@max334 changed the loss in yunnan to only losing 1 plane and leaving the territory chinese
Giallo (Allies+14) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Persia Germans take Persia from British 2 mech_infantrys moved from Northwest Persia to Caucasus 3 bombers moved from Novgorod to Caucasus 1 submarine moved from 93 Sea Zone to 103 Sea Zone 1 artillery and 9 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 artillery and 8 mech_infantrys moved from Ukraine to Rostov Purchase Units - Germans Germans buy 7 artilleries, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 103 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 103 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Rostov Germans attack with 2 artilleries, 9 infantry and 9 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 2 artilleries, 9 infantry and 9 mech_infantrys in Rostov, round 2 : 3/20 hits, 4.00 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Caucasus Germans attack with 3 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 6 armour moved from Northwest Persia to Rostov 3 bombers moved from Caucasus to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 mech_infantry moved from Nenetsia to Belarus 2 armour and 8 mech_infantrys moved from Nenetsia to Timguska 4 mech_infantrys moved from Poland to Belarus 4 artilleries and 1 infantry moved from Novgorod to Belarus 1 infantry moved from Poland to Eastern Poland 8 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Germany to Poland 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 111 Sea Zone to 109 Sea Zone 1 transport moved from 115 Sea Zone to 112 Sea Zone 3 artilleries and 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 mech_infantry moved from Western Germany to Southern France 5 mech_infantrys moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany Place Units - Germans 1 artillery, 1 fighter and 1 infantry placed in Western Germany 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 6 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,6 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.33 British regular : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Dzavhan to Tsagaan Olom 1 infantry moved from Olgiy to Kansu 1 infantry moved from Olgiy to Tsagaan Olom 2 artilleries moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Caucasus Russians attack with 2 artilleries and 1 mech_infantry Germans defend with 2 mech_infantrys Russians roll dice for 2 artilleries and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians lost in Caucasus Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Russians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Caucasus, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Caucasus, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Caucasus, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Caucasus, round 8 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 8 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery and 1 mech_infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Samara to Tambov 2 armour and 8 mech_infantrys moved from Volgograd to Tambov 7 artilleries moved from Russia to Tambov 9 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 aaGun moved from Volgograd to Tambov 3 artilleries moved from Russia to Tambov 2 artilleries moved from Russia to Tambov 1 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : -1,00 Russians regular : -1,33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7 Combat Move - Japanese 1 infantry moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Manchuria to Chahar Japanese take Buyant-Uhaa from Russians 3 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Hunan to Chahar 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 3 armour, 9 artilleries, 8 infantry and 3 mech_infantrys moved from India to West India Japanese take West India from UK_Pacific 1 destroyer, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 2 carriers, 1 destroyer, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Chahar Japanese attack with 1 armour, 3 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Chahar, round 2 : 0/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Chahar, round 3 : 4/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Hunan 1 armour moved from Yunnan to Anhwe 1 artillery moved from French Indo China to Yunnan 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 aaGun moved from India to West India 1 artillery and 1 infantry moved from Malaya to Shan State 1 bomber moved from Malaya to Philippines 1 bomber moved from Malaya to Japan 1 fighter and 1 tactical_bomber moved from Anhwe to Philippines 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 2 submarines moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Sakha to Siberia 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Manchuria to Jehol Place Units - Japanese 2 carriers, 1 destroyer and 2 submarines placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya 1 armour, 1 artillery and 1 infantry placed in French Indo China 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.17 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7 Combat Move - Americans 1 armour moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans 1 armour moved from Northwest Persia to Persia 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 bomber moved from Egypt to Persia 1 bomber moved from Egypt to Persia 2 bombers moved from Egypt to Crete 1 bomber moved from Egypt to Crete 1 fighter moved from Egypt to Persia 1 submarine moved from 54 Sea Zone to 44 Sea Zone Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 5 fighters; Remaining resources: 0 PUs; Combat - Americans Battle in Java Battle in Crete Americans