Giallo (Allies+14) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 103 Sea Zone to 92 Sea Zone
            1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 bomber moved from Ukraine to Caucasus
            2 bombers moved from Ukraine to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            EDIT: 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Purchase Units - Germans
            Germans buy 4 carriers and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Luftwaffe from SZ106 can land on new CV in SZ110
    Ones from W Germany land on CV in SZ106 which can move to SZ91 and 3 new CVs in SZ93.

    Scramble from Gibraltar to SZ91?

    TUV is being kept really low this game.

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    Luftwaffe from SZ106 can land on new CV in SZ110
    Ones from W Germany land on CV in SZ106 which can move to SZ91 and 3 new CVs in SZ93.

    Scramble from Gibraltar to SZ91?

    TUV is being kept really low this game.

    no scramble

  • '19 '17 '16

    Oh you can also scramble to SZ92, again from Gibraltar. Just to double check, you don’t want to do that?

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    Oh you can also scramble to SZ92, again from Gibraltar. Just to double check, you don’t want to do that?

    no scramble

  • '19 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 103 Sea Zone to 92 Sea Zone
            1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 bomber moved from Ukraine to Caucasus
            2 bombers moved from Ukraine to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            EDIT: 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Purchase Units - Germans
            Germans buy 4 carriers and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Gibraltar
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; Americans defend with 1 fighter
                    Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
                British win with no units remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Americans: 1 fighter
            Battle in Smolensk
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in 92 Sea Zone
                Germans attack with 4 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 4 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
                    Germans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits
                    Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 92 Sea Zone
                Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Germans: 3 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
            3 tactical_bombers moved from 92 Sea Zone to 93 Sea Zone
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 bomber moved from Caucasus to Southern Italy
            2 bombers moved from Smolensk to Yugoslavia
            1 artillery, 1 infantry and 5 mech_infantrys moved from Poland to Eastern Poland
            6 mech_infantrys moved from Germany to Eastern Poland
            1 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus
            3 aaGuns, 1 armour, 26 artilleries, 24 infantry and 13 mech_infantrys moved from Belarus to Bryansk
            3 artilleries moved from Novgorod to Belarus
            6 armour, 1 artillery, 6 infantry and 9 mech_infantrys moved from Rostov to Bryansk
            4 artilleries moved from Ukraine to Bryansk
            2 armour and 8 mech_infantrys moved from Timguska to Kazakhstan
    
        Place Units - Germans
            3 carriers placed in 93 Sea Zone
            1 carrier placed in 115 Sea Zone
            3 infantry placed in Ukraine
            2 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,3
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Russians regular : 0.33
    Germans regular : 1.83
    British regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 8
    
        Combat Move - Russians
            2 infantry moved from Tsagaan Olom to Kansu
            1 infantry moved from Kansu to Novosibirsk
                  Russians take Novosibirsk from Italians
            1 infantry moved from Tambov to Rostov
            2 infantry moved from Tambov to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 fighter moved from Russia to Rostov
            1 fighter moved from Russia to Rostov
            1 fighter moved from Russia to Volgograd
            1 fighter moved from Russia to Rostov
            1 fighter moved from Russia to Rostov
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 4 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 fighters and 1 infantry in Rostov, round 2 : 2/5 hits, 2,17 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 fighters moved from Rostov to Russia
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            3 aaGuns, 2 armour, 12 artilleries, 21 infantry and 8 mech_infantrys moved from Tambov to Russia
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 0,83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 8
    
        Combat Move - Japanese
            1 infantry moved from Ulaanbaatar to Dzavhan
                  Japanese take Dzavhan from Russians
            1 armour moved from Chahar to Suiyuyan
                  Japanese take Central Mongolia from Russians
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            1 bomber moved from Philippines to 39 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 battleship moved from 35 Sea Zone to 45 Sea Zone
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 battleship and 1 marine moved from 45 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Java
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 39 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 39 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 4 fighters, 1 infantry, 1 marine and 4 tactical_bombers
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 marine and 4 tactical_bombers in Java, round 2 : 6/11 hits, 5.67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Malaya to Yunnan
            1 armour moved from French Indo China to Yunnan
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Hunan to Anhwe
            1 armour moved from Anhwe to Suiyuyan
            2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Kwangsi to Hunan
            1 artillery and 1 infantry moved from Siberia to Amur
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
            4 fighters and 4 tactical_bombers moved from Java to 42 Sea Zone
            1 bomber moved from 39 Sea Zone to Shan State
    
