 infantry moved from Southern Manchuria to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 artillery moved from 35 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone
2 carriers moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to Siberia
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Southern Manchuria to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 infantry moved from Jehol to Shansi
Japanese take Shansi from Chinese
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Hopei
Combat - Japanese
Combat Hit Differential Summary :
Scramble fighters from 34 into Caroline Islands?
No way…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 artillery moved from 35 Sea Zone to Caroline Islands
1 transport moved from 43 Sea Zone to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Sumatra
1 marine moved from 42 Sea Zone to Sumatra
1 armour moved from Kwangtung to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 fighter moved from Kwangsi to French Indo China
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Caroline Islands
1 artillery moved from Java to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Caroline Islands
1 artillery moved from Southern Manchuria to 20 Sea Zone
1 infantry moved from Southern Manchuria to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 artillery moved from 35 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone
2 carriers moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to Siberia
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Southern Manchuria to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 infantry moved from Jehol to Shansi
Japanese take Shansi from Chinese
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Hopei
Combat - Japanese
Strategic bombing raid in Siberia
Russians roll AA dice in Siberia : 0/1 hits, 0.17 expected hits
Bombing raid in Siberia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Siberia causes 6 damage total.
Battle in French Indo China
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 marine
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Caroline Islands
Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 2 marines and 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 1/9 hits, 4.00 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 marines owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 marines and 1 mech_infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Caroline Islands to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from Siberia to Japan
1 infantry moved from Kyushu to 20 Sea Zone
1 aaGun moved from Kyushu to 20 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 aaGun moved from 35 Sea Zone to Caroline Islands
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Jehol
2 infantry moved from 20 Sea Zone to Jehol
1 artillery moved from 20 Sea Zone to Jehol
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Southern Manchuria to Japan
1 fighter moved from Southern Manchuria to 35 Sea Zone
1 fighter moved from Southern Manchuria to 35 Sea Zone
3 fighters moved from Southern Manchuria to Japan
1 aaGun moved from Southern Manchuria to Jehol
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Kiangsu
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 6,6
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.00
Japanese regular : -2.67
ANZAC regular : 0.33
Russians AA : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Combat Move - British
2 submarines moved from 112 Sea Zone to 128 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to 128 Sea Zone
1 armour and 1 mech_infantry moved from Malaya to French Indo China
2 artilleries and 8 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Eastern India to French Indo China
1 bomber moved from Western India to French Indo China
Combat - British
Combat Hit Differential Summary :
Scramble and submerge SZ115?
First sub hit (if I get one first round) goes on sub or CV?