attack with 3 bombers Germans defend with 1 infantry Americans roll dice for 3 bombers in Crete, round 2 : 2/3 hits, 2,00 expected hits Germans roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Crete Americans win, taking Java from Japanese with 2 bombers remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Germans: 1 infantry Battle in Persia Americans attack with 1 armour, 2 bombers and 1 fighter Germans defend with 1 mech_infantry Americans roll dice for 1 armour, 2 bombers and 1 fighter in Persia, round 2 : 2/4 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia Americans win, taking Persia from Germans with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 fighter moved from Persia to Iraq 2 bombers moved from Persia to Iraq 2 bombers moved from Crete to Iraq 2 infantry moved from Tunisia to Algeria 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Egypt to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 2 destroyers and 3 submarines moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 bomber moved from Western United States to Queensland 1 artillery, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 carrier and 1 destroyer moved from 101 Sea Zone to 88 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 5 fighters placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 fighters EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to Iraq: 1 factory_minor EDIT: Turning off Edit Mode 1 fighter and 2 infantry moved from Suiyuyan to Kansu Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Combat Move - British 1 armour moved from Libya to Alexandria British take Tobruk from Italians 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 4 armour moved from Egypt to Iraq 2 artilleries moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 7 fighters moved from Iraq to West India 6 artilleries and 17 infantry moved from Eastern Persia to West India 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone 1 cruiser moved from 80 Sea Zone to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 artillery and 1 infantry moved from 79 Sea Zone to West India 3 mech_infantrys moved from Iraq to Persia Purchase Units - British British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat - British Battle in Crete Battle in India Battle in West India British attack with 7 artilleries, 7 fighters and 18 infantry Japanese defend with 1 aaGun, 3 armour, 9 artilleries, 8 infantry and 3 mech_infantrys Japanese roll AA dice in West India : 0/3 hits, 0,50 expected hits British roll dice for 1 cruiser in West India, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 7 artilleries, 7 fighters and 18 infantry in West India, round 2 : 8/32 hits, 10,00 expected hits Japanese roll dice for 1 aaGun, 3 armour, 9 artilleries, 8 infantry and 3 mech_infantrys in West India, round 2 : 10/23 hits, 8,17 expected hits 8 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 10 infantry owned by the British lost in West India British roll dice for 7 artilleries, 7 fighters and 8 infantry in West India, round 3 : 8/22 hits, 8,33 expected hits Japanese roll dice for 3 armour, 9 artilleries and 3 mech_infantrys in West India, round 3 : 8/15 hits, 5,50 expected hits 5 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 8 infantry owned by the British lost in West India British roll dice for 7 artilleries and 7 fighters in West India, round 4 : 9/14 hits, 5,83 expected hits Japanese roll dice for 3 armour and 4 artilleries in West India, round 4 : 4/7 hits, 2,83 expected hits 4 artilleries owned by the Japanese, 3 armour owned by the Japanese and 4 artilleries owned by the British lost in West India British win, taking Crete from Germans, taking India from Japanese, taking West India from Japanese with 3 artilleries and 7 fighters remaining. Battle score for attacker is 25 Casualties for British: 4 artilleries and 18 infantry Casualties for Japanese: 1 aaGun, 3 armour, 9 artilleries, 8 infantry and 3 mech_infantrys Non Combat Move - British 2 fighters moved from West India to Eastern Persia 5 fighters moved from West India to Eastern Persia 2 aaGuns moved from Eastern Persia to West India 1 fighter moved from Trans-Jordan to Eastern Persia 1 fighter moved from United Kingdom to 88 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,1,1,5,2,5,3,6,4 British collect 23 PUs (8 lost to blockades); end with 24 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 6,17 Japanese AA : -0,50 Germans regular : 0,33 British regular : 1,33
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I changed my purchase for the US, forgot to buy a factory. Hope you don’t mind
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7 Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 1 armour moved from Evenkiyskiy to Yakut S.S.R. Italians take Yenisey from Russians Italians take Yakut S.S.R. from Russians 1 armour moved from Timguska to Kazakhstan Italians take Novosibirsk from Russians Italians take Kazakhstan from Russians 2 artilleries and 2 infantry moved from Ukraine to Bryansk Purchase Units - Italians Italians buy nothing; Remaining resources: 9 PUs; Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Italians attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania 1 aaGun moved from Ukraine to Bryansk 1 armour moved from Timguska to Kazakhstan 1 fighter moved from 99 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern France 1 infantry moved from France to Southern France 1 infantry moved from Western Germany to France 3 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4 Italians collect 19 PUs (3 lost to blockades); end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : 0.67
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np.