        Place Units - Japanese
            2 carriers, 1 destroyer and 2 fighters placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Malaya
            1 armour, 1 artillery and 1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
            Japanese collect 65 PUs (3 lost to blockades); end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 8
    
        Combat Move - Americans
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone
            2 carriers moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 88 Sea Zone to 101 Sea Zone
            1 fighter moved from Western United States to Eastern United States
            2 fighters moved from Western United States to Eastern United States
            1 armour moved from Persia to West India
    
        Place Units - Americans
            1 factory_minor placed in Persia
            2 armour and 1 mech_infantry placed in Iraq
            3 bombers placed in Eastern United States
            1 destroyer, 1 fighter and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Kansu to Tsinghai
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 mech_infantry moved from Persia to Caucasus
            8 fighters moved from Eastern Persia to Caucasus
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Iraq: 4 bombers
            EDIT: Adding units owned by Americans to Egypt: 4 bombers
            EDIT: Turning off Edit Mode
            British buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Caucasus
                British attack with 8 fighters and 1 mech_infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 8 fighters and 1 mech_infantry in Caucasus, round 2 : 3/9 hits, 4,17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 8 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - British
            8 fighters moved from Caucasus to Persia
            1 armour and 5 mech_infantrys moved from Egypt to Iraq
            1 aaGun, 4 armour and 2 artilleries moved from Iraq to Persia
            1 mech_infantry moved from Trans-Jordan to Persia
            1 armour moved from Alexandria to Egypt
            2 aaGuns and 3 artilleries moved from West India to India
            1 cruiser and 1 transport moved from 79 Sea Zone to 76 Sea Zone
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -0,33
    Germans regular : -0,67
    British regular : -1,17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 8
    
        Combat Move - Italians
            2 artilleries and 1 infantry moved from Bryansk to Rostov
            2 mech_infantrys moved from Ukraine to Rostov
            1 armour moved from Yakut S.S.R. to Olgiy
                  Italians take Olgiy from Russians
            2 armour moved from Kazakhstan to Caucasus
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 artilleries, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 2 armour
                British defend with 1 mech_infantry
                    Italians roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Bryansk to Rostov
            1 mech_infantry moved from Romania to Ukraine
            1 artillery and 1 infantry moved from Yugoslavia to Romania
    
        Place Units - Italians
            2 destroyers and 1 transport placed in 97 Sea Zone
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,2
            Italians collect 20 PUs (5 lost to blockades); end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.50
    Russians regular : 0.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 8
    
        Combat Move - ANZAC
            1 submarine moved from 44 Sea Zone to 46 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser; Remaining resources: 4 PUs; 
    
        Non Combat Move - ANZAC
            1 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            1 cruiser placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 41 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    Germans are up

  • '19 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Tambov
            1 armour moved from Kazakhstan to Volgograd
                  Germans take Samara from Russians
            1 armour moved from Bryansk to Belarus
                  Germans take Smolensk from Russians
            2 bombers moved from Yugoslavia to Tambov
            1 infantry moved from Bryansk to Tambov
            2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
            3 armour moved from Bryansk to Volgograd
            4 mech_infantrys moved from Kazakhstan to Volgograd
            1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 5 fighters; Remaining resources: 2 PUs; 
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 7 armour and 7 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 7 armour and 7 mech_infantrys in Volgograd, round 2 : 7/14 hits, 4.67 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Kazakhstan to Volgograd
            2 mech_infantrys moved from Kazakhstan to Caucasus
            1 armour and 20 mech_infantrys moved from Bryansk to Caucasus
            5 infantry moved from Bryansk to Ukraine
            6 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Novgorod to Belarus
            1 carrier moved from 115 Sea Zone to 112 Sea Zone
            2 submarines moved from 91 Sea Zone to 109 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            3 carriers and 4 tactical_bombers moved from 93 Sea Zone to 97 Sea Zone
            2 bombers moved from Tambov to Rostov
            3 aaGuns, 31 artilleries and 23 infantry moved from Bryansk to Rostov
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 mech_infantry moved from Southern France to Yugoslavia
            2 artilleries moved from Southern France to Northern Italy
    
        Place Units - Germans
            2 fighters placed in 112 Sea Zone
            3 artilleries placed in Novgorod
            3 artilleries placed in Ukraine
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,6
            Germans collect 55 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : 1.67
    

    Savegame

  • '19 '17 '16

    @Giallo said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    Germans are up

