OwenToo (Axis) vs Simon33 (Allies) PTV

  • '19 '17 '16

    TripleA Manual Gamesave Post: British round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 3
    
        Combat Move - British
            1 bomber moved from United Kingdom to 93 Sea Zone
            1 armour moved from Iraq to Syria
                  British take Syria from Neutral_Axis
            1 armour moved from Syria to Iraq
            1 artillery moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour, 12 infantry and 1 mech_infantry moved from Burma to Shan State
            1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 40 Sea Zone to 132 Sea Zone
            1 fighter moved from Eastern India to 132 Sea Zone
    
        Combat - British
            Battle in 93 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 93 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 transport
            Battle in Shan State
                British attack with 1 armour, 12 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 12 infantry and 1 mech_infantry in Shan State, round 2 : 3/14 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 132 Sea Zone
                British attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    British roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 132 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    British regular : 0.83
    

    Savegame

  • '19 '17 '16

    4 hits. OOL?

  • '21 '20 '19 '18 '17

    Carrier (sink it), sub, damage BB are the first 4… for subsequent rounds: TAC, CA, CA, Fighter, BB

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone
            1 artillery and 1 infantry moved from 59 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
            1 submarine moved from 55 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 43 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 55 Sea Zone
            1 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
            1 submarine moved from 27 Sea Zone to 55 Sea Zone
            3 fighters moved from Hawaiian Islands to Queensland
            1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 bomber moved from Eastern United States to 93 Sea Zone
            1 bomber moved from 93 Sea Zone to United Kingdom
            1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 1 mech_infantry, 1 submarine and 3 transports moved from 104 Sea Zone to 126 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 126 Sea Zone to Iceland
            1 fighter moved from Eastern United States to Iceland
            2 fighters moved from Eastern United States to 126 Sea Zone
            1 destroyer moved from 55 Sea Zone to 43 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            2 carriers, 1 destroyer and 1 transport placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Inner Mongolia to Tsinghai
            1 fighter moved from Kansu to Tsinghai
            16 infantry moved from Inner Mongolia to Shansi
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 16 infantry in Shansi, round 2 : 1/16 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Japanese with 15 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Northern Sinkiang
    
        Place Units - Chinese
            3 infantry placed in Shansi
            Chinese undo move 1.
            1 infantry placed in Kansu
            2 infantry placed in Shansi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 harbour and 4 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 93 Sea Zone
            1 armour moved from Iraq to Syria
                  British take Syria from Neutral_Axis
            1 armour moved from Syria to Iraq
            1 artillery moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour, 12 infantry and 1 mech_infantry moved from Burma to Shan State
            1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 40 Sea Zone to 132 Sea Zone
            1 fighter moved from Eastern India to 132 Sea Zone
    
        Combat - British
            Battle in 93 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 93 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 transport
            Battle in Shan State
                British attack with 1 armour, 12 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 12 infantry and 1 mech_infantry in Shan State, round 2 : 3/14 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 132 Sea Zone
                British attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    British roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 132 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 132 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the British
                    1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the British lost in 132 Sea Zone
                    British roll dice for 1 battleship, 3 destroyers, 2 fighters and 1 tactical_bomber in 132 Sea Zone, round 3 : 1/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 132 Sea Zone, round 3 : 5/6 hits, 3.17 expected hits
                    1 tactical_bomber owned by the British, 2 destroyers owned by the British, 1 destroyer owned by the Japanese and 2 fighters owned by the British lost in 132 Sea Zone
                1 destroyer owned by the British and 1 battleship owned by the British retreated to 43 Sea Zone
                Japanese win with 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -32
                Casualties for British: 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 battleship and 1 destroyer moved from 43 Sea Zone to 38 Sea Zone
            3 aaGuns moved from Burma to Shan State
            2 cruisers moved from 79 Sea Zone to 83 Sea Zone
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Southern Persia
            1 artillery and 3 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Anglo-Egyptian Sudan to Egypt
            1 mech_infantry moved from Kenya to Egypt
            2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
            1 transport moved from 74 Sea Zone to 73 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
            1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
            1 artillery moved from Union of South Africa to Rhodesia
            1 bomber moved from 93 Sea Zone to French Equatorial Africa
            1 cruiser moved from 109 Sea Zone to 126 Sea Zone
    
        Place Units - British
            1 harbour placed in Iceland
            1 artillery and 2 infantry placed in Southern Persia
            1 artillery and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,5
            British collect 34 PUs (1 lost to blockades); end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,4,4
            UK_Pacific collect 7 PUs (1 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in Eastern India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : 0.83
    Japanese regular : 2.67
    British regular : -1.50
    

    Savegame

  • '19 '17 '16

    @OwenToo said in OwenToo (Axis) vs Simon33 (Allies) PTV:

    Carrier (sink it), sub, damage BB are the first 4… for subsequent rounds: TAC, CA, CA, Fighter, BB

    You didn’t say DD and I only hit once in the second round so I assumed that would go there.

