OwenToo (Axis) vs Simon33 (Allies) PTV

  • '21 '20 '19 '18 '17

    Yes, I was surprised you stacked it with units

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 115 Sea Zone to 126 Sea Zone
            1 submarine moved from 128 Sea Zone to 126 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
            3 bombers moved from Western Germany to 126 Sea Zone
            1 infantry moved from Baltic States to Leningrad
                  Germans take Leningrad from Russians
            1 infantry moved from Eastern Poland to Northern Belarus
                  Germans take Northern Belarus from Russians
            1 armour moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Eastern Poland to Southern Belarus
                  Germans take Southern Belarus from Russians
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Scramble American Fighter from Iceland into SZ 126?

  • '19 '17 '16

    Oh poo. I think I was planning on putting UK fighters there.

    I’ll scramble.

  • '21 '20 '19 '18 '17

    I got 7 hits in the first round, which means you have 4 left for the second round. Do you want to save a destroyer or the cruiser to accompany your 3 fighters for the second round?

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 115 Sea Zone to 126 Sea Zone
            1 submarine moved from 128 Sea Zone to 126 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
            3 bombers moved from Western Germany to 126 Sea Zone
            1 infantry moved from Baltic States to Leningrad
                  Germans take Leningrad from Russians
            1 infantry moved from Eastern Poland to Northern Belarus
                  Germans take Northern Belarus from Russians
            1 armour moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Eastern Poland to Southern Belarus
                  Germans take Southern Belarus from Russians
    
        Combat - Germans
            Americans scrambles 1 units out of Iceland to defend against the attack in 126 Sea Zone
            Battle in 126 Sea Zone
                Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 cruiser; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports; Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 126 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 2.17
    

    Savegame

  • '21 '20 '19 '18 '17

    @OwenToo said in OwenToo (Axis) vs Simon33 (Allies) PTV:

    I got 7 hits in the first round, which means you have 4 left for the second round. Do you want to save a destroyer or the cruiser to accompany your 3 fighters for the second round?

  • '19 '17 '16

    I’ll save the cruiser.

    Seems to be some sort of problem with that game save though. I can’t open it.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 115 Sea Zone to 126 Sea Zone
            1 submarine moved from 128 Sea Zone to 126 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
            3 bombers moved from Western Germany to 126 Sea Zone
            1 infantry moved from Baltic States to Leningrad
                  Germans take Leningrad from Russians
            1 infantry moved from Eastern Poland to Northern Belarus
                  Germans take Northern Belarus from Russians
            1 armour moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Eastern Poland to Southern Belarus
                  Germans take Southern Belarus from Russians
    
        Combat - Germans
            Americans scrambles 1 units out of Iceland to defend against the attack in 126 Sea Zone
            Battle in 126 Sea Zone
                Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 cruiser; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports; Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 126 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                    Americans roll dice for 2 submarines in 126 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 3 transports in 126 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 submarine owned by the Russians, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 bomber owned by the Germans and 1 carrier owned by the Americans lost in 126 Sea Zone
                    Germans roll dice for 1 submarine in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits
                    Americans roll dice for 1 cruiser and 3 transports in 126 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 3 fighters in 126 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 bombers owned by the Germans and 1 fighter owned by the Americans lost in 126 Sea Zone
                    Germans roll dice for 1 submarine in 126 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Americans lost in 126 Sea Zone
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 2 fighters in 126 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 126 Sea Zone
                    2 transports owned by the Americans lost in 126 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 fighter and 1 submarine remaining. Battle score for attacker is 43
                Casualties for Germans: 3 bombers, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
                Casualties for Russians: 1 submarine
                Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports
                Casualties for British: 1 cruiser
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
            Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
            3 armour and 5 infantry moved from Bessarabia to Ukraine
            4 aaGuns, 9 artilleries and 18 infantry moved from Baltic States to Leningrad
            4 infantry moved from Eastern Poland to Northern Belarus
            1 infantry moved from Eastern Poland to Southern Belarus
            1 artillery moved from Eastern Poland to Southern Belarus
            1 artillery moved from Eastern Poland to Northern Belarus
            1 aaGun moved from Eastern Poland to Northern Belarus
            1 armour moved from Eastern Poland to Southern Belarus
            1 mech_infantry moved from Eastern Poland to Southern Belarus
            7 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery moved from Normandy Bordeaux to Southern France
            1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Gibraltar to 126 Sea Zone
            1 fighter moved from Gibraltar to Western Germany
            2 fighters and 2 tactical_bombers moved from Gibraltar to Egypt
            2 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 factory_minor placed in Romania
            1 fighter and 1 tactical_bomber placed in Western Germany
            1 armour and 1 mech_infantry placed in Germany
            1 transport placed in 95 Sea Zone
            1 submarine placed in 115 Sea Zone
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Germans regular : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 8 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 armour moved from Amur to Northern Manchuria
                  Russians take Korea from Japanese
                  Chinese take Northern Manchuria from Japanese
            3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys moved from Finland to Norway
    
