I am not at my computer, but if you make a picture post of the situation i can reply shortly
OwenToo (Axis) vs Simon33 (Allies) PTV
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 fighter and 1 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Queensland to 38 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island Combat - ANZAC Battle in 38 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Wake Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Wake Island ANZAC roll dice for 1 artillery in Wake Island, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Wake Island Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to 48 Sea Zone 1 marine moved from New Guinea to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 48 Sea Zone 1 marine moved from 48 Sea Zone to New Britain 1 fighter and 2 infantry moved from New South Wales to Queensland 1 aaGun and 6 infantry moved from Queensland to Northern Australia 1 fighter moved from 38 Sea Zone to Sumatra 1 submarine moved from 40 Sea Zone to 132 Sea Zone Place Units - ANZAC 1 destroyer placed in 64 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 40 Sea Zone to 132 Sea Zone Combat - French Battle in 132 Sea Zone French attack with 1 destroyer; ANZAC loiter and taunt Japanese defend with 1 submarine French roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 132 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 132 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 132 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 132 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 132 Sea Zone French win, taking 132 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.00 Japanese regular : -0.50 ANZAC regular : -2.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 bombers, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Karelia to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Leningrad 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Novgorod Germans take Novgorod from Russians 2 tactical_bombers moved from Leningrad to 117 Sea Zone 2 fighters moved from Western Germany to 117 Sea Zone 1 artillery moved from Anglo-Egyptian Sudan to French Equatorial Africa Germans take French Equatorial Africa from British Combat - Germans Battle in 117 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 2 fighters and 2 tactical_bombers in 117 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 117 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 fighters moved from 117 Sea Zone to Leningrad 1 tactical_bomber moved from Western Germany to Gibraltar 1 tactical_bomber moved from 117 Sea Zone to Leningrad 1 armour and 2 mech_infantrys moved from Karelia to Leningrad 4 artilleries moved from Finland to Vyborg 1 aaGun moved from Leningrad to Vyborg 3 aaGuns moved from Leningrad to Novgorod 1 aaGun, 1 armour, 4 artilleries, 11 infantry and 3 mech_infantrys moved from Leningrad to Novgorod 2 armour and 1 mech_infantry moved from Baltic States to Novgorod 2 artilleries and 7 infantry moved from Baltic States to Northern Belarus 1 artillery and 2 infantry moved from Eastern Poland to Northern Belarus 3 infantry moved from Poland to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 2 armour and 1 mech_infantry moved from Romania to Northern Belarus 6 infantry moved from Germany to Poland 1 infantry moved from France to Southern France 2 transports moved from 93 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from 117 Sea Zone to Western Germany 1 submarine moved from 128 Sea Zone to 116 Sea Zone Place Units - Germans 3 infantry placed in Southern France 1 armour and 2 mech_infantrys placed in Romania 1 infantry placed in Western Germany 3 bombers placed in Leningrad 1 destroyer and 1 transport placed in 116 Sea Zone Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 9 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northern Manchuria to Korea Russians take Korea from Japanese 1 armour moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 6 artilleries and 37 infantry moved from Northern Caucasus to Southern Caucasus Combat - Russians Battle in Southern Caucasus Russians attack with 6 artilleries and 37 infantry Germans defend with 5 infantry Russians roll dice for 6 artilleries and 37 infantry in Southern Caucasus, round 2 : 8/43 hits, 9.17 expected hits Italians roll dice for 5 infantry in Southern Caucasus, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Germans lost in Southern Caucasus Russians win, taking Southern Caucasus from Italians with 6 artilleries and 37 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 5 infantry Non Combat Move - Russians 1 aaGun moved from Northern Caucasus to Southern Caucasus 2 infantry moved from Nenetsia to Gorky 1 artillery and 12 infantry moved from Yaroslavl to Russia 3 infantry moved from Samara to Gorky 3 infantry moved from Urals to Samara 1 mech_infantry moved from Northern Manchuria to Siberia 1 mech_infantry moved from Buryatia to Siberia 1 armour moved from Buryatia to Amur 1 fighter moved from Buryatia to Siberia 1 fighter moved from Yakut S.S.R. to Siberia 7 artilleries and 6 infantry moved from Northern Manchuria to Amur 1 artillery and 1 infantry moved from Siberia to Amur 3 infantry moved from Siberia to Amur 1 submarine moved from 118 Sea Zone to 117 Sea Zone Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,1 Russians collect 40 PUs (1 lost to blockades); end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : -1.67 Russians regular : -1.17
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Davao to 45 Sea Zone 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 48 Sea Zone 1 submarine moved from 36 Sea Zone to 59 Sea Zone 1 bomber moved from Japan to 31 Sea Zone 1 submarine moved from 7 Sea Zone to 32 Sea Zone 1 artillery moved from Southern Manchuria to Korea 1 infantry moved from Southern Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Japan to Korea 2 artilleries moved from Southern Manchuria to Northern Manchuria 2 infantry moved from Southern Manchuria to Northern Manchuria 1 fighter and 1 tactical_bomber moved from Southern Manchuria to Northern Manchuria Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 59 Sea Zone Japanese win, taking 59 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 31 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 32 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Northern Manchuria Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery, 1 fighter and 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Manchuria, round 2 : 1/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Manchuria, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Northern Manchuria Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Manchuria, round 3 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 1 fighter in Northern Manchuria, round 3 : 0/2 hits, 1.00 expected hits 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Northern Manchuria Japanese win, taking Northern Manchuria from Chinese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery, 1 fighter and 1 infantry Battle in Korea Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 48 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 aaGun, 1 carrier, 1 fighter and 1 transport; ANZAC defend with 1 cruiser and 1 fighter Japanese roll dice for 3 fighters and 3 tactical_bombers in 48 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 0.00 Russians regular : -0.33
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OOL for battle in SZ 48? 3 hits.
