Giallo (Allies+14) vs Simon33 (Axis) BM3
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sub then DD next round, and sub fights.
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TripleA Manual Gamesave Post: ANZAC round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - ANZAC 5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to 33 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone ANZAC attack with 5 cruisers, 3 fighters and 3 submarines Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/12 hits, 5,83 expected hits 3 cruisers owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 cruisers in 33 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,00
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@simon33 2 more hits
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@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
sub then DD next round, and sub fights.
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@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
sub then DD next round, and sub fights.
You don’t have any sub or dd left
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@giallo No DD but I do have a sub. Sink a CV as well.
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - ANZAC 5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to 33 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone ANZAC attack with 5 cruisers, 3 fighters and 3 submarines Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/12 hits, 5,83 expected hits 3 cruisers owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 cruisers in 33 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits ANZAC roll dice for 3 fighters in 33 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits Japanese roll dice for 3 carriers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 8/10 hits, 5,17 expected hits 3 fighters owned by the ANZAC, 2 cruisers owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese win with 2 carriers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -64 Casualties for ANZAC: 5 cruisers, 3 fighters and 3 submarines Casualties for Japanese: 1 carrier, 2 destroyers and 2 submarines Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands 3 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese forced to land in Caroline Islands Non Combat Move - ANZAC 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 2,50 ANZAC regular : -0,50
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Combat Move - Germans Germans captures 16PUs while taking Russians capital Germans converts factory_major into different units 2 artilleries and 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 81 Sea Zone to 71 Sea Zone 2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Union of South Africa 1 infantry moved from Smolensk to Russia Germans take Russia from Russians 2 fighters and 1 infantry moved from Ukraine to Rostov Purchase Units - Germans Germans buy 3 artilleries, 21 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Union of South Africa Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 4/6 hits, 2.50 expected hits British roll dice for 2 artilleries and 3 infantry in Union of South Africa, round 2 : 2/5 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 artilleries owned by the British and 3 infantry owned by the British lost in Union of South Africa Germans win, taking Union of South Africa from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 2 artilleries and 3 infantry Battle in Rostov Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 armour, 39 artilleries, 16 infantry and 6 mech_infantrys moved from Smolensk to Bryansk 5 artilleries and 11 infantry moved from Belarus to Bryansk 16 infantry moved from Eastern Poland to Western Ukraine 11 infantry moved from Poland to Eastern Poland 3 artilleries moved from Novgorod to Belarus 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 16 infantry moved from Germany to Poland 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Union of South Africa to 71 Sea Zone 1 tactical_bomber moved from Union of South Africa to 71 Sea Zone 2 fighters moved from Rostov to Ukraine 1 infantry moved from Ukraine to Bryansk 1 carrier, 1 destroyer and 2 fighters moved from 81 Sea Zone to 98 Sea Zone 2 aaGuns, 3 artilleries, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 fighter moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from Egypt to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from 71 Sea Zone to 72 Sea Zone Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 10 infantry placed in Germany 5 infantry and 5 mech_infantrys placed in Western Germany 3 artilleries placed in Novgorod Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 2.17 British regular : 0.33
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 17 Combat Move - Russians 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 infantry moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 4 fighters moved from Volgograd to Russia 2 infantry moved from Tambov to Russia 1 infantry moved from Iraq to Trans-Jordan 20 artilleries and 26 infantry moved from Iraq to Trans-Jordan 3 armour and 6 mech_infantrys moved from Volgograd to Caucasus Combat - Russians Battle in Caucasus Russians attack with 3 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 3 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/12 hits, 3,83 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 3 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Russia Russians attack with 4 fighters and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 1 infantry Russians roll dice for 4 fighters and 2 infantry in Russia, round 2 : 4/6 hits, 2,33 expected hits Germans roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 4 aaGuns, 14 artilleries and 43 infantry moved from Tambov to Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,1,5,6,2 Russians collect 11 PUs (2 lost to blockades); end with 11 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 Germans regular : -0,33 Russians regular : 2,83
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 17 Combat Move - Japanese 2 units repaired. 2 bombers moved from Western Australia to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Australia to 57 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 2 fighters moved from Japan to Midway 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone Purchase Units - Japanese Japanese buy 3 artilleries, 2 carriers, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Midway Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 airfield; ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Midway, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 artillery in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Midway Japanese win, taking Midway from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in 54 Sea Zone Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 battleship; Americans defend with 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits British roll dice for 1 battleship and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the British lost in 54 Sea Zone Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Casualties for Americans: 1 transport Battle in 57 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber British defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 fighters and 1 tactical_bomber in 57 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 57 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British lost in 57 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 57 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 cruiser and 1 transport in 57 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 57 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 1 cruiser, 1 destroyer and 1 transport Casualties for Japanese: 1 fighter Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Samara from Russians to Japanese EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 57 Sea Zone to Western Australia 1 transport moved from 59 Sea Zone to 41 Sea Zone 2 bombers moved from 54 Sea Zone to Caroline Islands 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 33 Sea Zone to 25 Sea Zone 1 carrier moved from 20 Sea Zone to 33 Sea Zone 2 fighters moved from Midway to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 tactical_bomber moved from Caroline Islands to 25 Sea Zone 2 armour, 12 artilleries, 9 infantry and 1 mech_infantry moved from Eastern Persia to Persia 3 infantry moved from West India to Eastern Persia 1 artillery and 1 infantry moved from India to West India 2 infantry moved from Yenisey to Timguska 5 artilleries and 5 infantry moved from Tsinghai to Novosibirsk 1 artillery and 3 infantry moved from Sikang to Tsinghai 3 artilleries moved from Szechwan to Sikang 3 infantry moved from Yunnan to Szechwan 1 marine moved from Shan State to Malaya 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Shan State to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 2 carriers and 3 transports placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 82 PUs; end with 82 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.00 British regular : 0.00
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@simon33 Well played Simon, I’ll look in to the new mod this year. The map seems promising Is there any page with the exact details? Oh and ill post the game!
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Thanks for the game. You can look in this forum: https://www.axisandallies.org/forums/category/13/other-axis-allies-variants
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Thank you Simon!