• TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Anhwei to Shantung
            1 Artillery, 3 Infantrys and 3 Tanks moved from Shansi to Shantung
            1 Fighter moved from Shensi to Shantung
            2 Bombers moved from Hsining to Shantung
            1 Infantry moved from Chahar to Peking
                  Chinese take Peking from Hisaichi
            1 Infantry moved from Chahar to Shantung
            1 Tank moved from N.Thailand to S.French Indochina
                  French take S.French Indochina from Yamamoto
            1 Tank moved from S.French Indochina to N.Thailand
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 2 Artillerys, 2 Bombers, 1 Fighter, 5 Infantrys and 3 Tanks
                Hisaichi defend with 2 Artillerys, 1 Elite, 1 Factory, 4 Infantrys and 2 Tanks
                    Chinese roll dice for 2 Artillerys, 2 Bombers, 1 Fighter, 5 Infantrys and 3 Tanks in Shantung, round 2 : 6/13 hits, 5.00 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Elite, 4 Infantrys and 2 Tanks in Shantung, round 2 : 3/9 hits, 3.33 expected hits
                    1 Elite owned by the Hisaichi, 4 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shantung
                    Chinese roll dice for 2 Artillerys, 2 Bombers, 1 Fighter, 2 Infantrys and 3 Tanks in Shantung, round 3 : 4/10 hits, 4.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Tanks in Shantung, round 3 : 1/3 hits, 1.33 expected hits
                    2 Tanks owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 2 Artillerys, 2 Bombers, 1 Fighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 21
                Casualties for Chinese: 4 Infantrys
                Casualties for Hisaichi: 2 Artillerys, 1 Elite, 4 Infantrys and 2 Tanks
    
        Non Combat Move - Chinese
            2 Bombers moved from Shantung to Shansi
            1 Fighter moved from Shantung to Shansi
            1 Infantry moved from Shensi to Shansi
            1 Infantry moved from Hupeh to Kweichow
            1 Infantry moved from Hupeh to Anhwei
            1 Infantry moved from Hupeh to Shansi
            1 AAGun moved from Lanchow to Shensi
            2 Tanks moved from Lanchow to Shansi
            1 Infantry moved from E.Qinghai to Ningsia
            1 Artillery and 7 Infantrys moved from E.Qinghai to Lanchow
            3 Infantrys moved from E.Qinghai to Lanchow
            1 Elite and 3 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from W.Qinghai to E.Qinghai
            1 AAGun moved from W.Qinghai to Hsining
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Hsining
            2 ArmoredCars and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Hisaichi regular : -0.67
    

    Savegame


  • Merry Christmas and Happy New Years to all of you.

    Maybe I will start building a navy next turn. :)


  • @Degrasse Britain would buy it from you at 50% , if you can sail it to the Suez.


  • Has anyone heard from dawg recently?


  • @Colt45554

    I messaged him about his move sine we are coordinating. No message. Last I heard, he told me to move the Thais.

    I will message again.


  • @Karl7 He’s been busy with the holidays and had some other things going on. He should be back soon.


  • TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Infantry moved from Kwangtung to Hunan
            1 ArmoredCar moved from Hong Kong to Hunan
            1 Infantry moved from Shanghai to Anhwei
            1 ArmoredCar moved from Hong Kong to Shanghai
            1 Artillery and 1 Infantry moved from Khabarovsk to Ayan
            1 Tank moved from Khabarovsk to Heilungchiang
            1 Infantry moved from Kirin to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Peking
            3 Infantrys moved from Kirin to Heilungchiang
            2 Mech.Infs moved from Changchun to Heilungchiang
            2 Mech.Infs moved from Changchun to Peking
            1 Transport moved from 84 Sea Zone to 92 Sea Zone
            1 ArmoredCar moved from Hong Kong to 92 Sea Zone
            1 ArmoredCar moved from 92 Sea Zone to S.French Indochina
                  Hisaichi take S.French Indochina from French
            2 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Artillery, 2 Infantrys and 5 Tanks moved from Chita to Hulunbuir
            2 Mech.Infs moved from Changchun to Heilungchiang
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 2 B.Transports, 6 Infantrys, 3 Marines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                Chinese win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
            Battle in Peking
                Hisaichi attack with 1 Infantry and 2 Mech.Infs
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 2 Mech.Infs in Peking, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Peking
                Hisaichi win, taking Peking from Chinese with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Heilungchiang
                Hisaichi attack with 3 Infantrys, 4 Mech.Infs and 1 Tank
                Russians defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 3 Infantrys, 4 Mech.Infs and 1 Tank in Heilungchiang, round 2 : 6/8 hits, 2.83 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Heilungchiang, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Heilungchiang
                Hisaichi win, taking Heilungchiang from Russians with 3 Infantrys, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Hunan
                Hisaichi attack with 1 ArmoredCar and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 3 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 4 : 1/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            3 ArmoredCars moved from Hong Kong to Kiangsi
    