I didn’t anticipate that attack on W India. Ouch!
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7 Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 3 PUs; Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67
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@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
np.
I didn’t anticipate that attack on W India. Ouch!
Me neither…
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 bomber moved from Ukraine to Caucasus 2 bombers moved from Ukraine to Smolensk 1 infantry moved from Belarus to Smolensk 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone EDIT: 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Purchase Units - Germans Germans buy 4 carriers and 5 infantry; Remaining resources: 0 PUs; Combat - Germans
Combat Hit Differential Summary :
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Luftwaffe from SZ106 can land on new CV in SZ110
Ones from W Germany land on CV in SZ106 which can move to SZ91 and 3 new CVs in SZ93.Scramble from Gibraltar to SZ91?
TUV is being kept really low this game.
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@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Luftwaffe from SZ106 can land on new CV in SZ110
Ones from W Germany land on CV in SZ106 which can move to SZ91 and 3 new CVs in SZ93.Scramble from Gibraltar to SZ91?
TUV is being kept really low this game.
no scramble
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Oh you can also scramble to SZ92, again from Gibraltar. Just to double check, you don’t want to do that?
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@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Oh you can also scramble to SZ92, again from Gibraltar. Just to double check, you don’t want to do that?
no scramble
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 bomber moved from Ukraine to Caucasus 2 bombers moved from Ukraine to Smolensk 1 infantry moved from Belarus to Smolensk 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone EDIT: 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Purchase Units - Germans Germans buy 4 carriers and 5 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Gibraltar Germans attack with 1 artillery and 1 infantry British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; Americans defend with 1 fighter Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar British win with no units remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 artillery and 1 infantry Casualties for Americans: 1 fighter Battle in Smolensk Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in 92 Sea Zone Germans attack with 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 4 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone Germans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 92 Sea Zone Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 3 fighters, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Germans 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone 3 tactical_bombers moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 1 bomber moved from Caucasus to Southern Italy 2 bombers moved from Smolensk to Yugoslavia 1 artillery, 1 infantry and 5 mech_infantrys moved from Poland to Eastern Poland 6 mech_infantrys moved from Germany to Eastern Poland 1 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus 3 aaGuns, 1 armour, 26 artilleries, 24 infantry and 13 mech_infantrys moved from Belarus to Bryansk 3 artilleries moved from Novgorod to Belarus 6 armour, 1 artillery, 6 infantry and 9 mech_infantrys moved from Rostov to Bryansk 4 artilleries moved from Ukraine to Bryansk 2 armour and 8 mech_infantrys moved from Timguska to Kazakhstan Place Units - Germans 3 carriers placed in 93 Sea Zone 1 carrier placed in 115 Sea Zone 3 infantry placed in Ukraine 2 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,3 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Russians regular : 0.33 Germans regular : 1.83 British regular : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8 Combat Move - Russians 2 infantry moved from Tsagaan Olom to Kansu 1 infantry moved from Kansu to Novosibirsk Russians take Novosibirsk from Italians 1 infantry moved from Tambov to Rostov 2 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Volgograd 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Rostov Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 4 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 4 fighters and 1 infantry in Rostov, round 2 : 2/5 hits, 2,17 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters moved from Rostov to Russia 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 3 aaGuns, 2 armour, 12 artilleries, 21 infantry and 8 mech_infantrys moved from Tambov to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,83