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Oh bother. Didn’t think about that attack because I have the version 6.0 update which doesn’t show the SZ46<->SZ43 connection. Anyway, I’ll sink the ships.
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@simon33 They redrew the map in 6.0?
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Yeah, so Celebes is no longer reachable from Sydney.
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@simon33 It isn’t reachable in 5.2 either
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So, I have run into a problem with my builds. I wanted a carrier in 20, and forgot the rule about the need for a harbour. I had actually bought a harbour this turn but it still won’t allow building the carrier the same turn as placement.
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So, I at least need to edit some aircraft NCM so that I don’t have a ditching incident
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Davao to 45 Sea Zone 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 48 Sea Zone 1 submarine moved from 36 Sea Zone to 59 Sea Zone 1 bomber moved from Japan to 31 Sea Zone 1 submarine moved from 7 Sea Zone to 32 Sea Zone 1 artillery moved from Southern Manchuria to Korea 1 infantry moved from Southern Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Japan to Korea 2 artilleries moved from Southern Manchuria to Northern Manchuria 2 infantry moved from Southern Manchuria to Northern Manchuria 1 fighter and 1 tactical_bomber moved from Southern Manchuria to Northern Manchuria Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 59 Sea Zone Japanese win, taking 59 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 31 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 32 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Northern Manchuria Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery, 1 fighter and 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Manchuria, round 2 : 1/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Manchuria, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Northern Manchuria Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Manchuria, round 3 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 1 fighter in Northern Manchuria, round 3 : 0/2 hits, 1.00 expected hits 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Northern Manchuria Japanese win, taking Northern Manchuria from Chinese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery, 1 fighter and 1 infantry Battle in Korea Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 48 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 aaGun, 1 carrier, 1 fighter and 1 transport; ANZAC defend with 1 cruiser and 1 fighter Japanese roll dice for 3 fighters and 3 tactical_bombers in 48 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 48 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 carrier owned by the Americans lost in 48 Sea Zone Japanese roll dice for 2 fighters and 2 tactical_bombers in 48 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Americans roll dice for 2 fighters and 1 transport in 48 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 aaGun owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 48 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Japanese: 2 fighters and 1 tactical_bomber Casualties for ANZAC: 1 cruiser and 1 fighter Casualties for Americans: 1 aaGun, 1 carrier, 1 fighter and 1 transport Non Combat Move - Japanese 1 battleship and 3 carriers moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 48 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 48 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Caroline Islands 1 bomber moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from Northern Manchuria to Kiangsu 1 tactical_bomber moved from Korea to Kiangsu 1 fighter moved from Korea to 20 Sea Zone 1 transport moved from 25 Sea Zone to 34 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Southern Manchuria to Jehol 1 mech_infantry moved from Southern Manchuria to Jehol 2 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 3 infantry moved from 35 Sea Zone to Caroline Islands 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to Kyushu 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsu 1 infantry moved from 20 Sea Zone to Kiangsu 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsu 1 aaGun moved from Southern Manchuria to Jehol Place Units - Japanese 1 destroyer placed in 20 Sea Zone 1 harbour placed in Kiangsu Japanese undo move 1. Japanese undo move 1. 1 harbour placed in Kiangsu Japanese undo move 1. 1 harbour placed in Okinawa 1 carrier placed in 7 Sea Zone 1 destroyer placed in 20 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.33 Japanese regular : 0.67 Russians regular : -0.33
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So the 6.0 map is a huge help to the Allies. Celebes IS reachable from Sydney, and it didn’t used to be, and now Mayaya IS NOT reachable from the Carolines (35), and it used to be.
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Well, it looks like you can reach Malaya from Carolines, but not both sea zones surrounding it
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@owentoo said in OwenToo (Axis) vs Simon33 (Allies) PTV:
So the 6.0 map is a huge help to the Allies. Celebes IS reachable from Sydney, and it didn’t used to be, and now Mayaya IS NOT reachable from the Carolines (35), and it used to be.
Oh right. Had it the wrong way around. Yeah, reason for the change is mainly for the SZ35/Malaya connection.
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@simon33 Well, in the past when I upgraded maps, it didn’t change the map on saved games. This time it changed my map, and I don’t think I can change it back, unless I use my laptop, which I haven’t upgraded yet
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I don’t like things changing in the middle of games. When did 6.0 come out? I did not know it had.
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The map is visually changed but the connections are a part of the save game. So it caught me out in this instance.
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@simon33 So you are saying that the save game map rules, even though we can’t see it?
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On my map it looked do-able until after my move, I got the new map just to look at it, and now I can’t get rid of it.