@Martin just a heads up, I made a couple non-combat edits
Sent US units to Morocco and decided to take Brazil instead when starting UK’s turn Moved a UK troop to Alexandriaplease just make sure to use the most recent version!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 49 Sea Zone to 55 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to 26 Sea Zone
1 fighter moved from Wake Island to Queensland
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
4 transports placed in 101 Sea Zone
4 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 49 Sea Zone to 55 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to 26 Sea Zone
1 fighter moved from Wake Island to Queensland
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
4 transports placed in 101 Sea Zone
4 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Anglo Egyptian Sudan to Kenya
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Ethiopia
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 82 Sea Zone to 71 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 76 Sea Zone to 71 Sea Zone
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Burma to India
1 tactical_bomber moved from Ethiopia to Kenya
Combat - British
Battle in Ethiopia
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Ethiopia, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 armour, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/4 hits, 1.50 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 tactical_bomber moved from Kenya to 76 Sea Zone
1 fighter moved from Ethiopia to 76 Sea Zone
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 bomber moved from Quebec to Brazil
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
1 destroyer placed in 106 Sea Zone
1 factory_minor placed in Persia
1 armour placed in Union of South Africa
1 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
British collect 27 PUs (8 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
Italians regular : -0.67
Neutral_Axis regular : -0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 marine and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Americans
Italians succeeds on action: Political Action Italians To War With Americans: Changing Relationship for Italians and Americans from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 armour moved from Yugoslavia to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/7 hits, 2.17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Alexandria from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Eastern Poland, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Western Germany
2 infantry moved from Bulgaria to Romania
2 aaGuns and 2 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 battleship moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
2 fighters moved from Tobruk to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -1.83
Russians regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 marine and 9 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 105 Sea Zone
3 infantry moved from Romania to Bessarabia
3 artilleries moved from Romania to Bessarabia
1 fighter and 2 tactical_bombers moved from Southern Italy to Bessarabia
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
6 infantry moved from Finland to Karelia
Combat - Germans
Germans creates battle in territory 106 Sea Zone
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 3 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Bessarabia, round 2 : 4/9 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Bessarabia to Eastern Poland
3 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Romania to Eastern Poland
5 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Romania to Bessarabia
1 bomber moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to Poland
5 infantry moved from Romania to Eastern Poland
10 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
5 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia
Place Units - Germans
9 mech_infantrys placed in Germany
1 marine placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
British AA : 0.67
Russians regular : -0.67
Germans regular : -1.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Belarus to Baltic States
2 aaGuns, 1 artillery, 1 fighter and 16 infantry moved from Belarus to Bryansk
1 infantry moved from Russia to Smolensk
1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Rostov
2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
8 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Kwangsi to India
2 infantry moved from Yunnan to Burma
2 fighters moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 2/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 4/6 hits, 2.50 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Celebes
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/7 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Burma, round 2 : 3/10 hits, 5.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Burma to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 3 infantry moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 aaGun and 10 infantry moved from Jehol to Anhwe
1 armour moved from Malaya to Yunnan
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
2 bombers moved from India to Yunnan
Place Units - Japanese
1 factory_minor placed in French Indo China
3 infantry placed in Kiangsu
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
UK_Pacific AA : -0.33
UK_Pacific regular : -0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to Eastern United States
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 6 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Midway
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -2.83
Japanese regular : -2.33
Neutral_Axis regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 17 infantry moved from Shensi to Suiyuyan
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to Eastern United States
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 6 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Midway
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 17 infantry moved from Shensi to Suiyuyan
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from India to Burma
1 transport moved from 88 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Brazil to French West Africa
1 artillery moved from India to Burma
Combat - British
Battle in French West Africa
British attack with 1 bomber and 2 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in French West Africa, round 2 : 1/3 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from French West Africa to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Kenya to Egypt
1 fighter and 1 tactical_bomber moved from Persia to Egypt
2 infantry moved from Iraq to Persia
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 cruiser moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Americans regular : -2.83
Japanese regular : -1.67
Neutral_Axis regular : -0.67
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 battleship and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 marine moved from 97 Sea Zone to Greece
2 fighters moved from Southern Italy to Greece
1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to 104 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 destroyer and 1 submarine moved from 99 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Gibraltar
Battle in Greece
Italians attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Greece, round 2 : 1/7 hits, 2.67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Greece, round 3 : 5/7 hits, 2.67 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 artilleries, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in 104 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Western Ukraine
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns and 4 infantry moved from Romania to Bessarabia
1 bomber moved from 104 Sea Zone to Western Germany
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
2 fighters moved from Greece to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 2.17
Neutral_Allies regular : -0.67
Russians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Paulau Island
Battle in Alexandria
ANZAC attack with 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Paulau Island from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Paulau Island
Battle in Alexandria
ANZAC attack with 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Paulau Island from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer and 1 submarine
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French regular : -1.33
Italians regular : -1.00
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Baltic States
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Ukraine
4 infantry moved from Bessarabia to Ukraine
1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 cruiser moved from 112 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 5/7 hits, 3.83 expected hits
Americans roll dice for 1 cruiser, 1 fighter and 5 transports in 91 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 fighter owned by the Americans, 3 transports owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Germans: 1 cruiser, 2 destroyers and 2 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
Battle in Ukraine
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Baltic States to Western Ukraine
2 aaGuns, 5 armour, 3 artilleries, 9 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun, 5 armour, 5 artilleries, 16 infantry and 4 mech_infantrys moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from 91 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 artilleries moved from France to Holland Belgium
3 aaGuns moved from Western Germany to Holland Belgium
Place Units - Germans
8 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
1 submarine placed in 105 Sea Zone
Germans undo move 2.
