Giallo (Allies+14) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Combat Move - Japanese 1 unit repaired. 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 43 Sea Zone to 41 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 battleship and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 43 Sea Zone to 37 Sea Zone 2 bombers moved from Kwangsi to 42 Sea Zone 2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 artillery and 2 infantry moved from Kiangsi to Hunan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 fighter moved from Kwangsi to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malaya Battle in Shan State Japanese attack with 3 fighters and 4 tactical_bombers British defend with 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 3 fighters and 4 tactical_bombers in Shan State, round 2 : 5/7 hits, 4.00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State Japanese win, taking Malaya from UK_Pacific with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -14 Casualties for Japanese: 2 fighters Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Hunan Japanese attack with 3 artilleries, 8 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Hunan, round 2 : 2/12 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 artillery moved from Kwangtung to Kiangsi 1 aaGun and 5 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 2 bombers and 1 tactical_bomber moved from 42 Sea Zone to French Indo China 1 fighter moved from 45 Sea Zone to Philippines 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 carrier moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 37 Sea Zone to 44 Sea Zone 2 fighters moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Shan State to 36 Sea Zone 3 tactical_bombers moved from Shan State to French Indo China 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from Shan State to 36 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 artilleries placed in Japan 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.33 ANZAC regular : -0.33 UK_Pacific regular : 1.33 British regular : -0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Combat Move - Americans 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from 83 Sea Zone to French West Africa 3 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat - Americans Battle in French West Africa Americans attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in French West Africa, round 3 : 0/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in French West Africa, round 4 : 2/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter moved from Eastern United States to Gibraltar 1 cruiser moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 10 Sea Zone 1 destroyer and 3 submarines placed in 101 Sea Zone 2 bombers and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 3 infantry moved from Yunnan to Szechwan Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 2 PUs; Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - British Purchase Units - British British buy 3 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Alexandria from Italians to British EDIT: Turning off Edit Mode 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 3 aaGuns, 1 artillery, 2 fighters and 8 infantry moved from Burma to India 2 fighters moved from Malta to Gibraltar 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - British 3 artilleries placed in Egypt 2 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2,5,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,5,6,5,5 UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Americans regular : 0,00 Neutral_Axis regular : 0,00
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 armour moved from Romania to Baltic States Italians take Eastern Poland from Russians Italians take Baltic States from Russians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 cruiser moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from Kenya to Belgian Congo Purchase Units - Italians Turning on Edit Mode EDIT: Changing ownership of Alexandria from British to Italians EDIT: Turning off Edit Mode Italians buy 1 fighter; Remaining resources: 2 PUs; Combat - Italians
Combat Hit Differential Summary :
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Scramble to SZ92?
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Hold on.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 armour moved from Romania to Baltic States Italians take Eastern Poland from Russians Italians take Baltic States from Russians 1 artillery and 3 infantry moved from Kenya to Belgian Congo 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 bomber moved from Southern Italy to Egypt Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 2 PUs; Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Cyprus Battle in Belgian Congo Italians attack with 1 artillery and 3 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Belgian Congo Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo Italians win, taking Cyprus from British, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Greece 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Libya to Tobruk 1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Western Germany 1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3 Italians collect 16 PUs (1 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British AA : -0.17 British regular : 0.00
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 3 PUs; Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 submarine moved from 110 Sea Zone to 92 Sea Zone 2 bombers moved from Western Germany to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Southern Italy to 92 Sea Zone 2 artilleries and 11 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Purchase Units - Germans Germans buy 1 fighter, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans
Combat Hit Differential Summary :
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Scramble to SZ92?
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 submarine moved from 110 Sea Zone to 92 Sea Zone 2 bombers moved from Western Germany to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Southern Italy to 92 Sea Zone 2 artilleries and 11 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Purchase Units - Germans Germans buy 1 fighter, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Battle in Crete Battle in 92 Sea Zone Germans attack with 2 bombers, 2 submarines and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 92 Sea Zone Germans win, taking Crete from Neutral_Allies with 2 bombers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 1 tactical_bomber moved from 92 Sea Zone to Tunisia 2 bombers moved from 92 Sea Zone to Southern Italy 1 fighter moved from Southern Italy to Baltic States 3 aaGuns, 3 armour, 7 artilleries and 16 infantry moved from Poland to Baltic States 10 artilleries and 2 infantry moved from Germany to Poland 5 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia 1 fighter moved from Western Germany to Baltic States 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from Northern Italy to Romania 1 artillery moved from Northern Italy to Yugoslavia 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 fighter and 1 infantry moved from 112 Sea Zone to Western Germany 2 aaGuns, 1 infantry and 3 tactical_bombers moved from Normandy Bordeaux to France 2 tactical_bombers moved from France to Western Germany Place Units - Germans 1 submarine placed in 110 Sea Zone 1 fighter placed in Western Germany 1 infantry and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : -1.50 British regular : 0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - Russians 1 submarine moved from 122 Sea Zone to 106 Sea Zone Purchase Units - Russians Russians buy 9 mech_infantrys; Remaining resources: 1 PUs; Combat - Russians Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 6 infantry moved from Yenisey to Timguska 1 artillery and 2 infantry moved from Novgorod to Belarus 2 armour and 2 mech_infantrys moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus 7 artilleries and 8 infantry moved from Bryansk to Belarus 7 artilleries moved from Russia to Tambov Place Units - Russians 9 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 3 artilleries, 8 infantry and 1 mech_infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 armour moved from French Indo China