    Went pretty disagreeably for me, not least because it seems I will have to let the TT escape. Didn’t notice that I didn’t go through SZ38 to get there. Trust you will allow that edit.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 artillery moved from Crete to 101 Sea Zone
            1 armour moved from Greece to 101 Sea Zone
            2 infantry moved from Cyprus to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
            1 armour moved from 100 Sea Zone to Egypt
            2 infantry moved from 100 Sea Zone to Egypt
            1 artillery moved from 100 Sea Zone to Egypt
            1 battleship moved from 101 Sea Zone to 100 Sea Zone
            1 cruiser moved from 101 Sea Zone to 100 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Alexandria to Egypt
            1 infantry moved from Algeria to 94 Sea Zone
            1 mech_infantry moved from Algeria to 94 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
            1 mech_infantry moved from 100 Sea Zone to Egypt
            1 infantry moved from 100 Sea Zone to Egypt
            2 fighters moved from Southern Italy to Egypt
            1 bomber moved from Southern Italy to Egypt
            1 armour moved from Baltic States to Western Ukraine
                  Italians take Western Ukraine from Russians
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 2 armour, 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
                British defend with 2 artilleries, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 9/15 hits, 5.33 expected hits
                    British roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Egypt, round 2 : 3/10 hits, 3.67 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 2 artilleries owned by the British, 4 infantry owned by the British, 1 fighter owned by the British and 3 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 2 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 32
                Casualties for Italians: 3 infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
            2 fighters moved from Egypt to Alexandria
            1 bomber moved from Egypt to Greece
            1 infantry moved from Yugoslavia to Romania
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 infantry moved from Tunisia to Libya
    
        Place Units - Italians
            1 airfield placed in Gibraltar
            1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 3.00
    British regular : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 132 Sea Zone
            3 fighters moved from Eastern India to 132 Sea Zone
            1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 132 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 battleship and 2 cruisers
                    ANZAC roll dice for 1 destroyer and 3 fighters in 132 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 battleship and 2 cruisers in 132 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    1 cruiser owned by the Japanese lost in 132 Sea Zone
                    ANZAC roll dice for 1 destroyer and 3 fighters in 132 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in 132 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    2 fighters owned by the ANZAC, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 132 Sea Zone
                ANZAC win, taking 132 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 battleship and 2 cruisers
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - ANZAC
            1 fighter moved from 132 Sea Zone to Shan State
            1 infantry moved from Burma to Shan State
            1 cruiser moved from 50 Sea Zone to 55 Sea Zone
            1 submarine moved from 64 Sea Zone to 55 Sea Zone
            1 marine moved from New South Wales to Queensland
            1 transport moved from 55 Sea Zone to 64 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 82 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : -0.33
    

    Savegame

  • '19 '17 '16

    Gross miscalculation there. Remember calculating 49% of you taking Egypt.

  • '21 '20 '19 '18 '17

    Yes, I was surprised you stacked it with units

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 115 Sea Zone to 126 Sea Zone
            1 submarine moved from 128 Sea Zone to 126 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
            3 bombers moved from Western Germany to 126 Sea Zone
            1 infantry moved from Baltic States to Leningrad
                  Germans take Leningrad from Russians
            1 infantry moved from Eastern Poland to Northern Belarus
                  Germans take Northern Belarus from Russians
            1 armour moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Eastern Poland to Southern Belarus
                  Germans take Southern Belarus from Russians
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Scramble American Fighter from Iceland into SZ 126?

  • '19 '17 '16

    Oh poo. I think I was planning on putting UK fighters there.

    I’ll scramble.

  • '21 '20 '19 '18 '17

    I got 7 hits in the first round, which means you have 4 left for the second round. Do you want to save a destroyer or the cruiser to accompany your 3 fighters for the second round?

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 115 Sea Zone to 126 Sea Zone
            1 submarine moved from 128 Sea Zone to 126 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
            3 bombers moved from Western Germany to 126 Sea Zone
            1 infantry moved from Baltic States to Leningrad
                  Germans take Leningrad from Russians
            1 infantry moved from Eastern Poland to Northern Belarus
                  Germans take Northern Belarus from Russians
            1 armour moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Eastern Poland to Southern Belarus
                  Germans take Southern Belarus from Russians
    
        Combat - Germans
            Americans scrambles 1 units out of Iceland to defend against the attack in 126 Sea Zone
            Battle in 126 Sea Zone
                Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 cruiser; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports; Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 126 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 2.17
    

    Savegame

  • '21 '20 '19 '18 '17

    @OwenToo said in OwenToo (Axis) vs Simon33 (Allies) PTV:

    I got 7 hits in the first round, which means you have 4 left for the second round. Do you want to save a destroyer or the cruiser to accompany your 3 fighters for the second round?

