edit was to change landing place for planes. Also I assumed no scramble
OwenToo (Axis) vs Simon33 (Allies) PTV
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@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) PTV:
Carrier (sink it), sub, damage BB are the first 4… for subsequent rounds: TAC, CA, CA, Fighter, BB
You didn’t say DD and I only hit once in the second round so I assumed that would go there.
Went pretty disagreeably for me, not least because it seems I will have to let the TT escape. Didn’t notice that I didn’t go through SZ38 to get there. Trust you will allow that edit.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery moved from Crete to 101 Sea Zone 1 armour moved from Greece to 101 Sea Zone 2 infantry moved from Cyprus to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone 1 armour moved from 100 Sea Zone to Egypt 2 infantry moved from 100 Sea Zone to Egypt 1 artillery moved from 100 Sea Zone to Egypt 1 battleship moved from 101 Sea Zone to 100 Sea Zone 1 cruiser moved from 101 Sea Zone to 100 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Alexandria to Egypt 1 infantry moved from Algeria to 94 Sea Zone 1 mech_infantry moved from Algeria to 94 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone 1 mech_infantry moved from 100 Sea Zone to Egypt 1 infantry moved from 100 Sea Zone to Egypt 2 fighters moved from Southern Italy to Egypt 1 bomber moved from Southern Italy to Egypt 1 armour moved from Baltic States to Western Ukraine Italians take Western Ukraine from Russians Combat - Italians Battle in Egypt Italians attack with 2 armour, 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry British defend with 2 artilleries, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 9/15 hits, 5.33 expected hits British roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Egypt, round 2 : 3/10 hits, 3.67 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 2 artilleries owned by the British, 4 infantry owned by the British, 1 fighter owned by the British and 3 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 2 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 32 Casualties for Italians: 3 infantry Casualties for ANZAC: 2 infantry Casualties for British: 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry Non Combat Move - Italians 1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia 2 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Greece 1 infantry moved from Yugoslavia to Romania 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 infantry moved from Tunisia to Libya Place Units - Italians 1 airfield placed in Gibraltar 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 3.00 British regular : -0.67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 132 Sea Zone 3 fighters moved from Eastern India to 132 Sea Zone 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 132 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 battleship and 2 cruisers ANZAC roll dice for 1 destroyer and 3 fighters in 132 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 battleship and 2 cruisers in 132 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits 1 cruiser owned by the Japanese lost in 132 Sea Zone ANZAC roll dice for 1 destroyer and 3 fighters in 132 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 132 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 2 fighters owned by the ANZAC, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 132 Sea Zone ANZAC win, taking 132 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship and 2 cruisers Casualties for ANZAC: 2 fighters Non Combat Move - ANZAC 1 fighter moved from 132 Sea Zone to Shan State 1 infantry moved from Burma to Shan State 1 cruiser moved from 50 Sea Zone to 55 Sea Zone 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 marine moved from New South Wales to Queensland 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 83 Sea Zone to 82 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.33
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Gross miscalculation there. Remember calculating 49% of you taking Egypt.
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Yes, I was surprised you stacked it with units
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 115 Sea Zone to 126 Sea Zone 1 submarine moved from 128 Sea Zone to 126 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone 3 bombers moved from Western Germany to 126 Sea Zone 1 infantry moved from Baltic States to Leningrad Germans take Leningrad from Russians 1 infantry moved from Eastern Poland to Northern Belarus Germans take Northern Belarus from Russians 1 armour moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians Combat - Germans
Combat Hit Differential Summary :
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Scramble American Fighter from Iceland into SZ 126?
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Oh poo. I think I was planning on putting UK fighters there.
I’ll scramble.
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I got 7 hits in the first round, which means you have 4 left for the second round. Do you want to save a destroyer or the cruiser to accompany your 3 fighters for the second round?
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 115 Sea Zone to 126 Sea Zone 1 submarine moved from 128 Sea Zone to 126 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone 3 bombers moved from Western Germany to 126 Sea Zone 1 infantry moved from Baltic States to Leningrad Germans take Leningrad from Russians 1 infantry moved from Eastern Poland to Northern Belarus Germans take Northern Belarus from Russians 1 armour moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians Combat - Germans Americans scrambles 1 units out of Iceland to defend against the attack in 126 Sea Zone Battle in 126 Sea Zone Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 cruiser; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports; Russians defend with 1 submarine Germans roll dice for 2 submarines in 126 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
Combat Hit Differential Summary :
Germans regular : 2.17
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@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) PTV:
I got 7 hits in the first round, which means you have 4 left for the second round. Do you want to save a destroyer or the cruiser to accompany your 3 fighters for the second round?