to Yunnan Japanese take Shan State from UK_Pacific 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 37 Sea Zone to Sumatra 1 battleship moved from 37 Sea Zone to 41 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 destroyer moved from 44 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Java Battle in Guam Battle in Sumatra Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/8 hits, 3.50 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Sumatra Japanese win, taking Java from Dutch, taking Guam from Americans, taking Sumatra from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 41 Sea Zone 2 fighters moved from Sumatra to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 submarines moved from 41 Sea Zone to 42 Sea Zone 1 carrier and 2 fighters moved from 44 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from French Indo China to Philippines 1 infantry moved from Jehol to Chahar 1 aaGun and 4 infantry moved from Anhwe to Hunan 1 artillery moved from Kiangsi to Hunan 3 infantry moved from Jehol to Anhwe 2 infantry moved from Korea to Manchuria 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 factory_minor placed in Malaya 1 armour, 1 artillery and 1 mech_infantry placed in French Indo China 2 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67 UK_Pacific regular : -0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - Americans 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans 2 bombers moved from Eastern United States to United Kingdom 1 tactical_bomber moved from Eastern United States to Gibraltar 1 transport moved from 83 Sea Zone to 86 Sea Zone 3 submarines moved from 101 Sea Zone to 88 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 battleship and 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 bombers and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Combat Move - Chinese 3 artilleries, 1 fighter and 10 infantry moved from Szechwan to Yunnan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 10 infantry Japanese defend with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Yunnan, round 2 : 4/14 hits, 3,67 expected hits Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 9/13 hits, 4,50 expected hits 4 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Yunnan, round 3 : 1/5 hits, 1,83 expected hits Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 3 : 0/9 hits, 3,17 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Yunnan, round 4 : 1/5 hits, 1,83 expected hits Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 4 : 4/8 hits, 2,83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -24 Casualties for Chinese: 3 artilleries and 10 infantry Casualties for Japanese: 6 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kansu Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Combat Move - British 1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 26 PUs; British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Non Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from Gibraltar to French Equatorial Africa 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to Egypt Place Units - British 1 fighter and 2 infantry placed in Egypt British undo move 1. 1 fighter and 2 infantry placed in Union of South Africa 1 fighter placed in Egypt Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : 2,50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - Italians 1 artillery and 2 infantry moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat - Italians Non Combat Move - Italians 1 armour moved from Baltic States to Bessarabia 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Greece to Romania 1 artillery moved from Greece to Bulgaria 1 infantry moved from Northern Italy to Yugoslavia 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 mech_infantry moved from Tunisia to Tobruk 1 bomber moved from Greece to Bessarabia 1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - Italians 1 artillery and 2 infantry moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat - Italians Non Combat Move - Italians 1 armour moved from Baltic States to Bessarabia 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Greece to Romania 1 artillery moved from Greece to Bulgaria 1 infantry moved from Northern Italy to Yugoslavia 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 mech_infantry moved from Tunisia to Tobruk 1 bomber moved from Greece to Bessarabia 1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 1 bomber EDIT: Adding units owned by Italians to Southern Italy: 1 bomber EDIT: Removing units owned by Italians from Tobruk: 1 mech_infantry EDIT: Adding units owned by Italians to Tunisia: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 3 PUs; Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 72 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians EDIT: 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone 2 fighters moved from Baltic States to 115 Sea Zone 1 armour moved from Bessarabia to Ukraine Germans take Western Ukraine from Russians Germans take Ukraine from Russians 1 armour moved from Romania to Ukraine 4 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine Purchase Units - Germans Germans buy 1 artillery, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 1 fighter moved from 115 Sea Zone to Baltic States 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States 5 infantry moved from Finland to Karelia 10 artilleries and 2 infantry moved from Poland to Baltic States 8 mech_infantrys moved from Germany to Baltic States 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Germany to Poland 2 mech_infantrys moved from Western Germany to Poland 1 tactical_bomber moved from France to Western Germany 2 aaGuns moved from France to Western Germany 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 artillery moved from Yugoslavia to Romania 1 tactical_bomber moved from Tunisia to Western Germany 2 bombers moved from Southern Italy to Baltic States 3 tactical_bombers moved from Western Germany to Baltic States 1 infantry moved from France to Western Germany Place Units - Germans 1 submarine placed in 110 Sea Zone 1 artillery, 1 infantry and 8 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.83
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 tactical_bomber moved from Belarus to Eastern Poland 1 fighter and 1 infantry moved from Belarus to Novgorod 1 fighter moved from Belarus to Eastern Poland 1 mech_infantry moved from Russia to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Belarus to Novgorod Purchase Units - Russians Russians buy 2 fighters and 8 infantry; Remaining resources: 1 PUs; Combat - Russians Battle in Novgorod Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 5 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Russia 1 fighter moved from Eastern Poland to Russia 4 aaGuns, 13 artilleries and 27 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Eastern Poland to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 8 mech_infantrys moved from Russia to Tambov 7 artilleries moved from Tambov to Bryansk 2 armour and 2 mech_infantrys moved from Belarus to Tambov 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Russians 2 fighters and 8 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : 0,67 Russians regular : -2,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 marine moved from Guam to 21 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 marine and 1 submarine moved from 21 Sea Zone to 46 Sea Zone 2 fighters and 1 marine moved from 46 Sea Zone to New Guinea 2 infantry moved from Java to 42 Sea Zone 2 carriers, 4 fighters, 2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 4 fighters and 2 infantry moved from 46 Sea Zone to New Guinea Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in New Guinea Japanese attack with 6 fighters, 2 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 6 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 6 fighters moved from New Guinea to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 submarines moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Manchuria to Jehol 1 infantry moved from Anhwe to Hunan 1 aaGun, 1 artillery and 4 infantry moved from Hunan to Yunnan 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya 1 armour, 1 artillery and 1 infantry placed in French Indo China 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : -0.67