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8 Combat Move - Japanese 1 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 armour moved from Chahar to Suiyuyan Japanese take Central Mongolia from Russians Japanese take Suiyuyan from Chinese 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 bomber moved from Philippines to 39 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 45 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Java Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 39 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery, 4 fighters, 1 infantry, 1 marine and 4 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 marine and 4 tactical_bombers in Java, round 2 : 6/11 hits, 5.67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 mech_infantry moved from Malaya to Yunnan 1 armour moved from French Indo China to Yunnan 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Hunan to Anhwe 1 armour moved from Anhwe to Suiyuyan 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Kwangsi to Hunan 1 artillery and 1 infantry moved from Siberia to Amur 1 transport moved from 35 Sea Zone to 6 Sea Zone 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea Zone 4 fighters and 4 tactical_bombers moved from Java to 42 Sea Zone 1 bomber moved from 39 Sea Zone to Shan State Place Units - Japanese 2 carriers, 1 destroyer and 2 fighters placed in 6 Sea Zone 1 artillery and 2 infantry placed in Malaya 1 armour, 1 artillery and 1 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3 Japanese collect 65 PUs (3 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8 Combat Move - Americans Purchase Units - Americans Americans buy 2 armour, 3 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; Combat - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone 2 carriers moved from 30 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 88 Sea Zone to 101 Sea Zone 1 fighter moved from Western United States to Eastern United States 2 fighters moved from Western United States to Eastern United States 1 armour moved from Persia to West India Place Units - Americans 1 factory_minor placed in Persia 2 armour and 1 mech_infantry placed in Iraq 3 bombers placed in Eastern United States 1 destroyer, 1 fighter and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Tsinghai Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 mech_infantry moved from Persia to Caucasus 8 fighters moved from Eastern Persia to Caucasus Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Iraq: 4 bombers EDIT: Adding units owned by Americans to Egypt: 4 bombers EDIT: Turning off Edit Mode British buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in Caucasus British attack with 8 fighters and 1 mech_infantry Germans defend with 1 artillery and 1 infantry British roll dice for 8 fighters and 1 mech_infantry in Caucasus, round 2 : 3/9 hits, 4,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 8 fighters and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 8 fighters moved from Caucasus to Persia 1 armour and 5 mech_infantrys moved from Egypt to Iraq 1 aaGun, 4 armour and 2 artilleries moved from Iraq to Persia 1 mech_infantry moved from Trans-Jordan to Persia 1 armour moved from Alexandria to Egypt 2 aaGuns and 3 artilleries moved from West India to India 1 cruiser and 1 transport moved from 79 Sea Zone to 76 Sea Zone 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt Place Units - British 2 armour and 1 mech_infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,33 Germans regular : -0,67 British regular : -1,17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8 Combat Move - Italians 2 artilleries and 1 infantry moved from Bryansk to Rostov 2 mech_infantrys moved from Ukraine to Rostov 1 armour moved from Yakut S.S.R. to Olgiy Italians take Olgiy from Russians 2 armour moved from Kazakhstan to Caucasus Purchase Units - Italians Italians buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat - Italians Battle in Rostov Italians attack with 2 artilleries, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 2 armour British defend with 1 mech_infantry Italians roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 aaGun moved from Bryansk to Rostov 1 mech_infantry moved from Romania to Ukraine 1 artillery and 1 infantry moved from Yugoslavia to Romania Place Units - Italians 2 destroyers and 1 transport placed in 97 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,2 Italians collect 20 PUs (5 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -1.50 Russians regular : 0.00
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8 Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 46 Sea Zone Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 4 PUs; Non Combat Move - ANZAC 1 infantry moved from Iraq to Persia Place Units - ANZAC 1 cruiser placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 41 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :