L20 BM3 dawgoneit (L+30) vs AetV (X no IJ NO)


  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 fighter moved from New South Wales to Queensland
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 fighter moved from New South Wales to Queensland
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 artilleries and 4 infantry moved from Norway to 112 Sea Zone
            2 artilleries moved from Western Germany to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            6 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 1 submarine, 2 tactical_bombers and 6 transports moved from 112 Sea Zone to 91 Sea Zone
            6 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
            2 bombers moved from Southern Italy to 91 Sea Zone
            6 bombers moved from Western Germany to 91 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit I will roll battle now and assume no scramble against 100% odds.
    If you decide that you would have def. scrambled, let me know and I will reroll the battle in sz91 with no problem.


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 artilleries and 4 infantry moved from Norway to 112 Sea Zone
            2 artilleries moved from Western Germany to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            6 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 1 submarine, 2 tactical_bombers and 6 transports moved from 112 Sea Zone to 91 Sea Zone
            6 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
            2 bombers moved from Southern Italy to 91 Sea Zone
            6 bombers moved from Western Germany to 91 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 8 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 6 transports
                Americans defend with 1 carrier, 9 destroyers, 2 fighters and 3 transports
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship, 8 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 6 transports in 91 Sea Zone, round 2 : 7/15 hits, 9,17 expected hits
                    Americans roll dice for 1 carrier, 9 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 5/12 hits, 4,67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    6 destroyers owned by the Americans, 1 submarine owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 battleship, 8 bombers, 2 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 6 transports in 91 Sea Zone, round 3 : 9/12 hits, 7,33 expected hits
                    Americans roll dice for 3 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
                    3 destroyers owned by the Americans, 2 bombers owned by the Germans, 2 fighters owned by the Americans and 3 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 battleship, 6 bombers, 2 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 68
                Casualties for Germans: 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Americans: 1 carrier, 9 destroyers, 2 fighters and 3 transports
            Battle in Gibraltar
                Germans attack with 6 artilleries and 6 infantry
                British defend with 1 airfield and 1 harbour; French defend with 1 fighter
                    Germans roll dice for 6 artilleries and 6 infantry in Gibraltar, round 2 : 4/12 hits, 4,00 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the French lost in Gibraltar
                Germans win, taking Gibraltar from British with 6 artilleries and 6 infantry remaining. Battle score for attacker is 10
                Casualties for French: 1 fighter
            Battle in 25 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 bomber moved from 25 Sea Zone to Japan
            1 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
            3 armour moved from Ukraine to Caucasus
            6 infantry moved from Volgograd to Caucasus
            1 armour moved from Yugoslavia to Southern France
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            3 fighters moved from Western Germany to 91 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            5 infantry moved from Western Germany to Holland Belgium
            1 aaGun moved from Germany to Western Germany
            6 bombers moved from 91 Sea Zone to Normandy Bordeaux
            3 mech_infantrys moved from Russia to Volgograd
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
            1 carrier and 1 transport placed in 93 Sea Zone
            1 fighter placed in 93 Sea Zone
            1 fighter placed in Western Germany
            Germans undo move 6.
            Germans undo move 5.
            1 transport placed in 93 Sea Zone
            1 artillery and 1 infantry placed in Normandy Bordeaux
            2 fighters placed in Western Germany
            Germans undo move 7.
            2 fighters placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 91 Sea Zone: 1 fighter
            EDIT: Adding units owned by Germans to 93 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Kazakhstan: 1 armour
            EDIT: Adding units owned by Germans to Tsinghai: 1 artillery
            EDIT: Removing units owned by Germans from Shensi: 1 artillery
            EDIT: Removing units owned by Germans from Kansu: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Northwest Persia: 1 bomber
            EDIT: Removing units owned by Germans from Yunnan: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,6
            Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Germans regular : 0,50
    British regular : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries and 26 infantry moved from Burma to India
            2 bombers moved from Shan State to India
            2 armour moved from Yunnan to India
            2 artilleries, 3 infantry and 2 marines moved from Wake Island to 31 Sea Zone
            2 artilleries, 1 battleship, 6 carriers, 1 destroyer, 7 fighters, 3 infantry, 2 marines, 4 tactical_bombers and 3 transports moved from 31 Sea Zone to 26 Sea Zone
            2 artilleries, 7 fighters, 3 infantry, 2 marines and 4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Caroline Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 42 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit scramble in sz 26?