    Sorry about that. They’ve gone now.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 9
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 armour moved from Bryansk to Russia
            1 infantry moved from Russia to Tambov
            1 infantry moved from Kansu to Timguska
                  Russians take Timguska from Italians
            1 infantry moved from Novosibirsk to Urals
                  Russians take Urals from Italians
            1 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            6 fighters and 1 tactical_bomber moved from Russia to Tambov
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 6/8 hits, 3,83 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Russians: 1 fighter and 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,33
    Russians regular : 2,17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 9
    
        Combat Move - Japanese
            1 armour moved from Suiyuyan to Kansu
                  Japanese take Tsagaan Olom from Russians
            1 bomber moved from Japan to Kansu
            1 artillery and 1 infantry moved from Shan State to Burma
            4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 bomber moved from Shan State to Kansu
            1 armour moved from Suiyuyan to Kansu
            2 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
            1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 3 carriers, 1 destroyer and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Midway
            Battle in 41 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 41 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 41 Sea Zone
                Japanese win, taking Midway from Americans, taking 41 Sea Zone from Neutral with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Burma
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                1 artillery owned by the Japanese retreated to Shan State
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Japanese attack with 2 armour, 2 bombers, 2 infantry and 1 mech_infantry
                Chinese defend with 1 fighter and 4 infantry; Russians defend with 1 infantry
                    Japanese roll dice for 2 armour, 2 bombers, 2 infantry and 1 mech_infantry in Kansu, round 2 : 3/7 hits, 2.83 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 2/6 hits, 2.33 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 2 armour, 2 bombers and 1 mech_infantry in Kansu, round 3 : 4/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 2/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
                Casualties for Chinese: 1 fighter and 4 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kansu to Kweichow
            1 bomber moved from Kansu to Suiyuyan
            1 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hunan to Anhwe
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 artillery and 1 marine moved from Java to 42 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Amur to Manchuria
            2 fighters moved from 6 Sea Zone to 37 Sea Zone
            1 fighter moved from Japan to 37 Sea Zone
            1 fighter moved from Philippines to 37 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            2 fighters moved from 41 Sea Zone to Sumatra
            2 fighters and 4 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 marine and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 marine moved from 37 Sea Zone to Shan State
            2 carriers moved from 6 Sea Zone to 25 Sea Zone
            1 artillery, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
    
        Place Units - Japanese
            2 carriers placed in 37 Sea Zone
            1 infantry placed in Malaya
            2 artilleries and 1 infantry placed in French Indo China
            1 infantry placed in Japan
            1 carrier and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 0.67
    French regular : -0.33
    Japanese regular : -0.00
    UK_Pacific regular : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 9
    
        Combat Move - Americans
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 armour moved from Iraq to Syria
                  Americans take Syria from Italians
            1 armour moved from Syria to Iraq
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 destroyer, 4 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Java
    
        Non Combat Move - Americans
            2 carriers and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from 101 Sea Zone to Gibraltar
            4 bombers moved from Egypt to Gibraltar
            3 bombers moved from Eastern United States to Gibraltar
            2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Hawaiian Islands
            1 carrier moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 armour moved from West India to Persia
            2 infantry moved from Algeria to Morocco
    
        Place Units - Americans
            1 airfield and 3 fighters placed in Iraq
            1 fighter and 1 tactical_bomber placed in Western United States
            1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Combat Move - British
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone
    
        Purchase Units - British
            British buy 1 destroyer and 7 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
            2 fighters moved from United Kingdom to Gibraltar
            2 fighters moved from United Kingdom to Gibraltar
            1 aaGun moved from Persia to Northwest Persia
            3 mech_infantrys moved from Persia to Northwest Persia
            1 mech_infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Iraq to Egypt
            8 fighters moved from Persia to Iraq
            4 armour and 2 artilleries moved from Persia to Iraq
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser and 1 transport
            EDIT: Adding units owned by British to 76 Sea Zone: 1 cruiser and 1 transport
            EDIT: Turning off Edit Mode
            1 destroyer placed in 81 Sea Zone
            7 infantry placed in United Kingdom
            British undo move 2.
            6 infantry placed in United Kingdom
            1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,3,1
            British collect 25 PUs (6 lost to blockades); end with 27 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Japanese regular : 0,67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 9
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                  Italians take 97 Sea Zone from Americans
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine; Russians defend with 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Russians lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Russians: 1 submarine
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            1 aaGun, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Rostov to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 artillery and 1 infantry moved from Romania to Bessarabia
            2 infantry moved from Southern France to France
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.67
    Russians regular : -0.33
    

    Savegame

  • '19 '17 '16

    Planes are on own CVs.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 9
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from Persia to Iraq
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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