@dawgoneit I am back from vacation
German U-Boats score 1 hit in NOR. What sinks?
I russian sub stays and lives, do you want it to run after air attack?
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 3
Combat Move - British
1 bomber moved from United Kingdom to 93 Sea Zone
1 armour moved from Iraq to Syria
British take Syria from Neutral_Axis
1 armour moved from Syria to Iraq
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour, 12 infantry and 1 mech_infantry moved from Burma to Shan State
1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 40 Sea Zone to 132 Sea Zone
1 fighter moved from Eastern India to 132 Sea Zone
Combat - British
Battle in 93 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 93 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in Shan State
British attack with 1 armour, 12 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 12 infantry and 1 mech_infantry in Shan State, round 2 : 3/14 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 132 Sea Zone
British attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 132 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.67
British regular : 0.83
4 hits. OOL?
Carrier (sink it), sub, damage BB are the first 4… for subsequent rounds: TAC, CA, CA, Fighter, BB
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 submarine moved from 55 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
1 submarine moved from 27 Sea Zone to 55 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to 93 Sea Zone
1 bomber moved from 93 Sea Zone to United Kingdom
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 1 mech_infantry, 1 submarine and 3 transports moved from 104 Sea Zone to 126 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 126 Sea Zone to Iceland
1 fighter moved from Eastern United States to Iceland
2 fighters moved from Eastern United States to 126 Sea Zone
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 carriers, 1 destroyer and 1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Inner Mongolia to Tsinghai
1 fighter moved from Kansu to Tsinghai
16 infantry moved from Inner Mongolia to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Shansi, round 2 : 1/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Northern Sinkiang
Place Units - Chinese
3 infantry placed in Shansi
Chinese undo move 1.
1 infantry placed in Kansu
2 infantry placed in Shansi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 artilleries, 1 harbour and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 93 Sea Zone
1 armour moved from Iraq to Syria
British take Syria from Neutral_Axis
1 armour moved from Syria to Iraq
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour, 12 infantry and 1 mech_infantry moved from Burma to Shan State
1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 40 Sea Zone to 132 Sea Zone
1 fighter moved from Eastern India to 132 Sea Zone
Combat - British
Battle in 93 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 93 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in Shan State
British attack with 1 armour, 12 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 12 infantry and 1 mech_infantry in Shan State, round 2 : 3/14 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 132 Sea Zone
British attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 132 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 132 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the British lost in 132 Sea Zone
British roll dice for 1 battleship, 3 destroyers, 2 fighters and 1 tactical_bomber in 132 Sea Zone, round 3 : 1/7 hits, 3.33 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 132 Sea Zone, round 3 : 5/6 hits, 3.17 expected hits
1 tactical_bomber owned by the British, 2 destroyers owned by the British, 1 destroyer owned by the Japanese and 2 fighters owned by the British lost in 132 Sea Zone
1 destroyer owned by the British and 1 battleship owned by the British retreated to 43 Sea Zone
Japanese win with 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -32
Casualties for British: 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 battleship and 1 destroyer moved from 43 Sea Zone to 38 Sea Zone
3 aaGuns moved from Burma to Shan State
2 cruisers moved from 79 Sea Zone to 83 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Southern Persia
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Anglo-Egyptian Sudan to Egypt
1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 transport moved from 74 Sea Zone to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
1 artillery moved from Union of South Africa to Rhodesia
1 bomber moved from 93 Sea Zone to French Equatorial Africa
1 cruiser moved from 109 Sea Zone to 126 Sea Zone
Place Units - British
1 harbour placed in Iceland
1 artillery and 2 infantry placed in Southern Persia
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,5
British collect 34 PUs (1 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
5 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,4,4
UK_Pacific collect 7 PUs (1 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : 0.83
Japanese regular : 2.67
British regular : -1.50
@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) PTV:
Carrier (sink it), sub, damage BB are the first 4… for subsequent rounds: TAC, CA, CA, Fighter, BB
You didn’t say DD and I only hit once in the second round so I assumed that would go there.
Went pretty disagreeably for me, not least because it seems I will have to let the TT escape. Didn’t notice that I didn’t go through SZ38 to get there. Trust you will allow that edit.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery moved from Crete to 101 Sea Zone
1 armour moved from Greece to 101 Sea Zone
2 infantry moved from Cyprus to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
1 armour moved from 100 Sea Zone to Egypt
2 infantry moved from 100 Sea Zone to Egypt
1 artillery moved from 100 Sea Zone to Egypt
1 battleship moved from 101 Sea Zone to 100 Sea Zone
1 cruiser moved from 101 Sea Zone to 100 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Alexandria to Egypt
1 infantry moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Algeria to 94 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
1 mech_infantry moved from 100 Sea Zone to Egypt
1 infantry moved from 100 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 armour moved from Baltic States to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
British defend with 2 artilleries, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 9/15 hits, 5.33 expected hits
British roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Egypt, round 2 : 3/10 hits, 3.67 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 2 artilleries owned by the British, 4 infantry owned by the British, 1 fighter owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 32
Casualties for Italians: 3 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Non Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
2 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Greece
1 infantry moved from Yugoslavia to Romania
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Tunisia to Libya
Place Units - Italians
1 airfield placed in Gibraltar
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 3.00
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 132 Sea Zone
3 fighters moved from Eastern India to 132 Sea Zone
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 132 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 battleship and 2 cruisers
ANZAC roll dice for 1 destroyer and 3 fighters in 132 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 battleship and 2 cruisers in 132 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
1 cruiser owned by the Japanese lost in 132 Sea Zone
ANZAC roll dice for 1 destroyer and 3 fighters in 132 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 132 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
2 fighters owned by the ANZAC, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 132 Sea Zone
ANZAC win, taking 132 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship and 2 cruisers
Casualties for ANZAC: 2 fighters
Non Combat Move - ANZAC
1 fighter moved from 132 Sea Zone to Shan State
1 infantry moved from Burma to Shan State
1 cruiser moved from 50 Sea Zone to 55 Sea Zone
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 marine moved from New South Wales to Queensland
1 transport moved from 55 Sea Zone to 64 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 destroyer moved from 83 Sea Zone to 82 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : -0.33
Gross miscalculation there. Remember calculating 49% of you taking Egypt.