        Place Units - Hisaichi
            6 Infantrys placed in Hong Kong
            2 Artillerys, 3 Marines and 1 Tank placed in Changchun
            2 B.Transports placed in 84 Sea Zone
    
        Turn Complete - Hisaichi
            Hisaichi collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Russians regular : -1.33
    Hisaichi regular : 2.83
    

    Savegame


  • @dawgoneit sorry guys. i was on vacation.


  • @dawgoneit glad you are back. Hope you had a good time.


  • @Witt awesome times


  • @Witt

    I am going to ask Dawg about a possible NCM for his Japan. Please hold


  • Fine. Off to bed anyway.


  • @dawgoneit hi. Have you heard from Karl and decided what to do? Or @Karl7 can you just tell me, what you want non comming. I am sure Dawg will be fine with your suggestions.
    Anyway, tell me, when I can move , please.
    I know Colt wants to capture all of British Africa and we can’t have him waiting!


  • @Witt would the next person playing please move my fleet from sz110 to sz111.


  • @dawgoneit That is me. Will do.


  • @Witt thank you kindly sir


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Hisaichi to 111 Sea Zone: 1 Battleship, 2 Destroyers, 3 Submarines and 6 Transports
            EDIT: Adding units owned by Hisaichi to 111 Sea Zone: 1 Carrier
            EDIT: Removing units owned by Hisaichi from 111 Sea Zone: 2 Transports
            EDIT: Removing units owned by Hisaichi from 110 Sea Zone: 1 Battleship, 1 Carrier, 2 Destroyers, 3 Submarines and 4 Transports
            EDIT: Turning off Edit Mode
            1 Artillery and 1 Tank moved from S.Thailand to Malaya
            4 Infantrys moved from Burma to S.Thailand
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            4 Infantrys moved from Madras to 60 Sea Zone
            4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            4 Infantrys moved from 65 Sea Zone to Malaya
            2 Infantrys moved from Assam to Burma
            2 Infantrys moved from Calcutta to Assam
            1 Tank moved from S.Thailand to Malaya
            1 Infantry moved from Madras to Mysore
            2 Artillerys and 2 Infantrys moved from Hyderabad to Rajputana
            2 Mech.Infs moved from Cape Town to Belgian Congo
            1 Infantry moved from Rhodesia to Belgian Congo
            1 Infantry moved from Kenya to Belgian Congo
            1 Infantry moved from French Equatorial Africa to Darfur
            1 Infantry moved from Equatoria to Darfur
            1 Tank moved from Nubia to Darfur
            1 Fighter moved from Nubia to Lower Egypt
            1 Infantry moved from Bombay to 59 Sea Zone
            1 Infantry moved from Bombay to 59 Sea Zone
            2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            2 Infantrys moved from 58 Sea Zone to Iraq
            1 Artillery moved from Palestine to Iraq
            1 Infantry moved from Palestine to Lower Egypt
            1 Infantry moved from Nubia to Lower Egypt
            1 Cruiser, 1 Destroyer and 1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Infantry moved from British Somaliland to 58 Sea Zone
            4 ArmoredCars moved from Delhi to Baluchistan
            1 Tank moved from Palestine to Iraq
            1 Infantry moved from 58 Sea Zone to Iraq
            1 Fighter moved from Gibraltar to E.Morocco
            1 Tank moved from Iceland to 10 Sea Zone
            1 Battleship, 1 Destroyer, 1 Tank and 1 Transport moved from 10 Sea Zone to 18 Sea Zone
            1 Infantry and 3 Tanks moved from Dublin to Munster
            1 Bomber moved from London to Munster
            2 Fighters moved from 18 Sea Zone to Munster
            1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Submarine, 1 T.Boat, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Normandy
            1 Tank moved from 20 Sea Zone to Normandy
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Normandy
            1 Infantry moved from Dover to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Belgium
                  British take Belgium from Germans
            1 Fighter moved from Greenland to Dublin
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Cruiser, 1 Elite, 7 Infantrys, 2 Mech.Infs, 5 Mot.Infs and 4 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Normandy
                British attack with 2 Infantrys and 1 Tank