        Combat - Russians
            Battle in Norway
                Russians attack with 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys
                Germans defend with 5 infantry
                    Russians roll dice for 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys in Norway, round 2 : 6/17 hits, 5.67 expected hits
                    Germans roll dice for 5 infantry in Norway, round 2 : 0/5 hits, 1.67 expected hits
                    5 infantry owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Germans: 5 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Vologda to Gorky
            1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Nenetsia to Gorky
            2 fighters and 1 tactical_bomber moved from Gorky to Russia
            1 aaGun and 18 infantry moved from Russia to Tula
            1 artillery and 5 infantry moved from Kursk to Tula
            3 infantry moved from Urals to Samara
            1 infantry moved from Stalingrad to Samara
            4 infantry moved from Russia to Samara
            1 infantry moved from Northwest Persia to Northeast Persia
                  Russians take Northeast Persia from Neutral_Allies
            1 aaGun, 3 artilleries, 13 infantry and 1 mech_infantry moved from Amur to Northern Manchuria
    
        Place Units - Russians
            3 artilleries placed in Siberia
            5 artilleries and 5 infantry placed in Russia
            3 infantry placed in Urals
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
            Russians collect 46 PUs; end with 46 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : 0.33
    

    Savegame

  • '19 '17 '16

    Wondering if that is it. A double debacle in Europe and the Pacific is a bit ho hum. Only the successful (so far) Scandinavian mission is giving me hope.

  • '21 '20 '19 '18 '17

    I dunno… I have never seen anything like this play out. Russia is a lot stronger in PTV than in BM3 so they may be able to hold the line.

  • '19 '17 '16

    Ok. Perhaps there still is a game then.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Malaya to 38 Sea Zone
            1 tactical_bomber moved from Malaya to 38 Sea Zone
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 59 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
            2 submarines moved from 36 Sea Zone to 132 Sea Zone
            1 marine moved from Davao to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Java
            1 battleship moved from 36 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 132 Sea Zone
            2 carriers moved from 36 Sea Zone to 43 Sea Zone
            1 artillery moved from Manilla to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 infantry moved from Celebes to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Java
            1 infantry moved from 43 Sea Zone to Java
            1 infantry moved from French Indo China to 37 Sea Zone
            1 artillery moved from Borneo to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Java
            1 infantry moved from 43 Sea Zone to Java
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            1 artillery moved from Southern Manchuria to Northern Manchuria
            1 infantry moved from Honan to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            2 bombers moved from Kiangsu to Northern Manchuria
            4 fighters and 4 tactical_bombers moved from Kiangsu to Northern Manchuria
            1 destroyer moved from 36 Sea Zone to 56 Sea Zone
            1 destroyer moved from 22 Sea Zone to 47 Sea Zone
            1 infantry moved from Southern Manchuria to Korea
                  Japanese take Korea from Russians
            7 infantry moved from Southern Manchuria to Northern Manchuria
    