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Russians regular : 0.33
Germans regular : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
2 fighters moved from Bryansk to Belarus
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 2 fighters and 4 infantry in Belarus, round 2 : 0/6 hits, 1.67 expected hits
Germans roll dice for 1 armour and 2 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 2 fighters and 3 infantry in Belarus, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 2 infantry in Belarus, round 3 : 3/3 hits, 1.17 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
2 fighters owned by the Russians retreated
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 4 infantry
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 fighters moved from Belarus to Russia
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Vologda
2 armour moved from Bryansk to Vologda
3 aaGuns moved from Bryansk to Russia
4 artilleries and 30 infantry moved from Bryansk to Russia
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 infantry moved from Russia to Vologda
Place Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : 3.00
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 3 infantry moved from Yunnan to Burma
1 armour moved from Hunan to Burma
2 bombers, 4 fighters and 6 tactical_bombers moved from Yunnan to India
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 battleship and 1 cruiser moved from 41 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 34 Sea Zone
2 fighters moved from 42 Sea Zone to India
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Combat - Japanese
Battle in Siberia
Battle in 34 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win, taking Siberia from Russians with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 3 artilleries, 2 bombers, 7 fighters, 3 infantry and 7 tactical_bombers
British defend with 3 aaGuns, 4 artilleries and 13 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 3/9 hits, 1.50 expected hits
2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 2 cruisers in India, round 2 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 3 artilleries, 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers in India, round 2 : 13/19 hits, 9.67 expected hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries and 13 infantry in India, round 2 : 6/17 hits, 5.67 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 5 tactical_bombers in India, round 3 : 7/13 hits, 7.50 expected hits
UK_Pacific roll dice for 4 artilleries and 3 infantry in India, round 3 : 1/7 hits, 2.33 expected hits
1 tactical_bomber owned by the Japanese, 4 artilleries owned by the British and 3 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers
Casualties for British: 3 aaGuns, 4 artilleries and 13 infantry
Battle in Burma
Japanese attack with 1 armour, 2 artilleries and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Burma, round 2 : 3/6 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
4 tactical_bombers moved from India to Yunnan
3 fighters moved from India to Yunnan
2 bombers moved from India to Yunnan
2 artilleries and 2 infantry moved from Celebes to 44 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Philippines
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Anhwe
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Yunnan to Anhwe
2 mech_infantrys moved from Hunan to Jehol
10 infantry moved from Anhwe to Jehol
1 aaGun moved from Anhwe to Kiangsu
Place Units - Japanese
3 fighters and 4 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 64 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Japanese regular : 2.17
British AA : 1.50
UK_Pacific regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 2 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Western United States to Caroline Islands
1 bomber moved from Midway to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Morocco to Algeria
1 carrier and 2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 32 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Marianas
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Algeria, round 2 : 2/10 hits, 2.33 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Algeria
Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking Algeria from Neutral_Axis with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 bomber moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
1 artillery placed in Eastern United States
Americans undo move 3.
1 transport placed in 10 Sea Zone
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Neutral_Axis regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
20 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 20 infantry
Japanese defend with 1 infantry
Chinese roll dice for 20 infantry in Chahar, round 2 : 3/20 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 19 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.67