  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries and 26 infantry moved from Burma to India
            2 bombers moved from Shan State to India
            2 armour moved from Yunnan to India
            2 artilleries, 3 infantry and 2 marines moved from Wake Island to 31 Sea Zone
            2 artilleries, 1 battleship, 6 carriers, 1 destroyer, 7 fighters, 3 infantry, 2 marines, 4 tactical_bombers and 3 transports moved from 31 Sea Zone to 26 Sea Zone
            2 artilleries, 7 fighters, 3 infantry, 2 marines and 4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Caroline Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 42 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 1 battleship, 7 carriers, 2 destroyers, 1 fighter, 2 submarines and 4 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 7 carriers, 2 destroyers, 1 fighter, 1 submarine and 4 transports remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Hawaiian Islands
                Japanese attack with 3 artilleries, 7 fighters, 4 infantry, 2 marines and 4 tactical_bombers
                Americans defend with 1 airfield, 11 fighters, 1 harbour, 3 infantry and 1 mech_infantry
                    Japanese roll dice for 3 artilleries, 7 fighters, 4 infantry, 2 marines and 4 tactical_bombers in Hawaiian Islands, round 2 : 8/20 hits, 9,00 expected hits
                    Americans roll dice for 11 fighters, 3 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 7/15 hits, 8,67 expected hits
                    2 fighters owned by the Japanese, 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 fighters owned by the Americans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry, 2 marines and 4 tactical_bombers in Hawaiian Islands, round 3 : 8/13 hits, 6,50 expected hits
                    Americans roll dice for 7 fighters in Hawaiian Islands, round 3 : 6/7 hits, 4,67 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 fighters owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 3 fighters, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Japanese: 3 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
                Casualties for Americans: 11 fighters, 3 infantry and 1 mech_infantry
            Battle in India
                Japanese attack with 2 armour, 4 artilleries, 2 bombers and 26 infantry
                British defend with 3 aaGuns, 5 artilleries and 26 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 1/2 hits, 0,33 expected hits
                    1 bomber owned by the Japanese lost in India
                    Japanese roll dice for 2 armour, 4 artilleries, 1 bomber and 26 infantry in India, round 2 : 15/33 hits, 8,00 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 5 artilleries and 26 infantry in India, round 2 : 11/31 hits, 10,33 expected hits
                    11 infantry owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India
                    Japanese roll dice for 2 armour, 4 artilleries, 1 bomber and 15 infantry in India, round 3 : 6/22 hits, 6,17 expected hits
                    UK_Pacific roll dice for 5 artilleries and 14 infantry in India, round 3 : 6/19 hits, 6,33 expected hits
                    6 infantry owned by the Japanese and 6 infantry owned by the British lost in India
                    Japanese roll dice for 2 armour, 4 artilleries, 1 bomber and 9 infantry in India, round 4 : 6/16 hits, 5,17 expected hits
                    UK_Pacific roll dice for 5 artilleries and 8 infantry in India, round 4 : 5/13 hits, 4,33 expected hits
                    5 infantry owned by the Japanese and 6 infantry owned by the British lost in India
                    Japanese roll dice for 2 armour, 4 artilleries, 1 bomber and 4 infantry in India, round 5 : 9/11 hits, 4,33 expected hits
                    UK_Pacific roll dice for 5 artilleries and 2 infantry in India, round 5 : 3/7 hits, 2,33 expected hits
                    3 infantry owned by the Japanese, 5 artilleries owned by the British and 2 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 armour, 4 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 26
                Casualties for Japanese: 1 bomber and 25 infantry
                Casualties for British: 3 aaGuns, 5 artilleries and 26 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 bomber moved from India to French Indo China
            1 aaGun moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Sikang to Northwest Persia
            5 armour and 2 mech_infantrys moved from Tsinghai to Caucasus
            1 armour and 1 mech_infantry moved from Suiyuyan to Tsinghai
            1 infantry moved from Timguska to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hunan to Anhwe
            1 mech_infantry moved from Anhwe to Shensi
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Burma
            3 mech_infantrys moved from French Indo China to Burma
            2 infantry and 1 marine moved from Shan State to Burma
            1 armour and 2 mech_infantrys moved from Malaya to Burma
            3 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            2 mech_infantrys moved from Anhwe to Yunnan
    
        Place Units - Japanese
            1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
            2 artilleries placed in Japan
            2 infantry placed in Malaya
            2 fighters and 1 tactical_bomber placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
            Japanese collect 70 PUs (4 lost to blockades); end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : 13,17
    British AA : 0,67
    UK_Pacific regular : 1,67
    

    Savegame


  • @aequitas-et-veritas Japanese regular : 13,17
    that does it.


  • @dawgoneit i was about to strafe it, when the first round Hits came it i knew i had a chance.


  • @aequitas-et-veritas was that our 2nd game?


  • @dawgoneit not in this season Wayne. The last game of us was posted on 5th of Dec.2020.



  • @dawgoneit sure.


  • @dawgoneit the intense pain of loosing is not enough to stop me.


  • @dawgoneit I bid 100.



  • @dawgoneit ok 40


  • @dawgoneit said in L20 BM3 dawgoneit (L+30) vs AetV (X no IJ NO):

    @dawgoneit the intense pain of loosing is not enough to stop me.

    You had some very good developement in your game. Your build up in Mid East and arround Egypt was very good.

    BUT! You lost pressure with the US. I know it is hard to sometimes decide wich side to shoot for but considering that UK is doing well means you could def. spend more on the Pacific.

    I smashed your US Navy. That wasn’t easy but you should prevent such things as good as possible.

    You also had sometimes bad dice.

    I can’t give you 100IPC’s, I am not that good, ha ha.

    I would say you looked very decent with th Iwo/Jima NO off and 30.

    So how about I/J NO Off plus 36?

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