                Germans defend with 1 AAGun, 2 ArmoredCars, 1 Factory and 1 Infantry
                    British roll dice for 1 Battleship and 1 Cruiser in Normandy, round 2 : 2/2 hits, 1.17 expected hits
                    2 ArmoredCars owned by the Germans lost in Normandy
                    British roll dice for 2 Infantrys and 1 Tank in Normandy, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Normandy, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Normandy
                British win, taking Normandy from Germans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Germans: 2 ArmoredCars and 1 Infantry
            Battle in Malaya
                British attack with 1 Artillery, 4 Infantrys and 2 Tanks
                Thai defend with 1 AAGun and 1 Infantry
                    British roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Malaya, round 2 : 4/7 hits, 2.17 expected hits
                    Thai roll dice for 1 Infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Malaya
                British win, taking Malaya from Thai with 1 Artillery, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Munster
                British attack with 1 Bomber, 2 Fighters, 1 Infantry and 3 Tanks
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Bomber, 2 Fighters, 1 Infantry and 3 Tanks in Munster, round 2 : 1/7 hits, 3.00 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                    British roll dice for 1 Bomber, 2 Fighters, 1 Infantry and 3 Tanks in Munster, round 3 : 3/7 hits, 3.00 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 1 Bomber, 2 Fighters and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in Lower Egypt
                British attack with 1 Fighter and 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 1 Fighter and 2 Infantrys in Lower Egypt, round 2 : 0/3 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 2 Infantrys in Lower Egypt, round 3 : 1/3 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in Lower Egypt, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in Darfur
                British attack with 2 Infantrys and 1 Tank
                Italians defend with 1 Tank
                    British roll dice for 2 Infantrys and 1 Tank in Darfur, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Tank in Darfur, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians lost in Darfur
                British win, taking Darfur from Italians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Italians: 1 Tank
            Battle in Belgian Congo
                British attack with 2 Infantrys and 2 Mech.Infs
                Neutral defend with 2 Infantrys
                    British roll dice for 2 Infantrys and 2 Mech.Infs in Belgian Congo, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 Infantrys and 2 Mech.Infs in Belgian Congo, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo
                    British roll dice for 1 Infantry and 2 Mech.Infs in Belgian Congo, round 4 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Belgian Congo
                British loses 0 PUs for violating Belgian Congos neutrality.
                British win, taking Belgian Congo from Neutral with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - British
            1 Fighter moved from Lower Egypt to Iraq
            1 Fighter moved from Munster to 20 Sea Zone
            1 Fighter moved from Munster to 20 Sea Zone
            1 Bomber moved from Munster to London
            2 Infantrys moved from Manchester to Wales
            1 Infantry moved from Quebec to Montreal
            1 Tank moved from Quebec to Montreal
            1 AAGun moved from Bihar to Assam
            1 AAGun moved from Rajputana to Delhi
            1 Infantry moved from Manchester to Dover
    
        Place Units - British
            2 Mot.Infs placed in Cape Town
            2 Mech.Infs and 3 Mot.Infs placed in Delhi
            1 Cruiser and 1 Transport placed in 59 Sea Zone
            1 Artillery, 1 Elite and 3 Infantrys placed in Madras
            2 Transports placed in 20 Sea Zone
            1 Transport placed in 2 Sea Zone
            1 Artillery and 1 Infantry placed in Wales
            3 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Thai regular : -0.33
    Germans regular : -0.33
    Neutral regular : -0.67
    British regular : 0.00
    

    Territory Summary for British :