Yes, I was surprised you stacked it with units
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 126 Sea Zone
1 submarine moved from 128 Sea Zone to 126 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
3 bombers moved from Western Germany to 126 Sea Zone
1 infantry moved from Baltic States to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Eastern Poland to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
Combat - Germans
Combat Hit Differential Summary :
Scramble American Fighter from Iceland into SZ 126?
Oh poo. I think I was planning on putting UK fighters there.
I’ll scramble.
I got 7 hits in the first round, which means you have 4 left for the second round. Do you want to save a destroyer or the cruiser to accompany your 3 fighters for the second round?
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 126 Sea Zone
1 submarine moved from 128 Sea Zone to 126 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
3 bombers moved from Western Germany to 126 Sea Zone
1 infantry moved from Baltic States to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Eastern Poland to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
Combat - Germans
Americans scrambles 1 units out of Iceland to defend against the attack in 126 Sea Zone
Battle in 126 Sea Zone
Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 cruiser; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports; Russians defend with 1 submarine
Germans roll dice for 2 submarines in 126 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
Combat Hit Differential Summary :
Germans regular : 2.17
@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) PTV:
I got 7 hits in the first round, which means you have 4 left for the second round. Do you want to save a destroyer or the cruiser to accompany your 3 fighters for the second round?
I’ll save the cruiser.
Seems to be some sort of problem with that game save though. I can’t open it.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 126 Sea Zone
1 submarine moved from 128 Sea Zone to 126 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
3 bombers moved from Western Germany to 126 Sea Zone
1 infantry moved from Baltic States to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Eastern Poland to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
Combat - Germans
Americans scrambles 1 units out of Iceland to defend against the attack in 126 Sea Zone
Battle in 126 Sea Zone
Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 cruiser; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports; Russians defend with 1 submarine
Germans roll dice for 2 submarines in 126 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
Americans roll dice for 2 submarines in 126 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 3 transports in 126 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 submarine owned by the Russians, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 bomber owned by the Germans and 1 carrier owned by the Americans lost in 126 Sea Zone
Germans roll dice for 1 submarine in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits
Americans roll dice for 1 cruiser and 3 transports in 126 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 3 fighters in 126 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 bombers owned by the Germans and 1 fighter owned by the Americans lost in 126 Sea Zone
Germans roll dice for 1 submarine in 126 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in 126 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
Americans roll dice for 2 fighters in 126 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 126 Sea Zone
2 transports owned by the Americans lost in 126 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 fighter and 1 submarine remaining. Battle score for attacker is 43
Casualties for Germans: 3 bombers, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
Casualties for Russians: 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports
Casualties for British: 1 cruiser
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
3 armour and 5 infantry moved from Bessarabia to Ukraine
4 aaGuns, 9 artilleries and 18 infantry moved from Baltic States to Leningrad
4 infantry moved from Eastern Poland to Northern Belarus
1 infantry moved from Eastern Poland to Southern Belarus
1 artillery moved from Eastern Poland to Southern Belarus
1 artillery moved from Eastern Poland to Northern Belarus
1 aaGun moved from Eastern Poland to Northern Belarus
1 armour moved from Eastern Poland to Southern Belarus
1 mech_infantry moved from Eastern Poland to Southern Belarus
7 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Gibraltar to 126 Sea Zone
1 fighter moved from Gibraltar to Western Germany
2 fighters and 2 tactical_bombers moved from Gibraltar to Egypt
2 infantry moved from Western Germany to Germany
Place Units - Germans
1 factory_minor placed in Romania
1 fighter and 1 tactical_bomber placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
1 transport placed in 95 Sea Zone
1 submarine placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Germans regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 artilleries and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour moved from Amur to Northern Manchuria
Russians take Korea from Japanese
Chinese take Northern Manchuria from Japanese
3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys moved from Finland to Norway
Combat - Russians
Battle in Norway
Russians attack with 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys
Germans defend with 5 infantry
Russians roll dice for 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys in Norway, round 2 : 6/17 hits, 5.67 expected hits
Germans roll dice for 5 infantry in Norway, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Vologda to Gorky
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Nenetsia to Gorky
2 fighters and 1 tactical_bomber moved from Gorky to Russia
1 aaGun and 18 infantry moved from Russia to Tula
1 artillery and 5 infantry moved from Kursk to Tula
3 infantry moved from Urals to Samara
1 infantry moved from Stalingrad to Samara
4 infantry moved from Russia to Samara
1 infantry moved from Northwest Persia to Northeast Persia
Russians take Northeast Persia from Neutral_Allies
1 aaGun, 3 artilleries, 13 infantry and 1 mech_infantry moved from Amur to Northern Manchuria
Place Units - Russians
3 artilleries placed in Siberia
5 artilleries and 5 infantry placed in Russia
3 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans regular : -1.67
Russians regular : 0.33
Wondering if that is it. A double debacle in Europe and the Pacific is a bit ho hum. Only the successful (so far) Scandinavian mission is giving me hope.
I dunno… I have never seen anything like this play out. Russia is a lot stronger in PTV than in BM3 so they may be able to hold the line.