        Combat - Japanese
            Battle in 59 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 59 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Northern Manchuria
                Japanese attack with 1 artillery, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers
                Russians defend with 1 aaGun, 1 armour, 3 artilleries, 13 infantry and 1 mech_infantry
                    Russians roll AA dice in Northern Manchuria : 1/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese lost in Northern Manchuria
                    Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 7 infantry and 3 tactical_bombers in Northern Manchuria, round 2 : 5/17 hits, 6.67 expected hits
                    Chinese roll dice for 1 aaGun, 1 armour, 3 artilleries, 13 infantry and 1 mech_infantry in Northern Manchuria, round 2 : 10/18 hits, 6.33 expected hits
                    1 tactical_bomber owned by the Japanese, 7 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 1 aaGun owned by the Russians lost in Northern Manchuria
                4 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 1 bomber owned by the Japanese retreated
                Chinese win with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is -40
                Casualties for Japanese: 1 artillery, 1 bomber, 7 infantry and 2 tactical_bombers
                Casualties for Russians: 1 aaGun and 4 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 43 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 132 Sea Zone
                Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 132 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 132 Sea Zone
                Japanese win, taking 132 Sea Zone from ANZAC with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 38 Sea Zone
                Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
                British defend with 1 battleship and 1 destroyer
                    Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 38 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    British roll dice for 1 battleship and 1 destroyer in 38 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the British lost in 38 Sea Zone
                    Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 38 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
                    British roll dice for 1 battleship in 38 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in 38 Sea Zone
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 38 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 battleship in 38 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 battleship owned by the British lost in 38 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter and 2 tactical_bombers
                Casualties for British: 1 battleship and 1 destroyer
            Battle in Java
                Japanese attack with 2 artilleries, 2 infantry and 1 marine
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Java, round 2 : 4/5 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 2 artilleries and 1 marine remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 59 Sea Zone to 43 Sea Zone
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Guam to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Southern Manchuria
            1 artillery moved from 20 Sea Zone to Southern Manchuria
            2 tactical_bombers moved from Northern Manchuria to Southern Manchuria
            4 fighters moved from Northern Manchuria to Southern Manchuria
            2 fighters moved from Kwangsi to Southern Manchuria
            1 fighter moved from 38 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 132 Sea Zone to 43 Sea Zone
            1 fighter moved from 132 Sea Zone to Kwangsi
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Southern Manchuria
            1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Southern Manchuria
            1 artillery moved from 20 Sea Zone to Southern Manchuria
            1 infantry moved from Yunnan to French Indo China
            1 infantry moved from Kweichow to Yunnan
            1 artillery moved from Szechwan to Hunan
            1 artillery moved from Anhwe to Honan
            1 infantry moved from Kiangsu to Anhwe
            1 armour and 1 mech_infantry moved from Szechwan to Kwangtung
            2 infantry moved from Kwangtung to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Southern Manchuria
            1 infantry moved from Hunan to Kweichow
            1 bomber moved from Northern Manchuria to Japan
            1 artillery moved from Kwangtung to Fukien
            1 carrier moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from Japan to Kyushu
            1 aaGun moved from Japan to Kyushu
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            1 armour, 2 artilleries and 3 infantry placed in Japan
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 3,3
            Japanese collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 3.67
    Americans regular : 1.00
    Japanese regular : -1.33
    ANZAC regular : -0.33
    British regular : 0.67
    Russians AA : 0.50
    

    Savegame

  • '21 '20 '19 '18 '17

    I had horrible dice during that turn and lost at least 4 air that I normally would not have lost.

    Besides all that I set up my turn to extract the transport in 38. He didn’t move, or participate in the battle in any way, and I thought that during the NCM, he would be able to load the marine and sail away to SZ 21 and drop the marine in Kwangtung. But, alas, the TripleA program did not allow it. It assumed that the transport participated in the battle and is stuck in 132. I think the program is wrong. What is your opinion. Maybe we should consult with the rule referees. But if you agree with me, would you edit the TT and marine to SZ21 and Kawangtung, please?

  • '19 '17 '16

    Nah, the TT has to move in combat movement to avoid participating in the battle. If it doesn’t move, it can’t move in NCM.

    At least in A&A. Perhaps P2V is different although I doubt it.

  • '21 '20 '19 '18 '17

    OK, it is what it is, and there the sitting ducks sit!

  • '19 '17 '16

    @OwenToo said in OwenToo (Axis) vs Simon33 (Allies) PTV:

    OK, it is what it is, and there the sitting ducks sit!

    It could have moved to SZ43 and participated in the combat there.

  • '21 '20 '19 '18 '17

    Yes, let’s do that, thanks!

  • '21 '20 '19 '18 '17

    Maybe that was just telling me what I COULD have done. Or was it an offer?

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