no scramble from Scotland
full scramble from London
GL
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 airfield and 1 artillery; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from France to United Kingdom
Combat - Italians
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Non Combat Move - Italians
2 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Southern France to Spain
2 armour moved from Spain to Gibraltar
1 mech_infantry moved from Northern Italy to Spain
2 fighters moved from France to Gibraltar
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Bulgaria to Romania
Place Units - Italians
1 artillery placed in Southern Italy
1 airfield placed in Spain
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,5,5,4,6
Italians collect 11 PUs (2 lost to blockades); end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
British AA : 0.83
I’m gonna miss you Italian bomber.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Sumatra to India
1 infantry moved from Shan State to Burma
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Morocco to United Kingdom
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@wheatbeer said in wheatbeer (Axis) vs JDOW (Allies +20) BM3:
I’m gonna miss you Italian bomber.
Glad my AA gunners were spot on. Lucky round for me.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
5 armour, 4 artilleries, 1 cruiser, 1 destroyer, 9 infantry, 1 marine and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
5 armour, 4 artilleries, 9 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
2 bombers moved from France to United Kingdom
5 tactical_bombers moved from Spain to United Kingdom
Scramble SZ110?
Yes please
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
5 armour, 4 artilleries, 1 cruiser, 1 destroyer, 9 infantry, 1 marine and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
5 armour, 4 artilleries, 9 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
2 bombers moved from France to United Kingdom
5 tactical_bombers moved from Spain to United Kingdom
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 9 transports
French defend with 1 fighter
Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
French roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
French roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the French lost in 110 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 9 transports remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Battle in United Kingdom
Germans attack with 5 armour, 4 artilleries, 2 bombers, 9 infantry, 1 marine and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry
British roll AA dice in United Kingdom : 0/7 hits, 1.17 expected hits
Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 9 infantry, 1 marine and 5 tactical_bombers in United Kingdom, round 2 : 9/26 hits, 11.00 expected hits
British roll dice for 5 aaGuns, 2 artilleries, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/19 hits, 6.33 expected hits
5 aaGuns owned by the British, 7 infantry owned by the Germans, 4 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom
Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 2 infantry and 5 tactical_bombers in United Kingdom, round 3 : 9/18 hits, 9.17 expected hits
British roll dice for 2 artilleries, 12 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/15 hits, 5.00 expected hits
3 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom
Germans roll dice for 5 armour, 1 artillery, 2 bombers and 5 tactical_bombers in United Kingdom, round 4 : 6/13 hits, 7.50 expected hits
British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 0/6 hits, 2.00 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 1 artillery, 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 3 artilleries, 9 infantry and 1 marine
Casualties for British: 5 aaGuns, 2 artilleries, 14 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
Combat Hit Differential Summary :
French regular : -1.33
British AA : -1.17
Germans regular : -4.33
British regular : -0.33
I don’t have time to do the NCM tonight, but I wanted to roll the dice before bed.
Looks like you got your payback in this battle. I guess this went better than average.
I guess the ground battle. Wasn‘t too far off. Aa gunners were tired and I guess there was this panic moment when the boats missed first round :-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
5 armour, 4 artilleries, 1 cruiser, 1 destroyer, 9 infantry, 1 marine and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
5 armour, 4 artilleries, 9 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
2 bombers moved from France to United Kingdom
5 tactical_bombers moved from Spain to United Kingdom
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 9 transports
French defend with 1 fighter
Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
French roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
French roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the French lost in 110 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 9 transports remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Battle in United Kingdom
Germans attack with 5 armour, 4 artilleries, 2 bombers, 9 infantry, 1 marine and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry
British roll AA dice in United Kingdom : 0/7 hits, 1.17 expected hits
Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 9 infantry, 1 marine and 5 tactical_bombers in United Kingdom, round 2 : 9/26 hits, 11.00 expected hits
British roll dice for 5 aaGuns, 2 artilleries, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/19 hits, 6.33 expected hits
5 aaGuns owned by the British, 7 infantry owned by the Germans, 4 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom
Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 2 infantry and 5 tactical_bombers in United Kingdom, round 3 : 9/18 hits, 9.17 expected hits
British roll dice for 2 artilleries, 12 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/15 hits, 5.00 expected hits
3 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom
Germans roll dice for 5 armour, 1 artillery, 2 bombers and 5 tactical_bombers in United Kingdom, round 4 : 6/13 hits, 7.50 expected hits
British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 0/6 hits, 2.00 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 1 artillery, 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 3 artilleries, 9 infantry and 1 marine
Casualties for British: 5 aaGuns, 2 artilleries, 14 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 aaGun moved from Western Germany to France
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
2 bombers moved from United Kingdom to Western Germany
3 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 submarines moved from 108 Sea Zone to 110 Sea Zone
3 armour moved from Greece to Romania
2 aaGuns moved from Germany to Poland
1 artillery and 5 infantry moved from Slovakia Hungary to Poland
1 artillery, 1 infantry and 4 mech_infantrys moved from Spain to Gibraltar
1 aaGun moved from Slovakia Hungary to Romania
1 infantry moved from Western Germany to Germany
Place Units - Germans
1 carrier placed in 110 Sea Zone
1 artillery placed in Western Germany
2 mech_infantrys placed in Normandy Bordeaux
3 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 83 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
French regular : -1.33
British AA : -1.17
Germans regular : -4.33
British regular : -0.33
I apologize for the delay … I was doing a home improvement project and I had to saw a bunch of baseboard today before nightfall. I thought I’d be able to do it this morning, but I had to spend a couple hours dealing with customer service due to issues with payment/delivery.
I guess I have a rule questions. TripleA does not allow me to take Turkey with Russia this turn. Why is that? Russia is at war since this turn. Is there a reason the client does not allow them to NCM into Turkey this turn?
Adam confirms that it should be legal to take Turkey with Russia this turn, would you agree?
Since Russia was neutral when the Axis attacked the Strict/True Neutrals, TripleA didn’t update them at that time (which is right) … but it has failed to update their relationship now that Russia declared war in Europe.
I would go into edit mode and click Change Political Relationships in the options. Then you can change the Russian relationship with Neutral_True (far left since of menu, may need to scroll) to the Friendly_Neutral status.
riendly neutrals may not be attacked, and air units may not fly over them. They can be moved into (but not through) as a noncombat move by land units of a power that is at war (see “Noncombat Move,” page 22).
Does this mean you can’t move thru nwp to get to turkey?
@ksmckay He can path through Caucasus … when the Political Relation is set correctly, TripleA allows Russia to NCM claim Turkey.
right…
I will simply edit. This is imo easier than messing in the political relationship menu.
Thanks for clarifying.