    London : 1 AAGun, 1 Bomber and 1 Factory
    British Guiana : 1 Infantry
    Normandy : 2 Infantrys and 1 Tank
    E.Morocco : 1 Fighter
    Yunnan : 1 Infantry
    Assam : 1 AAGun and 2 Infantrys
    Vancouver : 1 AAGun, 1 Factory and 1 Infantry
    Burma : 2 Infantrys
    Rajputana : 2 Artillerys and 2 Infantrys
    Darfur : 2 Infantrys and 1 Tank
    Baluchistan : 4 ArmoredCars
    Bombay : 1 Factory
    Dover : 1 Fighter and 4 Infantrys
    Wales : 1 AAGun, 2 Artillerys, 1 Factory and 5 Infantrys
    Fiji : 1 Artillery and 1 Infantry
    Iraq : 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank
    Manchester : 1 AAGun, 1 Factory and 3 Infantrys
    Madras : 1 AAGun, 1 Artillery, 1 Elite, 1 Factory and 3 Infantrys
    Mysore : 1 Infantry
    Montreal : 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank
    Delhi : 1 AAGun, 1 Factory, 2 Mech.Infs and 3 Mot.Infs
    Malta : 3 Bunkers
    Nauru : 1 Infantry
    Tarawa : 1 Infantry
    Lower Egypt : 1 Infantry
    Gibraltar : 1 Bunker and 2 Infantrys
    Banjarmasin : 1 Artillery, 1 Fighter and 1 Infantry
    S.Thailand : 1 flag, 4 Infantrys
    Malaya : 1 AAGun, 1 Artillery, 4 Infantrys and 2 Tanks
    Alaska : 1 Infantry
    Midway : 2 Infantrys
    Cape Town : 1 AAGun, 1 Factory and 2 Mot.Infs
    Dublin : 1 flag, 1 Fighter
    Belgian Congo : 1 flag, 1 Infantry and 2 Mech.Infs
    Iceland : 1 flag
    Belgium : 1 flag, 1 Infantry
    N.Saudi Arabia : 1 flag
    Greenland : 1 flag
    Munster : 1 flag, 3 Tanks
    20 Sea Zone : 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Submarine, 1 T.Boat and 3 Transports
    58 Sea Zone : 1 Cruiser, 1 Destroyer and 2 Transports
    65 Sea Zone : 1 Destroyer, 2 Submarines and 2 Transports
    59 Sea Zone : 1 Cruiser and 1 Transport
    88 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport
    2 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 107 / 163
    Russians : 102 / 107
    Italians : 61 / 65
    French : 31 / 30
    Yamamoto : 73 / 75
    Chinese : 36 / 40
    Hisaichi : 54 / 54
    British : 98 / 98
    Anzac : 37 / 37
    Dutch : 21 / 26
    Finns : 13 / 12
    Romanians : 16 / 14
    Thai : 6 / 12
    Americans : 95 / 95
    

    Savegame


  • I think we need an edit in the pacific for the UK ships, checking with @Witt


  • @redrum I should have asked Matt to move my Inuit. Thank you . Please do.


  • TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Adding units owned by British to 102 Sea Zone: 1 Destroyer, 1 Submarine and 1 Transport
            EDIT: Removing units owned by British from 88 Sea Zone: 1 Destroyer, 1 Submarine and 1 Transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Ponape: 2 Infantrys
            EDIT: Removing units owned by British from Midway: 2 Infantrys
            EDIT: Turning off Edit Mode
            2 Fighters moved from 67 Sea Zone to 109 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Destroyers, 1 Elite, 2 Fighters and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 109 Sea Zone
                Anzac attack with 2 Fighters
                Yamamoto defend with 1 Submarine
                    Anzac roll dice for 2 Fighters in 109 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 2 Fighters in 109 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                2 Fighters owned by the Anzac retreated
    
        Non Combat Move - Anzac
            1 Destroyer moved from 114 Sea Zone to 67 Sea Zone
            2 Fighters moved from 109 Sea Zone to West Papua
    
        Place Units - Anzac
            2 Destroyers and 1 Fighter placed in 67 Sea Zone
            Anzac undo move 1.
            2 Fighters placed in 67 Sea Zone
            1 Destroyer placed in 67 Sea Zone
            1 Destroyer placed in 114 Sea Zone
            1 Elite and 1 Infantry placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -1.33
    

    Savegame

17 / 17

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