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I’ll save the cruiser.
Seems to be some sort of problem with that game save though. I can’t open it.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 115 Sea Zone to 126 Sea Zone 1 submarine moved from 128 Sea Zone to 126 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone 3 bombers moved from Western Germany to 126 Sea Zone 1 infantry moved from Baltic States to Leningrad Germans take Leningrad from Russians 1 infantry moved from Eastern Poland to Northern Belarus Germans take Northern Belarus from Russians 1 armour moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians Combat - Germans Americans scrambles 1 units out of Iceland to defend against the attack in 126 Sea Zone Battle in 126 Sea Zone Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 cruiser; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports; Russians defend with 1 submarine Germans roll dice for 2 submarines in 126 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits Americans roll dice for 2 submarines in 126 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 3 transports in 126 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 submarine owned by the Russians, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 bomber owned by the Germans and 1 carrier owned by the Americans lost in 126 Sea Zone Germans roll dice for 1 submarine in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits Americans roll dice for 1 cruiser and 3 transports in 126 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 fighters in 126 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 bombers owned by the Germans and 1 fighter owned by the Americans lost in 126 Sea Zone Germans roll dice for 1 submarine in 126 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 transport owned by the Americans lost in 126 Sea Zone Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits Americans roll dice for 2 fighters in 126 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 126 Sea Zone 2 transports owned by the Americans lost in 126 Sea Zone Germans win with 1 battleship, 1 carrier, 1 fighter and 1 submarine remaining. Battle score for attacker is 43 Casualties for Germans: 3 bombers, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber Casualties for Russians: 1 submarine Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports Casualties for British: 1 cruiser Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 3 armour and 5 infantry moved from Bessarabia to Ukraine 4 aaGuns, 9 artilleries and 18 infantry moved from Baltic States to Leningrad 4 infantry moved from Eastern Poland to Northern Belarus 1 infantry moved from Eastern Poland to Southern Belarus 1 artillery moved from Eastern Poland to Southern Belarus 1 artillery moved from Eastern Poland to Northern Belarus 1 aaGun moved from Eastern Poland to Northern Belarus 1 armour moved from Eastern Poland to Southern Belarus 1 mech_infantry moved from Eastern Poland to Southern Belarus 7 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery moved from Normandy Bordeaux to Southern France 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Gibraltar to 126 Sea Zone 1 fighter moved from Gibraltar to Western Germany 2 fighters and 2 tactical_bombers moved from Gibraltar to Egypt 2 infantry moved from Western Germany to Germany Place Units - Germans 1 factory_minor placed in Romania 1 fighter and 1 tactical_bomber placed in Western Germany 1 armour and 1 mech_infantry placed in Germany 1 transport placed in 95 Sea Zone 1 submarine placed in 115 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Germans regular : 0.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - Russians Russians buy 8 artilleries and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 armour moved from Amur to Northern Manchuria Russians take Korea from Japanese Chinese take Northern Manchuria from Japanese 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys moved from Finland to Norway Combat - Russians Battle in Norway Russians attack with 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys Germans defend with 5 infantry Russians roll dice for 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys in Norway, round 2 : 6/17 hits, 5.67 expected hits Germans roll dice for 5 infantry in Norway, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 5 infantry Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Vologda to Gorky 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Nenetsia to Gorky 2 fighters and 1 tactical_bomber moved from Gorky to Russia 1 aaGun and 18 infantry moved from Russia to Tula 1 artillery and 5 infantry moved from Kursk to Tula 3 infantry moved from Urals to Samara 1 infantry moved from Stalingrad to Samara 4 infantry moved from Russia to Samara 1 infantry moved from Northwest Persia to Northeast Persia Russians take Northeast Persia from Neutral_Allies 1 aaGun, 3 artilleries, 13 infantry and 1 mech_infantry moved from Amur to Northern Manchuria Place Units - Russians 3 artilleries placed in Siberia 5 artilleries and 5 infantry placed in Russia 3 infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5 Russians collect 46 PUs; end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 Russians regular : 0.33
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Wondering if that is it. A double debacle in Europe and the Pacific is a bit ho hum. Only the successful (so far) Scandinavian mission is giving me hope.
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I dunno… I have never seen anything like this play out. Russia is a lot stronger in PTV than in BM3 so they may be able to hold the line.