  • '19 '17 '16

    I’ll save the cruiser.

    Seems to be some sort of problem with that game save though. I can’t open it.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 115 Sea Zone to 126 Sea Zone
            1 submarine moved from 128 Sea Zone to 126 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
            3 bombers moved from Western Germany to 126 Sea Zone
            1 infantry moved from Baltic States to Leningrad
                  Germans take Leningrad from Russians
            1 infantry moved from Eastern Poland to Northern Belarus
                  Germans take Northern Belarus from Russians
            1 armour moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Eastern Poland to Southern Belarus
                  Germans take Southern Belarus from Russians
    
        Combat - Germans
            Americans scrambles 1 units out of Iceland to defend against the attack in 126 Sea Zone
            Battle in 126 Sea Zone
                Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 cruiser; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports; Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 126 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                    Americans roll dice for 2 submarines in 126 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 3 transports in 126 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 submarine owned by the Russians, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 bomber owned by the Germans and 1 carrier owned by the Americans lost in 126 Sea Zone
                    Germans roll dice for 1 submarine in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits
                    Americans roll dice for 1 cruiser and 3 transports in 126 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 3 fighters in 126 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 bombers owned by the Germans and 1 fighter owned by the Americans lost in 126 Sea Zone
                    Germans roll dice for 1 submarine in 126 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Americans lost in 126 Sea Zone
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 2 fighters in 126 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 126 Sea Zone
                    2 transports owned by the Americans lost in 126 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 fighter and 1 submarine remaining. Battle score for attacker is 43
                Casualties for Germans: 3 bombers, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
                Casualties for Russians: 1 submarine
                Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports
                Casualties for British: 1 cruiser
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
            Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
            3 armour and 5 infantry moved from Bessarabia to Ukraine
            4 aaGuns, 9 artilleries and 18 infantry moved from Baltic States to Leningrad
            4 infantry moved from Eastern Poland to Northern Belarus
            1 infantry moved from Eastern Poland to Southern Belarus
            1 artillery moved from Eastern Poland to Southern Belarus
            1 artillery moved from Eastern Poland to Northern Belarus
            1 aaGun moved from Eastern Poland to Northern Belarus
            1 armour moved from Eastern Poland to Southern Belarus
            1 mech_infantry moved from Eastern Poland to Southern Belarus
            7 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery moved from Normandy Bordeaux to Southern France
            1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Gibraltar to 126 Sea Zone
            1 fighter moved from Gibraltar to Western Germany
            2 fighters and 2 tactical_bombers moved from Gibraltar to Egypt
            2 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 factory_minor placed in Romania
            1 fighter and 1 tactical_bomber placed in Western Germany
            1 armour and 1 mech_infantry placed in Germany
            1 transport placed in 95 Sea Zone
            1 submarine placed in 115 Sea Zone
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Germans regular : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 8 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 armour moved from Amur to Northern Manchuria
                  Russians take Korea from Japanese
                  Chinese take Northern Manchuria from Japanese
            3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys moved from Finland to Norway
    
        Combat - Russians
            Battle in Norway
                Russians attack with 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys
                Germans defend with 5 infantry
                    Russians roll dice for 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys in Norway, round 2 : 6/17 hits, 5.67 expected hits
                    Germans roll dice for 5 infantry in Norway, round 2 : 0/5 hits, 1.67 expected hits
                    5 infantry owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Germans: 5 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Vologda to Gorky
            1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Nenetsia to Gorky
            2 fighters and 1 tactical_bomber moved from Gorky to Russia
            1 aaGun and 18 infantry moved from Russia to Tula
            1 artillery and 5 infantry moved from Kursk to Tula
            3 infantry moved from Urals to Samara
            1 infantry moved from Stalingrad to Samara
            4 infantry moved from Russia to Samara
            1 infantry moved from Northwest Persia to Northeast Persia
                  Russians take Northeast Persia from Neutral_Allies
            1 aaGun, 3 artilleries, 13 infantry and 1 mech_infantry moved from Amur to Northern Manchuria
    
        Place Units - Russians
            3 artilleries placed in Siberia
            5 artilleries and 5 infantry placed in Russia
            3 infantry placed in Urals
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
            Russians collect 46 PUs; end with 46 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : 0.33
    

    Savegame

  • '19 '17 '16

    Wondering if that is it. A double debacle in Europe and the Pacific is a bit ho hum. Only the successful (so far) Scandinavian mission is giving me hope.

  • '21 '20 '19 '18 '17

    I dunno… I have never seen anything like this play out. Russia is a lot stronger in PTV than in BM3 so they may be able to hold the line.

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