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Ok. Perhaps there still is a game then.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Malaya to 38 Sea Zone 1 tactical_bomber moved from Malaya to 38 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 59 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone 2 submarines moved from 36 Sea Zone to 132 Sea Zone 1 marine moved from Davao to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Java 1 battleship moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 132 Sea Zone 2 carriers moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from Manilla to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Java 1 infantry moved from 43 Sea Zone to Java 1 infantry moved from French Indo China to 37 Sea Zone 1 artillery moved from Borneo to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Java 1 infantry moved from 43 Sea Zone to Java 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from Southern Manchuria to Northern Manchuria 1 infantry moved from Honan to Inner Mongolia Japanese take Inner Mongolia from Chinese 2 bombers moved from Kiangsu to Northern Manchuria 4 fighters and 4 tactical_bombers moved from Kiangsu to Northern Manchuria 1 destroyer moved from 36 Sea Zone to 56 Sea Zone 1 destroyer moved from 22 Sea Zone to 47 Sea Zone 1 infantry moved from Southern Manchuria to Korea Japanese take Korea from Russians 7 infantry moved from Southern Manchuria to Northern Manchuria Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 59 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Northern Manchuria Japanese attack with 1 artillery, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers Russians defend with 1 aaGun, 1 armour, 3 artilleries, 13 infantry and 1 mech_infantry Russians roll AA dice in Northern Manchuria : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in Northern Manchuria Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 7 infantry and 3 tactical_bombers in Northern Manchuria, round 2 : 5/17 hits, 6.67 expected hits Chinese roll dice for 1 aaGun, 1 armour, 3 artilleries, 13 infantry and 1 mech_infantry in Northern Manchuria, round 2 : 10/18 hits, 6.33 expected hits 1 tactical_bomber owned by the Japanese, 7 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 1 aaGun owned by the Russians lost in Northern Manchuria 4 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 1 bomber owned by the Japanese retreated Chinese win with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is -40 Casualties for Japanese: 1 artillery, 1 bomber, 7 infantry and 2 tactical_bombers Casualties for Russians: 1 aaGun and 4 infantry Battle in 43 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 43 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 43 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 132 Sea Zone Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 132 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 132 Sea Zone Japanese win, taking 132 Sea Zone from ANZAC with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 38 Sea Zone Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport British defend with 1 battleship and 1 destroyer Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 38 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits British roll dice for 1 battleship and 1 destroyer in 38 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the British lost in 38 Sea Zone Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 38 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits British roll dice for 1 battleship in 38 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 38 Sea Zone Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 38 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits British roll dice for 1 battleship in 38 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 battleship owned by the British lost in 38 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship and 1 destroyer Battle in Java Japanese attack with 2 artilleries, 2 infantry and 1 marine Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Java, round 2 : 4/5 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 2 artilleries and 1 marine remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 59 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Guam to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Southern Manchuria 1 artillery moved from 20 Sea Zone to Southern Manchuria 2 tactical_bombers moved from Northern Manchuria to Southern Manchuria 4 fighters moved from Northern Manchuria to Southern Manchuria 2 fighters moved from Kwangsi to Southern Manchuria 1 fighter moved from 38 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 132 Sea Zone to 43 Sea Zone 1 fighter moved from 132 Sea Zone to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Southern Manchuria 1 artillery moved from 20 Sea Zone to Southern Manchuria 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Szechwan to Hunan 1 artillery moved from Anhwe to Honan 1 infantry moved from Kiangsu to Anhwe 1 armour and 1 mech_infantry moved from Szechwan to Kwangtung 2 infantry moved from Kwangtung to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 infantry moved from Hunan to Kweichow 1 bomber moved from Northern Manchuria to Japan 1 artillery moved from Kwangtung to Fukien 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Japan to Kyushu 1 aaGun moved from Japan to Kyushu Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 armour, 2 artilleries and 3 infantry placed in Japan 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 3,3 Japanese collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 3.67 Americans regular : 1.00 Japanese regular : -1.33 ANZAC regular : -0.33 British regular : 0.67 Russians AA : 0.50
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I had horrible dice during that turn and lost at least 4 air that I normally would not have lost.
Besides all that I set up my turn to extract the transport in 38. He didn’t move, or participate in the battle in any way, and I thought that during the NCM, he would be able to load the marine and sail away to SZ 21 and drop the marine in Kwangtung. But, alas, the TripleA program did not allow it. It assumed that the transport participated in the battle and is stuck in 132. I think the program is wrong. What is your opinion. Maybe we should consult with the rule referees. But if you agree with me, would you edit the TT and marine to SZ21 and Kawangtung, please?
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Nah, the TT has to move in combat movement to avoid participating in the battle. If it doesn’t move, it can’t move in NCM.
At least in A&A. Perhaps P2V is different although I doubt it.